Infinite Painter 7 Reference Manual
Infinite Painter 7 Reference Manual
v. 6.240920 PDF
Donʼt Panic.
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About this manual BACK ↑ HOME
TL;DR?
The topics are generally grouped to follow the organization of the interface of the application.
However there may be exceptions.
This is an interactive book. Tap on links within text to find more information.
This symbol indicates actions that may damage your work. Be careful.
™ All trademarks in this publications are used for informational purposes only. See page 526 for legal stuff.
Introduction
Welcome to
Infinite Painter
BACK ↑ HOME
About Infinite Painter application
Definitely not only for painting.
Infinite Painter works best with a stylus, especially the Apple Pencil®
but you can equally well paint with your finger.
Superior brushes
• Nearly 200 beautifully crafted brushes for every artist
• Download or create new brushes
• Fine-tune brush behavior with almost 100 parameters
• Brushes interact realistically with paper textures
• Special effects brushes Streamlined interface
• Designed for the Apple Pencil® with pressure and tilt support • It’s simple. It’s organized. It’s out of the way.
• Highly customizable interface
• Custom toolbar for quick access to favorite tools
• Floating and dockable panels
• Support for gestures and keyboard shortcuts
Advanced features
• Project version history: restore any previously saved version of your work
• Crop, resize or resample your artwork at any time
• Use multiple reference images
• Color selector with RGB, HSL, Lab, CMYK and Hex support
• Multiple color palettes Pixel-perfect editing
• 64-bit color support • Photoshop-quality layers:
• 28 color blending modes
• Layer clipping
• Layer masks
• Live filter and adjustment layers
• Layer grouping with group nesting
• Color curves: master, red, green, blue, and alpha channels
• 40+ photographic, artistic, and motion filters
• Focus and tilt-shift masking
• Liquify: move, bloat, pinch and swirl
• Advanced color adjustment tools
Unparalleled toolset
• Four types of symmetry with up to 32 planes
• Create clean geometry using guides and editable shapes
• Draw precisely with automatic shape detection
• Design 3D cityscapes with five different perspective grids
or use a standard 2D grid
Import and export
• Create seamless patterns with a set of Pattern tools
• Import and export PSD multilayer documents
• Extensive set of Selection tools
• Import images from Photos™, camera, or Pixabay™
• Transform tools: move, scale, rotate, flip, distort, warp
• Export images as JPEG, PNG, PSD, or ZIP
• Transform multiple layers simultaneously
• Share your artwork to Infinite Painter's ever-growing community
• Sophisticated Gradient and Pattern fills
and see what others are creating
• Drag-and-drop and system clipboard support
• Access to thousands of free assets created by other users
• Record a timelapse video of your creative process
Go to the Studio
by opening a project
Return to Home by
using the button *
Discover tab New project creator Project Gallery tab Main workspace Special workspaces:
Selections.....................page 287
Fills..................................page 176
Transformations.........page 317
Color Adjustments....page 336
Filters..............................page 353
Liquify............................page 361
Clipboard......................page 428
Settings.........................page 431
More on page 12 More on page 397 More on page 404 More on page 27
Classroom (help)
Community
* You can actually return to Home environment also via Open command in Options menu. More on page 395.
Discover tab
Artists' spotlights
Information about new features Read stories about artists using
Discover new tools and functions. Infinite Painter; learn their tricks.
More to come
Note that the cards link to online content; access to Internet is required.
Your carrier/internet service provider may charge you for data transfer.
Experiment freely. Your project is being saved automatically each time you leave the Studio
so you are not going to lose your work in case you forget to save it.
However don't be afraid that the automatic saving is going to overwrite yor previous versions:
Infinite Painter remembers all your creative process.
Learn more about the project version history feature on page 21
Project
All layers Timelapse recording
of your creative process
(this is optional).
Project-123
May, 04 2020 4:18 PM
Statistics:
version 1 version 2 current version time spent editing
May, 01 2020 12:12 AM May, 02 2020 4:06 PM May, 04 2020 4:18 PM
Recently used:
brushes, tools, colors, patterns, settings and more.
