MIL Lesson 14 SY 23 24
MIL Lesson 14 SY 23 24
Department of Education
Region I
Schools Division Office I Pangasinan
BAYAMBANG NATIONAL HIGH SCHOOL
SENIOR HIGH SCHOOL
Bayambang, Pangasinan
LESSON QUARTER
INTRODUCTION
When you hear the word "pizza," I bet you drool and start to crave for it, right? But why do you drool
and crave? It is because you take a mental picture of it. When we see the image through our eyes, we
base our visualizations on that image, and we start describing and adding details to it. Visual media are
sources of information in the form of visual representations. These can be abstractions, analogues, rough
illustrations, or digital reproductions of the objects. Visual message design is a symbol with meaning.
In this lesson the learners are expected to understands the similarities and differences of the
different types of visual media and information and gain comprehensive knowledge how to analyze,
design, develop, implement (utilize) and evaluate them.
YOUR TARGETS
Learning Competencies
Describe the different dimensions of visual information and media.
Learning Objectives:
At the end of the lesson, the student should be able to:
1. Describe the different dimensions of visual information and media;
2. Comprehend how visual information and media is/are formally and informally produced, organized,
and disseminated; and
3. Produce a creative visual-based presentation using design principles and elements.
.
DO THIS
Direction: Write a story based on the images given?. You are not allowed to talk to your classmates.
Write your answers in one whole sheet of pad paper.
LESSON PROPER
Visual Media refers to all possible media technologies to reach a large number of audiences.
Examples of Visual Media are videos, photography, infographics, comic strips, memes, screenshots, data
visualization (charts and graphs), and visual note-taking.
Visual Information is the source of data or information represented visually. It also refers to the artistic
or creative interpretation or representation of a concept, idea, or emotion using the different types of
media.
▪ Visual media produced by formal organizations such as schools, government, and established
media/publishing outfits are considered formally produced. Other visual media are considered informally
produced.
The primary purpose of visual information is to gain attention, create meaning, and facilitate retention.
1. Painter is a person who produces a work of art using lines, shapes, and colors. Paint is used as
medium. Painters are considered as artists because their field of work is artistic in nature.
2. Graphic Artist or Designer - This visual artist sets illustrations, charts, images, and tables on drafts.
They also use electronic media for artworks and designs. Professional graphic artists can also create
and layout brochures, pamphlets, and other advertising materials.
3. Photographer - The primary job of photographers is to capture images using a camera. They can be
classified as amateur or professional. They use themes to take the best shot of their subject.
Visual information utilizes various appeals and mediums to different spectators. The artists of these
visuals decide on how the viewer sees or interprets the conveyed message. Several types of visual media
include:
1. Painting is the creation of aesthetic qualities in a two-dimensional visual language to express ideas
and emotions. It uses flat medium such as canvas boards and painting materials. Examples of paintings
are:
a. Portrait - uses human as subject of a work of art. Example: Portrait of Mona Lisa painted by
Leonardo da Vinci in 1503.
b. Landscape - depicts an outdoor scenario. Painters use nature as theme for landscapes.
Example: Landscape painting of a forest.
c. Still Life - is the depiction of inanimate objects with qualities such as form, color, texture, and
composition. Example: Still Life Painting
d. Icon - refers to paintings which proliferated during the Byzantine Empire. It uses religious entities
as its subject. Example: Mother Of God Painting
2. Photo/Image is a visual representation taken using a camera. It tells a story which lets people feel
emotions by mere perception. It is also used to record past events. It comes in many types, which are:
a. Personal Photo g. Wedding Photo
b. Family Photo h. Travel Photo
c. Photojournalism i. Panoramic Photo
d. Yearbook or graduation photo j. Religious Photo
e. Nature and Wildlife Photo
3. Sculpture is a three-dimensional work of art which uses metal, clay, wood, or ice as medium. It
depicts a replica of a subject, human, nature, or inanimate object. Example:The Thinker by Auguste Rodin
(1880)
4. Cartoon or Comic Strip contains sequential arrangement which shows illustrations or drawings. It is
usually seen in newspapers or official comic books.
5. Graph and Chart is a diagrammatic representation of a given set of data. It shows variables or
numerical figures indicating a trend or phenomenon. A chart is a graphical illustration of data which
uses symbols such as bars, lines, pictures, or numbers. It can be a table, graph, or a diagram.
6. Billboards and Posters refers to a large outdoor board which contains text information and images
with designs used as a form of an advertisement. A poster is a smaller version of a billboard.
