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This document provides information about manipulating player reputation, factions, quests, inventory, and the player character in Fallout: New Vegas using console commands. It lists faction IDs, provides examples of commands to modify reputation values with factions, and describes how to complete or reset quests. It also explains how to add or remove items and notes, repair weapons, and modify skills, SPECIAL attributes, and other player character attributes.

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0% found this document useful (0 votes)
94 views

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This document provides information about manipulating player reputation, factions, quests, inventory, and the player character in Fallout: New Vegas using console commands. It lists faction IDs, provides examples of commands to modify reputation values with factions, and describes how to complete or reset quests. It also explains how to add or remove items and notes, repair weapons, and modify skills, SPECIAL attributes, and other player character attributes.

Uploaded by

Fiqri
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Player reputation and faction


Fallout: New Vegas reputations
Factions
Name ID
Boomers 000FFAE8
Brotherhood of Steel 0011E662
Caesar's Legion 000F43DD
Followers of the Apocalypse 00124AD1
Great Khans 0011989B
Powder Gangers 001558E6
NCR 000F43DE
White Glove Society 00116F16
Towns
Name ID
Freeside 00129A7A
Freeside thug 0011ACC3
Goodsprings 00104C22
Novac 00129A79
Primm 000F2406
The Strip 00118F61

addreputation <form id> <variable> <amount> – adds player reputation with faction;
the value will max out at its normal maximum value of 100. The variable will
determine if the amount is added to the player's fame (1) or infamy (0) with the
faction.
removereputation <form id> <variable> <amount> – removes player reputation with
faction; the value will max out at its normal minimum value of 0. The variable will
determine if the amount is subtracted from the player's fame (1) or infamy (0) with
the faction.
setreputation <form id> <variable> <amount> – sets player reputation with faction;
the value will max out at its normal minimum and maximum values of 0 and 100. The
variable will determine if the amount is set for the player's fame (1) or infamy
(0) with the faction.
Examples:
addreputation 000ffae8 1 5 – adds 5 fame to the Boomers faction.
removereputation 000ffae8 0 5 – removes 5 infamy from the Boomers faction.
setreputation 000ffae8 1 5 – sets player's fame with the Boomers faction to 5.
Note: If a player wishes to obtain an idolized reputation with any faction, they
must both increase fame value to 90 and reduce infamy value to below 4.
Note If you increase your reputation with Caesar's Legion, while having Boone as a
companion, you will cause him to question the Courier, or just leave.
Note you can only edit the Reputation in intervals of 0-5, because you cannot skip
ranks (and you would go from neutral to Idiolized/Villifed if you add 100, the game
can't handle that so its limited to a maximum of 5 points per command)

removefromallfactions – removes the Courier from all factions. Also removes them
from the 'Player' faction. Use player.AddToFaction 0001b2a4 1 to fix. Remember to
also re-add the DLC player factions: xx00B42E for Honest Hearts, xx016154 for Old
World Blues, and xx003E41 for Lonesome Road.
setally <form id 1> <form id 2> <variable_1> <variable_2> – sets factions allied
status with each other. The variable will determine the status of each faction to
the other: 0=friend, 1=ally.
setenemy <form id 1> <form id 2> <variable_1> <variable_2> – sets factions enemy
status with each other. The variable will determine the status of each faction to
the other: 0=enemy, 1=neutral.
Example:
setally 000FED3F 00154307 1 0 – Will set Boomers allied status for BoS to allies,
and BoS allied status for Boomers to friends.

Fallout: New Vegas factions


Name ID
Black Mountain (mutant) 000E9480
Black Mountain (nightkin) 000E9481
Boomers 000FED3F
Brotherhood of Steel 0001D3FE
Caesar's Legion 000EE68A
Fiends 000EF323
Followers of the Apocalypse 00117E12
Freeside Locals 0011640A
Goodsprings 00104C6E
Great Khans 000E78C5
Kings 00111484
New California Republic 000A46E7
Novac 000BB9E8
Omertas 0010C6F8
Player 0001B2A4
Powder Gangers 00101F42
Vipers 0015F16E
Primm residents 000D7F56
The Strip 00140A88
Tops Casino (Chairmen) 00117508
White Glove Society 00116F10
Van Graffs 00118368
Christine Dead Money xx00923A
Dean Dead Money xx00C4F5
Dog and God Dead Money xx00C4F6
Elijah Dead Money xx00AE28
Bonebreakers Honest Hearts xx01172E
Dead Horses Honest Hearts xx00A926
Happy Trails Caravan Honest Hearts xx009F66
Painmakers Honest Hearts xx01172F
Sorrows Honest Hearts xx00A925
Tribals Honest Hearts xx00F675
White Legs Honest Hearts xx00A4A2
Mobius Old World Blues (add-on) xx00AC6B
Think Tank Old World Blues (add-on) xx00A936
Marked men Lonesome Road (add-on) xx008D74
Ulysses Lonesome Road (add-on) xx003E42
Creature factions
Creature 00000013
Deathclaw 00021474
Feral ghoul 0001C6D3
Fire gecko 0014F3F5
Nightkin 0013F893

