Unit - 1 Part 1 Introduction
Unit - 1 Part 1 Introduction
UNIT- I
Software and Software Engineering: The Nature of Software, The Unique Nature of
WebApps, Software Engineering, The Software Process, Software Engineering Practice,
Software Myths
Software is more than just a program code. A program is an executable code, which serves some
computational purpose. Software is considered to be collection of executable programming code,
associated libraries and documentations. Software, when made for a specific requirement is
called software product.
Engineering on the other hand, is all about developing products, using well-defined, scientific
principles and methods.
Software engineering is an engineering branch associated with development of software
product using well-defined scientific principles, methods and procedures. The outcome of
software engineering is an efficient and reliable software product.
Definitions
IEEE defines software engineering as:
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Software takes Dual role of Software. It is a Product and at the same time a Vehicle for
delivering a product.
Software delivers the most important product of our time is called information
Defining Software
Software is defined as
1. Instructions : Programs that when executed provide desired function, features,
and performance
3. Documents: Descriptive information in both hard copy and virtual forms that
describes the operation and use of the programs.
Characteristics of software
Software has characteristics that are considerably different than those of hardware:
1) Software is developed or engineered, it is not manufactured in the Classical Sense.
Although some similarities exist between software development and hardware
manufacture, the two activities are fundamentally different. In both the activities, high quality is
achieved through good design, but the manufacturing phase for hardware can introduce quality
problems that are nonexistent or easily corrected for software. Both the activities are dependent
on people, but the relationship between people is totally varying. These two activities require the
construction of a "product" but the approaches are different. Software costs are concentrated in
engineering which means that software projects cannot be managed as if they were
manufacturing.
2) Software doesn’t “Wear Out”
The following figure shows the relationship between failure rate and time. Consider the
failure rate as a function of time for hardware. The relationship is called the bathtub curve,
indicates that hardware exhibits relatively high failure rates early in its life, defects are corrected
and the failure rate drops to a steady-state level for some period of time. As time passes,
however, the failure rate rises again as hardware components suffer from the cumulative effects
of dust, vibration, abuse, temperature extremes, and many other environmental maladies. So,
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stated simply, the hardware begins to wear out. Software is not susceptible to the environmental
maladies that cause hardware to wear out
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Open Source : Distributing source code for computing applications so customers can
make local modifications easily and reliably ( “free” source code open to the computing
community)
Legacy Software
• Legacy software is older programs that are developed decades ago.
• The quality of legacy software is poor because it has inextensible design, convoluted
code, poor and nonexistent documentation, test cases and results that are not achieved.
As time passes legacy systems evolve due to following reasons:
• The software must be adapted to meet the needs of new computing environment or
technology.
• The software must be enhanced to implement new business requirements.
• The software must be extended to make it interoperable with more modern systems or
database
• The software must be re-architected to make it viable within a network environment.
In the early days of the World Wide Web, websites consisted of little more than a set of
linked hypertext files that presented information using text and limited graphics. As time passed,
the augmentation of HTML by development tools (e.g., XML, Java) enabled Web engineers to
provide computing capability along with informational content. Web-based systems and
applications (WebApps) were born. Today, WebApps have evolved into sophisticated computing
tools that not only provide stand-alone function to the end user, but also have been integrated
with corporate databases and business applications.
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WebApps are one of a number of distinct software categories. Web-based systems and
applications “involve a mixture between print publishing and software development, between
marketing and computing, between internal communications and external relations, and between
art and technology.”
The following attributes are encountered in the vast majority of WebApps.
Network intensiveness. A WebApp resides on a network and must serve the needs of a
diverse community of clients. The network may enable worldwide access and
communication (i.e., the Internet) or more limited access and communication (e.g., a
corporate Intranet).
Concurrency. A large number of users may access the WebApp at one time. In many
cases, the patterns of usage among end users will vary greatly.
Unpredictable load. The number of users of the WebApp may vary by orders of
magnitude from day to day. One hundred users may show up on Monday; 10,000 may
use the system on Thursday.
Performance. If a WebApp user must wait too long, he or she may decide to go
elsewhere.
Availability. Although expectation of 100 percent availability is un reasonable, users of
popular WebApps often demand access on a 24/7/365 basis
Data driven. The primary function of many WebApps is to use hypermedia to present
text, graphics, audio, and video content to the end user. In addition, WebApps are
commonly used to access information that exists on databases that are not an integral part
of the Web-based environment (e.g., e-commerce or financial applications).
Content sensitive. The quality and aesthetic nature of content remains an important
determinant of the quality of a WebApp.
Continuous evolution. Unlike conventional application software that evolves over a
series of planned, chronologically spaced releases, Web applications evolve continuously.
Immediacy. Although immediacy—the compelling need to get software to market
quickly—is a characteristic of many application domains, WebApps often exhibit a time-
to-market that can be a matter of a few days or weeks.
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Security. Because WebApps are available via network access, it is difficult, if not
impossible, to limit the population of end users who may access the application. In order
to protect sensitive content and provide secure modes
Aesthetics. An undeniable part of the appeal of a WebApp is its look and feel. When an
application has been designed to market or sell products or ideas, aesthetics may have as
much to do with success as technical design.
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A task focuses on a small, but well-defined objective (e.g., conducting a unit test) that
produces a tangible outcome.
