Pathfinder 2 - Blood Lords AP Player's Guide
Pathfinder 2 - Blood Lords AP Player's Guide
player’s
guide
By Ron Lundeen
AUTHOR
Ron Lundeen
DEVELOPER
Ron Lundeen
DESIGN LEAD
Logan Bonner
EDITING LEAD
K. Tessa Newton
EDITORS
Patrick Hurley
COVER ARTIST
Natasha Nanook
INTERIOR ARTISTS
Dariusz Kieliszek, Robert Lazzaretti, Natasha
Nanook, Ilina Naydenova, Leonardo Santanna
ART DIRECTION
Player’s Guide
Sonja Morris and Sarah E. Robinson
GRAPHIC DESIGN
Sonja Morris
PUBLISHER
Erik Mona
Factions 6
Campaign Timeline 8
Character Suggestions 8
Alignments 8
Ancestries 8
Playing as Undead 9
Classes 9
Other Class Sources 9
Languages 10
Skills and Feats 10
Backgrounds 10
Table: Suggested Character Options 11
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PLAYER’S GUIDE
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Graydirge
400 FEET
GRAY WASTELAND
5
BONESCRAPE MEAT MARKET
THE OVENS
GOVERNOR’S QUARTER
D S
O UN
R
D EG
A
P AR COURT OF GHOULS
THE GNASHES
HALDOLI’S ESTATE
trusted servants live here with her, and only a small inspected afterward. The Builders League wields its
minority of them are alive. approval or rejection of construction projects like
Meat Market: This poor neighborhood largely a weapon—sometimes like a slender knife, subtly
contains dismal residences for Graydirge’s living modifying or redacting plans to further the League’s
denizens. There are stories of abandoned flesh agenda, and sometimes like a sledgehammer,
rendering sites buried beneath the district, but the blatantly banning construction projects in an
maze of tunnels and rumors of dangerous creatures entire settlement for no other reason than to
and gangs dissuades most people from searching for show its disapproval of an upstart local authority.
them. Multiple tanneries operate on the surface, where It’s rumored that the Builders League specializes
the Reanimators employ dozens of workers to dye the in buildings of occult significance and harbors
massive quantities of leather produced on the farms of countless ancient secrets in its holdings across Geb.
Graydirge’s hinterlands. The method these tanners use Celebrants: The Celebrants are the most recent
to color leather, whether from animal or humanoid faction to rise in status from Lower Faction to
skin, hasn’t changed in centuries. Great Faction, a transition due entirely to Geb’s
The Ovens: One of Graydirge’s recent high recent return to public view. The Celebrants honor
governors allowed several families of living arrivals to their ruler and his victories by organizing immense
construct wooden dwellings west of the city, granting processions, extravagant ceremonies, gruesome
these new residents both amnesty and citizenship. feasts, tournaments, and public holidays. Most
After one month, that governor burned them alive Celebrants are priests of Urgathoa, and their
in their homes. Now, decades later, the current high devotion to a goddess of gluttony and undeath is
governor has ordered the district rebuilt, but he has evident in their macabre and frenzied festivities.
yet to explain why. With practically unlimited funding, the Celebrants
have agents stationed across Geb who serve not only
FACTIONS to spread propaganda at every opportunity, but to
The day-to-day administration of Geb falls under uncover and report any dissent or discontent.
the purview of about 60 Blood Lords, most of them Export Guild: The Export Guild governs Geb’s
necromancers, undead, or both. Each Blood Lord has foreign trade and, despite its name, handles all
ties to one of several formalized power groups that imports from other countries as well as exports. Many
control specific aspects of life in Geb, from its military members are younger or less traditional than some of
to trade and infrastructure. The five Great Factions the other Great Factions, such as the Builders League
have more influence than the more numerous Lower and Tax Collectors Union, yet the Export Guild is
Factions, though each faction’s prestige and influence filled with staunch loyalists and nationalists. In their
ebb and flow as the Blood Lords’ schemes play out. minds, going against Geb’s traditions is a good thing
The Great Factions operating in Geb at the beginning if doing so helps the nation extend its international
of the Blood Lords Adventure Path are the Builders reach or solidify its economic or political power.
