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ForcePack Record Sheets Eridani Light Horse

This document contains an armor diagram and record sheet for a Thunderbolt TDR-5SE battlemech. The armor diagram shows the locations and amounts of armor on each section of the mech. The record sheet provides additional details on the mech including its movement capabilities, weapons loadout, internal structure, and critical hit locations.

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Je GeVa
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0% found this document useful (0 votes)
399 views10 pages

ForcePack Record Sheets Eridani Light Horse

This document contains an armor diagram and record sheet for a Thunderbolt TDR-5SE battlemech. The armor diagram shows the locations and amounts of armor on each section of the mech. The record sheet provides additional details on the mech including its movement capabilities, weapons loadout, internal structure, and critical hit locations.

Uploaded by

Je GeVa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ARMOR DIAGRAM

Standard Armor
Head ( 9 )
Left Torso Right Torso
( 24 ) ( 24 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Thunderbolt TDR-5SE Name:
Movement Points: Tonnage: 65
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 4 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead
Engine Type: 260 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Large Laser RA 8 8 [DE] — 5 10 15
1 LRM 10 LT 4 1/Msl [M,C,S] 6 7 14 21 Center
Left Arm Torso Right Arm
3 Medium Laser LT 3 5 [DE] — 3 6 9 ( 20 ) ( 30 ) ( 20 )

Left Right
Leg Center Leg
( 29 ) Torso ( 29 )
( 11 )

Left Right
Ammo: (LRM 10) 24
Torso Rear Torso Rear
Quirks: Multi-Trac, Rugged (2 Point), Ubiquitous (Inner Sphere)
(6) (6)

BV: 1,414 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 15 ) Right Torso ( 15 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Roll Again 6. Life Support 5. Large Laser 28*
6. Roll Again 6. Large Laser Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
( 10 ) ( 10 )
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 21 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 15 ) ( 15 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Jump Jet 3. Fusion Engine 1. Heat Sink 18*
2. Jump Jet 4-6 4. Fusion Engine 2. Heat Sink 17*
3. LRM 10 3. Heat Sink
1-3 4. LRM 10
5.
6.
Ammo (LRM 10) 12
Ammo (LRM 10) 12
1-3 4. Jump Jet
HEAT DATA 16
Heat Sinks: 15*
5. Medium Laser 5. Jump Jet Heat
17
6. Medium Laser Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Medium Laser 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Heat Sink 6. Heat Sink 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 24 ) ( 24 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Thunderbolt C 2 Name:
Movement Points: Tonnage: 65
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Clan
Running: 6 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 260 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser LA 5 7 [DE] — 5 10 15
2 ER Small Laser LA 2 5 [DE] — 2 4 6 Center
Left Arm Torso Right Arm
1 ER PPC RA 15 15 [DE] — 7 14 23 ( 20 ) ( 30 ) ( 20 )
1 Streak SRM 6 LT 4 2/Msl [M,C] — 4 8 12
3 ER Medium Laser LT 5 7 [DE] — 5 10 15
2 Small Pulse Laser RT 2 3 [P,AI] — 2 4 6
1 Anti-Missile System RT 1 [PB] — 1 — — Left Right
Leg Center Leg
( 30 ) Torso ( 30 )
( 12 )

Left Right
Ammo: (AMS) 24, (Streak SRM 6) 15
Torso Rear Torso Rear
Quirks: Multi-Trac, Rugged (2 Point), Ubiquitous (Inner Sphere)
(6) (6)

