Game Theory
Game Theory
Game theory examines the decisions that individual players make in order to win a game against one
or more competitors. The players are abstract, intelligent, individual agents who act in pursuit of their
own limited goals in an environment in which situation exists. Originally inspired by parlor games
like chess and poker, it delves into games of strategy where players' choices impact their outcomes.
Game theory has found significant application in fields such as economics, management, accounting,
biology, finance, law, marketing, and political science.
The Prisoner's Dilemma is the most well-known example of game theory. Consider the example of
two criminals arrested for a crime. Prosecutors have no hard evidence to convict them. However, to
gain a confession, officials remove the prisoners from their solitary cells and question each one in
separate chambers. Neither prisoner has the means to communicate with each other. Officials present
four deals, often displayed as a 2 x 2 box.
1. If both confess, they will each receive a five-year prison sentence.
2. If Prisoner 1 confesses, but Prisoner 2 does not, Prisoner 1 will get three years and Prisoner 2
will get nine years.
3. If Prisoner 2 confesses, but Prisoner 1 does not, Prisoner 1 will get 10 years, and Prisoner 2
will get two years.
4. If neither confesses, each will serve two years in prison.
Basic Game Theory Concepts:
Player: An intelligent, self-interested decision-maker. Strategy: A rule guiding a player's actions at
each game stage. Outcome: The result of all possible player decisions. Payoff: Satisfaction derived
from a particular game outcome. Equilibrium: The optimal sequence of decisions in the game.
In game theory, a Nash equilibrium is a situation in which each player in a game makes the best
decision they can, taking into account the decisions of other players. At this point, no player has an
incentive to change their strategy because any change would result in a worse outcome for them. It
represents a stable state where each player's choices are optimal given the choices of the others, even
though they may not be collectively optimal for all players.
➢ Prisoner’s Dilemma example continued:
The most favorable strategy is to not confess. However, neither is aware of the other's strategy and
without certainty that one will not confess, both will likely confess and receive a five-year prison
sentence. The Nash equilibrium suggests that in a prisoner's dilemma, both players will make the move
that is best for them individually but worse for them collectively.
Key Assumptions in Game Theory:
Complete information: Players know all game rules and each other's preferences.
Rationality: Players act to maximize their payoffs and act rationally.
Subjective estimates: When faced with uncertainty, players make probabilistic judgments.
Empathy: Players consider opponents' perspectives.
Competitiveness: Players seek self-maximization, often at the expense of cooperation.
Dynamic: Games evolve over time.
Interdependence: Player performance depends on others; no unilateral decisions.
Types of Games:
One-Person Games: These are essentially decision-making problems where a single individual is
trying to solve a particular issue or puzzle
Two-Person Games: These involve two individuals or entities who make strategic decisions while
interacting with each other. Classic examples include chess and poker
Three-Person Games: In these games, three players are making decisions, and the interactions
between them can become more complex.
Few-Person Games: These might include scenarios like committee decisions, club activities, or
interactions within a small group.
Many-Person Games: These games involve a larger number of players, often ranging from around
twenty to a few hundred participants. Examples could include situations in villages, small firms, or
tribes, where various players make choices impacting the group.
Large but Finite Games: These games involve a substantial number of participants but still have a
finite, defined set of players. While the number of players is significant, it is not infinite.
Games with an Infinite Number of People: In these games, the number of participants is
theoretically infinite. These are more theoretical and less common in practical applications.
➢ Some games start with players having limited information about opponents. The players then
update their knowledge about their opponents based on player actions during the game.