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System Design Primer

The document outlines resources for learning how to design large-scale systems. It includes sections on motivation, learning from open source examples, preparing for system design interviews, common system design topics, study guides, how to approach design questions, example design questions and solutions, and more. The goal is to provide an organized collection of materials to help readers systematically learn how to build systems at scale.
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
314 views

System Design Primer

The document outlines resources for learning how to design large-scale systems. It includes sections on motivation, learning from open source examples, preparing for system design interviews, common system design topics, study guides, how to approach design questions, example design questions and solutions, and more. The goal is to provide an organized collection of materials to help readers systematically learn how to build systems at scale.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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The System Design Primer

Motivation
Learn how to design large-scale systems.

Prep for the system design interview.

Learn how to design large-scale systems

Learning how to design scalable systems will help you become a better engineer.

System design is a broad topic. There is a vast amount of resources scattered throughout the web on system
design principles.

This repo is an organized collection of resources to help you learn how to build systems at scale.

Learn from the open source community

This is a continually updated, open source project.

Contributions are welcome!

Prep for the system design interview

In addition to coding interviews, system design is a required component of the technical interview process at
many tech companies.

Practice common system design interview questions and compare your results with sample solutions:
discussions, code, and diagrams.

Additional topics for interview prep:

Study guide
How to approach a system design interview question
System design interview questions, with solutions
Object-oriented design interview questions, with solutions
Additional system design interview questions

Anki flashcards
The provided Anki flashcard decks use spaced repetition to help you retain key system design concepts.

System design deck


System design exercises deck
Object oriented design exercises deck

Great for use while on-the-go.

Coding Resource: Interactive Coding Challenges

Looking for resources to help you prep for the Coding Interview?
Check out the sister repo Interactive Coding Challenges, which contains an additional Anki deck:

Coding deck

Contributing
Learn from the community.

Feel free to submit pull requests to help:

Fix errors
Improve sections
Add new sections
Translate

Content that needs some polishing is placed under development.

Review the Contributing Guidelines.

Index of system design topics


Summaries of various system design topics, including pros and cons. Everything is a trade-off.
Each section contains links to more in-depth resources.

System design topics: start here


Step 1: Review the scalability video lecture
Step 2: Review the scalability article
Next steps
Performance vs scalability
Latency vs throughput
Availability vs consistency
CAP theorem
CP - consistency and partition tolerance
AP - availability and partition tolerance
Consistency patterns
Weak consistency
Eventual consistency
Strong consistency
Availability patterns
Fail-over
Replication
Availability in numbers
Domain name system
Content delivery network
Push CDNs
Pull CDNs
Load balancer
Active-passive
Active-active
Layer 4 load balancing
Layer 7 load balancing
Horizontal scaling
Reverse proxy (web server)
Load balancer vs reverse proxy
Application layer
Microservices
Service discovery
Database
Relational database management system (RDBMS)
Master-slave replication
Master-master replication
Federation
Sharding
Denormalization
SQL tuning
NoSQL
Key-value store
Document store
Wide column store
Graph Database
SQL or NoSQL
Cache
Client caching
CDN caching
Web server caching
Database caching
Application caching
Caching at the database query level
Caching at the object level
When to update the cache
Cache-aside
Write-through
Write-behind (write-back)
Refresh-ahead
Asynchronism
Message queues
Task queues
Back pressure
Communication
Transmission control protocol (TCP)
User datagram protocol (UDP)
Remote procedure call (RPC)
Representational state transfer (REST)
Security
Appendix
Powers of two table
Latency numbers every programmer should know
Additional system design interview questions
Real world architectures
Company architectures
Company engineering blogs
Under development
Credits
Contact info
License

Study guide
Suggested topics to review based on your interview timeline (short, medium, long).

Q: For interviews, do I need to know everything here?

A: No, you don’t need to know everything here to prepare for the interview.

What you are asked in an interview depends on variables such as:

How much experience you have


What your technical background is
What positions you are interviewing for
Which companies you are interviewing with
Luck

More experienced candidates are generally expected to know more about system design. Architects or team leads
might be expected to know more than individual contributors. Top tech companies are likely to have one or more
design interview rounds.

Start broad and go deeper in a few areas. It helps to know a little about various key system design topics. Adjust the
following guide based on your timeline, experience, what positions you are interviewing for, and which companies
you are interviewing with.

Short timeline - Aim for breadth with system design topics. Practice by solving some interview questions.
Medium timeline - Aim for breadth and some depth with system design topics. Practice by solving many
interview questions.
Long timeline - Aim for breadth and more depth with system design topics. Practice by solving most
interview questions.

Short Medium Long

Read through the System design topics to get a broad understanding of how
:+1: :+1: :+1:
systems work

Read through a few articles in the Company engineering blogs for the
:+1: :+1: :+1:
companies you are interviewing with

Read through a few Real world architectures :+1: :+1: :+1:

Review How to approach a system design interview question :+1: :+1: :+1:

Work through System design interview questions with solutions Some Many Most

Work through Object-oriented design interview questions with solutions Some Many Most

Review Additional system design interview questions Some Many Most

How to approach a system design interview question


How to tackle a system design interview question.

The system design interview is an open-ended conversation. You are expected to lead it.

You can use the following steps to guide the discussion. To help solidify this process, work through the System
design interview questions with solutions section using the following steps.

Step 1: Outline use cases, constraints, and assumptions

Gather requirements and scope the problem. Ask questions to clarify use cases and constraints. Discuss
assumptions.

Who is going to use it?


How are they going to use it?
How many users are there?
What does the system do?
What are the inputs and outputs of the system?
How much data do we expect to handle?
How many requests per second do we expect?
What is the expected read to write ratio?

Step 2: Create a high level design

Outline a high level design with all important components.

Sketch the main components and connections


Justify your ideas

Step 3: Design core components

Dive into details for each core component. For example, if you were asked to design a url shortening service,
discuss:

Generating and storing a hash of the full url


MD5 and Base62
Hash collisions
SQL or NoSQL
Database schema
Translating a hashed url to the full url
Database lookup
API and object-oriented design

Step 4: Scale the design

Identify and address bottlenecks, given the constraints. For example, do you need the following to address
scalability issues?

Load balancer
Horizontal scaling
Caching
Database sharding

Discuss potential solutions and trade-offs. Everything is a trade-off. Address bottlenecks using principles of scalable
system design.

Back-of-the-envelope calculations

You might be asked to do some estimates by hand. Refer to the Appendix for the following resources:

Use back of the envelope calculations


Powers of two table
Latency numbers every programmer should know

Source(s) and further reading

Check out the following links to get a better idea of what to expect:

How to ace a systems design interview


The system design interview
Intro to Architecture and Systems Design Interviews
System design template
System design interview questions with solutions
Common system design interview questions with sample discussions, code, and diagrams.

Solutions linked to content in the solutions/ folder.

Question

Design Pastebin.com (or Bit.ly) Solution

Design the Twitter timeline and search (or Facebook feed and
Solution
search)

Design a web crawler Solution

Design Mint.com Solution

Design the data structures for a social network Solution

Design a key-value store for a search engine Solution

Design Amazon’s sales ranking by category feature Solution

Design a system that scales to millions of users on AWS Solution

Add a system design question Contribute

Design Pastebin.com (or Bit.ly)

View exercise and solution


Design the Twitter timeline and search (or Facebook feed and search)

View exercise and solution

Design a web crawler

View exercise and solution


Design Mint.com

View exercise and solution


Design the data structures for a social network

View exercise and solution


Design a key-value store for a search engine

View exercise and solution


Design Amazon’s sales ranking by category feature

View exercise and solution


Design a system that scales to millions of users on AWS

View exercise and solution


Object-oriented design interview questions with solutions
Common object-oriented design interview questions with sample discussions, code, and diagrams.