League, Celebrants, Export Guild, Reanimators, and While they inevitably prioritize their own selfish
Tax Collectors Union. interests in many dealings, Export Guild members
Your GM has information about how to track frequently consider the costs and benefits to Geb as a
your reputation with the Great Factions (and with whole in their decisions.
other factions that influence the campaign). Earning Reanimators: Many Blood Lords of other
faction favor—and deciding when to throw your factions view the Reanimators, who are responsible
weight behind one faction at the expense of another— for raising the dead to work Geb’s farms, as the
is a big part of the Blood Lords Adventure Path. least desirable of the Great Factions. However,
Builders League: The most traditional of the few question their importance to Geb, nor their
Great Factions, the Builders League is responsible necromantic might— though they don’t frequently
for Geb’s architecture, civic improvements, and wield it outside their established responsibilities.
public works. Any such project occurring anywhere Most Blood Lords recognize that the Reanimators
in Geb, whether new construction or the expansion control untold numbers of mindless undead spread
or demolition of an older building, must be approved across Geb’s countryside. The possibility that they
in advance by the Builders League and thoroughly might one day use their “workforce” for something
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PLAYER’S GUIDE
beyond farming isn’t often uttered but is always at be reanimated as undead to serve the state. In their
the back of other faction leaders’ minds when they patrols across Geb, these officers also watch for any
think of the Reanimators. Most of the Reanimators, signs of the use of positive energy, which they’re
and especially the Blood Lords who eagerly align authorized to stamp out by any means necessary.
themselves with the faction, are necromancers, but Tax Collectors Union: In most nations, the
many serve the faction only in an administrative wealthiest individuals come from the oldest families.
capacity or as corpse tenders out on the farms. Few This is especially true in Geb, where many members
engage in necromantic animation on a daily basis. of such powerful families are more or less immortal.
The Reanimators also retain a small number of With no incentive to squander their fortunes in
officers whose primary responsibility is to enforce their later years or divide the family’s assets among
the law requiring anyone who dies on Geb’s soil to squabbling offspring, many of Geb’s oldest families
are so preposterously rich that the quick—and even
younger undead—have difficulty comprehending the
scale of their wealth. The Tax Collectors Union likes
to keep it that way. Prominent aristocrats and bankers
make up the upper echelons of the Tax Collectors
Union, with most of the faction’s other members
being part of their extended families, their employees,
or both. Nepotism is the norm in the Tax Collectors
Union; exorbitant bribes aren’t only accepted but
expected, and the status quo is sacred. These bankers,
financiers, and tax collectors are crucial to Geb’s
economy not only because they keep money flowing,
but because they work hard to prevent drastic shifts in
Geb’s power balance. The recent rise of the Celebrants
alarms Union members, despite the obvious benefits
of Geb’s return to public view.
Lower Factions: The delineation between a Great
Faction and Lower Faction has less to do with a
faction’s area of authority and more to do with the
degree of its influence and the whims and machinations
of the Blood Lords. The most significant of the Lower
Factions is the Carters Consortium, responsible for
shipping and transportation within the country.
The Carters Consortium was a Great Faction
until only a few decades ago, when
rivals exposed their leaders as secret
worshippers of Pharasma, and the
entire faction lost a significant amount of standing.
Other Power Groups: One of the only significant
matters that Geb’s factions don’t control is the nation’s
extensive network of spies and secret police, which is
instead orchestrated by Seldeg Bhedlis, a graveknight
spymaster who reports directly to the ghost king
Geb. The Warmaster Council, headquartered in
the metropolis of Yled, is specifically charged with
mobilizing the nation to resume war with Nex. The
Warmaster Council is building its forces slowly but
diligently, working toward a war they are charged
Corpse Tender
with winning.
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PLAYER’S GUIDE
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PLAYER’S GUIDE
Pathfinder Secrets of Magic) can fit right in. Their In any campaign where healing spells aren’t the
magical abilities are likely to prove useful. Some of most predominant form of healing, the Medicine skill
campaign’s themes involve tracking down esoteric becomes especially valuable. The Battle Medicine skill
mysteries and exploring mental manipulation, so feat allows you to deploy healing in the middle of a
the psychic and thaumaturge (from Pathfinder Dark fight, and the Stitch Flesh skill feat (Pathfinder Book of
Archive) make good choices as well. the Dead 45) allows you to heal undead allies.
Knowledge is power, and Arcana and Occultism
LANGUAGES can inform you about esoteric secrets and strange
Despite significant exports (especially food exports) creatures you encounter. Lore skills can also be
to all over the Inner Sea region, Geb is a fairly insular situationally useful; those focused on Geb’s cities
country. Osiriani has been spoken here for millennia, (Graydirge, Mechitar, or Yled) or terrains (forest,
and it’s still the common language throughout the plains, or underground) are solid choices. Lore skills
nation. Due to the prevalence of undead, Necril is about common types of undead can also be very
also an especially common language. Some undead useful (such as Vampire Lore or Zombie Lore), as
in Geb speak Necril to each other, assuming that the can Lore skills related to Geb’s common deities and
living don’t know that language—which is why so professions (such as Mercantile Lore, Urgathoa Lore,
many living people in Geb learn Necril as quickly as or Warfare Lore). Undead in Geb have stronger ties
they can. The nation’s high percentage of Kulenett to some planes than others, so Shadow Plane Lore
dwarves and Jaric halflings make Dwarven and and Boneyard Lore can prove useful. Even a skill
Halfling reasonably common languages as well. like Pharasma Lore can be useful, to learn about the
All player characters have Osiriani as their default nation’s enemies.
