The Swift Programming Language (Swift 3.1) The Basics - Apple Inc
The Swift Programming Language (Swift 3.1) The Basics - Apple Inc
The Basics
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Swift is a new programming language for iOS, macOS, watchOS, and tvOS app development. Nonetheless,
many parts of Swift will be familiar from your experience of developing in C and ObjectiveC.
Swift provides its own versions of all fundamental C and ObjectiveC types, including Int for integers, Double
and Float for floatingpoint values, Bool for Boolean values, and String for textual data. Swift also provides
powerful versions of the three primary collection types, Array, Set, and Dictionary, as described in Collection
Types.
Like C, Swift uses variables to store and refer to values by an identifying name. Swift also makes extensive
use of variables whose values cannot be changed. These are known as constants, and are much more
powerful than constants in C. Constants are used throughout Swift to make code safer and clearer in intent
when you work with values that do not need to change.
In addition to familiar types, Swift introduces advanced types not found in ObjectiveC, such as tuples.
Tuples enable you to create and pass around groupings of values. You can use a tuple to return multiple
values from a function as a single compound value.
Swift also introduces optional types, which handle the absence of a value. Optionals say either “there is a
value, and it equals x” or “there isn’t a value at all”. Using optionals is similar to using nil with pointers in
ObjectiveC, but they work for any type, not just classes. Not only are optionals safer and more expressive
than nil pointers in ObjectiveC, they are at the heart of many of Swift’s most powerful features.
Swift is a typesafe language, which means the language helps you to be clear about the types of values
your code can work with. If part of your code expects a String, type safety prevents you from passing it an
Int by mistake. Likewise, type safety prevents you from accidentally passing an optional String to a piece of
code that expects a nonoptional String. Type safety helps you catch and fix errors as early as possible in
the development process.
1 let maximumNumberOfLoginAttempts = 10
2 var currentLoginAttempt = 0
“Declare a new constant called maximumNumberOfLoginAttempts, and give it a value of 10. Then, declare a new
variable called currentLoginAttempt, and give it an initial value of 0.”
In this example, the maximum number of allowed login attempts is declared as a constant, because the
maximum value never changes. The current login attempt counter is declared as a variable, because this
value must be incremented after each failed login attempt.
You can declare multiple constants or multiple variables on a single line, separated by commas:
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If a stored value in your code is not going to change, always declare it as a constant with the let keyword.
Use variables only for storing values that need to be able to change.
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Type Annotations
You can provide a type annotation when you declare a constant or variable, to be clear about the kind of
values the constant or variable can store. Write a type annotation by placing a colon after the constant or
variable name, followed by a space, followed by the name of the type to use. On This Page
This example provides a type annotation for a variable called welcomeMessage, to indicate that the variable
can store String values:
The colon in the declaration means “…of type…,” so the code above can be read as:
The phrase “of type String” means “can store any String value.” Think of it as meaning “the type of thing”
(or “the kind of thing”) that can be stored.
The welcomeMessage variable can now be set to any string value without error:
welcomeMessage = "Hello"
You can define multiple related variables of the same type on a single line, separated by commas, with a
single type annotation after the final variable name:
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It is rare that you need to write type annotations in practice. If you provide an initial value for a constant or
variable at the point that it is defined, Swift can almost always infer the type to be used for that constant or
variable, as described in Type Safety and Type Inference. In the welcomeMessage example above, no initial
value is provided, and so the type of the welcomeMessage variable is specified with a type annotation rather
than being inferred from an initial value.
1 let π = 3.14159
2 let 你好 = "你好世界"
3 let 🐶🐮 = "dogcow"
Constant and variable names cannot contain whitespace characters, mathematical symbols, arrows,
privateuse (or invalid) Unicode code points, or line and boxdrawing characters. Nor can they begin with a
number, although numbers may be included elsewhere within the name.
