Edited Lesson Note Physics Sss2 First Term
Edited Lesson Note Physics Sss2 First Term
SCHEME OF WORK
WEEK TOPIC
1. Position, distance and displacement.
2. Scalar and vector Quantities-Concept of scalar and vector quantities, vector representation etc.
3. Derivation of equationof linear motion, Motion under gravity, calculation using these
equations.
4. Projectiles and its application.
5. Newton Laws of Motion-Conservation of Linear momentum and collision energy.
6. Equilibrium if Forces-principle of moment, conditions for equilibrium of a Rigid Bodies etc.
7. Equilibrium if Forces -centre of gravity and stability, couple
MID-TERM PROJECT
WEEK 2
SCALAR AND VECTOR QUANTITIES
CONTENTS
Concept of scalar and vector quantities
Vector representation, addition of vectors
Resolution of vectors and resultant
CONCEPT OF SCALAR AND VECTOR QUANTITIES
Physical quantities are divided into scalar and vector quantities.
A scalar is one which has only magnitude (size) e.g. distance, speed, temperature, volume, work, energy, power,
mass etc.
A vector quantity has both magnitude and direction e.g. force, weight, magnetic flux, electric fields, gravitational
fields etc.
VECTOR REPRESENTATION
A vector quantity can be graphically represented by a line drawn so that the length of the line denotes the
magnitude of the quantity. The direction of the vector is shown by the arrow head.
ADDITION AND SUBTRACTION OF VECTORS
Two or more vectors acting on a body in a specified direction can be combined to produce a single vector having
the same effect. The single vector is called the resultant.
For example:
(a) Two forces Y and X with magnitude of 3N and 4N respectively acting along the same direction will produce a
resultant of 7N (algebraic sum of the two vectors).
(b) If Y and X act in opposite direction, the resultant will be 1N.
(c) If the two vectors are inclined at 900 to each other, Pythagoras theorem is used.
Y
3N
Y3
N
)θ
4N X O
4N X
R 2 = X2 + Y2 Tan θ = Y/X
R2 = 42 + 32 θ = tan-1(Y /X)
R2 =16 + 9 θ = tan-1(3/4)
R2 = 25 θ = tan-1(0.75)
R = √ 25 θ = 36.90
R = 5N
MR OWOLABI/1ST TERM/PHYSICS/SS1 Page 2
(d) If the two vectors are inclined at an angle less than 900 or more than 900, the resultant is obtained by using
Parallelogram law of vector addition.
Parallelogram law of vector addition states that if two vectors are represented in magnitude and direction by
adjacent sides of a parallelogram , the resultant is represented in magnitude and direction by the diagonal of
the parallelogram drawn from the common point
RESOLUTION OF VECTORS
A single vector can be resolved into two vectors called components. A vector F represented as the diagonal of the
parallelogram can be resolved into its component later taken as the adjacent sides of the parallelogram.
F
Y
Ɵ
)θ
X
Sinθ = y /F
y = f sin θ (vertical component)
Cosθ = x /F
x = F cos θ (horizontal component)
The direction of F is given by
Tan θ = y/x
θ = tan-1 (y/x)
THE RESULATNT OF MORE THAN TWO VECTORS
To find the resultant of more than two vectors, we resolve each vector in two perpendicular direction s add all the
horizontal components X, and all the vertical components, Y.
For example, consider four forces acting on a body as shown below
Figure 1:
F2 F1
Θ2 θ1
Θ3 θ4
F3 F4
Figure 2:
Y R
)∞
X
WEEK3
DERIVATION OF EQUATONS OF LINEAR MOTION
CONTENTS
Basic definitions
Derivation of equations of linear motion
Motion under gravity
BASIC DEFINITIONS
1. Displacement: This is the distance traveled in a specified direction. It is a vector quantity. Its unit is
metres
2. Distance: This is the space or separation between two points. It is a scalar quantity. Its unit is metres
3. Speed: this is the rate of change of distance with time. It is a scalar quantity. Its unit is metre per seconds
(m/s)
Speed= distance
Time
4. Velocity: this is the rate of change of distance with displacement with time. It is a vector quantity. Its unit
is metre per seconds (m/s)
Velocity= displacement
Time
5. Acceleration: this is the increasing rate of change of distance with time. It is a vector quantity. Its unit is
metre per seconds-square (m/s2). Retardation or deceleration is a negative acceleration.
