Room For Tampel
Room For Tampel
3. Sanctuary / shrine / Altar - Sacred place, can also be where public or "acceptable" sacrifices or
rituals take place.
6. Library of Forbidden Lore - Contains knowledge that man was not meant to know. restricted
access to high priests, oracles, or the chosen one
10. Head priest room - Sleeping room for the head priest
11. Garden - Outside part with vegetable patches, trees, Hedge Maze, Meditation Garden, Prayer
Garden, Zen Garden and Statue
12. Meditation room - Room where monks can sit for hours without interruption.
13. Brewery - Wine / beer brewing station and vats to drink and sell
14. Bakery - Ovens and wheat mill place to bake bread, to eat
16. Sacrifice room - Room to offer lowly peasants to your eldritch god
18. Secondary Shrine/Sanctuary - A smaller room dedicated to a lesser but related God, Cult, Aspect
or Saint. It features a lifelike sculpture of the figure under lit by dozens of burning candles and a
small altar for worship and sacrifice
20. Atrium - A large open air or skylight covered space surrounded by a building
23. Cistern - Waterproof receptacle for holding liquids, usually water. Cisterns are often built to catch
and store rainwater. Cisterns are distinguished from wells by their waterproof linings.
26. Holding Cells - For angels, demons, enemies of faith, sacrificial victims
27. Cloisters - Where "cloistered" monks/nuns/priests hang out (not open to the public.)
28. Confessional - Where you go to anonymously confess to your priest.
29. Robing Room/Sacristy - Where the priests store their robes/ritual gear and get ready for services.
30. Candle Pantry - Where the candles are stored. So, so many candles...
31. Purification Chamber - How you prevent filthy peasants from peasanting up your church.
32. Holy of Holies - Where the most sacred religious artifact is kept/where their god manifests.
38. Magic Portal - set location, multiple set locations, variable locations, other dimensions
40. Rejuvenation Chamber - Age restoring / curse removal / disease removal / healing / poison
removal
41. Scrying Chamber - scrying via crystal, mirror, orb, pool, etc
42. Well of Power - amplify, recharge, store magic (crystal, dimensional rift, orb, rune stone, well,
etc)
48. Reflection Pool - Water feature room with undisturbed water, for a perfect reflection, good for
meditation and divine communication
49. Blessed / Sanctified Grounds - Special room only used by priests and on special occasions like
weddings
52. Private Prayer Room - Small room for one person to be open to their deity
53. Purification Chamber - Room for priests to undergo a purification ritual before they may enter the
rest of the temple
54. Sacred item room - crystal, eternal fire, idol, monolith, pool, rune stones, symbol, tree, etc
61. Map Room - 3d scale model of the temple & surrounding area
62. Tower or Minaret - overlooking (courtyard, path to temple, scenic view, town, small balcony
allows priest to preach to those outside the temple)
63. Caverns below - natural cavern system below the temple. who knows what horrors lurk down
there
64. Tomb of the Dead God - priest work towards resurrecting their God
65. Tomb of the Sleeping God - God sleeps until some prophesied event
66. Chamber of the Living God - typically some monster worshiped as a God
68. Baptistry: a detached building to perform baptisms into the religious fellowship. (Although, it
looks like there are two Purification Chambers, one for outsiders and one for insiders. Is there
room for a third??)
69. Chancel: the raised area where religious elite/professionals perform regular worship duties among
and for the masses.
70. Gallery: an upper balcony above the chancel for musicians, antiphonal singers, or an organ.
71. Bathrooms.
72. Auditorium (or chapter house): a large meeting room for mass gatherings, for education and/or
entertainment.
73. Aviary: where birds are kept, either for sacrifice, omen, decoration, or communication.
74. Apiary: where bees are kept, for wax and honey.
75. Porch: Loggia, Portico, Peristyle, any covered patio appended to the outside of the building.
76. Market: purveyors of sacrificed meat, blessed goods, sacrificial animals, temple currencies, and
religious paraphernalia (prayer beads, religious texts, incense, prayer rugs, etc.).
78. Studio: chambers for artists-in-residence commissioned to create religious artwork, usually
sculpture, painting, mosaic, or fresco.
79. Nursery: where children are attended during religious services, and taught the early foundations of
the faith.
80. Offices: for administrative business, business transactions, and inter-temple messages.
81. Armory: storage for religiously significant weapons, armor, and uniforms for the use of holy
knights and paladins.
83. Archives: a sort of museum for artifacts, relics, histories, and records of the temple, intrinsically
meaningful to the local worshipers for their historical significance.
84. Arcade: open or enclosed aisles along the nave, perhaps with decorated niches.
85. Balcony: an upper seating area overlooking the nave, accessible to the common folk.
86. Narthex (or fellowship hall): for the gathering of the commoners before/after worship services.
87. Hostel: temporary housing for religious pilgrims traveling to the temple.
88. Bannery: specialized storage for liturgical banners, paraments, and other ornamental hangings or
screens.
89. Infirmary: a medical chamber for the healing and palliative care of clergy and commoners alike.
90. Mortuary: a chamber for the preparation of deceased bodies for burial/cremation/entombment.
91. Rehearsal Space: a large space where dancers, singers, musicians, and religious actors practice
their arts for religious performances and ceremonies.
92. Conference Room: a secluded room for the conducting of confidential, official business meetings
of religious professionals.