DT Level 1 Course Outline 3
DT Level 1 Course Outline 3
Purpose
This example Course Outline has been provided to support teachers to understand how the new subject Learning Matrix and NCEA Achievement Standards might be used to create a year-long programme of
learning.
Duration
Significant Learning Learning Activities and Assessment Opportunities
Total of 32 weeks
Prioritise user experience in design — Usability principles and mātāpono Māori 3 weeks
practise manaakitanga by applying Through a range of learning activities, students learn about:
relevant design principles, mātāpono
Māori, and usability principles ● human-computer interaction
Follow a technological process to Mini project, teacher-led: design and develop an outcome 6 weeks
design, develop, and document digital This is a teacher-led project to help prepare students for the main project that follows. Teachers should lead students through the steps to design
outcomes and develop a digital outcome. The context of this project could be app design, using a platform like MIT App Inventor. Teaching of relevant
aspects of app design and development should happen throughout programme of learning as appropriate.
Investigate and consider possible digital
solutions for authentic contexts or Through a range of learning activities, students learn about:
issues Designing the outcome
● Describing a need or opportunity, the requirements, and potential user(s) for a teacher-provided context and brief.
Understand that digital technologies ● Investigating and considering possible solutions and selecting an appropriate solution.
and the concepts that underpin them ● Creating a range of design ideas and improving them using research and feedback.
are influenced by the people that create ● Demonstrating how the design could reflect or has been informed by manaakitanga or kaitiakitanga.
them and the contexts in which they are ● Producing a chosen design for the outcome.
developed ● Reflecting on the design's fitness for purpose.
Course Outlines up to date as at 22/12/2023. Te Tāhuhu o te Mātauranga cannot guarantee status or content of linked pages beyond this date.
● Testing the outcome to ensure basic functionality and using information from testing to improve the outcome.
Evaluate the fitness for purpose of ● Working with other people, including end user(s) to trial the outcome to improve its fitness for purpose.
digital technologies outcomes by
considering manaakitanga, This mini project provides an opportunity for the teacher to review students’ understanding of the significant learning and to provide appropriate
kaitiakitanga, and the outcomes’ social feedback on what is required for them to independently design and develop a digital outcome.
and physical environments
Investigate and consider possible digital Major project, student-led: design and develop an outcome 11 weeks
solutions for authentic contexts or This is a student-led project. The context is open, and students may choose to work in a Digital Technologies domain of interest. Teachers should
issues guide students to identify an appropriate need and possible solution.
Understand that digital technologies Teachers could provide a brief for students to follow before the design stage, or before the development stage. For example, the student could
and the concepts that underpin them provide their own context for the design section of the project but the outcome they propose may be too “big” to complete in the time they have, so
are influenced by the people that create a modified proposal could be provided by the teacher for the development part of the project. Or the student may struggle to think of a suitable
them and the contexts in which they are context and solution, so the teacher may provide them with a brief at the start.
developed
Course Outlines up to date as at 22/12/2023. Te Tāhuhu o te Mātauranga cannot guarantee status or content of linked pages beyond this date.
Understand that digital technologies Students may need to acquire some new skills to successfully develop their outcomes, so time has been allocated for this. Teachers should guide
and the concepts that underpin them students to appropriate resources that can help them learn the skills required.
impact on people, societies, and
cultures Designing the outcome
● Describing a need or opportunity, the requirements, and potential user(s) for a teacher-provided context and brief.
Understand how digital technologies ● Investigating and considering possible solutions and selecting an appropriate solution.
impact on end users by considering the ● Creating a range of design ideas and improving them using research and feedback.
following mātāpono Māori: kotahitanga, ● Demonstrating how the design could reflect or has been informed by manaakitanga or kaitiakitanga.
whanaungatanga, manaakitanga, ● Producing a design for the outcome.
wairuatanga, kaitiakitanga, and tikanga ● Reflecting on the design's fitness for purpose.
Course Outlines up to date as at 22/12/2023. Te Tāhuhu o te Mātauranga cannot guarantee status or content of linked pages beyond this date.
Understand the nature of computation Programming 9 weeks
and apply appropriate reasoning about Through a range of learning activities, students learn about:
the behaviour of basic programs
● input and output The timeframe
includes
Apply basic computational thinking
● variables and data types assessment time
skills (decomposition, abstraction,
of about 4 weeks.
pattern recognition, algorithms, logic, ● conditional statements
and evaluation) to write and debug
computer programs ● loops
Learning covered supports development of skills and knowledge toward AS 92004 (1.1) Create a computer program.
3 weeks
Prioritise user experience in design — Usability principles and mātāpono Māori revisit
practise manaakitanga by applying ● Return to learning and experience from across the year in the application of usability heuristics/mātāpono Māori in preparation for the external
relevant design principles, mātāpono assessment task.
Māori, and usability principles ● Generate screenshots (as allowed) of an interface they have reviewed to take into assessment.
Understand that digital technologies Learning covered supports development of skills and knowledge towards AS 92006 (1.3) Demonstrate understanding of usability in human-computer
and the concepts that underpin them interfaces.
are influenced by the people that create
them and the contexts in which they are
developed
Course Outlines up to date as at 22/12/2023. Te Tāhuhu o te Mātauranga cannot guarantee status or content of linked pages beyond this date.