Learn more about project version history on page 21
A project in Painter contains a canvas of certain size on which you create your artwork
Learn more on page 19
You can access and organize your saved projects in Project Gallery
More about Project Gallery on page 404
In Painter 6.2 you can create regular projects (single still images)
and Pattern projects (seamless pattern tiles)
Both types of projects may be saved and transfered in the same PNTR file format.
Note that Pattern projects cannot be exported to PSD format.
Project saved
in internal storage.
You can re-open it
New blank canvas Save
at any time and work on.
Project-123
May, 04 2020 4:18 PM Learn more on page 408
or
New
An imported image
Project may be exported
to various standard formats
• PNG
Export
• JPG
Learn more about • PSD
importing images on page 411
Project-123.png • PNTR
Exported images can be shared to any
appropriate third party application or printed.
Painter saves all the editing history of your project in the
Learn more about exporting on page 424.
local storage, so you can restore any previous version.
You may share your artwork directly
Learn more about the version history on page 21.
to the Painter User Community too.
Record
If you want to transfer your project to another device for
further editing in Painter, you have to export the project
in PNTR format and transfer this file to the other device.
You can record your creative process
If you plan to edit your projects in another application, and export it to a timelapse video file.
export it in PSD (Photoshop) file format.
PNG and JPG formats do not preserve layers. Learn more on page 417
Learn more about export formats on page 426.
Project-123.mov
Project saved
in internal storage.
as regular project.
Save
Project-456
May, 04 2020 4:18 PM
New
Pattern Project may be exported
only as a single pattern tile
• PNG
• JPG
Export The PNG format is recommended.
Note that it is still possible to export the pattern
Project-456.png project in PNTR format for data transfer.
In 2D graphics In 3D graphics
Print size
shown against an A4 size paper sheet
(~8” × 12”)
2100 px
Resolutions below 100 dpi and above 600 dpi are rarely used in printing.
72 dpi resolution remains the default "screen" resolution for jpg and png images
even if today's computer screens usually have much higher resolutions.
If you don't intend to print your artwork, you may leave 72 dpi value
(or whatever other resolution in fact).
"dpi" is a standard unit of image resolution. DPI stands for "dots per inch".
More precise unit name would be "ppi" ("pixels per inch") but "dpi" is widely used.
100 dpi ≈ 39 pixels per centimeter.
Creation of a new project Session 1 finished Project opened again Session 2 finished
by exiting the Studio. by exiting the Studio.
Session 1 Session 2
1. 2. 3. 4. 5.
New blank canvas Manual save Manual save Autosave* Manual save Manual save
(*Project is being automatically saved each time you exit the Studio)
All versions are stored in the same project. Version restore interface
You can restore each version as a new project Scroll vertically to browse available versions.
Version 1 or delete versions no longer necessary.
Version 2
Version 3
Version 4
Version 5
(Current version)
More on page 17
Long press
on the project thumbnail With Restore function you can return to an earlier version
to access the project options list. in the project history and restore this version as a new project.
Learn more on page 406 The original project will be left intact.
Project-18
May, 04 2020 4:18 PM You can also erase early versions of the project history
to save storage space.
This however deletes the data permanently.
Version Restore interface Scroll vertically to browse available versions. Pick the version you want to edit
showing current (the latest) version Versions show their time stamp
Version 3 picked
Restore version 3:
A new project is created with versions 1, 2, 3 only.
Delete version 3:
Versions 1, 2, 3 are deleted from the original project.
the Studio
the place where you create
STUDIO:
MAIN WORKSPACE
General controls
Main workspace in Painter (basics) BACK ↑ HOME
Tools menus
All tools neatly sorted.
(see page 32)
Layer panel toggle
You can work on
separate layers.
Hide interface (see page 133)
Enjoy full immersive mode
(see page 36) Options menu
Here you will find
all file operations,
settings and and help.
(see page 395)
Canvas
The place where you
paint and draw.
Main toolbar
— controls how your
digital brushes work.
(see page 30)
Top bar
(learn more on page 31)
Layer panel
(see page 134)
Control panels
open when you need
to adjust a parameter
(here brush opacity pop-up)
(see page 71)
Layer panel
(here in collapsed view)
Use as many layers
Color wheel widget as you need.
