Challenge Scenario: Laid To Rest
Challenge Scenario: Laid To Rest
CH A LLENGE SCENA R IO
Laid to Rest is a special challenge scenario for Arkham Horror: The Card Game Standalone Mode
designed to be played with Jim Culver. This scenario can be played as either a
standalone scenario or as a side-story inserted into any campaign. In order to When played as a standalone scenario, follow the steps for Standalone Mode in
play this scenario, a copy of the Arkham Horror: The Card Game core set the Rules Reference. Refer to the section below for additional setup instructions.
and The Circle Undone Campaign Expansion are required. When played as a standalone scenario, Laid to Rest has four difficulty modes.
Construct the chaos bag with the following tokens:
Parallel Investigators Æ Easy: +1, +1, 0, 0, 0, –1, –1, –1, –2, –2, , , , , , , , .
Parallel investigators are alternate, print-and-play versions of investigators Æ Standard: +1, 0, 0, –1, –1, –1, –2, –2, –3, –4, , , , , , , , .
from existing Arkham Horror: The Card Game products. These investigators,
along with their advanced signature cards, are fully playable in any scenario or
Æ Hard: 0, 0, –1, –1, –2, –2, –3, –4, –5, –6, , , , , , , , .
campaign. Æ Expert: 0, –1, –2, –3, –4, –5 –6, –7, –8, , , , , , , , .
Æ When building a Jim Culver deck, you may choose whether to use the
original version or the parallel version of both his front side and back side. Expansion Symbol
Each version has its own advantages and disadvantages. You can also mix The cards in the parallel investigator series can be identified by this symbol
and match the two versions (This means you can use both original sides, both before each card’s collector number:
parallel sides, or any combination of either original and parallel sides).
Æ Regardless of which version of Jim you use, you may also optionally
upgrade Jim’s signature cards to his new advanced signature cards
(replacing the original versions). These versions are indicated by the
advanced keyword. These are included only as a set—if you choose to
upgrade Jim’s Trumpet you must also upgrade Final Rhapsody. Doing Challenge Scenario: Laid to Rest
so costs no experience, and may be done at any point between scenarios
during a campaign. However, once this upgrade is made, it cannot be The dead don’t rest. No matter where you go, you hear them talking, whispering,
undone unless you are instructed otherwise. weeping, screaming. Sometimes to each other, sometimes alone. They ramble
on about the people they loved, or their job, or the money they hid under the
Challenge Scenarios floorboards before they died. Usually it’s about food or drink. The dead are always
Challenge scenarios are special print-and-play scenarios that utilize existing hungry. Sometimes when they realize you can hear them, they crowd ’round real
products in the Arkham Horror: The Card Game collection, along with close and whisper in your ear. Last wishes and such. You try to help when you can,
additional print-and-play cards, to create new content. These scenarios are but usually the folks they want you to take care of are dead, too. You make a lot of
designed with certain prerequisites in mind, in order to craft a challenging, empty promises, but at least it keeps them quiet.
puzzle-like experience. It wasn’t always this way. The dead started talking the day your father died in
The Laid to Rest challenge scenario centers around the investigator Jim Culver, his shotgun house in the French Quarter. You saw him standing over his own
and therefore has the following prerequisites: body in the living room when you came home; he vanished before you could say a
word. From then on, whenever you played your father’s trumpet, you could hear
Æ Jim Culver must be chosen as one of the investigators when playing this a cacophany of voices. Some of them were human. But there were others, too.
scenario. Piercing wails from inhuman lips. Gutteral cries. And a crowd of shimmering,
Æ Regardless of which version of Jim Culver is being played, the Jim Culver spectral faces peering out from the shadows.
player must build a separate spirit deck according to the deckbuilding Jean helped you make sense of it all. He stopped to listen to you busking on a
requirements on the parallel Jim Culver investigator card back. Bourbon Street corner and noticed the long look you gave to the ghost lying at your
feet. He saw it too. Jean introduced himself as a medium and told you to meet him
Side-story (Campaign Mode) at his shop in Broadmoor. He told you all about the dead, and the things beyond
A side-story is a scenario that may be played between any two scenarios of the grave, and the price you’d pay if you kept company with ’em for too long.
an Arkham Horror: The Card Game campaign. Playing a side-story costs each It was the dead who led you to Arkham. You eke out a living playing your father’s
investigator in the campaign a certain amount of experience. Weaknesses, trauma,
trumpet. The dead get louder when you play. Sometimes they even compliment
experience, and rewards granted by playing a side-story stay with the investigators
for the remainder of the campaign. Each side‑story may only be played once per your music. Last night, Jean found you busking outside the Clover Club, almost
campaign. When this scenario is played as a side-story during a campaign, play like the first time you met. You could tell something was wrong: his face was
it as if you are setting up the next scenario in the campaign, with the same chaos haggard, and he looked like he hadn’t slept for days. Jean tells you that your father
bag, weaknesses, trauma, and story assets previously earned. wants to see you, and that you need to go where the boundary between here and
thereafter is thin. You tell him you know just the place. Hangman’s Hill is rife with
Investigators can only play Laid to Rest as a side-story if Jim Culver is in the
campaign. Playing the Laid to Rest side‑story costs Jim Culver 3 experience, spirits. Maybe if you do them a few favors, they’ll do you one in return.
and each other investigator 1 experience. Proceed to Setup.