BV: 2,170 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 15 ) Right Torso ( 15 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. ER Medium Laser 6. Life Support 5. Double Heat Sink 28*
6. ER Small Laser 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. ER Small Laser Center Torso 1. ER PPC
( 10 ) ( 10 )
2. Roll Again 1. Fusion Engine 2. ER PPC 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 21 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 15 ) ( 15 )
20*
1. Gyro
Left Torso (CASE) 2. Fusion Engine Right Torso (CASE) 19*
1. Double Heat Sink 3. Fusion Engine 1. Double Heat Sink 18*
2. Double Heat Sink 4-6 4. Fusion Engine 2. Double Heat Sink 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Double Heat Sink
5.
6.
Double Heat Sink
Double Heat Sink
1-3 4. Double Heat Sink
HEAT DATA 16
Double Heat Sinks: 15*
5. Streak SRM 6 5. Double Heat Sink Heat
17 (34)
6. Streak SRM 6 Engine Hits 6. Double Heat Sink Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. ER Medium Laser 1. Small Pulse Laser
Sensor Hits 28 Ammo Exp, avoid on 8+
2. ER Medium Laser 2. Small Pulse Laser
26 Shutdown, avoid on 10+ 12
3. ER Medium Laser Life Support 3. Anti-Missile System 11
4-6 4-6 25 -5 Movement Points
4. Ammo (Streak SRM 6) 15 4. Ammo (AMS) 24
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 20 ) ( 20 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Cyclops CP-11-A Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere
Running: 6 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Sniper Consciousness # 3 5 7 10 11 Dead
Engine Type: 360 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Medium Laser RA 3 5 [DE] — 3 6 9 Center
Left Arm Torso Right Arm
1 LRM 10 LT 4 1/Msl [M,C,S] 6 7 14 21 ( 10 ) ( 30 ) ( 10 )
1 Gauss Rifle RT 1 15 [DB,X] 2 7 15 22
1 SRM 4 CT 3 2/Msl [M,C,S] — 3 6 9

Left Right
Leg Center Leg
( 17 ) Torso ( 17 )
( 11 )

Left Right
Ammo: (Gauss) 16, (LRM 10) 24, (SRM 4) 25
Torso Rear Torso Rear
Quirks: Battle Computer, Cowl, Difficult Ejection, Weak Head Armor (2)
(8) (8)

BV: 1,547 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
( 15 ) ( 15 )
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 29 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. LRM 10 3. Fusion Engine 1. Gauss Rifle 18*
2. LRM 10 4-6 4. Fusion Engine 2. Gauss Rifle 17*
3. Ammo (LRM 10) 12 3. Gauss Rifle
1-3 4. Ammo (LRM 10) 12
5.
6.
SRM 4
Ammo (SRM 4) 25
1-3 4. Gauss Rifle
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Gauss Rifle Heat
12
6. Roll Again Engine Hits 6. Gauss Rifle Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Gauss Rifle
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Ammo (Gauss) 8
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Ammo (Gauss) 8 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Hardened
Head ( 9 )
Left Torso Right Torso
( 20 ) ( 20 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Cyclops C Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Clan
Running: 5 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Brawler Consciousness # 3 5 7 10 11 Dead
Engine Type: 360 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser LA 5 7 [DE] — 5 10 15
1 ER Medium Laser RA 5 7 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
1 Streak LRM 10 LT 4 1/Msl [M,C] — 7 14 21 ( 10 ) ( 30 ) ( 10 )
1 Gauss Rifle RT 1 15 [DB,X] 2 7 15 22
1 Streak SRM 4 CT 3 2/Msl [M,C] — 4 8 12

Left Right
Leg Center Leg
( 17 ) Torso ( 17 )
( 11 )

Left Right
Ammo: (Gauss) 16, (Streak LRM 10) 12, (Streak SRM 4) 25
Torso Rear Torso Rear
Quirks: Battle Computer, Cowl, Difficult Ejection, Weak Head Armor (2)
(8) (8)

