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Class Hammermancer V2

The Hammermancer class focuses on summoning magical hammers from another dimension called the Hammerspace. Hammermancers have access to one extra inventory slot for storage in the Hammerspace. They can sacrifice hit points to summon hammers, which each have randomly determined magical properties. More powerful Elder Hammers also exist, which require special gauntlets to wield and have additional powerful abilities. The class features options for talents, titles, and details on crafting custom hammers as magic items.

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29% found this document useful (7 votes)
408 views

Class Hammermancer V2

The Hammermancer class focuses on summoning magical hammers from another dimension called the Hammerspace. Hammermancers have access to one extra inventory slot for storage in the Hammerspace. They can sacrifice hit points to summon hammers, which each have randomly determined magical properties. More powerful Elder Hammers also exist, which require special gauntlets to wield and have additional powerful abilities. The class features options for talents, titles, and details on crafting custom hammers as magic items.

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HAMMERMANCER CLASS

Twisted minds, invokers of the forbidden Access the Hammerspace: You have minor
summons, and engineers of eldritch access to the realm whence Hammers
construction; they are those who study the spawn and may use it as a form of storage.
craft of these strangely absent relics.
Hammerspace functions as one extra
Weapons: Hammers inventory slot. This special slot is an
interdimensional pocket only you have
Armor: None access to.

Hit Points: 1d6 per level Summon Hammer: Succeed a DC 12 INT


check to sacrifice HP = your level and
Cut Content: You have versed yourself summon one of these artifacts from beyond
in the secrets of the Beta Texts. Knowing the veil. An active Hammer persists as long
when and where a Hammer might be as a torch, after which it discorporates and
useful is second nature. returns to its home dimension.

You gain advantage on checks related to: Only one Hammer may be active at a time. HAMMER PROPERTIES
d12 Property (reroll duplicates)
- Construction/Forging/Crafting Hammers deal D8 damage, have the
- Demolition thrown property plus two properties rolled 1 Life-sapping: heal 1 HP per killing blow
- Determining Engineering Methods from the Hammer Properties chart, and are 2 Exploding: damage dice explode (if roll max, roll again)
- Hammer Lore sentient (always chaotic). 3 Shielding: add +1 to AC
4 Heavy: requires two-hands, deals a d10 damage
5 Reaving: cuts through damage resistances
HAMMERMANCER TALENTS 6 Returning: after thrown, returns at the start of your next turn
2d6 Effect 7 Alerting: gain advantage on spotting traps and hidden creatures
2 +1 to the maximum number of Hammers active 8 Leaping: jump FAR distances
3-6 +1 to attack and damage rolls with Hammers 9 Mending: use to instantly repair small objects
7-9 +2 to Strength, Constitution or Intelligence 10 Accurate: +1 to attack and damage
10-11 Roll +1 property when you summon a Hammer 11 Radiant: acts as a light source equivilent to a torch
12 Choose another talent or +2 to distribute to any stat 12 Lore: answers one question about something in the game world

1 2
TITLES HAMMERS AS ARTIFACTS
Guidelines for adding Hammers as magic
HAMMERMANCER TITLES items to your game:
ELDER PROPERTIES
Level Lawful Neutral Chaotic d8 Property

1-2 Hammer Seeker Hedge Mason Apprentice Summoner Hammers are extremely powerful artifacts. 1 True Sight: see through illusions
So powerful, they were banished from the 2 Flight: in straight lines only
3-4 Acolyte of Craft Arcane-Technician Dark Craftsman
Shadowdark in a bygone age. Some believe
5-6 Originator Mallet Mage Artisan Warlock 3 Fabrication: build anything (d6 rounds)
it the work of The Arcanist herself. Others
7-8 Creation Magus Hammer Wizard Contriver of Doom claim her to be the originator of the first 4 Energy: blast weapon DMG at FAR
Hammer. Regardless, they were exiled for 5 Demolition: raze structures (d6 rounds)
9-10 World-Shaper Engineer-Occultist Architect of Ruin
just reason. These chaotically aligned relics
6 Slaying: double DMG to Lawful beings
would love nothing more than to demolish
the world and rebuild it in their own 7 Invulnerable: -5 to all damage taken
twisted image. 8 Autonimus: acts on its own turn

Creating Hammers. In order to create a


Hammer as a magic item, simply roll two
HAMMER
or more properties from the Hammer PERSONALITIES
Properties table (see pg 2), and roll a d6 Personality
personality on the Hammer Personalities 1 Vile
table (adjacent).
2 Cruel

Elder Hammers. Some Hammers managed 3 Conniving


to persist throughout the eons. These 4 Greasy
Elder Hammers have cultivated their power 5 Duplicitious
beyond that of a standard artifact. To create
an Elder Hammer, roll up a normal Hammer 6 Power-hungry
(above). Then, add an Elder Property from
the adjacent table.
-POWER GRIPS-
Elder Hammers require a set of Power Heavy banded gauntlets made of Iron or
Grips (adjacent) in order to lift them. They Stone, pulsing with palpable strength.
must also have a name. Some of the few Bonus: +1 to AC (not considered armor
recorded names of Elder Hammers include: for the sake of class restrictions).
Atareleth, Dragonmaw, Grond, and Mjolnir. Benefit: the user can wield Elder Hammers.

4
CREDITS
-WRITING, ART & LAYOUT-
Cameron Maas

-LICENSES-
The Hammermancer is an independent product published under the
Shadowdark RPG Third-Party License and is not affiliated with The
Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.”
-
Fonts used with license:
- Gothicus Roman from Aerotype (Adobe Fonts)
- Alexander Quill by Jim Rimmer from Canada Type (Adobe Fonts)
- Calibri from Microsoft

-SPECIAL THANKS TO-


- Kelsey Dionne, for creating Shadowdark; such an awesome game.

- Baron de Ropp for setting up the Shadowdark Independent Game


Jam. I don’t know if I would have made this without the
motivation it provided

- The album Jackrabbit by San Fermin for keeping me sane whilst I


worked my ass off on this project.

and...
Thanks to you for reading!
For more awesomeness, check out
cameronmaas.com! There you’ll find a one stop
shop to my social medias,
itch.io and artwork
Thats all for now.
Keep on crawling!

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