Monster Hunters On Main Street
Monster Hunters On Main Street
on Main Street
Monster Hunters
on Main Stree
by Richard Ruane
R. Rook Studio
r-rook.itch.io
1d6 When you’re not ghting evil bad guys, what do you do? Gain
Agility +2 Agility
1 Swim Coach. Who in town used to be a regular in your class?
Starts a 10 +2 Intellect
+2 Agility
2 Chrous Dancer. Who is your manager who always a crazy scheme for you to get more famous?
+1 Physique, +1 Luck
Intellect
Starts a 7
School Coach. Which kid (or parent) do you suspect has found out about your .monster +2 Physique
3 +2 Willpower
hunting and supernatural investigations?
Willpower
+2 Agility
Starts a 7 Aerobics Instructor. Which regular in your class are you starting to suspect is up to something
4 +1 Physique
you might need to look into?
+1 Willpower
Vitality
Physique + Minor Leagues. What you lack in precision, you made up for in drive. Name a former teammate +2 Physique
5 +2 Agility
2*Level who’s jealous of your current (still limited) success?
University Lacrosse. The scholarship is paying your way. Which of your classmates do you +2 Physique
6 +2 Intellect
worry might be getting themselves into trouble with their own investigations?
Sanity
Inte ect.
1d6 There’s lots of gossip about you. What one thing everyone knows about you is true? Gain
+1 Agility, +1 Luck
Luck 1 Silver Spoon. What got your grandparents to almost disinherit you?
+2 Money
Starts a 3
+2 Willpower
2 Political Scandal. Who told the press about your relationship with the candidate?
+2 Intellect
Money
Starts a 2 +2 Physique
3 Secret Fling. Who was the cad who le you out here by yourself?
+2 Intellect
Weapons 4 +2 Physique
Party Animal. Which bar or club no longer allows you to come in? Why?
+2 Willpower
_______________________
_______________________ +2 Physique
5 Health Nut. What more libertine neighbor do you wish you could party harder with?
+2 Agility
_______________________
+2 Intellect
6 Gossip. Who is trying as hard to besmirch your reputation as you are to besmirch theirs?
_______________________ +2 Agility
_______________________
_______________________
ll
t
t
t
t
t
t
fi
ft
1d6 What do you do for fun? Gain
+2 Agility
1 Music. Name the garage band you play with when you get some spare time.
+2 Intellect
+2 Agility
2 Ballroom. Name the studio where you’ve been spending your free time honing your dance skills.
+2 Willpower
+2 Agility
3 Squash. Name the overly friendly person who’s always at the squash court when you’re there.
+2 Physique
+2 Physique
4 Gardening. Name the helpful clerk at the garden center who always remembers your name and asks about your marigolds.
+2 Intellect
+2 Physique
5 Weights. Who’s the friendly person who’s always around whenever you need a spot?
+2 Agility
+1 Luck
6 Poker. Who’s annoyed that you beat them handily at last weekend’s poker night? +1 Money
+2 Willpower
1d6 How did you and your friend (the one played by the person on your right) discover the supernatural? Gain
You were followed! One night, you and your friend were out around town and noticed a strange, not-quite human gure always behind Both get +1 Willpower
1
you. What did it look like? Where were you when it disappeared?
You were helped a neighbor! A dramatically cloaked gure was threatening someone you both know. When you went to help, the gure Both get +1 Agility
2
hissed and said your names before eeing away. Name the person you saved who’s been reticent to talk about what happened.
You saw the lights! While walking outdoors with your friend one night, you both saw weird lights and heard a faint sound near a local Both get +1 Intellect
3
landmark. Name the location where the lights and sounds came from.
You were attacked! You and your friend were walking on the beach one night, when cultists in expensive-looking robes tried to kidnap Both get +1 Physique.
4
you. You fended them o and got away. What secret name did they whisper while they were trying to capture you?
They rescued you! When you followed a strange ball of light o into the wilderness at the edge of town one night, your friend held you You get +1 Physique
5 They get +1 Willpower
back. Where was the light trying to lead you?
You rescued them! When they didn’t see the strange shadows while you were exploring the old house, you pulled them away to safety. They get +1 Intellect
6 You get +1 Agility
Who had you seen go into the house before you went in (even though they swear they don’t remember)?
Apprentice PI. Your boss had you doing basic footwork. Name the person that your boss and +2 Agility
Agility 1 +2 Intellect
their partners told you to avoid getting entangled with, but wouldn’t tell you why.
Starts a 8
Sailor. You were close with people all over the globe when you were sailing. Name the person +2 Physique
2 +1 Agility, +1 Luck
you just recently met from your sailing days who you never expected to see here in town.
Intellect
Starts a 7 Private Security. You provided discreet security and bodyguard services for local big wigs. +2 Physique
3 +2 Willpower
Which former client seems to know more about what you're investigating than they let on?
Roadie. It was a tough life working for that band. Which band member you never wanted to see +2 Physique
Willpower 4 again has been showing up around here? +1 Agility
Starts a 7 +1 Willpower
Criminal Tough. You made your living making sure people “learned their lessons” about +2 Physique
Vitality
5 crossing your old bosses. Name someone who helped you get out of that life but who's recently +2 Agility
Physique +
2*Level gone missing.
Pan-Hellenic President. You thought they’d always be your siblings, but they weren’t ready to +2 Physique
6 accept everything about you and the people you cared for. Which of them has recently been trying +2 Intellect
Sanity to get in touch with you?
Inte ec
1d6 There’s lots of gossip about you. What one thing everyone knows about you is true? Gain
Luck Silver Spoon. What got your grandparents to almost disinherit you? +1 Agility, +1 Luck
Starts a 3 1 +2 Money
Political Scandal. Who told the press about your relationship with the candidate? +2 Willpower
2
+2 Intellect
Money
Starts a 2 Secret Fling. Who was the cad who le you out here by yourself? +2 Physique
3
+2 Intellect
Weapons
4 Party Animal. Which bar or club no longer allows you to come in? Why? +2 Physique
_______________________ +2 Willpower
_______________________ +2 Physique
5 Health Nut. What more libertine neighbor do you wish you could party harder with?
+2 Agility
_______________________
Gossip. Who is trying as hard to besmirch your reputation as you are to besmirch theirs? +2 Intellect
_______________________ 6
+2 Agility
_______________________
_______________________
ll
t
t
t
t
t
t
t
ft
1d6 What secret are you hiding from even your fellow investigators? Gain
Torrid A air. Name the person who you don’t want the others to know about? +2 Physique
1 +2 Agility
Risky Business. What secret interests did you or your family invest in that you must never be publicly connected to? +2 Agility
2 +2 Intellect
Secret Identity. What’s your real name and who are you hiding from? +2 Intellect
3 +2 Willpower
Guardian Angel. Who are you protecting in town and why must they never know your true purpose? Why? +2 Agility
4
+2 Willpower
Secret Vows. You’ve sworn to get something justice for a terrible wrong. What is it? +2 Physique
5 +2 Willpower
+2 Physique
6 Family Troubles. What does your family have connections to that your friends and loved ones would nd disturbing?
+2 Intellect
1d6 How did you and your friend (the one played by the person on your right) discover the supernatural? Gain
You were followed! One night, you and your friend were out around town and noticed a strange, not-quite human gure always behind Both get +1 Willpower
1
you. What did it look like? Where were you when it disappeared?
You were helped a neighbor! A dramatically cloaked gure was threatening someone you both know. When you went to help, the gure Both get +1 Agility
2
hissed and said your names before eeing away. Name the person you saved who’s been reticent to talk about what happened.
You saw the lights! While walking outdoors with your friend one night, you both saw weird lights and heard a faint sound near a local Both get +1 Intellect
3
landmark. Name the location where the lights and sounds came from.
You were attacked! You and your friend were walking on the beach one night, when cultists in expensive-looking robes tried to kidnap Both get +1 Physique.
4
you. You fended them o and got away. What secret name did they whisper while they were trying to capture you?
They rescued you! When you followed a strange ball of light o into the wilderness at the edge of town one night, your friend held you You get +1 Physique
5 They get +1 Willpower
back. Where was the light trying to lead you?
You rescued them! When they didn’t see the strange shadows while you were exploring the old house, you pulled them away to safety. They get +1 Intellect
6 You get +1 Agility
Who had you seen go into the house before you went in (even though they swear they don’t remember)?
Agility 1d6 What were you doing when you almost got caught and decided to clean up your act? Gain
Starts a 10
+2 Agility
1 Corporate Saboteur. Who were your former bosses and what did you refuse to do for them?
+2 Intellect
Intellect
Second Story Work. You broke and entered and almost always got away without +2 Agility
Starts a 8 2
complications. What do you regret learning on one of your incursions? +1 Physique & Luck
Cleaning & Fixing. Your clients frequently someone to clean up the messes they le behind. +2 Intellect
3 +2 Willpower
Willpower Who did you do a favor for that you swore you’d never help out again?
Starts a 7
Con dence. You don’t need to pay your way when you can convince someone else to pay it for +2 Intellect
4 +1 Luck & Money
you. Which of your former marks showed up in town last week?
Vitality
Physique +
2*Level Getaway & Lookout. You made sure that no one got caught. And then someone did get caught. +2 Intellect
5 +1 Agility & Luck
Who is it and what did they get caught doing? Why did they blame you?
+2 Intellect
Weed Dealer. It helped you pay for college, sure. Who’s your former customer who's starting a
6 +1 Willpower
Sanity campaign to “clean up” the town=?
+1 Luck
Inte ec
1d6 What secret are you hiding from even your fellow investigators? Gain
Luck
Starts a 3 Torrid A air. Name the person who you don’t want the others to know about? +2 Physique
1 +2 Agility
Risky Business. What secret interests did you or your family invest in that you must never be +2 Agility
2 +2 Intellect
Money publicly connected to?
Starts a 2
Secret Identity. What’s your real name and who are you hiding from? +2 Intellect
3
Weapons +2 Willpower
_______________________ Guardian Angel. Who are you protecting in town and why must they never know your true +2 Agility
4
purpose? Why? +2 Willpower
_______________________
Secret Vows. You’ve sworn to get something justice for a terrible wrong. What is it? +2 Physique
_______________________ 5 +2 Willpower
_______________________
+2 Physique
6 Family Troubles. What does your family have connections to that your friends and loved ones
_______________________ +2 Intellect
would nd disturbing?
_______________________
ll
fi
t
t
t
t
t
t
t
fi
ff
ft
1d6 How are you making ends meet? Gain
+2 Agility
1 Entertainer. What famously reclusive local citizen’s been coming to the bar where you play piano for discreet rendezvous.
+2 Intellect
+2 Agility
2 Bartender. Which of your regulars was going to tell you a big secret before they went to take a call and never came back?
+2 Willpower
Water Taxi Crew. What strange waterfront location did a wealthy local hire your crew to take them to late one night? Which one of your +2 Agility
3
crew members got very curious and has since gone missing? +2 Physique
Assistant Gardener. What strange things did you and your colleagues at the park department nd in the local botanical garden early one +2 Physique
4
morning? +2 Intellect
Bouncer. A local celebrity has been showing up at the nightclub where you work an awful lot, and never pays cover. Who is it? Why do +2 Physique
5 +2 Agility
you suspect they’re making your boss nervous?
+1 Luck
6 Savings. What local busybody keeps asking questions about where you got your money from? +1 Money
+2 Willpower
1d6 How did you and your friend (the one played by the person on your right) discover the supernatural? Gain
You were followed! One night, you and your friend were out around town and noticed a strange, not-quite human gure always behind Both get +1 Willpower
1
you. What did it look like? Where were you when it disappeared?
You were helped a neighbor! A dramatically cloaked gure was threatening someone you both know. When you went to help, the gure Both get +1 Agility
2
hissed and said your names before eeing away. Name the person you saved who’s been reticent to talk about what happened.
You saw the lights! While walking outdoors with your friend one night, you both saw weird lights and heard a faint sound near a local Both get +1 Intellect
3
landmark. Name the location where the lights and sounds came from.
You were attacked! You and your friend were walking on the beach one night, when cultists in expensive-looking robes tried to kidnap Both get +1 Physique.
4
you. You fended them o and got away. What secret name did they whisper while they were trying to capture you?
They rescued you! When you followed a strange ball of light o into the wilderness at the edge of town one night, your friend held you You get +1 Physique
5 They get +1 Willpower
back. Where was the light trying to lead you?
You rescued them! When they didn’t see the strange shadows while you were exploring the old house, you pulled them away to safety. They get +1 Intellect
6 You get +1 Agility
Who had you seen go into the house before you went in (even though they swear they don’t remember)?
Agility 1d6 What side gig have you been pursuing to supplement your income? Gain
Starts a 8
Legal Researcher. They send you research materials, you send back summaries. What nancial +2 Intellect
1 +2 Willpower
or political scandal did your research uncover a month or so ago?
