CP2077 UE Booklet EN
CP2077 UE Booklet EN
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Whether this is your first time stepping into the shoes of V or you’re
returning to Night City once again, we’d like to say a huge thank you
for supporting us. We wouldn’t be where we are today without you, the
player, and neither would Cyberpunk 2077. Our journey since 2020 has
proved this time and time again, so we’re humbled and grateful that
you’re with us.
Enjoy your time with this booklet and your adventure in the world of the
dark future with Cyberpunk 2077: Ultimate Edition.
Thank you!
CD PROJEKT RED
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S TA R T > 2 3 8 4 9 3
01
T H E U LT I M AT E E D I T I O N 4
04
UNFORGETTABLE FACES 39
07
COMMUNITY HIGHLIGHTS 64
Learn the basics behind the Ultimate Edition — Characters are at the heart of our games, so Our community is hugely important to us, so who
and also what to expect from the free Update 2.1! here’s the place to meet some important ones! better to talk about community initiatives for
Update 2.15 Major Cast of Cyberpunk 207740 Cyberpunk 2077 and Phantom Liberty than our
Game Basics 8 Major Cast of Phantom Liberty48 Community team?
Interview with the Community Team65
02 05 08
CONTENTS
First time in the dark future? Check out some tips A spy-thriller adventure you won’t forget. Music always plays a major role in our storytelling
on character building and cool activities you can Prepare for your journey into Dogtown and world-building. Here’s where you can learn
get up to in the game! with some intel on Phantom Liberty. more about the original score and soundtrack.
Build-A-Cyberpunk11 Cyberpunk, Arms Dealer, Netrunner, Spy51 CD PROJEKT RED as a Music Publisher73
10 Things to Do in Night City16 Missions, Gigs, and Choices53 The Original Score75
Reconnaissance Report56 Interview with Dawid Podsiadło76
03
C H R O M E , PA I N T,
06
OUR APPROACH TO
09
THE CYBERPUNK 2077
TEXTURES & PIXELS 19 L O C A L I Z AT I O N 57 UNIVERSE 78
Dive deep into the art and tech behind Every language has its own approach to Cyberpunk, Want more Cyberpunk? This chapter has all you
Cyberpunk 2077 and Phantom Liberty. but each one is faithful to the game’s themes. Read need to know about the wider Cyberpunk 2077
Layers of Night City 20 on to see how the magic happens. franchise.
Shoot First Then Shoot Some More 30 Interview with the Localization Team58 Cyberpunk 2077 Franchise79
The Stage That is Night City 34 Quiz: Where to Start82
Cutting-Edge Tech 36
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THE
B A S I C S
ULTIMATE
G A M E
EDITION
/
2 . 1
U P D A T E
01
T H E ULTIMATE EDI TI O N brings together the
Cyberpunk 2077 base game and its spy-thriller expansion
Phantom Liberty in one explosive package. We carefully
crafted this booklet to give you a comprehensive overview of
what you can expect from this journey into Night City – with
additional insights from our team at CD PROJEKT RED on how
to enjoy your time as an up-and-coming mercenary.
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Released alongside the Ultimate Edition on December 5th – as a free update for all owners of Cyberpunk 2077 on Xbox Series X|S, PlayStation 5, and PC –
Update 2.1 adds even more new content to the game as well as numerous tweaks and improvements, helping to make Night City feel even more alive and
immersive. Here are the highlights from this latest update:
All aboard the brand-new NCART system! Since we first announced Share more special moments with your special someone. We’ve added a
Cyberpunk 2077, our community has been asking whether or not Night range of new hangout events to enjoy with your romantic partner. V can
City would get a functional metro travel system. With Update 2.1, we invite them over to the apartment to chill on the sofa, listen to music, or
can happily say: yes! Now, you’re free to walk up to any NCART station just spend some quality time together.
and experience the sky-metro line in real-time. Choose your destination,
take a seat, and enjoy the ride alongside other Night City residents > R A DIO P O R T
going about their daily business. Sit back and watch the city go by –
the NCART provides an efficient service and a welcome break from the Ever been riding to your next gig in your car or bike and vibing to
hustle and bustle of the life of a cyber-enhanced merc on the job. the tunes on the radio… but then you arrive, you gotta delta, and the
song’s not even halfway done? Nightmare. But now, thanks to V’s new
> A D A M S M A S HER BO S S F IG H T O V ERH A U L Radioport, you can take Night City’s eclectic soundscape with you
wherever you go (including on your regular NCART rides!). Bump to
Smasher. Nemesis of Johnny Silverhand, David Martinez, and who knows how Impulse Radio’s intense DJ set, unwind with some smooth Royal Blue
many other cyberpunks who tried their luck in the city of dreams. As the final jazz, or song-hop between every station to find something that fits the
boss of the base game, Smasher has received a major upgrade, in keeping feeling of the moment!
with his powerful presence in the hit anime Cyberpunk: Edgerunners. Now,
face the wrath of this borged-out monster as he employs smarter, more
aggressive tactics – and utilizes more dangerous weapons. Smasher is also
now equipped with Sandevistan, making him even more intimidating and
dangerous (yes, that is apparently possible…).
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Burn rubber with five new motorbikes and a brand-new car that brings some serious style – the
Porsche 911 Cabriolet (930)! Motorbike riding has also been upgraded, making them feel smoother and
more responsive than ever – and you’ll be able to pull off some expert-level maneuvers, like new tricks.
Oh, and if that wasn’t enough, bike melee combat improvements have been added – now you can throw
knives and axes while riding!
> V I S TA P O IN T S
Sometimes you want to do nothing more than soak in the sights of Night City, tourist style. Across
the city you’ll find functional binocular stations that you can use to enjoy the stunning vistas of the
city – the perfect way to check out some of the dark future’s finest beauty spots.
> C A R FAV O RI T E S
Make sure your favorite ride is always close to hand; now you can save favorites
from your list of owned vehicles. Favorite cars and bikes will always appear at the
top of your garage list, so now you can get the wheels you want without a second
thought.
If you’ve helped out Afterlife bartender Claire and got a taste for burning
rubber in high-octane street races, you can now take them on whenever you
want! After beating the side quest “The Beast In Me”, you’ll be able to replay those
races and compete for rewards – and push yourself to beat your personal best!
> M UC H MO RE!
These are just some of the bigger improvements and changes we’ve brought to the game for
Update 2.1. Many more can be found as you play – including UI improvements, performance tweaks,
mechanical, and balance changes. For a full list of changes and additions, read the official patch
notes for this latest update.
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C Y B ERP U NK 2 0 7 7
P H A N T O M L IB ER T Y
That’s not everything! Along your journey, prepare for a call from FIA agent
Songbird and embark on a spy-thriller adventure in Dogtown, Night City’s
deadliest district. Save the NUSA president as she crash-lands into this lawless
city-within-a-city and dive deep into an intricate story of espionage and political
intrigue which connects the highest echelons of power with the brutal world of
black-market mercenaries.
S TA R T ING A NE W G A ME
There are three lifepaths to choose from: Nomad, Streetkid, and Corpo. This choice will affect your
opening mission, some events, and some dialogue options you’ll receive throughout the game.
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W HEN S TA R T ING W I T H T HE B A S E G A ME
After customizing your V, you’ll receive seven points to spend across five
different attributes. Each attribute comes with three points already, and at this COOL REFLEXES BODY
stage you can level up any skill to a maximum of six, meaning you can max out two –––– –––– ––––
attributes or choose a more rounded build. After confirming all of your choices, Determines your assassination Determines your Determines your raw physical
you will begin the first mission – one that is decided by the lifepath you chose skills and stealth abilities and maneuverability and ability power and fortitude. Invest
earlier. improves your proficiency to evade enemy attacks and to improve proficiency with
with precision rifles, sniper improves your proficiency with shotguns, light machine guns,
rifles, handguns, and throwable assault rifles, submachine guns, and blunt weapons.
weapons. and blades.
W HEN S TA R T ING W I T H P H A N T O M L IB ER T Y
After selecting your difficulty, lifepath, and V’s physical attributes, you will start
the game in Pacifica at level 15 with your attributes already chosen for you. Your
lifepath does not affect the beginning of the expansion and will only appear in TECHNICAL ABILITY INTELLIGENCE RELIC
certain dialogue options, as well as affect what certain characters say to you. –––– –––– ––––
Determines your techie This skill tree governs netrunning This skill tree is not unlocked
You can choose to Reset Attributes for free one time to redistribute the points know-how. Invest in this skill abilities. Invest here to increase until you trigger the first
as you see fit. Your inventory will also contain a selection of weapons and to improve proficiency with how many hacks you can upload mission associated with
cyberware – although the game starts with a call from Songbird, you are able to explosives, Tech weapons, and on to a single enemy, decrease the spy-thriller adventure
visit a ripperdoc and gun store at this stage if you wish to swap what you have, to unlock higher-tier cyberware. cooldowns between hacking by Phantom Liberty. Once unlocked,
though you will only start with 20,000 Eurodollars. increasing RAM size, and improve it offers access to powerful,
your handling of Smart weapons. new capabilities for cyberware.
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C I T Y
N I G H T
I N
D O
NEW TO
T O
T H I N G S
NIGHT CITY?
1 0
B U I L D - A - C Y B E R P U N K /
02
T H E CITY OF DREA M S beckons, but your first time within its borders may
prove to be an overwhelming feast of decisions – from what skills to invest
in and what weapons to choose to which quests and locations are worth
exploring. With so much to do and see – and so many ways to do and see it –
we invited our devs to highlight some of the unmissable moments. From a build
that lets you mow down enemies without taking damage to 10 cool things to
do in Night City, dive into this chapter for some inspiration on what to do when
you come to town.
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BUILD-A-CYBERPUNK
TA N K _ 3 4 5
232_2334_XTHE_WE
PERKS CYBERWARE
Our build will focus mainly on the Body and Tech trees. At the start, From there, depending on how eager you are to use LMGs, you can either Our first Armor piece is going to be S U B DER M AL AR M OR ;
we want to unlock the Pro Tech level to have access to some key go for the Phenom Level of Tech or Body. With this build, I’ll choose the however, this is nowhere near the level of tankiness we are going
perks as well as increase our base Cyberware Capacity as much as latter and invest 15 Attribute points into Tech to snatch the LIC EN S E for. That’s why we’ll also need to purchase some other pieces,
possible. Use your Perk Points on: T O C H R O ME Milestone Perk. From that point on, we will be putting all mainly the Proxishield, Bionic Joints, and Scar Coalescer together
our Attribute Points into the Body Tree, where we will go all the way up with Fortified Ankles. After gaining a few levels we should be able
to Master Level Perks. Once we unlock P H EN OM B ODY we should put to buy Heal-on-Kill, Blood Pump, and Biomonitor. At Tech 15, we
our Perk Points in either the Left or Center Branch. If you don’t feel tanky can unlock the Cellular Adapter with the B U ILT DIF F ER EN T
enough yet, go for AD R EN AL I N E R US H . If you feel like damage is what Perk. It’ll increase our Armor greatly with little Cyberware
you’re missing, go for Spontaneous Obliteration. You want as many Body Capacity investment.