Once you’ve declared a constant or variable of a certain type, you can’t redeclare it again with the same
name, or change it to store values of a different type. Nor can you change a constant into a variable or a
variable into a constant.
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If you need to give a constant or variable the same name as a reserved Swift keyword, surround the
keyword with backticks (`) when using it as a name. However, avoid using keywords as names unless you
have absolutely no choice.
You can change the value of an existing variable to another value of a compatible type. In this example, the
value of friendlyWelcome is changed from "Hello!" to "Bonjour!":
Unlike a variable, the value of a constant cannot be changed once it is set. Attempting to do so is reported
as an error when your code is compiled:
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1 print(friendlyWelcome)
2 // Prints "Bonjour!"
The print(_:separator:terminator:) function is a global function that prints one or more values to an
appropriate output. In Xcode, for example, the print(_:separator:terminator:) function prints its output in
Xcode’s “console” pane. The separator and terminator parameter have default values, so you can omit them
when you call this function. By default, the function terminates the line it prints by adding a line break. To
print a value without a line break after it, pass an empty string as the terminator—for example,
print(someValue, terminator: ""). For information about parameters with default values, see Default
Parameter Values.
Swift uses string interpolation to include the name of a constant or variable as a placeholder in a longer
string, and to prompt Swift to replace it with the current value of that constant or variable. Wrap the name in
parentheses and escape it with a backslash before the opening parenthesis:
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All options you can use with string interpolation are described in String Interpolation.
Comments
Use comments to include nonexecutable text in your code, as a note or reminder to yourself. Comments are
ignored by the Swift compiler when your code is compiled.
Comments in Swift are very similar to comments in C. Singleline comments begin with two forwardslashes
(//):
// This is a comment.
Multiline comments start with a forwardslash followed by an asterisk (/*) and end with an asterisk followed
by a forwardslash (*/):
Unlike multiline comments in C, multiline comments in Swift can be nested inside other multiline comments.
You write nested comments by starting a multiline comment block and then starting a second multiline
comment within the first block. The second block is then closed, followed by the first block:
Nested multiline comments enable you to comment out large blocks of code quickly and easily, even if the
code already contains multiline comments.
Semicolons
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Unlike many other languages, Swift does not require you to write a semicolon (;) after each statement in
your code, although you can do so if you wish. However, semicolons are required if you want to write
multiple separate statements on a single line:
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1 let cat = "🐱"; print(cat)
2 // Prints "🐱"
Integers
Integers are whole numbers with no fractional component, such as 42 and ‐23. Integers are either signed
(positive, zero, or negative) or unsigned (positive or zero).
Swift provides signed and unsigned integers in 8, 16, 32, and 64 bit forms. These integers follow a naming
convention similar to C, in that an 8bit unsigned integer is of type UInt8, and a 32bit signed integer is of
type Int32. Like all types in Swift, these integer types have capitalized names.
Integer Bounds
You can access the minimum and maximum values of each integer type with its min and max properties:
The values of these properties are of the appropriatesized number type (such as UInt8 in the example
above) and can therefore be used in expressions alongside other values of the same type.
Int
In most cases, you don’t need to pick a specific size of integer to use in your code. Swift provides an
additional integer type, Int, which has the same size as the current platform’s native word size:
Unless you need to work with a specific size of integer, always use Int for integer values in your code. This
aids code consistency and interoperability. Even on 32bit platforms, Int can store any value between
‐2,147,483,648 and 2,147,483,647, and is large enough for many integer ranges.
UInt
Swift also provides an unsigned integer type, UInt, which has the same size as the current platform’s native
word size:
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Use UInt only when you specifically need an unsigned integer type with the same size as the platform’s
native word size. If this is not the case, Int is preferred, even when the values to be stored are known to be
nonnegative. A consistent use of Int for integer values aids code interoperability, avoids the need to
convert between different number types, and matches integer type inference, as described in Type Safety
and Type Inference.