Intellect
Novelist. You write the genre thrillers that fans talk about. Choose the genre and say the name +2 Intellect
Starts a 10 2
of one devoted fan who’s contacting you a lot but doesn’t realize you’re really the writer they love? +1 Agility & Luck
Paranormal Sleuth. You used to try to debunk mysterious phenomenon. Who’s angry that you +2 Intellect
3 +2 Agility
Willpower couldn’t debunk something that turned out to be real?
Starts a 7
Hacker. You nd private information for mysterious clients. Who in town do you suspect knows +2 Intellect
4 +1 Luck & Willpower
more about your side gig than they’ve let on?
Vitality
Physique +
2*Level Clergy. Whether it’s a known religion or mail-order ordination, you don’t have a congregation +2 Intellect
5 right now, but you do private ceremonies and services in town when you’re needed. Who recently +1 Agility & Luck
contacted you with a strange and private request, but disappeared before you could respond?
+2 Intellect
Sanity Ghost Writer. You’re “assisting” a minor celebrity by writing their tell-all memoirs for them.
6 +1 Willpower
Inte ec Who is it?
+1 Luck
Luck 1d6 There’s lots of gossip about you. What one thing everyone knows about you is true? Gain
Starts a 3
+1 Agility, +1 Luck
1 Silver Spoon. What got your grandparents to almost disinherit you?
+2 Money
Money +2 Willpower
2 Political Scandal. Who told the press about your relationship with the candidate?
Starts a 3 +2 Intellect
+2 Physique
Weapons 3 Secret Fling. Who was the cad who le you out here by yourself?
+2 Intellect
_______________________
4 +2 Physique
Party Animal. Which bar or club no longer allows you to come in? Why?
+2 Willpower
_______________________
_______________________ +2 Physique
5 Health Nut. What more libertine neighbor do you wish you could party harder with?
+2 Agility
_______________________
+2 Intellect
6 Gossip. Who is trying as hard to besmirch your reputation as you are to besmirch theirs?
_______________________ +2 Agility
_______________________
ll
t
t
t
t
t
t
t
fi
ft
fi
1d6 What do you do for fun? Gain
+2 Agility
1 Music. Name the garage band you play with when you get some spare time.
+2 Intellect
+2 Agility
2 Ballroom. Name the studio where you’ve been spending your free time honing your dance skills.
+2 Willpower
+2 Agility
3 Squash. Name the overly friendly person who’s always at the squash court when you’re there.
+2 Physique
+2 Physique
4 Gardening. Name the helpful clerk at the garden center who always remembers your name and asks about your marigolds.
+2 Intellect
+2 Physique
5 Weights. Who’s the friendly person who’s always around whenever you need a spot?
+2 Agility
+1 Luck
6 Poker. Who’s annoyed that you beat them handily at last weekend’s poker night? +1 Money
+2 Willpower
1d6 How did you and your friend (the one played by the person on your right) discover the supernatural? Gain
You were followed! One night, you and your friend were out around town and noticed a strange, not-quite human gure always behind Both get +1 Willpower
1
you. What did it look like? Where were you when it disappeared?
You were helped a neighbor! A dramatically cloaked gure was threatening someone you both know. When you went to help, the gure Both get +1 Agility
2
hissed and said your names before eeing away. Name the person you saved who’s been reticent to talk about what happened.
You saw the lights! While walking outdoors with your friend one night, you both saw weird lights and heard a faint sound near a local Both get +1 Intellect
3
landmark. Name the location where the lights and sounds came from.
You were attacked! You and your friend were walking on the beach one night, when cultists in expensive-looking robes tried to kidnap Both get +1 Physique.
4
you. You fended them o and got away. What secret name did they whisper while they were trying to capture you?
They rescued you! When you followed a strange ball of light o into the wilderness at the edge of town one night, your friend held you You get +1 Physique
5 They get +1 Willpower
back. Where was the light trying to lead you?
You rescued them! When they didn’t see the strange shadows while you were exploring the old house, you pulled them away to safety. They get +1 Intellect
6 You get +1 Agility
Who had you seen go into the house before you went in (even though they swear they don’t remember)?
