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Cosmogony

This document outlines the progression of three ages in a roleplaying game setting: 1) The Age of Myth - Players create gods and decide how the cosmos came to be. The gods pair up to create bestial offspring. 2) The Age of Legends - Each god shapes their own civilization and places cities on a map. The gods create artifacts that can help or harm cities and offspring. 3) The Age of Heroes - The gods enter conflict as their offspring attack each other's cities. Battles are resolved with dice rolls. The age ends when one side is destroyed or a truce is made, with the most cities deciding the dominant god.

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Moises Montero
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0% found this document useful (0 votes)
58 views2 pages

Cosmogony

This document outlines the progression of three ages in a roleplaying game setting: 1) The Age of Myth - Players create gods and decide how the cosmos came to be. The gods pair up to create bestial offspring. 2) The Age of Legends - Each god shapes their own civilization and places cities on a map. The gods create artifacts that can help or harm cities and offspring. 3) The Age of Heroes - The gods enter conflict as their offspring attack each other's cities. Battles are resolved with dice rolls. The age ends when one side is destroyed or a truce is made, with the most cities deciding the dominant god.

Uploaded by

Moises Montero
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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The Age of Myth The Age of Legends The Age of Heroes

In the first age, players decide how the cosmos In this age, the gods will shape the world, raise This is the age when the gods enter in conflict
came to existence, create their gods and have civilizations and design artifacts of power. Use and try to destroy each other's civilizations.
children. First, the group must answer these the grid on this pamphlet or take a sheet of paper Roll initiative order. The first god chooses one of
questions: and split them into equal portions for each god. their bestial offsprings to attack a city from
Ask them to draw their lands on their respective another god and explains why.
- What was there before everything? portions of the paper, no need to be realistic.
- How the universe looks like? In case no god wants to initiate conflict, make the
- How the gods came to be? Now each god creates a civilization in their own bestial offsprings turn against them and attack
image. Answer the following questions: their cities randomly.
Now players must create their gods. Choose a
divine domain and roll another two, no need for - How do their people look like? Conflict Resolution
them to be related. Give yourself a divine name. - How do they organize their societies? Each god describes how they will attack and
- How do they relate to their gods? defend the city, respectively. Then both gods roll a
D66 Divine Domains dice (D6 vs D6) to see who wins, a draw means
11 Fire 31 Summer 51 Forge Each god must place a number of cities on the that both the offspring and the city are destroyed.
12 Water 32 Winter 52 Medicine map and name them. These cities are their HP, If the city has an artifact designed to kill that
13 Earth 33 Autumn 53 Agriculture once they reach 0 their civilization is gone. particular beast, the city adds +2 to the roll.
14 Air 34 Spring 54 Hunting The gods may start with the same number of
15 Light 35 Sun 55 Arts cities or they can be rolled randomly, like HP of Movement and Turns
16 Time 36 Moon 56 War old-school characters. The gods take turns following the initiative order.
21 Volcanoes 41 Force 61 Reptiles The higher the number of cities, the longer it will You can jump directly to the conflicts or you can
22 Oceans 42 Velocity 62 Fish take the third age, so three-four cities for each use the world map as a tactical grid to movement
23 Mountains 43 Health 63 Mammals god is probably good enough. the beasts. In this case, the cities may send armys
24 Clouds 44 Wisdom 64 Birds or heroes with artifacts to try to kill the beasts
25 Stars 45 Courage 65 Amphibians Divine Artifacts before they arrive at the city. If the army / hero is
26 Underworld 46 Love 66 Insects Each god may create a number of artifacts equal defeated, the city rolls with -2 later.
to the number of offsprings they have with other
After defining the domains of each deity, the gods gods. These artifacts are designed to either kill a End Game
will pair up and create Bestial Offsprings based on particular offspring or to protect a single city This age ends either when the gods make a truce,
their powers, describing their appearance and from be destroyed by a particular offspring. when one of the civilizations is completely
giving them majestic names. The next age starts Describe their appearance, their powers and how destroyed or when only one civilization remains.
after each god have created an offspring with they may be used by mortal creatures. The next The god with the highest number of cities will be
every other god. age starts after all gods have created their artifacts. considered the “Lawful” deity of that world.

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