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CP2077 UE Booklet EN

This document is a game booklet for Cyberpunk 2077: Ultimate Edition that provides information about the base game and its expansion Phantom Liberty. It features sections on building your character, major characters, activities in Night City, details about Phantom Liberty including its missions and story, insights from developers on the game's development, and information about the game's music and soundtrack. The booklet is intended to both introduce new players to Night City and provide more depth for experienced players returning with the Ultimate Edition.

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regokev417
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We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
317 views83 pages

CP2077 UE Booklet EN

This document is a game booklet for Cyberpunk 2077: Ultimate Edition that provides information about the base game and its expansion Phantom Liberty. It features sections on building your character, major characters, activities in Night City, details about Phantom Liberty including its missions and story, insights from developers on the game's development, and information about the game's music and soundtrack. The booklet is intended to both introduce new players to Night City and provide more depth for experienced players returning with the Ultimate Edition.

Uploaded by

regokev417
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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G A M E B O O K L E T

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EDITION TEXTURES & PIXELS FACES L O C A L I Z AT I O N HIGHLIGHTS OF CYBERPUNK 2077 UNIVERSE

Welcome to the Game Booklet for Cyberpunk 2077: Ultimate Edition!

As a celebration of this ultimate release, which brings together the


base game and its spy-thriller expansion Phantom Liberty, this booklet
has been created for both newcomers and veterans of Night City alike.
Not only does it feature fundamental information to get you up to speed,
but it also dives deeper into development and how we got to this point
three years after launch – including insight from our developers, our
Community team, and more!

Whether this is your first time stepping into the shoes of V or you’re
returning to Night City once again, we’d like to say a huge thank you
for supporting us. We wouldn’t be where we are today without you, the
player, and neither would Cyberpunk 2077. Our journey since 2020 has
proved this time and time again, so we’re humbled and grateful that
you’re with us.

Enjoy your time with this booklet and your adventure in the world of the
dark future with Cyberpunk 2077: Ultimate Edition.

Thank you!

CD PROJEKT RED
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S TA R T > 2 3 8 4 9 3
01 
T H E U LT I M AT E E D I T I O N  4
04
UNFORGETTABLE FACES 39
07
COMMUNITY HIGHLIGHTS 64

Learn the basics behind the Ultimate Edition — Characters are at the heart of our games, so Our community is hugely important to us, so who
and also what to expect from the free Update 2.1! here’s the place to meet some important ones! better to talk about community initiatives for
Update 2.15 Major Cast of Cyberpunk 207740 Cyberpunk 2077 and Phantom Liberty than our
Game Basics 8 Major Cast of Phantom Liberty48 Community team?
Interview with the Community Team65

02 05 08
CONTENTS

NEW TO NIGHT CITY? 10 PHANTOM LIBERTY 50 THE MUSIC OF CYBERPUNK 2077 72

First time in the dark future? Check out some tips A spy-thriller adventure you won’t forget. Music always plays a major role in our storytelling
on character building and cool activities you can Prepare for your journey into Dogtown and world-building. Here’s where you can learn
get up to in the game! with some intel on Phantom Liberty. more about the original score and soundtrack.
Build-A-Cyberpunk11 Cyberpunk, Arms Dealer, Netrunner, Spy51 CD PROJEKT RED as a Music Publisher73
10 Things to Do in Night City16 Missions, Gigs, and Choices53 The Original Score75
Reconnaissance Report56 Interview with Dawid Podsiadło76

03
C H R O M E , PA I N T,
06
OUR APPROACH TO
09
THE CYBERPUNK 2077
TEXTURES & PIXELS 19 L O C A L I Z AT I O N  57 UNIVERSE 78

Dive deep into the art and tech behind Every language has its own approach to Cyberpunk, Want more Cyberpunk? This chapter has all you
Cyberpunk 2077 and Phantom Liberty. but each one is faithful to the game’s themes. Read need to know about the wider Cyberpunk 2077
Layers of Night City 20 on to see how the magic happens. franchise.
Shoot First Then Shoot Some More 30 Interview with the Localization Team58 Cyberpunk 2077 Franchise79
The Stage That is Night City 34 Quiz: Where to Start82
Cutting-Edge Tech 36
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THE

B A S I C S
ULTIMATE

G A M E
EDITION

/
2 . 1
U P D A T E
01
T H E ULTIMATE EDI TI O N brings together the
Cyberpunk 2077 base game and its spy-thriller expansion
Phantom Liberty in one explosive package. We carefully
crafted this booklet to give you a comprehensive overview of
what you can expect from this journey into Night City – with
additional insights from our team at CD PROJEKT RED on how
to enjoy your time as an up-and-coming mercenary.
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UPDATE 2.1 IS HERE — WHAT’S NEW?


2.1/309438012

Released alongside the Ultimate Edition on December 5th – as a free update for all owners of Cyberpunk 2077 on Xbox Series X|S, PlayStation 5, and PC –
Update 2.1 adds even more new content to the game as well as numerous tweaks and improvements, helping to make Night City feel even more alive and
immersive. Here are the highlights from this latest update:

> ME T RO > NE W PA R T NER H A NGO U T S

All aboard the brand-new NCART system! Since we first announced Share more special moments with your special someone. We’ve added a
Cyberpunk 2077, our community has been asking whether or not Night range of new hangout events to enjoy with your romantic partner. V can
City would get a functional metro travel system. With Update 2.1, we invite them over to the apartment to chill on the sofa, listen to music, or
can happily say: yes! Now, you’re free to walk up to any NCART station just spend some quality time together.
and experience the sky-metro line in real-time. Choose your destination,
take a seat, and enjoy the ride alongside other Night City residents > R A DIO P O R T
going about their daily business. Sit back and watch the city go by –
the NCART provides an efficient service and a welcome break from the Ever been riding to your next gig in your car or bike and vibing to
hustle and bustle of the life of a cyber-enhanced merc on the job. the tunes on the radio… but then you arrive, you gotta delta, and the
song’s not even halfway done? Nightmare. But now, thanks to V’s new
> A D A M S M A S HER BO S S F IG H T O V ERH A U L Radioport, you can take Night City’s eclectic soundscape with you
wherever you go (including on your regular NCART rides!). Bump to
Smasher. Nemesis of Johnny Silverhand, David Martinez, and who knows how Impulse Radio’s intense DJ set, unwind with some smooth Royal Blue
many other cyberpunks who tried their luck in the city of dreams. As the final jazz, or song-hop between every station to find something that fits the
boss of the base game, Smasher has received a major upgrade, in keeping feeling of the moment!
with his powerful presence in the hit anime Cyberpunk: Edgerunners. Now,
face the wrath of this borged-out monster as he employs smarter, more
aggressive tactics – and utilizes more dangerous weapons. Smasher is also
now equipped with Sandevistan, making him even more intimidating and
dangerous (yes, that is apparently possible…).
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> NE W V EHIC L E S + IMP RO V ED B IK E CO MB AT

Burn rubber with five new motorbikes and a brand-new car that brings some serious style – the
Porsche 911 Cabriolet (930)! Motorbike riding has also been upgraded, making them feel smoother and
more responsive than ever – and you’ll be able to pull off some expert-level maneuvers, like new tricks.
Oh, and if that wasn’t enough, bike melee combat improvements have been added – now you can throw
knives and axes while riding!

> V I S TA P O IN T S

Sometimes you want to do nothing more than soak in the sights of Night City, tourist style. Across
the city you’ll find functional binocular stations that you can use to enjoy the stunning vistas of the
city – the perfect way to check out some of the dark future’s finest beauty spots.

> C A R FAV O RI T E S

Make sure your favorite ride is always close to hand; now you can save favorites
from your list of owned vehicles. Favorite cars and bikes will always appear at the
top of your garage list, so now you can get the wheels you want without a second
thought.

> REP L AYA B L E R A C E S

If you’ve helped out Afterlife bartender Claire and got a taste for burning
rubber in high-octane street races, you can now take them on whenever you
want! After beating the side quest “The Beast In Me”, you’ll be able to replay those
races and compete for rewards – and push yourself to beat your personal best!

> M UC H MO RE!

These are just some of the bigger improvements and changes we’ve brought to the game for
Update 2.1. Many more can be found as you play – including UI improvements, performance tweaks,
mechanical, and balance changes. For a full list of changes and additions, read the official patch
notes for this latest update.
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TWO INCREDIBLE ADVENTURES

C Y B ERP U NK 2 0 7 7

Embark on a once-in-a-lifetime heist to steal an experimental prototype known as


the “Relic” – and watch the trajectory of your life change. Become V, a cyberpunk-
for-hire, and do what it takes to make a name for yourself in the dark future
of Night City. Build your ultimate playstyle with the help of robust perk trees,
futuristic cyberware, and a range of powerful weapons, from thermal katanas
and talking guns to throwing knives, stylish pistols, and revolvers whose bullets
can punch through walls.

P H A N T O M L IB ER T Y

That’s not everything! Along your journey, prepare for a call from FIA agent
Songbird and embark on a spy-thriller adventure in Dogtown, Night City’s
deadliest district. Save the NUSA president as she crash-lands into this lawless
city-within-a-city and dive deep into an intricate story of espionage and political
intrigue which connects the highest echelons of power with the brutal world of
black-market mercenaries.

LEGENDS ARE MADE HERE.


W H AT W I L L Y O U R S B E ?
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PLAYING CYBERPUNK 2077


THE BASICS
If this is your first time playing Cyberpunk 2077, then you’ll probably
want to know a little bit about how to play the game and what
fundamental mechanics make this open-world RPG tick. Here’s a
run down of the basic gameplay mechanics you can expect to see in
Cyberpunk 2077.

S TA R T ING A NE W G A ME

After clicking “New Game”, you’ll be prompted to choose whether you


want to launch into the expansion Phantom Liberty, or dive in from the
very beginning. Either option will prompt you to choose the difficulty
level, V’s lifepath, and then launch into character creation. In character
creation, you can choose your V’s physique, voice, and other physical
attributes including hair style, eye color, and more.
CORPO STREETKID NOMAD

There are three lifepaths to choose from: Nomad, Streetkid, and Corpo. This choice will affect your
opening mission, some events, and some dialogue options you’ll receive throughout the game.
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FFF_0001_XXX
W HEN S TA R T ING W I T H T HE B A S E G A ME

After customizing your V, you’ll receive seven points to spend across five
different attributes. Each attribute comes with three points already, and at this COOL REFLEXES BODY
stage you can level up any skill to a maximum of six, meaning you can max out two –––– –––– ––––
attributes or choose a more rounded build. After confirming all of your choices, Determines your assassination Determines your Determines your raw physical
you will begin the first mission – one that is decided by the lifepath you chose skills and stealth abilities and maneuverability and ability power and fortitude. Invest
earlier. improves your proficiency to evade enemy attacks and to improve proficiency with
with precision rifles, sniper improves your proficiency with shotguns, light machine guns,
rifles, handguns, and throwable assault rifles, submachine guns, and blunt weapons.
weapons. and blades.

W HEN S TA R T ING W I T H P H A N T O M L IB ER T Y

After selecting your difficulty, lifepath, and V’s physical attributes, you will start
the game in Pacifica at level 15 with your attributes already chosen for you. Your
lifepath does not affect the beginning of the expansion and will only appear in TECHNICAL ABILITY INTELLIGENCE RELIC
certain dialogue options, as well as affect what certain characters say to you. –––– –––– ––––
Determines your techie This skill tree governs netrunning This skill tree is not unlocked
You can choose to Reset Attributes for free one time to redistribute the points know-how. Invest in this skill abilities. Invest here to increase until you trigger the first
as you see fit. Your inventory will also contain a selection of weapons and to improve proficiency with how many hacks you can upload mission associated with
cyberware – although the game starts with a call from Songbird, you are able to explosives, Tech weapons, and on to a single enemy, decrease the spy-thriller adventure
visit a ripperdoc and gun store at this stage if you wish to swap what you have, to unlock higher-tier cyberware. cooldowns between hacking by Phantom Liberty. Once unlocked,
though you will only start with 20,000 Eurodollars. increasing RAM size, and improve it offers access to powerful,
your handling of Smart weapons. new capabilities for cyberware.

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C I T Y
N I G H T
I N
D O
NEW TO

T O
T H I N G S
NIGHT CITY?

1 0
B U I L D - A - C Y B E R P U N K /
02
T H E CITY OF DREA M S beckons, but your first time within its borders may
prove to be an overwhelming feast of decisions – from what skills to invest
in and what weapons to choose to which quests and locations are worth
exploring. With so much to do and see – and so many ways to do and see it –
we invited our devs to highlight some of the unmissable moments. From a build
that lets you mow down enemies without taking damage to 10 cool things to
do in Night City, dive into this chapter for some inspiration on what to do when
you come to town.
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BUILD-A-CYBERPUNK

With robust skill trees and plenty of perks to choose


from, there’s no wrong way to be a cyberpunk in
Night City. But much like all the glittering neons
beckoning you in every direction, it can be tricky
to decide which way to go. So, how about a healthy
dose of inspiration from our gameplay designers?
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TA N K _ 3 4 5
232_2334_XTHE_WE

KAMIL JAKUBOWSKI GAMEPLAY DESIGNER

INDESTRUCTIBLE TANK 1/2

THIS BUILD’S G O A L I S TO S U R V I V E A NY E NC O UN T ER without


needing to use an inhaler even once, with great options for both crowd
control and single target damage. Thanks to its tankiness, we can take on
all of our enemies up close.

PERKS CYBERWARE

Our build will focus mainly on the Body and Tech trees. At the start, From there, depending on how eager you are to use LMGs, you can either Our first Armor piece is going to be S U B DER M AL AR M OR ;
we want to unlock the Pro Tech level to have access to some key go for the Phenom Level of Tech or Body. With this build, I’ll choose the however, this is nowhere near the level of tankiness we are going
perks as well as increase our base Cyberware Capacity as much as latter and invest 15 Attribute points into Tech to snatch the LIC EN S E for. That’s why we’ll also need to purchase some other pieces,
possible. Use your Perk Points on: T O C H R O ME Milestone Perk. From that point on, we will be putting all mainly the Proxishield, Bionic Joints, and Scar Coalescer together
our Attribute Points into the Body Tree, where we will go all the way up with Fortified Ankles. After gaining a few levels we should be able
to Master Level Perks. Once we unlock P H EN OM B ODY we should put to buy Heal-on-Kill, Blood Pump, and Biomonitor. At Tech 15, we
our Perk Points in either the Left or Center Branch. If you don’t feel tanky can unlock the Cellular Adapter with the B U ILT DIF F ER EN T
enough yet, go for AD R EN AL I N E R US H . If you feel like damage is what Perk. It’ll increase our Armor greatly with little Cyberware
you’re missing, go for Spontaneous Obliteration. You want as many Body Capacity investment.
15 side perks as possible, with the BL O O D L U S T Perk being the cherry
Painkiller Speed Junkie Glutton for First Aid on top. Once we reach Dogtown’s Stadium, our first purchase should
War be a C HR OM E C OM PR ES S OR . For now, we want as much
Cyberware Capacity as possible, because our next pieces are
going to be very expensive. With more capacity and a few more
levels we should be able to afford Epimorphic Skeleton, Para
Bellum, Painducer and most importantly – Chitin. If there’s any
room to spare, then Cockatrice Optics and Shock Absorber/
Transfusion All Things Cyber Lucky Day Immovable Force will greatly help with DPS. If you ever find
Our first big Milestone We want to start building yourself sitting on too much Cyberware Capacity, then go ahead
Perk. our Crafting Components
stack ASAP! and grab a Sandevistan of your choice.
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232_2334_XTHE_WE

KAMIL JAKUBOWSKI GAMEPLAY DESIGNER

INDESTRUCTIBLE TANK 2/2

WEAPONS END GAME

Since our early Perk and Cyberware selections don’t give With all our Cyberware Pieces, Perks, and Weapons we’re
us many damage bonuses, we should lean towards weapons ready to elevate our build even further. To do so, we want
with naturally high damage per hit – Shotguns. Once Watson to invest our remaining Attribute Points into Reflexes to
opens up, keep Takemura waiting and immediately go to unlock AIR DAS H and the remaining Perk Points into
Corpo Plaza to pay tribute to Rebecca and get her GU TS PY R OM AN IA and its related perks. Pyromania stacks
S H O T G UN , which we’ll be upgrading as we go, which is are another way to improve our Mitigation and with a good
why we want as many Crafting Components as possible. grenade, can also further improve our crowd control. (Ask
Ozob for recommendations.) Good luck and have fun!
Be sure to dismantle any weapon you’re not planning
to use, as well as any piece of clothing. You can craft
higher Tier components and upgrade your iconic weapons
in the Crafting Menu. Try not to use too many crafting
components on Cyberware since better versions of those
can be purchased at higher levels.