Family Tradition Witch. Which older relative taught you magic? +2 Intellect
1 +2 Willpower
Agility Suggested powers: Glimpse Future, Invoke Ghosts, and Transfer Life
Starts a 7
Self Taught Witch. What was the book that made it all clear to you? +2 Intellect
2 +1 Agility & Luck
Suggested powers: Consult Void Entity, Gi from the Abyss, and Project Consciousness
Intellect
Starts a 9 Cunning Witch. Who was the oddball neighbor who trained you as a witch? +2 Willpower
3 +2 Agility
Suggested powers: Summoning, Sigil of Return, and Shadow Travel
Natural-Born Witch. Which old childhood friend did you study witchcra alongside? +2 Physique
Willpower 4 +2 Willpower
Suggested powers: False Face, Fearful Phantom, and Ventriloquism
Starts a 9
Romantic Witch. Which former lover or close companion taught you witchcra ? +2 Agility
Vitality 5 +2 Intellect
Suggested powers: Shadow Cloak, Slow Time, and Song of Serenity
Physique +
2*Level
New Witch. Who haven’t you told about your new powers? +2 Intellect
6 +1 Willpower & Luck
Suggested powers: Read Thoughts, Telekinesis, and Telepathy
Sanity
1d6 There’s lots of gossip about you. What one thing everyone knows about you is true? Gain
Inte ec
+1 Agility, +1 Luck
1 Silver Spoon. What got your grandparents to almost disinherit you?
+2 Money
Luck
Starts a 3 +2 Willpower
2 Political Scandal. Who told the press about your relationship with the candidate?
+2 Intellect
+2 Physique
3 Secret Fling. Who was the cad who le you out here by yourself?
Money +2 Intellect
Starts a 2
4 +2 Physique
Party Animal. Which bar or club no longer allows you to come in? Why?
Weapons +2 Willpower
_______________________ +2 Physique
5 Health Nut. What more libertine neighbor do you wish you could party harder with?
+2 Agility
_______________________
+2 Intellect
6 Gossip. Who is trying as hard to besmirch your reputation as you are to besmirch theirs?
_______________________ +2 Agility
_______________________
_______________________
_______________________
ll
t
t
t
t
t
t
t
ft
ft
ft
ft
ft
1d6 What secret are you hiding from even your fellow investigators? Gain
Torrid A air. Name the person who you don’t want the others to know about? +2 Physique
1 +2 Agility
Risky Business. What secret interests did you or your family invest in that you must never be publicly connected to? +2 Agility
2 +2 Intellect
Secret Identity. What’s your real name and who are you hiding from? +2 Intellect
3 +2 Willpower
Guardian Angel. Who are you protecting in town and why must they never know your true purpose? Why? +2 Agility
4
+2 Willpower
Secret Vows. You’ve sworn to get something justice for a terrible wrong. What is it? +2 Physique
5 +2 Willpower
+2 Physique
6 Family Troubles. What does your family have connections to that your friends and loved ones would nd disturbing?
+2 Intellect
You were with one of your friend (the one played by the person on your right) when they discovered the supernatural? What
1d6 Gain
happened?
You were followed! One night, you and your friend were out around town and noticed a strange, not-quite human gure always behind Both get +1 Willpower
1
you. What did it look like? Where were you when it disappeared?
You were helped a neighbor! A dramatically cloaked gure was threatening someone you both know. When you went to help, the gure Both get +1 Agility
2
hissed and said your names before eeing away. Name the person you saved who’s been reticent to talk about what happened.
You saw the lights! While walking outdoors with your friend one night, you both saw weird lights and heard a faint sound near a local Both get +1 Intellect
3
landmark. Name the location where the lights and sounds came from.
You were attacked! You and your friend were walking on the beach one night, when cultists in expensive-looking robes tried to kidnap Both get +1 Physique.
4
you. You fended them o and got away. What secret name did they whisper while they were trying to capture you?
They rescued you! When you followed a strange ball of light o into the wilderness at the edge of town one night, your friend held you You get +1 Physique
5 They get +1 Willpower
back. Where was the light trying to lead you?
You rescued them! When they didn’t see the strange shadows while you were exploring the old house, you pulled them away to safety. They get +1 Intellect
6 You get +1 Agility
Who had you seen go into the house before you went in (even though they swear they don’t remember)?
