Computer Assignment
Computer Assignment
Virtual reality is an artificial environment that is created with software and presented to the
user in software and presented to the user in such a way that the user accepts it as a real
environment.
Virtual reality means feeling the imaginary world rather than the real one.
Augmented reality:
Augmented reality is a combination of real and virtual worlds.It is technology that presents us
with virtual objects and information in our field of vision. If I am looking at a street, for
example, and point my smartphone towards that street, it may give me more information, such
as names of cafes, gyms, dentists, etc.
virtual reality, which creates a totally artificial environment, augmented reality uses the existing
environment.
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APPLICATION OF VIRTUAL REALITY (VR):
(2) Education:
VR can transform the way educational content is delivered:it works on the premise of creating a
virtual world-real or imagined and allows users not only see it but also interact with it.
(4) Tourism:
At one point virtual reality application is tourism.You can go on guided virtual tours of hotels,
landmarks, restaurants, and whatever else you may want to visit.
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(6) Sports:
VR is used as a training aid in many sports such as golf, cycling, athletic skiing,etc.
(3) Education:
Augmented Reality is willing to engage with teachers and other educators like college
professors so that students of all age groups can deeply absorb the learnings of the subjects
included in their curriculum.
(4) Army:
AR can help soldiers distinguish between enemies and friendly troops, as well as improve night
vision.
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Application of VR an AR in psychology:
The application of virtual reality (VR) and augmented reality (AR) has given an important
contribution to mental health.
virtual reality-based exposure therapy could help people overcome a fear of heights, fear of
spiders,fear of flying,etc.
These are fears that debilitate people in functioning in their everyday life. For example if some
people have the fear of flying, They are fearful of flying, if they do exposure therapy. Typically,
you get a good – very good treatment response where they confront that fear in the therapy
session and it carries over to the real life. In VR what therapist try to do is to help that process
along by putting people in simulations of their fear environment and then systematically
making it a little bit more provocative once they’ve attained a certain level. So if it’s fear of
flying, they’re in a plane and they’re flying along and you can turn your head and look around,
see the passenger, look next to them, look out the window. But then once they’ve gotten
through that then maybe you want to introduce a little turbulence or a thunderstorm and
therapist can do that with the technology and make it a little bit more scary and the longer
therapist can get the patient to stay with it, all of a sudden that fear kind of fades away and
extinguishes, as therapist call it in psych literature. It carries over from the virtual environment,
which is very similar to the real world in a lot of ways – so that people can now start taking
flights and not being as frightened.
In addition, VR has an advantage to create safe virtual world where the patient can explore and
experience “new realities”; this feeling of safety is essential in therapy, so that the patient can
act without feeling threatened. Moreover, in VR, information can be presented gradually, in
such a way that the patient can progress from easier tasks to more difficult one. This work in
the virtual world helps patients master the strategies need to overcome their fears and
limitations in the real world.
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Clinical psychology is generally perceived as a face-to-face interaction between therapist and
patient, but ICTs(Information and Communication Technologies) reduce face-to-face
treatment.which is very big revolution in psychology field.
This technology has been used to treat several mental disorders, for instance: phobias, stress-
related disorders, depression, eating disorders, and chronic pain. In AR, the users can see their
own body in the environment and interact with the fearing stimuli; in addition, the system
allows patients to use real elements and their own hands and body to interact with stimuli.
There was a particular study developed: AR-cockroaches system. It used computer vision
techniques in order to obtain the position and orientation of the camera with respect to
markers. When the camera found a marker in the real world, the program recognized it and
activated the feared virtual environment (cockroach). The virtual insect that virtually appears in
the hands of participants (cockroach in this case) looks real thanks to a peculiar AR technology.
The therapist could watch the virtual stimuli presented to participants during the exposure
session in the monitor and can control the application using computer keys (number of
cockroaches, movement, size, etc.). All of these combined cockroach’s options enable the
therapists to apply the treatment progressively. This aspect put focus on the main advantages
of AR, experiencing but also the feeling of safety. In AR, it is possible to modify the virtual
elements through the participant consent which reduces their rejection for therapy.
Much use of Augmented reality application can be give side effects like Headache,Nausea and
eyestrain. Trainer should be full trained because if he / she make any mistake so client can be
face mental issue( anxiety, depression, can be attempt suicide..etc)
In classrooms, augmented reality (AR) education tools are a great way to introduce and excite
students about any subject. Augmented reality in university education will change the way
students learn. AR will make lessons more interesting and engaging and improve the overall
quality of university education.
Equipments required:
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The hardware components of AR include: Sensors/tracking: Digital cameras and other optical
sensors, accelerometers, GPS, gyroscopes, solid-state compasses, RFID, and wireless sensors.
Input devices from users: Microphones, touch screens, gesture devices, stylus, pointers, and
gloves or other body wear and also AR apps
Financial Requirement: