ICRPG Cheat Sheet
ICRPG Cheat Sheet
STR: melee attacks, lift, Tasks that take time, and Time Play in clockwise order
smash, grip, athletics enemies, have a number of Turn: the time for a player High D20 starts (inc. GM)
DEX: ranged attacks, being hearts. Each heart stands to act; 10-20 seconds On Your Turn
nimble, sleight-of-hand for 10 effort or health. Round: a turn for all players move up to near & act
CON: hp recovery, Basic (D4): hands or wits & the GM; a minute move far
toughness, endurance Weapons & Tools (D6) Freeform: longer stretches Actions
INT: spellcasting, arcana Guns (D8) Simple: instantaneous &
investigation, recall Magic & Energy (D10) Distance easy; no roll is needed
WIS: intuition, alertness, Ultimate (D12): add this to Close: within arms reach Check: instantaneous but
nature the regular effort roll when Near: a few hurried seconds may fail: D20 vs target
CHA: persuade, intimidate, the D20 roll for the attempt Far: max distance on a turn Attempt: requires effort.
resist fear, perform, lead comes up a natural 20 Out of Range: beyond far D20 vs target, + effort roll