Curse. What were you secretly watching who caught and cursed you? +2 Agility
1 +2 Willpower
Agility Suggested Powers: Shadow Cloak & Shadow Travel
Starts at 7
Drunken Night. Who in town do you suspect is really the werewolf who bit you? +2 Physique
2 +2 Agility
Suggested Powers: Ferocity & Augment Reflexes
Intellect
Starts at 7 Out Hiking. What were you looking for when you went out alone that day? +2 Agility
3 +2 Intellect
Suggested Powers: Shadow Cloak & Ventriloquism
Nightmares Come True. What three details do you remember from your dreams? +2 Physique
Willpower 4 +2 Willpower
Suggested Powers: Ferocity & Shadow Travel
Starts at 8
Sanity
Intellect 1d6 There’s lots of gossip about you. What one thing everyone knows about you is true? Gain
Silver Spoon. What got your grandparents to almost disinherit you? +1 Agility, +1 Luck
1 +2 Money
Luck
Starts at 3
Political Scandal. Who told the press about your relationship with the candidate? +2 Willpower
2
+2 Intellect
Secret Fling. Who was the cad who left you out here by yourself? +2 Physique
Money 3
+2 Intellect
Starts at 2
4 Party Animal. Which bar or club no longer allows you to come in? Why? +2 Physique
Weapons +2 Willpower
_______________________ +2 Physique
5 Health Nut. What more libertine neighbor do you wish you could party harder with?
+2 Agility
_______________________
Gossip. Who is trying as hard to besmirch your reputation as you are to besmirch theirs? +2 Intellect
_______________________ 6
+2 Agility
_______________________
_______________________
_______________________
1d6 What secret are you hiding from even your fellow investigators? Gain
Torrid Affair. Name the person who you don’t want the others to know about? +2 Physique
1 +2 Agility
Risky Business. What secret interests did you or your family invest in that you must never be publicly connected to? +2 Agility
2 +2 Intellect
Secret Identity. What’s your real name and who are you hiding from? +2 Intellect
3 +2 Willpower
Guardian Angel. Who are you protecting in town and why must they never know your true purpose? Why? +2 Agility
4
+2 Willpower
Secret Vows. You’ve sworn to get something justice for a terrible wrong. What is it? +2 Physique
5 +2 Willpower
+2 Physique
6 Family Troubles. What does your family have connections to that your friends and loved ones would find disturbing?
+2 Intellect
You were with one of your friend (the one played by the person on your right) when they discovered the supernatural? What
1d6 Gain
happened?
You were followed! One night, you and your friend were out around town and noticed a strange, not-quite human figure always behind Both get +1 Willpower
1
you. What did it look like? Where were you when it disappeared?
You were helped a neighbor! A dramatically cloaked figure was threatening someone you both know. When you went to help, the figure Both get +1 Agility
2
hissed and said your names before fleeing away. Name the person you saved who’s been reticent to talk about what happened.
You saw the lights! While walking outdoors with your friend one night, you both saw weird lights and heard a faint sound near a local Both get +1 Intellect
3
landmark. Name the location where the lights and sounds came from.
You were attacked! You and your friend were walking on the beach one night, when cultists in expensive-looking robes tried to kidnap Both get +1 Physique.
4
you. You fended them off and got away. What secret name did they whisper while they were trying to capture you?
They rescued you! When you followed a strange ball of light off into the wilderness at the edge of town one night, your friend held you You get +1 Physique
5 They get +1 Willpower
back. Where was the light trying to lead you?
You rescued them! When they didn’t see the strange shadows while you were exploring the old house, you pulled them away to safety. They get +1 Intellect
6 You get +1 Agility
Who had you seen go into the house before you went in (even though they swear they don’t remember)?
Curse. What were you secretly watching who caught and cursed you? +2 Agility
1 +2 Willpower
Agility Suggested Powers: Shadow Cloak & Shadow Travel
Starts at 9
Drunken Night. Who in town do you suspect is really the wereraven who attached you? +2 Physique
2 +2 Agility
Suggested Powers: Ferocity & Augment Reflexes
Intellect
Starts at 8 Out Hiking. What were you looking for when you went out alone that day? +2 Agility
3 +2 Intellect
Suggested Powers: Shadow Cloak & Ventriloquism
Nightmares Come True. What three details do you remember from your dreams? +2 Physique
Willpower 4 +2 Willpower
Suggested Powers: Ferocity & Shadow Travel
Starts at 8
Sanity
Intellect 1d6 There’s lots of gossip about you. What one thing everyone knows about you is true? Gain
Silver Spoon. What got your grandparents to almost disinherit you? +1 Agility, +1 Luck
1 +2 Money
Luck
Starts at 3
Political Scandal. Who told the press about your relationship with the candidate? +2 Willpower