BV: 2,252 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. ER Medium Laser 6. Life Support 5. ER Medium Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
( 15 ) ( 15 )
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 29 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso (CASE II) 19*
1. Streak LRM 10 3. Fusion Engine 1. Gauss Rifle 18*
2. Streak LRM 10 4-6 4. Fusion Engine 2. Gauss Rifle 17*
3. Endo Steel 3. Gauss Rifle
1-3 4. Endo Steel
5.
6.
Streak SRM 4
Roll Again
1-3 4. Gauss Rifle
HEAT DATA 16
Double Heat Sinks: 15*
5. Endo Steel 5. Gauss Rifle Heat
10 (20)
6. Endo Steel Engine Hits 6. Gauss Rifle Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Ammo (Gauss) 8
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Ammo (Gauss) 8
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Ammo (Streak LRM 10) 12 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Ammo (Streak SRM 4) 25
24 +4 Modifier to Fire 10*
5. Roll Again 5. CASE II
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 30 ) ( 30 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Banshee BNC-3S Name:
Movement Points: Tonnage: 95
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 285 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 PPC LA 10 10 [DE] 3 6 12 18
1 AC/10 LT 3 10 [DB,S] — 5 10 15 Center
Left Arm Torso Right Arm
1 PPC RT 10 10 [DE] 3 6 12 18 ( 21 ) ( 40 ) ( 21 )
1 SRM 6 RT 4 2/Msl [M,C,S] — 3 6 9
4 Medium Laser RT 3 5 [DE] — 3 6 9
1 Small Laser CT 1 3 [DE] — 1 2 3
1 Small Laser HD 1 3 [DE] — 1 2 3 Left Right
Leg Center Leg
( 26 ) Torso ( 26 )
( 17 )

Left Right
Ammo: (AC/10) 20, (SRM 6) 15
Torso Rear Torso Rear
Quirks: Rugged (1 Point), Bad Reputation (Inner Sphere)
( 10 ) ( 10 )

BV: 1,751 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 20 ) Right Torso ( 20 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Small Laser 3. Lower Arm Actuator
1-3 4. PPC 5. Sensors 1-3 4. Hand Actuator
29
5. PPC 6. Life Support 5. Heat Sink 28*
6. PPC 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
( 16 ) ( 16 )
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 30 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 20 ) ( 20 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. AC/10 3. PPC
1-3 4. AC/10
5.
6.
Heat Sink
Small Laser
1-3 4. PPC
HEAT DATA 16
Heat Sinks: 15*
5. AC/10 5. PPC Heat
21
6. AC/10 Engine Hits 6. SRM 6 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. AC/10 1. SRM 6
Sensor Hits 28 Ammo Exp, avoid on 8+
2. AC/10 2. Medium Laser
26 Shutdown, avoid on 10+ 12
3. AC/10 Life Support 3. Medium Laser 11
4-6 4-6 25 -5 Movement Points
4. Ammo (AC/10) 10 4. Medium Laser
24 +4 Modifier to Fire 10*
5. Ammo (AC/10) 10 5. Medium Laser
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Ammo (SRM 6) 15 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Heat Sink 6. Heat Sink 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 30 ) ( 30 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Banshee BNC-12S Name:
Movement Points: Tonnage: 95
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Mixed
Running: 6 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Brawler Consciousness # 3 5 7 10 11 Dead
Engine Type: 380 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER PPC LA 15 10 [DE] — 7 14 23
1 Gauss Rifle (IS) LT 1 15 [DB,X] 2 7 15 22 Center
Left Arm Torso Right Arm
1 ER PPC RT 15 10 [DE] — 7 14 23 ( 32 ) ( 44 ) ( 32 )
1 SRM 6 RT 4 2/Msl [M,C,S] — 3 6 9
4 ER Medium Laser (C) RT 5 7 [DE] — 5 10 15
1 ER Small Laser (C) CT 2 5 [DE] — 2 4 6
1 ER Small Laser (C) HD 2 5 [DE] — 2 4 6 Left Right
Leg Center Leg
( 38 ) Torso ( 38 )
( 15 )

Left Right
Ammo: (Gauss) 16, (SRM 6) 15
Torso Rear Torso Rear
Quirks: Rugged (1 Point), Bad Reputation (Inner Sphere)
( 10 ) ( 10 )