Pick and adjust colors. (see page 134)
(see page 119)
Main toolbar
as a floating widget
Move it where you like.
(see page 30)
Brush modes:
Eyedropper tool
Paint Brush Size button / indicator (color sampler)
Tap to open dialog. More on page 128
Tap to change mode. Blend Drag up/down to adjust brush size.
Tap again to select brush. See page 70
Erase O U T
Learn more about DR AG
Paint, Blend and Erase
brush modes on page 63
Color button / indicator
Drag up/down
to adjust Brightness TAP
See page 130
Brush Opacity button / indicator
Tap to open dialog.
Drag up/down to adjust brush opacity.
Note that the color indicator
See page 71
is replaced by settings icon
in Blend and Clone modes Color panel
or with effect strength adjustment More on page 113
if the current brush has special
effect applied.
The toolbar snaps to the edges of the screen but may be positioned anywhere.
Always there.
Options menu
See page 395
Home button
Tap to return to Home screen
Creative Tools Editing Tools
See page 11
See page 33 See page 34
Tools menus
Selection menu Active selection toggle Custom toolbar area Reference menu
See page 286 See page 288 Here you can dock your favorite tools Shows up only when you import
See page 35 a reference image
Selection controls See page 40
show up only when a selection is defined;
more in "Selections" chapter, page 282
Top bar
Creative Tools
Fill tools
See chapter "Fill tools", page 173
Guides
See page 221
Shapes
See page 235
Symmetry tools
See page 248
Perspective
various grids
See page 254
Camera tools
Navigate the canvas
See page 275
If you are using a physical keyboard, press T key to open this menu.
For list of all keyboard shortcuts see page 436
Editing Tools
Selection tools
See chapter "Selections", page 282
Transformations
See page 314
Modification tools
See page 334
Pattern tools
See page 369
Canvas tools
See page 381
The available number of slots Long-press and drag Long-press and drag outside of the toolbar
depends on your screen size to reposition icons to remove an icon
You can dock any icon from the Tools menus, Options menu and from Layer options
also a number of other tools. Try yourself which ones.
You can temporarily hide all interface elements (icons and panels)
and continue working with current tool
In the immersive mode you can still use all gesture controls
and keyboard shortcuts (if you use a physical keyboard)
See chapter "Gestures" (page 48) to learn more about gestures; page 435 for keyboard shortcuts
Main toolbar
gets docked as well
To temporary hide the panels
when you dock the brush panel
(along with the rest of controls)
use four-finger-tap gesture.
More about immersive mode
on page 36
Brush options panel More about gestures
(brush editor) in chapter "Gestures" (page 48)
Learn how to use it on page 86
Learn more about the brush panel Learn more about the Layer panel
in chapter "Brushes" on page 61 in chapter "Layers" on page 131
Reference images
Import photos or your own sketches for reference
See page 40
Navigator
Keep track of your
position on canvas
while working
on details
See page 42
Color wheel
pick colors without opening
the color panel
see page 119
Note that reference images are not stored within your project file.
If you delete the original photo file or move it to other location
it will disappear from the project.
Imported photo
appears on the screen.
Use two fingers to place
where you want it.
Learn more about importing images
on page 412
You can scale and rotate You can display the Navigator You can flip the Navigator
the Navigator in black-and-white independently from flipping the canvas
just like the reference images for better visibility Just double-tap on it.
More on page 40
Grayscale mode is also a great tool for You can use flipped view
value-checking of a color artwork to quickly assess your composition
Close the Navigator by tapping again on its icon in the Creative Tools menu.
History button
Tap to open
the undo history slider
Redo button
appears after the first undo
Tool settings menu groups controls for all currently open tools
if they have controls
Navigator options
Numerical readout
here: brush size
Brush settings like size, opacity, flow have real-time on-screen numerical readouts
Several other functions like undo system report on screen as well
GESTURES
and gesture-based controls
Basic gestures
for painting and navigation
BACK ↑ HOME
Tap and draw
Use your finger or a stylus.
Pinch with two fingers to zoom in and out Rotate canvas with two fingers
You can simultaneously zoom and rotate.