Solutions linked to content in the solutions/ folder.

Note: This section is under development

Question

Design a hash map Solution

Design a least recently used cache Solution

Design a call center Solution

Design a deck of cards Solution

Design a parking lot Solution

Design a chat server Solution

Design a circular array Contribute

Add an object-oriented design


Contribute
question

System design topics: start here


New to system design?

First, you’ll need a basic understanding of common principles, learning about what they are, how they are used, and
their pros and cons.

Step 1: Review the scalability video lecture

Scalability Lecture at Harvard

Topics covered:
Vertical scaling
Horizontal scaling
Caching
Load balancing
Database replication
Database partitioning

Step 2: Review the scalability article

Scalability

Topics covered:
Clones
Databases
Caches
Asynchronism
Next steps

Next, we’ll look at high-level trade-offs:

Performance vs scalability
Latency vs throughput
Availability vs consistency

Keep in mind that everything is a trade-off.

Then we’ll dive into more specific topics such as DNS, CDNs, and load balancers.

Performance vs scalability
A service is scalable if it results in increased performance in a manner proportional to resources added. Generally,
increasing performance means serving more units of work, but it can also be to handle larger units of work, such as
when datasets grow.<a href=http://www.allthingsdistributed.com/2006/03/a_word_on_scalability.html>1</a>

Another way to look at performance vs scalability:

If you have a performance problem, your system is slow for a single user.
If you have a scalability problem, your system is fast for a single user but slow under heavy load.

Source(s) and further reading

A word on scalability
Scalability, availability, stability, patterns

Latency vs throughput
Latency is the time to perform some action or to produce some result.

Throughput is the number of such actions or results per unit of time.

Generally, you should aim for maximal throughput with acceptable latency.

Source(s) and further reading

Understanding latency vs throughput

Availability vs consistency

CAP theorem
<a href=http://robertgreiner.com/2014/08/cap-theorem-revisited>Source: CAP theorem revisited</a>

In a distributed computer system, you can only support two of the following guarantees:

Consistency - Every read receives the most recent write or an error


Availability - Every request receives a response, without guarantee that it contains the most recent version of
the information
Partition Tolerance - The system continues to operate despite arbitrary partitioning due to network failures

Networks aren’t reliable, so you’ll need to support partition tolerance. You’ll need to make a software tradeoff
between consistency and availability.

CP - consistency and partition tolerance

Waiting for a response from the partitioned node might result in a timeout error. CP is a good choice if your
business needs require atomic reads and writes.

AP - availability and partition tolerance

Responses return the most readily available version of the data available on any node, which might not be the
latest. Writes might take some time to propagate when the partition is resolved.

AP is a good choice if the business needs allow for eventual consistency or when the system needs to continue
working despite external errors.

Source(s) and further reading

CAP theorem revisited


A plain english introduction to CAP theorem
CAP FAQ
The CAP theorem

Consistency patterns
With multiple copies of the same data, we are faced with options on how to synchronize them so clients have a
consistent view of the data. Recall the definition of consistency from the CAP theorem - Every read receives the
most recent write or an error.

Weak consistency

After a write, reads may or may not see it. A best effort approach is taken.
This approach is seen in systems such as memcached. Weak consistency works well in real time use cases such as
VoIP, video chat, and realtime multiplayer games. For example, if you are on a phone call and lose reception for a
few seconds, when you regain connection you do not hear what was spoken during connection loss.

Eventual consistency

After a write, reads will eventually see it (typically within milliseconds). Data is replicated asynchronously.

This approach is seen in systems such as DNS and email. Eventual consistency works well in highly available
systems.

Strong consistency

After a write, reads will see it. Data is replicated synchronously.

This approach is seen in file systems and RDBMSes. Strong consistency works well in systems that need
transactions.

Source(s) and further reading

Transactions across data centers

Availability patterns
There are two complementary patterns to support high availability: fail-over and replication.

Fail-over

Active-passive

With active-passive fail-over, heartbeats are sent between the active and the passive server on standby. If the
heartbeat is interrupted, the passive server takes over the active’s IP address and resumes service.

The length of downtime is determined by whether the passive server is already running in ‘hot’ standby or whether
it needs to start up from ‘cold’ standby. Only the active server handles traffic.

Active-passive failover can also be referred to as master-slave failover.

Active-active

In active-active, both servers are managing traffic, spreading the load between them.

If the servers are public-facing, the DNS would need to know about the public IPs of both servers. If the servers are
internal-facing, application logic would need to know about both servers.

Active-active failover can also be referred to as master-master failover.

Disadvantage(s): failover

Fail-over adds more hardware and additional complexity.


There is a potential for loss of data if the active system fails before any newly written data can be replicated to
the passive.

Replication
Master-slave and master-master

This topic is further discussed in the Database section:

Master-slave replication
Master-master replication

Availability in numbers

Availability is often quantified by uptime (or downtime) as a percentage of time the service is available. Availability is
generally measured in number of 9s–a service with 99.99% availability is described as having four 9s.

99.9% availability - three 9s

Duration Acceptable downtime

Downtime per year 8h 45min 57s

Downtime per month 43m 49.7s

Downtime per week 10m 4.8s

Downtime per day 1m 26.4s

99.99% availability - four 9s

Duration Acceptable downtime

Downtime per year 52min 35.7s

Downtime per month 4m 23s

Downtime per week 1m 5s

Downtime per day 8.6s

Availability in parallel vs in sequence

If a service consists of multiple components prone to failure, the service’s overall availability depends on whether
the components are in sequence or in parallel.

In sequence

Overall availability decreases when two components with availability < 100% are in sequence:

Availability (Total) = Availability (Foo) * Availability (Bar)

If both Foo and Bar each had 99.9% availability, their total availability in sequence would be 99.8%.

In parallel

Overall availability increases when two components with availability < 100% are in parallel:

Availability (Total) = 1 - (1 - Availability (Foo)) * (1 - Availability (Bar))

If both Foo and Bar each had 99.9% availability, their total availability in parallel would be 99.9999%.
Domain name system

<a href=http://www.slideshare.net/srikrupa5/dns-security-presentation-issa>Source: DNS security presentation</a>

A Domain Name System (DNS) translates a domain name such as www.example.com to an IP address.

DNS is hierarchical, with a few authoritative servers at the top level. Your router or ISP provides information about
which DNS server(s) to contact when doing a lookup. Lower level DNS servers cache mappings, which could become
stale due to DNS propagation delays. DNS results can also be cached by your browser or OS for a certain period of
time, determined by the time to live (TTL).

NS record (name server) - Specifies the DNS servers for your domain/subdomain.
MX record (mail exchange) - Specifies the mail servers for accepting messages.
A record (address) - Points a name to an IP address.
CNAME (canonical) - Points a name to another name or CNAME (example.com to www.example.com) or to an
A record.

Services such as CloudFlare and Route 53 provide managed DNS services. Some DNS services can route traffic
through various methods:

Weighted round robin


Prevent traffic from going to servers under maintenance
Balance between varying cluster sizes
A/B testing
Latency-based
Geolocation-based

Disadvantage(s): DNS

Accessing a DNS server introduces a slight delay, although mitigated by caching described above.
DNS server management could be complex and is generally managed by governments, ISPs, and large
companies.
DNS services have recently come under DDoS attack, preventing users from accessing websites such as
Twitter without knowing Twitter’s IP address(es).