BV: 2,562 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 20 ) Right Torso ( 20 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. ER Small Laser [Clan] 3. Lower Arm Actuator
1-3 4. ER PPC 5. Sensors 1-3 4. Hand Actuator
29
5. ER PPC 6. Life Support 5. Endo Steel 28*
6. ER PPC 6. Endo Steel Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Endo Steel
( 16 ) ( 16 )
2. Endo Steel 1. XL Fusion Engine 2. Endo Steel 25*
3. Endo Steel 2. XL Fusion Engine 3. Endo Steel Center 24*
4-6 4. Roll Again 3. XL Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 30 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 20 ) ( 20 )
20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Gauss Rifle 3. ER PPC
1-3 4. Gauss Rifle
5.
6.
ER Small Laser [Clan]
Endo Steel
1-3 4. ER PPC
HEAT DATA 16
Double Heat Sinks: 15*
5. Gauss Rifle 5. ER PPC Heat
14 (28)
6. Gauss Rifle Engine Hits 6. SRM 6 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Gauss Rifle 1. SRM 6
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Gauss Rifle 2. ER Medium Laser [Clan]
26 Shutdown, avoid on 10+ 12
3. Gauss Rifle Life Support 3. ER Medium Laser [Clan] 11
4-6 4-6 25 -5 Movement Points
4. Ammo (SRM 6) 15 4. ER Medium Laser [Clan]
24 +4 Modifier to Fire 10*
5. CASE 5. ER Medium Laser [Clan]
23 Ammo Exp, avoid on 6+
6. Endo Steel 6. Endo Steel 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Ammo (Gauss) 8 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Ammo (Gauss) 8 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 30 ) ( 30 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Sagittaire SGT-8R Name:
Movement Points: Tonnage: 95
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 3 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 285 XL
Weapons & Equipment Inventory (hexes)
QtyType Loc Ht Dmg Min Sht Med Lng
1 Large Pulse Laser LA 10 9 [P] — 3 7 10
1 Medium Pulse Laser LA 4 6 [P] — 2 4 6 Center
Left Arm Torso Right Arm
1 Large Pulse Laser RA 10 9 [P] — 3 7 10 ( 31 ) ( 44 ) ( 31 )
1 Medium Pulse Laser RA 4 6 [P] — 2 4 6
1 Small Pulse Laser RA 2 3 [P,AI] — 1 2 3
1 ER PPC LT 15 10 [DE] — 7 14 23
1 Medium Pulse Laser RT 4 6 [P] — 2 4 6 Left Right
Leg Center Leg
1 Targeting Computer RT — [E] — — — — ( 39 ) ( 39 )
Torso
1 Medium Pulse Laser CT 4 6 [P] — 2 4 6 ( 15 )
(R)
1 Medium Pulse Laser HD 4 6 [P] — 2 4 6
(R)

Left Right
Quirks: Improved Targeting (Short), Difficult to Maintain, Weak Head
Torso Rear Torso Rear
Armor (1)
( 10 ) ( 10 )

