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This document provides patch notes for version 0.52 of a game. It summarizes changes made to various episodes and gameplay elements, including fixing bugs, adding new items and interactions, tweaking audio and visual effects, and improving gameplay balance. Over 100 specific changes are outlined across different parts of the game. The level of detail provided gives a sense of the scope and focus on polish in this update.

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dhkoopa
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0% found this document useful (0 votes)
34 views

Message

This document provides patch notes for version 0.52 of a game. It summarizes changes made to various episodes and gameplay elements, including fixing bugs, adding new items and interactions, tweaking audio and visual effects, and improving gameplay balance. Over 100 specific changes are outlined across different parts of the game. The level of detail provided gives a sense of the scope and focus on polish in this update.

Uploaded by

dhkoopa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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v0.

52

Title Screen:

- Added a wobbly effect to the player selection menu, in the industry we call this
“juicing”.

All Episodes:

- Changed some stuff here and there…


- The pause menu will now mute the music
- Fixed swinging the melee weapon knocking you out while flying a jetpack
- Made the jetpack flames turn off if the character is using a path
- Made the jetpack flames appear on the right layer when in a hiding place
- Made the horror stab sound effect happen on characters even if they are not the
active character (they just need to be close to the active one)

Episode 1:

- Fixed the adults not being able to use the boat


- Made the mess in the kitchen more pronounced
- Added a mop item (this might mess up some save files but I wanted to add a way to
clean the kitchen)
- You can now use the hammer to open the gun display
- Trying to start the car after it has been crushed by the tree will now cause an
explosion
- Changed some audio in small items to reflect their size
- Fixed a glitch happening when you carry one of the parents into the secret
passage between the childrens rooms
- Made the ambient sounds fade in at the start, instead of starting immediately
when the level is loaded
- Fixed the audio clipping annoyingly when rattling the cabinet in the shed
- You can now stop the happy guitar music by playing the guitar item yourself
- Made the floating leaves on the lake have more perspective shift
- Fixed some pixels in the background islands
- Added the “puzzle solved” jingle to various places, for sense of pride and
accomplishment
- Tweaked the hiding spot in the girls room so it doesn’t mess with the door
- The enemies should now die from beheading with replicator items
- Added a windy sound effect to the top of the treehouse
- Fixed the statue being able to collide with things after it has been placed at
the cellar
- Added censors to the bad ending cutscene
- Worked on the basement a bit, will tie things up with an achievement upon release
- Fixed a coloring error in the fathers torso and head sprites when unclothed

Episode 2:

- Fixed the cosplayers still breathing after death


- The meds and booze now increase insanity instead of lowering it, getting hit
makes you more sober
- You should now be able to attack the critics to make them escape. This should
still be kinda hard to pull off.
- Added invisible barriers to the outside of the Hotel when flying around with a
jetpack
- Tweaked the critic animations slightly
- The graphical glitches when on the “group bed” should be fixed
- Removed the tricycle from the level, it causes more problems than anything
helpful so I’m putting it on ice for now…
- Gave the machine guns some impact effects and added some smoke (including the
ones the bikers use)
- Fixed the shade difference in the skin of the clothed and nude sprites on some
characters.
- Lowered the volume and frequency of the player character reaction sounds
- Worked on the newspaper item so it appears more natural when used, got rid of the
eyeholes (even though I loved them)
- Added a little fog to come under the teleporting cleaning cabinets
- Gave the portal elevator at the bottom floor better animations
- Added a sound effect for when the floor loses power and the lights shut off
- Added sound effects for the cops sleeping
- Added sound effects for the flies around the biker room doors
- Gave the sleeping cops a snoring sound
- Walt shouldn’t snap to every floor anymore when you go up or down

Episode 3:

- Fixed the episode 1 intro playing at the beginning


- The dog will now go to sleep in the dogbed. It won’t stop it from transforming if
it has been “tainted”
- Gave the power generator better sounds
- Added a bubbling sound effect to the blob container

Episode 4:

- Fixed a sprite appearing in front of the drivers head


- Fixed the problem when trying to obtain the Guts sword
- The camera will now zoom back in when selecting a character while driving the
truck
- Fixed the episode 1 intro playing at the beginning
- There’s now a small chance for a town to have a shop
- Random chance for cultist to appear during the last few enemy camps
- Fixed a player character becoming unable to do stuff when playing around with the
turret
- Hopefully fixed an issue with player 2 trying to use the turret
- Tent interiors should now show the correct sprite
- Fixed the area buildings disappearing during a transition to another area
- Added a sound effect to jumping on the turret
- Added sound effects to getting in and out of the truck
- Gave the NPCs a slight walking sound
- Added a little sound effect to the NPC speechbubbles
- Added gore sounds to the enemies
- Fixed some issues with the enemy music taking too long to be able to start again

Lakeview Cabin 1:

- Made sure the beartrap hurts you instead of the shotgun if you run over it when
armed

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