Quest
resetquest <QuestID> – Gives the given quest, removing it from the quest log.
Beware: often, this may force you to redo other quests to receive it once more.
movetoqt – Moves the player to the current quest target.
showquestlog – Shows the quest log which includes everything the player has
encountered and done.
GetQuestCompleted – Checks if the current quest is complete. Returns 1 for true and
0 for false. Receiving 1.00 means the quest is complete; 0.00 means it is not.
sqt – Generates a list of current quest targets.
completequest <QuestID> – Completes the given quest.
caqs – Completes all stages of all quests, even quests you have not taken on,
basically completely wiping out all quests of the game and completing the game
without ending the game.
setstage <QuestID> <Quest stage number> – Moves the quest in your quest log to the
indicated quest stage. Recommended command for moving past bugged sections of
quests rather than forcing the entire quest to become completed.
setobjectivedisplayed <QuestID> <Quest stage number> <Display(1)/Remove(0)> – Sets
which objective is displayed, in progress, in your quest log. After typing the
stage number type 1 (to display) or 0 (to remove)

Inventory and item manipulation


player.setweaponhealthperc <percentage> – sets currently equipped weapon's health.
For example, player.setweaponhealthperc 100 would fully repair the currently
equipped weapon.
player.additem <form id> <amount> – get the indicated amount of the selected item.
Example: player.additem 0000000f 200 - adds 200 caps to the player money/inventory.
It is also possible to exclude the zeroes before the item's formID in the command
line and it would register as the item's ID assuming it is not from outside of the
base game.
Example: player.additem 8ED03 300 - adds 300 9mm round to the player inventory.
player.removeitem <form id> <amount> – remove the indicated amount of the selected
item.
player.addnote <form id> – add indicated note.
player.removenote <form id> – remove the indicated note. If it is a physical note
(such as written texts), the note is deleted permanently unless added via console
again.
player.additemhealthpercent <form id> <amount> <quality> – add item to your
inventory, with a specified condition. Quality should be given in decimal form
where 1.0 = 100%.
Example: player.additemhealthpercent 000fd771 99 .01 will add 99 Vault 3 utility
jumpsuits at 1% to the player's inventory.
setownership <form id> – make the item owned by an actor's form id (or player if
unspecified) by mouse left-click on item and typing setownership (for instance, a
cabinet or a bed; already owned property will still deduct Karma)
clearownership - make the item unowned
unlock – unlock doors, safes, terminals or any other locked containers. You can get
the unique ID of an item by clicking on it while you have the console open, causing
it to print out on the command line, preferably after you type "unlock " and a
space. Please note that the "unlock" command may not work on a very limited number
of locks, safes and/or terminals. However, it will open anything that is meant to
be opened directly from the door/safe/container, and some more that are game
breaking, like the elevator behind Benny's room leads to a vault, and the doors
that are not meant to be opened will lead to bottomless gray pits. If you jump into
the pit, it drops you to the stairs under the Vault 21 gift shop.
lock <lock level> – lock doors, safes, terminals or any other unlocked containers.
Adding a number after lock sets the difficulty. For example, lock 0 would create a
very easy lock, lock 25 an easy lock, and lock 100 a very hard lock. lock 101 will
make the item unpick-able (Requires Key).
activate <form id> - doors, switches, radios and other objects that have multiple
states can have their state changed by a specified form id, either numeric or
player.
player.srm – Self-repair of items up to your current repair skill. Note that you
can't repair all items in one command ('A' on PC) if the total cost of the repair
is more caps than you currently have, forcing you to do repair individual items
until the total amount needed to repair all items in a single command is less than
your total caps on hand. Regardless of the method, all caps "spent" on repairs are
paid to you, netting a total cost of zero. This is particularly handy before you
sell items, raising their value considerably.
setpccanusepowerarmor 1 – make power armor wearable. If you can already wear power
armor and type 0 instead of 1, you will no longer be able to wear it.
player.showinventory shows player inventory and item ID's of all player inventory
items.
resetinventory resets the inventory of the selected container.