5. BMP. Short for "Bitmap." It can be pronounced as "bump," "B-M-P," or simply a "bitmap image." The
BMP format is a commonly used raster graphic format for saving image files. It was introduced on the
Windows platform, but is now recognized by many programs on both Macs and PCs.
The elements and principles of design are the building blocks used to create a work of art. Fully identifying
the basic elements of visual design is a vital part for amateurs, as these serve as the foundation of a
successful work in the end. This can be applied to any design (photography, industrial design, graphic,
or architecture). One should also consider the correct mix of these elements to make sure the design is
genuine, original, and unique.
1. Line describes a shape or outline. This element shows direction, motion, and orientation. This is
also used to divide space. Lines can be straight, diagonal, curved, crooked, dotted, broken, vertical, or
horizontal.
3. Space is the distance between two subjects. It can either have two (length and width) or three
dimensions. Depth and volume are both present in all objects illustrated in a three-dimensional space.
4. Value is the degree of brightness of a design. It varies from light to dark. It is also the contrast
from white to black and all the tones between them.
5. Texture refers to the way things feel, or how the eye perceives as if they are touched. Texture can
either be tactile or implied. Tactile texture is when one actually feels the surface of an object and
he/she can easily determine what it is made of (feather, cotton, fur, etc). On the other hand, implied
texture is the way the eye perceive how the object feels; thus it might look smooth or rough. One can tell
it just by looking at it, but can’t actually touch it.
6. Color is determined by its hue (name of color), intensity (purity of the hue), and value (lightness
or darkness of hue). Color and color combination can play a large role in the design. Color may be used
for emphasis, or may elicit emotions from viewers. Color maybe warm, cool, or neutral. It plays a major
role in our visual perception, as it influences our reactions about the world around us. It is therefore
important to create color palettes that evoke the appropriate audience reactions. Color has three
properties.
7. Form is the three-dimensional version of shapes. One can measure its volume, depth, width,
length, and height. Forms can also be created by joining two or more shapes. It can be enhanced by
changing its texture and color.
1. Margin consistency, colors, typeface, typestyle, and colors need to be observed accurately,
most especially when presenting slides and documents which exceed one page.
2. Center of interest is an area that first attracts attention in a composition (also known as the
attention-getter) This area is more important when compared to the other objects or elements in a
composition. This can be by contrast of values, more colors, and placement in the format.
3. Balance is the feeling of visual equality in shape, form, value, color, etc. Balance can be
symmetrical and evenly balanced, or asymmetrical and un-evenly balanced. Objects, values, colors,
textures, shapes, forms, etc. can be used in creating balance in a composition.
4. Harmony brings together a composition with similar units. If for example your composition was
using wavy lines and organic shapes, you would stay with those types of lines and not put in just one
geometric shape.
5. Contrast offers some change in value creating a visual discord in a composition. Contrast shows
the difference between shapes and can be used as a background to bring objects out and forward in a
design. It can also be used to create an area of emphasis.
6. Directional Movement is the flow of the composition. It can suggest motion in a design as
you move from one object to another in terms of placement and position. Value pattern can be
associated with directional movement. The placement of dark and light areas can move your attention
through the format.
7. Rhythm is the movement in which some elements recur regularly. Like a dance, it will have a flow
of objects that will seem to be like the beat of music.
8. Perspective is created through the arrangement of objects in two-dimensional space to look like
they appear in real life. Perspective is a learned meaning of the relationship between different objects
seen in space.
PERFORMANCE TASK
Option #1
Direction: Illustrate a visual image that incorporates at least three elements and three principles of
design. Present the visual image in the class. As spectators, you should identify and describe at least 3
design elements and 3 design principles employed in your classmates’ presented output.
Option #2
Direction: Create a scrapbook or digital album showing your experiences during your Senior High School
days. It should contain pictures of yourself arranged in such a way that it tells your SHS story. It should
also show at least five types of photos
(personal, family, etc.)
SUMMARY
Visual information is a very powerful tool in influencing people, so use it wisely. Spreading false
information may result to confusion that is why looking for credible sources before claiming something as
factual is very important. Through the right use of design principles can give dramatic and realistic effects
to the visual presentation.
REFERENCES
Media and Information Literacy Curriculum Guide by DepEd
Media and Information Literacy by Boots C. Liquigan, Diwa Learning Systems Inc.
Media and Information Literacy Senior High School Alternative Delivery Mode by DepEd
Media and Information Literacy Study Guide by Quipper