15 side perks as possible, with the BL O O D L U S T Perk being the cherry
Painkiller Speed Junkie Glutton for First Aid on top. Once we reach Dogtown’s Stadium, our first purchase should
War be a C HR OM E C OM PR ES S OR . For now, we want as much
Cyberware Capacity as possible, because our next pieces are
going to be very expensive. With more capacity and a few more
levels we should be able to afford Epimorphic Skeleton, Para
Bellum, Painducer and most importantly – Chitin. If there’s any
room to spare, then Cockatrice Optics and Shock Absorber/
Transfusion All Things Cyber Lucky Day Immovable Force will greatly help with DPS. If you ever find
Our first big Milestone We want to start building yourself sitting on too much Cyberware Capacity, then go ahead
Perk. our Crafting Components
stack ASAP! and grab a Sandevistan of your choice.
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232_2334_XTHE_WE
Since our early Perk and Cyberware selections don’t give With all our Cyberware Pieces, Perks, and Weapons we’re
us many damage bonuses, we should lean towards weapons ready to elevate our build even further. To do so, we want
with naturally high damage per hit – Shotguns. Once Watson to invest our remaining Attribute Points into Reflexes to
opens up, keep Takemura waiting and immediately go to unlock AIR DAS H and the remaining Perk Points into
Corpo Plaza to pay tribute to Rebecca and get her GU TS PY R OM AN IA and its related perks. Pyromania stacks
S H O T G UN , which we’ll be upgrading as we go, which is are another way to improve our Mitigation and with a good
why we want as many Crafting Components as possible. grenade, can also further improve our crowd control. (Ask
Ozob for recommendations.) Good luck and have fun!
Be sure to dismantle any weapon you’re not planning
to use, as well as any piece of clothing. You can craft
higher Tier components and upgrade your iconic weapons
in the Crafting Menu. Try not to use too many crafting
components on Cyberware since better versions of those
can be purchased at higher levels.
S T E A LT H _ G R
ST_458545_4545
S T E A LT H S H O T G U N
TECHRUNNER 1/2 PERKS
To start the build, invest 50:50 into the Tech and Intelligence tree at the same time. Get both to
AS A PROFESSIONAL MERC, I LIKE TO BE SNEAKY ON MISSIONS. 9 as soon as possible to unlock extra healing items and grenades, as well as more cyberware
I infiltrate the building, planning routes through cameras, luring enemies capacity. In Intelligence, I want to invest in the Hack Queue, Ram Regen and Quickhack damage
with a recon grenade or distraction device. If an enemy spots me, I swap (the middle part of the tree). As I progress and encounters become more crowded, I get
to all-in mode and start blasting. This build is fast, with high explosive Optical Camo and start investing into the middle tree of Cool.
damage — from activating Overclock and queuing up control hacks followed
by brain melt to unloading grenades and following with a projectile launcher Skill Tree: TECHNICAL ABILITY
salvo. If anything is left standing, a shotgun takes care of it. > Health Freak — Need as much healing for Overclock as possible.
> License to Chrome — Getting as much cyberware as possible.
> Pyromania + Burn This City — Packed perks give us more of what we need: survivability
Doom Launcher and stronger grenades.
> Doom Launcher — Combine this with Jailbreak from the Relic tree!
> Built Different — A must have! Payoff for high Tech investment.
If you’re struggling with damage, you can unlock additional health perks from this tree.
Pyromania
Skill Tree: INTELLIGENCE
> Hack Queue — This perk really ties the Intelligence tree together. There are so many
quickhack combos to try out!
> Overclock — RAM costs of quickhacks increase as their tiers go up, so Overclock gives us
a reliable way of turning our health into RAM.
Copy-Paste > Copy-Paste — This one is a real cherry on top. I advise everyone to try this perk.
> Forcekill Cypher — Useful if you’re struggling with the access points. As a netrunner, you
shouldn’t be missing them as they are a reliable source for new hacks and resources.
S T E A LT H _ G R
ST_458545_4545
S T E A LT H S H O T G U N
TECHRUNNER2/2
CYBERWARE
10
THINGS TO DO 2 T R AV EL O N T HE NC A R T
IN NIGHT CITY!
NC is surprisingly efficient, and we say the NCART sky
metro is one of the coolest (and safest) ways to get
from A-B. Tickets are pretty cheap, so consider taking
1
a smooth ride on public transit before going bumper to
S HOO T S O ME S T REE T P HO T OGR A P H Y bumper with gonk city drivers.
Hey choom! Night City can be crazy Every district here has its own flavor and feel, so
overwhelming, huh? If you’re wondering what what’s one of the best ways to immerse yourself in
the local vibes? Photography! Take in the sights and
things you should be getting up to in the City of see life through the lens of an NC native by taking
Dreams, then you’re reading the right guide. preem shots across every district. That’s right,
time to enter full-on Photo Mode. If you wanna
Our intrepid street reporters have canvassed admire the sights but don’t wanna cross paths with
the depths of this megalopolis to bring YOU scavs, cyberpsychos, or bored street gangoons,
use those handy new sightseeing binos and enjoy
some hot tips on some top time-killers to enjoy the city’s vista points from a safe distance.
during your stay.
6 JO IN T HE GIG EC O NO M Y
4
Corps might rule Night City but we also have a thriving
DI S C O V ER P REEM business of badass entrepreneurs. Mercs, edgerunners,
A RC A DE C L A S S IC S cyberpunks — they go by many names, but the best thing
about them is there’s always work to be done. Fixers are
Back in the day, kids and kid-like adults always in need of individuals with special skills, so if you
would burn eddies and hours breaking wanna try your hand then keep an eye out for lucrative gigs.
their fingers to get high scores in the Eddies and street cred await!
local arcades. It’s a bust business
now, what with BDs and the like, but
we’ve recently discovered some
absolute classics — playable if you find
5
an arcade machine in working order. E X P L O RE DOG T O W N
Roach Race and Trauma Drama —
ahhh, now they take me back. Okay, yes you’d have to be desperate to even try to break into Dogtown
— and we don’t usually encourage our readers to risk their lives getting
into what most people call the “deadliest district” of Night City — but
if you’re dead set on seeing all there is to see in Night City, it might be
worth it. Who knows, with a little patience, an opportunity to get through
those impenetrable walls in Pacifica might even present itself to you.
3
Crazier things have happened! Anyway, from what we hear, you can bag
RIDE T HE RO L L ERC O A S T ER IN PA C IF IC A some sweet deals in that black market… just try not to piss off Hansen
and Barghest while you’re at it.
Pacifica was supposed to be a booming vacay
resort, the perfect place to chill and indulge in all the
pleasures the oh-so-wonderful megacorp bottom
line could muster. Obviously, it all went to hell, but
you can still find some moments of joy amidst the
ruins. The broken down roller coaster seems primed
for a jumpstart, so if you’re up for a thrillride and
willing to put the work in, you might just be able to
capture a moment of what this forgotten district
should have been in the first place.
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9 INDU L GE IN S O ME RO M A NC E
Got a special someone you just love spending time with? First, good
for you! Who knew you could find love amidst the chaos of Night City,
huh? Sometimes a quiet moment with your soulmate is all you need to
recharge and feel content, and believe me that’s a rare thing in this
screwed up world we live in. So go on, give that lucky person a call on
the holo and forget about everything else for a bit. Date night ftw! Or,
you know, if you’re not currently seeing someone, you can always go
visit Jig Jig Street for some late-night fun…
Gangers think they run this town. Sure, it’s hard to argue when
8
they’ve got a gun in your face with their finger on the trigger, but
it’s high time someone put these gonks in their place. The NCPD is C H A NG E YO U R EN T IRE S EL F!
understaffed and… well, let’s just leave it at that — so if you’ve got
the gear to lend a hand and chip away at the daily crime statistics, Y’know what they say: Night City Changes Every
you’re bound to be well rewarded. Stay tuned for NCPD alerts Body. Whether you’re bored of your looks or
across the city; there’s always a crime in progress. you just wanna try something new, head to any
ripperdoc and they’ll be able to sculpt your
appearance however you wish. And hey, while
you’re at it, why not get chipped with some
chrome? Can you really say you’ve been to Night
City if you haven’t refreshed your implants?
10 S E T T L E DO W N
Can’t stop digging Night City? Try out life in different districts by checking out the
apartment rental market! EZEstates on the Net has you covered, whether you’re
yearning for the high-life in Corpo Plaza or the gritty feel of Japantown. And what
the hell, while you’re in the shopping mood check out the Autofixer site to claim some
sweet wheels of your own. A house and a car: ain’t that the life?
03
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LAY ERS OF NI GHT CI TY / SHO O T FI RST… THEN SHO O T SOME MORE / T H E STA G E T H AT IS NIG H T C IT Y/ C UT T ING -E D G E T E C H
CHROME,
PAINT, TEXTURES
C Y B ER PU N K 2077: U LTIM ATE EDITION is for our attention. All the while, sleepy megabuildings
one of the most technologically advanced games and skyscraping corporate havens tower over the
currently on the market, offering a complex open labyrinths of streets and alleys, from which all
world teeming with life, a world that draws you in for semblance of hope has been ruthlessly burnt away
hours upon hours and offers experiences unlike any by the blinding lights of the dark future. Night City
other; one that in terms of mood, diversity, and depth can be illusive, but you can’t deny the sheer wealth
AND PIXELS
is truly unparalleled. of styles on display here, nor its beauty – even if it’s
skin deep.
Night City is an intense place, sometimes
overwhelmingly so, with its ever-present neons, In this chapter we’ll be taking a closer look at Night
pulsating lighting across an unending slew of tech City, as well as the technology that powers the open
and machinery, ads of all shapes and sizes around world of Cyberpunk 2077.
every corner that are locked into a constant battle
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NIGHT
11.02.01.13
CITY >
C I T Y, D O N ’ T F O R G E T T O :
T HERE ’S NO P L A C E L IK E HO ME
Night City is made up of distinct districts, all with their own histories,
character, and unmistakable style. Together, they form an incredible mix
of danger, degeneracy, and opportunity like no other. But who better
to describe the districts than the people who live there? Let’s let them
talk.
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WATSON
03_006_DISTRICT_X1
“
I ’ M O L D E N O UG H T O RE M E M B E R W H E N YO U
H AD A C H AN C E FO R A DE C E N T L I FE AN D A
C ARE E R I N WAT S O N . B UT T H E N O L ’ S AB URO
C AM E I N AN D S TART E D T H RO W I N G H I S
W E I G H T ARO UN D, B UI L DI N G FAC T O RI E S ,
AN D T H E N ARAS AKA T O O K T H E W H O L E
WAT E RFRO N T FO R T H E M S E LV E S . T H AT ’ S
W H E N I T AL L FE L L APART, AN D AN Y
C RUM B S FRO M ARAS AKA W E N T S T RAI G H T
T O T H E G AN G S . I T ’ S A C RY I N ’ S H AM E T H E
WAY W E L I V E N O W.
