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VIZRT Virtual Class

The document discusses the Vizrt product family used at Star Sports, including Viz Artist for creating motion graphics, Viz Engine for rendering graphics in real-time, and Viz Content Pilot for controlling graphics playout. It provides details on 35 Viz machines at Star Sports used for cameras, control rooms, and rendering across different studios and playout channels.

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0% found this document useful (0 votes)
85 views

VIZRT Virtual Class

The document discusses the Vizrt product family used at Star Sports, including Viz Artist for creating motion graphics, Viz Engine for rendering graphics in real-time, and Viz Content Pilot for controlling graphics playout. It provides details on 35 Viz machines at Star Sports used for cameras, control rooms, and rendering across different studios and playout channels.

Uploaded by

instatest3580
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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VIZRT PRODUCT FAMILY USED IN STAR SPORTS

VIZ ARTIST

Viz Artist is an advanced real-time motion graphics authoring system for the creation of
stunning real-time graphics. Built with an elegant and easy to use drag-and-drop user
interface and sophisticated 3D animation and modelling tools, Viz Artist enables the digital
artist to produce complex and engaging visual content for broadcast, virtual sets, and
visualization in less time and with greater creative freedom.

VIZ ENGINE

Viz Engine is an extremely powerful rendering engine and at the core of Vizrt’s real-time
graphics solutions. 2D and 3D animated scenes designed in Viz Artist are rendered in real-
time as high-end animations, and the output can be SD or HD video. Viz Engine systems work
with all other Vizrt products to provide users with the total solution for producing on-air
graphics content.

VIZ CONTENT PILOT SYSTEM

Viz Content Pilot (VCP) is built on a client-server software model where the VCP client
connects to the Viz Content Pilot Database (Oracle database server) for templates and
content, and the Media Sequencer for playout.
• VCP requires an Oracle database as the back-end server.
• VCP requires a Media Sequencer for communication with Viz Engine and other systems.
On the server side, the database serves all clients storing and retrieving content data for the
control, delivery and playout of videos, maps, audio, graphics and so on, on the Viz Engine.

VCP MAIN VCP CLIENT MEDIA VIZ ENGINE


DATABASE SEQUENCER

PLAYOUT

VIZ TRIO

The Viz Trio client is the CG operator’s user interface. It has a TCP connection to a Media
Sequencer. The client gives the user access to creation, editing and playout of pages with
graphics. A Viz Engine for local preview renders the graphics within the Viz Trio client.
VIZ TECHNICAL TERMS

AR : Augmented Reality technology that superimposes a computer-generated image on a


user's view of the real world on a live video, thus providing a composite view.

VR : Virtual reality is an artificial 3D environment created with Viz Artist and presented to
the user in such a way that the user suspends belief and accepts is a real environment.

Scene : Scenes are root elements that hold other elements. Existing scenes are stored in the
database and are available through the Server area.

Tracking Hub : Tracking Hub is a console program for the virtual studio, it collects data from
tracking systems (cameras and objects) and stores this information. This tracking data is
provided to Viz Engine at a configurable time or after a delay. To achieve exact tracking,
many configurations are stored and provided to the user.

Studio Manager : A GUI for setting up, defining and controlling a Tracking Hub and the
Virtual Studio environment.

VIZ Graphic Hub : It is a database available to the Viz clients in the network. To log in and to
work with Viz Artist, the user must connect to a running Viz Graphic Hub server on a
machine in the network. The server is started and shutdown from the Viz Graphic Hub
Terminal.

Media Sequencer : It’s a middleware software primarily used by control applications to


connect to render engines. It is a framework for defining and executing media elements.

Templates : Templates are pre-designed fill in forms for your graphics. In addition they can
be reused for variations of the graphics within the same concept and copied to other design
concepts for reuse.

Ticker : Ticker is a horizontal, continuously moving text-based display either in the form of a
graphic that typically resides in the lower third of the screen space on a television or
network or as a long, thin scoreboard-style display.

Lower third : It is a graphic overlay placed in the bottom-lower area of the screen, a lower
third can just be text overlying the video. A lower third contains graphical elements such as
boxes, images or shading. Some lower thirds have animated backgrounds and text.

Viz Libero : It is an analysis solution which combines 3D Virtual sports enhancements with
powerful telestration tools.

Match Viz : It is a Viz terminology used for triggering ticker, Ex : Score-line from a respective
trigger application.