Source(s) and further reading


DNS architecture
Wikipedia
DNS articles

Content delivery network

<a href=https://www.creative-artworks.eu/why-use-a-content-delivery-network-cdn/>Source: Why use a CDN</a>

A content delivery network (CDN) is a globally distributed network of proxy servers, serving content from locations
closer to the user. Generally, static files such as HTML/CSS/JS, photos, and videos are served from CDN, although
some CDNs such as Amazon’s CloudFront support dynamic content. The site’s DNS resolution will tell clients which
server to contact.

Serving content from CDNs can significantly improve performance in two ways:

Users receive content from data centers close to them


Your servers do not have to serve requests that the CDN fulfills

Push CDNs

Push CDNs receive new content whenever changes occur on your server. You take full responsibility for providing
content, uploading directly to the CDN and rewriting URLs to point to the CDN. You can configure when content
expires and when it is updated. Content is uploaded only when it is new or changed, minimizing traffic, but
maximizing storage.

Sites with a small amount of traffic or sites with content that isn’t often updated work well with push CDNs. Content
is placed on the CDNs once, instead of being re-pulled at regular intervals.

Pull CDNs

Pull CDNs grab new content from your server when the first user requests the content. You leave the content on
your server and rewrite URLs to point to the CDN. This results in a slower request until the content is cached on the
CDN.

A time-to-live (TTL) determines how long content is cached. Pull CDNs minimize storage space on the CDN, but can
create redundant traffic if files expire and are pulled before they have actually changed.

Sites with heavy traffic work well with pull CDNs, as traffic is spread out more evenly with only recently-requested
content remaining on the CDN.

Disadvantage(s): CDN

CDN costs could be significant depending on traffic, although this should be weighed with additional costs you
would incur not using a CDN.
Content might be stale if it is updated before the TTL expires it.
CDNs require changing URLs for static content to point to the CDN.

Source(s) and further reading

Globally distributed content delivery


The differences between push and pull CDNs
Wikipedia

Load balancer

<a href=http://horicky.blogspot.com/2010/10/scalable-system-design-patterns.html>Source: Scalable system design


patterns</a>

Load balancers distribute incoming client requests to computing resources such as application servers and
databases. In each case, the load balancer returns the response from the computing resource to the appropriate
client. Load balancers are effective at:

Preventing requests from going to unhealthy servers


Preventing overloading resources
Helping to eliminate a single point of failure
Load balancers can be implemented with hardware (expensive) or with software such as HAProxy.

Additional benefits include:

SSL termination - Decrypt incoming requests and encrypt server responses so backend servers do not have
to perform these potentially expensive operations
Removes the need to install X.509 certificates on each server
Session persistence - Issue cookies and route a specific client’s requests to same instance if the web apps do
not keep track of sessions

To protect against failures, it’s common to set up multiple load balancers, either in active-passive or active-active
mode.

Load balancers can route traffic based on various metrics, including:

Random
Least loaded
Session/cookies
Round robin or weighted round robin
Layer 4
Layer 7

Layer 4 load balancing

Layer 4 load balancers look at info at the transport layer to decide how to distribute requests. Generally, this
involves the source, destination IP addresses, and ports in the header, but not the contents of the packet. Layer 4
load balancers forward network packets to and from the upstream server, performing Network Address Translation
(NAT).

Layer 7 load balancing

Layer 7 load balancers look at the application layer to decide how to distribute requests. This can involve contents of
the header, message, and cookies. Layer 7 load balancers terminate network traffic, reads the message, makes a
load-balancing decision, then opens a connection to the selected server. For example, a layer 7 load balancer can
direct video traffic to servers that host videos while directing more sensitive user billing traffic to security-hardened
servers.

At the cost of flexibility, layer 4 load balancing requires less time and computing resources than Layer 7, although
the performance impact can be minimal on modern commodity hardware.

Horizontal scaling

Load balancers can also help with horizontal scaling, improving performance and availability. Scaling out using
commodity machines is more cost efficient and results in higher availability than scaling up a single server on more
expensive hardware, called Vertical Scaling. It is also easier to hire for talent working on commodity hardware than
it is for specialized enterprise systems.

Disadvantage(s): horizontal scaling

Scaling horizontally introduces complexity and involves cloning servers


Servers should be stateless: they should not contain any user-related data like sessions or profile pictures
Sessions can be stored in a centralized data store such as a database (SQL, NoSQL) or a persistent cache
(Redis, Memcached)
Downstream servers such as caches and databases need to handle more simultaneous connections as
upstream servers scale out
Disadvantage(s): load balancer

The load balancer can become a performance bottleneck if it does not have enough resources or if it is not
configured properly.
Introducing a load balancer to help eliminate a single point of failure results in increased complexity.
A single load balancer is a single point of failure, configuring multiple load balancers further increases
complexity.

Source(s) and further reading

NGINX architecture
HAProxy architecture guide
Scalability
Wikipedia
Layer 4 load balancing
Layer 7 load balancing
ELB listener config

Reverse proxy (web server)

<a href=https://upload.wikimedia.org/wikipedia/commons/6/67/Reverse_proxy_h2g2bob.svg>Source: Wikipedia</a>

A reverse proxy is a web server that centralizes internal services and provides unified interfaces to the public.
Requests from clients are forwarded to a server that can fulfill it before the reverse proxy returns the server’s
response to the client.

Additional benefits include:

Increased security - Hide information about backend servers, blacklist IPs, limit number of connections per
client
Increased scalability and flexibility - Clients only see the reverse proxy’s IP, allowing you to scale servers or
change their configuration
SSL termination - Decrypt incoming requests and encrypt server responses so backend servers do not have
to perform these potentially expensive operations
Removes the need to install X.509 certificates on each server
Compression - Compress server responses
Caching - Return the response for cached requests
Static content - Serve static content directly
HTML/CSS/JS
Photos
Videos
Etc

Load balancer vs reverse proxy

Deploying a load balancer is useful when you have multiple servers. Often, load balancers route traffic to a set
of servers serving the same function.
Reverse proxies can be useful even with just one web server or application server, opening up the benefits
described in the previous section.
Solutions such as NGINX and HAProxy can support both layer 7 reverse proxying and load balancing.

Disadvantage(s): reverse proxy

Introducing a reverse proxy results in increased complexity.


A single reverse proxy is a single point of failure, configuring multiple reverse proxies (ie a failover) further
increases complexity.

Source(s) and further reading

Reverse proxy vs load balancer


NGINX architecture
HAProxy architecture guide
Wikipedia

Application layer

<a href=http://lethain.com/introduction-to-architecting-systems-for-scale/#platform_layer>Source: Intro to


architecting systems for scale</a>

Separating out the web layer from the application layer (also known as platform layer) allows you to scale and
configure both layers independently. Adding a new API results in adding application servers without necessarily
adding additional web servers. The single responsibility principle advocates for small and autonomous services
that work together. Small teams with small services can plan more aggressively for rapid growth.

Workers in the application layer also help enable asynchronism.

Microservices

Related to this discussion are microservices, which can be described as a suite of independently deployable, small,
modular services. Each service runs a unique process and communicates through a well-defined, lightweight
mechanism to serve a business goal. <a href=https://smartbear.com/learn/api-design/what-are-microservices>1</a>

Pinterest, for example, could have the following microservices: user profile, follower, feed, search, photo upload,
etc.

Service Discovery

Systems such as Consul, Etcd, and Zookeeper can help services find each other by keeping track of registered
names, addresses, and ports. Health checks help verify service integrity and are often done using an HTTP endpoint.
Both Consul and Etcd have a built in key-value store that can be useful for storing config values and other shared
data.

Disadvantage(s): application layer

Adding an application layer with loosely coupled services requires a different approach from an architectural,
operations, and process viewpoint (vs a monolithic system).
Microservices can add complexity in terms of deployments and operations.

