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Earth - FAQ

This document provides information about various cards in the Earth board game, including event cards, terrain cards, flora cards, fauna cards, and ecosystem cards. It explains the abilities and scoring rules for each card type. Key details include how certain cards score points for habitats, abilities, or types of cards in continuous lines or specific patterns on the game board. It also provides clarification on general rules for fauna objectives.

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0% found this document useful (0 votes)
376 views

Earth - FAQ

This document provides information about various cards in the Earth board game, including event cards, terrain cards, flora cards, fauna cards, and ecosystem cards. It explains the abilities and scoring rules for each card type. Key details include how certain cards score points for habitats, abilities, or types of cards in continuous lines or specific patterns on the game board. It also provides clarification on general rules for fauna objectives.

Uploaded by

yitridumla
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Earth - FAQ

Event Cards
● Shooting Star Event (262)
○ Draw the top 3 cards of your compost. Keep 1. Return the other 2.
○ The 2 cards you do not choose are returned to your compost.

Terrain Cards
● Mountain Ridge Terrain (012)
● Plain Terrain (112)
● Stream Terrain (114)
● Glacier Terrain (115)
○ Score 2 points per Sunny/Wet/Rocky/Cold habitat in one continuous line through
orthogonally adjacent cards, including this terrain (line may turn but not
backtrack)
○ Draw a line that can turn up, down, left and right and that passes only through
cards with the right habitat and through this card. You cannot pass through the
same card twice. Try to make that line as long as possible. Score 2 points per
card it passes through.

● Beach Terrain (026)


○ Score 4 points per empty orthogonal space adjacent to this Terrain (outside of
island counts)
○ You can plant cards diagonally adjacent to cards in your tableau, so it is possible
to have 4 empty spaces orthogonal adjacent to this card. In addition, if the Beach
Terrain is on the outside edge of your tableau, the spaces outside of your island
count toward this goal.

● Rocky Mountain Terrain (030)


● Desert Terrain (102)
● Taiga Terrain (103)
● Wetland Terrain (104)
○ Score 2 points per Sunny/Wet/Rocky/Cold habitat in any one player's area
(includes Island and Climate)
○ Count the matching habitat for each player and use the number of habitats from
the player that has the most for the highest scoring potential.
○ Don’t forget to count habitats on the Island and Climate cards on the player
boards.

● Savanna Terrain (123)


● River Terrain (124)
● Volcano Terrain (125)
○ Score 2 points per Yellow/Blue/Red ability in any one player's area (includes
Island and Climate)
○ Count the cards with the color (including multicolored cards) for each player and
use the number of cards from the player that has the most for the highest scoring
potential.
○ Don’t forget to count Island and Climate cards on the player boards if they have
the matching color.

● Extinct Volcano Terrain (178)


● Circumpolar Barren Land Terrain (179)
● Fertile Rainless Land Terrain (180)
○ You cannot choose the Red/Yellow/Blue Action
○ You cannot choose the Red/Yellow/Blue Action when you are the active player.
The other players can choose this action, and in this case, you can play the
selected action and activate your cards normally.

● Lava Plain Terrain (230)


● Alluvial Sediments Terrain (231)
● Flatland Terrain (232)
○ Instead of Planting, compost this card and replace it with a card with a
Red/Blue/Yellow ability at no cost. Then draw 2 cards.
○ This card replacement takes up one Planting action so this can only be done
when the Planting action is chosen.
○ You can replace it with a multicolored card.

Flora Cards
● Swamp Sprouts (280)
● Dragon Sprouts (281)
● Yellow Sprouts (282)
○ Copy one Blue/Red/Yellow ability from your tableau (may change each use)
■ You can copy only cards from your tableau (not the Island nor the Climate
cards)
■ You can copy the ability of a multicolored card.
■ If you copy an ability with instructions, you apply the instructions as if the
ability was on the card with the copy ability. For example, if you have a
“Swamp Sprouts” in the second column, and you copy the ability from a
card in the first column that adds sprouts in the same column as that card,
the sprouts are added in the second column since “Swamp Sprouts” (the
card which copied the ability) is in the second column.
○ Count as all Flora types when scoring (Mushroom, Herb, Bush, Tree)
■ Also counts as all Flora types for abilities. For example, an ability that
adds sprouts on Bush will add sprouts on this card as well.

● Woolly Buckeye (268)


● Japanese Stewartia (269)
● Angel's Trumpets (271)
● Sensitive Plant (274)
● Slime Mold (277)
● Purple Jellydisc (278)
○ Gain up to 3 growth on any of the 8 adjacent Flora cards
○ Gain up to 3 sprouts on any of the 8 adjacent Flora cards
○ You can place a total of 3 sprouts/growth, distributed as you want on any of the
adjacent cards. You do not place 3 sprouts/growth on each card.