Player manipulation
RewardKarma <number> - rewards specified amount of Karma (Use negative numbers to
reduce Karma)
player.setscale <scale> – 1 is default, 0.1 is tiny, 10 is gigantic (not
recommended for indoor use - and note that this does not change fall damage).
player.getav – Get the current value of Skills, S.P.E.C.I.A.L. or Karma amount. See
Fallout 3 console commands for the list. These can be modified with the modav
command.
player.modav <ActorValue> <value> – Add or subtract from Skills or S.P.E.C.I.A.L.
amount. (Example: player.modav energyweapons 25 +25 to Energy Weapons)
player.restoreav <ActorValue> <value> - Increases the stat by a specified value
until it reaches maximum allowed.
player.damageav <ActorValue> <value> - Reduces the stat by a specified value until
it reaches minimum.
player.forceav <ActorValue> <value> – Set precise value of Skill or S.P.E.C.I.A.L.
level. A = Skill or S.P.E.C.I.A.L. name; X = amount - Skill range from (1-100),
S.P.E.C.I.A.L. from (1-10) (Example: player.forceav medicine 50 sets medicine level
on 50)
player.advlevel – Levels the player up by one level, but does not add the
Experience Points. While you gain all level perks, etc, you will not level again
until you have made up all the points for the levels gained by this command and the
experience required for the next level.
player.rewardxp 15000 – adds 15000 exp. Any levels gained will be granted
immediately, one after the other. (You cannot subtract experience using
player.rewardxp -n. Attempting player.modav xp -n displays the message "Actor value
'XP' cannot be modified in scripts or the console.")
showracemenu – Allows race editing, whenever.
showbarbermenu – Allows hair editing.
shownamemenu – Allows renaming.
showplasticsurgeonmenu - Allows face editing.
showsleepwaitmenu 1 - Opens the sleep/wait menu.
player.showrecipemenu <category> - Opens the crafting menu from specified category.
Campfire: 0013B2C0, Workbench: 0013B2C1, Reloading bench: 00153621, Sierra Madre
vending machine: 010103A0
player.addperk <form id> – give player selected perk or trait. For list of perks,
click the list of items here.
player.removeperk <form id> – removes the selected perk.
sexchange - changes the sex of your character.
player.setspeedmult <number> - changes movement speed by percentage. Example:
player.setspeedmult 50 cuts movement in half, while player.setspeedmult 150
increases movement by half.
showtraitmenu – Allows the player to re-pick their traits.
player.setlevel <number> – Allows the player to set their level
player.resethealth - restore NPC's health.
player.agerace <number> - As long as the race has properly defined child and elder
sub-races, this will change them accordingly. -1 is child, 1 is adult, 2 is elder.
player.sethardcore <number> 1 activates hardcore mode, 0 disables it.
Actor manipulation
"Actor" refers to a class in which non-player characters, Creatures, and "Talking
Activators" belong. These work on creatures and non-player characters.

