0% found this document useful (0 votes)
117 views4 pages

Chongyang (Gary) CV

Chongyang Wang has extensive experience in instructional design, game development, and research. They received a Master's in Instructional Technology from Columbia University and are currently an Instructional Designer at Unity Technologies. Some of their past projects include developing VR/AR software at Columbia, designing educational Unity tutorials, and publishing a paper on virtual reality user interfaces.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
117 views4 pages

Chongyang (Gary) CV

Chongyang Wang has extensive experience in instructional design, game development, and research. They received a Master's in Instructional Technology from Columbia University and are currently an Instructional Designer at Unity Technologies. Some of their past projects include developing VR/AR software at Columbia, designing educational Unity tutorials, and publishing a paper on virtual reality user interfaces.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 4

CHONGYANG WANG

+1(608)-421-3763; [email protected]
LinkedIn: www.linkedin.com/in/chongyang-wang-cwang643
Portfolio Website: https://garythekid.github.io/

EDUCATION
Columbia University New York City, NY | Sept 2021- May 2023
 Master of Arts in Instructional Technology; GPA (4.03/4.0)
University of Wisconsin-Madison Madison, WI | June 2018 - Sept 2021
 Bachelor of Science in Computer Science; GPA (3.663/4.0), Major GPA (3.766/4.0)
 Certificate in Game Design; GPA (4.0/4.0)

RESEARCH EXPERIENCE
Columbia CGUI (Computer Graphics and User Interface) Lab New York City, NY | May 2022 - Present
Research Assistant (Supervisor: Prof. Steven K. Feiner)
 Work as a research assistant, HCI, VR/AR, 3DGUI researcher, designer and developer with Prof. Steven
K. Feiner, Prof. Barbara Tversky and Ph.D. Jen-shuo Liu
 Iteratively design and develop VR/AR research software systems
 Contribute creative ideas to research discussions and intensively work on research tasks (data
collection/analysis, lead pilot/user study, etc.)
 Assist in publication posters and papers composing
 Project: Future Manufacturing Research Grant (FMRG) - Multi-Sites (In Progress)
 Research efficient 3D GUIs to facilitate future manufacturing workers to manage parallel tasks in VR
and better perform multi-human-robot teleoperation and collaboration
 Produced promising deliverables for multiple publications, including an accepted publication: A
Testbed for Exploring Virtual Reality User Interfaces for Assigning Tasks to Agents at Multiple
Sites has been accepted by ACM SUI 2023
 Funded in part by U.S. National Science Foundation Grant CMMI-2037101
 Project: FMRG - Gaze-Collab (In Progress)
 Aim to research human-centered multi-user hand-gaze coordination and interactions in a collaborative
environment in VR/AR
Cognitive Science Graduate Student Researcher New York City, NY | Apr-May, 2022
Researcher (Supervisor: Prof. Peter Gordon)
 Work as a HCI, cognitive researcher
 Designed and developed research using Tobii Lab and Tobii Eye Tracker
 Project: Eye-tracking Methods in User Behavior Analysis (Completed by May 2022)
 Aimed to find interesting connections between players' experience level in First-Person Shooter (FPS)
game and their crosshair pre-aiming positioning preferences
 Collected and analyzed gaze data from 4 players with various FPS game expertise
 Composed the research report: FPS Game Aim Strategy - A Critical Analysis of Crosshair Pre-
placement Based on Eye-tracking Methods
Columbia TC Game Research Lab New York City, NY | Oct 2021 - May 2023
Lab Assistant (Supervisor: Prof. Joey Lee)
 Researched instruction and learning theory to enhance the learning experience
 Built interactive non-traditional game-based course materials in Unity, creating immersive learning
experiences
 Project: Novel Unity Tutorials for Beginners (Completed by March 2023)
 Designed multiple beginner-friendly tutorials based on Constructivism theory and problem-oriented
methodology
 Tutorials cover engine basics, game design/dev intro, GPT integrated workflow, networking

INDUSTRY EXPERIENCE
Unity Technologies. Remote | July 2023 - Present
Instructional Designer
 Work as an Unity officially verified online course designer for Unity Learn Platform CN
 Recently focus on topics of AIGC (ChatGPT, prompt engineering), XR (AIGC empowered metaverse)
 Target and optimize for the Chinese language developer community
 Be the author of the first Chinese Unity + GPT full stack game producing course
 Project: Verified Unity Course: A Comprehensive GPT Game Production Case-based Tutorial
 Developed structured tutorials systematically reviewing methodologies for using ChatGPT in game
production context
 Covered prompt engineering use cases for game production lifecycle
 Included multiple mini-case studies in each chapter and a project assignment

PUBLICATION
A Testbed for Exploring Virtual Reality User Interfaces for Assigning Tasks to Agents at Multiple Sites
ACM SUI 2023, Sydney | August 2023
 Authors: Jen-Shuo Liu, Chongyang Wang, Barbara Tversky, Steven Feiner
 Archived link: doi.org/10.1145/3607822.3618004