FloatingPoint Numbers
Floatingpoint numbers are numbers with a fractional component, such as 3.14159, 0.1, and ‐273.15.
Floatingpoint types can represent a much wider range of values than integer types, and can store numbers
that are much larger or smaller than can be stored in an Int. Swift provides two signed floatingpoint
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number types:
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Double has a precision of at least 15 decimal digits, whereas the precision of Float can be as little as 6
decimal digits. The appropriate floatingpoint type to use depends on the nature and range of values you
need to work with in your code. In situations where either type would be appropriate, Double is preferred.
Because Swift is type safe, it performs type checks when compiling your code and flags any mismatched
types as errors. This enables you to catch and fix errors as early as possible in the development process.
Typechecking helps you avoid errors when you’re working with different types of values. However, this
doesn’t mean that you have to specify the type of every constant and variable that you declare. If you don’t
specify the type of value you need, Swift uses type inference to work out the appropriate type. Type
inference enables a compiler to deduce the type of a particular expression automatically when it compiles
your code, simply by examining the values you provide.
Because of type inference, Swift requires far fewer type declarations than languages such as C or
ObjectiveC. Constants and variables are still explicitly typed, but much of the work of specifying their type is
done for you.
Type inference is particularly useful when you declare a constant or variable with an initial value. This is
often done by assigning a literal value (or literal) to the constant or variable at the point that you declare it.
(A literal value is a value that appears directly in your source code, such as 42 and 3.14159 in the examples
below.)
For example, if you assign a literal value of 42 to a new constant without saying what type it is, Swift infers
that you want the constant to be an Int, because you have initialized it with a number that looks like an
integer:
1 let meaningOfLife = 42
2 // meaningOfLife is inferred to be of type Int
Likewise, if you don’t specify a type for a floatingpoint literal, Swift infers that you want to create a Double:
1 let pi = 3.14159
2 // pi is inferred to be of type Double
Swift always chooses Double (rather than Float) when inferring the type of floatingpoint numbers.
If you combine integer and floatingpoint literals in an expression, a type of Double will be inferred from the
context:
The literal value of 3 has no explicit type in and of itself, and so an appropriate output type of Double is
inferred from the presence of a floatingpoint literal as part of the addition.
Numeric Literals
Integer literals can be written as:
On This Page
1 let decimalInteger = 17
2 let binaryInteger = 0b10001 // 17 in binary notation
3 let octalInteger = 0o21 // 17 in octal notation
4 let hexadecimalInteger = 0x11 // 17 in hexadecimal notation
Floatingpoint literals can be decimal (with no prefix), or hexadecimal (with a 0x prefix). They must always
have a number (or hexadecimal number) on both sides of the decimal point. Decimal floats can also have
an optional exponent, indicated by an uppercase or lowercase e; hexadecimal floats must have an
exponent, indicated by an uppercase or lowercase p.
For decimal numbers with an exponent of exp, the base number is multiplied by 10 exp :
For hexadecimal numbers with an exponent of exp, the base number is multiplied by 2 exp :
Numeric literals can contain extra formatting to make them easier to read. Both integers and floats can be
padded with extra zeros and can contain underscores to help with readability. Neither type of formatting
affects the underlying value of the literal:
Use other integer types only when they are specifically needed for the task at hand, because of explicitly
sized data from an external source, or for performance, memory usage, or other necessary optimization.
Using explicitlysized types in these situations helps to catch any accidental value overflows and implicitly
documents the nature of the data being used.
Integer Conversion
The range of numbers that can be stored in an integer constant or variable is different for each numeric
type. An Int8 constant or variable can store numbers between ‐128 and 127, whereas a UInt8 constant or
variable can store numbers between 0 and 255. A number that will not fit into a constant or variable of a
sized integer type is reported as an error when your code is compiled:
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Because each numeric type can store a different range of values, you must opt in to numeric type
conversion on a casebycase basis. This optin approach prevents hidden conversion errors and helps
make type conversion intentions explicit in your code.