Scenario Setup Haunted
Æ Regardless of which version of Jim Culver is being played in this scenario, Haunted is an ability that appears on some locations. Each time an investigator
construct the spirit deck using the deckbuilding requirements on the fails a skill test while investigating a location, after applying all results for
parallel version of Jim Culver’s investigator card. Put The Beyond signature that skill test, that investigator must resolve all “Haunted –” abilities on that
asset along with the spirit deck into play in Jim Culver’s play area. location. A location is “haunted” for the purposes of other card effects if it has at
Æ Gather all cards from the following encounter sets: Laid to Rest, The Wages least one “Haunted –” ability (printed or otherwise).
of Sin, Anette’s Coven, City of Sins, Inexorable Fate, Realm of Death, Trapped
Spirits, and Witchcraft. Each of these sets except for Laid to Rest can be found The Beyond and The Spirit Deck
in The Circle Undone Campaign Expansion. These sets are indicated by the The double-sided The Beyond signature asset included in this set allows Jim Culver
following icons: to attach Ally assets from the spirit deck to it, as spirits. The spirit deck is a separate
deck that is shuffled facedown next to The Beyond when the game begins. It is
immune to all player card effects except for the forced effect on The Beyond.
Spirits are in play but only retain their names and text boxes. Spirits do not take
Æ Remove the original scenario reference card, acts, agendas, and Spectral up any slots and do not have health or sanity values. When a unique spirit enters
play, discard any assets that share its name. If an attached spirit would be discarded,
Web story assets from The Wages of Sin encounter set from the game.
it is placed on the bottom of the spirit deck, instead.
Use the new scenario reference card, acts, and agendas provided in the
downloadable Laid to Rest encounter set when setting up the game.
Æ Randomly choose one of the two The Gallows locations, one of the two
Heretics’ Graves locations, and one of the two Chapel Crypt locations and DO NOT READ
put them into play, along with Chapel Attic ( 176a) . Remove the other
versions of The Gallows, Heretics’ Graves, Chapel Crypt, and Chapel Attic
until the end of the scenario
( 175a) from the game. Then, put Haunted Fields, Abandoned Chapel, If no resolution was reached (each investigator resigned or was
and Hangman’s Brook into play. defeated): Proceed to Resolution 2.
= Put each location into play on its non-Spectral side. Note: Flipping a Resolution 1: Phantasmagoric shapes form and recede in the mist
location over from one side to another during this scenario does not “reveal”
around you. As you take Jean’s hands, the medium falls into a dead
the new location.
faint. In the dark, you glimpse your father’s face: his laugh lines, his
= Place clues on each location without clues until each location has at least kind eyes, his smile. Your father is with you at last.
1 clues on it.
The moment is broken by a sudden, gasping breath as Jean awakens.
= Each investigator begins play in Hangman’s Brook. Before you can react, your father’s face winks out of sight, leaving you
Æ Remove two of the Heretic enemies from the game at random. Shuffle each alone. Despite the knot in your stomach, you feel a sense of relief in
remaining Heretic enemy into the spirit deck, enemy side faceup. knowing that your father was here, however briefly, and that he saw
you. As you help Jean to his feet, you hear your father’s voice in your ear,
Æ Spawn the double-sided Jean Devereux enemy at Hangman’s Brook, whispering encouragement over the riot of ghosts bickering in your ears.
(Seeking Closure) side faceup. You hope he never goes quiet.
Æ Place a Ravenous Spirit enemy facedown beneath the following locations: Æ Jim Culver earns experience equal to the combined Victory X
The Gallows, Heretics’ Graves, Chapel Attic, and Chapel Crypt. value of each enemy in the victory display.
Æ This scenario utilizes two separate encounter decks. Æ Each other investigator earns experience equal to the combined
= Separate each of the remaining cards with the Spectral trait and shuffle Victory X value of each location in the victory display.
them together to build the spectral encounter deck. Æ Jim Culver may either upgrade Jim’s Trumpet to its
= Shuffle each of the remaining cards without the Spectral trait together to advanced version, or downgrade the advanced version of Final
build the standard encounter deck. Rhapsody to its original version.
Æ You are now ready to begin. Resolution 2: Jean cusses as you stumble away from Hangman’s Hill,
head hung low. “Sorry, my friend,” he says. “The dead speak, but they
The Spectral Encounter Deck don’t always listen.” A mordant call from inhuman lips sweeps across
the expanse, underscoring the medium’s words.
During the setup of this scenario, two encounter decks are constructed:
a “standard” encounter deck and a “spectral” encounter deck. Generally Æ Jim Culver earns experience equal to the combined Victory X
speaking, whenever an investigator would interact with the encounter deck, that value of each enemy in the victory display.
investigator should use the standard encounter deck. Æ Each other investigator earns experience equal to the combined
However, during this scenario, locations may flip over to their Spectral side. Victory X value of each location in the victory display.
While an investigator is at a location with the Spectral trait, that investigator Æ Jim Culver must either upgrade Final Rhapsody to its advanced
should use the spectral encounter deck instead of the standard encounter deck version, or downgrade the advanced version of Jim’s Trumpet
for all purposes, unless otherwise noted. This includes drawing cards from to its original version.
the encounter deck, as well as searching, looking at, revealing, or otherwise
interacting with the encounter deck (or encounter discard pile) in any way. This
also includes abilities that trigger when the encounter deck runs out of cards. If Permission granted to photocopy for personal use only.
Also available for download at www.FantasyFlightGames.com
an effect specifically refers to the standard encounter deck or spectral encounter
© 2023 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG,
deck, it interacts with the specified deck regardless of the investigator’s location. and the LCG logo are ® Fantasy Flight Games. Fantasy Flight Games is located at 1995 West County Road B2,
Roseville, Minnesota, 55113, USA, 651-639-1905. Actual components may vary from those shown.
Each of the two encounter decks has its own discard pile. Whenever an
encounter card with the Spectral trait would be discarded, it is placed in the FANTASY
discard pile for the spectral encounter deck. All other encounter cards are FLIGHT
discarded to the discard pile for the standard encounter deck. GAMES