Quick Ref V4 - Plain
Quick Ref V4 - Plain
turn sequenCe
1. InItIatIve 3. sHootIng
Roll 1d10 and add Leadership. Re-roll ties. Roll 1d10 + SV + Weapon + other modifiers.
63
Quarterstaff +3 +0 magneto-static
- +2
umbrella
rapier +1 -1
magneto-static
light 9
Sabre/Sword +2 -1 waistcoat
Spear +2 -1 none, just
light 7
clothing
Steam fist / claw +4 -3
patent kelly
Sword (large) or halberd +3 -2 heavy 15
Suit
unarmed (basic) +0 +1 plate armour heavy 13
unarmed (martial artist) +1 +0 Shield - +1
* requires Bayonet Drill talent Vulcan coat light 8
pluck
shooting weapons sv Bonus range
Modifier
arc cannon +1 -3 24”
arc pistol +1 -1 6”
arc rifle +1 -2 18”
Blunderbuss +3 -2 6”
Bow +2 +0 12”
Carbine +2 +0 18”
Congreve rocket gun +3 -1 18”
Crossbow +2 -1 18”
Flamethrower +2 -1 9”
grenade (Brick lane
+0 -1 3+SV”
Bottle)
grenade (explosive) +0 -1 3+SV”
grenade (gas) +0 -1 3+SV”
hunting rifle +4 -2 36”
improvised thrown
+0 +1 3”
weapon
machine gun +5 -2 30”
military rifle +3 -1 24”
muzzle-loading rifle +3 -1 18”
pistol +1 +0 9”
Shotgun +2 +0/-1 12”
Shotgun, short +2 +0/-1 9”
thrown axe +1 -1 6”
thrown knife +1 +0 6”
thrown spear +2 -1 9”
64