To convert one specific number type to another, you initialize a new number of the desired type with the On This Page
existing value. In the example below, the constant twoThousand is of type UInt16, whereas the constant one is
of type UInt8. They cannot be added together directly, because they are not of the same type. Instead, this
example calls UInt16(one) to create a new UInt16 initialized with the value of one, and uses this value in place
of the original:
Because both sides of the addition are now of type UInt16, the addition is allowed. The output constant
(twoThousandAndOne) is inferred to be of type UInt16, because it is the sum of two UInt16 values.
SomeType(ofInitialValue) is the default way to call the initializer of a Swift type and pass in an initial value.
Behind the scenes, UInt16 has an initializer that accepts a UInt8 value, and so this initializer is used to make
a new UInt16 from an existing UInt8. You can’t pass in any type here, however—it has to be a type for which
UInt16 provides an initializer. Extending existing types to provide initializers that accept new types (including
your own type definitions) is covered in Extensions.
1 let three = 3
2 let pointOneFourOneFiveNine = 0.14159
3 let pi = Double(three) + pointOneFourOneFiveNine
4 // pi equals 3.14159, and is inferred to be of type Double
Here, the value of the constant three is used to create a new value of type Double, so that both sides of the
addition are of the same type. Without this conversion in place, the addition would not be allowed.
Floatingpoint to integer conversion must also be made explicit. An integer type can be initialized with a
Double or Float value:
Floatingpoint values are always truncated when used to initialize a new integer value in this way. This
means that 4.75 becomes 4, and ‐3.9 becomes ‐3.
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The rules for combining numeric constants and variables are different from the rules for numeric literals.
The literal value 3 can be added directly to the literal value 0.14159, because number literals do not have an
explicit type in and of themselves. Their type is inferred only at the point that they are evaluated by the
compiler.
Type Aliases
Type aliases define an alternative name for an existing type. You define type aliases with the typealias
keyword.
Type aliases are useful when you want to refer to an existing type by a name that is contextually more
appropriate, such as when working with data of a specific size from an external source:
Once you define a type alias, you can use the alias anywhere you might use the original name:
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Here, AudioSample is defined as an alias for UInt16. Because it is an alias, the call to AudioSample.min actually On This Page
calls UInt16.min, which provides an initial value of 0 for the maxAmplitudeFound variable.
Booleans
Swift has a basic Boolean type, called Bool. Boolean values are referred to as logical, because they can only
ever be true or false. Swift provides two Boolean constant values, true and false:
The types of orangesAreOrange and turnipsAreDelicious have been inferred as Bool from the fact that they
were initialized with Boolean literal values. As with Int and Double above, you don’t need to declare
constants or variables as Bool if you set them to true or false as soon as you create them. Type inference
helps make Swift code more concise and readable when it initializes constants or variables with other values
whose type is already known.
Boolean values are particularly useful when you work with conditional statements such as the if statement:
1 if turnipsAreDelicious {
2 print("Mmm, tasty turnips!")
3 } else {
4 print("Eww, turnips are horrible.")
5 }
6 // Prints "Eww, turnips are horrible."
Conditional statements such as the if statement are covered in more detail in Control Flow.
Swift’s type safety prevents nonBoolean values from being substituted for Bool. The following example
reports a compiletime error:
1 let i = 1
2 if i {
3 // this example will not compile, and will report an error
4 }
1 let i = 1
2 if i == 1 {
3 // this example will compile successfully
4 }
The result of the i == 1 comparison is of type Bool, and so this second example passes the typecheck.
Comparisons like i == 1 are discussed in Basic Operators.
As with other examples of type safety in Swift, this approach avoids accidental errors and ensures that the
intention of a particular section of code is always clear.
Tuples
Tuples group multiple values into a single compound value. The values within a tuple can be of any type and
do not have to be of the same type as each other.