— F R A N K S AT U R D AY
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WESTBROOK
03_006_DISTRICT_X2
“
I L IV E IN NORT H OAK, ON T HE H IL L S BU I LT
F R O M MILLIONS OF EDDIES , WHER E I
CA N HAVE A VIEW OF ALL OF NIGHT CI TY.
W HE N E V ER I C AN’T S LEEP I LOOK OU T
MY W IN DOW, DOWN AT T HIS BLOATED
CO RPU S OF C HROME, S T EEL, AND NEON.
F R O M FAR AWAY IT ’S BEAUT IFUL, BU T I
KN O W G ET T ING ANY C LOSER WOUL D END
W ITH MY HEAD RIP P ED OFF AND M Y SOU L
CO RRO D ED. I T RY NOT T O GET C LOSE.
N E V E R . NO EXC EP T IONS .
— SUNNY POLKE
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CITY CENTER
04_006_DISTRICT_V234
“
I ’ L L S AY I T W I T H O UT S H AM E : I ’ M A C O RP O
AN D I ’ M P RO UD O F I T. B E T YO U’ D P RE FE R
T O H E AR T H AT I H AT E M Y J O B , T H AT M Y
L I FE H AS N O M E AN I N G , RI G H T ? YO U W I S H .
I L OV E M Y J O B AN D I L OV E T H AT I C AN
C ARRY M Y H E AD H I G H I N T O C O RP O P L AZ A,
T H E B E S T PART O F T H I S T O W N . I L OV E
L O O KI N G AT T H E S E S L E E K C O RP O RAT E
B UI L DI N G S , M O N UM E N T S T O H UM AN
I N G E N UI T Y AN D AM B I T I O N . W O RKI N G H E RE
M AKE S M E A B E T T E R P E RS O N .
— BRIAN D. LEASH
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SANTO
DOMINGO
03_xx6_DISTRICT_X5
“
I WA S BORN AND RAIS ED IN RANC H O
CO RO N A DO. MY VERY FIRS T MEMOR Y WA S
O F THE RUST -BIT T EN P IP ELINE T HAT R A N
THRO U G H OUR NEIGHBORHOOD T O TH E
N E A RB Y DAM. I WAS T ERRIFIED T HAT I T
W O U L D BREAK AND WE’D ALL DRO WN I N
THE F L O OD. S T UP ID, H UH — AS IF TH ER E
WA S A N Y WAT ER IN T HERE. WHEN I WA S
1 5 I F IN ALLY GOT UP T HE C OURAG E TO
G O L O O K ON T H E OT H ER S IDE OF TH AT
D A M, A N D I S AW HOW BONE-DRY I T WA S.
THE O N LY T H ING T H AT OVERFLOW ED WA S
TR A SH. AND WE WERE ALREADY D R OWNI NG
IN TR A SH , S O WH AT DIFFERENC E WOU L D A
CO U PL E BAGS OF ROT T EN MEAT MA K E?
— LEAH WILLER
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PACIFICA
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“
C H O O M , T H I S I S T H E L AS T P L AC E O N
E ART H , T H E L AS T B AS T I O N O F PARADI S E —
E V E RY T H I N G E L S E I S A RO T T E N PARO DY O F
I T S E L F. H E RE W E L I V E L I KE KI N G S I N O UR
O W N KI N G DO M , WAT C H I N G T H E S H O RE L I N E ,
AT N I G H T DI V I N G I N T O T H E N E T. W E ’ RE L I KE
S AI L O RS TAKI N G C AS TAWAY S T O T H E N E W
L AN D. I ’ M AN AM B AS S ADO R O F T H E FRE E
M ARKE T T H AT FL E W L I KE I C ARUS T O T H E
S UN . W E E M E RG E FRO M T H E S E A FO AM ,
FRO M O UR H I DI N G P L AC E S , L I KE T H E FI RS T
P E O P L E T O P O P UL AT E T H E E ART H — O R
M AY B E T H E L AS T ?
— BARRY X
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HEYWOOD
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“
CR O W D ED. T HAT ’S T HE ONE WORD I ’D
U SE TO DES C RIBE H EYWOOD. FEE L S L I K E
MO ST O F NIGH T C IT Y IS C RAMMED I N
HE R E , CAN’T EVEN S P IT ON T H E S TR EET
W ITHO U T IT LANDING ON SOMEON E’S
B A CK. BUT T H AT HARDLY MEANS PEOPL E
WA N T TO LIVE HERE — JUST T H E L U CK OF
THE D RAW, RIGHT ? IT ’S WH Y I P REF ER TO
STAY AT H OME. S OME P LAC ES AR E BEST
E X PE R IE NC ED FROM BEH IND A LOCK ED
D O O R.
— J . F. S E B A S T I E N
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DOGTOWN
XXX_FFF_000
“
I ’ M T E L L I N ’ YO U, YO U M I G H T N O T G E T
I T, B UT DO G T O W N ’ S A DE C E N T P L AC E .
C O RP O S FRO M N I G H T C I T Y M I G H T C AL L US
A FAI L URE , A RUI N E D DI S T RI C T, A WART
O N N I G H T C I T Y ’ S AS S . B UT FI RS T O F AL L ,
W E KE E P T O O URS E LV E S AN D W E KE E P AN
E Y E O N E AC H O T H E R. AN D S E C O N D O F AL L ,
AT L E AS T W E H AV E S O M E RUL E S , H ARS H
T H O UG H T H E Y M AY B E . T H AT ’ S M O RE T H AN
YO U C AN S AY AB O UT N I G H T C I T Y.
— KENNA POSKE
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01
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DEVELOPER
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DOGTOWN’S LONGSHORE
STACKS DISTRICT
01
we came up with the idea of having a tree in the very center of
the plaza, where residents could hang photos of disappeared
loved ones. This tree allowed us to then add unique scenes
and conversations between locals, creating further depth in
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— MICHAŁ MARCINKOWSKI
S E N I O R O P E N W O R L D C O O R D I N AT O R
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BADLANDS
0_817_345_A
“
L O RD , THERE’S NO ONE HERE. AN D I T’S
IN CR E D IBLE, T HE P EAC E, T H E QUI ET, TH E
SA N D . I LOVE S AND, ES P EC IALLY WH EN
IT’ S MIX ED WIT H OIL, I LIKE T H E WAY I T
G L ITTE R S UNDER T H E S UN WIT H A M I L L I ON
CO L O RS. AT NIGHT I LIS T EN T O T HI S
B U ZZIN G IN MY SK ULL, A LEFT OVE R F R OM
MY TIME IN NIGHT C IT Y. T HAT WAS TH E
B IG G E ST MIS TAKE OF MY LIFE. BUT NOW
I’M F R E E, KIC KING UP S AND LIK E A CH I L D ,
L IV IN G IN MY OWN P ERSONAL SAND BOX ,
A N D IF I WANT ED I C OULD BUILD MY OWN
CITY RIG HT H ERE AND S H OW ‘EM A L L .
— M I LT O N W A L L A C E
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SHOOT FIRST…
THEN SHOOT SOME MORE
MILITECH_2323/98
In Cyberpunk 2077, you can pick and choose from an attributes. And then there’s Skippy – you simply have to
array of killer weapons you won’t find anywhere else. meet Skippy.
Sniper rifles, assault rifles, SMGs, revolvers, shotguns,
katanas, grenades – all that and more, all designed The already impressive arsenal at your disposal
from the ground up by CD PROJEKT RED to offer a is further bolstered by cyberware – advanced
unique experience. cybernetic implants that expand your combat
capabilities and equip you with new ways of dealing
When playing, you can freely experiment with different with threats, like Mantis Blades that dice up enemies
types of weapons, from smart SMGs dispensing or a rocket launcher built into your forearm. The
projectiles that automatically track the target to list goes on, with combat quickhacks you can deploy
powerful shotguns with bullets that ricochet off of against enemies – in the world of Cyberpunk 2077
surfaces and tech assault rifles that pepper enemies almost everything and everyone is connected and
with bursts of electromagnetically propelled ammo. therefore hackable, which you can and should use to
There’s more, though, as Phantom Liberty introduced your advantage, morality be damned. After all, having
more than 100 new items, including even more tools of a conscience in Night City is like the tooth fairy –
destruction. everyone knows that it’s nothing more than a chromed
out fairytale.
During your stay in Night City, you’ll also come across
iconic weapons that feature their own set of unique
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02
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MAKING WEAPONS
— MICHAŁ KALISZ
02
ACTING LEAD WEAPON ARTIST
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NCPD_GRT_23
V EHICUL A R M AY HEM
In Cyberpunk 2077, you can enter just about any vehicle you see on
the street and just drive. Depending on which district you’re currently
in, you can take control of an economy car fit for normies, tricked-out
set of wheels that corpos frequent, supercharged sports cars, heavy
trucks, armed-to-the-rims armored SUVs, and more.
9 6 .1 RI T U A L F M 91.9 RO YA L B L U E R A DIO
Hard and aggressive black & death metal. Favored Are you on the more… sophisticated side? You admire
station of the Maelstrom gang. If this violent, the corpo life and enjoy a glass of imported whiskey
angry, chromed-out gang is your style, you might while relaxing in your Corpo Plaza apartment? This jazz
find solace in Ritual FM. station is for you. Featuring licensed jazz classics, this
is music that’ll take you back to simpler times, far away
from the kitsch rabble you’ll find elsewhere.
Latino music redefined, featuring reggaeton, The most diverse station on the airwaves! Featuring
Latin hip hop, and remixes. You’ll hear this station everything from K-pop to rock to rap and more. You’ll
RADIO_TRG
blasted at Heywood street parties, and it’s the hear this station played all over the city, so check it
go-to station for the Valentinos gang. Sound like out; there’s something for everyone.
fun? This station could be for you.
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Freedom – this one word perfectly describes the Night City experience.
You can traverse the entire game world seamlessly with no loading
screens between locations. There are also no traditional cutscenes
in Cyberpunk 2077 – all story scenes are woven into the real-time
experience and you remain in control of your character throughout. This
makes for a fully immersive RPG experience that you’ll find nowhere
else.
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03
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DEVELOPER
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Never breaking immersion. Treating the player as an actor,
like in theater, where the stage is all around you. Cinematics
in Cyberpunk 2077 and Phantom Liberty strive to do one thing
and do it uniquely well: to tell amazing stories in this crazy
interactive medium we all love.
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CUTTING-EDGE TECH
IN CYBERPUNK 2077
Night City is the most ambitious open world we’ve ever created. It’s a
dense, vertical open world with a wild variety in terms of art styles,
architecture, and action. In February 2022, we released patch 1.5 – the
Next-Gen Update – which marked our shift to focus development
purely on new-gen consoles (Xbox Series X|S, PlayStation 5) and
PC. This renewed focus allowed us to push the boundaries of
Cyberpunk 2077, allowing it to reach new heights in terms
of visuals and performance.
And even if you don’t own a 40 series RTX card, you can still experience
the full effect of Path Tracing thanks to the cloud. With GeForce Now,
you can stream Cyberpunk 2077 in its full path-traced glory!