Source(s) and further reading

Intro to architecting systems for scale


Crack the system design interview
Service oriented architecture
Introduction to Zookeeper
Here’s what you need to know about building microservices

Database

<a href=https://www.youtube.com/watch?v=kKjm4ehYiMs>Source: Scaling up to your first 10 million users</a>

Relational database management system (RDBMS)

A relational database like SQL is a collection of data items organized in tables.

ACID is a set of properties of relational database transactions.

Atomicity - Each transaction is all or nothing


Consistency - Any transaction will bring the database from one valid state to another
Isolation - Executing transactions concurrently has the same results as if the transactions were executed
serially
Durability - Once a transaction has been committed, it will remain so

There are many techniques to scale a relational database: master-slave replication, master-master replication,
federation, sharding, denormalization, and SQL tuning.

Master-slave replication

The master serves reads and writes, replicating writes to one or more slaves, which serve only reads. Slaves can also
replicate to additional slaves in a tree-like fashion. If the master goes offline, the system can continue to operate in
read-only mode until a slave is promoted to a master or a new master is provisioned.

<a href=http://www.slideshare.net/jboner/scalability-availability-stability-patterns/>Source: Scalability, availability,


stability, patterns</a>

Disadvantage(s): master-slave replication

Additional logic is needed to promote a slave to a master.


See Disadvantage(s): replication for points related to both master-slave and master-master.

Master-master replication

Both masters serve reads and writes and coordinate with each other on writes. If either master goes down, the
system can continue to operate with both reads and writes.
<a href=http://www.slideshare.net/jboner/scalability-availability-stability-patterns/>Source: Scalability, availability,
stability, patterns</a>

Disadvantage(s): master-master replication

You’ll need a load balancer or you’ll need to make changes to your application logic to determine where to
write.
Most master-master systems are either loosely consistent (violating ACID) or have increased write latency due
to synchronization.
Conflict resolution comes more into play as more write nodes are added and as latency increases.
See Disadvantage(s): replication for points related to both master-slave and master-master.

Disadvantage(s): replication

There is a potential for loss of data if the master fails before any newly written data can be replicated to other
nodes.
Writes are replayed to the read replicas. If there are a lot of writes, the read replicas can get bogged down with
replaying writes and can’t do as many reads.
The more read slaves, the more you have to replicate, which leads to greater replication lag.
On some systems, writing to the master can spawn multiple threads to write in parallel, whereas read replicas
only support writing sequentially with a single thread.
Replication adds more hardware and additional complexity.

Source(s) and further reading: replication

Scalability, availability, stability, patterns


Multi-master replication

Federation
<a href=https://www.youtube.com/watch?v=kKjm4ehYiMs>Source: Scaling up to your first 10 million users</a>

Federation (or functional partitioning) splits up databases by function. For example, instead of a single, monolithic
database, you could have three databases: forums, users, and products, resulting in less read and write traffic to
each database and therefore less replication lag. Smaller databases result in more data that can fit in memory,
which in turn results in more cache hits due to improved cache locality. With no single central master serializing
writes you can write in parallel, increasing throughput.

Disadvantage(s): federation

Federation is not effective if your schema requires huge functions or tables.


You’ll need to update your application logic to determine which database to read and write.
Joining data from two databases is more complex with a server link.
Federation adds more hardware and additional complexity.

Source(s) and further reading: federation

Scaling up to your first 10 million users

Sharding
<a href=http://www.slideshare.net/jboner/scalability-availability-stability-patterns/>Source: Scalability, availability,
stability, patterns</a>

Sharding distributes data across different databases such that each database can only manage a subset of the data.
Taking a users database as an example, as the number of users increases, more shards are added to the cluster.

Similar to the advantages of federation, sharding results in less read and write traffic, less replication, and more
cache hits. Index size is also reduced, which generally improves performance with faster queries. If one shard goes
down, the other shards are still operational, although you’ll want to add some form of replication to avoid data loss.
Like federation, there is no single central master serializing writes, allowing you to write in parallel with increased
throughput.

Common ways to shard a table of users is either through the user’s last name initial or the user’s geographic
location.

Disadvantage(s): sharding

You’ll need to update your application logic to work with shards, which could result in complex SQL queries.
Data distribution can become lopsided in a shard. For example, a set of power users on a shard could result in
increased load to that shard compared to others.
Rebalancing adds additional complexity. A sharding function based on consistent hashing can reduce the
amount of transferred data.
Joining data from multiple shards is more complex.
Sharding adds more hardware and additional complexity.
Source(s) and further reading: sharding

The coming of the shard


Shard database architecture
Consistent hashing

Denormalization

Denormalization attempts to improve read performance at the expense of some write performance. Redundant
copies of the data are written in multiple tables to avoid expensive joins. Some RDBMS such as PostgreSQL and
Oracle support materialized views which handle the work of storing redundant information and keeping redundant
copies consistent.

Once data becomes distributed with techniques such as federation and sharding, managing joins across data
centers further increases complexity. Denormalization might circumvent the need for such complex joins.

In most systems, reads can heavily outnumber writes 100:1 or even 1000:1. A read resulting in a complex database
join can be very expensive, spending a significant amount of time on disk operations.

Disadvantage(s): denormalization

Data is duplicated.
Constraints can help redundant copies of information stay in sync, which increases complexity of the database
design.
A denormalized database under heavy write load might perform worse than its normalized counterpart.

Source(s) and further reading: denormalization

Denormalization

SQL tuning

SQL tuning is a broad topic and many books have been written as reference.

It’s important to benchmark and profile to simulate and uncover bottlenecks.

Benchmark - Simulate high-load situations with tools such as ab.


Profile - Enable tools such as the slow query log to help track performance issues.

Benchmarking and profiling might point you to the following optimizations.

Tighten up the schema

MySQL dumps to disk in contiguous blocks for fast access.


Use CHAR instead of VARCHAR for fixed-length fields.
CHAR effectively allows for fast, random access, whereas with VARCHAR , you must find the end of a string
before moving onto the next one.
Use TEXT for large blocks of text such as blog posts. TEXT also allows for boolean searches. Using a TEXT
field results in storing a pointer on disk that is used to locate the text block.
Use INT for larger numbers up to 2^32 or 4 billion.
Use DECIMAL for currency to avoid floating point representation errors.
Avoid storing large BLOBS , store the location of where to get the object instead.
VARCHAR(255) is the largest number of characters that can be counted in an 8 bit number, often maximizing
the use of a byte in some RDBMS.
Set the NOT NULL constraint where applicable to improve search performance.

Use good indices


Columns that you are querying ( SELECT , GROUP BY , ORDER BY , JOIN ) could be faster with indices.
Indices are usually represented as self-balancing B-tree that keeps data sorted and allows searches, sequential
access, insertions, and deletions in logarithmic time.
Placing an index can keep the data in memory, requiring more space.
Writes could also be slower since the index also needs to be updated.
When loading large amounts of data, it might be faster to disable indices, load the data, then rebuild the
indices.

Avoid expensive joins

Denormalize where performance demands it.

Partition tables

Break up a table by putting hot spots in a separate table to help keep it in memory.

Tune the query cache

In some cases, the query cache could lead to performance issues.

Source(s) and further reading: SQL tuning

Tips for optimizing MySQL queries


Is there a good reason i see VARCHAR(255) used so often?
How do null values affect performance?
Slow query log

NoSQL

NoSQL is a collection of data items represented in a key-value store, document store, wide column store, or a
graph database. Data is denormalized, and joins are generally done in the application code. Most NoSQL stores
lack true ACID transactions and favor eventual consistency.

BASE is often used to describe the properties of NoSQL databases. In comparison with the CAP Theorem, BASE
chooses availability over consistency.