Once we progress the story a little bit we should find


ourselves around the Sunset Motel in the Badlands. Next to
the motel, there will be another weapon vendor sitting by
the van. This lady has the best selection of LMGs including
the MA70, which otherwise could be a bit difficult to find.
The moment Dogtown becomes accessible to you, go
and grab MA70 XMOD-2 ASAP. Similarly to Guts, we’ll be
upgrading this one as we go. Make sure to craft a Power
Weapon Mod from the Chimera and put it on MA70 to unlock
potentially the best crowd control weapon in the game.
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S T E A LT H _ G R
ST_458545_4545

PETR JUŘICA GAMEPLAY DESIGNER

S T E A LT H S H O T G U N
TECHRUNNER 1/2 PERKS

To start the build, invest 50:50 into the Tech and Intelligence tree at the same time. Get both to
AS A PROFESSIONAL MERC, I LIKE TO BE SNEAKY ON MISSIONS. 9 as soon as possible to unlock extra healing items and grenades, as well as more cyberware
I infiltrate the building, planning routes through cameras, luring enemies capacity. In Intelligence, I want to invest in the Hack Queue, Ram Regen and Quickhack damage
with a recon grenade or distraction device. If an enemy spots me, I swap (the middle part of the tree). As I progress and encounters become more crowded, I get
to all-in mode and start blasting. This build is fast, with high explosive Optical Camo and start investing into the middle tree of Cool.
damage — from activating Overclock and queuing up control hacks followed
by brain melt to unloading grenades and following with a projectile launcher Skill Tree: TECHNICAL ABILITY
salvo. If anything is left standing, a shotgun takes care of it. > Health Freak — Need as much healing for Overclock as possible.
> License to Chrome — Getting as much cyberware as possible.
> Pyromania + Burn This City — Packed perks give us more of what we need: survivability
Doom Launcher and stronger grenades.
> Doom Launcher — Combine this with Jailbreak from the Relic tree!
> Built Different — A must have! Payoff for high Tech investment.

If you’re struggling with damage, you can unlock additional health perks from this tree.

Pyromania
Skill Tree: INTELLIGENCE
> Hack Queue — This perk really ties the Intelligence tree together. There are so many
quickhack combos to try out!
> Overclock — RAM costs of quickhacks increase as their tiers go up, so Overclock gives us
a reliable way of turning our health into RAM.
Copy-Paste > Copy-Paste — This one is a real cherry on top. I advise everyone to try this perk.
> Forcekill Cypher — Useful if you’re struggling with the access points. As a netrunner, you
shouldn’t be missing them as they are a reliable source for new hacks and resources.

Skill Tree: COOL


Ninjutsu > Ninjutsu — Crouch sprint helps with the sneaking around part of the build.
> Creeping Death — Makes optical camo usable in combat.
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S T E A LT H _ G R
ST_458545_4545

PETR JUŘICA GAMEPLAY DESIGNER

S T E A LT H S H O T G U N
TECHRUNNER2/2

CYBERWARE

> Cyberdeck — I go with Arasaka Shadow, and if I follow


the story of Phantom Liberty in a certain way I like to
use the Militech Canto cyberdeck also.
> Projectile Launcher — A necessity.
> Cellular Adapter — This helps since I invest heavily into
the Tech tree.
> Epimorphic skeleton — More health works well with
Overclock.
> RAM Recoup — This cyberware turns getting shot at
from up close and playing with a lot of explosive stuff WEAPONS END GAME
into something positive.
> Guts — You can get this powerful shotgun easily, Now’s the time to unlock both the left and middle Master
just visit Memorial Park and look for three monks. perks in the Tech and Intelligence trees. The Relic tree is
> Problem Solver — Can be found in the Wraith also a must-have for fully unlocking the Projectile Launcher
hideout during the “Riders on the Storm” quest. and Optical Camo capabilities. At this point, it’s important
Recoil and spread is not an issue if you’re one to find the right balance; stack up as much cyberware as
meter away from the enemy. possible to increase the chance of your Edgerunners perk
> Malorian Arms 3516 — A bit late game, but I can’t triggering, but make sure to save enough health to make
stop myself from using Johnny’s gun for that use of Overclock. Sneak past enemies or simply get close
extra cool feeling. enough to unleash your full might: use shotgun blasts,
FEELING INSPIRED BY THESE BUILDS? grenades, and rocket salvos to decimate enemies.
HEAD OVER TO THE CYBERPUNK 2077 BUILD PLANNER
A N D S E E W H AT Y O U C A N C O M E U P W I T H !
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10
THINGS TO DO 2 T R AV EL O N T HE NC A R T

Who said getting around has to be a chore? Travel in

IN NIGHT CITY!
NC is surprisingly efficient, and we say the NCART sky
metro is one of the coolest (and safest) ways to get
from A-B. Tickets are pretty cheap, so consider taking

1
a smooth ride on public transit before going bumper to
S HOO T S O ME S T REE T P HO T OGR A P H Y bumper with gonk city drivers.

Hey choom! Night City can be crazy Every district here has its own flavor and feel, so
overwhelming, huh? If you’re wondering what what’s one of the best ways to immerse yourself in
the local vibes? Photography! Take in the sights and
things you should be getting up to in the City of see life through the lens of an NC native by taking
Dreams, then you’re reading the right guide. preem shots across every district. That’s right,
time to enter full-on Photo Mode. If you wanna
Our intrepid street reporters have canvassed admire the sights but don’t wanna cross paths with
the depths of this megalopolis to bring YOU scavs, cyberpsychos, or bored street gangoons,
use those handy new sightseeing binos and enjoy
some hot tips on some top time-killers to enjoy the city’s vista points from a safe distance.
during your stay.

Whatever you’re in Night City for, you gotta try


these out!
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6 JO IN T HE GIG EC O NO M Y

4
Corps might rule Night City but we also have a thriving
DI S C O V ER P REEM business of badass entrepreneurs. Mercs, edgerunners,
A RC A DE C L A S S IC S cyberpunks — they go by many names, but the best thing
about them is there’s always work to be done. Fixers are
Back in the day, kids and kid-like adults always in need of individuals with special skills, so if you
would burn eddies and hours breaking wanna try your hand then keep an eye out for lucrative gigs.
their fingers to get high scores in the Eddies and street cred await!
local arcades. It’s a bust business
now, what with BDs and the like, but
we’ve recently discovered some
absolute classics — playable if you find

5
an arcade machine in working order. E X P L O RE DOG T O W N
Roach Race and Trauma Drama —
ahhh, now they take me back. Okay, yes you’d have to be desperate to even try to break into Dogtown
— and we don’t usually encourage our readers to risk their lives getting
into what most people call the “deadliest district” of Night City — but
if you’re dead set on seeing all there is to see in Night City, it might be
worth it. Who knows, with a little patience, an opportunity to get through
those impenetrable walls in Pacifica might even present itself to you.

3
Crazier things have happened! Anyway, from what we hear, you can bag
RIDE T HE RO L L ERC O A S T ER IN PA C IF IC A some sweet deals in that black market… just try not to piss off Hansen
and Barghest while you’re at it.
Pacifica was supposed to be a booming vacay
resort, the perfect place to chill and indulge in all the
pleasures the oh-so-wonderful megacorp bottom
line could muster. Obviously, it all went to hell, but
you can still find some moments of joy amidst the
ruins. The broken down roller coaster seems primed
for a jumpstart, so if you’re up for a thrillride and
willing to put the work in, you might just be able to
capture a moment of what this forgotten district
should have been in the first place.
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9 INDU L GE IN S O ME RO M A NC E

Got a special someone you just love spending time with? First, good
for you! Who knew you could find love amidst the chaos of Night City,
huh? Sometimes a quiet moment with your soulmate is all you need to
recharge and feel content, and believe me that’s a rare thing in this
screwed up world we live in. So go on, give that lucky person a call on
the holo and forget about everything else for a bit. Date night ftw! Or,
you know, if you’re not currently seeing someone, you can always go
visit Jig Jig Street for some late-night fun…

7 HEL P F IGH T C RIME

Gangers think they run this town. Sure, it’s hard to argue when

8
they’ve got a gun in your face with their finger on the trigger, but
it’s high time someone put these gonks in their place. The NCPD is C H A NG E YO U R EN T IRE S EL F!
understaffed and… well, let’s just leave it at that — so if you’ve got
the gear to lend a hand and chip away at the daily crime statistics, Y’know what they say: Night City Changes Every
you’re bound to be well rewarded. Stay tuned for NCPD alerts Body. Whether you’re bored of your looks or
across the city; there’s always a crime in progress. you just wanna try something new, head to any
ripperdoc and they’ll be able to sculpt your
appearance however you wish. And hey, while
you’re at it, why not get chipped with some
chrome? Can you really say you’ve been to Night
City if you haven’t refreshed your implants?

10 S E T T L E DO W N

Can’t stop digging Night City? Try out life in different districts by checking out the
apartment rental market! EZEstates on the Net has you covered, whether you’re
yearning for the high-life in Corpo Plaza or the gritty feel of Japantown. And what
the hell, while you’re in the shopping mood check out the Autofixer site to claim some
sweet wheels of your own. A house and a car: ain’t that the life?
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LAY ERS OF NI GHT CI TY / SHO O T FI RST… THEN SHO O T SOME MORE / T H E STA G E T H AT IS NIG H T C IT Y/ C UT T ING -E D G E T E C H
CHROME,
PAINT, TEXTURES
C Y B ER PU N K 2077: U LTIM ATE EDITION is for our attention. All the while, sleepy megabuildings
one of the most technologically advanced games and skyscraping corporate havens tower over the
currently on the market, offering a complex open labyrinths of streets and alleys, from which all
world teeming with life, a world that draws you in for semblance of hope has been ruthlessly burnt away
hours upon hours and offers experiences unlike any by the blinding lights of the dark future. Night City
other; one that in terms of mood, diversity, and depth can be illusive, but you can’t deny the sheer wealth

AND PIXELS
is truly unparalleled. of styles on display here, nor its beauty – even if it’s
skin deep.
Night City is an intense place, sometimes
overwhelmingly so, with its ever-present neons, In this chapter we’ll be taking a closer look at Night
pulsating lighting across an unending slew of tech City, as well as the technology that powers the open
and machinery, ads of all shapes and sizes around world of Cyberpunk 2077.
every corner that are locked into a constant battle
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NIGHT
11.02.01.13

WHEN YOU’RE IN NIGHT

CITY >
C I T Y, D O N ’ T F O R G E T T O :

Always be on the move – you’re free to


explore everything the town has to offer,
with no loading screens to slow your
journey.
> Keep your eyes peeled – and not just

LAYERS OF NIGHT CITY


to guard against cyberpsychos. Every
corner of the city contains something
worth checking out, whether it’s a new
gig, a unique view, a piece of tech hiding
The history of Night City is a rich one, with a community that is distinct in the trash, or something else.
and vivid. Both Night City’s past and its people have had an impact on > Aim high – literally and figuratively. Night
the megalopolis in its look and feel. The various districts differ from one City’s verticality is part of what makes it
another, and at every step you can see that the city is alive and belongs so imposing and impressive. Just watch
to the people who have left their mark on it. out: the higher you climb, the more you
have to lose.
Built as a capitalist mecca by Richard Night in the late 1990s, by 2077
the years of corporate control, rampant poverty, and gang presence
have left their mark on everything from Night City’s architecture to its
fashion. From the sleek and imposing Corpo Plaza to the sun-scorched
stretches of the Badlands, each part of Night City contains a rich
history and lively citizens, whose attitudes and behaviors reflect the
city that’s shaped them. Individual districts all hold unique identities,
showing off just how alive every area feels – and how much it owes to
the people who populate them.

T HERE ’S NO P L A C E L IK E HO ME

Night City is made up of distinct districts, all with their own histories,
character, and unmistakable style. Together, they form an incredible mix
of danger, degeneracy, and opportunity like no other. But who better
to describe the districts than the people who live there? Let’s let them
talk.
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WATSON
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I ’ M O L D E N O UG H T O RE M E M B E R W H E N YO U
H AD A C H AN C E FO R A DE C E N T L I FE AN D A
C ARE E R I N WAT S O N . B UT T H E N O L ’ S AB URO
C AM E I N AN D S TART E D T H RO W I N G H I S
W E I G H T ARO UN D, B UI L DI N G FAC T O RI E S ,
AN D T H E N ARAS AKA T O O K T H E W H O L E
WAT E RFRO N T FO R T H E M S E LV E S . T H AT ’ S
W H E N I T AL L FE L L APART, AN D AN Y
C RUM B S FRO M ARAS AKA W E N T S T RAI G H T
T O T H E G AN G S . I T ’ S A C RY I N ’ S H AM E T H E
WAY W E L I V E N O W.
— F R A N K S AT U R D AY

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WESTBROOK
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I L IV E IN NORT H OAK, ON T HE H IL L S BU I LT
F R O M MILLIONS OF EDDIES , WHER E I
CA N HAVE A VIEW OF ALL OF NIGHT CI TY.
W HE N E V ER I C AN’T S LEEP I LOOK OU T
MY W IN DOW, DOWN AT T HIS BLOATED
CO RPU S OF C HROME, S T EEL, AND NEON.
F R O M FAR AWAY IT ’S BEAUT IFUL, BU T I
KN O W G ET T ING ANY C LOSER WOUL D END
W ITH MY HEAD RIP P ED OFF AND M Y SOU L
CO RRO D ED. I T RY NOT T O GET C LOSE.
N E V E R . NO EXC EP T IONS .
— SUNNY POLKE
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CITY CENTER
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I ’ L L S AY I T W I T H O UT S H AM E : I ’ M A C O RP O
AN D I ’ M P RO UD O F I T. B E T YO U’ D P RE FE R
T O H E AR T H AT I H AT E M Y J O B , T H AT M Y
L I FE H AS N O M E AN I N G , RI G H T ? YO U W I S H .
I L OV E M Y J O B AN D I L OV E T H AT I C AN
C ARRY M Y H E AD H I G H I N T O C O RP O P L AZ A,
T H E B E S T PART O F T H I S T O W N . I L OV E
L O O KI N G AT T H E S E S L E E K C O RP O RAT E
B UI L DI N G S , M O N UM E N T S T O H UM AN
I N G E N UI T Y AN D AM B I T I O N . W O RKI N G H E RE
M AKE S M E A B E T T E R P E RS O N .
— BRIAN D. LEASH

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SANTO
DOMINGO
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I WA S BORN AND RAIS ED IN RANC H O
CO RO N A DO. MY VERY FIRS T MEMOR Y WA S
O F THE RUST -BIT T EN P IP ELINE T HAT R A N
THRO U G H OUR NEIGHBORHOOD T O TH E
N E A RB Y DAM. I WAS T ERRIFIED T HAT I T
W O U L D BREAK AND WE’D ALL DRO WN I N
THE F L O OD. S T UP ID, H UH — AS IF TH ER E
WA S A N Y WAT ER IN T HERE. WHEN I WA S
1 5 I F IN ALLY GOT UP T HE C OURAG E TO
G O L O O K ON T H E OT H ER S IDE OF TH AT
D A M, A N D I S AW HOW BONE-DRY I T WA S.
THE O N LY T H ING T H AT OVERFLOW ED WA S
TR A SH. AND WE WERE ALREADY D R OWNI NG
IN TR A SH , S O WH AT DIFFERENC E WOU L D A
CO U PL E BAGS OF ROT T EN MEAT MA K E?
— LEAH WILLER
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PACIFICA
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C H O O M , T H I S I S T H E L AS T P L AC E O N
E ART H , T H E L AS T B AS T I O N O F PARADI S E —
E V E RY T H I N G E L S E I S A RO T T E N PARO DY O F
I T S E L F. H E RE W E L I V E L I KE KI N G S I N O UR
O W N KI N G DO M , WAT C H I N G T H E S H O RE L I N E ,
AT N I G H T DI V I N G I N T O T H E N E T. W E ’ RE L I KE
S AI L O RS TAKI N G C AS TAWAY S T O T H E N E W
L AN D. I ’ M AN AM B AS S ADO R O F T H E FRE E
M ARKE T T H AT FL E W L I KE I C ARUS T O T H E
S UN . W E E M E RG E FRO M T H E S E A FO AM ,
FRO M O UR H I DI N G P L AC E S , L I KE T H E FI RS T
P E O P L E T O P O P UL AT E T H E E ART H — O R
M AY B E T H E L AS T ?
— BARRY X

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HEYWOOD
08_004_DISTRICT_V4


CR O W D ED. T HAT ’S T HE ONE WORD I ’D
U SE TO DES C RIBE H EYWOOD. FEE L S L I K E
MO ST O F NIGH T C IT Y IS C RAMMED I N
HE R E , CAN’T EVEN S P IT ON T H E S TR EET
W ITHO U T IT LANDING ON SOMEON E’S
B A CK. BUT T H AT HARDLY MEANS PEOPL E
WA N T TO LIVE HERE — JUST T H E L U CK OF
THE D RAW, RIGHT ? IT ’S WH Y I P REF ER TO
STAY AT H OME. S OME P LAC ES AR E BEST
E X PE R IE NC ED FROM BEH IND A LOCK ED
D O O R.
— J . F. S E B A S T I E N
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DOGTOWN
XXX_FFF_000


I ’ M T E L L I N ’ YO U, YO U M I G H T N O T G E T
I T, B UT DO G T O W N ’ S A DE C E N T P L AC E .
C O RP O S FRO M N I G H T C I T Y M I G H T C AL L US
A FAI L URE , A RUI N E D DI S T RI C T, A WART
O N N I G H T C I T Y ’ S AS S . B UT FI RS T O F AL L ,
W E KE E P T O O URS E LV E S AN D W E KE E P AN
E Y E O N E AC H O T H E R. AN D S E C O N D O F AL L ,
AT L E AS T W E H AV E S O M E RUL E S , H ARS H
T H O UG H T H E Y M AY B E . T H AT ’ S M O RE T H AN
YO U C AN S AY AB O UT N I G H T C I T Y.