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The latest iteration of Nvidia’s DLSS technology, DLSS 3.5 provides a With the Next-Gen Update, we shifted our development focus to Xbox > Quality Mode – On Xbox Series S, the Quality Mode toggle allows you
massive boost to performance of the game even when rendered at the Series X|S, PlayStation 5 – alongside PC. This allowed us to develop full, to prioritize visual fidelity, with the game targeting a capped 30fps
highest settings – including Ray Tracing: Overdrive mode (Path Tracing). native new-gen versions of Cyberpunk 2077, taking full advantage of the at 1440p with dynamic resolution scaling.
power of the latest consoles – and it also meant that Phantom Liberty
DLSS 3.5’s features Ray Reconstruction, fueled by AI technology, that was developed for PC, Xbox Series X|S, and PlayStation 5 from the start. > Other improvements – Focusing console development with new-
enhances the quality of ray-traced lighting in every scene. And what Here’s some key tech improvements made to the game on consoles. gen consoles in mind also allowed us to make other improvements
happens when you also add DL33 3.5’s Super Resolution technology, across different updates, with highlights including:
Deep Learning Anti-Aliasing, and Frame Generation into the mix? You > Ray Tracing Modes – Available on Xbox Series X and > Faster loading times thanks to the SSDs native to new-gen
can play Cyberpunk 2077 and enjoy cutting-edge path-traced lighting, PlayStation 5, Ray Tracing Mode introduces local ray traced shadows consoles;
improved image quality, and higher frame rates – all at once. and prioritizes visual fidelity. Thanks to hotfixes and patches, > Balanced HDR to provide parity across all platforms;
performance and input lag was improved to make ray tracing even > AMD FidelityFX Super Resolution 2.1 support on new-gen
For a game world as complex as Night City, this is a major technical feat more viable in general gameplay. This mode targets 30 fps with consoles (including Xbox Series S) – boosting FPS, making
and needs to be seen to be believed! dynamic 1800p scaling. targeted frame rate more stable and achievable even at
higher resolutions.
> Performance Modes – Available on Xbox Series X|S and
PlayStation 5, the Performance Mode toggle in the Video setting
allows you to prioritize frame rate on these consoles, providing
smooth gameplay targeting 60fps with dynamic 1800p scaling on
Series X and PS5. On Series S, Performance Mode aims for 60 fps
at 900p with dynamic resolution scaling in the ranges of 800p and
1080p.
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UNFORGETTABLE
FACES
MAJOR CAST OF
V_1_YRT
CYBERPUNK 2077
04
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After working on Cyberpunk for the last seven years of my life, it’s always the
little things that stay with you. There’s one secret path for V, hidden at the
crossroads. If the player said the right things at the right time and waited long
enough for others to coalesce – just maybe, they can take their life into their
own hands and go together with Johnny for one last ride into the depths.
But… this ending and opportunity for the player didn’t exist at first. Call me
an unreliable narrator, but I remember discussing our quests with other
designers and someone saying like “It would be amazing if V and Johnny could
go through the front gates, hand in hand, a crazy stunt to save everything
and everyone that matters.” Moment passed. I asked, “Well, could we do that?”
People looked at each other, unsure.
Until my amazing friend and colleague, Senior Quest Designer Eero Varendi,
came to me later that day and in a conspiratorial tone said, “I’ll do it”. We worked
on it bit by bit between our other quests, keeping at it until we had something
presentable and showed it to leadership – and then it was officially in the game.
And that’s how we have this hidden curio at the end of the road, by sheer will
and a lot of talent. A detail I love: security’s reaction to V’s appearance. At
first they are surprised but aggressive, confident. But the longer the mission
goes, the more bodies that lay bloody on the granite floors, the more scared
04
and terrified they become. It’s all custom, so we could direct their reactions
exactly how we wanted. And that fear, this “why is she not dead!?” echoing
in their skulls, the idea that they are responding to the player’s bleak, almost
mythical refusal to die and give up is awe inspiring, and encapsulates the
whole game’s theme very well.
453_9908
— PAWEŁ OCHOCKI
C I N E M AT I C D E S I G N C O O R D I N AT O R
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By 2077, Johnny Silverhand has been dead for over 50 years, but that
doesn’t stop him from being one of V’s closest companions throughout
their adventure – whether he’s welcome or not. Johnny is one of Night
City’s most iconic and controversial entities; a legendary rockerboy who
gained traction as the frontman of chrome-rock band SAMURAI, he’s
as anti-corpo as they come and his grudge against Arasaka knows no
limits. Now that his digital construct is stuck inside V’s head thanks to
the Relic, Johnny finally has the chance to finish what he started back in
2023 when he detonated a tactical nuke inside Arasaka Tower.
S I LV E R H A N D _ 9 8 9 _ D
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J A C K IE W EL L E S
Heywood born and bred, Jackie is one of the few ex-Valentino members
who left the gang with a beating heart. After forming a firm friendship
with V, together they began to make moves in the underworld as reliable
and effective mercs. Gig after gig they built their cred and worked their
way up the ladder. But Jackie has always been more ambitious than your
typical ganger or solo; as always, he has his sights set on the big time.
The gig of a lifetime is beckoning, and with it, his and V’s rightful place
as true Night City legends.
MI S T Y
V IK T O R V EK T O R
In Viktor, V has hit the ripperdoc jackpot. Viktor is sharp as a tack and
tough as nails; a master of his trade and an artist with the scalpel, or
more precisely, with the finely-tuned surgical exoglove he insists does
the job a thousand times better than any cyberhand. Most importantly,
he’s kind and caring to those he takes under his wing. He’s a mentor
of sorts to V, and each time V passes through Misty’s esoterica shop
into his clinic, it feels like entering a refuge, a chance to rest up and get
some solid advice before heading back out into the wild.
JACKIE_WELLES
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GO RO TA K EM U R A
J U D Y _ Á LVA R E Z
JU DY Á LVA RE Z
PA N A M PA L MER
05
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process of this scene, when V reacts with a drawn-out
“Wow…”, all of the leads burst out into laughter.
— SZYMON SŁOWIKOWSKI
C I N E M AT I C D E S I G N C O O R D I N AT O R
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RI V ER WA RD YO RINO B U A R A S A K A
A life-long cop who always tries to do things by the book; but after too Saburo Arasaka’s younger son was groomed from birth to one day take
long, trying to avoid compromises while working in a compromised the helm of the family corporation. However, the night he graduated
system has left River searching for answers outside of the usual NCPD from college, he and Saburo got into a heated argument. This father-
channels. His difficult childhood makes him fiercely protective of his son spat prompted Yorinobu to turn his back on his family, form a gang,
sister and her three children. and seek revenge on the Arasaka empire. But revenge was impossible –
from the outside. Eventually, with Hanako’s help, Yorinobu eventually
K ERRY EU RO DY NE ended his exile and returned to the family fold. Though he is no longer
the heir apparent, he nevertheless remains a person of great influence.
Former bass player of SAMURAI, Kerry still bears the scars of his days
playing alongside Johnny Silverhand. He’s been through a lot since then, H A N A KO A R A S A K A
with a solo career that delivered him to superstardom and a high-tech
mansion in the hills of North Oak. And yet, he still defines himself by the Saburo Arasaka’s youngest child and only daughter. Born when
could-have-beens and shouldn’t-have-beens of his time at Johnny’s Saburo was already eighty years of age, she became the apple of his
side. eye. Fearing she would get beaten and bruised in the many Arasaka
Corporation backroom brawls, he chose to keep her in a gilded cage
ROGU E rather than prime her for the family trade. However, this prison of over-
protection could not contain her spirit. She became a skilled netrunner,
Rogue is one of the OG cyberpunks, kicking ass since before 2020 and eventually assuming powerful roles as keeper of company secrets and
still doing it in 2077. As a rebellious teen, she knew the stiff hierarchy a trusted representative of her father’s interests. Yet, in the wake of
of gang life wasn’t for her and set out on her own. Then she ran into Saburo’s death, all she’s ever known threatens to unravel around her.
Johnny Silverhand. Their intense romance endured twists and turns
before ripping apart in a violent and spectacular fashion. After Johnny’s E V ELY N PA RK ER
death, Rogue hung up her weapons and moved out of the direct line
of fire, using her contacts to become a fixer. Now she’s “Queen of the Cunning and mysterious – a dangerous mix, especially when you’re
Afterlife”, and someone who could be of immense value to a merc in V’s trying to navigate the world of shady deals with Night City fixers. Evelyn
position. always makes a point of being the cool and collected one, elegantly
dressed and always playing the role of puppet master – and never
scared to make a risky play of her own. But beneath that seemingly
impenetrable exterior lies a vulnerability she’s desperate to conceal.
ROUGUE
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08
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DEVELOPER
HIGHLIGHT
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The latter was the case for Johnny Silverhand in Russian, for
example – Keanu has had a few different VO talents dubbing
him in Russian over the years, so we invited the three best
talents for casting along with some other actors. In the end,
we went with Ilya Bledny – he hadn’t dubbed for Keanu before,
but after seeing his performance as Johnny Silverhand,
we simply couldn’t go with anyone else. Movies and games
are very different mediums, so sometimes it can be more
beneficial to cast a different talent if they better fit the role
08
in-game.
— ALEXANDER RADKEVICH
E X P E R T L O C A L I Z AT I O N P R O J E C T M A N A G E R
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S O L O MO N REED
S O MI S O NG A K A S O NGB IRD
An experienced FIA agent who’s proven himself countless times in
covert intelligence missions. He knows better than anyone how to An accomplished netrunner who was recruited by the NUSA after
tap into the countless webs of spies and netrunners, how to extract dipping her toes into some high-tech ICE. Her new cloak-and-dagger
information, and how to break into even the most tightly guarded life began when she was still a teenager, and she learned under the
places. Reed also has an invaluable eye for talent, and knows best how wings of the one-and-only Solomon Reed. Together, they completed a
to nurture it — he was the one who recruited Songbird to the FIA, after fair number of high-stakes missions, including the covert infiltration
all. of Night City during the Unification War. When the pressure of Arasaka
forces meant a rapid exfiltration of FIA agents, Songbird knew
During the NUSA’s failed takeover of Night City, he was used as a something she couldn’t admit to her mentor: his life was the price of
bargaining chip for Myers to get the rest of her people out. He barely their successful retreat. It was a final stroke of her computer that
survived the attack and has laid low in Dogtown ever since, working as a sealed his death warrant.
bouncer in a club. But his loyalty is difficult to shake, and despite Myers’
betrayal he remained at his post, ready to be called into action. Nowadays she’s President Myers’ right hand, a netrunner with a skill
that doesn’t come easily to most of them: charisma. But she’s got her
own ticking clock to sort out, and she’s willing to do what it takes to
save her own skin. There aren’t many people who can keep up with her
— except perhaps her former mentor.
A L EN A X EN A K I S A K A A L E X
SOLOMON_REED
Once an aspiring braindance actress, Alex was recruited to the
NUSA’s Federal Intelligence Agency by Solomon Reed. The aftermath
of the Unification War left her running a bar in Dogtown, working as
an undercover intelligence agent and biding her time until retirement.