Basically available - the system guarantees availability.


Soft state - the state of the system may change over time, even without input.
Eventual consistency - the system will become consistent over a period of time, given that the system doesn’t
receive input during that period.

In addition to choosing between SQL or NoSQL, it is helpful to understand which type of NoSQL database best fits
your use case(s). We’ll review key-value stores, document stores, wide column stores, and graph databases in
the next section.

Key-value store

Abstraction: hash table

A key-value store generally allows for O(1) reads and writes and is often backed by memory or SSD. Data stores can
maintain keys in lexicographic order, allowing efficient retrieval of key ranges. Key-value stores can allow for storing
of metadata with a value.

Key-value stores provide high performance and are often used for simple data models or for rapidly-changing data,
such as an in-memory cache layer. Since they offer only a limited set of operations, complexity is shifted to the
application layer if additional operations are needed.
A key-value store is the basis for more complex systems such as a document store, and in some cases, a graph
database.

Source(s) and further reading: key-value store

Key-value database
Disadvantages of key-value stores
Redis architecture
Memcached architecture

Document store

Abstraction: key-value store with documents stored as values

A document store is centered around documents (XML, JSON, binary, etc), where a document stores all information
for a given object. Document stores provide APIs or a query language to query based on the internal structure of the
document itself. Note, many key-value stores include features for working with a value’s metadata, blurring the lines
between these two storage types.

Based on the underlying implementation, documents are organized by collections, tags, metadata, or directories.
Although documents can be organized or grouped together, documents may have fields that are completely
different from each other.

Some document stores like MongoDB and CouchDB also provide a SQL-like language to perform complex queries.
DynamoDB supports both key-values and documents.

Document stores provide high flexibility and are often used for working with occasionally changing data.

Source(s) and further reading: document store

Document-oriented database
MongoDB architecture
CouchDB architecture
Elasticsearch architecture

Wide column store

<a href=http://blog.grio.com/2015/11/sql-nosql-a-brief-history.html>Source: SQL & NoSQL, a brief history</a>

Abstraction: nested map ColumnFamily<RowKey, Columns<ColKey, Value, Timestamp>>

A wide column store’s basic unit of data is a column (name/value pair). A column can be grouped in column families
(analogous to a SQL table). Super column families further group column families. You can access each column
independently with a row key, and columns with the same row key form a row. Each value contains a timestamp for
versioning and for conflict resolution.

Google introduced Bigtable as the first wide column store, which influenced the open-source HBase often-used in
the Hadoop ecosystem, and Cassandra from Facebook. Stores such as BigTable, HBase, and Cassandra maintain
keys in lexicographic order, allowing efficient retrieval of selective key ranges.

Wide column stores offer high availability and high scalability. They are often used for very large data sets.

Source(s) and further reading: wide column store

SQL & NoSQL, a brief history


Bigtable architecture
HBase architecture
Cassandra architecture

Graph database

<a href=https://en.wikipedia.org/wiki/File:GraphDatabase_PropertyGraph.png>Source: Graph database</a>

Abstraction: graph

In a graph database, each node is a record and each arc is a relationship between two nodes. Graph databases are
optimized to represent complex relationships with many foreign keys or many-to-many relationships.

Graphs databases offer high performance for data models with complex relationships, such as a social network.
They are relatively new and are not yet widely-used; it might be more difficult to find development tools and
resources. Many graphs can only be accessed with REST APIs.

Source(s) and further reading: graph

Graph database
Neo4j
FlockDB

Source(s) and further reading: NoSQL

Explanation of base terminology


NoSQL databases a survey and decision guidance
Scalability
Introduction to NoSQL
NoSQL patterns

SQL or NoSQL

<a href=https://www.infoq.com/articles/Transition-RDBMS-NoSQL/>Source: Transitioning from RDBMS to


NoSQL</a>

Reasons for SQL:

Structured data
Strict schema
Relational data
Need for complex joins
Transactions
Clear patterns for scaling
More established: developers, community, code, tools, etc
Lookups by index are very fast

Reasons for NoSQL:

Semi-structured data
Dynamic or flexible schema
Non-relational data
No need for complex joins
Store many TB (or PB) of data
Very data intensive workload
Very high throughput for IOPS

Sample data well-suited for NoSQL:

Rapid ingest of clickstream and log data


Leaderboard or scoring data
Temporary data, such as a shopping cart
Frequently accessed (‘hot’) tables
Metadata/lookup tables

Source(s) and further reading: SQL or NoSQL

Scaling up to your first 10 million users


SQL vs NoSQL differences

Cache
<a href=http://horicky.blogspot.com/2010/10/scalable-system-design-patterns.html>Source: Scalable system design
patterns</a>

Caching improves page load times and can reduce the load on your servers and databases. In this model, the
dispatcher will first lookup if the request has been made before and try to find the previous result to return, in
order to save the actual execution.

Databases often benefit from a uniform distribution of reads and writes across its partitions. Popular items can
skew the distribution, causing bottlenecks. Putting a cache in front of a database can help absorb uneven loads and
spikes in traffic.

Client caching

Caches can be located on the client side (OS or browser), server side, or in a distinct cache layer.

CDN caching

CDNs are considered a type of cache.

Web server caching

Reverse proxies and caches such as Varnish can serve static and dynamic content directly. Web servers can also
cache requests, returning responses without having to contact application servers.

Database caching

Your database usually includes some level of caching in a default configuration, optimized for a generic use case.
Tweaking these settings for specific usage patterns can further boost performance.

Application caching

In-memory caches such as Memcached and Redis are key-value stores between your application and your data
storage. Since the data is held in RAM, it is much faster than typical databases where data is stored on disk. RAM is
more limited than disk, so cache invalidation algorithms such as least recently used (LRU) can help invalidate ‘cold’
entries and keep ‘hot’ data in RAM.

Redis has the following additional features:

Persistence option
Built-in data structures such as sorted sets and lists

There are multiple levels you can cache that fall into two general categories: database queries and objects:

Row level
Query-level
Fully-formed serializable objects
Fully-rendered HTML

Generally, you should try to avoid file-based caching, as it makes cloning and auto-scaling more difficult.

Caching at the database query level

Whenever you query the database, hash the query as a key and store the result to the cache. This approach suffers
from expiration issues:

Hard to delete a cached result with complex queries


If one piece of data changes such as a table cell, you need to delete all cached queries that might include the
changed cell

Caching at the object level

See your data as an object, similar to what you do with your application code. Have your application assemble the
dataset from the database into a class instance or a data structure(s):

Remove the object from cache if its underlying data has changed
Allows for asynchronous processing: workers assemble objects by consuming the latest cached object

Suggestions of what to cache:

User sessions
Fully rendered web pages
Activity streams
User graph data

When to update the cache

Since you can only store a limited amount of data in cache, you’ll need to determine which cache update strategy
works best for your use case.

Cache-aside
<a href=http://www.slideshare.net/tmatyashovsky/from-cache-to-in-memory-data-grid-introduction-to-
hazelcast>Source: From cache to in-memory data grid</a>

The application is responsible for reading and writing from storage. The cache does not interact with storage
directly. The application does the following:

Look for entry in cache, resulting in a cache miss


Load entry from the database
Add entry to cache
Return entry

def get_user(self, user_id):


user = cache.get("user.{0}", user_id)
if user is None:
user = db.query("SELECT * FROM users WHERE user_id = {0}", user_id)
if user is not None:
key = "user.{0}".format(user_id)
cache.set(key, json.dumps(user))
return user

Memcached is generally used in this manner.

Subsequent reads of data added to cache are fast. Cache-aside is also referred to as lazy loading. Only requested
data is cached, which avoids filling up the cache with data that isn’t requested.

