Chongyang (Gary) CV
Chongyang (Gary) CV
+1(608)-421-3763; [email protected]
LinkedIn: www.linkedin.com/in/chongyang-wang-cwang643
Portfolio Website: https://garythekid.github.io/
EDUCATION
Columbia University New York City, NY | Sept 2021- May 2023
Master of Arts in Instructional Technology; GPA (4.03/4.0)
University of Wisconsin-Madison Madison, WI | June 2018 - Sept 2021
Bachelor of Science in Computer Science; GPA (3.663/4.0), Major GPA (3.766/4.0)
Certificate in Game Design; GPA (4.0/4.0)
RESEARCH EXPERIENCE
Columbia CGUI (Computer Graphics and User Interface) Lab New York City, NY | May 2022 - Present
Research Assistant (Supervisor: Prof. Steven K. Feiner)
Work as a research assistant, HCI, VR/AR, 3DGUI researcher, designer and developer with Prof. Steven
K. Feiner, Prof. Barbara Tversky and Ph.D. Jen-shuo Liu
Iteratively design and develop VR/AR research software systems
Contribute creative ideas to research discussions and intensively work on research tasks (data
collection/analysis, lead pilot/user study, etc.)
Assist in publication posters and papers composing
Project: Future Manufacturing Research Grant (FMRG) - Multi-Sites (In Progress)
Research efficient 3D GUIs to facilitate future manufacturing workers to manage parallel tasks in VR
and better perform multi-human-robot teleoperation and collaboration
Produced promising deliverables for multiple publications, including an accepted publication: A
Testbed for Exploring Virtual Reality User Interfaces for Assigning Tasks to Agents at Multiple
Sites has been accepted by ACM SUI 2023
Funded in part by U.S. National Science Foundation Grant CMMI-2037101
Project: FMRG - Gaze-Collab (In Progress)
Aim to research human-centered multi-user hand-gaze coordination and interactions in a collaborative
environment in VR/AR
Cognitive Science Graduate Student Researcher New York City, NY | Apr-May, 2022
Researcher (Supervisor: Prof. Peter Gordon)
Work as a HCI, cognitive researcher
Designed and developed research using Tobii Lab and Tobii Eye Tracker
Project: Eye-tracking Methods in User Behavior Analysis (Completed by May 2022)
Aimed to find interesting connections between players' experience level in First-Person Shooter (FPS)
game and their crosshair pre-aiming positioning preferences
Collected and analyzed gaze data from 4 players with various FPS game expertise
Composed the research report: FPS Game Aim Strategy - A Critical Analysis of Crosshair Pre-
placement Based on Eye-tracking Methods
Columbia TC Game Research Lab New York City, NY | Oct 2021 - May 2023
Lab Assistant (Supervisor: Prof. Joey Lee)
Researched instruction and learning theory to enhance the learning experience
Built interactive non-traditional game-based course materials in Unity, creating immersive learning
experiences
Project: Novel Unity Tutorials for Beginners (Completed by March 2023)
Designed multiple beginner-friendly tutorials based on Constructivism theory and problem-oriented
methodology
Tutorials cover engine basics, game design/dev intro, GPT integrated workflow, networking
INDUSTRY EXPERIENCE
Unity Technologies. Remote | July 2023 - Present
Instructional Designer
Work as an Unity officially verified online course designer for Unity Learn Platform CN
Recently focus on topics of AIGC (ChatGPT, prompt engineering), XR (AIGC empowered metaverse)
Target and optimize for the Chinese language developer community
Be the author of the first Chinese Unity + GPT full stack game producing course
Project: Verified Unity Course: A Comprehensive GPT Game Production Case-based Tutorial
Developed structured tutorials systematically reviewing methodologies for using ChatGPT in game
production context
Covered prompt engineering use cases for game production lifecycle
Included multiple mini-case studies in each chapter and a project assignment
PUBLICATION
A Testbed for Exploring Virtual Reality User Interfaces for Assigning Tasks to Agents at Multiple Sites
ACM SUI 2023, Sydney | August 2023
Authors: Jen-Shuo Liu, Chongyang Wang, Barbara Tversky, Steven Feiner
Archived link: doi.org/10.1145/3607822.3618004
SKILLS
Programming:
Proficient with multiple programming languages including C#, C++, Java, Python, Javascript, Dart
Experienced in algorithm, software engineering, VR/AR, networking, UI & graphics, AI, AIGC(GPT) APIs,
web dev (HTML, CSS)
Game/XR Development:
6 years’ experience with Unity Engine
Experienced in scripting, animation, UI, physics, cross-platform (XR, Mobile), multiplayer
Proficient with SDKs for XR Development, such as Varjo, Oculus, SteamVR, HpOmnicept Unity SDK
AIGC:
Experienced in multiple AIGC applications, GPT plugins/APIs, and prompt engineering
UI/UX:
Proficient with designing and developing 3D GUI, user flow, and Figma
Skillful in user-centered design and research
Instructional Design & Cognitive/Learning Science:
Experienced in course/instructional design, public speech
Familiar with educational/cognition concepts, technologies (Eye-tracking), and their application
Collaboration, Communication, Management & Leadership:
Comfortable with collaborative environment, collaboration tools and platforms
OTHER PROJECTS
Fallacy Finder: AI-Powered Disinformation Plug-in New York City, NY | Apr-May, 2023
Researcher, UI/UX Designer
Addressed linguistic devices in news articles that perpetuate harm against minoritized groups
Developed a browser plugin to identify propaganda techniques and provide educational content
Aligned with a commitment to social justice and equity, aiming to empower minoritized groups to recognize
and challenge harmful media messages
VR Serious Game: Combat Public Misconceptions on Climate Change New York City, NY | Mar-May, 2023
Designer, Researcher
Designed a serious VR game to combat public misconceptions and skepticism about climate change
Aimed to increase empathy and understanding of climate change's impact on communities and
ecosystems
Created a first-person role-play game to correct misconceptions, provide scientific information, and
motivate climate action
Utilized persuasive techniques to engage users and encourage them to take action against climate change
AR plus Gaze: Assisting Deep Water Task Visualization and Collaboration New York City, NY | Mar-Apr, 2022
HCI, AR Researcher
Investigated the use of neural interfaces and augmented reality to aid deep-water archaeologists working
in physically challenging conditions
Proposed combining AR and eye-tracking, to enhance collaboration and visualization for underwatch tasks
assigning and information denotation
Unity VR Project Innovation Network Award: Physics Wonderland New York City, NY | Mar-Apr, 2022
VR Developer, Project Manager
Led VR development and project management efforts
Utilized VR technology to enhance students' understanding of physics through immersively constructing,
driving their own machineries in sandbox/levels while visualizing generated data during motion
Incorporated game-based learning and construction theory to enhance students’ learning motivation
Integrated game-based learning and construction theory to boost student motivation and creativity
Selected for showcase and presented the project to investors, highlighting its innovation in education
Unity AR Project - Visualize Complex Math Functions New York City, NY | Jan-Mar, 2022
AR Developer, Designer
Implemented a procedural graphics generation scheme for rendering 3D mathematical function graphs
Designed system handling user natural language input to meshes projecting in AR
Serious Game Design: Board Game - "Flooded" New York City, NY | Oct-Dec, 2021
Designer, Project Manager
Led the design of the core game concepts and mechanics
Illustrated the urgency of global cooperation for solving global issues like climate change, inspired by the
contentious attitudes and hegemonic confrontation of major global powers during the pandemic
Awarded and archived as “The Best Board Game Design 2021” prize with a $750 reward at TC Columbia
4039 Final Demo
Unity VR Game Prototype - “VR Museum: Time Traveler” New York City, NY | Oct-Dec, 2021
Designer Lead, Programmer
Led design and programming for "VR Museum: Time Traveler," a user-centered VR experience in Unity
Immersed users in historical exploration, fostering intuitive HCI through interactive artifacts and narratives
Combined technology and user-centric design to create an engaging, educational VR environment
Gamified Profile Webpage New York City, NY | Oct-Nov, 2021
Full-Stack Programmer
Designed a captivating personal profile webpage with gamified elements on Codepen.io
Developed a native JavaScript rendering engine to create engaging game-based web navigation
experiences, embed 3 mini-games and an Easter egg
Unity Multiplayer Game Project - “One Man Army” Madison, WI | June-Dec, 2020
Full-Stack Programmer
Iterative prototyped with battle royale mechanism, character controllers, weapon/skill systems, animation
Built networking server and multiplayer mechanics using Photon
Programmed UI workflow and interfaces in UGUI
Software Engineering Project - Alternative for Discord, “Game Haus” Madison, WI | Sept-Dec, 2019
UI/UX Designer, Front-end Programmer
Designed and prototyped UI and user flow, implemented SVC framework
Embedded multiple games (Overwatch, League of Legend, etc.)’ APIs to login/stats interfaces
Used Flutter as front-end, Google Firebase as back-end, participating team collaboration via Github