SKILLS
Programming:
 Proficient with multiple programming languages including C#, C++, Java, Python, Javascript, Dart
 Experienced in algorithm, software engineering, VR/AR, networking, UI & graphics, AI, AIGC(GPT) APIs,
web dev (HTML, CSS)
Game/XR Development:
 6 years’ experience with Unity Engine
 Experienced in scripting, animation, UI, physics, cross-platform (XR, Mobile), multiplayer
 Proficient with SDKs for XR Development, such as Varjo, Oculus, SteamVR, HpOmnicept Unity SDK
AIGC:
 Experienced in multiple AIGC applications, GPT plugins/APIs, and prompt engineering
UI/UX:
 Proficient with designing and developing 3D GUI, user flow, and Figma
 Skillful in user-centered design and research
Instructional Design & Cognitive/Learning Science:
 Experienced in course/instructional design, public speech
 Familiar with educational/cognition concepts, technologies (Eye-tracking), and their application
Collaboration, Communication, Management & Leadership:
 Comfortable with collaborative environment, collaboration tools and platforms
OTHER PROJECTS
Fallacy Finder: AI-Powered Disinformation Plug-in New York City, NY | Apr-May, 2023
Researcher, UI/UX Designer
 Addressed linguistic devices in news articles that perpetuate harm against minoritized groups
 Developed a browser plugin to identify propaganda techniques and provide educational content
 Aligned with a commitment to social justice and equity, aiming to empower minoritized groups to recognize
and challenge harmful media messages
VR Serious Game: Combat Public Misconceptions on Climate Change New York City, NY | Mar-May, 2023
Designer, Researcher
 Designed a serious VR game to combat public misconceptions and skepticism about climate change
 Aimed to increase empathy and understanding of climate change's impact on communities and
ecosystems
 Created a first-person role-play game to correct misconceptions, provide scientific information, and
motivate climate action
 Utilized persuasive techniques to engage users and encourage them to take action against climate change
AR plus Gaze: Assisting Deep Water Task Visualization and Collaboration New York City, NY | Mar-Apr, 2022
HCI, AR Researcher
 Investigated the use of neural interfaces and augmented reality to aid deep-water archaeologists working
in physically challenging conditions
 Proposed combining AR and eye-tracking, to enhance collaboration and visualization for underwatch tasks
assigning and information denotation
Unity VR Project Innovation Network Award: Physics Wonderland New York City, NY | Mar-Apr, 2022
VR Developer, Project Manager
 Led VR development and project management efforts
 Utilized VR technology to enhance students' understanding of physics through immersively constructing,
driving their own machineries in sandbox/levels while visualizing generated data during motion
 Incorporated game-based learning and construction theory to enhance students’ learning motivation
 Integrated game-based learning and construction theory to boost student motivation and creativity
 Selected for showcase and presented the project to investors, highlighting its innovation in education
Unity AR Project - Visualize Complex Math Functions New York City, NY | Jan-Mar, 2022
AR Developer, Designer
 Implemented a procedural graphics generation scheme for rendering 3D mathematical function graphs
 Designed system handling user natural language input to meshes projecting in AR
Serious Game Design: Board Game - "Flooded" New York City, NY | Oct-Dec, 2021
Designer, Project Manager
 Led the design of the core game concepts and mechanics
 Illustrated the urgency of global cooperation for solving global issues like climate change, inspired by the
contentious attitudes and hegemonic confrontation of major global powers during the pandemic
 Awarded and archived as “The Best Board Game Design 2021” prize with a $750 reward at TC Columbia
4039 Final Demo
Unity VR Game Prototype - “VR Museum: Time Traveler” New York City, NY | Oct-Dec, 2021
Designer Lead, Programmer
 Led design and programming for "VR Museum: Time Traveler," a user-centered VR experience in Unity
 Immersed users in historical exploration, fostering intuitive HCI through interactive artifacts and narratives
 Combined technology and user-centric design to create an engaging, educational VR environment
Gamified Profile Webpage New York City, NY | Oct-Nov, 2021
Full-Stack Programmer
 Designed a captivating personal profile webpage with gamified elements on Codepen.io
 Developed a native JavaScript rendering engine to create engaging game-based web navigation
experiences, embed 3 mini-games and an Easter egg
Unity Multiplayer Game Project - “One Man Army” Madison, WI | June-Dec, 2020
Full-Stack Programmer
 Iterative prototyped with battle royale mechanism, character controllers, weapon/skill systems, animation
 Built networking server and multiplayer mechanics using Photon
 Programmed UI workflow and interfaces in UGUI
Software Engineering Project - Alternative for Discord, “Game Haus” Madison, WI | Sept-Dec, 2019
UI/UX Designer, Front-end Programmer
 Designed and prototyped UI and user flow, implemented SVC framework
 Embedded multiple games (Overwatch, League of Legend, etc.)’ APIs to login/stats interfaces
 Used Flutter as front-end, Google Firebase as back-end, participating team collaboration via Github

You might also like