Disadvantage(s): cache-aside

Each cache miss results in three trips, which can cause a noticeable delay.
Data can become stale if it is updated in the database. This issue is mitigated by setting a time-to-live (TTL)
which forces an update of the cache entry, or by using write-through.
When a node fails, it is replaced by a new, empty node, increasing latency.

Write-through
<a href=http://www.slideshare.net/jboner/scalability-availability-stability-patterns/>Source: Scalability, availability,
stability, patterns</a>

The application uses the cache as the main data store, reading and writing data to it, while the cache is responsible
for reading and writing to the database:

Application adds/updates entry in cache


Cache synchronously writes entry to data store
Return

Application code:

set_user(12345, {"foo":"bar"})

Cache code:

def set_user(user_id, values):


user = db.query("UPDATE Users WHERE id = {0}", user_id, values)
cache.set(user_id, user)

Write-through is a slow overall operation due to the write operation, but subsequent reads of just written data are
fast. Users are generally more tolerant of latency when updating data than reading data. Data in the cache is not
stale.
Disadvantage(s): write through

When a new node is created due to failure or scaling, the new node will not cache entries until the entry is
updated in the database. Cache-aside in conjunction with write through can mitigate this issue.
Most data written might never be read, which can be minimized with a TTL.

Write-behind (write-back)

<a href=http://www.slideshare.net/jboner/scalability-availability-stability-patterns/>Source: Scalability, availability,


stability, patterns</a>

In write-behind, the application does the following:

Add/update entry in cache


Asynchronously write entry to the data store, improving write performance

Disadvantage(s): write-behind

There could be data loss if the cache goes down prior to its contents hitting the data store.
It is more complex to implement write-behind than it is to implement cache-aside or write-through.

Refresh-ahead
<a href=http://www.slideshare.net/tmatyashovsky/from-cache-to-in-memory-data-grid-introduction-to-
hazelcast>Source: From cache to in-memory data grid</a>

You can configure the cache to automatically refresh any recently accessed cache entry prior to its expiration.

Refresh-ahead can result in reduced latency vs read-through if the cache can accurately predict which items are
likely to be needed in the future.

Disadvantage(s): refresh-ahead

Not accurately predicting which items are likely to be needed in the future can result in reduced performance
than without refresh-ahead.

Disadvantage(s): cache

Need to maintain consistency between caches and the source of truth such as the database through cache
invalidation.
Cache invalidation is a difficult problem, there is additional complexity associated with when to update the
cache.
Need to make application changes such as adding Redis or memcached.

Source(s) and further reading

From cache to in-memory data grid


Scalable system design patterns
Introduction to architecting systems for scale
Scalability, availability, stability, patterns
Scalability
AWS ElastiCache strategies
Wikipedia

Asynchronism

<a href=http://lethain.com/introduction-to-architecting-systems-for-scale/#platform_layer>Source: Intro to


architecting systems for scale</a>

Asynchronous workflows help reduce request times for expensive operations that would otherwise be performed
in-line. They can also help by doing time-consuming work in advance, such as periodic aggregation of data.
Message queues

Message queues receive, hold, and deliver messages. If an operation is too slow to perform inline, you can use a
message queue with the following workflow:

An application publishes a job to the queue, then notifies the user of job status
A worker picks up the job from the queue, processes it, then signals the job is complete

The user is not blocked and the job is processed in the background. During this time, the client might optionally do
a small amount of processing to make it seem like the task has completed. For example, if posting a tweet, the
tweet could be instantly posted to your timeline, but it could take some time before your tweet is actually delivered
to all of your followers.

Redis is useful as a simple message broker but messages can be lost.

RabbitMQ is popular but requires you to adapt to the ‘AMQP’ protocol and manage your own nodes.

Amazon SQS is hosted but can have high latency and has the possibility of messages being delivered twice.

Task queues

Tasks queues receive tasks and their related data, runs them, then delivers their results. They can support
scheduling and can be used to run computationally-intensive jobs in the background.

Celery has support for scheduling and primarily has python support.

Back pressure

If queues start to grow significantly, the queue size can become larger than memory, resulting in cache misses, disk
reads, and even slower performance. Back pressure can help by limiting the queue size, thereby maintaining a high
throughput rate and good response times for jobs already in the queue. Once the queue fills up, clients get a server
busy or HTTP 503 status code to try again later. Clients can retry the request at a later time, perhaps with
exponential backoff.

Disadvantage(s): asynchronism

Use cases such as inexpensive calculations and realtime workflows might be better suited for synchronous
operations, as introducing queues can add delays and complexity.

Source(s) and further reading

It’s all a numbers game


Applying back pressure when overloaded
Little’s law
What is the difference between a message queue and a task queue?

Communication
<a href=http://www.escotal.com/osilayer.html>Source: OSI 7 layer model</a>

Hypertext transfer protocol (HTTP)

HTTP is a method for encoding and transporting data between a client and a server. It is a request/response
protocol: clients issue requests and servers issue responses with relevant content and completion status info about
the request. HTTP is self-contained, allowing requests and responses to flow through many intermediate routers
and servers that perform load balancing, caching, encryption, and compression.

A basic HTTP request consists of a verb (method) and a resource (endpoint). Below are common HTTP verbs:

Verb Description Idempotent* Safe Cacheable

GET Reads a resource Yes Yes Yes

Creates a resource or trigger a process that Yes if response


POST No No
handles data contains freshness info

PUT Creates or replace a resource Yes No No

Yes if response
PATCH Partially updates a resource No No
contains freshness info

DELETE Deletes a resource Yes No No

*Can be called many times without different outcomes.

HTTP is an application layer protocol relying on lower-level protocols such as TCP and UDP.

Source(s) and further reading: HTTP


What is HTTP?
Difference between HTTP and TCP
Difference between PUT and PATCH

Transmission control protocol (TCP)

<a href=http://www.wildbunny.co.uk/blog/2012/10/09/how-to-make-a-multi-player-game-part-1/>Source: How to


make a multiplayer game</a>

TCP is a connection-oriented protocol over an IP network. Connection is established and terminated using a
handshake. All packets sent are guaranteed to reach the destination in the original order and without corruption
through:

Sequence numbers and checksum fields for each packet


Acknowledgement packets and automatic retransmission

If the sender does not receive a correct response, it will resend the packets. If there are multiple timeouts, the
connection is dropped. TCP also implements flow control and congestion control. These guarantees cause delays
and generally result in less efficient transmission than UDP.

To ensure high throughput, web servers can keep a large number of TCP connections open, resulting in high
memory usage. It can be expensive to have a large number of open connections between web server threads and
say, a memcached server. Connection pooling can help in addition to switching to UDP where applicable.

TCP is useful for applications that require high reliability but are less time critical. Some examples include web
servers, database info, SMTP, FTP, and SSH.

Use TCP over UDP when:

You need all of the data to arrive intact


You want to automatically make a best estimate use of the network throughput

User datagram protocol (UDP)

<a href=http://www.wildbunny.co.uk/blog/2012/10/09/how-to-make-a-multi-player-game-part-1/>Source: How to


make a multiplayer game</a>

UDP is connectionless. Datagrams (analogous to packets) are guaranteed only at the datagram level. Datagrams
might reach their destination out of order or not at all. UDP does not support congestion control. Without the
guarantees that TCP support, UDP is generally more efficient.
UDP can broadcast, sending datagrams to all devices on the subnet. This is useful with DHCP because the client has
not yet received an IP address, thus preventing a way for TCP to stream without the IP address.

UDP is less reliable but works well in real time use cases such as VoIP, video chat, streaming, and realtime
multiplayer games.