2
+2 Intellect
Secret Fling. Who was the cad who left you out here by yourself? +2 Physique
Money 3
+2 Intellect
Starts at 2
4 Party Animal. Which bar or club no longer allows you to come in? Why? +2 Physique
Weapons +2 Willpower
_______________________ +2 Physique
5 Health Nut. What more libertine neighbor do you wish you could party harder with?
+2 Agility
_______________________
Gossip. Who is trying as hard to besmirch your reputation as you are to besmirch theirs? +2 Intellect
_______________________ 6
+2 Agility
_______________________
_______________________
_______________________
1d6 What secret are you hiding from even your fellow investigators? Gain
Torrid Affair. Name the person who you don’t want the others to know about? +2 Physique
1 +2 Agility
Risky Business. What secret interests did you or your family invest in that you must never be publicly connected to? +2 Agility
2 +2 Intellect
Secret Identity. What’s your real name and who are you hiding from? +2 Intellect
3 +2 Willpower
Guardian Angel. Who are you protecting in town and why must they never know your true purpose? Why? +2 Agility
4
+2 Willpower
Secret Vows. You’ve sworn to get something justice for a terrible wrong. What is it? +2 Physique
5 +2 Willpower
+2 Physique
6 Family Troubles. What does your family have connections to that your friends and loved ones would find disturbing?
+2 Intellect
You were with one of your friend (the one played by the person on your right) when they discovered the supernatural? What
1d6 Gain
happened?
You were followed! One night, you and your friend were out around town and noticed a strange, not-quite human figure always behind Both get +1 Willpower
1
you. What did it look like? Where were you when it disappeared?
You were helped a neighbor! A dramatically cloaked figure was threatening someone you both know. When you went to help, the figure Both get +1 Agility
2
hissed and said your names before fleeing away. Name the person you saved who’s been reticent to talk about what happened.
You saw the lights! While walking outdoors with your friend one night, you both saw weird lights and heard a faint sound near a local Both get +1 Intellect
3
landmark. Name the location where the lights and sounds came from.
You were attacked! You and your friend were walking on the beach one night, when cultists in expensive-looking robes tried to kidnap Both get +1 Physique.
4
you. You fended them off and got away. What secret name did they whisper while they were trying to capture you?
They rescued you! When you followed a strange ball of light off into the wilderness at the edge of town one night, your friend held you You get +1 Physique
5 They get +1 Willpower
back. Where was the light trying to lead you?
You rescued them! When they didn’t see the strange shadows while you were exploring the old house, you pulled them away to safety. They get +1 Intellect
6 You get +1 Agility
Who had you seen go into the house before you went in (even though they swear they don’t remember)?
While changed, most beast forms have +3 to Physique and Agility, -3 to Intellect and Willpower, but you and your GM may work out other adjustments, or allow you
to temporarily shift additional points from Willpower to other attributes (in all cases, 19 is the maximum score). Dropping to 0 hit points causes you to revert to your
naked human form the next Round, at the same Vitality you had immediately after using this power. If you change back before the sun next rises and the moon next sets,
you’ll need to make a Willpower roll to change shape
Failed Lycanthropy Rolls
Failing the casting usually mean inability to control your change or control the beast within.
Complications
In addition to other complications, those with the lycanthropy power also have an additional complication: there two things that can make your powers trigger
involuntarily and last till the next time the sun rises and the moon sets: touch of silver, touch of cold iron, a new moon, a full moon, the site of blood, sustaining an
injury. Invoking this complication cannot raise your luck above 5.
Open Game License 4. Grant and Consideration: In consideration for agreeing to use
this License, the Contributors grant You a perpetual, worldwide,
DESIGNATION OF PRODUCT IDENTITY royalty-free, non-exclusive license with the exact terms of this
License to Use, the Open Game Content.
All artwork, logos, and presentation are product identity. The
names “Barrow Keep,” “R. Rook,” “R. Rook Studio,” and “The 5.Representation of Authority to Contribute: If You are
Rookery” are product identity. contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation
DESIGNATION OF OPEN GAME CONTENT and/ or You have sufficient rights to grant the rights conveyed by
All archetype abilities, powers, and life path tables not already this License.
appearing in Dark Streets & Darker Secrets are open content.