Fauna Cards
● General clarifications
○ Once you have accomplished a Fauna objective, you cannot lose it.
○ You can get a Fauna objective after any action. For example, if you plant a card
that gives you soil and you now have more than 20 soil - You’ve completed the
objective for the European Mole even if you plant a second card that costs soil
after claiming the Fauna objective.

● Emerald Tree Boa (348, A)


○ Fill both 4 card diagonals in your island
○ You need 8 cards to fill the 2 diagonals of your tableau (in an X pattern).

● Fire Salamander (352, A)


○ 2 or more sets of 5 cards including Red, Blue, Yellow, Terrain, and Event
(including Island and Climate) (each on a different card)
○ To get this objective, you must have at least 2 Red, 2 Blue, 2 Yellow, 2 Terrains
and 2 Events. Each must be from a different card.
○ Multicolored cards can count for one (and only one) of the colors.

● Arctic Tern (353, B)


● Barn Owl (354, A)
● Talamanca Hummingbird (354, A)
○ 3 or more Flora with a geographic term in their name (in bold)
○ 3 or more Flora with an animal in their name (underlined)
○ 3 or more Flora with a color in their name (in italic)
○ Some compromise had to be made for balance issues so, for example, not all
animal names may be underlined. Only bold, underlined, and italic terms can be
counted toward this objective.
● American Bison (356, A)
● Red Deer (356, B)
● Brown-Throated Sloth (357, A)
● Western Moose (357, B)
○ 4 or more Flora, each with 6 sprout spaces
○ 6 or more Flora, each with 3 sprout spaces or less
○ 4 or more Flora, each with 4 growth spaces or more
○ 7 or more Flora, each with 2 growth spaces or less
○ You do not need sprout or growth pieces to claim these objectives.

Ecosystem Cards
● Daintree Forest Ecosystem (305, B)
● Florida Scrub Ecosystem (306, B)
● Everglades Ecosystem (319, B)
● Caerlaverock Nature Reserve Ecosystem (320, B)
○ Score 4 points per Tree/Herb/Bush/Mushroom in one continuous line through
diagonally adjacent cards (1-7. Line may turn, not backtrack)
○ Draw a line that can turn up-left, up-right, down-left, down-right and that passes
only through cards of the matching type. You cannot pass through the same card
twice. Try to make that line as long as possible. Score 4 points per card it passes
through.

● Ngorongoro Crater Ecosystem (315, A)


● Mauna Kea Ecosystems (316, A)
○ Score 6 points per row/column if all 4 cards have a different ability colour
○ You need 4 cards in your row/column and you need to be able to pick one color
on each card and then have 4 different colors.
○ If you have those 4 cards: Green|Brown, Yellow, Red|Blue, Red|Blue, you can
pick Green, Yellow, Red, and Blue (or Green, Yellow, Blue, and Red) so this row
would score.
○ Green, Red, Blue, Yellow, Brown and Black are all ability colors.

● Waiotapu Ecosystem (315, B)


● Aconcagua Ecosystem (316, B)
○ Score 6 points per row/column if all 4 cards share one ability colour
○ You need 4 cards in your row/column and you must be able to pick one color that
all 4 cards have.

● Sakurajima Ecosystem (325, A)


○ Score 6 points per set of 5 cards including Yellow, Blue, Red, Terrain, and Event,
each on a different card (including Island and Climate)
○ To get 12 points with this card, you must have 2 Red, 2 Blue, 2 Yellow, 2 Terrains
and 2 Events. Each must be from a different card.
● Sudd Swamp Ecosystem (328, A)
○ Score 6 points per row of 4 cards, each with at least one different Habitat: Sunny,
Wet, Rocky or Cold
○ A row scores if every card on the row has at least 1 habitat and if the 4 different
habitats are on 4 different cards. You need the 4 different habitats in the row,
each being on a different card. If a card has different habitats, the player chooses
the one that fits the best, regarding the other cards.

● Tasmanian Temperate Rain Forest Ecosystem (329, A)


● Batanta Island Ecosystem (329, B)
● Knysna-Amatole Forests Ecosystem (330, A)
○ Score 9 points per 2 Flora, each with a geographic term in their name (terms are
in bold)
○ Score 9 points per 2 Flora, each with a color in their name (colors are in italic)
○ Score 9 points per 2 Flora, each with an animal in their name (animals are
underlined)
○ Some compromise had to be made for balance issues so, for example, not all
animals may be underlined. Only bold, underlined, and italic terms can be
counted toward this objective.

● Siberian Taiga Ecosystem (334, B)


○ Score 2 points per Flora, each with a growth space value of 4 or less points
○ This ecosystem excludes Terrain cards
○ Flora cards with no growth do count for this ecosystem

Solo Mode
● When does the game end?
○ In solo, the game ends at the end of the turn when you place your last card in
your tableau or at the end of the turn when Gaia turns its last card for the second
time. This means that if Gaia turns its last card, you do not get to choose a main
action another time.

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