BV: 2,088 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 20 ) Right Torso ( 20 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Double Heat Sink 4. Medium Pulse Laser (R) 3. Double Heat Sink
1-3 4. Double Heat Sink 5. Sensors 1-3 4. Double Heat Sink
29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. Double Heat Sink Center Torso 1. Double Heat Sink
( 16 ) ( 16 )
2. Double Heat Sink 1. XL Fusion Engine 2. Double Heat Sink 25*
3. Large Pulse Laser 2. XL Fusion Engine 3. Large Pulse Laser Center 24*
4-6 4. Large Pulse Laser 3. XL Fusion Engine
4-6 4. Large Pulse Laser Torso
23*
5. Medium Pulse Laser 1-3 4. Gyro 5. Medium Pulse Laser ( 30 )
6. Roll Again 6. Small Pulse Laser 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 20 ) ( 20 )
20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. Double Heat Sink
5.
6.
Jump Jet
Medium Pulse Laser (R)
1-3 4. Medium Pulse Laser
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. Targeting Computer Heat
17 (34)
6. Double Heat Sink Engine Hits 6. Targeting Computer Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Double Heat Sink 1. Targeting Computer
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Double Heat Sink 2. Targeting Computer
26 Shutdown, avoid on 10+ 12
3. Double Heat Sink Life Support 3. Targeting Computer 11
4-6 4-6 25 -5 Movement Points
4. ER PPC 4. Targeting Computer
24 +4 Modifier to Fire 10*
5. ER PPC 5. Targeting Computer
23 Ammo Exp, avoid on 6+
6. ER PPC 6. Targeting Computer 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 30 ) ( 30 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Sagittaire SGT-9D Name:
Movement Points: Tonnage: 95
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 3 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 285 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht
Dmg Min Sht Med Lng
1 LB 10-X AC LA 2
10 — 6 12 18
[DB,C/F/S] Center
Left Arm Torso Right Arm
1 Medium Laser LA 3 5 [DE] — 3 6 9 ( 31 ) ( 44 ) ( 31 )
1 LB 10-X AC RA 2 10 — 6 12 18
[DB,C/F/S]
1 Medium Laser RA 3 5 [DE] — 3 6 9
1 Small Pulse Laser RA 2 3 [P,AI] — 1 2 3 Left Right
Leg Center Leg
1 ER PPC LT 15 10 [DE] — 7 14 23 ( 39 ) ( 39 )
Torso
1 Medium Laser RT 3 5 [DE] — 3 6 9 ( 15 )
1 C3 Computer (Master) RT — [E] — 5 9 15
1 Medium Laser (R) CT 3 5 [DE] — 3 6 9
1 Medium Laser (R) HD 3 5 [DE] — 3 6 9

Ammo: (LB 10-X) 20, (LB 10-X Cluster) 20


Left Right
Quirks: Improved Targeting (Short), Difficult to Maintain, Weak Head
Torso Rear Torso Rear
Armor (1)
( 10 ) ( 10 )

BV: 2,064 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 20 ) Right Torso ( 20 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Double Heat Sink 4. Medium Laser (R) 3. LB 10-X AC
1-3 4. Double Heat Sink 5. Sensors 1-3 4. LB 10-X AC
29
5. Double Heat Sink 6. Life Support 5. LB 10-X AC 28*
6. LB 10-X AC 6. LB 10-X AC Left Right 27
Arm Arm 26*
1. LB 10-X AC Center Torso 1. LB 10-X AC
( 16 ) ( 16 )
2. LB 10-X AC 1. XL Fusion Engine 2. LB 10-X AC 25*
3. LB 10-X AC 2. XL Fusion Engine 3. Medium Laser Center 24*
4-6 4. LB 10-X AC 3. XL Fusion Engine
4-6 4. Small Pulse Laser Torso
23*
5. LB 10-X AC 1-3 4. Gyro 5. Roll Again ( 30 )
6. Medium Laser 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 20 ) ( 20 )
20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. Double Heat Sink
5.
6.
Jump Jet
Medium Laser (R)
1-3 4. Medium Laser
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. Ammo (LB 10-X) 10 Heat
13 (26)
6. Double Heat Sink Engine Hits 6. Ammo (LB 10-X Cluster) 10 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. ER PPC 1. C3 Master
Sensor Hits 28 Ammo Exp, avoid on 8+
2. ER PPC 2. C3 Master
26 Shutdown, avoid on 10+ 12
3. ER PPC Life Support 3. C3 Master 11
4-6 4-6 25 -5 Movement Points
4. Ammo (LB 10-X) 10 4. C3 Master
24 +4 Modifier to Fire 10*
5. Ammo (LB 10-X Cluster) 10 5. C3 Master
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ForcePack Assembly Options

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