2015 Chapter 1 Multimedia Systems
2015 Chapter 1 Multimedia Systems
Outline
1.1 What is Multimedia?
1.2 History of Multimedia
1.3 Multimedia and Hypermedia
1.4 Multimedia and World Wide Web
1.5. Multimedia System Requirements
• Features of Multimedia
Multimedia has three aspects:
Content: movie, production, etc.
Creative Design: creativity is important in designing the presentation
Enabling Technologies: Network and software tools that allow creative designs to be presented.
• 1960s-Ted Nelson started Xanadu project (Xanadu – a kind of deep Hypertext). Project Xanadu was the explicit inspiration for the World Wide Web, for
Lotus Notes and for HyperCard, as well as less-well-known systems.
• 1968 – Douglas Engelbart demonstrated NLS (Online Systems) system at SRI. Shared-screen collaboration involving two persons at different sites
communicating over a network with audio and video interface is one of the many innovations presented at the demonstration .
• 2004 Web 2.0 was recognized as a new way to utilize software developers and end users use the web (and is not a technical specification for
a new web).
• 2005 YouTube was created, providing an easy portal for video sharing, which was purchased by Google in late 2006. Google launched the
online map service, with satellite imaging, real-time traffic, and Streetview being added later.
• 2006 Twitter was created, and rapidly gained worldwide popularity, with 500 million registered users in 2012, who posted 340 million tweets
per day. Amazon launched its cloud computing platform, Amazon’s Web Services (AWS).
• 2007 Apple launched the first generation of iPhone, running the iOS mobile operating system. Google unveiled Android mobile operating
system, along with the founding of the Open Handset Alliance.
• 2009 The first LTE (long-term evolution) network was set up in Oslo, Norway, and Stockholm, Sweden, making an important step toward 4G
wireless networking.
• 2010 Netflix, which used to be a DVD rental service provider, migrated its infrastructure to the Amazon AWS cloud computing platform, and
became a major online streaming video provider.
• 2017 TikTok, a video-sharing social networking service for creating and sharing short lip-sync, comedy, and
talent videos, was launched for the global market(its Chinese version, Douyin, was launched in 2016).
• 2018 The world’s first 16K ultra-high definition (UHD) short video film, Prairie Wind, was created.
• 2019 5G cellular systems started deployment, providing enhanced mobile broadband and ultra-low latency access. TheWi-
Fi6(802.11ax) standard was released, offering theoretical maximum throughput of 1 Gbps.
• 2020 Due to the outbreak of corona virus (COVID-19) around the world, work/study from home became a norm in early
2020. Multimedia-empowered online meeting and teaching tools, e.g., Zoom, Google Class, and Microsoft Teams, saw
booming use during this period.
• Hypermedia is not constrained to be text-based. It can include other media, e.g., graphics, images, and
especially the continuous media — sound and video. Apparently, Ted Nelson was also the first to use
this term. The World Wide Web (www) is the best example of hypermedia applications.
• Hypertext
• E.g., Sound Forge Sound Forge is a sophisticated PC-based program for editing WAV files. Sound can be captured from a CD-ROM drive or from tape
or microphone through the sound card, then mixed and edited. It also permits adding complex special effects.
Multimedia authoring tools:
• Multimedia authoring tools provide important framework that is needed for organizing and editing objects included in the multimedia project (e.g.
graphics, animation, sound, video, etc.). They provide editing capability to limited extent.
Examples: Macromedia Flash, Macromedia Director, Macromedia Authoware
OCR software
• These soft wares convert printed document into electronically recognizable ASCII character. It is used with scanners. Scanners
convert printed document into bitmap. Then these software’s break the bitmap into pieces according to whether it contains text or
graphics. This is done by examining the texture and density of the bitmap and by detecting edges.
• Text area ASCII text Bitmap area bitmap image to do the above, these softwares use probability and expert system.
• Use:
To include printed documents in our project without typing from keyboard. To include documents in their original format e.g
signatures, drawings, etc Examples: OmniPage Pro Perceive
To include printed documents in our project without typing from keyboard. To include documents in their original format e.g
signatures, drawings, etc Examples: OmniPage Pro Perceive
i. Infrared light: such touch screens use invisible infrared light that are projected across the surface of screen. A
finger touching the screen interrupts the beams generating electronic signal. Then it identifies the x-y coordinate
of the screen where the touch occurred and sends signals to the operating system for processing.
ii. Texture-coated: such monitors are coated with texture material that is sensitive towards pressure. When user
presses the monitor, the texture material on the monitor extracts the x-y coordinate of the location and send
signals to operating system
II) Information Entry Devices: the purpose of these devices is to enter information to be included in our multimedia project
into our computer.
OCR: they enable us to use OCR softwares convert printed document into ASCII file.
Graphical Tablets/ Digitizer: both are used to convert points, lines, and curves from sketch into digital format. They use a
movable device called stylus.
Scanners: enable us to convert printed images into digital format.
Microphones: they are important because they enable us to record speech, music, etc. The microphone is designed to pick up
and amplify incoming acoustic waves or harmonics precisely and correctly and convert them to electrical signals. You have to
purchase a superior, high-quality microphone because your recordings will depend on its quality.
Interchange
OUTPUT &
Systems Digitized INPUT User
Transmission Object
or Storage SYSTEMS