addperk – Select an NPC and type addperk 00031db7; this example would give the
selected NPC Light Step.
resurrect - Revives non-player character and renews their inventory. This command
will not undo the failure of quests.
resurrect 1 – Revives non-player character without renewing their inventory. This
command will not enable the completion of failed quests.
player.resurrect - May cause a game crash.
kill – Kills non-player character. Killing quest-related NPCs may lead to failed
quests.
killall – Kills all non-invincible NPCs in the nearby area. Use with caution, as
some quest-essential NPCs you can't see directly may also be killed. Also affects
companions (rendering them "unconscious" in Casual mode but actually killing them
in Hardcore).
tdetect - Toggles AI player detection (Causes player to always be hidden).
rdf – resets all the dialog trees of all actors. The last resort for bugged
dialogue; can help in bugged quests or break them if used incorrectly. (i.e.
choosing an answer, then resetting and choosing a different one may or may not
break the quest based on such answers) Use with caution.
player.placeatme <form id> – Spawns Creature/Non-player character, static objects,
and containers. They will spawn on top of you, so make sure you are in an open area
if you spawn a lot.
Alternatively, you can use 'placeatme' instead to spawn things at the selected
object location instead of the player location. (useful if spawning several
monsters and you don't want to be at hit distance from them)
addtofaction <faction id> <X> – Makes selected non-player character a member of a
specific faction. Replace X with "1" to make the non-player character an ally of
the faction or "0" to simply make him/her friendly with it. Be sure to click on
each character you want to add to the faction before entering the command. So, for
example, to add a non-player character to your own character's faction as a friend,
you would first click on them and then enter addtofaction 1b2a4 0. Remember you
will then need to use the stopcombat function right afterward if the non-player
character was already attacking.
removefromfaction <faction id> – Removes non-player character from a specific
faction. For example:
removefromfaction 1b2a4 will remove NPC from your own Player Character's faction.
These previous two commands are useful when you need to turn a hostile non-player
character friendly in order to talk to them/begin a quest related to them that you
otherwise couldn't start. Add them to your faction, talk to them and complete their
quest. Then remove them from your faction and they will return to being hostile.
tcai – Toggle all non-player character combat AI (non-player character doesn't
fight)
tai – Toggle all or selected non-player character AI (disables AI processing)
OpenTeammateContainer 1 – Will open their inventory, as though they were a
companion, for the transfer of inventory items.
setav aggression 0 - disable NPC's hostility.
SetRestrained 1 – Will cause an actor to stand in place, not engaging in combat or
carrying out AI packages.
PlayIdle <X> – Plays an idle, where X is the idle's EditorID string (not the
FormID). The number of EditorIDs are too numerous to list here.
PushActorAway <X> <Y> – Causes another actor (variable X, an Actor reference
formID) to go into a ragdoll state and gets propelled away at a force of Y, away
from the calling reference (selectable by clicking on a ref in console mode or by
using the 'prid' command)
setscale <number> - like player.setscale but works on NPCs instead.
agerace <number> - like player.agerace but works on NPCs instead.
matchrace <form id> - changes the currently selected npc's race to the specified
form ID belonging to another NPC.
getbaseobject - prints a reference's EditorID, useful for commands that require
Form ID without having to refer to a wiki to find it.

Display manipulation and debugging


tfc <X> – Toggle Free Camera (where X is an optional variable in which a value of 1
will freeze all in the scene except any running scripts)
fov - Sets the viewmodel FOV to the maximum, allowing for full view of any weapon
while in First Person perspective.
fov <X> - Set Field of View. fov 40 - narrow, fov 90 - wide angle lens. fov 75 is
the default value.
sgtm <X> – Set global time speed, where X is the multiplier (IE: normal: 1, half
speed: 0.5)
sucsm <X> – Set UFO cam movement speed (IE: freecam speed), where X is a multiplier
tlb – Toggle Light Brite (disables lighting and shadowing; all materials at full
brightness; normal bump shading won't function)
tcl – No clipping mode, allows for free movement, ideal when being stuck
tmm <1/0> – Show/hide all map markers (additionally: 'tmm 1 0 1' will show all map
markers without discovering them and without being able to fast travel to them.)
tdt – Toggle debug display
tlv – Toggle leaves
tg – Toggle grass
tp – Toggle view of projectiles and spawns
tfow – Toggle fog of war on local map
tgm – Toggle god mode (infinite health, unlimited ammunition, no need to reload,
able to carry unlimited items)
tdm – Toggle demigod mode (infinite health, limited ammunition, need to reload,
able to carry unlimited items)
EnablePlayerControls – Enables player controls (when disabled by quasi-cutscenes)
disable – Removes the selected object from the game (can be undone by typing
"enable" while the object is still selected. Great for removing glitching objects.
enable – Used for enabling previously disabled objects. (Object still needs to be
selected, as you cannot reselect an object that no longer exists.)
markfordelete - Flags the object for deletion. On next cell loading the object will
be removed.
zap - Immediately deletes an object from the game.
movetoqt – Instantly shifts you to the quest target or next optional quest spot.
coc <cell name> – Force fast travel to town/area (Example: coc Jacobstown)
tcg – Toggle Collision Geometry Visibility, useful for locating items that were
lost or dropped by accident
twf – Toggle Wireframe
tm – Toggle HUD
tvl - Toggle VATS lights
Searching for items and objects
search <term> <form type (optional)> – search for a specific item or object
containing said query. The variable will determine what kind of things the console
returns. (JIP LN NVSE plugin required)
Examples:
search "service rifle" will show all results that include the words 'service rifle'
in the console.
search gun perk will show only perks that include the word 'gun,' such as Run n'
Gun and Shotgun Surgeon, in the console. Replacing 'perk' with 'weap' would return
all weapons that include the string 'gun.'
search primm will show all results for objects and items including the word 'primm'
in their name.
Miscellaneous
incrementscriptedchallenge <form id> - Increments the current value of a challenge
by 1, does not work with all challenges. See Fallout: New Vegas challenges for
challenge form IDs.

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