common language. Any reference to “Common” Nature and Survival will have their uses, but
throughout the Blood Lords Adventure Path (such as they’re probably the least-useful skills for the Blood
in creature stat blocks or otherwise) refer to Osiriani, Lords Adventure Path. Overcoming natural hazards
not Taldane. All player characters also have access to isn’t a big part of this campaign.
Necril, as it’s a language prevalent in the region. You
can pick Taldane as an additional language, if you’d BACKGROUNDS
like, but you aren’t likely to have a lot of use for it. Characters can select any background they choose
for the Blood Lords Adventure Path, as people from
SKILLS AND FEATS all walks of life (and unlife) end up in Graydirge.
Skills and feats that complement your character Page 82 of the Pathfinder Lost Omens World Guide
concept are the best ones to take in any campaign. has several suitable backgrounds for characters
In the Blood Lords Adventure Path, interaction skills from the Impossible Lands region; of these, quick is
such as Deception, Diplomacy, and Intimidation are an appropriate background, but Geb crusader isn’t
strong choices. You’ll be negotiating with plenty of particularly in tune with the campaign’s themes.
other people, some of them quite powerful, and these Some of the best background choices in the Core
skills (and their associated skill feats) can be key to Rulebook are artisan, charlatan, detective, emissary
success. Society is an important skill to know who’s (best with the cities of Graydirge, Mechitar, or Yled),
who and how to navigate social situations, so consider merchant, noble, and scholar.
Society and its skill feats as well. Performance is a The new backgrounds below are available for
situationally useful skill to impress others, and good characters in the Blood Lords Adventure Path.
to take if it suits your character concept. Each of these provides a minor connection with
Religion is a useful skill in this campaign for two one of Geb’s powerful economic factions, adding
reasons. Most importantly, it’s the skill used to recall 1 Reputation Point with the indicated faction to
information about undead creatures. It’s also the the party’s score with that faction. A party might
skill to identify religious practices and recall religious thus begin with multiple Reputation Points with a
knowledge. Faith in Urgathoa is pervasive throughout faction, if more than one character takes the same
Geb. All of Geb’s major power players know how to background, but it’s also fine to have a party with ties
properly acknowledge the gods who oversee undeath, to many different factions—leveraging competing
even if they aren’t particularly faithful. faction reputation is important in this campaign.
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PLAYER’S GUIDE
Appropriate LG Other common Other common Aklo Acrobatics Other skill feats
ancestries and classes (except below) Celestial Athletics (except below)
heritages Crafting
Performance
Thievery
ABLE CARTER BACKGROUND you’ve given up the shipping business for more lucrative
UNCOMMON opportunities.
You worked for many years as a hauler within Geb, either The Carters Consortium values your past work,
on your own or with a larger operation that shipped especially because so few people are sticking by them
goods across Geb’s ancient roads. In either case, you today. Your party gains 1 Reputation Point with the
were loosely affiliated with the Carters Consortium, and Carters Consortium at the start of the campaign.
you might have even been part of that faction when Choose two ability boosts. One must be to Strength or
allegations of Pharasma worship among its leaders Charisma, and one is a free ability boost.
caused the faction’s sharp drop in significance. You’re trained in your choice of the Deception or
Yet the goods still need to be moved from ports to Diplomacy skill. You gain a skill feat: Charming Liar if you
warehouses or from town to town, and that was your chose Deception or Hobnobber if you chose Diplomacy.
business. You’ve seen a lot of Geb in your time, and you’re You’re also trained in a Lore skill with one of Geb’s cities:
good at interacting with the quick and the dead alike, but Graydirge, Mechitar, or Yled.
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PLAYER’S GUIDE
CONSTRUCTION OCCULTIST BACKGROUND truly is, and you decided that you should seek out a
UNCOMMON different line of work.
