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Room For Tampel

The document describes various rooms and structures that may be found within a religious temple or church building. It includes spaces for worship like the nave, choir, and sanctuary, as well as utilitarian rooms like the scriptorium, library, and dormitories. It also mentions some specialized rooms restricted to clergy like the library of forbidden lore and head priest's room. Additionally, it lists several outdoor areas and ancillary buildings that could be part of a larger temple complex, such as gardens, animal pens, and a baptistry.

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Andres Gorin
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0% found this document useful (0 votes)
42 views4 pages

Room For Tampel

The document describes various rooms and structures that may be found within a religious temple or church building. It includes spaces for worship like the nave, choir, and sanctuary, as well as utilitarian rooms like the scriptorium, library, and dormitories. It also mentions some specialized rooms restricted to clergy like the library of forbidden lore and head priest's room. Additionally, it lists several outdoor areas and ancillary buildings that could be part of a larger temple complex, such as gardens, animal pens, and a baptistry.

Uploaded by

Andres Gorin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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1. Nave - Main central part of interior, accessible by the common folk.

2. Choir - Stand for singing

3. Sanctuary / shrine / Altar - Sacred place, can also be where public or "acceptable" sacrifices or
rituals take place.

4. Scriptorium - Writing room for priests/monks

5. Library - Book holding place

6. Library of Forbidden Lore - Contains knowledge that man was not meant to know. restricted
access to high priests, oracles, or the chosen one

7. Dormitory - Sleeping room for priests/monks

8. Dining hall - Priest / monk eating room

9. Kitchen - Meal preparing room

10. Head priest room - Sleeping room for the head priest

11. Garden - Outside part with vegetable patches, trees, Hedge Maze, Meditation Garden, Prayer
Garden, Zen Garden and Statue

12. Meditation room - Room where monks can sit for hours without interruption.

13. Brewery - Wine / beer brewing station and vats to drink and sell

14. Bakery - Ovens and wheat mill place to bake bread, to eat

15. Animal pens - Animal holding cells as food for priests/monks

16. Sacrifice room - Room to offer lowly peasants to your eldritch god

17. Secret passageway - Connecting room between important rooms

18. Secondary Shrine/Sanctuary - A smaller room dedicated to a lesser but related God, Cult, Aspect
or Saint. It features a lifelike sculpture of the figure under lit by dozens of burning candles and a
small altar for worship and sacrifice

19. Antechamber - Waiting room

20. Atrium - A large open air or skylight covered space surrounded by a building

21. Bell Tower - Tower with bell

22. Burial Place - Catacombs, Crypt, Funeral Pyre, Graveyard

23. Cistern - Waterproof receptacle for holding liquids, usually water. Cisterns are often built to catch
and store rainwater. Cisterns are distinguished from wells by their waterproof linings.

24. Conservatory - greenhouse

25. Court Yard - Open space with stone

26. Holding Cells - For angels, demons, enemies of faith, sacrificial victims

27. Cloisters - Where "cloistered" monks/nuns/priests hang out (not open to the public.)
28. Confessional - Where you go to anonymously confess to your priest.

29. Robing Room/Sacristy - Where the priests store their robes/ritual gear and get ready for services.

30. Candle Pantry - Where the candles are stored. So, so many candles...

31. Purification Chamber - How you prevent filthy peasants from peasanting up your church.

32. Holy of Holies - Where the most sacred religious artifact is kept/where their god manifests.

33. Vault - Where all the sweet loot hangs out.

34. Divine Alchemist Lab / Workshop - Alchemical room

35. Divine Enchanter Lab / Workshop - Magic enchanter

36. Divine Ritual Chamber - Rituals

37. Divine Training Chamber - test of faith

38. Magic Portal - set location, multiple set locations, variable locations, other dimensions

39. Oracle Divination Room - Room for divination

40. Rejuvenation Chamber - Age restoring / curse removal / disease removal / healing / poison
removal

41. Scrying Chamber - scrying via crystal, mirror, orb, pool, etc

42. Well of Power - amplify, recharge, store magic (crystal, dimensional rift, orb, rune stone, well,
etc)

43. Pantry / storage - Storage room

44. Quarters - Separate sleeping rooms

45. Oracle Chambers - Chamber of the Oracle

46. Reception Hall - Entrance

47. Rectory - Temporary residence of ministers of religion or former priests

48. Reflection Pool - Water feature room with undisturbed water, for a perfect reflection, good for
meditation and divine communication

