Sandbox Generator Example Part 2
Sandbox Generator Example Part 2
Part 2
In this four-part example, we go Hamlet 2
through the different procedures
described in our Sandbox Generator. Procedures and tables used: pp. 28-
31 (name), pp. 32-33 (hamlet).
In the first part, we generated the
three layers of the hex map and the • Name: Helen’s Forest (7: C H, 8:
landmarks. You can check it here. In Helen, 25: Forest, variation: C’s
this second part, we take a look at H)
the settlements. The dungeons, the
lair and the hex map for sea • Buildings: mill (2), 5 peasants
adventures will be generated in houses (6)
parts 3 and 4.
• Layout: heap (1)
On the hex map, we see that we have
seven settlements in total: two • Disposition: enthusiastic (12)
hamlets, a village, a city, a castle, a
tower and an abbey. • Secret: yes (1), murderers (5)
The second hamlet is called Helen’s
Hamlet 1 Forest and is a bit bigger: 5 houses
and a mill are arranged in a heap
Procedures and tables used: pp. 28- layout. The inhabitants are
31 (name), pp. 32-33 (hamlet). enthusiastic to have visitors but
since they are secretly murderers,
• Name: Nisme Cross (9: D A, 14: maybe that is not a good thing.
Nisme, 11: Cross)
• Buildings: chapel (2), 2 peasants
houses (3)
• Layout: row (3)
• Disposition: neutral (6)
• Secret: none (3)
The first hamlet generated is named
Nisme Cross. 3 peasants houses and
a chapel are built along the road.
The inhabitants are neutral towards
travelers.
Village blacksmith, the market, a tavern (see
below) and a well. A church and a
Procedures and tables used: pp. 28- guard post are also found here.
31 (name), pp. 34-37 (village), pp.
136-146 (tavern). The village is built on a motte and is
surrounded by a palisade. 12 guards
• Name: Dun Hospital (9: D A, 4: are protecting the village. The
Dun, 17: Hospital) villagers are welcoming and so are
their leaders, a guild of merchants.
• Size: medium (2) Notable NPCs in the village are a
sick child and a talented craftsman.
• Additional occupation: none (4) A festival is going to be held in the
near future. The villagers are
• Layout: round (4) actually enthralled by the wizard
living in the tower nearby (see
• Special locations*: church (7), example part 1). That is why they
guard post (11) are so welcoming and organize this
• Defense*: motte (5), wooden festival: they are trying to get
palisade (3), 12 guards visitors to come for the wizard to
((3+3)x2*) enslave.
A garrison of 80 fighters is
stationed here:
• Abbot’s room,
• Cellars,
• Cemetery,
• Church,
• Cloisters and garden,
• Infirmary,
• Kitchen and refectory,
• Monks cells,
• Necessarium (latrines),
• Servants, laborers and
tradesmen quarters,
• Storehouses.
Additional locations are also found
inside the walls: a fountain, the
physician’s residence, the chapter
house, the barns and the tables.
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SANDBOX
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