Use UDP over TCP when:

You need the lowest latency


Late data is worse than loss of data
You want to implement your own error correction

Source(s) and further reading: TCP and UDP

Networking for game programming


Key differences between TCP and UDP protocols
Difference between TCP and UDP
Transmission control protocol
User datagram protocol
Scaling memcache at Facebook

Remote procedure call (RPC)

<a href=http://www.puncsky.com/blog/2016-02-13-crack-the-system-design-interview>Source: Crack the system


design interview</a>

In an RPC, a client causes a procedure to execute on a different address space, usually a remote server. The
procedure is coded as if it were a local procedure call, abstracting away the details of how to communicate with the
server from the client program. Remote calls are usually slower and less reliable than local calls so it is helpful to
distinguish RPC calls from local calls. Popular RPC frameworks include Protobuf, Thrift, and Avro.

RPC is a request-response protocol:

Client program - Calls the client stub procedure. The parameters are pushed onto the stack like a local
procedure call.
Client stub procedure - Marshals (packs) procedure id and arguments into a request message.
Client communication module - OS sends the message from the client to the server.
Server communication module - OS passes the incoming packets to the server stub procedure.
Server stub procedure - Unmarshalls the results, calls the server procedure matching the procedure id and
passes the given arguments.
The server response repeats the steps above in reverse order.

Sample RPC calls:


GET /someoperation?data=anId

POST /anotheroperation
{
"data":"anId";
"anotherdata": "another value"
}

RPC is focused on exposing behaviors. RPCs are often used for performance reasons with internal communications,
as you can hand-craft native calls to better fit your use cases.

Choose a native library (aka SDK) when:

You know your target platform.


You want to control how your “logic” is accessed.
You want to control how error control happens off your library.
Performance and end user experience is your primary concern.

HTTP APIs following REST tend to be used more often for public APIs.

Disadvantage(s): RPC

RPC clients become tightly coupled to the service implementation.


A new API must be defined for every new operation or use case.
It can be difficult to debug RPC.
You might not be able to leverage existing technologies out of the box. For example, it might require additional
effort to ensure RPC calls are properly cached on caching servers such as Squid.

Representational state transfer (REST)

REST is an architectural style enforcing a client/server model where the client acts on a set of resources managed by
the server. The server provides a representation of resources and actions that can either manipulate or get a new
representation of resources. All communication must be stateless and cacheable.

There are four qualities of a RESTful interface:

Identify resources (URI in HTTP) - use the same URI regardless of any operation.
Change with representations (Verbs in HTTP) - use verbs, headers, and body.
Self-descriptive error message (status response in HTTP) - Use status codes, don’t reinvent the wheel.
HATEOAS (HTML interface for HTTP) - your web service should be fully accessible in a browser.

Sample REST calls:

GET /someresources/anId

PUT /someresources/anId
{"anotherdata": "another value"}

REST is focused on exposing data. It minimizes the coupling between client/server and is often used for public HTTP
APIs. REST uses a more generic and uniform method of exposing resources through URIs, representation through
headers, and actions through verbs such as GET, POST, PUT, DELETE, and PATCH. Being stateless, REST is great for
horizontal scaling and partitioning.

Disadvantage(s): REST

With REST being focused on exposing data, it might not be a good fit if resources are not naturally organized or
accessed in a simple hierarchy. For example, returning all updated records from the past hour matching a
particular set of events is not easily expressed as a path. With REST, it is likely to be implemented with a
combination of URI path, query parameters, and possibly the request body.
REST typically relies on a few verbs (GET, POST, PUT, DELETE, and PATCH) which sometimes doesn’t fit your use
case. For example, moving expired documents to the archive folder might not cleanly fit within these verbs.
Fetching complicated resources with nested hierarchies requires multiple round trips between the client and
server to render single views, e.g. fetching content of a blog entry and the comments on that entry. For mobile
applications operating in variable network conditions, these multiple roundtrips are highly undesirable.
Over time, more fields might be added to an API response and older clients will receive all new data fields,
even those that they do not need, as a result, it bloats the payload size and leads to larger latencies.

RPC and REST calls comparison

Operation RPC REST

Signup POST /signup POST /persons

POST /resign
{
Resign DELETE /persons/1234
“personid”: “1234”
}

Read a person GET /readPerson?personid=1234 GET /persons/1234

GET /readUsersItemsList?
Read a person’s items list GET /persons/1234/items
personid=1234

POST /addItemToUsersItemsList
POST /persons/1234/items
{
{
Add an item to a person’s items “personid”: “1234”;
“itemid”: “456”
“itemid”: “456”
}
}

POST /modifyItem
PUT /items/456
{
{
Update an item “itemid”: “456”;
“key”: “value”
“key”: “value”
}
}

POST /removeItem
{
Delete an item DELETE /items/456
“itemid”: “456”
}

<a href=https://apihandyman.io/do-you-really-know-why-you-prefer-rest-over-rpc/>Source: Do you really know why


you prefer REST over RPC</a>

Source(s) and further reading: REST and RPC

Do you really know why you prefer REST over RPC


When are RPC-ish approaches more appropriate than REST?
REST vs JSON-RPC
Debunking the myths of RPC and REST
What are the drawbacks of using REST
Crack the system design interview
Thrift
Why REST for internal use and not RPC
Security
This section could use some updates. Consider contributing!

Security is a broad topic. Unless you have considerable experience, a security background, or are applying for a
position that requires knowledge of security, you probably won’t need to know more than the basics:

Encrypt in transit and at rest.


Sanitize all user inputs or any input parameters exposed to user to prevent XSS and SQL injection.
Use parameterized queries to prevent SQL injection.
Use the principle of least privilege.

Source(s) and further reading

API security checklist


Security guide for developers
OWASP top ten

Appendix
You’ll sometimes be asked to do ‘back-of-the-envelope’ estimates. For example, you might need to determine how
long it will take to generate 100 image thumbnails from disk or how much memory a data structure will take. The
Powers of two table and Latency numbers every programmer should know are handy references.

Powers of two table

Power Exact Value Approx Value Bytes


---------------------------------------------------------------
7 128
8 256
10 1024 1 thousand 1 KB
16 65,536 64 KB
20 1,048,576 1 million 1 MB
30 1,073,741,824 1 billion 1 GB
32 4,294,967,296 4 GB
40 1,099,511,627,776 1 trillion 1 TB

Source(s) and further reading

Powers of two

Latency numbers every programmer should know


Latency Comparison Numbers
--------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 10,000 ns 10 us
Send 1 KB bytes over 1 Gbps network 10,000 ns 10 us
Read 4 KB randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
Read 1 MB sequentially from memory 250,000 ns 250 us
Round trip within same datacenter 500,000 ns 500 us
Read 1 MB sequentially from SSD* 1,000,000 ns 1,000 us 1 ms ~1GB/sec SSD, 4X memory
HDD seek 10,000,000 ns 10,000 us 10 ms 20x datacenter roundtrip
Read 1 MB sequentially from 1 Gbps 10,000,000 ns 10,000 us 10 ms 40x memory, 10X SSD
Read 1 MB sequentially from HDD 30,000,000 ns 30,000 us 30 ms 120x memory, 30X SSD
Send packet CA->Netherlands->CA 150,000,000 ns 150,000 us 150 ms

Notes
-----
1 ns = 10^-9 seconds
1 us = 10^-6 seconds = 1,000 ns
1 ms = 10^-3 seconds = 1,000 us = 1,000,000 ns

Handy metrics based on numbers above:

Read sequentially from HDD at 30 MB/s


Read sequentially from 1 Gbps Ethernet at 100 MB/s
Read sequentially from SSD at 1 GB/s
Read sequentially from main memory at 4 GB/s
6-7 world-wide round trips per second
2,000 round trips per second within a data center

Latency numbers visualized

Source(s) and further reading

Latency numbers every programmer should know - 1


Latency numbers every programmer should know - 2
Designs, lessons, and advice from building large distributed systems
Software Engineering Advice from Building Large-Scale Distributed Systems

Additional system design interview questions

Common system design interview questions, with links to resources on how to solve each.