Acceleration= velocity
Time
EVALUATION I
s = ut + ½ gt2
s = ½ gt2 (u=0; initial velocity of an object dropping from a height)
Parabola
t(s)
But the graph of s against t2 will give us a straight line through the origin with slope ½ g from which g can
be computed
S(m)
Slope = ½ g
O t2 (s2)
CALCULATIONS
1. A ball is thrown vertically into the a= +g
air with an initial velocity, u. What u=0
isthe greatestheight reached? s =20m
Solution t =?
v2 = u2+ 2as t = √2s/g
u = u; a = -g; v = 0
02 = u2 + 2(-g) s t = √ (2 x20 /10)
2gs = u2 t = 2secs
s = u2 /2g v = u + gt
2. A ball is released from a height of v= gt
20m. Calculate: v = 10 x2
(i) the time it takes to fall v = 20 m/s
(ii) the velocity with which it hits the
ground
Uy
Hmax
t t
)θ
P Ux Q
Uy = U sin θ (vertical component) ------------------- 1
Ux = U cos θ (horizontal component) ------------------- 2
R = U cos θ (2 U sin θ)
g
2
R = 2U sin θ cos θ
g
From Trigonometry function
2 sin θ cos θ = sin 2θ
R= U2 sin 2θ
g
For maximum range θ = 450
Sin2θ = sin 2 (45) = sin 900 = 1
R= U2
g
Rmax = U2
g
USE OF PROJECTILES
1. To launch missiles in modern warfare
2. To give athletes maximum takeoff speed at meets
In artillery warfare, in order to strike a specified target, the bomb must be released when the target appears at the
angle of depression φ given by:
Tan φ =1/u √gh/2
Ux 60m/ min
3,000m
c. The range,
R =U2sin 2θ
g
R = 30 sin 2 (60)
2
10
R = 90 sin 120
R = 77.9 m
3. A body is projected horizontally with a velocity of 60m/s from the top of a mast 120m above the
grand, calculate
(i) Time of flight, and (ii) Range
60 m/s
120
R
a. s =ut+1/2gt2
a=g, u=0
120= ½ (10)t2
t2 = 24
t = 24
t =4.9s
b. Range =u cosθx T.
But in this case θ = 0
Cos 0 =1
R =ut
R = 60x 4.9
R =294m
4. A stone is projected horizontally with a speed of 10m/s from the top of a tower 50m high and
with what speed does the stone strike the ground?
1. A projectile is fired at an angle of 60 with the horizontal with an initial velocity of 80m/s. Calculate:
i. the time of flight
ii. the maximum height attained and the time taken to reach the height
iii. the velocity of projection 2 seconds after being fired (g = 10m/s)
θ =60; u =80m/s
i. T = 2 U sin θ
g
T = 2x80 sin 60
10
T = 13 .86 s
ii. A. H = u2 sin 2θ
2g
H = 80 x 80 x sin60
20
H = 240 m
B. t = U sin θ
g
t = 80 sin 60
10
t = 6.93 s
R =U2 sin 2 θ
g
R = 802sin2 (60)
10
R = 640 sin 120
R = 554.3m
iii. Vy = U sin θ – gt
Vy = 80 sin 60 – 20
Vy= 49.28m/s
Ux = U cos θ
Ux = 80 cos 60
CONTENTS
Newton’s laws of motion
Conservation of linear momentum
Collision
NEWTON’S LAWS OF MOTION
Newton’s first law of motion states that everybody continues in its state of rest or of uniform motion in straight
line unless it is acted upon by a force.The tendency of a body to remain at rest or, if moving, to continue its
motion in a straight line is called the inertia. That is why Newton’s first law is otherwise referred to as the law of
inertia.
Newton’s second law of motion states that the rate of change of momentum of a body is directly proportional to
the applied force and takes place in the direction in of the force.
F αmv –mu
t
F α m (v –u)
t
F α ma
F= kma
Where k =1
F =ma
MOMENTUM
Momentum of a body is the product of the mass and velocity of the body. The S.I.unit of momentum is
kgm/s.
IMPULSE
Impulseis the product of a force and time. It is also defined as the change in momentum. Thus both
momentum and impulse have ‘Ns’ as unit
F = m (v-u)/t
Ft = mv – mu (where ‘mv-mu’ is the change of momentum)
F x t = I (Ns)
Newton’s third law of motion states that to every action, there is an equal but opposite reaction. A practical
demonstration of this law can be observed when a bullet is fired from a gun, the person holding it experiences the
backward recoil force of the gun (reaction) which is equal to the propulsive force (action) acting on the bullet.