— KENNA POSKE

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01
3477_GFX_SD

DEVELOPER
HIGHLIGHT
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DOGTOWN’S LONGSHORE
STACKS DISTRICT

I have to say my favorite part of the game I worked on


wasn’t a concrete mission, contract, or other open world
activity – instead, it was the entirety of Longshore Stacks, a
part of Dogtown that players may recognize from the main
quests located in The Moth. Our artists and level designers
did a fantastic job drawing out the verticality of the area,
which made it easier for us to plan out where to put the
neighborhood’s residents, unique vendors, mini-stories, and
collectibles that show off the difficulties of living in such
a difficult place. On top of that, the unique appearance of
Longshore Stacks residents makes this one of the most
unique areas in Dogtown, if not in all of Night City – at least, I’d
vouch for that fact!

When designing all of our neighborhoods, we look for unique


places and important community gathering spots that add
additional narrative layers. One interesting challenge was
finding a spot like that in Longshore Stacks. During production

01
we came up with the idea of having a tree in the very center of
the plaza, where residents could hang photos of disappeared
loved ones. This tree allowed us to then add unique scenes
and conversations between locals, creating further depth in
234_23434400

the already sad story of this district.

— MICHAŁ MARCINKOWSKI
S E N I O R O P E N W O R L D C O O R D I N AT O R
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BADLANDS
0_817_345_A


L O RD , THERE’S NO ONE HERE. AN D I T’S
IN CR E D IBLE, T HE P EAC E, T H E QUI ET, TH E
SA N D . I LOVE S AND, ES P EC IALLY WH EN
IT’ S MIX ED WIT H OIL, I LIKE T H E WAY I T
G L ITTE R S UNDER T H E S UN WIT H A M I L L I ON
CO L O RS. AT NIGHT I LIS T EN T O T HI S
B U ZZIN G IN MY SK ULL, A LEFT OVE R F R OM
MY TIME IN NIGHT C IT Y. T HAT WAS TH E
B IG G E ST MIS TAKE OF MY LIFE. BUT NOW
I’M F R E E, KIC KING UP S AND LIK E A CH I L D ,
L IV IN G IN MY OWN P ERSONAL SAND BOX ,
A N D IF I WANT ED I C OULD BUILD MY OWN
CITY RIG HT H ERE AND S H OW ‘EM A L L .

— M I LT O N W A L L A C E
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SHOOT FIRST…
THEN SHOOT SOME MORE

MILITECH_2323/98
In Cyberpunk 2077, you can pick and choose from an attributes. And then there’s Skippy – you simply have to
array of killer weapons you won’t find anywhere else. meet Skippy.
Sniper rifles, assault rifles, SMGs, revolvers, shotguns,
katanas, grenades – all that and more, all designed The already impressive arsenal at your disposal
from the ground up by CD PROJEKT RED to offer a is further bolstered by cyberware – advanced
unique experience. cybernetic implants that expand your combat
capabilities and equip you with new ways of dealing
When playing, you can freely experiment with different with threats, like Mantis Blades that dice up enemies
types of weapons, from smart SMGs dispensing or a rocket launcher built into your forearm. The
projectiles that automatically track the target to list goes on, with combat quickhacks you can deploy
powerful shotguns with bullets that ricochet off of against enemies – in the world of Cyberpunk 2077
surfaces and tech assault rifles that pepper enemies almost everything and everyone is connected and
with bursts of electromagnetically propelled ammo. therefore hackable, which you can and should use to
There’s more, though, as Phantom Liberty introduced your advantage, morality be damned. After all, having
more than 100 new items, including even more tools of a conscience in Night City is like the tooth fairy –
destruction. everyone knows that it’s nothing more than a chromed
out fairytale.
During your stay in Night City, you’ll also come across
iconic weapons that feature their own set of unique
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02
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DEVELOPER
HIGHLIGHT
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MAKING WEAPONS

Creating a weapon in Cyberpunk 2077 involved a lot of


careful planning, as well as paying attention to its aesthetics
and functionality within the game. Our team of experienced
designers put a great deal of effort into crafting unique
identities and stories for every weapon; they’re a part of the
game’s story, so we collaborated with various departments
to create a strong shared vision. It was equally important to
assign a specific role to each weapon, in order to guarantee
varied gameplay and ensure the possibility of various
playstyles and progression decisions – creating deeper and
more meaningful experiences. We maintained this ethos when
working on Cyberpunk 2077: Phantom Liberty, but we decided
to take it even a step further and follow entirely new, bold
ideas. Thanks to our experience in the base game, we felt
comfortable pushing the limits and trying new things.

— MICHAŁ KALISZ

02
ACTING LEAD WEAPON ARTIST
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NCPD_GRT_23
V EHICUL A R M AY HEM

In Cyberpunk 2077, you can enter just about any vehicle you see on
the street and just drive. Depending on which district you’re currently
in, you can take control of an economy car fit for normies, tricked-out
set of wheels that corpos frequent, supercharged sports cars, heavy
trucks, armed-to-the-rims armored SUVs, and more.

Many cars you can also purchase and own


for life. An assortment of extra speedy,
exclusive bikes and iconic cars awaits!
Driving them around is bound to be a
joy – for you, at least.

Each and every vehicle in Cyberpunk 2077 –


regardless of their size, number of wheels,
and their history – is an original and a work
of art, meticulously crafted and brought to life
by the artists and developers at CD PROJEKT RED.

Vehicles in Cyberpunk 2077 aren’t just a mode of


transportation. With the free Update 2.0, also included
on-disc with the Ultimate Edition, the game now features vehicular
combat. Shoot your favorite handguns and SMGs from behind the wheel,
use mounted weaponry featured in a number of cars, utilize vehicle
quickhacks to literally stop enemies in their tracks, slice and dice with
your katana or throw knives at your adversaries from the comfy seat of
a bike – a world of possibilities to wreak havoc awaits!
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W H Y N OT TU R N U P THE R ADIO AS Y OU DR IVE? HER E’ S A S M ALL


S AMPLIN G OF S TATION S TO C HEC K OU T — HOP OVER TO C HAPTER
EI GHT TO F IN D OU T EVEN M OR E!

9 6 .1 RI T U A L F M 91.9 RO YA L B L U E R A DIO

Hard and aggressive black & death metal. Favored Are you on the more… sophisticated side? You admire
station of the Maelstrom gang. If this violent, the corpo life and enjoy a glass of imported whiskey
angry, chromed-out gang is your style, you might while relaxing in your Corpo Plaza apartment? This jazz
find solace in Ritual FM. station is for you. Featuring licensed jazz classics, this
is music that’ll take you back to simpler times, far away
from the kitsch rabble you’ll find elsewhere.

10 6 .9 3 0 P RINC IPA L E S 8 9 .7 GRO W L F M

Latino music redefined, featuring reggaeton, The most diverse station on the airwaves! Featuring
Latin hip hop, and remixes. You’ll hear this station everything from K-pop to rock to rap and more. You’ll
RADIO_TRG
blasted at Heywood street parties, and it’s the hear this station played all over the city, so check it
go-to station for the Valentinos gang. Sound like out; there’s something for everyone.
fun? This station could be for you.
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THE STAGE THAT IS NIGHT CITY


Night City is a huge stage on which many characters make their
appearance. Some of them you’ll become close with. Others you might
just pass on the street. Regardless, you’ll remember them either
way, guaranteed. Whether it’s scenes from the main story or side
missions, or the anonymous passersby you’ll see as you traverse
the city – everyone has personality and character, which they owe to
CD PROJEKT RED’s teams of artists, who made sure that their models
and animations deliver peak performance possible on modern gaming
systems.

Freedom – this one word perfectly describes the Night City experience.
You can traverse the entire game world seamlessly with no loading
screens between locations. There are also no traditional cutscenes
in Cyberpunk 2077 – all story scenes are woven into the real-time
experience and you remain in control of your character throughout. This
makes for a fully immersive RPG experience that you’ll find nowhere
else.

TONC_DDF_34
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03
M_O233_DRG

DEVELOPER
HIGHLIGHT
563_2345

SETTING THE STAGE

Cinematics in Cyberpunk 2077 are a crucial part of the


storytelling. During production, we set ourselves the
ambitious goal of treating the player like another actor
within the scene, instead of a simple observer, and providing
an expressive toolset of interactivity (from the player’s
perspective) and reactivity (towards the player’s actions and
choices) to drive it all.

It was a step towards merging gameplay and narration to


create a seamless, player-driven experience that would still
allow us to deliver gut-punching stories. Having this kind of
goal is one thing. Delivering on it is another. First-person
perspective narration is a unique animal, and the approach
we took was challenging each step of the way. Things like
staging the actors to guide the player across the level, pose
work that sells the emotions at a glance, facial performances
that deliver exactly what we need them to, the way our scenes
wait and react to player placement, choices, behavior and
dozens more – all difficult, all crucial in telling the stories we
wanted to tell.

The common thread in them all? Keeping the player engaged.

03
Never breaking immersion. Treating the player as an actor,
like in theater, where the stage is all around you. Cinematics
in Cyberpunk 2077 and Phantom Liberty strive to do one thing
and do it uniquely well: to tell amazing stories in this crazy
interactive medium we all love.
563_2345

— PAWEŁ OCHOCKI — NICOLAS CARDAHI


C I N E M AT I C D E S I G N C O O R D I N AT O R C I N E M AT I C D E S I G N E R
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CUTTING-EDGE TECH
IN CYBERPUNK 2077
Night City is the most ambitious open world we’ve ever created. It’s a
dense, vertical open world with a wild variety in terms of art styles,
architecture, and action. In February 2022, we released patch 1.5 – the
Next-Gen Update – which marked our shift to focus development
purely on new-gen consoles (Xbox Series X|S, PlayStation 5) and
PC. This renewed focus allowed us to push the boundaries of
Cyberpunk 2077, allowing it to reach new heights in terms
of visuals and performance.

Here, we’ll take a look under the hood and highlight


some of the technology that has helped
Cyberpunk 2077 become recognized as one
of the most cutting-edge open-world video
games ever made.
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RAY TRA CIN G PAT H T R A C IN G


675_JACKIE_MISTY 678_JACKIE_MISTY
For almost two years, together with Nvidia, we were
working on a totally new rendering technology like
the one used for visual effects in films and animation,
with the goal being to make it possible to experience
similar quality in real time in Cyberpunk 2077. It is
a dramatically different way of calculating light and
reflection in our game that no longer relies on systems
like reflection probes, GI probes, or shadow budgets,
which are a foundation of most real-time solutions. As
a result, it was a herculean effort to make an incredibly
massive and complex game that was already a released
work with that paradigm in mind.
— JAKUB KNAPIK
GLOBAL ART DIRECTOR

P U S HING T EC HNO L OGIC A L BO U ND A RIE S


O N P C — PAT H T R A C ING

By default, lighting in Cyberpunk 2077 is handled by our own global


illumination technology. However, by working closely with Nvidia we are
proud to be the very first open-world video game to employ full ray
tracing on PC – also known as path tracing.

Path tracing is a different method of calculating light and reflection,


leading to more realistic lighting across the entirety of Night City in
real time. Using Ray Tracing: Overdrive mode in Cyberpunk 2077 on RTX
40 series GPUs, players can now experience an even more immersive
experience that uses this advanced technology to dynamically calculate
every light ray as realistically and efficiently as possible.

And even if you don’t own a 40 series RTX card, you can still experience
the full effect of Path Tracing thanks to the cloud. With GeForce Now,
you can stream Cyberpunk 2077 in its full path-traced glory!
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S MOO T HER P ERF O RM A NC E W I T HO U T T HE P O W ER O F T HE L AT E S T C O N S O L E S — P ERF O RM A NC E


C O MP RO MI S E — DL S S 3 .5 A ND IMP RO V EMEN T S O N NE W - GEN H A RD WA RE

The latest iteration of Nvidia’s DLSS technology, DLSS 3.5 provides a With the Next-Gen Update, we shifted our development focus to Xbox > Quality Mode – On Xbox Series S, the Quality Mode toggle allows you
massive boost to performance of the game even when rendered at the Series X|S, PlayStation 5 – alongside PC. This allowed us to develop full, to prioritize visual fidelity, with the game targeting a capped 30fps
highest settings – including Ray Tracing: Overdrive mode (Path Tracing). native new-gen versions of Cyberpunk 2077, taking full advantage of the at 1440p with dynamic resolution scaling.
power of the latest consoles – and it also meant that Phantom Liberty
DLSS 3.5’s features Ray Reconstruction, fueled by AI technology, that was developed for PC, Xbox Series X|S, and PlayStation 5 from the start. > Other improvements – Focusing console development with new-
enhances the quality of ray-traced lighting in every scene. And what Here’s some key tech improvements made to the game on consoles. gen consoles in mind also allowed us to make other improvements
happens when you also add DL33 3.5’s Super Resolution technology, across different updates, with highlights including:
Deep Learning Anti-Aliasing, and Frame Generation into the mix? You > Ray Tracing Modes – Available on Xbox Series X and > Faster loading times thanks to the SSDs native to new-gen
can play Cyberpunk 2077 and enjoy cutting-edge path-traced lighting, PlayStation 5, Ray Tracing Mode introduces local ray traced shadows consoles;
improved image quality, and higher frame rates – all at once. and prioritizes visual fidelity. Thanks to hotfixes and patches, > Balanced HDR to provide parity across all platforms;
performance and input lag was improved to make ray tracing even > AMD FidelityFX Super Resolution 2.1 support on new-gen
For a game world as complex as Night City, this is a major technical feat more viable in general gameplay. This mode targets 30 fps with consoles (including Xbox Series S) – boosting FPS, making
and needs to be seen to be believed! dynamic 1800p scaling. targeted frame rate more stable and achievable even at
higher resolutions.
> Performance Modes – Available on Xbox Series X|S and
PlayStation 5, the Performance Mode toggle in the Video setting
allows you to prioritize frame rate on these consoles, providing
smooth gameplay targeting 60fps with dynamic 1800p scaling on
Series X and PS5. On Series S, Performance Mode aims for 60 fps
at 900p with dynamic resolution scaling in the ranges of 800p and
1080p.
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UNFORGETTABLE
FACES

MAJO R CAST OF CY B ERP UN K 20 7 7 / MA J OR C A ST OF P H A NT OM LIBE RT Y


04
F ROM ASP IRIN G BR A I NDA NCE S TA R S , doomsday prophets,
and mysterious monks to calculating scientists and loyal nomads, the
people who you meet all have their own lives and goals. As V, you’ll meet
friends, allies, and enemies during your journey in Night City – but it’s
your call as to who you’ll want to keep close. In this section, we’ll cover
the biggest movers and shakers that V will encounter during their
journey into the underbelly of Night City.
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MAJOR CAST OF
V_1_YRT

CYBERPUNK 2077

V is the main character of Cyberpunk 2077. You play as


V and see Night City from their perspective. What your
V looks like will be unique to you, but no matter what life
path you choose or what kind of character you create,
V will always be an ambitious mercenary trying to make
a name for themselves in the city of dreams. At the
beginning of the game, the biggest goal V has is to become
a bonafide legend, and the gig of a lifetime promises to
deliver just that. But opportunities in Night City are rarely
ever what they seem on the surface, and soon V is dealing
with an altogether different issue: death. Stuck with an
experimental Arasaka biochip known as the Relic in their
head, V must face down mortality itself and find a way to
stop their very being from being overwritten, replaced by
the soul of long-dead rockerboy, Johnny Silverhand.
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RD-X_934

DEVELOPER
HIGHLIGHT
453_9908

JOHNNY AND V’S RELATIONSHIP

After working on Cyberpunk for the last seven years of my life, it’s always the
little things that stay with you. There’s one secret path for V, hidden at the
crossroads. If the player said the right things at the right time and waited long
enough for others to coalesce – just maybe, they can take their life into their
own hands and go together with Johnny for one last ride into the depths.

