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SE-Comps SEM4 CG MAY19

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0% found this document useful (0 votes)
24 views2 pages

SE-Comps SEM4 CG MAY19

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Lf Paper / Subject Code: 38906 / COMPUTER GRAPHICS A SE sem- tv] BGS/ Comp] May-2919/ 24/08/19 (Time: 3 Hours} [ Marks:80] Please check whether you have got the right question paper. N.B: 1. Question number one is compulsory. 2. Attempt any three from remaining five questions, 3. Assume any suitable data if necessary and justify the same. Qu a). State the various applications of computer graphics. Expl ») List the various 2 D transformations used in graphics systems. Explain anyone in detail 05 ©). Specify the mechanism of converting window to viewport coordinate transformation 05 4) Explain the various polygon rendering models used in computer graphi¢s. 05 Q2 a) Rasterize a line segment using Bresenham's line drawing algorithm where starting 10 coordinates of line segment are PI(5,5) and ending coordinates are P2(13,9) . Further differentiate between DDA and Bresenhams linedrawing algorithm. ) Define Boundary and Flood fill mechanism. Explain $-connected flood fill mechanism 10 in detail. Q3 ) State the how the visible surface detection algorithms are classified. Explain Back 10 Surface detection method in detail with an example b) Explain mid-point circle drawing algorithm. Using mid-point circle algorithm plot the 10 circle whose radius =10 units. Q4 a) Explain Cohen Sutherland tine clipping algorithm. Apply the algorithm to line with 10 ce coordinates pl(xbyl) =(2, 2) and p2(x2,y2)=(12, 9) against the window (xwmin,ywimin) = (4, 4) and (xwmax, ywmax) = (9, 8) ) Define what is meant by Bezier curve. Explain its properties and further differentiate 10 between Bezier and B spline curve. Qs a) Explain Parallel and Perspective “projection? Derive the matrix for perspective 10 projection b) Explain Sutherland Hodgman polygon clipping algorithm with example. Also clearly 10 state its drawback 69337 Page 1 of 2 97035B49C1701790A0814FBCSB641383 Paper / Subject Code: 38906 / COMPUTER GRAPHICS Q.6 Write short notes on (Any Two) a) Ilumination models b) Half tone and Dithering techniques ©) Fractals =s 69337 Page 20f2 {97055B49C1701790A0814FBCSB6413F3

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