MA MB MA MB
BEFORE COLLISION AFTER COLLISION
MAVA + MBVB = V (MA + MB)
V= common velocity
V= MAVA + MBVB
(MA + MB)
VA = VA
MA MB MA MB
WEEKS 6&7
EQUILIBRIUM OF FORCES
CONTENTS
Conditions for equilibrium
Principles of moment
Conditions for equilibrium of a rigid body
CONDITIONS FOR EQUILIBRIUM
A body is said to be in equilibrium if under the action of several forces, it does accelerate or rotate.
1.The sum of the upward forces must be equal to the sum of the downward forces.
2.The sum of the clockwise moment above a point must be equal to the sum of anticlockwise moment about the
same point
F1 F2
X1 X2
A B
X3 X4
F3 F4
F1 + F2 = F3 + F4
(F1+F2) - (F3+F4)=0
Clockwise moment = F2X2 + F4X4
Anticlockwise moment = F1X1+ F3X3
(F1X1+ F3X3) - (F2X2 + F4X4) = 0
Sum of clockwise moment =sum of anticlockwise moment
MOMENT OF A FORCE
The moment of a force is the product of the force and the perpendicular distance
F
M = F x distance
Unit =Nm
COUPLE
A couple is a system of two parallel, equal and opposite forces acting along the same line
F
d
The moment of a couple is the product of one of the forces and the perpendicular distance between the lines of
action of the two forces
M = f x 2r
M=fxd
The distance between the two equal forces is called the arm of the couple
The moment of a couple is also called a torque
Application of the Effect of Couples
1. It is easier to turn a tap on or off by applying couple
2. It is easier to turn a steering wheel of a vehicle by applying a couple with our two hands instead of a
single force with one arm.
EXAMPLES
1. A light beam AB sits on two pivots C and D. A load of 10N hangs at 0; 2m from the support at C. Find
the value of the reaction forces P and Q at C and D respectively.
P Q
4m 2m 6m
A C D B
10N
P + Q = 10N
X 2 = Q (2 + 6)
20 = 8Q
Q = 20/8 =2.5 N
OR
Taking moment about D
P x8 = 10 x6
R 6m
4m
600N
A 600N
3 A.
20N
Find the moment of the force of 20N in the diagram above about A and B
Taking moment about A
Cos 60 =d/3m
D= 3 cos 60
D = 1.5m
Moment about A =F x d
M = 20 x 1.5
= 30 Nm
The Moment about B= 0
3. A uniform rod lm long weighing 100N is supported horizontally on two knife edges placed 10cm from
its ends. What will be the reaction at the support when a 40N load is suspended 10cm from the midpoint
of the rod.
R1 + R2 = 140N
Taking moment about R1
R2 x 80 = (100 x 40 ) + (40 x 50 )
80R2 = 4000 + 2000
R2 = 6000/80
R2=75N
R1 = 140 – 75
=65N
4. A metre rule is found to balance horizontally at the 50cm mark. When a body of mass 60kg is
suspended at the 6cm mark, the balance point is found to be at the 30cm mark, calculate:
-The weight of the metre rule
-The distances of the balance point to the 60kg mass if the mass is moved to the 13cm mark
600N W
w x 20 = 24 x 600
w = 14400/20
= 720N
CENTRE OF GRAVITY
The centre of gravity of a body is the point through which the line of action of the weight of the body always
passes irrespective of the position of the body. It is also the point at which the entire weight of the body appears to
be concentrated.
The centre of mass of a body is the point at which the total mass of the body appears to be concentrated.
Sometimes, the center of mass may coincides with the centre of gravity for small objects.
STABILITY OF OBJECTS
There are three types of equilibrium- stable equilibrium, unstable equilibrium, and neutral equilibrium.
1. Stable equilibrium: a body is said to be in stable equilibrium if it tends to return to its original position when
slightly displaced. A low centre of gravity and wide base will put objects in stable equilibrium e.g. a cone
resting on its base ; a racing car with low C.G and wide base; a ball or a sphere in the middle of a bowl.
2. Unstable equilibrium: a body is said to be in an unstable equilibrium if when slightly displaced it tends to
move further away from its original position e.g. a cone or an egg resting on its apex. High C.G. and a narrow
base usually causes unstable equilibrium.
3. Neutral equilibrium: a body is said to be in neutral equilibrium if when slightly displaced, it tends to come to
rest in its new position e.g a cone or cylinder or an egg resting on its side.