A process framework establishes the foundation for a complete software engineering
process by identifying a small number of framework activities that are applicable to all software
projects, regardless of their size or complexity. In addition, the process framework encompasses
a set of umbrella activities that are applicable across the entire software process.
A generic process framework for software engineering encompasses five activities:
Communication. Before any technical work can commence, it is critically important to
communicate and collaborate with the customer. The intent is to understand stakeholders
objectives for the project and to gather requirements that help define software features
and functions.
Planning. Any complicated journey can be simplified if a map exists. A software project
is a complicated journey, and the planning activity creates a “map” that helps guide the
team as it makes the journey. The map—called a software project plan—defines the
software engineering work by describing the technical tasks to be conducted, the risks
that are likely, the resources that will be required, the work products to be produced, and
a work schedule.
Modeling. Creation of models to help developers and customers understand the requires
and software design
Construction. This activity combines code generation and the testing that is required to
uncover errors in the code.
Deployment. The software is delivered to the customer who evaluates the delivered
product and provides feedback based on the evaluation.
These five generic framework activities can be used during the development of small, simple
programs, the creation of large Web applications, and for the engineering of large, complex
computer-based systems.
Software engineering process framework activities are complemented by a number of
Umbrella Activities. In general, umbrella activities are applied throughout a software project
and help a software team manage and control progress, quality, change, and risk. Typical
umbrella activities include:
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Software project tracking and control—allows the software team to assess progress
against the project plan and take any necessary action to maintain the schedule.
Risk management—assesses risks that may affect the outcome of the project or the
quality of the product.
Software quality assurance—defines and conducts the activities required to ensure
software quality.
Technical reviews—assesses software engineering work products in an effort to uncover
and remove errors before they are propagated to the next activity.
Measurement—defines and collects process, project, and product measures that assist
the team in delivering software that meets stakeholders needs; can be used in conjunction
with all other framework and umbrella activities.
Software configuration management—manages the effects of change throughout the
software process.
Reusability management—defines criteria for work product reuse and establishes
mechanisms to achieve reusable components.
Work product preparation and production—encompasses the activities required to
create work products such as models, documents, logs, forms, and lists.
Attributes for Comparing Process Models
Overall flow and level of interdependencies among tasks
Degree to which work tasks are defined within each framework activity
Degree to which work products are identified and required
Manner in which quality assurance activities are applied
Manner in which project tracking and control activities are applied
Overall degree of detail and rigor of process description
Degree to which stakeholders are involved in the project
Level of autonomy given to project team
Degree to which team organization and roles are prescribed
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Always specify, design, and implement knowing someone else will have to understand what you
are doing.
The Fifth Principle: Be Open to the Future
A system with a long lifetime has more value. Never design yourself into a corner. Before
beginning a software project, be sure the software has a business purpose and that users
perceive value in it.
The Sixth Principle: Plan Ahead for Reuse
Reuse saves time and effort. Planning ahead for reuse reduces the cost and increases the value
of both the reusable components and the systems into which they are incorporated.
The Seventh principle: Think!
Placing clear, complete thought before action almost always produces better results. When you
think about something, you are more likely to do it right.
Software Myths
Software Myths- beliefs about software and the process used to build it - can be traced to
the earliest days of computing. Myths have a number of attributes that have made them
insidious. For instance, myths appear to be reasonable statements of fact, they have an
intuitive feel, and they are often promulgated by experienced practitioners who “know
the score”
Management Myths :
Managers with software responsibility, like managers in most disciplines, are often under
pressure to maintain budgets, keep schedules from slipping, and improve quality. Like a
drowning person who grasps at a straw, a software manager often grasps at belief in a software
myth.
Myth : We already have a book that’s full of standards and procedures for building software.
Won’t that provide my people with everything they need to know?
Reality :
• The book of standards may very well exist, but is it used?
• Are software practitioners aware of its existence?
• Does it reflect modern software engineering practice?
• Is it complete?
• Is it adaptable?
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Practitioner's myths.
Myths that are still believed by software practitioners have been fostered by 50 years of
programming culture. During the early days of software, programming was viewed as an art
form. Old ways and attitudes die hard.
Myth: Once we write the program and get it to work, our job is done.
Reality: Someone once said that "the sooner you begin 'writing code', the longer it'll take you to
get done.” Industry data indicate that between 60 and 80 percent of all effort expended on
software will be expended after it is delivered to the customer for the first time.
Myth: Until I get the program "running" I have no way of assessing its quality.
Reality: One of the most effective software quality assurance mechanisms can be applied from
the inception of a project—the formal technical review. Software reviews are a "quality filter"
that have been found to be more effective than testing for finding certain classes of software
defects.
Myth: The only deliverable work product for a successful project is the working program.
Reality: A working program is only one part of a software configuration that includes many
elements. Documentation provides a foundation for successful engineering and, more important,
guidance for software support.
Myth: Software engineering will make us create voluminous and unnecessary documentation
and will invariably slow us down.
Reality: Software engineering is not about creating documents. It is about creating quality. Better
quality leads to reduced rework. And reduced rework results in faster delivery times. Many
software professionals recognize the fallacy of the myths just described. Regrettably, habitual
attitudes and methods foster poor management and technical practices, even when reality dictates
a better approach. Recognition of software realities is the first step toward formulation of
practical solutions for software engineering.
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