But… this ending and opportunity for the player didn’t exist at first. Call me
an unreliable narrator, but I remember discussing our quests with other
designers and someone saying like “It would be amazing if V and Johnny could
go through the front gates, hand in hand, a crazy stunt to save everything
and everyone that matters.” Moment passed. I asked, “Well, could we do that?”
People looked at each other, unsure.

Until my amazing friend and colleague, Senior Quest Designer Eero Varendi,
came to me later that day and in a conspiratorial tone said, “I’ll do it”. We worked
on it bit by bit between our other quests, keeping at it until we had something
presentable and showed it to leadership – and then it was officially in the game.

And that’s how we have this hidden curio at the end of the road, by sheer will
and a lot of talent. A detail I love: security’s reaction to V’s appearance. At
first they are surprised but aggressive, confident. But the longer the mission
goes, the more bodies that lay bloody on the granite floors, the more scared

04
and terrified they become. It’s all custom, so we could direct their reactions
exactly how we wanted. And that fear, this “why is she not dead!?” echoing
in their skulls, the idea that they are responding to the player’s bleak, almost
mythical refusal to die and give up is awe inspiring, and encapsulates the
whole game’s theme very well.
453_9908

— PAWEŁ OCHOCKI
C I N E M AT I C D E S I G N C O O R D I N AT O R
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JO HNN Y S ILV ERH A ND

By 2077, Johnny Silverhand has been dead for over 50 years, but that
doesn’t stop him from being one of V’s closest companions throughout
their adventure – whether he’s welcome or not. Johnny is one of Night
City’s most iconic and controversial entities; a legendary rockerboy who
gained traction as the frontman of chrome-rock band SAMURAI, he’s
as anti-corpo as they come and his grudge against Arasaka knows no
limits. Now that his digital construct is stuck inside V’s head thanks to
the Relic, Johnny finally has the chance to finish what he started back in
2023 when he detonated a tactical nuke inside Arasaka Tower.

S I LV E R H A N D _ 9 8 9 _ D
SAM_345
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J A C K IE W EL L E S

Heywood born and bred, Jackie is one of the few ex-Valentino members
who left the gang with a beating heart. After forming a firm friendship
with V, together they began to make moves in the underworld as reliable
and effective mercs. Gig after gig they built their cred and worked their
way up the ladder. But Jackie has always been more ambitious than your
typical ganger or solo; as always, he has his sights set on the big time.
The gig of a lifetime is beckoning, and with it, his and V’s rightful place
as true Night City legends.

MI S T Y

Walk into Misty’s Esoterica and you’ll be surrounded by the aroma of


incense – and a sense that even the most broken spirits can be healed.
Well-versed in the world of Tarot, Misty is always willing to give out
advice for the soul, and her calm and personable nature can help to
lessen the burden from even the most dire circumstances. Misty is
Jackie’s girlfriend, unofficial assistant to Vik the ripperdoc, and quickly
becomes a trusted face in the midst of V’s life-or-death struggles.

V IK T O R V EK T O R

In Viktor, V has hit the ripperdoc jackpot. Viktor is sharp as a tack and
tough as nails; a master of his trade and an artist with the scalpel, or
more precisely, with the finely-tuned surgical exoglove he insists does
the job a thousand times better than any cyberhand. Most importantly,
he’s kind and caring to those he takes under his wing. He’s a mentor
of sorts to V, and each time V passes through Misty’s esoterica shop
into his clinic, it feels like entering a refuge, a chance to rest up and get
some solid advice before heading back out into the wild.

JACKIE_WELLES
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GO RO TA K EM U R A
J U D Y _ Á LVA R E Z

From navigating childhood in the gutters of Tokyo to surviving through


countless conflicts as a loyal Arasaka soldier, Takemura’s career
peaked when the CEO of Arasaka Corporation himself, Saburo Arasaka,
made him his personal bodyguard. Yet Takemura’s career tanked when
Yorinobu Arasaka accused him of failing to prevent Saburo’s murder.
Exiled from the organization he’d given his life to and with bounty
hunters on his trail, he must start out once again on the streets,
without his implants, in order to right the injustice that caused his fall
from grace. And there’s only one person he can put his trust in: V.

JU DY Á LVA RE Z

Judy is Night City’s most talented braindance technician. She edits


virtus with an artistry that’s sorely lacking from the wider BD market,
operating out of the basement of Lizzy’s Bar – HQ of The Mox gang.
Judy’s fierce independent spirit means she’s always one to fight back
against injustice, no matter how outspoken or outgunned she might be.

PA N A M PA L MER

Panam is a nomad, one of the Aldecaldos; a tight-knit family of roving


free-spirits – though by adoption, not birth. When V meets her, Panam’s
left the family behind and taken on work as a mercenary, the kind of
entanglement with rotten-world corporations and cyberpunks the
Aldecaldos deliberately shun – and the kind of life that might leave a
person like Panam wondering where her heart truly lies.
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T_K_M3455

DEVELOPER
HIGHLIGHT
567_2389

COMEDIC TIMING WITH TAKEMURA

My favorite moment is a small one – when Takemura waits


for V at Wakako’s, the Westbrook fixer. When V arrives, they
witness a funny conversation between Takemura and an
elderly man who sits by the entrance.

This tiny scene is one of my favorites because it’s something


you can laugh at. The conversation between the man and
Takemura is small and strange, and the player can add to the
chaos by leading Takemura down an embarrassing rabbit
hole. What’s key to this scene is timing, playing with silence
and pauses to amplify the comic nature of the scene. It was
crucial to find the perfect length of the pauses between a few
key lines. They couldn’t be too long or too short – we’re talking
a difference of literally 25 milliseconds. The line between a
funny or boring scene turned out to be incredibly thin.

I have to admit I was incredibly proud during the review

05
process of this scene, when V reacts with a drawn-out
“Wow…”, all of the leads burst out into laughter.

— SZYMON SŁOWIKOWSKI
C I N E M AT I C D E S I G N C O O R D I N AT O R
567_2389
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RI V ER WA RD YO RINO B U A R A S A K A

A life-long cop who always tries to do things by the book; but after too Saburo Arasaka’s younger son was groomed from birth to one day take
long, trying to avoid compromises while working in a compromised the helm of the family corporation. However, the night he graduated
system has left River searching for answers outside of the usual NCPD from college, he and Saburo got into a heated argument. This father-
channels. His difficult childhood makes him fiercely protective of his son spat prompted Yorinobu to turn his back on his family, form a gang,
sister and her three children. and seek revenge on the Arasaka empire. But revenge was impossible –
from the outside. Eventually, with Hanako’s help, Yorinobu eventually
K ERRY EU RO DY NE ended his exile and returned to the family fold. Though he is no longer
the heir apparent, he nevertheless remains a person of great influence.
Former bass player of SAMURAI, Kerry still bears the scars of his days
playing alongside Johnny Silverhand. He’s been through a lot since then, H A N A KO A R A S A K A
with a solo career that delivered him to superstardom and a high-tech
mansion in the hills of North Oak. And yet, he still defines himself by the Saburo Arasaka’s youngest child and only daughter. Born when
could-have-beens and shouldn’t-have-beens of his time at Johnny’s Saburo was already eighty years of age, she became the apple of his
side. eye. Fearing she would get beaten and bruised in the many Arasaka
Corporation backroom brawls, he chose to keep her in a gilded cage
ROGU E rather than prime her for the family trade. However, this prison of over-
protection could not contain her spirit. She became a skilled netrunner,
Rogue is one of the OG cyberpunks, kicking ass since before 2020 and eventually assuming powerful roles as keeper of company secrets and
still doing it in 2077. As a rebellious teen, she knew the stiff hierarchy a trusted representative of her father’s interests. Yet, in the wake of
of gang life wasn’t for her and set out on her own. Then she ran into Saburo’s death, all she’s ever known threatens to unravel around her.
Johnny Silverhand. Their intense romance endured twists and turns
before ripping apart in a violent and spectacular fashion. After Johnny’s E V ELY N PA RK ER
death, Rogue hung up her weapons and moved out of the direct line
of fire, using her contacts to become a fixer. Now she’s “Queen of the Cunning and mysterious – a dangerous mix, especially when you’re
Afterlife”, and someone who could be of immense value to a merc in V’s trying to navigate the world of shady deals with Night City fixers. Evelyn
position. always makes a point of being the cool and collected one, elegantly
dressed and always playing the role of puppet master – and never
scared to make a risky play of her own. But beneath that seemingly
impenetrable exterior lies a vulnerability she’s desperate to conceal.

ROUGUE
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ART_456

DEVELOPER
HIGHLIGHT
411_9900

LOCALIZING STAR TALENT


ACROSS THE WORLD

In certain countries, famous screen actors like Keanu Reeves


or Idris Elba have one VO talent who dubs all their roles in TV
or movies; in others, there are a few VO talents. In general,
we always take this into account and usually either hire such
talents directly – like Luca Ward for Keanu Reeves in Italian
or Benjamin Völz in German, as they have dubbed Keanu for
years and could pull off a great rockerboy easily – or at least
invite them for live auditions.

The latter was the case for Johnny Silverhand in Russian, for
example – Keanu has had a few different VO talents dubbing
him in Russian over the years, so we invited the three best
talents for casting along with some other actors. In the end,
we went with Ilya Bledny – he hadn’t dubbed for Keanu before,
but after seeing his performance as Johnny Silverhand,
we simply couldn’t go with anyone else. Movies and games
are very different mediums, so sometimes it can be more
beneficial to cast a different talent if they better fit the role

08
in-game.

— ALEXANDER RADKEVICH
E X P E R T L O C A L I Z AT I O N P R O J E C T M A N A G E R
411_9900
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MAJOR CAST OF PHANTOM LIBERTY

S O L O MO N REED
S O MI S O NG A K A S O NGB IRD
An experienced FIA agent who’s proven himself countless times in
covert intelligence missions. He knows better than anyone how to An accomplished netrunner who was recruited by the NUSA after
tap into the countless webs of spies and netrunners, how to extract dipping her toes into some high-tech ICE. Her new cloak-and-dagger
information, and how to break into even the most tightly guarded life began when she was still a teenager, and she learned under the
places. Reed also has an invaluable eye for talent, and knows best how wings of the one-and-only Solomon Reed. Together, they completed a
to nurture it — he was the one who recruited Songbird to the FIA, after fair number of high-stakes missions, including the covert infiltration
all. of Night City during the Unification War. When the pressure of Arasaka
forces meant a rapid exfiltration of FIA agents, Songbird knew
During the NUSA’s failed takeover of Night City, he was used as a something she couldn’t admit to her mentor: his life was the price of
bargaining chip for Myers to get the rest of her people out. He barely their successful retreat. It was a final stroke of her computer that
survived the attack and has laid low in Dogtown ever since, working as a sealed his death warrant.
bouncer in a club. But his loyalty is difficult to shake, and despite Myers’
betrayal he remained at his post, ready to be called into action. Nowadays she’s President Myers’ right hand, a netrunner with a skill
that doesn’t come easily to most of them: charisma. But she’s got her
own ticking clock to sort out, and she’s willing to do what it takes to
save her own skin. There aren’t many people who can keep up with her
— except perhaps her former mentor.

A L EN A X EN A K I S A K A A L E X
SOLOMON_REED
Once an aspiring braindance actress, Alex was recruited to the
NUSA’s Federal Intelligence Agency by Solomon Reed. The aftermath
of the Unification War left her running a bar in Dogtown, working as
an undercover intelligence agent and biding her time until retirement.
A talented shapeshifter, she also happens to have a mean streak that
seven years undercover in Dogtown did nothing to temper. But as long
as she’s playing a part, her true personality won’t peek through.
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RO S A L IND M Y ERS K U R T H A N S EN

The former CEO of Militech, now President of the New United States of The self-proclaimed leader of Dogtown, who carved out this patch
America — a democratically elected position, but her deep military ties of land for himself during the Unification War. When the NUSA chose
certainly don’t hurt. Myers may be in her third time in office, but that to retreat in the face of Arasaka’s forces, he saw an opportunity
doesn’t mean she’s forgotten how to handle a weapon; at heart, she’s and stayed behind with the remaining Militech troops, who eventually
still a soldier who knows how to fight for survival when the situation became the first Barghest soldiers. Together, they transformed the
demands it. Combat Zone into a lawless, taxation-free haven for society’s worst.

KH_890
Hansen funds Dogtown from the profits of his large-scale smuggling
MR. H A ND S operation, and maintains his control with an iron fist. Despite this,
people who meet him are disappointed to find he’s nothing like the
Night City’s most mysterious fixer who has his own designs for bloodthirsty warlord of their imagination. His sharp gaze and subtle
Dogtown. Hands may act like a smooth-talking gentleman, but don’t be method of gaining the upper hand in conversations have helped him
fooled — his every move is calculated to bring about maximum profit maintain his rule for a decade.
for himself. Few ever see his face, but he’s been building his web of
connections across Dogtown for some time. Hands is an ambitious man, A U RO RE & AY MERIC C A S S EL
one who has no love for the limelight — but a certain desire for power.
And it seems Dogtown is where he’s chosen to expand his control. Twin netrunners for whom morals are interchangeable with money.
Aurore is the louder of the two, always ready for a good time especially
when there’s a life or two on the line. Aymeric is the quieter, but that’s
no reason to underestimate him — that cool exterior belies his sharp
and ruthless nature. The Cassels take their business around the world,
wherever there happens to be a good payout. Their fruitful career
has garnered them enemies on both sides of the Atlantic, but it hardly
seems to bother them — they both love to live life in the fast lane.
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CYBERPUNK, ARMS DEALER, NETRUNNER, SPY / MISSIONS, GIGS, AND CHOICES / RECONNAISSANCE REPORT: DOGTOWN — RISKS & OPPORTUNITIES
PHANTOM
LIBERTY

05
T H E EXPANSION TO C Y B E R PU NK 2 0 7 7 , PH A NTO M L I BER T Y
will see you face off against ruthless arms dealers, greedy netrunners,
silver-tongued politicians, and veteran spies. This full-fledged, nail-
biting adventure offers an expansive story featuring difficult choices
that’ll leave you mentally spent and morally challenged. But that’s not all; the
expansion also introduced a slew of additional content, including a whole
new district, new quests and contracts, a new skill tree and new abilities,
as well as repeatable activities within Cyberpunk 2077’s open world.

In this chapter we’ll take a closer look at what Phantom Liberty has to
offer, as well as why it’s one of the most intense video game adventures
available — and one you won’t soon forget.
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CYBERPUNK, ARMS DEALER, GOT WH AT IT TAKE S T O B E AN AGE N T O F T HE F IA?

NETRUNNER, SPY
D E COD E TH E ME S S AGE B E L O W AN D P ROVE IT !

If you want a drink at the Afterlife named after you, don’t become a spy. 01001110 01001001 01000111 01001000 01010100 00100000 01000011 01001001 01010100 01011001 00100000 01001001
Why? Spies live and die in the shadows, away from the blaze of glory 01010011 00100000 01000100 01000101 01000001 01000100 00101110 00100000 01000100 01001111 01000111 01010100
most, if not all, cyberpunks seek. Their path’s a lonely one, paved with 01001111 01010111 01001110 00100000 01001001 01010011 00100000 01010100 01001000 01000101 00100000 01000110
nothing but half-truths and lies — their biggest ally and their deadliest 01010101 01010100 01010101 01010010 01000101 00101110 00100000 01001011 01010101 01010010 01010100 00100000
weapon. Mistakes are not something they learn from, but reasons they 01001000 01000001 01001110 01010011 01000101 01001110 00100000 01001011 01001110 01001111 01010111 01010011
get zeroed. Still want a taste of this world? Good, because Phantom 00100000 01010111 01001000 01000001 01010100 00100000 01001000 01000101 00100111 01010011 00100000 01000100
Liberty plunges you into the very heart of it. 01001111 01001001 01001110 01000111 00101110 00100000 01001000 01000101 00100000 01010111 01001001 01001100
01001100 00100000 01001011 01000101 01000101 01010000 00100000 01010101 01010011 00100000 01010011 01000001
Your mission in Dogtown will be an emotional rollercoaster, and one of 01000110 01000101 00100000 01000110 01010010 01001111 01001101 00100000 01010100 01001000 01000101 00100000
the craziest and most intense jobs in your cyberpunk career. Just like 01000111 01010010 01000101 01000101 01000100 01011001 00100000 01001000 01000001 01001110 01000100 01010011
the Cyberpunk 2077 base game, Phantom Liberty doesn’t shy away from 00100000 01001111 01000110 00100000 01010010 01001111 01010011 01000001 01001100 01001001 01001110 01000100
exploring difficult subject matter throughout its touching and balanced 00100000 01001101 01011001 01000101 01010010 01010011 00101110 00100000 01000001 01000011 01010100 00100000
tale about trust and redemption. 01001110 01001111 01010111 00101100 00100000 01000010 01000101 01000110 01001111 01010010 01000101 00100000
01001001 01010100 00100111 01010011 00100000 01010100 01001111 01001111 00100000 01001100 01000001 01010100
01000101 00100001 00100000 01010100 01001000 01000101 00100000 01000111 01000001 01010100 01000101 01010011
00100000 01001111 01000110 00100000 01000100 01001111 01000111 01010100 01001111 01010111 01001110 00100000
01001001 01010011 00100000 01010111 01001000 01000101 01010010 01000101 00100000 01011001 01001111 01010101
01010010 00100000 01000011 01001000 01000001 01001110 01000011 01000101 00100000 01010111 01001001 01001100
01001100 00100000 01000011 01001111 01001101 01000101 00100001
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IN T HE W O L F ’S DEN

Welcome to Dogtown — where it’s easier to catch a stray bullet than a


glimpse of a smile on someone’s face.