In this example, (404, "Not Found") is a tuple that describes an HTTP status code. An HTTP status code is a
special value returned by a web server whenever you request a web page. A status code of 404 Not Found is
returned if you request a webpage that doesn’t exist.
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2 // http404Error is of type (Int, String), and equals (404, "Not Found")
The (404, "Not Found") tuple groups together an Int and a String to give the HTTP status code two
separate values: a number and a humanreadable description. It can be described as “a tuple of type (Int,
On This Page
String)”.
You can create tuples from any permutation of types, and they can contain as many different types as you
like. There’s nothing stopping you from having a tuple of type (Int, Int, Int), or (String, Bool), or indeed
any other permutation you require.
You can decompose a tuple’s contents into separate constants or variables, which you then access as
usual:
If you only need some of the tuple’s values, ignore parts of the tuple with an underscore (_) when you
decompose the tuple:
Alternatively, access the individual element values in a tuple using index numbers starting at zero:
You can name the individual elements in a tuple when the tuple is defined:
If you name the elements in a tuple, you can use the element names to access the values of those
elements:
Tuples are particularly useful as the return values of functions. A function that tries to retrieve a web page
might return the (Int, String) tuple type to describe the success or failure of the page retrieval. By
returning a tuple with two distinct values, each of a different type, the function provides more useful
information about its outcome than if it could only return a single value of a single type. For more
information, see Functions with Multiple Return Values.
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Tuples are useful for temporary groups of related values. They are not suited to the creation of complex
data structures. If your data structure is likely to persist beyond a temporary scope, model it as a class or
structure, rather than as a tuple. For more information, see Classes and Structures.
Optionals
You use optionals in situations where a value may be absent. An optional represents two possibilities: Either
there is a value, and you can unwrap the optional to access that value, or there isn’t a value at all.
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The concept of optionals doesn’t exist in C or ObjectiveC. The nearest thing in ObjectiveC is the ability to
return nil from a method that would otherwise return an object, with nil meaning “the absence of a valid
object.” However, this only works for objects—it doesn’t work for structures, basic C types, or enumeration
values. For these types, ObjectiveC methods typically return a special value (such as NSNotFound) to
On This Page
indicate the absence of a value. This approach assumes that the method’s caller knows there is a special
value to test against and remembers to check for it. Swift’s optionals let you indicate the absence of a value
for any type at all, without the need for special constants.
Here’s an example of how optionals can be used to cope with the absence of a value. Swift’s Int type has
an initializer which tries to convert a String value into an Int value. However, not every string can be
converted into an integer. The string "123" can be converted into the numeric value 123, but the string
"hello, world" does not have an obvious numeric value to convert to.
The example below uses the initializer to try to convert a String into an Int:
Because the initializer might fail, it returns an optional Int, rather than an Int. An optional Int is written as
Int?, not Int. The question mark indicates that the value it contains is optional, meaning that it might contain
some Int value, or it might contain no value at all. (It can’t contain anything else, such as a Bool value or a
String value. It’s either an Int, or it’s nothing at all.)
nil
You set an optional variable to a valueless state by assigning it the special value nil:
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nil cannot be used with nonoptional constants and variables. If a constant or variable in your code needs
to work with the absence of a value under certain conditions, always declare it as an optional value of the
appropriate type.
If you define an optional variable without providing a default value, the variable is automatically set to nil for
you:
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Swift’s nil is not the same as nil in ObjectiveC. In ObjectiveC, nil is a pointer to a nonexistent object. In
Swift, nil is not a pointer—it is the absence of a value of a certain type. Optionals of any type can be set to
nil, not just object types.
1 if convertedNumber != nil {
2 print("convertedNumber contains some integer value.")
3 }
4 // Prints "convertedNumber contains some integer value."