Match Trio : It is a Viz terminology used for triggering statistical data for example in the
form of Full Frames.
PICTORIAL REPRESENTATION OF VIZRT

FACILITY STUDIO WISE

STD-3-CAM1
STD-3-CAM2 STD-3-CAM5
STD-1-JIB STD-2-AR STD-3-CAM3
STD1-CAM2
STD-3-CAM4

STAR SPORTS FACILITY PCR WISE

PCR 1 PCR 2 PCR 3 PCR 4 PCR 5 PCR 6 PCR 7

PCR 3 PCR 5
PCR 1 PCR 2 PCR 4 MICRO 1
CONTROL CONTROL CONTROL
CONTROL CONTROL CONTROL
PCR 1 ENGINE 1 PCR 3 ENGINE
PCR 1 ENGINE 2
PCR 2 ENGINE PCR 3 T MAIN STAR
PCR 4 ENGINE PCR 5 ENGINE PCR6_ENG
PCR 4 TOUCH PCR 5 TOUCH PCR6_ENG 2
PCR 3 T BKP

Note :
• Machine mentioned above like ‘PCR 1 Control’ is the Control machine from where
the graphics will be fired and the machines mentioned below are the engines on
which the graphics are rendered for particular PCR’s.
• Machines are subjected to change as per the requirement.
DETAILS OF ALL VIZ MACHINES

S/N HOST NAME KVM NAME IP ADDRESS MACHINE


1 STD1-JIB STD1-AR-B 172.20.115.61 HP Z840 Workstation
2 STD1-CAM2 STD1-AR-M 172.20.115.60 HP Z840 Workstation
3 STD2-CAM1 PCR2-AR 172.20.115.55 HP Z840 Workstation
4 STD3-CAM1 STD3-CAM1 172.20.115.71 HP Z840 Workstation
5 STD3-CAM2 STD3-CAM2 172.20.115.72 HP Z840 Workstation
6 STD3-CAM3 STD3-CAM3 172.20.115.73 HP Z840 Workstation
7 STD3-CAM4 STD3-CAM4 172.20.115.74 HP Z840 Workstation
8 STD3-CAM5 STUDIO3-CAM5 172.20.115.75 HP Z840 Workstation
9 MICRO 1_ENG MICRO1-ENGINE 172.20.115.27 HP Z840 Workstation
10 MICRO02_ENG MICRO2 ENGINE 172.20.115.46 HP Z4 G4 Workstation
11 MICRO3_ ENG MICRO3 ENGINE 172.20.115.29 HP Z840 Workstation
12 MICRO4_ENG MICRO4 ENGINE 172.20.115.48 HP Z840 Workstation
13 MICRO5_ENG MICRO5 ENGINE 172.20.115.31 HP Z840 Workstation
14 PCR1_ENG1 PCR1-ENG-1 172.20.115.21 HP Z840 Workstation
15 PCR1_ENG2 PCR1-ENG-2 172.20.115.40 HP Z840 Workstation
16 PCR2_ENG PCR2 ENGINE 172.20.115.23 HP Z840 Workstation
17 PCR3_ENG PCR3-ENGINE 172.20.115.42 HP Z840 Workstation
18 PCR3-T_MAIN PCR3-T-ENG-M 172.20.115.53 HP Z840 Workstation
19 PCR3-T_BKP PCR3-T-ENG-B 172.20.115.54 HP Z840 Workstation
20 PCR4_ENG PCR4-ENGINE 172.20.115.25 HP Z840 Workstation
21 PCR4_TOUCH_ENG PCR4-T-ENG 172.20.115.39 HP Z840 Workstation
22 PCR5_ENG PCR5-ENGINE 172.20.115.44 HP Z840 Workstation
23 PCR5_TOUCH_ENG PCR5-T-ENG 172.20.115.58 HP Z840 Workstation
24 PCR6_ENG PCR6-ENG 172.20.115.84 HP Z4 G4 Workstation
25 PCR6_ENG2 PCR6-ENG-2 172.20.115.83 HP Z4 G4 Workstation
26 MICRO1_CTL MICRO1 CONTROL 172.20.115.26 HP Z420 Workstation
27 MICRO2_CTL MICRO2 CONTROL 172.20.115.45 HP Z420 Workstation
28 MICRO3_CTL MICRO3 CONTROL 172.20.115.28 HP Z420 Workstation
29 MICRO4_CTL MICRO4 CONTROL 172.20.115.47 HP Z420 Workstation
30 MICRO5_CTL MICRO5 CONTROL 172.20.115.30 HP Z420 Workstation
31 PCR1_CONTROL PCR1 CONTROL 172.20.115.20 HP Z420 Workstation
32 PCR2_CONTROL PCR2 CONTROL 172.20.115.22 HP Z420 Workstation
33 PCR3_CONTROL PCR3-CONTROL 172.20.115.41 HP Z420 Workstation
34 PCR4_CONTROL PCR4-CONTROL 172.20.115.24 HP Z420 Workstation
35 PCR5_CONTROL PCR5-CONTROL 172.20.115.43 HP Z420 Workstation
36 VIZHIN PCR5-T_CONTROL 172.20.115.190 HP Z420 Workstation

DOCUMENT PREPARED BY : AMEY CHAVAN,BTIT,STAR SPORTS

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