Your top priority is to save Rosalind Myers, President of the New United
States of America. However, it won’t be long before you realize that
she’s not the only one in need of saving. Feeling up to the challenge?
Then you better be ready to face some of the toughest choices you’ll
ever have to make, as well as brutal and far-reaching consequences
they carry with them.

A rich arsenal of weapons and quickhacks, a variety of vehicles,


powerful abilities, and an expansive progression system are all at your
disposal — use them as you see fit. However, don’t forget that you also
have a conscience. Let it guide you through the labyrinth of smoke and
mirrors — what you find at the end of this journey will be yours to keep
and will stay with you forever.

IN PHANTOM LIBERTY YOU WILL:

> Embark on a spy-thriller adventure, featuring a whole new


main quest involving the NUSA and FIA agent Solomon
Reed (played by Idris Elba).
> Meet the president of the New United States of America,
Rosalind Myers, and fight alongside her for survival.
> See mistakes of the past take their toll and learn how
hard it truly is to repent.
> Enjoy a stunning concert and performance by the one and
only Lizzy Wizzy (played by Grimes)!
> Navigate spine-chilling moments in the company of Johnny
Silverhand (played by Keanu Reeves).
> Help residents of Dogtown deal with their misery and learn
BARGHEST_3948340

some important life lessons along the way.


> Take on vehicle contracts and compete over the air drops that
pierce the skies over Dogtown.
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6567567_234900
There’s a special place in my heart for the first quest I ever designed:
“Dazed and Confused”, set in the Phantom Liberty expansion. The

MISSIONS, GIGS,AND CHOICES


adventure begins with a message from Mr. Hands. Dogtown’s very own
braindance star, Lina Malina, has been kidnapped and V has to come to
her rescue. Sounds simple enough — but V quickly learns this gig might
not be quite what it seemed at first.
There’s plenty to uncover during your time in Dogtown — which is why we turned to our
developers for their own insights as to how everything came to life. Read on to learn I’m very proud to say it’s one of the few stories in Night City that can actually
more about some difficult decisions, laugh-out-loud moments, and the many iterations end in a genuinely happy (if unconventional) ending. In the cold, dystopian
quests can go through. Just beware of spoilers! reality of 2077’s Night City, V’s adventures will often put our players in the
role of a tragic “sword of judgment”, faced with morally gray choices and their
consequences. Meanwhile, in this quest, I just really wanted V to take a break
from that, have a little laugh and let the absurdity take center stage.

Also, to be honest, working on this quest was simply incredibly fun for me,
and that’s largely thanks to my most important partner in this process — you.
My favorite gig is “Waiting for Dodger”, where Mr. Hands There’s this impossible, time-bending relationship built between the designer
asks V to help two policemen get out from an outpost full of and the Future Player, a mysterious collective figure, who spreads across a
enemies. I love a lot of things about this gig but I think that wide spectrum of personalities, preferences, and playstyles. Between those,
the writing from Darek Bochenek (and the story in general) designers spin a complex web of interlocking scenarios, all so that you, as
are my favorite. Rarely can we do something that’s got a a player, can pretty much do what you want and the quest will have a logical
wink-wink, nudge-nudge quality to it and that’s why this story response to it.
resonates so well with me — it’s unique. We laughed out loud
at times while playing it at the final stage of development. In anticipating your decisions, reactions and needs; in creating new
paths that you might want to follow; in finding ways to make you laugh,
The biggest challenge we faced was implementing two I get to know you — and in turn, I leave traces of myself behind, for
followers in an interesting way, as it’s known to be the most you to get to know me. Whenever you spot an unexpected reference
hated type of mission among players. We spent a long time to a different piece of content, an Easter egg, a hidden connection to
thinking about it with the team and I think we finally achieved a decision you made in your playthrough, know there’s a secret smile,
a nice balance — followers aren’t just, well, following us but shared beyond time and space, between you and the designer.
also are actively participating and helping V to get out of the
situation. But it took a lot of iterations to come up with some — MARIA MAZUR
of the ideas we implemented. QUEST DESIGNER

4534536_455665
— KACPER TYC
S E N I O R O P E N W O R L D C O O R D I N AT O R
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MISSIONS,GIGS,AND CHOICES

My favorite Phantom Liberty quest by far is “You Know My


Name”. It tells the story of V infiltrating one of, if not the most,
guarded places in the entire district of Dogtown. The amount
of effort put in by so many phenomenal artists and designers
to create the illusion and atmosphere of a prestigious party
featuring Night City’s elite was absolutely outstanding. I adore
it for being able to reference a bit of Metal Gear Solid, mix it
with James Bond, and infuse it all with our cyberpunk style.

The people you encounter and eavesdrop on, the music, the
way you mingle with the crowd — we had to get all of this right
to create the feeling of being a James Bond-type spy. And all
of these interactions and moments gave us a way to further
enhance our worldbuilding in a natural way.

With the James Bond reference in the title, we couldn’t


omit one important thing — the casino. V is tasked with a
very peculiar mission: interacting with and performing a
personality scan of twin netrunners. We knew from the
beginning that the perfect occasion for that is inviting them to
a game. What game was a different question. Poker was too
complicated, as we had no time to explain all the rules. There
was an iteration including a Chinese dice game — Chō-Han. Its
complicated execution and not having enough dialogue time to
create a tense atmosphere between cup throws caused us to
skip that idea, too. As you all know, we ended up with roulette,
which allowed us to time the dialogues properly between
the bets. The sound of a ball rolling around creates enough
tension on its own, and once your marks start suspecting
things and asking about you…

— KONRAD CHLASTA
Q U E S T D E S I G N C O O R D I N AT O R
090723_343
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MISSIONS,GIGS,AND CHOICES

Despite working on w for the last seven years, the new base game
ending that we added with Phantom Liberty is something that
will stay with me for a long time. We spent a long time searching
for something that felt right, a bit like another quest I worked on,
“Scenes From a Marriage” from the first expansion to The Witcher 3:
Wild Hunt.

Still, it ended up an emotional rollercoaster, with my favorite scene


with Johnny across the whole game. Even if you did not end up
liking each other, at the end of the day you can try and say goodbye,
forever thinking what could have been in another life. I love that we
were able to finish the scene with our eyes closing, with sounds of
Night City — like a whale singing across a dark ocean — fading away
as we slide into nothingness.

I knew the new ending will be divisive, but for me there’s hope in it,
a stark realization that people around you have their own stories,
despite how insignificant they can feel while walking by on the
pavement. Sonder, that’s the word for it. Things change, and we
need to change, too. Some relationships leave deep scars, despite
lasting just a few good and bad moments — and still, we need to move
forward. Maybe Night City is the wrong city, and we were the wrong
people all along, but… maybe not. Maybe we just need to stop looking
back, and start looking at what’s around us now.

— PAWEŁ OCHOCKI
C I N E M AT I C D E S I G N C O O R D I N AT O R
END_0394034
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430943_XX304
RECONNAISSANCE BUREAU
FIA Verification Code #260923

RECONNAISSANCE REPORT:
DOGTOWN — RISKS & OPPORTUNITIES

I N T E R N A L A N A L Y S I S
As territory outside of NUSA jurisdiction, Dogtown is designated as a high-threat location and a ground zero for a potential
humanitarian crisis in the area. The security of residents of unknown territorial and administrative affiliation has been
determined to be “alarming” and may constitute the basis for action by the NUSA government. However, in doing so, we would
be risking retaliation from Barghest forces, whose scale is difficult to evaluate with any certainty.

Dogtown is highly fortified — any military action carries with it high loss of life potential. Infiltration is, however, a possibility —
since Dogtown features no proper government or means of control over basic aspects of living, with corruption running
rampant throughout. It will be fairly easy to slip in unnoticed and act with discretion.

Residents of Dogtown have no clear-cut social or political views. What might pose a problem, however, is the state of apathy Note #3301
they find themselves in, which leads to social stagnation (we’re observing a similar phenomenon, although on a much lesser
scale, over in Night City proper). From: J.B. Smiley, Classified Net Operations HQ

S U M M A R Y The latest observations of active foreign protocols


The report confirms preliminary analyses from last year, indicating Kurt Hansen as a direct threat to the New United States gathered by us and NetWatch point toward an
of America, as well as the mass scale of illegal merchandise trade in Dogtown. unauthorized attempt at making contact with a unit
or units stationed in Dogtown. The nature and status
There is no doubt that Kurt Hansen bears ill intent towards the NUSA, and the actions of his paramilitary organization are of the call remain unknown, with seemingly no way of
aimed against law enforcement and bodies of public administration. digging deeper into the matter.

Chances of infiltrating Hansen’s organization are slim and incurring a shift within Barghest’s leadership via internal conflict The leads we managed to pull point toward Washington.
is highly improbable. It seems like any change in Dogtown is only possible through means of a random event — though it would Something’s afoot. Gotta be.
be naive to expect a street merc to overthrow Hansen and turn things around down there.
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“WE WANT EVERY L A NG U A G E V E R S I O N TO S O UN D AS I F


I T WERE THE ORIG I NA L ,” – this is the central premise behind
the Localization team’s efforts, and there’s a lot of work necessary
to make that goal a reality. We sat down with the team to learn about
what it takes to authentically localize a game with as much text as
Cyberpunk 2077, from the hundreds of songs that quests take their
names from to the groan-inducing jokes Jackie tells.

I N TER VIEW W I TH THE LOC A LIZAT ION T E A M


06
OUR APPROACH
TO LOCALIZATION
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_ _ _ S TA R T _ X D C

CA N YOU WALK US TH R O U G H TH E TI M E L I NE O F synopsis, quest designs, story beats, character descriptions, glossary, checking it in-game and iterate further on the quest design, adding
L OC ALIZ IN G A G AM E ? etc.), adapt Polish into English (continuously!), and work together with and changing things, etc.
other teams and disciplines to ensure all language-related aspects are 6. After that, we basically repeat steps 2-4, but on a smaller
It all starts with our Business Development team, who determine which taken into account. Want to add Spanish graffiti to the game? Ask us scale (pickup sessions are smaller in volume, but more closely
languages we will have in the game and in what capacity (VO language to come up with the text content. Want to give your new weapon a cool supervised).
or text-only). Then we start with high-level planning: Japanese name? Ask us to create one. Adding a French character to the 7. Around the pickup session stage we start working on text-only
game? Have a chat with us about it. We actively participate in the design languages – since they don’t have voice-overs, it’s a little bit easier
> How big the game will be, i.e. estimating how many words and process wherever linguistic or cultural consultation for any language is to work on them and they need less time than VO languages.
dialogue lines it will contain, required, and we stay on top of all aspects of the design to make sure 8. When we have most of the content localized/recorded, we start
> How many months we would need to spend on localization (start date we provide the best possible linguistic experience for our players. Localization QA – usually before the pickup session starts so that
and deadline), we can rerecord our mistakes during the session as well. This also
> What our milestones will be: A lot goes on behind the scenes before we even get to localization itself. happens in stages, at least two (main LQA and regression, to check
> When to start English VO recordings We usually break the localization stage down into the following steps: for fixes and to make sure that there is nothing missing, etc.).
> When to start VO language translation 9. Finally, we continue testing the game until the release itself, finding
> When to start VO recordings for other languages 1. Cast all the major characters – first in English, then in all other VO missing stuff, adding new stuff, fixing bugs, polishing the text, etc.
> When to start text-only languages languages.
> When to have pickup sessions 2. Prepare English dialogues for recordings. The main challenge here is that all these phases overlap with each
> When to start Localization QA, etc. 3. When the dialogues are ready, start the main recording session other: we start translating before the scripts are finalized, we start
for English. This takes a few months, and we do it in stages, usually recording when not everything is written and translated, we start
Once we have a general plan in place, we look into localization breaking the material into smaller parts (i.e. by quest). Localization QA before we have everything recorded, and so on. We
partners – who we will be working with on the project. Our rule is to 4. Start other VO language recordings – their translation and recording juggle multiple processes at the same time and don’t see the final and
have one partner per language. At the same time, we also continue happens with some delay (a few weeks) after the English VOs. ready product until the very last moment.
working on our localization tools (improving functionality and making 5. Finish the main English VO recording session and prepare for the
them more robust), start gathering reference materials (project first round of pickups – once we’ve recorded all VO content, we start
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Q A I N G AMES I S O BVI O US LY A VI TAL R OLE, B U T WHAT HOW DO Y OU M AIN TAIN THE DIS TIN C T VOIC ES AN D S TY LES
D O ES T H E L O C AL I Z AT I O N Q A P R O C ESS LOOK LIKE? OF S PEAKIN G OF C Y B ER PU N K C HAR AC TER S AC R OS S ALL
LAN GU AGE VER S ION S ?
It’s very important indeed! That’s why we have our own Localization
Quality Assurance squad, who are an integral part of our Localization It all depends on the context – in this case, on the languages and
team. They take care of all LQA activities, both internal and external. characters themselves. For example, one of the main features of the
English version of the game is the variety of accents used for different
We require internal help here because our games are huge and have a characters (e.g. Jackie or Takemura). Unfortunately, these accents
ton of content, therefore we need to test all the localization specifically don’t translate well into other languages, because different languages
as well as react to player feedback. They also help us with obtaining feature different accents depending on how they interact with other
reference material from the game. We’re constantly bombarding them cultures. For an accent to be believable, you need to have enough people
with tasks such as: of a different culture speaking the given local language. What’s more,
> Can you check if new localization archives for the upcoming patch even if you do have a significant community of accented speakers,
are working correctly? there’s no guarantee that there will be a large enough pool of VO talents
> Can you give me the screenshots of all the new clothing items we among them. And of course, any attempts to emulate English accents
added to the game recently? in other languages without proper cultural consideration usually end up
> Can you check if this text bug is fixed? sounding comical at best.
> We have a report of translation for a button in German that’s too
long. Can you check if it’s the same in French as well? There are three main ways to give a character a distinct voice in other
languages:
They also coordinate all our external Localization QA partners. We 1. The voice itself – you can give a character a unique voice, be it
have 19 languages in Cyberpunk 2077 right now and every one of them rough, raspy, or high-pitched.
requires testing. This requires thousands upon thousands of hours of 2. Manner of speaking – for example, Takemura is Japanese, and the
external contracting work. Our internal team leads all the conversations language he speaks in the game is not his native tongue; in fact, he
with external testers, prepares builds for them (and regular updates learned it very late in life. As a result, he tends to speak using simple
for the builds), prepares reference materials (like scripts and exports), words, in simple sentences and with a lot of pauses to show his
listens to feedback, takes care of bug tracking and assigns issues to struggles with the language.
the developers, among other tasks. But before all that, they need to plan 3. Particular vocabulary or lexicon – for example, Fingers uses a lot
and budget all of it! of “soft” words, such as “luscious,” “sweetheart,” “darling,”, at
times sounding like a parent talking to a child. We tried to keep this
tendency in other languages by using a lot of diminutive forms.