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Once you’re sure that the optional does contain a value, you can access its underlying value by adding an
exclamation mark (!) to the end of the optional’s name. The exclamation mark effectively says, “I know that
this optional definitely has a value; please use it.” This is known as forced unwrapping of the optional’s
value:
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1 if convertedNumber != nil {
2 print("convertedNumber has an integer value of \(convertedNumber!).")
3 }
4 // Prints "convertedNumber has an integer value of 123."
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Trying to use ! to access a nonexistent optional value triggers a runtime error. Always make sure that an
optional contains a nonnil value before using ! to forceunwrap its value.
Optional Binding
You use optional binding to find out whether an optional contains a value, and if so, to make that value
available as a temporary constant or variable. Optional binding can be used with if and while statements to
check for a value inside an optional, and to extract that value into a constant or variable, as part of a single
action. if and while statements are described in more detail in Control Flow.
statements
You can rewrite the possibleNumber example from the Optionals section to use optional binding rather than
forced unwrapping:
“If the optional Int returned by Int(possibleNumber) contains a value, set a new constant called actualNumber
to the value contained in the optional.”
If the conversion is successful, the actualNumber constant becomes available for use within the first branch of
the if statement. It has already been initialized with the value contained within the optional, and so there is
no need to use the ! suffix to access its value. In this example, actualNumber is simply used to print the result
of the conversion.
You can use both constants and variables with optional binding. If you wanted to manipulate the value of
actualNumber within the first branch of the if statement, you could write if var actualNumber instead, and the
value contained within the optional would be made available as a variable rather than a constant.
You can include as many optional bindings and Boolean conditions in a single if statement as you need to,
separated by commas. If any of the values in the optional bindings are nil or any Boolean condition
evaluates to false, the whole if statement’s condition is considered to be false. The following if statements
are equivalent:
1 if let firstNumber = Int("4"), let secondNumber = Int("42"), firstNumber < secondNumber &&
secondNumber < 100 {
2 print("\(firstNumber) < \(secondNumber) < 100")
3 }
4 // Prints "4 < 42 < 100"
5
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6 if let firstNumber = Int("4") {
7 if let secondNumber = Int("42") {
8 if firstNumber < secondNumber && secondNumber < 100 {
9 print("\(firstNumber) < \(secondNumber) < 100") On This Page
10 }
11 }
12 }
13 // Prints "4 < 42 < 100"
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Constants and variables created with optional binding in an if statement are available only within the body
of the if statement. In contrast, the constants and variables created with a guard statement are available in
the lines of code that follow the guard statement, as described in Early Exit.
Sometimes it is clear from a program’s structure that an optional will always have a value, after that value is
first set. In these cases, it is useful to remove the need to check and unwrap the optional’s value every time
it is accessed, because it can be safely assumed to have a value all of the time.
These kinds of optionals are defined as implicitly unwrapped optionals. You write an implicitly unwrapped
optional by placing an exclamation mark (String!) rather than a question mark (String?) after the type that
you want to make optional.
Implicitly unwrapped optionals are useful when an optional’s value is confirmed to exist immediately after the
optional is first defined and can definitely be assumed to exist at every point thereafter. The primary use of
implicitly unwrapped optionals in Swift is during class initialization, as described in Unowned References and
Implicitly Unwrapped Optional Properties.
An implicitly unwrapped optional is a normal optional behind the scenes, but can also be used like a
nonoptional value, without the need to unwrap the optional value each time it is accessed. The following
example shows the difference in behavior between an optional string and an implicitly unwrapped optional
string when accessing their wrapped value as an explicit String:
You can think of an implicitly unwrapped optional as giving permission for the optional to be unwrapped
automatically whenever it is used. Rather than placing an exclamation mark after the optional’s name each
time you use it, you place an exclamation mark after the optional’s type when you declare it.
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If an implicitly unwrapped optional is nil and you try to access its wrapped value, you’ll trigger a runtime
error. The result is exactly the same as if you place an exclamation mark after a normal optional that does
not contain a value.