49. Blessed / Sanctified Grounds - Special room only used by priests and on special occasions like
weddings

50. Chapel - External praying room

51. Oratory - Public speaking spot

52. Private Prayer Room - Small room for one person to be open to their deity

53. Purification Chamber - Room for priests to undergo a purification ritual before they may enter the
rest of the temple

54. Sacred item room - crystal, eternal fire, idol, monolith, pool, rune stones, symbol, tree, etc

55. Root Cellar - Medieval refrigeration room underground


56. Study - Room to read the books from the library

57. Undercroft - Church cellar

58. Safe Room - Room in case of an attack

59. Wine Cellar - Cellar to store wine

60. Winery - To produce wine

61. Map Room - 3d scale model of the temple & surrounding area

62. Tower or Minaret - overlooking (courtyard, path to temple, scenic view, town, small balcony
allows priest to preach to those outside the temple)

63. Caverns below - natural cavern system below the temple. who knows what horrors lurk down
there

64. Tomb of the Dead God - priest work towards resurrecting their God

65. Tomb of the Sleeping God - God sleeps until some prophesied event

66. Chamber of the Living God - typically some monster worshiped as a God

67. Entrance to Underground City

68. Baptistry: a detached building to perform baptisms into the religious fellowship. (Although, it
looks like there are two Purification Chambers, one for outsiders and one for insiders. Is there
room for a third??)

69. Chancel: the raised area where religious elite/professionals perform regular worship duties among
and for the masses.

70. Gallery: an upper balcony above the chancel for musicians, antiphonal singers, or an organ.

71. Bathrooms.

72. Auditorium (or chapter house): a large meeting room for mass gatherings, for education and/or
entertainment.

73. Aviary: where birds are kept, either for sacrifice, omen, decoration, or communication.

74. Apiary: where bees are kept, for wax and honey.

75. Porch: Loggia, Portico, Peristyle, any covered patio appended to the outside of the building.

76. Market: purveyors of sacrificed meat, blessed goods, sacrificial animals, temple currencies, and
religious paraphernalia (prayer beads, religious texts, incense, prayer rugs, etc.).

77. Classrooms: for religious education and group study.

78. Studio: chambers for artists-in-residence commissioned to create religious artwork, usually
sculpture, painting, mosaic, or fresco.

79. Nursery: where children are attended during religious services, and taught the early foundations of
the faith.

80. Offices: for administrative business, business transactions, and inter-temple messages.
81. Armory: storage for religiously significant weapons, armor, and uniforms for the use of holy
knights and paladins.

82. Shed: to house garden tools for maintaining the grounds

83. Archives: a sort of museum for artifacts, relics, histories, and records of the temple, intrinsically
meaningful to the local worshipers for their historical significance.

84. Arcade: open or enclosed aisles along the nave, perhaps with decorated niches.

85. Balcony: an upper seating area overlooking the nave, accessible to the common folk.

86. Narthex (or fellowship hall): for the gathering of the commoners before/after worship services.

87. Hostel: temporary housing for religious pilgrims traveling to the temple.

88. Bannery: specialized storage for liturgical banners, paraments, and other ornamental hangings or
screens.

89. Infirmary: a medical chamber for the healing and palliative care of clergy and commoners alike.

90. Mortuary: a chamber for the preparation of deceased bodies for burial/cremation/entombment.

91. Rehearsal Space: a large space where dancers, singers, musicians, and religious actors practice
their arts for religious performances and ceremonies.

92. Conference Room: a secluded room for the conducting of confidential, official business meetings
of religious professionals.

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