By combining all of the above in different ways, you can make many
characters unique and distinctive.
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REGIONAL
HIGHLIGHT
REG_EXP

LOCALIZING CHARACTERS

S P A N I S H – We tried to achieve a distinct character voice through F R E N C H – It was a surprising challenge to find French-speaking
actor selection where possible: Japanese characters were played by Japanese voice actors in Paris. While we did manage to cast Japanese
Japanese actors, Mexican characters were played by Mexican actors voice actors for Hanako, Yorinobu, and Oda, it was more complicated for
(possible thanks to our collaboration with a Mexican studio), while the Takemura. We ended up going with a hybrid solution: a French voice actor
French characters Aymeric and Aurore were played by a French and a (Martial Le Minoux) voiced his lines in French, while we used the lines
bilingual actor respectively. But even though the specific talent plays a from the English version of the game (voiced by a Japanese voice actor)
big role in how the characters are portrayed, ultimately we find it’s a when the character speaks in Japanese. The decision was also made to
deep study of their personality, attitude, and behavior that fleshes them have Martial emulate a Japanese accent in French. He was briefed on
out the best. how to do a believable accent that would not sound comical or offensive
and a member of the Localization team was present for all his recording
J A P A N E S E – Our team was faced with some particularly interesting sessions to help correct and adjust the accent when needed. This made
challenges when localizing Cyberpunk 2077. Take the base game side the recording process for Takemura in French much slower, but the end
job “Big in Japan,” which features the quirky, heavily accented character result was well worth the effort.
Haruyoshi, who was based on a Japanese character from the TV show
The Office. Unfortunately, the show isn’t as well known in Japan and all R U S S I A N – As with French, casting Japanese characters posed a
the other characters in the game spoke Japanese to begin with – we similar challenge. We tried two Japanese-born talents that spoke Russian,
couldn’t just give him a Japanese accent. We had to find a different but unfortunately they came across as more comical than serious, so
way. We decided to pepper his speech with simple, often broken English instead we opted for Russian talents who spoke Japanese. We were
words to give Japanese-language players a similar experience as their also incredibly lucky that our chief editor, Yuliana Brezhneva, spoke
English-language counterparts when interacting with him. We took Japanese herself. We recorded all of Takemura and Yorinobu’s Russian

00
a similar approach with Takemura; instead of giving him a Japanese lines first, then organized a special session to record Japanese lines
accent, we wrote his lines in a more traditional Japanese style. This only, during which Yuliana was present and assisted our talents with
allowed him to stand out from most other characters in the game, who Japanese pronunciation. However, we weren’t able to find an actress
tended to use colloquial, “modern day” or 2077-style Japanese. whose Japanese was at the appropriate level, so we used Hanako’s
original Japanese voiceover and found a sound-alike who voiced Hanako
in Russian (same as with Martial Le Minoux for Takemura in French). For
REG_EXP

other characters like Jackie or Placide, we tried to reflect their Mexican


or Creole origins by sprinkling in words from their native languages.
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H OW IN VOLVED IS L O CA L I ZATI O N DU R I NG TH E P R O C ES S H O W D O ES T H E L O C AL I Z AT I O N T EAM APPR OAC H and slang, we made sure players could figure out what any new terms
OF R ECORDIN G AC TO R S ? L O C AL I Z I N G S L AN G AN D T ER MS T H AT AR E U N IQ U E TO THE meant by listening to the dialogue or reading the text. For example, the
C Y BER P UN K UN I V ER S E? term “huscle,” slang for “hired muscle,” was translated phonetically.
We strive to be as involved as possible. That means we try to be present Few, if any, non-English speaking players would understand the term by
for all the recording sessions that we do, in all of the VO languages that That depends on the language and whether the original tabletop games itself, so we made sure the context was available in dialogue.
we can cover in-house (i.e., all languages except Chinese and Korean). If like Cyberpunk 2020 had official translations.
we cannot be present for any reason, we prepare detailed notes for the Meanwhile, there are no official translations of Cyberpunk rulebooks
session on what needs to be recorded and how. For example, in Spanish we reused content from the 2020 rulebook into Russian (though some unofficial ones exist), so on the one hand we
where possible. For the rest, we had two approaches depending on the weren’t bound by already-existing terms, but on the other, there was
Our goal here is not to replace our VO directors and direct the session situation; some terms were transliterated or kept in English (choom, a lack of material to draw inspiration from. So we split the difference –
ourselves (though sometimes we do that as well), but rather provide deep dive), while for colloquial expressions we typically used old Spanish some terms were translated or transliterated and received their own
guidance and feedback to the VO talents and directors during the slang from the 80s that gelled well with the punk-retro vibe. Russian terms (like choomba or to zero), while others (like preem) were
process. We work closely with our Story, Quest, and Cinematic Design translated freely depending on the context, resulting in analogous terms
teams, we review and prepare all the text in the dialogue scripts and As for Japanese, we took a similar approach to the Spanish team: we like “cool,” “nice,” “superb,” etc. There were also slang verbs like to delta
we play the game before recording, so we can provide a lot of additional used 80s slang that would be considered outdated today to give our that in some situations would have a similar Russian slang term, but in
context for our VO talents and directors to help them achieve the best speech a retro vibe. The 2020 rulebook had also been localized into others could be translated freely. We wanted to establish some slang terms
possible results. Japanese, so while we used that as a guide for certain unique terms for the Cyberpunk universe, but we also wanted to avoid adding too many
unnatural-sounding neologisms that wouldn’t fit in the Russian lexicon.

In French, we used some well-established terms (e.g. “choom,” or “GLACE”


for “ICE”), while for others we brainstormed with our French localization
D I D Y O U K N O W T H AT B I N A R Y C O D E S partner to come up with neologisms in French. For example, terms
C A N B E T R A N S L AT E D A S W E L L ? like “gonk” or “leadhead” have their French equivalents: “paumard” – a
portmanteau of paumé (someone who’s lost) and connard (fucker), or
As usual, we were checking some new deliveries alternatively, paumé and tocard (an incompetent person) – as well as
from our vendors, and in a few lines the binary code “moudub,” a shortened form of mou du bulbe (someone with a “soft” brain).
didn’t match EN. It took some time to figure out
that this binary code was actually a message. What In German, it’s common to use English terms when speaking colloquially,
happened is that our translators actually deciphered so we had to decide whether to localize each new term into German
the EN text that was put into the binary, translated or keep it in English depending on what sounded more natural. One
it into their language and then converted it back to interesting case was the term “juice,” the steroid used by the Animals
binary again. This is something that not many players gang. When we showed our Cyberpunk 2077 demo for the first time in
will actually notice, but it shows the attention to German, we had decided to use the German equivalent “Saft,” but some
detail that goes into our work. fans soon pointed out that it didn’t fit the setting, so we later changed it
and kept the term in English for the actual game.

Different languages, different approaches!


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A L O T OF Q UESTS I N CY B E R PU NK A R E NA M E D AF T ER audiences and contributed to the game’s rockerboy flair. Non-song


SON G S — HOW DO Y O U L O C A L I ZE TH E TI TL E S T O O T H ER titles were simply translated from English.
CU LTURAL CON TEX TS ? 3. Use English song titles, but add local translations to them – this was
our approach for Japanese and Korean, so their quest names would
To answer that fascinating question, we have to go all the way back to have English names together with additional translation to illustrate
the start and walk you through how we internally name quests. When a the song’s meaning.
quest starts to be designed, it receives an identifier which consists of 4. Come up with local song titles – this was done in Spanish, LatAm
quest type and number, for example: Spanish, and Brazilian Portuguese. Those languages have a lot of
> q003 – main quest #3 regional rock/metal songs, so they replaced all English songs with
> sq006 – side quest #6 local ones. It was quite a challenging task to come up with hundreds
> mq024 – minor quest #24 of different song titles, but they managed it. We actually thought
about doing the same for Russian and Hungarian, but ultimately
This allows us to create a quest structure and allows everyone decided against it, since we couldn’t find enough rock/metal songs
involved in the design process to refer to the same quest without recorded before 1992 that could fit the game and its quests.
having to remember a specific name. Once some time has elapsed, 5. Simply translate English song titles – this was done in Turkish,
the quest receives a debug name. These are usually 1-2 words that which we thought would be the most suitable approach.
describe the quest as briefly as possible. For example, the first quest 6. Find some middle ground between English and Polish – this was an
in Phantom Liberty was called “q301 Crash,” because, well, it’s about approach taken in Traditional Chinese and Arabic. In Traditional
Space Force One’s crash in Dogtown. Chinese, some songs had established translations which were
usable, but for others they would follow Polish and find some
Our Story team then comes up with Polish names that are connected idiom/pun that would work for a quest. Arabic would have both
with the quest itself – for example, “Life During Wartime” was called translations (one from Polish, one from English) and then choose
“Passenger” in Polish, because in the quest you need to reach Hellman, would proceed with their adaptation. As a result, we ended up with whatever would best fit a quest.
who was a passenger in the AV you took down with Panam. At the same seven different approaches. 7. Simplified Chinese had the most special approach, with three key
time, our English Adaptation team together with other folks brainstorm points: a) the most famous songs like “Knockin’ on Heaven’s Door”
song titles for main and side quests. First, they gather suggestions 1. Polish names as base – this was approach taken by Czech, would have proper Chinese-English translation; 2) less famous
from songs from the quest designers themselves, then they work Hungarian, Russian, and Thai (and later Ukrainian) – we would take songs would have Chinese rock ‘n’ roll song titles known to Chinese
primarily with our Franchise Content Strategy Lead Patrick Mills to Polish quest titles, translate them into those languages to see if audiences that contained the same meaning and intention as English
narrow down a list of song titles that a) reflect the content of the they would fit the quest, and if not, we would come up with some songs, 3) the rest would have Chinese translations that would come
given quest, b) sound good as individual titles and c) are songs Johnny alternative titles, usually through some quote from a quest, a pun, from English or Polish quest titles.
Silverhand would theoretically know and appreciate (in our opinion, of alliteration, or similar catchy reference. In those languages, most of
course). Our rule of thumb was that Johnny would know songs released the English song titles were not well known enough for the players to There were many different approaches to the localization of quest
by the early 1990s, although we did make exceptions. understand their meaning, so keeping them in English was definitely titles and it took a lot of time and effort from our side and from our
not an option. Translating from English also wouldn’t have worked. localization partners. This is why creative adaptation is so important –
So, we end up with three categories: Debug names, Polish names, and 2. Use English song titles – this was the case in German, French, all languages are different, and what works in one would not work in
English names (usually song titles, but not always). We would then give and Italian. In these languages we left the English titles without another. One needs to always take that into account when localizing
these to our localization partners and ask them to consider how they any changes, since the songs themselves were well known to local games.
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C Y BER P UN K 2 0 7 7 I S V ER Y R O O T ED IN AN AM ER IC AN OU R GAM ES AR E OR IGIN ALLY WR ITTEN IN POLIS H AN D


H Y P ER C AP I TAL I S T D Y S T O P I A; AR E T HER E AN Y J OKES OR THEN ADAPTED TO EN GLIS H, WHIC H IS U S ED TO LOC ALIZ E
R EF ER EN C ES T H AT W ER E D I F F I C ULT TO TR AN S LATE TO TO OTHER LAN GU AGES ; WHAT IS THE R ELATION S HIP
D I F F ER EN T C ULT UR ES ? B ETWEEN THES E TWO “S OU R C E” LAN GU AGES – DO THEY
IN F LU EN C E ON E AN OTHER , DOES ON E TAKE PR EC EDEN C E
No, we don’t think so. First, we believe that with enough time and OVER THE OTHER ?
context (e.g. information on what it is, where it’s used, our intention,
etc.) anything can be localized/translated into different languages and It’s more of a symbiosis – both languages influence each other. We
cultures. write in Polish first and then adapt into English, but our adaptation
involves a lot of creative license to render the text and dialogue suitable
Secondly, in most cases the exact words don’t matter much. What for English-speaking audiences. Our Story team then looks at English
matters is what we want to tell players, what emotions we want to and can adjust Polish to be more in line with English if they wish. It’s a
convey to them and what the meaning of this scene, dialogue, or text is. constant back-and-forth process with a lot of feedback to and for Story
Take the joke that Jackie tells V and T-Bug when they ride the elevator and the English Adaptation team. Sometimes we change the English and
to Konpeki Plaza’s penthouse in “The Heist” mission. In Polish, Jackie the Polish stays the same, or vice versa.
asks: “What sound does a cyberpig make? Chrom-chrom.” (PL phon.
hrom-hrom). Since pigs make an entirely different noise in English, This process is repeated with other languages – our localization
we went with an entirely different joke: “Why’d the rockerboy’s output partners take English and adapt it into their own languages. Many of
kick him out of the apartment? ‘Cause he wasn’t chippin’ in.” Other them also look at the Polish source text as a reference, or even adapt
languages use different variations of either the Polish or English from it directly where possible. We want our players to feel that when
version, whereas in German it’s completely different (about nomads and they play our games in their native language (Spanish, for example),
sand, and it’s quite indecent). And that’s okay! It doesn’t matter what they would think it was originally written in Spanish by Spanish writers
joke Jackie tells – the words themselves don’t matter. It just needs to be and not translated from another language. Therefore there are a
cringe enough that T-Bug would roll her eyes and say “Jesus Christ.” We plethora of small differences here and there between languages,
want to show how nervous Jackie is; it’s not about the exact words he because what works in one language might not work in another – and
uses, but his emotions. so we must adapt. It resembles more creative adaptation than what
localization is commonly associated with.
Thirdly, we’re aware that oftentimes it might be difficult
to translate highly specific content from one language to As we like to say – our games have no “original language.” Every one
another, such as a play on words, so we’re always mindful of our languages should be considered as the “original” and all exist
and ask ourselves “can this work in other languages?” independently from each other while retaining the same importance.
If not, we usually prefer to find another way to express And we mean that!
the same situation. That doesn’t mean we don’t use word
play or puns in our games at all (we actually do this quite
frequently – look at the name of Meredith Stout’s weapon in
different languages for example!). We simply try to be extra mindful and
always take all our languages into account.
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I NTERVIEW W ITH THE C OMMUNIT Y T E A M


COMMUNITY
HIGHLIGHTS
WE’RE G RATEFUL FO R O U R C O M M U NI TY , from the incredible creations
they share with us to the passion they have for our games. With the release of
the Ultimate Edition, we wanted to invite two of our community managers to talk
about the journey they’ve shared with our community, including their favorite
moments, how they pick contest winners, and the community-driven initiatives
that have wowed them the most. Let’s let them take it away!
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S E B A S T I A N : Hi! My name is Sebastian although people are more


likely to know me as Vattier from Forums, Steam, or Discord. I’m currently
a Community Management Acting Lead at CD PROJEKT RED and I’ve been
part of this community for over 15 years now – first as a regular forum
user, starting shortly after The Witcher release, then as a moderator
until I joined the company in 2017. To put it simply: I love this community!

A L I C J A : Hello! My name is Alicja and I’m a Senior Community


Manager at CD PROJEKT RED. I’ve been here for over six years, so PA RIS
C OLOGNE
I’ve witnessed a large chunk of Cyberpunk 2077’s history, from the
famous *beep* and Keanu Reeves reveal, through the game’s release
and every single patch along the way, to the successes of Cyberpunk:
Edgerunners and Phantom Liberty. Every day, this community surprises
me with their passion and I love interacting with you online and irl!

WHAT ARE SOME O F TH E H I G H L I G H TS O F TH E PAS T T H R EE


YE ARS — SIN CE THE B A S E G A M E A ND PH A NTO M L I BER T Y ’ S
RE LEASE? WHAT MA DE I T S PE C I A L FO R Y O U ?

S E B A S T I A N : It’s hard to narrow it down to just the past three


years! We’ve been brewing things up for our community even years
before the release. There were contests, community meetings, hidden
messages – you name it.

Most of our work revolves around the Internet, but nothing can compare LONDON S Ã O PA ULO
to meeting with our community in person. Every now and then we like to

PHANTOM LIBERTY TOUR


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organize a community gathering, either something smaller and local


(like the Warsaw meeting we had shortly before the release in 2020)
or a larger meeting tied to a larger event (like the meeting in Cologne in
2019). This year we managed to pull off the biggest series of gatherings
so far – the Phantom Liberty Tour! We started at home in Warsaw. It was
initially supposed to be a single-day event, but the Phantom Liberty Tour
was met with so much excitement from our community and we received
so many submissions that we decided to extend it to two days so even
more people could attend. Then we went around the world: Cologne,
Tokyo, Beijing, Seoul, São Paulo, Paris, and finally London. It was a ton
of fun – letting people get their hands on Phantom Liberty before the
release, but more importantly getting to shake hands and sit down to
chat with all the awesome people we usually know only by nicknames.


