10 - Opening Principles
10 - Opening Principles
In this section we will lay down a set of rules to follow in the opening
stages of the game. While there are exceptions to every rule in chess, you
need to be quite a strong player before you're truly ready to decide which
ones to break. Until then, you should treat these rules like laws of nature -
break them at your peril!
Wait a minute, wasn't the first rule to develop the pieces? So why not
the queen? Remember, the queen is the most valuable piece besides the
king, so you can't afford to lose her (unless you can get your opponent's
queen in exchange). Early on in the game, that means your opponent has
fourteen pieces which are less valuable than the queen. If you bring your
queen out early on, your opponent can develop his pieces and attack your
queen at the same time. You would then have to waste a move saving your
queen when you could be developing instead. Here is an example.
1. e4 e5 2. Nf3 d6 3. d4 exd4 4. Nxd4 Here it's okay for white to move the
knight again to recapture. Black moved the pawn twice to capture, so white
hasn't lost any time by moving the knight twice.
It's usually always worth the time to capture an enemy piece other
than a pawn, but sometimes it's better to keep on developing your pieces
and not waste time capturing pawns in the opening. Going pawn hunting
early on in the game while your pieces are undeveloped can sometimes
lead to trouble.
5. Castle early!
Once the pieces start coming out, the king will start to feel a bit
vulnerable in the centre of the board. To avoid being a victim of a quick
checkmate, you should try and make sure your king gets castled early in
the game. Preferably, this should be before move 10. Castling also has the
bonus effect of bringing one of your rooks to the middle of the board, where
it can menace the enemy king if he has neglected to follow this rule!
The following game demonstrates the dangers of leaving your king in
the centre for too long. It was played between two masters, Richard Réti
and Savielly Tartakower, in Vienna, 1910. It goes to show even the
strongest players sometimes get caught out in this way, but that's not an
excuse to do it in your own games!
1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nf6 5. Qd3 e5 6. dxe5 Qa5+ 7. Bd2
Qxe5 8. O-O-O Nxe4 White has castled already, while black's king is
looking a little vulnerable in the centre. Black should really be thinking
about getting his king to safety. 8... Be7 9. Re1 O-O and black survives.
As you get better at chess, you'll start to learn that the most important
area of the board is the centre - that is, the squares e4, d4, e5 and d5.
Think of these squares as being like the high ground. Just as in real
warfare, controlling the high ground in chess is often the key to victory. The
ideal deployment for your pieces should perhaps be something like the
diagram below.
All of white's pieces help to control the centre of the board, even if
they aren't placed directly in the centre. Of course, this position is a bit of a
fantasy, because your opponent will get to move too, and they will be trying
to control the centre as well. You might not get to put all your pieces on the
absolute best squares, but that doesn't mean you shouldn't try!
7. Clear the back rank and connect your rooks.
Here the white rook is placed opposite black's queen, but there are
two pawns in the way so black has not paid attention. But look: 1. dxe5
Black cannot recapture with the pawn as then the d-file would be open and
the black queen would be lost. Capturing with the other pieces doesn't help
either: 1... Nxe5 2. Nxe5 Bxe5 3. Bxe5 Black still can't recapture, so white
has won a bishop.