A talented shapeshifter, she also happens to have a mean streak that
seven years undercover in Dogtown did nothing to temper. But as long
as she’s playing a part, her true personality won’t peek through.
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RO S A L IND M Y ERS K U R T H A N S EN
The former CEO of Militech, now President of the New United States of The self-proclaimed leader of Dogtown, who carved out this patch
America — a democratically elected position, but her deep military ties of land for himself during the Unification War. When the NUSA chose
certainly don’t hurt. Myers may be in her third time in office, but that to retreat in the face of Arasaka’s forces, he saw an opportunity
doesn’t mean she’s forgotten how to handle a weapon; at heart, she’s and stayed behind with the remaining Militech troops, who eventually
still a soldier who knows how to fight for survival when the situation became the first Barghest soldiers. Together, they transformed the
demands it. Combat Zone into a lawless, taxation-free haven for society’s worst.
KH_890
Hansen funds Dogtown from the profits of his large-scale smuggling
MR. H A ND S operation, and maintains his control with an iron fist. Despite this,
people who meet him are disappointed to find he’s nothing like the
Night City’s most mysterious fixer who has his own designs for bloodthirsty warlord of their imagination. His sharp gaze and subtle
Dogtown. Hands may act like a smooth-talking gentleman, but don’t be method of gaining the upper hand in conversations have helped him
fooled — his every move is calculated to bring about maximum profit maintain his rule for a decade.
for himself. Few ever see his face, but he’s been building his web of
connections across Dogtown for some time. Hands is an ambitious man, A U RO RE & AY MERIC C A S S EL
one who has no love for the limelight — but a certain desire for power.
And it seems Dogtown is where he’s chosen to expand his control. Twin netrunners for whom morals are interchangeable with money.
Aurore is the louder of the two, always ready for a good time especially
when there’s a life or two on the line. Aymeric is the quieter, but that’s
no reason to underestimate him — that cool exterior belies his sharp
and ruthless nature. The Cassels take their business around the world,
wherever there happens to be a good payout. Their fruitful career
has garnered them enemies on both sides of the Atlantic, but it hardly
seems to bother them — they both love to live life in the fast lane.
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CYBERPUNK, ARMS DEALER, NETRUNNER, SPY / MISSIONS, GIGS, AND CHOICES / RECONNAISSANCE REPORT: DOGTOWN — RISKS & OPPORTUNITIES
PHANTOM
LIBERTY
05
T H E EXPANSION TO C Y B E R PU NK 2 0 7 7 , PH A NTO M L I BER T Y
will see you face off against ruthless arms dealers, greedy netrunners,
silver-tongued politicians, and veteran spies. This full-fledged, nail-
biting adventure offers an expansive story featuring difficult choices
that’ll leave you mentally spent and morally challenged. But that’s not all; the
expansion also introduced a slew of additional content, including a whole
new district, new quests and contracts, a new skill tree and new abilities,
as well as repeatable activities within Cyberpunk 2077’s open world.
In this chapter we’ll take a closer look at what Phantom Liberty has to
offer, as well as why it’s one of the most intense video game adventures
available — and one you won’t soon forget.
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NETRUNNER, SPY
D E COD E TH E ME S S AGE B E L O W AN D P ROVE IT !
If you want a drink at the Afterlife named after you, don’t become a spy. 01001110 01001001 01000111 01001000 01010100 00100000 01000011 01001001 01010100 01011001 00100000 01001001
Why? Spies live and die in the shadows, away from the blaze of glory 01010011 00100000 01000100 01000101 01000001 01000100 00101110 00100000 01000100 01001111 01000111 01010100
most, if not all, cyberpunks seek. Their path’s a lonely one, paved with 01001111 01010111 01001110 00100000 01001001 01010011 00100000 01010100 01001000 01000101 00100000 01000110
nothing but half-truths and lies — their biggest ally and their deadliest 01010101 01010100 01010101 01010010 01000101 00101110 00100000 01001011 01010101 01010010 01010100 00100000
weapon. Mistakes are not something they learn from, but reasons they 01001000 01000001 01001110 01010011 01000101 01001110 00100000 01001011 01001110 01001111 01010111 01010011
get zeroed. Still want a taste of this world? Good, because Phantom 00100000 01010111 01001000 01000001 01010100 00100000 01001000 01000101 00100111 01010011 00100000 01000100
Liberty plunges you into the very heart of it. 01001111 01001001 01001110 01000111 00101110 00100000 01001000 01000101 00100000 01010111 01001001 01001100
01001100 00100000 01001011 01000101 01000101 01010000 00100000 01010101 01010011 00100000 01010011 01000001
Your mission in Dogtown will be an emotional rollercoaster, and one of 01000110 01000101 00100000 01000110 01010010 01001111 01001101 00100000 01010100 01001000 01000101 00100000
the craziest and most intense jobs in your cyberpunk career. Just like 01000111 01010010 01000101 01000101 01000100 01011001 00100000 01001000 01000001 01001110 01000100 01010011
the Cyberpunk 2077 base game, Phantom Liberty doesn’t shy away from 00100000 01001111 01000110 00100000 01010010 01001111 01010011 01000001 01001100 01001001 01001110 01000100
exploring difficult subject matter throughout its touching and balanced 00100000 01001101 01011001 01000101 01010010 01010011 00101110 00100000 01000001 01000011 01010100 00100000
tale about trust and redemption. 01001110 01001111 01010111 00101100 00100000 01000010 01000101 01000110 01001111 01010010 01000101 00100000
01001001 01010100 00100111 01010011 00100000 01010100 01001111 01001111 00100000 01001100 01000001 01010100
01000101 00100001 00100000 01010100 01001000 01000101 00100000 01000111 01000001 01010100 01000101 01010011
00100000 01001111 01000110 00100000 01000100 01001111 01000111 01010100 01001111 01010111 01001110 00100000
01001001 01010011 00100000 01010111 01001000 01000101 01010010 01000101 00100000 01011001 01001111 01010101
01010010 00100000 01000011 01001000 01000001 01001110 01000011 01000101 00100000 01010111 01001001 01001100
01001100 00100000 01000011 01001111 01001101 01000101 00100001
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IN T HE W O L F ’S DEN
Your top priority is to save Rosalind Myers, President of the New United
States of America. However, it won’t be long before you realize that
she’s not the only one in need of saving. Feeling up to the challenge?
Then you better be ready to face some of the toughest choices you’ll
ever have to make, as well as brutal and far-reaching consequences
they carry with them.
6567567_234900
There’s a special place in my heart for the first quest I ever designed:
“Dazed and Confused”, set in the Phantom Liberty expansion. The
Also, to be honest, working on this quest was simply incredibly fun for me,
and that’s largely thanks to my most important partner in this process — you.
My favorite gig is “Waiting for Dodger”, where Mr. Hands There’s this impossible, time-bending relationship built between the designer
asks V to help two policemen get out from an outpost full of and the Future Player, a mysterious collective figure, who spreads across a
enemies. I love a lot of things about this gig but I think that wide spectrum of personalities, preferences, and playstyles. Between those,
the writing from Darek Bochenek (and the story in general) designers spin a complex web of interlocking scenarios, all so that you, as
are my favorite. Rarely can we do something that’s got a a player, can pretty much do what you want and the quest will have a logical
wink-wink, nudge-nudge quality to it and that’s why this story response to it.
resonates so well with me — it’s unique. We laughed out loud
at times while playing it at the final stage of development. In anticipating your decisions, reactions and needs; in creating new
paths that you might want to follow; in finding ways to make you laugh,
The biggest challenge we faced was implementing two I get to know you — and in turn, I leave traces of myself behind, for
followers in an interesting way, as it’s known to be the most you to get to know me. Whenever you spot an unexpected reference
hated type of mission among players. We spent a long time to a different piece of content, an Easter egg, a hidden connection to
thinking about it with the team and I think we finally achieved a decision you made in your playthrough, know there’s a secret smile,
a nice balance — followers aren’t just, well, following us but shared beyond time and space, between you and the designer.
also are actively participating and helping V to get out of the
situation. But it took a lot of iterations to come up with some — MARIA MAZUR
of the ideas we implemented. QUEST DESIGNER
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— KACPER TYC
S E N I O R O P E N W O R L D C O O R D I N AT O R
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MISSIONS,GIGS,AND CHOICES
The people you encounter and eavesdrop on, the music, the
way you mingle with the crowd — we had to get all of this right
to create the feeling of being a James Bond-type spy. And all
of these interactions and moments gave us a way to further
enhance our worldbuilding in a natural way.
— KONRAD CHLASTA
Q U E S T D E S I G N C O O R D I N AT O R
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MISSIONS,GIGS,AND CHOICES
Despite working on w for the last seven years, the new base game
ending that we added with Phantom Liberty is something that
will stay with me for a long time. We spent a long time searching
for something that felt right, a bit like another quest I worked on,
“Scenes From a Marriage” from the first expansion to The Witcher 3:
Wild Hunt.
I knew the new ending will be divisive, but for me there’s hope in it,
a stark realization that people around you have their own stories,
despite how insignificant they can feel while walking by on the
pavement. Sonder, that’s the word for it. Things change, and we
need to change, too. Some relationships leave deep scars, despite
lasting just a few good and bad moments — and still, we need to move
forward. Maybe Night City is the wrong city, and we were the wrong
people all along, but… maybe not. Maybe we just need to stop looking
back, and start looking at what’s around us now.
— PAWEŁ OCHOCKI
C I N E M AT I C D E S I G N C O O R D I N AT O R
END_0394034
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430943_XX304
RECONNAISSANCE BUREAU
FIA Verification Code #260923
RECONNAISSANCE REPORT:
DOGTOWN — RISKS & OPPORTUNITIES
I N T E R N A L A N A L Y S I S
As territory outside of NUSA jurisdiction, Dogtown is designated as a high-threat location and a ground zero for a potential
humanitarian crisis in the area. The security of residents of unknown territorial and administrative affiliation has been
determined to be “alarming” and may constitute the basis for action by the NUSA government. However, in doing so, we would
be risking retaliation from Barghest forces, whose scale is difficult to evaluate with any certainty.
Dogtown is highly fortified — any military action carries with it high loss of life potential. Infiltration is, however, a possibility —
since Dogtown features no proper government or means of control over basic aspects of living, with corruption running
rampant throughout. It will be fairly easy to slip in unnoticed and act with discretion.
Residents of Dogtown have no clear-cut social or political views. What might pose a problem, however, is the state of apathy Note #3301
they find themselves in, which leads to social stagnation (we’re observing a similar phenomenon, although on a much lesser
scale, over in Night City proper). From: J.B. Smiley, Classified Net Operations HQ
Chances of infiltrating Hansen’s organization are slim and incurring a shift within Barghest’s leadership via internal conflict The leads we managed to pull point toward Washington.
is highly improbable. It seems like any change in Dogtown is only possible through means of a random event — though it would Something’s afoot. Gotta be.
be naive to expect a street merc to overthrow Hansen and turn things around down there.
