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Session Plan 123

This session plan covers applying traditional drawing techniques for animation. It includes 3 learning outcomes: identifying traditional drawing requirements, applying hand drawn techniques, and applying line art drawing based on model sheets. The plan details learning activities, content, methods, and assessments for each outcome. Activities include lectures, demonstrations, practice exercises, and quizzes. Assessments will evaluate knowledge through written and performance tests, as well as observation and demonstration, to ensure competency in traditional animation drawing techniques.
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0% found this document useful (0 votes)
16 views

Session Plan 123

This session plan covers applying traditional drawing techniques for animation. It includes 3 learning outcomes: identifying traditional drawing requirements, applying hand drawn techniques, and applying line art drawing based on model sheets. The plan details learning activities, content, methods, and assessments for each outcome. Activities include lectures, demonstrations, practice exercises, and quizzes. Assessments will evaluate knowledge through written and performance tests, as well as observation and demonstration, to ensure competency in traditional animation drawing techniques.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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SESSION PLAN

Sector : INFORMATION COMMUNICATION TECHNOLOGY


Qualification : ANIMATION NCII

Unit of Competency: APPLY TRADITIONAL DRAWING TECHNIQUES FOR

ANIMATION

Module Title: APPLYING TRADITIONAL DRAWING TECHNIQUES FOR ANIMATION

Learning Outcomes:

LO1. Identify Traditional Drawing Requirements For Animation

LO2. Apply Hand Drawn Techniques

LO3. Apply Line Art Drawing Based on Model Sheet


A. INTRODUCTION
This unit covers the knowledge,skills and attitude required to apply drawing techniques
in preparation for traditional animation productions.

B. Learning Activities

LO1. Identify Traditional Drawing Requirements For Animation


Learning
Content Methods Presentation Practice Feedback Resources Time

1.1 Identify Listen to the


and preparing lecture and
lines drawing Demons- demonstration The Slide
tools, tration about Identifying trainee presentation
materials and and Preparing Answer quiz/ compares Laptop/Projector
equipment Lecture the quiz/written test
lines drawing Written test
answer to answer key 4hrs
tools, materials
the CBLM on
and equipment
answer Applying
Traditional
key Drawing
Techniques for
Animation

2.1 Practicing Listen to the


Hand and lecture and The Slide
Wrist exercise Demons- demonstration Do a return traniee presentation
tration about practicing demonstration compares Laptop/Projector

hand and wrist by performing the quiz/written test


Lecture task sheet 2.1 answer to answer key 4hrs
exercise
the CBLM on
Applying
answer
Traditional
key Drawing
Techniques for
Animation

3.1 Listen to the Do a return The Slide


Familiarization lecture and demonstration traniee presentation 4hrs
On different Demos- demonstartion by performing compares Laptop/Projector
types of model tration about task sheet 3.1 the quiz/written test
sheets Familiarization answer to answer key
on the CBLM on
Familiarization
Different types of answer
on Animation
model sheets key
terms and
Lecture
terminologies

C. ASSESSMENT PLAN
1. Methods of Assessment
 Written Test
 Performance Test
 Observation
 Demonstration
2. Assessment Condition:
Tools & Equipment
 Technical Pen
 Ballpoint pen
 Rubber Eraser
 Pencil
 Mechanical Pencil
 Pencil Sharperner
 Ruler
 Paper
3. Assessment Venue
 Practice Work Area
 Institutional Assessment Area

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