MIDTERM PROJECT
WEEKS 8& 9
SIMPLE HARMONIC MOTION
CONTENT
Definition Displacem Period
Speed ent Frequency
Amplitude Accelerati
on
A
B θ
Pq s C Q
Y A Z
As the particle P moves round the circle once, it sweeps through an angle θ = 360 (or 2π radians) in the time T the
period of motion. The rate of change of the angle θ with time (t) is known as the angular velocity ω
Angular velocity (ω) is defined by
ω = angle turned through by the body
Time taken
ω = θ /t (rad /sec)
θ = ωt
This is similar to the relation distance = uniform velocity x time (s= =vt ) for motion in a straight line
As the angle is changing with time so is the arc length
S=zp
Changing with time. By definition θ in radians = s/r and hence
S= rθ
A = r = radius of the circle
s/t = rθ /t = s/r /t
s/t = s/t x 1/r = r θ /t
v =r ω
The linearvelocity v at any point ,Q whose distance from C the central point is x is given by
V = ω √ A2 – X2
The minimum velocity ,Vm corresponds to the point at X = 0 that is the velocity at the central point or centre of
motion .
dv =-ω2 A cos ω t
dt
=-ω2X
The negative sign indicates that the acceleration is always inwards towards C while the displacement is measured
outwards from C.
R Q
PE = mgh PE is max
(PE is max) (v=0 ,k.e=0 )
C
h=0, PE =0; KE = ½ MV2; KE is max
Since force and displacement are involved, it follows that work and energy are involved in simple harmonic
motion.
At any instant of the motion , the system may contain some energy as kinetic energy (KE ) or potential
energy(PE) .The total energy (KE + PE ) for a body performing SHM is always conserved although it may
change form between PE and KE .
When a mass is suspended from the end of a spring stretched vertically downwards and released , it oscillates
in a simple harmonic motion .During this motion , the force tending to restore the spring to its elastic
restoring force is simply the elastic restoring force which is given by
F= - ky
K is the force constant of the spring
WEEKS 10& 11
MACHINES
CONTENT
Definition
Terminologies used in machines
Types and examples
Machines make our work simpler. It is a force producing device by which a large force called load can be
overcome by a small applied force called effort
Terminologies Used In Machines
1. FORCE RATIO (MECHANICAL ADVANTAGE )
2. VELOCITY RATIO
3. EFFICIENCY
MECHANICAL ADVANTAGE
We define effort as the force applied to a machine and load as the resistance overcome by the machine. The
ability of a machine to overcome a large load through a small effort is known as its mechanical advantage .It is
given by
M.A = Load/ Effort
The mechanical advantage of a machine is influenced by friction in parts
VELOCITY RATIO (V.R)
The velocity ratio is the ratio of distance moved by theeffort andload in the same interval
MR OWOLABI/1ST TERM/PHYSICS/SS1 Page 24
V.R = Distance moved by effort
Distance moved by the load
The velocity ratio depends on the geometry ofthe machine
EFFICIENCY (E)
The efficiency of a machine is defined as
Ef =Useful work done by the machineX 100
Work put into the machine
Work = force x distance
Ef= load x distance moved by load x 100
Effort x distance moved by effort
Then V.R =M.A
TYPES OF MACHINES
1. LEVER
This is the simplest form of machine. It consist of a rigid rod pivoted about a point called the fulcrum F with a
small effort applied at one end of the lever to overcome a large load L at the other end . There are various
types of lever depending on the relative positions of the load, effort and fulcrum.
Examples of first class lever are the crowbar,pair of scissors or pincers, clawhammer, see-saw ,pliersetc
In second order lever , the load is between the fulcrum and effort
E
wheel
R r axle
E L
V.R = R/r
The principle of wheel and axle is used in brace screw driver but spanner windless and gear-boxes
3. GEAR WHEELS
In gear boxes , there are toothed wheels of different diameter interlocked to give turning force at low
speed depending on which gear is the driver and which is the driven
V.R = No of teeth on driven wheel ( A)
No of teeth on driving wheel (B)
belt
A
shafts
B
V.R = R2/r2
5. THE WEDGE
The wedge is a combination of two inclined planes. It is used to separate bodies which are held together by large
force .Examples of wedge type of machines are axes chisels knives etc.
x0
x1
θ
E L
BLOCK AND TACKLE (PULLEY)
This is the more practical system of pulleys in which one or more pulley are mounted on the same axle with
one continuous rope passing all-round the pulleys