You can still treat an implicitly unwrapped optional like a normal optional, to check if it contains a value:
1 if assumedString != nil {
2 print(assumedString)
3 }
4 // Prints "An implicitly unwrapped optional string."
You can also use an implicitly unwrapped optional with optional binding, to check and unwrap its value in a
single statement:
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Do not use an implicitly unwrapped optional when there is a possibility of a variable becoming nil at a later
point. Always use a normal optional type if you need to check for a nil value during the lifetime of a
variable.
Error Handling
You use error handling to respond to error conditions your program may encounter during execution.
In contrast to optionals, which can use the presence or absence of a value to communicate success or
failure of a function, error handling allows you to determine the underlying cause of failure, and, if
necessary, propagate the error to another part of your program.
When a function encounters an error condition, it throws an error. That function’s caller can then catch the
error and respond appropriately.
A function indicates that it can throw an error by including the throws keyword in its declaration. When you
call a function that can throw an error, you prepend the try keyword to the expression.
Swift automatically propagates errors out of their current scope until they are handled by a catch clause.
1 do {
2 try canThrowAnError()
3 // no error was thrown
4 } catch {
5 // an error was thrown
6 }
A do statement creates a new containing scope, which allows errors to be propagated to one or more catch
clauses.
Here’s an example of how error handling can be used to respond to different error conditions:
In this example, the makeASandwich() function will throw an error if no clean dishes are available or if any
ingredients are missing. Because makeASandwich() can throw an error, the function call is wrapped in a try
expression. By wrapping the function call in a do statement, any errors that are thrown will be propagated to
the provided catch clauses.
If no error is thrown, the eatASandwich() function is called. If an error is thrown and it matches the
SandwichError.outOfCleanDishes case, then the washDishes() function will be called. If an error is thrown and it
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2017513 The Swift Programming Language (Swift 3.1): The Basics
matches the SandwichError.missingIngredients case, then the buyGroceries(_:) function is called with the
associated [String] value captured by the catch pattern.
Throwing, catching, and propagating errors is covered in greater detail in Error Handling.
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Assertions
In some cases, it is simply not possible for your code to continue execution if a particular condition is not
satisfied. In these situations, you can trigger an assertion in your code to end code execution and to provide
an opportunity to debug the cause of the absent or invalid value.
If your code triggers an assertion while running in a debug environment, such as when you build and run an
app in Xcode, you can see exactly where the invalid state occurred and query the state of your app at the
time that the assertion was triggered. An assertion also lets you provide a suitable debug message as to the
nature of the assert.
You write an assertion by calling the Swift standard library global assert(_:_:file:line:) function. You pass
this function an expression that evaluates to true or false and a message that should be displayed if the
result of the condition is false:
1 let age = ‐3
2 assert(age >= 0, "A person's age cannot be less than zero")
3 // this causes the assertion to trigger, because age is not >= 0
In this example, code execution will continue only if age >= 0 evaluates to true, that is, if the value of age is
nonnegative. If the value of age is negative, as in the code above, then age >= 0 evaluates to false, and the
assertion is triggered, terminating the application.
assert(age >= 0)
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Assertions are disabled when your code is compiled with optimizations, such as when building with an app
target’s default Release configuration in Xcode.
• An integer subscript index is passed to a custom subscript implementation, but the subscript index
value could be too low or too high.
• A value is passed to a function, but an invalid value means that the function cannot fulfill its task.
• An optional value is currently nil, but a nonnil value is essential for subsequent code to execute
successfully.
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Assertions cause your app to terminate and are not a substitute for designing your code in such a way that
invalid conditions are unlikely to arise. Nonetheless, in situations where invalid conditions are possible, an
assertion is an effective way to ensure that such conditions are highlighted and noticed during
development, before your app is published.
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2017513 The Swift Programming Language (Swift 3.1): The Basics
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