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_ _ _ S TA R T _ X D C
CA N YOU WALK US TH R O U G H TH E TI M E L I NE O F synopsis, quest designs, story beats, character descriptions, glossary, checking it in-game and iterate further on the quest design, adding
L OC ALIZ IN G A G AM E ? etc.), adapt Polish into English (continuously!), and work together with and changing things, etc.
other teams and disciplines to ensure all language-related aspects are 6. After that, we basically repeat steps 2-4, but on a smaller
It all starts with our Business Development team, who determine which taken into account. Want to add Spanish graffiti to the game? Ask us scale (pickup sessions are smaller in volume, but more closely
languages we will have in the game and in what capacity (VO language to come up with the text content. Want to give your new weapon a cool supervised).
or text-only). Then we start with high-level planning: Japanese name? Ask us to create one. Adding a French character to the 7. Around the pickup session stage we start working on text-only
game? Have a chat with us about it. We actively participate in the design languages – since they don’t have voice-overs, it’s a little bit easier
> How big the game will be, i.e. estimating how many words and process wherever linguistic or cultural consultation for any language is to work on them and they need less time than VO languages.
dialogue lines it will contain, required, and we stay on top of all aspects of the design to make sure 8. When we have most of the content localized/recorded, we start
> How many months we would need to spend on localization (start date we provide the best possible linguistic experience for our players. Localization QA – usually before the pickup session starts so that
and deadline), we can rerecord our mistakes during the session as well. This also
> What our milestones will be: A lot goes on behind the scenes before we even get to localization itself. happens in stages, at least two (main LQA and regression, to check
> When to start English VO recordings We usually break the localization stage down into the following steps: for fixes and to make sure that there is nothing missing, etc.).
> When to start VO language translation 9. Finally, we continue testing the game until the release itself, finding
> When to start VO recordings for other languages 1. Cast all the major characters – first in English, then in all other VO missing stuff, adding new stuff, fixing bugs, polishing the text, etc.
> When to start text-only languages languages.
> When to have pickup sessions 2. Prepare English dialogues for recordings. The main challenge here is that all these phases overlap with each
> When to start Localization QA, etc. 3. When the dialogues are ready, start the main recording session other: we start translating before the scripts are finalized, we start
for English. This takes a few months, and we do it in stages, usually recording when not everything is written and translated, we start
Once we have a general plan in place, we look into localization breaking the material into smaller parts (i.e. by quest). Localization QA before we have everything recorded, and so on. We
partners – who we will be working with on the project. Our rule is to 4. Start other VO language recordings – their translation and recording juggle multiple processes at the same time and don’t see the final and
have one partner per language. At the same time, we also continue happens with some delay (a few weeks) after the English VOs. ready product until the very last moment.
working on our localization tools (improving functionality and making 5. Finish the main English VO recording session and prepare for the
them more robust), start gathering reference materials (project first round of pickups – once we’ve recorded all VO content, we start
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Q A I N G AMES I S O BVI O US LY A VI TAL R OLE, B U T WHAT HOW DO Y OU M AIN TAIN THE DIS TIN C T VOIC ES AN D S TY LES
D O ES T H E L O C AL I Z AT I O N Q A P R O C ESS LOOK LIKE? OF S PEAKIN G OF C Y B ER PU N K C HAR AC TER S AC R OS S ALL
LAN GU AGE VER S ION S ?
It’s very important indeed! That’s why we have our own Localization
Quality Assurance squad, who are an integral part of our Localization It all depends on the context – in this case, on the languages and
team. They take care of all LQA activities, both internal and external. characters themselves. For example, one of the main features of the
English version of the game is the variety of accents used for different
We require internal help here because our games are huge and have a characters (e.g. Jackie or Takemura). Unfortunately, these accents
ton of content, therefore we need to test all the localization specifically don’t translate well into other languages, because different languages
as well as react to player feedback. They also help us with obtaining feature different accents depending on how they interact with other
reference material from the game. We’re constantly bombarding them cultures. For an accent to be believable, you need to have enough people
with tasks such as: of a different culture speaking the given local language. What’s more,
> Can you check if new localization archives for the upcoming patch even if you do have a significant community of accented speakers,
are working correctly? there’s no guarantee that there will be a large enough pool of VO talents
> Can you give me the screenshots of all the new clothing items we among them. And of course, any attempts to emulate English accents
added to the game recently? in other languages without proper cultural consideration usually end up
> Can you check if this text bug is fixed? sounding comical at best.
> We have a report of translation for a button in German that’s too
long. Can you check if it’s the same in French as well? There are three main ways to give a character a distinct voice in other
languages:
They also coordinate all our external Localization QA partners. We 1. The voice itself – you can give a character a unique voice, be it
have 19 languages in Cyberpunk 2077 right now and every one of them rough, raspy, or high-pitched.
requires testing. This requires thousands upon thousands of hours of 2. Manner of speaking – for example, Takemura is Japanese, and the
external contracting work. Our internal team leads all the conversations language he speaks in the game is not his native tongue; in fact, he
with external testers, prepares builds for them (and regular updates learned it very late in life. As a result, he tends to speak using simple
for the builds), prepares reference materials (like scripts and exports), words, in simple sentences and with a lot of pauses to show his
listens to feedback, takes care of bug tracking and assigns issues to struggles with the language.
the developers, among other tasks. But before all that, they need to plan 3. Particular vocabulary or lexicon – for example, Fingers uses a lot
and budget all of it! of “soft” words, such as “luscious,” “sweetheart,” “darling,”, at
times sounding like a parent talking to a child. We tried to keep this
tendency in other languages by using a lot of diminutive forms.
By combining all of the above in different ways, you can make many
characters unique and distinctive.
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00
345_()(9)
REGIONAL
HIGHLIGHT
REG_EXP
LOCALIZING CHARACTERS
S P A N I S H – We tried to achieve a distinct character voice through F R E N C H – It was a surprising challenge to find French-speaking
actor selection where possible: Japanese characters were played by Japanese voice actors in Paris. While we did manage to cast Japanese
Japanese actors, Mexican characters were played by Mexican actors voice actors for Hanako, Yorinobu, and Oda, it was more complicated for
(possible thanks to our collaboration with a Mexican studio), while the Takemura. We ended up going with a hybrid solution: a French voice actor
French characters Aymeric and Aurore were played by a French and a (Martial Le Minoux) voiced his lines in French, while we used the lines
bilingual actor respectively. But even though the specific talent plays a from the English version of the game (voiced by a Japanese voice actor)
big role in how the characters are portrayed, ultimately we find it’s a when the character speaks in Japanese. The decision was also made to
deep study of their personality, attitude, and behavior that fleshes them have Martial emulate a Japanese accent in French. He was briefed on
out the best. how to do a believable accent that would not sound comical or offensive
and a member of the Localization team was present for all his recording
J A P A N E S E – Our team was faced with some particularly interesting sessions to help correct and adjust the accent when needed. This made
challenges when localizing Cyberpunk 2077. Take the base game side the recording process for Takemura in French much slower, but the end
job “Big in Japan,” which features the quirky, heavily accented character result was well worth the effort.
Haruyoshi, who was based on a Japanese character from the TV show
The Office. Unfortunately, the show isn’t as well known in Japan and all R U S S I A N – As with French, casting Japanese characters posed a
the other characters in the game spoke Japanese to begin with – we similar challenge. We tried two Japanese-born talents that spoke Russian,
couldn’t just give him a Japanese accent. We had to find a different but unfortunately they came across as more comical than serious, so
way. We decided to pepper his speech with simple, often broken English instead we opted for Russian talents who spoke Japanese. We were
words to give Japanese-language players a similar experience as their also incredibly lucky that our chief editor, Yuliana Brezhneva, spoke
English-language counterparts when interacting with him. We took Japanese herself. We recorded all of Takemura and Yorinobu’s Russian
00
a similar approach with Takemura; instead of giving him a Japanese lines first, then organized a special session to record Japanese lines
accent, we wrote his lines in a more traditional Japanese style. This only, during which Yuliana was present and assisted our talents with
allowed him to stand out from most other characters in the game, who Japanese pronunciation. However, we weren’t able to find an actress
tended to use colloquial, “modern day” or 2077-style Japanese. whose Japanese was at the appropriate level, so we used Hanako’s
original Japanese voiceover and found a sound-alike who voiced Hanako
in Russian (same as with Martial Le Minoux for Takemura in French). For
REG_EXP
H OW IN VOLVED IS L O CA L I ZATI O N DU R I NG TH E P R O C ES S H O W D O ES T H E L O C AL I Z AT I O N T EAM APPR OAC H and slang, we made sure players could figure out what any new terms
OF R ECORDIN G AC TO R S ? L O C AL I Z I N G S L AN G AN D T ER MS T H AT AR E U N IQ U E TO THE meant by listening to the dialogue or reading the text. For example, the
C Y BER P UN K UN I V ER S E? term “huscle,” slang for “hired muscle,” was translated phonetically.
We strive to be as involved as possible. That means we try to be present Few, if any, non-English speaking players would understand the term by
for all the recording sessions that we do, in all of the VO languages that That depends on the language and whether the original tabletop games itself, so we made sure the context was available in dialogue.
we can cover in-house (i.e., all languages except Chinese and Korean). If like Cyberpunk 2020 had official translations.
we cannot be present for any reason, we prepare detailed notes for the Meanwhile, there are no official translations of Cyberpunk rulebooks
session on what needs to be recorded and how. For example, in Spanish we reused content from the 2020 rulebook into Russian (though some unofficial ones exist), so on the one hand we
where possible. For the rest, we had two approaches depending on the weren’t bound by already-existing terms, but on the other, there was
Our goal here is not to replace our VO directors and direct the session situation; some terms were transliterated or kept in English (choom, a lack of material to draw inspiration from. So we split the difference –
ourselves (though sometimes we do that as well), but rather provide deep dive), while for colloquial expressions we typically used old Spanish some terms were translated or transliterated and received their own
guidance and feedback to the VO talents and directors during the slang from the 80s that gelled well with the punk-retro vibe. Russian terms (like choomba or to zero), while others (like preem) were
process. We work closely with our Story, Quest, and Cinematic Design translated freely depending on the context, resulting in analogous terms
teams, we review and prepare all the text in the dialogue scripts and As for Japanese, we took a similar approach to the Spanish team: we like “cool,” “nice,” “superb,” etc. There were also slang verbs like to delta
we play the game before recording, so we can provide a lot of additional used 80s slang that would be considered outdated today to give our that in some situations would have a similar Russian slang term, but in
context for our VO talents and directors to help them achieve the best speech a retro vibe. The 2020 rulebook had also been localized into others could be translated freely. We wanted to establish some slang terms
possible results. Japanese, so while we used that as a guide for certain unique terms for the Cyberpunk universe, but we also wanted to avoid adding too many
unnatural-sounding neologisms that wouldn’t fit in the Russian lexicon.
Most of our work revolves around the Internet, but nothing can compare LONDON S Ã O PA ULO
to meeting with our community in person. Every now and then we like to
“
T H I S Y EA R WE M A N A G ED T O PU L L OF F
T H E B I G G ES T S ER I ES OF G AT H ER I N G S
S O FA R — T H E PH A N T OM L I B ER T Y T OU R !