You helped to build and design buildings and public The Reanimators appreciate your past service. Your
works on behalf of Geb’s architectural faction, the party gains 1 Reputation Point with the Reanimators at
Builders League. You’ve been taught that creating the start of the campaign.
bridges, gatehouses, roads, walls, and more is as much Choose two ability boosts. One must be to Constitution
about planning as it is about brute labor. You learned that or Wisdom, and one is a free ability boost.
the Builders League has plans of occult significance for You’re trained in the Medicine skill. You gain your
many of its construction projects and might have even choice of either the Risky Surgery (Pathfinder Advanced
aided them in the way you laid stones or designed walls Player’s Guide 208) or Stitch Flesh (Pathfinder Book of the
(although you never learned the great design behind Dead 45) skill feats. You’re also trained in Zombie Lore.
those secret plans). Although you’ve left construction
behind, the skills in long-term planning and leveraging FOOD TRADER BACKGROUND
effort remain with you. UNCOMMON
You are still well-regarded by the Builders League. Your In your past, you accompanied caravans, ships, or both
party gains 1 Reputation Point with the Builders League hauling foodstuffs out of Geb for export. You might be a
at the start of the campaign. Gebbite or a foreigner who has decided to work in Geb
because of the undeniable opportunities. In any case,
Choose two ability boosts. One must be to Intelligence
you’ve traveled between Geb and other nations of the
or Strength, and one is a free ability boost. Inner Sea and seen firsthand that many nations view
You’re trained in your choice of the Athletics or Geb with a combination of barely disguised revulsion and
Occultism skill. You gain a skill feat: Hefty Hauler if you eagerness for its bountiful food exports. Even though you
chose Athletics or Oddity Identification if you chose aren’t in that line of business any longer, you understand
Occultism. You’re also trained in Architecture Lore. how vital this international trade is to Geb’s prosperity
and appreciate the hardworking people who work in it.
CORPSE STITCHER BACKGROUND You are still highly regarded by the Export Guild for
UNCOMMON your past journeys on the nation’s behalf. Your party
The number of zombies working across Geb as gains 1 Reputation Point with the Export Guild at the start
farmhands, laborers, or shambling soldiers seems nearly of the campaign.
uncountable. None of these zombies can do their work if Choose two ability boosts. One must be to Constitution
they fall to pieces, so the Reanimators maintain legions of or Intelligence, and one is a free ability boost.
surgeons and tailors to keep zombies stitched together You’re trained in your choice of the Crafting or Society
and suitable for service. You were one of these corpse skill. You gain a skill feat: Seasoned (Pathfinder Advanced
stitchers, working long hours to ensure that Geb’s Players Guide 209) if you chose Crafting or Streetwise if
mindless workforce could perform at its best. On the day you chose Society. You’re also trained in Mercantile Lore.
you saw some of your friends come under your needle,
you realized how expendable Geb’s fleshy population MONEY COUNTER BACKGROUND
UNCOMMON
The wealthiest of all the factions in Geb is the Tax
Collectors Union, but it’s the money counters in its banks
and vaults that keep the numbers tallied. You used to
work as one of these drudges who counted other
people’s money all day, until you decided to slip
some unaccounted coins into your own pocket.
You weren’t caught, but you knew it would only
be a matter of time before you felt the Union’s
wrath if you remained employed. You took the
next opportunity to leave with both your official
and unofficial final payments.
The Tax Collectors Union is unaware of your
Peshagi the Poisoner
petty theft, and you remain in good standing
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PLAYER’S GUIDE
with them. Your party gains 1 Reputation Point with the push messages of loyalty to the nation. Even though
Tax Collectors Union at the start of the campaign. most Celebrants are followers of Urgathoa, deity of
Choose two ability boosts. One must be to Dexterity or gluttony and undeath, you might follow a different
Intelligence, and one is a free ability boost. faith (or no faith at all); more important is helping
You’re trained in your choice of the Society or Thievery Celebrants spread their message. You started to see that
skill. You gain a skill feat: Eye for Numbers (Pathfinder propaganda was often timed to help the Celebrants, in
Advanced Player’s Guide 206) if you chose Society or addition to the nation as a whole, and you saw just how
Subtle Theft if you chose Thievery. You’re also trained in powerful the right message at the right time can be.
Accounting Lore. You are still well-regarded by the Celebrants. Your
party gains 1 Reputation Point with the Celebrants at the
PROPAGANDA PROMOTER BACKGROUND start of the campaign.
UNCOMMON Choose two ability boosts. One must be to Charisma or
The ghost king Geb has returned to a more active role Dexterity, and one is a free ability boost.
in leading his nation after thousands of years, and it’s You’re trained in your choice of the Acrobatics or
shocking that some people in the nation haven’t heard Performance skill. You gain a skill feat: Steady Balance
that. You helped the Celebrants plan parades, exciting if you chose Acrobatics or Impressive Performance if you
displays like circuses, news missives, and more to help chose Performance. You’re also trained in Urgathoa Lore.
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Blood Lords Player’s Guide © 2022, Paizo Inc. All Rights Reserved. Paizo, the Paizo
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