Question Reference(s)

Design a file sync service like Dropbox youtube.com

queue.acm.org
stackexchange.com
Design a search engine like Google
ardendertat.com
stanford.edu

Design a scalable web crawler like Google quora.com

code.google.com
Design Google docs
neil.fraser.name

Design a key-value store like Redis slideshare.net

Design a cache system like Memcached slideshare.net

hulu.com
Design a recommendation system like Amazon’s
ijcai13.org

Design a tinyurl system like Bitly n00tc0d3r.blogspot.com

Design a chat app like WhatsApp highscalability.com

highscalability.com
Design a picture sharing system like Instagram
highscalability.com

quora.com
Design the Facebook news feed function quora.com
slideshare.net

facebook.com
Design the Facebook timeline function
highscalability.com

erlang-factory.com
Design the Facebook chat function
facebook.com

facebook.com
Design a graph search function like Facebook’s facebook.com
facebook.com

Design a content delivery network like CloudFlare figshare.com

michael-noll.com
Design a trending topic system like Twitter’s
snikolov .wordpress.com

blog.twitter.com
Design a random ID generation system
github.com

cs.ucsb.edu
Return the top k requests during a time interval
wpi.edu
wpi.edu
Question Reference(s)
Design a system that serves data from multiple data
highscalability.com
centers

indieflashblog.com
Design an online multiplayer card game
buildnewgames.com

stuffwithstuff.com
Design a garbage collection system
washington.edu

Design an API rate limiter https://stripe.com/blog/

Jane Street
Design a Stock Exchange (like NASDAQ or Binance) Golang Implementation
Go Implemenation

Add a system design question Contribute

Real world architectures

Articles on how real world systems are designed.

<a href=https://www.infoq.com/presentations/Twitter-Timeline-Scalability>Source: Twitter timelines at scale</a>

Don’t focus on nitty gritty details for the following articles, instead:

Identify shared principles, common technologies, and patterns within these articles
Study what problems are solved by each component, where it works, where it doesn’t
Review the lessons learned
Type System Reference(s)

Data
MapReduce - Distributed data processing from Google research.google.com
processing

Data
Spark - Distributed data processing from Databricks slideshare.net
processing

Data
Storm - Distributed data processing from Twitter slideshare.net
processing

Data store Bigtable - Distributed column-oriented database from Google harvard.edu

Data store HBase - Open source implementation of Bigtable slideshare.net

Data store Cassandra - Distributed column-oriented database from Facebook slideshare.net

Data store DynamoDB - Document-oriented database from Amazon harvard.edu

Data store MongoDB - Document-oriented database slideshare.net

Data store Spanner - Globally-distributed database from Google research.google.com

Data store Memcached - Distributed memory caching system slideshare.net

Redis - Distributed memory caching system with persistence and


Data store slideshare.net
value types

File system Google File System (GFS) - Distributed file system research.google.com

File system Hadoop File System (HDFS) - Open source implementation of GFS apache.org

Chubby - Lock service for loosely-coupled distributed systems from


Misc research.google.com
Google

Misc Dapper - Distributed systems tracing infrastructure research.google.com

Misc Kafka - Pub/sub message queue from LinkedIn slideshare.net

Zookeeper - Centralized infrastructure and services enabling


Misc slideshare.net
synchronization

Add an architecture Contribute

Company architectures

Company Reference(s)

Amazon Amazon architecture

Cinchcast Producing 1,500 hours of audio every day

DataSift Realtime datamining At 120,000 tweets per second

Dropbox How we’ve scaled Dropbox


Dropbox How we’ve scaled Dropbox
Company Reference(s)
ESPN Operating At 100,000 duh nuh nuhs per second

Google Google architecture

14 million users, terabytes of photos


Instagram
What powers Instagram

Justin.tv Justin.Tv’s live video broadcasting architecture

Scaling memcached at Facebook


TAO: Facebook’s distributed data store for the social graph
Facebook
Facebook’s photo storage
How Facebook Live Streams To 800,000 Simultaneous Viewers

Flickr Flickr architecture

Mailbox From 0 to one million users in 6 weeks

A 360 Degree View Of The Entire Netflix Stack


Netflix
Netflix: What Happens When You Press Play?

From 0 To 10s of billions of page views a month


Pinterest
18 million visitors, 10x growth, 12 employees

Playfish 50 million monthly users and growing

PlentyOfFish PlentyOfFish architecture

Salesforce How they handle 1.3 billion transactions a day

Stack
Stack Overflow architecture
Overflow

TripAdvisor 40M visitors, 200M dynamic page views, 30TB data

Tumblr 15 billion page views a month

Making Twitter 10000 percent faster


Storing 250 million tweets a day using MySQL
150M active users, 300K QPS, a 22 MB/S firehose
Twitter Timelines at scale
Big and small data at Twitter
Operations at Twitter: scaling beyond 100 million users
How Twitter Handles 3,000 Images Per Second

How Uber scales their real-time market platform


Uber Lessons Learned From Scaling Uber To 2000 Engineers, 1000 Services, And 8000 Git
Repositories

WhatsApp The WhatsApp architecture Facebook bought for $19 billion

YouTube scalability
YouTube
YouTube architecture

Company engineering blogs

Architectures for companies you are interviewing with.


Questions you encounter might be from the same domain.

Airbnb Engineering
Atlassian Developers
AWS Blog
Bitly Engineering Blog
Box Blogs
Cloudera Developer Blog
Dropbox Tech Blog
Engineering at Quora
Ebay Tech Blog
Evernote Tech Blog
Etsy Code as Craft
Facebook Engineering
Flickr Code
Foursquare Engineering Blog
GitHub Engineering Blog
Google Research Blog
Groupon Engineering Blog
Heroku Engineering Blog
Hubspot Engineering Blog
High Scalability
Instagram Engineering
Intel Software Blog
Jane Street Tech Blog
LinkedIn Engineering
Microsoft Engineering
Microsoft Python Engineering
Netflix Tech Blog
Paypal Developer Blog
Pinterest Engineering Blog
Reddit Blog
Salesforce Engineering Blog
Slack Engineering Blog
Spotify Labs
Twilio Engineering Blog
Twitter Engineering
Uber Engineering Blog
Yahoo Engineering Blog
Yelp Engineering Blog
Zynga Engineering Blog

Source(s) and further reading

Looking to add a blog? To avoid duplicating work, consider adding your company blog to the following repo:

kilimchoi/engineering-blogs

Under development
Interested in adding a section or helping complete one in-progress? Contribute!

Distributed computing with MapReduce


Consistent hashing
Scatter gather
Contribute

Credits
Credits and sources are provided throughout this repo.

Special thanks to:

Hired in tech
Cracking the coding interview
High scalability
checkcheckzz/system-design-interview
shashank88/system_design
mmcgrana/services-engineering
System design cheat sheet
A distributed systems reading list
Cracking the system design interview

Contact info
Feel free to contact me to discuss any issues, questions, or comments.

My contact info can be found on my GitHub page.

License
I am providing code and resources in this repository to you under an open source license. Because this is my
personal repository, the license you receive to my code and resources is from me and not my employer (Facebook).

Copyright 2017 Donne Martin

Creative Commons Attribution 4.0 International License (CC BY 4.0)

http://creativecommons.org/licenses/by/4.0/

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