6.Notice of License Copyright: You must update the COPYRIGHT
OPEN GAME LICENSE Version 1.0a NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are
copying, modifying or distributing, and You must add the title,
The following text is the property of Wizards of the Coast, Inc. the copyright date, and the copyright holder’s name to the
and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All COPYRIGHT NOTICE of any original Open Game Content you
Rights Reserved. Distribute.
1. Definitions: (a)”Contributors” means the copyright and/or 7. Use of Product Identity: You agree not to Use any Product
trademark owners who have contributed Open Game Content; Identity, including as an indication as to compatibility, except as
(b)”Derivative Material” means copyrighted material including expressly licensed in another, independent Agreement with the
derivative works and translations (including into other computer owner of each element of that Product Identity. You agree not to
languages), potation, modification, correction, addition, indicate compatibility or co-adaptability with any Trademark or
extension, upgrade, improvement, compilation, abridgment or Registered Trademark in conjunction with a work containing
other form in which an existing work may be recast, transformed Open Game Content except as expressly licensed in another,
or adapted; (c) “Distribute” means to reproduce, license, rent, independent Agreement with the owner of such Trademark or
lease, sell, broadcast, publicly display, transmit or otherwise Registered Trademark. The use of any Product Identity in Open
distribute; (d)”Open Game Content” means the game mechanic Game Content does not constitute a challenge to the ownership
and includes the methods, procedures, processes and routines to of that Product Identity. The owner of any Product Identity used
the extent such content does not embody the Product Identity in Open Game Content shall retain all rights, title and interest in
and is an enhancement over the prior art and any additional and to that Product Identity.
content clearly identified as Open Game Content by the
Contributor, and means any work covered by this License,
including translations and derivative works under copyright law, 8. Identification: If you distribute Open Game Content You must
but specifically excludes Product Identity. (e) “Product Identity” clearly indicate which portions of the work that you are
means product and product line names, logos and identifying distributing are Open Game Content.
marks including trade dress; artifacts; creatures characters;
stories, storylines, plots, thematic elements, dialogue, incidents, 9. Updating the License: Wizards or its designated Agents may
language, artwork, symbols, designs, depictions, likenesses, publish updated versions of this License. You may use any
formats, poses, concepts, themes and graphic, photographic and authorized version of this License to copy, modify and distribute
other visual or audio representations; names and descriptions of any Open Game Content originally distributed under any version
characters, spells, enchantments, personalities, teams, personas, of this License.
likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or effects, 10 Copy of this License: You MUST include a copy of this License
logos, symbols, or graphic designs; and any other trademark or with every copy of the Open Game Content You Distribute.
registered trademark clearly identified as Product identity by the
owner of the Product Identity, and which specifically excludes 11. Use of Contributor Credits: You may not market or advertise
the Open Game Content; (f) “Trademark” means the logos, the Open Game Content using the name of any Contributor
names, mark, sign, motto, designs that are used by a Contributor unless You have written permission from the Contributor to do
to identify itself or its products or the associated products so.
contributed to the Open Game License by the Contributor (g)
“Use”, “Used” or “Using” means to use, Distribute, copy, edit, 12 Inability to Comply: If it is impossible for You to comply with
format, modify, translate and otherwise create Derivative any of the terms of this License with respect to some or all of the
Material of Open Game Content. (h) “You” or “Your” means the Open Game Content due to statute, judicial order, or
licensee in terms of this agreement. governmental regulation then You may not Use any Open Game
Material so affected.
2. The License: This License applies to any Open Game Content
that contains a notice indicating that the Open Game Content 13 Termination: This License will terminate automatically if You
may only be Used under and in terms of this License. You must fail to comply with all terms herein and fail to cure such breach
affix such a notice to any Open Game Content that you Use. No within 30 days of becoming aware of the breach. All sublicenses
terms may be added to or subtracted from this License except as shall survive the termination of this License.
described by the License itself. No other terms or conditions may
be applied to any Open Game Content distributed using this
License. 14 Reformation: If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the
extent necessary to make it enforceable.
3.Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
15 COPYRIGHT NOTICE
The original roleplaying game “The Black Hack” text, tables, all
artwork, logos and layout are Copyright 2016, David Black.
“Additional Things” text, tables, artwork and layout are
Copyright 2016, David Black.
END OF LICENSE