#Shutterpunk2077 1st place winner
Category: Portrait WE S TA R T ED AT H OM E I N WA R S AW.
TWITTER.COM/RAFBRZOZ
T H EN WE WEN T A R OU N D T H E WOR L D :
C OL OG N E, T OK Y O, B EI J I N G , S EOU L , S Ã O
PA U L O, PA R I S , A N D F I N A L LY L ON D ON .
340934723004
amazing screenshots from the first months of Cyberpunk under the
The climax of the evening was a visit from an unexpected guest – Idris Elba #Shutterpunk2077 hashtag. I’d say it was a success, with over 35,000
himself stopped by to say a few words. I had to keep a straight face for the submissions.
entire evening, when people would comment that it would’ve been so cool if
he showed up! But that’s not all, one of the most important parts of the party It took me and my colleagues, Amelia, King, Kevin, and Kira, weeks to go
was the music. We had a DJ set from our composers, Marcin Przybyłowicz through all submissions. That was just the beginning though! Cyberpunk
and P.T. Adamczyk, and live concerts from Rat Boy and Let’s Eat Grandma. 2077 is a beautiful game, especially with ray tracing and path tracing,
People went wild when they played their songs from Edgerunners! and its virtual photography community is stronger than ever. We’ve
already held three editions of the Cyberpunk 2077 Photo Mode Challenge
S E B A S T I A N : Speaking of music – Update 2.0 brought to the game via a dedicated website, each time with custom prizes and categories.
a couple of new radio stations. One of them, 89.7 Growl FM, plays music
made by our community! The idea for this contest appeared sometime And let me tell you, we’re not done yet! While you wait for the next Photo
in 2020, we wanted to do something fresh, something we haven’t really Mode Challenge, you can get inspired by entries and winners of all
done before. We’ve explored photography, writing, drawing and even previous editions in the gallery on the contest’s website.
cooking, but we realized that we have a ton of talented musicians in our
community who deserve their own opportunity. Marcin Momot, Ekaterina S E B A S T I A N : Virtual photography is awesome, but it’s only possible
Chigrinova, Amelia Kołat, Dominika Burza, Carolin Wendt, and myself after the release of the game. What to do before that? Find Night City in
teamed up and pushed to make it happen. By the time we were done your own city, of course! That was the gist of the Photography Contest
planning, the idea grew into a full in-game radio station and cooperation in late 2019 run by Carolin, Dominika, Alessandro, and myself. We were
across the entire company. This in turn gave us opportunities to add hoping to encourage photographers, both amateur and professional, to
even more cool stuff to it and turned out to be a great adventure! go out into their own neighborhoods and capture anything they could
find that would scream “cyberpunk” – and sure enough, the community
delivered exactly that. We received thousands of photos from all around
“
8 9 . 7 GRO WL FM , PLAYS M U SIC MA D E the world. They were insanely creative and proved that Cyberpunk is
indeed much closer than we think, that it’s all around us. You can still
BY OUR COM MU NITY! THE IDE A FO R T H I S
view these photos at https://www.cyberpunk.net/photo-contest/
CON T EST A PPE A RE D SOM E TIME I N 2 0 2 0 ,
W E WAN TE D TO DO SOM E THING FRE SH , A L I C J A : Music, photography, virtual photography, drawing… we tried
SOMET H ING WE HAVE N’T RE A LLY D O NE to invite every part of our community to participate – that means we
couldn’t forget about the cosplayers. Knowing how big and passionate
BEF ORE.
The Witcher cosplay scene is, we were hoping we could try to build
something similar, or at least jump-start its creation. We decided to do
A L I C J A : Cyberpunk 2077 is our first game to include a built-in Photo that with the biggest cosplay competition gaming world has ever seen –
Mode and right away we knew we wanted to take advantage of it. We 40K USD prize-pool, five offline qualifiers around the world, during events
arranged some really cool Cyberpunk-themed prizes from our partners such as gamescom, PAX West, Tokyo Game Show, Igromir, and Paris
and launched our first Photo Mode Contest on December 10th, the Games Week, and, on top of that, online qualifiers for those who weren’t
same day Cyberpunk 2077 released. Up until this day, you can find some able to attend the events. And all that before the release of the game!
Cyberpunk 2077 Cosplay Contest Finalist
INSTAGRAM.COM/PROPSITYOURSELF/
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EDITION TEXTURES & PIXELS FACES L O C A L I Z AT I O N HIGHLIGHTS OF CYBERPUNK 2077 UNIVERSE
767833459334
Cyberpunk 2077 Photo Contest 1st place winner
REDstreams – a series of livestreams before each update, where we
思宇WALKER do a deep-dive into upcoming changes and fixes with developers and
answer your questions. Together with my co-host, Amelia, we’ve been
doing REDstreams for over two years now and it became the staple of
our pre-patch communication. We’re still developing the format. At first,
the streams were conducted from our homes on our personal set-ups,
while the most recent ones were done in a studio with professional
equipment and the help of our in-house video team. We’re also
expanding REDstreams – lately we invited Alex Jordan, Mr. Hands’ voice
actor, to join us for the stream. We all had a lot of fun, so hopefully you’ll
be able to see more surprise guests on our streams!
“
W E A LWAY S S T R I VE F OR T R A N S PA R EN C Y
W I T H OU R C OM M U N I T Y. ON E WAY T O
A C H I EVE I T I S R ED S T R EA M S , WH ER E
WE D O A D EEP- D I VE I N T O U PC OM I N G
C H A N G ES A N D F I X ES W I T H D EVEL OPER S
A N D A N S WER Y OU R Q U ES T I ON S .
It was a big endeavor to narrow down the submissions to 12 finalists. you could call “hardcore PC gamers”: Amelia, Carolin, Alessandro, Kevin,
The plan was to organize a Grand Finale event, where we would pick the and me. Following some discussions, we refined the idea: the contest Either way, if there’s a big update for Cyberpunk 2077, you can be sure
top three, but unfortunately the COVID-19 pandemic thwarted that idea. was to have two stages, where the first one is mostly about being there’s also gonna be a REDstreams on Twitch, where we’ll explain the
In the end we organized a stream, with videos from all finalists, and with creative and coming up with an awesome design and the second one is biggest changes in detail!
the help of professional cosplayers we picked the top three. a true trial by fire where winners of the first stage build their designs.
We invited five professional modding teams to assist our contestants: S E B A S T I A N : Then, there’s also what’s probably the longest-
Three years after Cyberpunk 2077’s release the cosplay scene thrives! Mercomods, Forsberg Customs, Staszek “Tips” Wiertelak, Timpelay, running project we had during this campaign (possibly ever): the
It might be years before our next cosplay contest, but we’re not and Italian Extreme Modders. Once again, in the first stage we received Cyberpunk 2077 Alternate Reality Game (or simply ARG). It started
forgetting about cosplayers – recently, we published detailed Cosplay more entries that we could imagine. It was insanely difficult to select way back in 2018, during Microsoft’s E3 conference with an IP address
Guides to help them with their craft, and more are coming! five finalists. We planned to have a grand finale in our Warsaw office, and password hidden within our trailer. This led to a series of hidden
but unfortunately, due to the pandemic, we had to do it online. Despite messages, puzzles, and mysteries that continued (with breaks) until
S E B A S T I A N : Around the same time, not long before the release in that setback we ended up with an exciting conclusion, where winners this year. The entire project was led by Amelia Kołat (also known as
2020, we ran a Case Modding contest titled “Cyber-Up Your PC”. It was were decided by mere fractions of points! Lilayah) and helping her out with some of the tasks was a real pleasure,
around that time when our community was bursting with discussions as the excitement of the ARG community for every single hint and new
about hardware, speculations about requirements, and “gearing up” for A L I C J A : Although at times it’s not possible, we always strive stage we dropped was unmatched – you can find a community-made
the release. We assembled a contest team where all of us were what for transparency with our community. One way to achieve it is wiki with a detailed description of every single stage of our ARG, most
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LIZZY_WIZZY_34
of the clues were cracked much, much faster than we anticipated, and DO Y OU HAVE A FAVOR ITE C R EATION OR C R EATOR ?
even a years-long pause didn’t discourage people from looking into
nearly every message we posted. S E B A S T I A N : At the risk of sounding cliche, I actually enjoy the
most arts/works submitted by people who aren’t “popular” creators.
People who visit our forum and post in the Fan Art or Mods sections,
H O W D I F F I C ULT I S I T T O P I C K T H E W IN N ER S OF people who leave their works in Cyberpunk’s Community Hub on Steam,
A C O MP ET I T I O N ? casual streamers on Twitch, etc. That’s why I love running contests
so much! There are so many talented people within our community
S E B A S T I A N : The biggest challenge isn’t picking winners. It’s who just need a little bit of encouragement to shine. Having said that,
picking who won’t get to be a winner. When there’s a lot of entries I truly appreciate “bigger” creators as well – I just can’t possibly name
(which is usually the case, where we need to count in thousands), we a favorite.
usually divide them into smaller batches and assign them among each
other. After all of us get through their part, we end up with a shortlist A L I C J A : It’s like asking a mother to pick a favorite child! Each
of most promising submissions, usually hundreds. That’s when we sit day I see tons of beautiful fanart, screenshots, cosplays, and more…
down together and go through them once, this time even more carefully. I usually try to leave them at least a like to show our appreciation. We
We end up with a list containing dozens of great winner candidates, also do Fanart Fridays each week and the “It’s All About You” videos to
a list that we then have to go through multiple times and figure out who highlight as many of our community’s creations as possible!
else should be rejected. Long story short: it would be much easier if we
could add as many winning spots as we please. During the Cosplay Contest I got to know many cosplayers from the
community and I have immense respect for their work. The person
who stood out for me is our winner, Tingilya Cosplay. She won with
“
T H E BI G G E ST CH A L L E N G E I S N ’ T PI C K I N G a cosplay of Dum Dum from the Maelstrom gang, so there were a lot of
mechanical elements to her cosplay; everything was crafted perfectly
W I NNE RS . I T ’S P I CK I NG WH O WON ’ T G ET
and she even shaved her head, which shows true dedication. Later on
T O BE A W I NNE R. she kept creating other cosplays from Cyberpunk 2077, for example
Judy, which is one of the best Judy cosplays I’ve seen.
A L I C J A : Short answer? It’s very difficult. Longer answer – imagine
having thousands of submissions but being able to only reward three.
It’s a nearly impossible task. We usually set a date for the winner WAS THER E AN Y PAR TIC U LAR C R EATION OR EVEN T THAT
announcement a few weeks or even months after the submission M ADE Y OU S TOP AN D GO “WOW!” ?
window closes. And there’s a good reason for that, as checking the
submissions takes a lot of time. The difficulty is also keeping your S E B A S T I A N : I could name a couple of such moments, but I think
objectivity – if you spend hours doing the same task you get bored, the biggest “wow” moment for me was during gamescom in 2019. We
sleepy, or even irritated, which makes you more critical. That’s why it’s had a booth in the public area where we showed Cyberpunk 2077 – keep
good to have a contest team to change frequently and offer a different in mind, it was not a hands-on show. Our queue was filled to the brim
point of view! pretty much all the time, but when we realized it continued three times
around our booth… you gotta admit – such dedication is astounding.