T H I S Y EA R WE M A N A G ED T O PU L L OF F
T H E B I G G ES T S ER I ES OF G AT H ER I N G S
S O FA R — T H E PH A N T OM L I B ER T Y T OU R !
#Shutterpunk2077 1st place winner
Category: Portrait WE S TA R T ED AT H OM E I N WA R S AW.
TWITTER.COM/RAFBRZOZ
T H EN WE WEN T A R OU N D T H E WOR L D :
C OL OG N E, T OK Y O, B EI J I N G , S EOU L , S Ã O
PA U L O, PA R I S , A N D F I N A L LY L ON D ON .

A L I C J A : Each stop of the Phantom Liberty Tour was amazing, but


we wanted to finish it off with a bang! The final stop in London was
the celebration of the game and the community around it, and, with
it being held just a few days before Phantom Liberty release, it was
our de facto Launch Party. We didn’t hold back – we invited hundreds
of community members, content creators, and a couple of VIPs, and
partied like it’s 2077! Cyberpunk vibes were everywhere – the venue
and staff were transformed to look like they came straight from Night
City, Cyberpunk music was blasting, and we had Cyberpunk-themed
drinks and goodie bags for all guests. Remember, you never leave
a CDPR event empty-handed!
Photo Mode Challenge (Phantom Liberty Edition) 1st place winner Photo Mode Challenge (1st Edition) 1st place winner
Category: Netrunning Category: Apartments
TEMPUS MAD HEAD
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amazing screenshots from the first months of Cyberpunk under the
The climax of the evening was a visit from an unexpected guest – Idris Elba #Shutterpunk2077 hashtag. I’d say it was a success, with over 35,000
himself stopped by to say a few words. I had to keep a straight face for the submissions.
entire evening, when people would comment that it would’ve been so cool if
he showed up! But that’s not all, one of the most important parts of the party It took me and my colleagues, Amelia, King, Kevin, and Kira, weeks to go
was the music. We had a DJ set from our composers, Marcin Przybyłowicz through all submissions. That was just the beginning though! Cyberpunk
and P.T. Adamczyk, and live concerts from Rat Boy and Let’s Eat Grandma. 2077 is a beautiful game, especially with ray tracing and path tracing,
People went wild when they played their songs from Edgerunners! and its virtual photography community is stronger than ever. We’ve
already held three editions of the Cyberpunk 2077 Photo Mode Challenge
S E B A S T I A N : Speaking of music – Update 2.0 brought to the game via a dedicated website, each time with custom prizes and categories.
a couple of new radio stations. One of them, 89.7 Growl FM, plays music
made by our community! The idea for this contest appeared sometime And let me tell you, we’re not done yet! While you wait for the next Photo
in 2020, we wanted to do something fresh, something we haven’t really Mode Challenge, you can get inspired by entries and winners of all
done before. We’ve explored photography, writing, drawing and even previous editions in the gallery on the contest’s website.
cooking, but we realized that we have a ton of talented musicians in our
community who deserve their own opportunity. Marcin Momot, Ekaterina S E B A S T I A N : Virtual photography is awesome, but it’s only possible
Chigrinova, Amelia Kołat, Dominika Burza, Carolin Wendt, and myself after the release of the game. What to do before that? Find Night City in
teamed up and pushed to make it happen. By the time we were done your own city, of course! That was the gist of the Photography Contest
planning, the idea grew into a full in-game radio station and cooperation in late 2019 run by Carolin, Dominika, Alessandro, and myself. We were
across the entire company. This in turn gave us opportunities to add hoping to encourage photographers, both amateur and professional, to
even more cool stuff to it and turned out to be a great adventure! go out into their own neighborhoods and capture anything they could
find that would scream “cyberpunk” – and sure enough, the community
delivered exactly that. We received thousands of photos from all around


8 9 . 7 GRO WL FM , PLAYS M U SIC MA D E the world. They were insanely creative and proved that Cyberpunk is
indeed much closer than we think, that it’s all around us. You can still
BY OUR COM MU NITY! THE IDE A FO R T H I S
view these photos at https://www.cyberpunk.net/photo-contest/
CON T EST A PPE A RE D SOM E TIME I N 2 0 2 0 ,
W E WAN TE D TO DO SOM E THING FRE SH , A L I C J A : Music, photography, virtual photography, drawing… we tried
SOMET H ING WE HAVE N’T RE A LLY D O NE to invite every part of our community to participate – that means we
couldn’t forget about the cosplayers. Knowing how big and passionate
BEF ORE.
The Witcher cosplay scene is, we were hoping we could try to build
something similar, or at least jump-start its creation. We decided to do
A L I C J A : Cyberpunk 2077 is our first game to include a built-in Photo that with the biggest cosplay competition gaming world has ever seen –
Mode and right away we knew we wanted to take advantage of it. We 40K USD prize-pool, five offline qualifiers around the world, during events
arranged some really cool Cyberpunk-themed prizes from our partners such as gamescom, PAX West, Tokyo Game Show, Igromir, and Paris
and launched our first Photo Mode Contest on December 10th, the Games Week, and, on top of that, online qualifiers for those who weren’t
same day Cyberpunk 2077 released. Up until this day, you can find some able to attend the events. And all that before the release of the game!
Cyberpunk 2077 Cosplay Contest Finalist
INSTAGRAM.COM/PROPSITYOURSELF/
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767833459334
Cyberpunk 2077 Photo Contest 1st place winner
REDstreams – a series of livestreams before each update, where we
思宇WALKER do a deep-dive into upcoming changes and fixes with developers and
answer your questions. Together with my co-host, Amelia, we’ve been
doing REDstreams for over two years now and it became the staple of
our pre-patch communication. We’re still developing the format. At first,
the streams were conducted from our homes on our personal set-ups,
while the most recent ones were done in a studio with professional
equipment and the help of our in-house video team. We’re also
expanding REDstreams – lately we invited Alex Jordan, Mr. Hands’ voice
actor, to join us for the stream. We all had a lot of fun, so hopefully you’ll
be able to see more surprise guests on our streams!


W E A LWAY S S T R I VE F OR T R A N S PA R EN C Y
W I T H OU R C OM M U N I T Y. ON E WAY T O
A C H I EVE I T I S R ED S T R EA M S , WH ER E
WE D O A D EEP- D I VE I N T O U PC OM I N G
C H A N G ES A N D F I X ES W I T H D EVEL OPER S
A N D A N S WER Y OU R Q U ES T I ON S .
It was a big endeavor to narrow down the submissions to 12 finalists. you could call “hardcore PC gamers”: Amelia, Carolin, Alessandro, Kevin,
The plan was to organize a Grand Finale event, where we would pick the and me. Following some discussions, we refined the idea: the contest Either way, if there’s a big update for Cyberpunk 2077, you can be sure
top three, but unfortunately the COVID-19 pandemic thwarted that idea. was to have two stages, where the first one is mostly about being there’s also gonna be a REDstreams on Twitch, where we’ll explain the
In the end we organized a stream, with videos from all finalists, and with creative and coming up with an awesome design and the second one is biggest changes in detail!
the help of professional cosplayers we picked the top three. a true trial by fire where winners of the first stage build their designs.
We invited five professional modding teams to assist our contestants: S E B A S T I A N : Then, there’s also what’s probably the longest-
Three years after Cyberpunk 2077’s release the cosplay scene thrives! Mercomods, Forsberg Customs, Staszek “Tips” Wiertelak, Timpelay, running project we had during this campaign (possibly ever): the
It might be years before our next cosplay contest, but we’re not and Italian Extreme Modders. Once again, in the first stage we received Cyberpunk 2077 Alternate Reality Game (or simply ARG). It started
forgetting about cosplayers – recently, we published detailed Cosplay more entries that we could imagine. It was insanely difficult to select way back in 2018, during Microsoft’s E3 conference with an IP address
Guides to help them with their craft, and more are coming! five finalists. We planned to have a grand finale in our Warsaw office, and password hidden within our trailer. This led to a series of hidden
but unfortunately, due to the pandemic, we had to do it online. Despite messages, puzzles, and mysteries that continued (with breaks) until
S E B A S T I A N : Around the same time, not long before the release in that setback we ended up with an exciting conclusion, where winners this year. The entire project was led by Amelia Kołat (also known as
2020, we ran a Case Modding contest titled “Cyber-Up Your PC”. It was were decided by mere fractions of points! Lilayah) and helping her out with some of the tasks was a real pleasure,
around that time when our community was bursting with discussions as the excitement of the ARG community for every single hint and new
about hardware, speculations about requirements, and “gearing up” for A L I C J A : Although at times it’s not possible, we always strive stage we dropped was unmatched – you can find a community-made
the release. We assembled a contest team where all of us were what for transparency with our community. One way to achieve it is wiki with a detailed description of every single stage of our ARG, most
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LIZZY_WIZZY_34
of the clues were cracked much, much faster than we anticipated, and DO Y OU HAVE A FAVOR ITE C R EATION OR C R EATOR ?
even a years-long pause didn’t discourage people from looking into
nearly every message we posted. S E B A S T I A N : At the risk of sounding cliche, I actually enjoy the
most arts/works submitted by people who aren’t “popular” creators.
People who visit our forum and post in the Fan Art or Mods sections,
H O W D I F F I C ULT I S I T T O P I C K T H E W IN N ER S OF people who leave their works in Cyberpunk’s Community Hub on Steam,
A C O MP ET I T I O N ? casual streamers on Twitch, etc. That’s why I love running contests
so much! There are so many talented people within our community
S E B A S T I A N : The biggest challenge isn’t picking winners. It’s who just need a little bit of encouragement to shine. Having said that,
picking who won’t get to be a winner. When there’s a lot of entries I truly appreciate “bigger” creators as well – I just can’t possibly name
(which is usually the case, where we need to count in thousands), we a favorite.
usually divide them into smaller batches and assign them among each
other. After all of us get through their part, we end up with a shortlist A L I C J A : It’s like asking a mother to pick a favorite child! Each
of most promising submissions, usually hundreds. That’s when we sit day I see tons of beautiful fanart, screenshots, cosplays, and more…
down together and go through them once, this time even more carefully. I usually try to leave them at least a like to show our appreciation. We
We end up with a list containing dozens of great winner candidates, also do Fanart Fridays each week and the “It’s All About You” videos to
a list that we then have to go through multiple times and figure out who highlight as many of our community’s creations as possible!
else should be rejected. Long story short: it would be much easier if we
could add as many winning spots as we please. During the Cosplay Contest I got to know many cosplayers from the
community and I have immense respect for their work. The person
who stood out for me is our winner, Tingilya Cosplay. She won with


T H E BI G G E ST CH A L L E N G E I S N ’ T PI C K I N G a cosplay of Dum Dum from the Maelstrom gang, so there were a lot of
mechanical elements to her cosplay; everything was crafted perfectly
W I NNE RS . I T ’S P I CK I NG WH O WON ’ T G ET
and she even shaved her head, which shows true dedication. Later on
T O BE A W I NNE R. she kept creating other cosplays from Cyberpunk 2077, for example
Judy, which is one of the best Judy cosplays I’ve seen.
A L I C J A : Short answer? It’s very difficult. Longer answer – imagine
having thousands of submissions but being able to only reward three.
It’s a nearly impossible task. We usually set a date for the winner WAS THER E AN Y PAR TIC U LAR C R EATION OR EVEN T THAT
announcement a few weeks or even months after the submission M ADE Y OU S TOP AN D GO “WOW!” ?
window closes. And there’s a good reason for that, as checking the
submissions takes a lot of time. The difficulty is also keeping your S E B A S T I A N : I could name a couple of such moments, but I think
objectivity – if you spend hours doing the same task you get bored, the biggest “wow” moment for me was during gamescom in 2019. We
sleepy, or even irritated, which makes you more critical. That’s why it’s had a booth in the public area where we showed Cyberpunk 2077 – keep
good to have a contest team to change frequently and offer a different in mind, it was not a hands-on show. Our queue was filled to the brim
point of view! pretty much all the time, but when we realized it continued three times
around our booth… you gotta admit – such dedication is astounding.
Cyberpunk 2077 Cosplay Contest 2nd place winner
ANNA “ORMELI” MOLEVA | INSTAGRAM.COM/ANNAORMELI
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A L I C J A : Speaking of gamescom 2019… One guy from the queue
reached out to us and told us that he’s planning to propose to his
girlfriend after the presentation. He asked if we could lend him a hand.
Of course, we were on board! We came up with a plan and gathered
some goodies that we could gift them to make this moment even more
magical. After the presentation, we made sure nobody left and came
up with some excuse to invite the couple to the front. He dropped to
one knee and asked the question – I don’t think she saw that coming, so
it was a great surprise. And, of course, she said yes. I met them later
during another event, after they were already happily married and still
passionate about Cyberpunk 2077.


O N E GUY FROM THE QU E U E RE A CH E D O UT
T O US AND TOLD U S HE ’S PLA NN I NG T O
P ROP OSE TO HIS GIRLFRIE ND A F T E R T H E
P RESEN TATION. HE A SKE D IF WE CO UL D
LEN D HIM A HA ND. O F CO U RSE , WE W E RE
ON BOAR D!

WHAT’S THE MOST S U R PR I S I NG TH I NG A B O U T T H E


CYBERPUN K 2 0 7 7 CO M M U NI TY ?

A L I C J A : How passionate it is, how many emotions the game


arouses, and how it connects people. The proposal at our gamescom
booth is one thing, but I actually know a few examples of people finding
love in our community! Besides that, we often get emails or even
letters from our community containing very moving stories of how they
truly connected with the stories and characters in the game, how it
helped them through the rough patches, or allowed them to restore
relationships in their lives. And I think this is the most beautiful part of
this job; we might not be heart surgeons, saving lives every day, but in
some cases we have a real impact.

Cyber-up your PC Contest 1st place winner


MILITECH ‘CURVHEAD’ BOT / MAELSTROM MOD
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S E B A S T I A N : Considering the scale of this community, nothing


should be surprising… and yet, I am frequently surprised by how
diverse this community really is. For example: one day I was browsing
our forum, for no particular reason, just reading what’s up in the
community when I stumbled upon a thread where a community member
breaks down the railroad network in Night City (Cheers Inzynier_
Bombka!) – pointing out what makes sense and whether it would be
designed like that in the real world or not. And it keeps happening! One
day it’s the railroad, another day it’s about manhole covers and some
other day it’s about some other insanely specific thing. Not to mention
lore masters who can whip out obscure facts about the Cyberpunk
universe on a whim. I am amazed whenever something like this happens!

AN Y THIN G ELS E Y OU ’ D LIKE TO TALK AB OU T IN


PAR TIC U LAR AB OU T C OM M U N ITY - DR IVEN IN ITIATIVES ?

A L I C J A : Our community can be very coordinated! There’s dozens


of community-driven Discord servers, subreddits, Facebook groups,
etc. where the community gathers, discusses the game, even organizes
Cyberpunk 2077 Cosplay Contest Finalist contests and meet-ups. My favorite example of that is the Polish
LOLA ZIETA Facebook group for Cyberpunk 2077 aka “cyberpunkawka” – besides
the best memes, they also organize meet-ups. I had the pleasure of
attending one of these meetings and it was super well-organized! We
even had nametags to make it easier to recognize who’s who.

S E B A S T I A N : I think the most deserving of a highlight are those


initiatives that are community-driven both in a sense that our team
is pushing them forward and in a sense that they are inspired by our
community directly. A great example here would be features like the
Wardrobe, that was pushed through because our community requested
it. Or REDmod, developed by Yigsoft team, that wouldn’t happen without
the passion of our modding community. Not everything the community
asks for can be implemented, but we read and listen to everything they
share with us.

Cyberpunk 2077 Cosplay Contest 1st place winner Cyberpunk 2077 Cosplay Contest Finalist
T I N G I LYA C O S P L AY | I N S TA G R A M . C O M / T I N G I LYA . C O S P L AY / ANDY VALENTINE
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I N AN OP EN WORL D, M U S I C S E R V E S M A NY
PURP OSES, from worldbuilding and atmosphere to
deepening the level of immersion during a crucial moment

C D PRO JEKT R ED AS A MU SIC PU B LI SHER / T HE ORIG INA L SC ORE / INT E RVIE W W IT H D AW ID P OD S IA D ŁO


in the story – or simply underscoring the quieter moments
of reflection. Music has always been an integral part of our
games and the stories we tell. From the beginning, it was
clear that Cyberpunk 2077 would be our most ambitious use
of music to date, across both our original score and the in-
world music you hear on the radio.

08
THE MUSIC
OF CYBERPUNK 2077
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CD PROJEKT RED AS A MUSIC PUBLISHER

Night City as a setting opened up a world of possibilities when it comes to in-world music. It
features a melting-pot society where cars are the primary form of transportation and technology
and freedom of expression intertwine in many different ways. With this, we knew that music would
be a powerful way of making Night City, this dark future megalopolis, come to life even more.

