Grant Sheet
Grant Sheet
STEALTH DISADVANTAGE
ARMOR Sneak Attack. Once per turn, you can deal an extra
STRENGTH Leather 15 1d6 damage to one creature you hit with an attack
if you have advantage on the attack roll. The attack
PROFICIENCY BONUS +2
13
SHIELD
AC must use a finesse or a ranged weapon.You don’t
need advantage on the attack roll if another enemy
N
CIE C
of the target is within 5 feet of it, that enemy isn’t
+1 Strength incapacitated, and you don’t have disadvantage on
Y
PROFI
+2 Constitution ARMOR CLASS Thieves’ Cant. A secret mix of dialect, jargon, and
DEXTERITY
✘ +5 Intelligence
code that allows you to hide messages in seemingly
MAXIMUM HIT DICE TEMPORARY normal conversation. Only another creature that
18 +2 Wisdom
+4 Charisma
10 1d8 knows thieves’ cant understands such messages. It
takes four times longer to convey such a message
CONDITIONAL
than it does to speak the same idea plainly.In
addition, you understand a set of secret signs and
+4 symbols used to convey short, simple messages,
such as whether an area is dangerous or the
CURRENT HIT POINTS territory of a thieves’ guild, whether loot is nearby,
CONSTITUTION DEATH SAVING THROWS
or whether the people in an area are easy marks or
SAVING THROWS
will provide a safe house for thieves on the run.
14 N
CIE C
+6 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI
✘
RT
EXPE
+1 Athletics (Str)
INTELLIGENCE ✘✘ +8 Deception (Cha)
16 ✘
+3 History (Int)
+4 Insight (Wis)
✘ +6 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+3 ✘ +5 Investigation (Int)
14 +2 Perception (Wis) hair length, and sex. You can also adjust your
height and weight, but not so much that your size
+4 Performance (Cha) changes. You can make yourself appear as a
✘✘ +8 Persuasion (Cha) member of another race, though none of your
+2 +3 Religion (Int)
game statistics change. You can’t duplicate the
appearance of a creature you’ve never seen, and
✘ +6 Sleight of Hand (Dex) you must adopt a form that has the same basic
CHARISMA arrangement of limbs that you have. Your clothing
✘ +6 Stealth (Dex) and equipment aren’t changed by this trait.You
18 +2 Survival (Wis) stay in the new form until you use an action to
SKILLS revert to your true form or until you die.
+4 12 PASSIVE PERCEPTION
ADVANTAGE
NAME
House Sivis
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s
influential families; otherwise you’re an outsider who hopes to make your fortune through the house. Your main task is
to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be
I’m always looking to improve efficiency. perilous but lucrative.
I’m always looking to improve efficiency.
PERSONALITY TRAITS
IDEAL
BOND
Deep Delver
You have a knack for making your way in the deep
places of the world. You can recall the twists and
turns of passageways and tunnels such that you can
always retrace your steps underground. You’re also
well acquainted with foraging and survival in the
Underdark, and can determine when sources of food
and water are safe to consume. You can always find
sufficient food and water for yourself and up to five
other people in the Underdark, as long as
sustenance is available in the area.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Shortsword] 1 2
[Leather] 1 10
Dagger 2 2
Shortbow 1 2
Thieves’ Tools 1 1
Calligrapher’s Supplies 1 5
Forgery Kit 1 5
Signet Ring, House Sivis 1 —
Burglar’s Pack 1 10
Arrow 20 1
0 0 0 20 0
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Shortsword Leather Dagger
Weapons Armor Weapons
Calligraphy treats writing as a delicate, beautiful art. Calligraphers A forgery kit is designed to duplicate documents and to make it easier to A signet ring of the dragonmarked House Sivis.
produce text that is pleasing to the eye, using a style that is copy a person’s seal or signature.
difficult to forge. Their supplies also give them some ability to Components. A forgery kit includes several different types of ink, a variety
of parchments and papers, several quills, seals and sealing wax, gold and
examine scripts and determine if they are legitimate, since a silver leaf, and small tools to sculpt melted wax to mimic a seal.
calligrapher’s training involves long hours of studying writing and Arcana. A forgery kit can be used in conjunction with the Arcana skill to
attempting to replicate its style and design. determine if a magic item is real or fake.
Components. Calligrapher’s supplies include ink, a dozen sheets Deception. A well crafted forgery, such as papers proclaiming you to be a
of parchment, and three quills. noble or a writ that grants you safe passage, can lend credence to a lie.
Arcana. Although calligraphy is of little help in deciphering the History. A forgery kit combined with your knowledge of history improves
your ability to create fake historical documents or to tell if an old document
content of magical writings, proficiency with these supplies can is authentic.
aid in identifying who wrote a script of a magical nature. Investigation. When you examine objects, proficiency with a forgery kit is
History. This tool proficiency can augment the benefit of useful for determining how an object was made and whether it is genuine.
successful checks made to analyze or investigate ancient writings, Other Tools. Knowledge of other tools makes your forgeries that much
scrolls, or other texts, including runes etched in stone or more believable. For example, you could combine proficiency with a forgery
messages in frescoes or other displays. kit and proficiency with cartographer’s tools to make a fake map.
Quick Fake. As part of a short rest, you can produce a forged document
Decipher Treasure Map. This tool proficiency grants you no more than one page in length. As part of a long rest, you can produce a
expertise in examining maps. You can make an Intelligence check document that is up to four pages long. Your Intelligence check using a
to determine a map’s age, whether a map includes any hidden forgery kit determines the DC for someone else’s Intelligence (Investigation)
messages, or similar facts. check to spot the fake.
CALLIGRAPHER’S SUPPLIES FORGERY KIT
Activity DC Activity DC
Mimic handwriting 15
Identify writer of nonmagical script 10 Duplicate a wax seal 20
Determine writer's state of mind 15
Spot forged text 15
Forge a signature 20
5 lbs. Player’s Handbook 5 lbs. Player’s Handbook Eberron: Rising from the Last War
Burglar’s Pack Arrow
Equipment Packs Ammunition
Includes a backpack, a bag of 1,000 ball bearings, 10 feet of Arrows are used with a bow to make a ranged attack.
string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a
hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox,
and a waterskin. The pack also has 50 feet of hempen rope
strapped to the side of it.