Cyberpunk 2077 Cosplay Contest 2nd place winner
ANNA “ORMELI” MOLEVA | INSTAGRAM.COM/ANNAORMELI
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45_MILITECH_3
A L I C J A : Speaking of gamescom 2019… One guy from the queue
reached out to us and told us that he’s planning to propose to his
girlfriend after the presentation. He asked if we could lend him a hand.
Of course, we were on board! We came up with a plan and gathered
some goodies that we could gift them to make this moment even more
magical. After the presentation, we made sure nobody left and came
up with some excuse to invite the couple to the front. He dropped to
one knee and asked the question – I don’t think she saw that coming, so
it was a great surprise. And, of course, she said yes. I met them later
during another event, after they were already happily married and still
passionate about Cyberpunk 2077.
“
O N E GUY FROM THE QU E U E RE A CH E D O UT
T O US AND TOLD U S HE ’S PLA NN I NG T O
P ROP OSE TO HIS GIRLFRIE ND A F T E R T H E
P RESEN TATION. HE A SKE D IF WE CO UL D
LEN D HIM A HA ND. O F CO U RSE , WE W E RE
ON BOAR D!
Cyberpunk 2077 Cosplay Contest 1st place winner Cyberpunk 2077 Cosplay Contest Finalist
T I N G I LYA C O S P L AY | I N S TA G R A M . C O M / T I N G I LYA . C O S P L AY / ANDY VALENTINE
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EDITION TEXTURES & PIXELS FACES L O C A L I Z AT I O N HIGHLIGHTS OF CYBERPUNK 2077 UNIVERSE
I N AN OP EN WORL D, M U S I C S E R V E S M A NY
PURP OSES, from worldbuilding and atmosphere to
deepening the level of immersion during a crucial moment
08
THE MUSIC
OF CYBERPUNK 2077
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EDITION TEXTURES & PIXELS FACES L O C A L I Z AT I O N HIGHLIGHTS OF CYBERPUNK 2077 UNIVERSE
Night City as a setting opened up a world of possibilities when it comes to in-world music. It
features a melting-pot society where cars are the primary form of transportation and technology
and freedom of expression intertwine in many different ways. With this, we knew that music would
be a powerful way of making Night City, this dark future megalopolis, come to life even more.
Instead of simply selecting and licensing music to suit the mood of the game – creating radio
stations featuring a mix of known or released music – we approached the in-game radio stations
and the artists featured within as a key part of the world. As a result, Cyberpunk 2077’s radio
soundtrack almost entirely comprises original music from some huge industry names, and each of
these artists are presented as musicians from the world of the dark future (e.g. “Run the Jewels”
are transformed into “Yankee and the Brave”).
By doing this, we were able to ground the music into the history and soul of Night City, reflecting
its wide array of tastes, creative outlets, and styles. It acts as a natural part of the city, closely
tied to the society that inhabits it, and helps to immerse players even more as they drive its
streets or happen across a radio pumping out tunes as they explore the city.
S I LV E R H A N D _ E R G _ 4 5 6
It also means that CD PROJEKT RED has become one of the gaming industry’s largest publishers of
original music – all to serve storytelling, immersion, and creating a coherent and believable open world.
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THE SOUNDTRACK
RADIO STATIONS & ARTISTS
Across 14 in-game radio stations, you’re bound to find the perfect track to suit the mood of
whatever you’re up to in Night City. We brought in a number of well-known artists from across
Want more of Lizzy? You can the world to provide music for the game, so here’s a small selection of artists and tracks you can
see her live on stage in the listen to as you explore – whether it’s in your car or walking around with your handy Radioport!
Black Sapphire during Phantom
Liberty’s main quest in a beautifully
choreographed and produced SAMURAI (Refused) Bara Nova (Nina Kraviz)
performance – not to be missed! F E A T U R E D T R A C K S : “Never Fade Away”, Full DJ Set. Get lost in this moody and
“Chippin’ In”, and more. atmospheric set on 95.2 Samizdat Radio.
Rock out with these legendary rebels on
107.3 Morro Rock Radio! Lizzy Wizzy (Grimes)
F E A T U R E D T R A C K : “Delicate Weapon”.
IDBY (Rat Boy) Experience the aura of Night City’s biggest
F E AT U R E D T R A C K S :
“Who’s Ready for megapopstar on 98.7 Body Heat Radio.
Tomorrow”, “Likewise”, “Here’s a Thought”,
and more. Mr. Kipper (Idris Elba)
Vibe to the distinct rap/rock of the dark F E A T U R E D T R A C K S : “Rolla”, “Choke Hold”,
future on 107.3 Morro Rock Radio and 98.7 Full DJ set.
Body Heat Radio! Playing straight out of Dogtown, hear more
from this elusive DJ and rapper on 107.5
Yankee and the Brave (Run the Jewels) Dark Star – and hear his full DJ set on 99.9
F E A T U R E D T R A C K : “No Save Point”. Impulse.
Get down with this intense hip-hop duo on
101.9 The Dirge. Want to experience the majesty of a
Mr. Kipper gig in person? You can see his DJ
TELO$ (A$AP Rocky) set somewhere in Dogtown during Phantom
LIZZY_WIZZY_9080
F E A T U R E D T R A C K : “Flacko Locko”. Liberty – but we’ll leave you to discover how
Find this down and dirty rap on 101.9 The to find it.
Dirge.
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EDITION TEXTURES & PIXELS FACES L O C A L I Z AT I O N HIGHLIGHTS OF CYBERPUNK 2077 UNIVERSE
Cyberpunk 2077 and Phantom Liberty both feature custom original scores, created and produced
by CD PROJEKT RED’s in-house composers: Marcin Przybyłowicz, P.T. Adamczyk, and Jacek
Paciorkowski – as well as Paul-Leonard Morgan (Cyberpunk 2077). Both scores were created
with storytelling in mind, making sure that scenes, story beats, gameplay sequences, and quests
all have meticulously crafted music to match what’s happening on screen.
Cyberpunk 2077’s score is all about attitude, using a hardcore 90s thrust translated through the
lens of the twisted future of the game’s world. Phantom Liberty took things to a different place
with its spy-thriller tone, and required a new take on the foundations established with the base
game’s score. The score for the expansion reflects the deep web of distrust and mystery that
V experiences along their journey through Dogtown, and deeply reflects the complex and tragic
relationships at the heart of Phantom Liberty’s story – that of Reed and Songbird. Not to mention
the deeply unsettling tones of the Blackwall, using folk vocals but distorting them more and more
as the story reaches its conclusion.
Like the in-game radio, our original scores are always crafted with storytelling in mind, with
tracks closely tied to specific characters, their story arcs, different gangs in the city, key
scenes, quests, and decisions, and more. Together, the original scores and the in-world music
featured in this Ultimate Edition help to tell every story featured within it, utilizing talent from
across the world, and an artisanal attention to musical detail from our own team.
OST_345_23
And be sure to check out the official Cyberpunk 2077 Spotify Playlist!
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094034_34345
FEATURING DAWID PODSIADŁO
A spy-thriller story needs a spy-thriller theme, and we’re incredibly
proud to have worked with Polish chart-topping singer-songwriter Dawid
Podsiadło to create the perfect credits song for the expansion. Titled
“Phantom Liberty”, this epic and emotional song is the perfect bookend
to the expansion’s finale — whichever one you play — letting you put the
controller down and take in all that V has experienced in Dogtown.
I had a lot of insight as to what will happen in Phantom Liberty, what I don’t want to spoil too much, although I suppose I can a little — I spent a
themes it explores, the secret agent atmosphere, the betrayals, double long time deciding what my relationship will be with Johnny in the game.
agents, all that — so that’s the path I followed in the song. In the lyrics, a It’s maybe the biggest decision you can make and has a huge influence
few places were improved by Borys Pugasz-Muraszkiewicz, who helped on how the story ends. So this particular part of the narrative was my
the language fit the Cyberpunk setting, since it contains its own slang biggest challenge. And of course, I didn’t want to ruin my relationship
and identity. It’s an organism that communicates with listeners in a with Panam, so I was pretty cautious with all of my choices there.
unique way.
“
H AV E Y O U P L AY ED P H AN T O M L I BER T Y Y ET? WHAT WAS IT T H E R A D I O S TAT I ON S PER F EC T LY
L I K E S EEI N G Y O UR FAC E O N S C R EEN AN D LIS TEN IN G TO
EN C A PS U L AT E T H E C H A OS A N D N OI S E OF
T H E S O N G D UR I N G T H E EN D C R ED I T S ?
N I G H T C I T Y, I T S EN ER GY A N D D Y N A M I S M .
Not yet… I finished the base game over a year ago, so I’d like to play the
expansion as part of a full playthrough. I receive a lot of photographs
and screenshots from my listeners who have spotted me in the game.
Unfortunately, a lot of them tell me I didn’t survive the encounter with B ES IDES THE C R EDITS TR AC K, WHAT OTHER PAR TS OF
their V. THE GAM E’ S M U S IC S TAN D OU T TO Y OU AN D WHY ?
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It’s incredibly kind. We’re famous around the world!
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Written by award-winning sci-fi author Rafał Kosik, No Coincidence follows the story of a ragtag group
of strangers, including a veteran turned renegade, a sleeper agent for Militech, a computer nerd, a
therapist, a ripperdoc, and a techie as they discover the dangers of Night City are all too real.
Steeped in the lore and bleak reality of the dark future, this novel explores the hungry ambition that
drives Night Citizens from all social strata. Available in paperback, hardback, and as an audiobook
narrated by Cherami Leigh (the voice of female V), it’s an unflinching, adrenaline-soaked page-turner
that proves the old adage: there are no happy endings in Night City.
Discover comic books and graphic novels set in the most dangerous city of the dark future, written
by talented scriptwriters (including CD PROJEKT RED’s Bartosz Sztybor) and illustrated by renowned
artists from around the world. Cyberpunk 2077: Big City Dreams even received the 2023 Hugo Award
for Best Comic or Graphic Novel! For some insights into the visual makeup of the Night City, check out
the Cyberpunk 2077 Art Book or The World of Cyberpunk 2077 for an even more in-depth look at Night
City’s districts, gangs, and even vehicles and weapons.
> Cyberpunk 2077: You Have My Word > Cyberpunk 2077: Big City Dreams
> Cyberpunk 2077: Blackout > Cyberpunk 2077: Your Voice
> Cyberpunk 2077: Trauma Team > Cyberpunk 2077: Where’s Johnny?
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F I N I SHE D C Y BERP U NK 2077: U LTIM ATE EDITION AN D LOOKIN G FOR MOR E?
TAK E T H I S E A SY Q U IZ TO DEC IDE W H ER E TO S TAR T.
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EDITION TEXTURES & PIXELS FACES L O C A L I Z AT I O N HIGHLIGHTS OF CYBERPUNK 2077 UNIVERSE