Instead of simply selecting and licensing music to suit the mood of the game – creating radio
stations featuring a mix of known or released music – we approached the in-game radio stations
and the artists featured within as a key part of the world. As a result, Cyberpunk 2077’s radio
soundtrack almost entirely comprises original music from some huge industry names, and each of
these artists are presented as musicians from the world of the dark future (e.g. “Run the Jewels”
are transformed into “Yankee and the Brave”).

By doing this, we were able to ground the music into the history and soul of Night City, reflecting
its wide array of tastes, creative outlets, and styles. It acts as a natural part of the city, closely
tied to the society that inhabits it, and helps to immerse players even more as they drive its
streets or happen across a radio pumping out tunes as they explore the city.
S I LV E R H A N D _ E R G _ 4 5 6

It also means that CD PROJEKT RED has become one of the gaming industry’s largest publishers of
original music – all to serve storytelling, immersion, and creating a coherent and believable open world.
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THE SOUNDTRACK
RADIO STATIONS & ARTISTS
Across 14 in-game radio stations, you’re bound to find the perfect track to suit the mood of
whatever you’re up to in Night City. We brought in a number of well-known artists from across
Want more of Lizzy? You can the world to provide music for the game, so here’s a small selection of artists and tracks you can
see her live on stage in the listen to as you explore – whether it’s in your car or walking around with your handy Radioport!
Black Sapphire during Phantom
Liberty’s main quest in a beautifully
choreographed and produced SAMURAI (Refused) Bara Nova (Nina Kraviz)
performance – not to be missed! F E A T U R E D T R A C K S : “Never Fade Away”, Full DJ Set. Get lost in this moody and
“Chippin’ In”, and more. atmospheric set on 95.2 Samizdat Radio.
Rock out with these legendary rebels on
107.3 Morro Rock Radio! Lizzy Wizzy (Grimes)
F E A T U R E D T R A C K : “Delicate Weapon”.
IDBY (Rat Boy) Experience the aura of Night City’s biggest
F E AT U R E D T R A C K S :
“Who’s Ready for megapopstar on 98.7 Body Heat Radio.
Tomorrow”, “Likewise”, “Here’s a Thought”,
and more. Mr. Kipper (Idris Elba)
Vibe to the distinct rap/rock of the dark F E A T U R E D T R A C K S : “Rolla”, “Choke Hold”,
future on 107.3 Morro Rock Radio and 98.7 Full DJ set.
Body Heat Radio! Playing straight out of Dogtown, hear more
from this elusive DJ and rapper on 107.5
Yankee and the Brave (Run the Jewels) Dark Star – and hear his full DJ set on 99.9
F E A T U R E D T R A C K : “No Save Point”. Impulse.
Get down with this intense hip-hop duo on
101.9 The Dirge. Want to experience the majesty of a
Mr. Kipper gig in person? You can see his DJ
TELO$ (A$AP Rocky) set somewhere in Dogtown during Phantom

LIZZY_WIZZY_9080
F E A T U R E D T R A C K : “Flacko Locko”. Liberty – but we’ll leave you to discover how
Find this down and dirty rap on 101.9 The to find it.
Dirge.
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THE ORIGINAL SCORE

Cyberpunk 2077 and Phantom Liberty both feature custom original scores, created and produced
by CD PROJEKT RED’s in-house composers: Marcin Przybyłowicz, P.T. Adamczyk, and Jacek
Paciorkowski – as well as Paul-Leonard Morgan (Cyberpunk 2077). Both scores were created
with storytelling in mind, making sure that scenes, story beats, gameplay sequences, and quests
all have meticulously crafted music to match what’s happening on screen.

Cyberpunk 2077’s score is all about attitude, using a hardcore 90s thrust translated through the
lens of the twisted future of the game’s world. Phantom Liberty took things to a different place
with its spy-thriller tone, and required a new take on the foundations established with the base
game’s score. The score for the expansion reflects the deep web of distrust and mystery that
V experiences along their journey through Dogtown, and deeply reflects the complex and tragic
relationships at the heart of Phantom Liberty’s story – that of Reed and Songbird. Not to mention
the deeply unsettling tones of the Blackwall, using folk vocals but distorting them more and more
as the story reaches its conclusion.

Like the in-game radio, our original scores are always crafted with storytelling in mind, with
tracks closely tied to specific characters, their story arcs, different gangs in the city, key
scenes, quests, and decisions, and more. Together, the original scores and the in-world music
featured in this Ultimate Edition help to tell every story featured within it, utilizing talent from
across the world, and an artisanal attention to musical detail from our own team.
OST_345_23

LISTEN TO OUR OFFICIAL SCORES ON SPOTIFY!

> Cyberpunk 2077 Original Score


> Cyberpunk 2077: Phantom Liberty Original Score

And be sure to check out the official Cyberpunk 2077 Spotify Playlist!
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094034_34345
FEATURING DAWID PODSIADŁO
A spy-thriller story needs a spy-thriller theme, and we’re incredibly
proud to have worked with Polish chart-topping singer-songwriter Dawid
Podsiadło to create the perfect credits song for the expansion. Titled
“Phantom Liberty”, this epic and emotional song is the perfect bookend
to the expansion’s finale — whichever one you play — letting you put the
controller down and take in all that V has experienced in Dogtown.

We spoke to Dawid about the recording and creative process of the


song, so let’s hear from the man himself!

HOW WAS IT WOR KIN G W ITH THE C OM POS ER S AT C DPR


AN D HOW WAS IT C OLLAB OR ATIN G W ITH THEM ON THE
C R EATIVE PR OC ES S F OR THE S ON G?

Working with CD PROJEKT RED’s composers was problem-free,


pleasant, and exciting. That might sound like an answer AI wrote, but
truly, since the very beginning I was a fan of any idea that P.T. Adamczyk
floated, and it wasn’t long before I started coming up with various parts
and ideas for the vocals. After that, we selected the best fragments
and everything fell into place like dominos. We had every part of the
machine, all we needed to do was assemble it. And that final step was a
touch of genius.
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W H ER E D I D T H E LY R I C S C O ME F R O M; WHAT EM OTION S PHAN TOM LIB ER TY AN D C Y B ER PU N K 2077 AR E ALL AB OU T


AN D I N S P I R AT I O N S W EN T I N T O T H E SON GWR ITIN G DIF F IC U LT, M OR ALLY GR AY C HOIC ES — WHAT IN - GAM E
P R O C ES S ? C HOIC E DID Y OU S TR U GGLE W ITH THE M OS T?

I had a lot of insight as to what will happen in Phantom Liberty, what I don’t want to spoil too much, although I suppose I can a little — I spent a
themes it explores, the secret agent atmosphere, the betrayals, double long time deciding what my relationship will be with Johnny in the game.
agents, all that — so that’s the path I followed in the song. In the lyrics, a It’s maybe the biggest decision you can make and has a huge influence
few places were improved by Borys Pugasz-Muraszkiewicz, who helped on how the story ends. So this particular part of the narrative was my
the language fit the Cyberpunk setting, since it contains its own slang biggest challenge. And of course, I didn’t want to ruin my relationship
and identity. It’s an organism that communicates with listeners in a with Panam, so I was pretty cautious with all of my choices there.
unique way.


H AV E Y O U P L AY ED P H AN T O M L I BER T Y Y ET? WHAT WAS IT T H E R A D I O S TAT I ON S PER F EC T LY
L I K E S EEI N G Y O UR FAC E O N S C R EEN AN D LIS TEN IN G TO
EN C A PS U L AT E T H E C H A OS A N D N OI S E OF
T H E S O N G D UR I N G T H E EN D C R ED I T S ?
N I G H T C I T Y, I T S EN ER GY A N D D Y N A M I S M .
Not yet… I finished the base game over a year ago, so I’d like to play the
expansion as part of a full playthrough. I receive a lot of photographs
and screenshots from my listeners who have spotted me in the game.
Unfortunately, a lot of them tell me I didn’t survive the encounter with B ES IDES THE C R EDITS TR AC K, WHAT OTHER PAR TS OF
their V. THE GAM E’ S M U S IC S TAN D OU T TO Y OU AN D WHY ?

The radio stations perfectly encapsulate the chaos and noise of


P H AN T O M L I BER T Y H AS BEEN O UT F O R A LITTLE WHILE Night City, its energy and dynamism. I love the voice acting and all of
N O W, H O W H AS T H E FAN R EAC T I O N BEEN R EGAR DIN G the Easter eggs. For me, Cyberpunk is such a fulfilling experience.
Y O UR T R AC K ? Everything I discover adds a new layer of satisfaction and enjoyment to
the game.
The response to our song is truly incredible. The first few hours after
the release, I scrolled through the comments and was just floored —
honestly, I felt incredible. I had to stop reading because people began
posting spoilers, and as I mentioned, I haven’t played the expansion yet.
But I wasn’t expecting so many kind and moving words about the track.

56465_34345
It’s incredibly kind. We’re famous around the world!
09
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C YBER PU NK 2 077 FRAN CHISE / QUIZ: WH E RE T O STA RT


THE CYBERPUNK 2077
UNIVERSE THE U LTIM ATE EDITION IS N ’ T ALL THE DAR K F U TU R E HAS
TO OF F ER — from merch and comic books to anime and music,
CD PROJEKT RED has built a rich, immersive universe with plenty of
stories, sights, and sounds to enjoy.
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EDGERUNNERS_9234

Created in collaboration with the legendary Studio Trigger (Kill la


Kill, Little Witch Academia), Cyberpunk: Edgerunners is the first
ever anime from CD PROJEKT RED. It tells a standalone, 10-episode
story about a street kid trying to survive in a technology and
body modification-obsessed city of the future. Follow the journey
of teenage protagonist David Martinez. Riddled with debt in the
aftermath of a personal tragedy, David makes a decision to enter the
deadly underworld of Night City in order to take control of his own
destiny and spit in the face of a city that has taken everything from
him. He chooses to become an edgerunner — a mercenary outlaw
also known as a cyberpunk.

The series was released on Netflix to critical acclaim, remaining in


the top-watched list for several weeks. It went on to win Anime of
the Year from the Anime Awards, among other distinctions.
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KOSIK_NO_2332

C Y B ERP U NK 2 0 7 7: NO_ C O INC IDENC E

Written by award-winning sci-fi author Rafał Kosik, No Coincidence follows the story of a ragtag group
of strangers, including a veteran turned renegade, a sleeper agent for Militech, a computer nerd, a
therapist, a ripperdoc, and a techie as they discover the dangers of Night City are all too real.

Steeped in the lore and bleak reality of the dark future, this novel explores the hungry ambition that
drives Night Citizens from all social strata. Available in paperback, hardback, and as an audiobook
narrated by Cherami Leigh (the voice of female V), it’s an unflinching, adrenaline-soaked page-turner
that proves the old adage: there are no happy endings in Night City.

C Y B ERP U NK 2 0 7 7 C O MIC S & GR A P HIC NO V EL S

Discover comic books and graphic novels set in the most dangerous city of the dark future, written
by talented scriptwriters (including CD PROJEKT RED’s Bartosz Sztybor) and illustrated by renowned
artists from around the world. Cyberpunk 2077: Big City Dreams even received the 2023 Hugo Award
for Best Comic or Graphic Novel! For some insights into the visual makeup of the Night City, check out
the Cyberpunk 2077 Art Book or The World of Cyberpunk 2077 for an even more in-depth look at Night
City’s districts, gangs, and even vehicles and weapons.

COMIC BOOK COLLECTIONS GRAPHIC NOVELS

> Cyberpunk 2077: You Have My Word > Cyberpunk 2077: Big City Dreams
> Cyberpunk 2077: Blackout > Cyberpunk 2077: Your Voice
> Cyberpunk 2077: Trauma Team > Cyberpunk 2077: Where’s Johnny?
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EDITION TEXTURES & PIXELS FACES L O C A L I Z AT I O N HIGHLIGHTS OF CYBERPUNK 2077 UNIVERSE
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C Y BERP U NK 2 0 7 7 X C D P RO JEK T RED GE A R STILL NOT ENOUGH OF NIGHT CITY? WE MIGHT


J U S T H AV E S O M E T H I N G T O S C R AT C H T H AT I T C H .
Shop the merch of the dark future — from preem threads to the
perfect accessories for an aspiring cyberpunk. In our GEAR store you’ll > Cosplay Guides — If you’re looking to dress up as V, Johnny, Panam,
find plenty of merch from the world of Cyberpunk 2077, Cyberpunk: Songbird, or any other major character from Cyberpunk, check out
Edgerunners, and Phantom Liberty, including figurines, t-shirts, these detailed guides to get all the detes, from their eye and hair color
hoodies, and much, much more. to the type of cyberware they use.
> Build Planner — Released alongside Update 2.0, the build planner is a
great way to plan just what kind of merc you want to become without
C D P RO JEK T RED X A NO N Y MO U S C O N T EN T worrying about wasting any skill points.
> Tapes of Night City — Some lofi tunes to accompany your adventure
This year, CD PROJEKT RED announced the beginning of its collaboration in Night City. This full eight hours of music pairs great with anything
with independent global media company Anonymous Content, known else that you might be up to, from curling up with Cyberpunk 2077:
for producing Emmy- and Oscar-winning projects. The new project is NO_COINCIDENCE to planning your next heist in Corpo Plaza.
at an early development stage and has recently commenced searching > Night City Wire & REDstreams — Want insight from our devs into the
for a screenwriter to tell a brand-new story set in the world of game? Check out CD PROJEKT RED’s YouTube or Twitch channels for
Cyberpunk 2077. exclusive interviews with CDPR devs. Explore the lore of Dogtown
with the narrative team, learn about interesting builds from gameplay
designers, or cozy up for a longer chat between our community
P RO JEC T O RIO N managers and the game director, Gabe Amatangelo.

Another game set in the Cyberpunk 2077 universe is on its way —


currently code-named Orion, the upcoming video game will be created If you’re not sure where to dive in, we’ve created a handy guide to help
at CD PROJEKT RED’s studios in North America and Poland. Prepare to narrow down a starting point.
once more be transported into the dark future.
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F I N I SHE D C Y BERP U NK 2077: U LTIM ATE EDITION AN D LOOKIN G FOR MOR E?
TAK E T H I S E A SY Q U IZ TO DEC IDE W H ER E TO S TAR T.

Blaze of glory CYBERPUNK: EDGERUNNERS

LIVE IN PEACE OR DIE


The city always wins.
IN A BLAZE OF GLORY?
Peace and quiet TA P E S O F N I G H T C I T Y

The more the CYBERPUNK COMICS &


W H AT ’ S T H E merrier GRAPHIC NOVELS
BIGGEST LESSON Choose your allies with care. ONE CREW OR SEVERAL?
TO LEARN FROM
NIGHT CITY? CYBERPUNK 2077:
Stick with one
NO_COINCIDENCE

Clothing makes COSPLAY GUIDES &


the individual CD PROJEKT RED GEAR
ARCHITECTURE OR
Style is everything!
CLOTHES?
The surroundings are
CYBERPUNK 2077 ART BOOK
more important

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TEXT C O N T R I B U T O R S EDITING & PROOFREADING

RYAN BOWD KONR A D C HL A S TA , Quest Design Coordinator ALICJA ZAPALSKA


ŁUKASZ GRĘDA KAMIL JAKUBOWSKI , Gameplay Designer RYAN BOWD
MARCIN ŁUKASZEWSKI PETR JUŘICA , Gameplay Designer
ALICJA ZAPALSKA STEFAN KIEŁBASIEWICZ , Senior English
Adaptation Specialist GRAPHIC DESIGN
ALICJA KOZERA , Senior Community Manager
MICHAŁ MARCINKOWSKI , Senior Open World GRZEGORZ FIJAS
Coordinator
MARÍA DE LOS ÁNGELES RODRÍGUEZ MARRERO ,
Localization Project Manager ART DIRECTION
MARIA MAZUR , Quest Designer
YUKI NISHIO , Localization Manager, Japan MATTHEW WOODLAND
PAWEŁ OCHOCKI , Cinematic Design Coordinator
WIKTORIA PACIOREK , Localization QA Analyst
CREDITS

WALDEMAR PEREIRA PIEKARSKI , Localization PRODUCTION


Project Manager
ANIELA PRAMIK , Senior English Adaptation INGA KOSIM
Specialist ZUZANNA KOCHAŃSKA
ALEXANDER RADKEVICH , Expert Localization
Project Manager
SEBASTIAN SIEJKA , Community Management SPECIAL THANKS
Acting Lead
SZYMON SŁOWIKOWSKI , Cinematic Design WERONIKA BIAŁEK
Coordinator
MARIIA STRILCHUK , Localization Project Manager
MIKOŁAJ SZWED , Localization Director
DAVID TRIEU , Senior Localization Project Manager
KACPER TYC , Senior Open World Coordinator
MONIKA ZALESKA , Localization QA Analyst

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