VIZRT Virtual Class
VIZRT Virtual Class
VIZ ARTIST
Viz Artist is an advanced real-time motion graphics authoring system for the creation of
stunning real-time graphics. Built with an elegant and easy to use drag-and-drop user
interface and sophisticated 3D animation and modelling tools, Viz Artist enables the digital
artist to produce complex and engaging visual content for broadcast, virtual sets, and
visualization in less time and with greater creative freedom.
VIZ ENGINE
Viz Engine is an extremely powerful rendering engine and at the core of Vizrt’s real-time
graphics solutions. 2D and 3D animated scenes designed in Viz Artist are rendered in real-
time as high-end animations, and the output can be SD or HD video. Viz Engine systems work
with all other Vizrt products to provide users with the total solution for producing on-air
graphics content.
Viz Content Pilot (VCP) is built on a client-server software model where the VCP client
connects to the Viz Content Pilot Database (Oracle database server) for templates and
content, and the Media Sequencer for playout.
• VCP requires an Oracle database as the back-end server.
• VCP requires a Media Sequencer for communication with Viz Engine and other systems.
On the server side, the database serves all clients storing and retrieving content data for the
control, delivery and playout of videos, maps, audio, graphics and so on, on the Viz Engine.
PLAYOUT
VIZ TRIO
The Viz Trio client is the CG operator’s user interface. It has a TCP connection to a Media
Sequencer. The client gives the user access to creation, editing and playout of pages with
graphics. A Viz Engine for local preview renders the graphics within the Viz Trio client.
VIZ TECHNICAL TERMS
VR : Virtual reality is an artificial 3D environment created with Viz Artist and presented to
the user in such a way that the user suspends belief and accepts is a real environment.
Scene : Scenes are root elements that hold other elements. Existing scenes are stored in the
database and are available through the Server area.
Tracking Hub : Tracking Hub is a console program for the virtual studio, it collects data from
tracking systems (cameras and objects) and stores this information. This tracking data is
provided to Viz Engine at a configurable time or after a delay. To achieve exact tracking,
many configurations are stored and provided to the user.
Studio Manager : A GUI for setting up, defining and controlling a Tracking Hub and the
Virtual Studio environment.
VIZ Graphic Hub : It is a database available to the Viz clients in the network. To log in and to
work with Viz Artist, the user must connect to a running Viz Graphic Hub server on a
machine in the network. The server is started and shutdown from the Viz Graphic Hub
Terminal.
Templates : Templates are pre-designed fill in forms for your graphics. In addition they can
be reused for variations of the graphics within the same concept and copied to other design
concepts for reuse.
Ticker : Ticker is a horizontal, continuously moving text-based display either in the form of a
graphic that typically resides in the lower third of the screen space on a television or
network or as a long, thin scoreboard-style display.
Lower third : It is a graphic overlay placed in the bottom-lower area of the screen, a lower
third can just be text overlying the video. A lower third contains graphical elements such as
boxes, images or shading. Some lower thirds have animated backgrounds and text.
Viz Libero : It is an analysis solution which combines 3D Virtual sports enhancements with
powerful telestration tools.
Match Viz : It is a Viz terminology used for triggering ticker, Ex : Score-line from a respective
trigger application.
Match Trio : It is a Viz terminology used for triggering statistical data for example in the
form of Full Frames.
PICTORIAL REPRESENTATION OF VIZRT
STD-3-CAM1
STD-3-CAM2 STD-3-CAM5
STD-1-JIB STD-2-AR STD-3-CAM3
STD1-CAM2
STD-3-CAM4
PCR 3 PCR 5
PCR 1 PCR 2 PCR 4 MICRO 1
CONTROL CONTROL CONTROL
CONTROL CONTROL CONTROL
PCR 1 ENGINE 1 PCR 3 ENGINE
PCR 1 ENGINE 2
PCR 2 ENGINE PCR 3 T MAIN STAR
PCR 4 ENGINE PCR 5 ENGINE PCR6_ENG
PCR 4 TOUCH PCR 5 TOUCH PCR6_ENG 2
PCR 3 T BKP
Note :
• Machine mentioned above like ‘PCR 1 Control’ is the Control machine from where
the graphics will be fired and the machines mentioned below are the engines on
which the graphics are rendered for particular PCR’s.
• Machines are subjected to change as per the requirement.
DETAILS OF ALL VIZ MACHINES