Quickly pinch with your fingers and lift them up ...or double tap with one finger
To see the entire canvas. Note that you may assign this gesture to other functions if you wish to.
See page 431 for details how to do this.
Tap with two fingers to undo last action Tap with three fingers to redo
Up to 32 steps back. if you changed your mind.
...or use the Undo button ...or use the Redo button
in the lower left corner of the screen in the lower right corner of the screen
See page 44 to learn more about undoing things in Painter.
Long press gesture (on canvas) can be bound to any of several actions
Default action is the Eyedropper (color picker)
Settings panel
* Long-press works also with project thumbnails, swatch palettes, color swatches,
image thumbnails (in Texture and Pattern selectors and in Clipboard) etc.
Learn more on page 138 Learn more on page 79 Learn more on page 79
Reorganizing projects Docking tool icons on the top bar Drag-and-drop images
from other applications
Learn more on page 405 Learn more on page 35 Learn more on page 412
Current size
Min size
Drag with three fingers left and right Zero opacity Full opacity
to adjust opacity of current brush
This works for other tools too.
Pro tip: you may assign this gesture to changing Flow or Softness
of current brush if you wish to.
Learn on page 83 how to do that.
For Shapes:
Rectangle: constrains to square
Line: snaps to 15° direction
Ellipse: snaps ellipse axis to 15° direction
For Transformations:
Move: constrains to 45° direction
Resize: constrains to 100% size increments
For Crop/Resize:
keeps original canvas ratio.
Tap with four fingers to hide all interface elements Tap again with four fingers to return to regular interface
This however does not hide floating reference images
and floating color picker so you can still use them in
immersion mode.
BRUSHES
and how to use them
BACK ↑ HOME
Brushes in Painter
There are more of them than you expect.
Painter provides three basic brush modes for you creative process:
You switch the modes on the main toolbar If you are using a physical keyboard, press
(page 30) B key for Paint mode, K for Blend mode, E for Erase mode
For list of all keyboard shortcuts see page 436
You can also use other ways to quickly switch between the modes.
See page 435
You can assign one mode to your finger while using the stylus for another.
More about that on page 431.
In each mode you have access to every brush from your collection
Note that there are a few specialized brushes that may not work well in certain mode.
Main toolbar You can use (almost) any brush from your
(see page 30) collection in Paint mode.
There are however brushes that are designed
for blending only like Colorless Blender
The Paint mode indicator or Palette Knife; these will not add color.
tap again to select another brush
(more on selecting brushes Special effects in brushes work only in this mode.
on page 68) Learn more about adding filters and adjustments
to brushes on page 95
In Blend mode the brush blends or smears existing colors on active layer*
The effect highly depends on the brushe used
Main toolbar You can use (almost) any brush from your
(see page 30) collection in Blend mode.
Certain special effect brushes may yield
unexpected results when used for blending.
The Blend mode indicator Note that special effects in brushes are ignored
tap again to select another brush in this mode. Learn more about adding filters
(more on selecting brushes on page 68) and adjustments to brushes on page 95
Main toolbar You can use any brush from your collection
(see page 30) in Erase mode.
Note that special effects in brushes are ignored
in this mode. Learn more about adding filters
and adjustments to brushes on page 95
Erased areas become transparent and reveal the layers below (if present)
and the Paper layer (if visible)
Learn about layers and Paper in "Layers" chapter starting on page 131
If you want to erase the entire layer, use Clear button in the layer options
(see page 139)
or long press on the Undo button
(see page 44)
Current folder
Current brush preview
Stays visible while you browse other folders.
Current brush
selected within the folder
More on page 82
Max size
Brush Size
button
Current size
Min size
Pro tip: You can assign this virtual slider to other parameters:
Flow of Softness, instead of Opacity.
See page 83.
Full opacity
Brush Opacity
button
Current opacity
Zero opacity
You can create a new brush from scratch, edit a copy of an existing brush or download a brush from the web.
After creating a brush here, use the Brush Editor to fine-tune it.
Learn how to use the Brush Editor on page 85.
Import from
Device’s Photo Gallery
Presets list
If you import a bitmap, Camera
it will appear in “Imported” section
Files app
Bring images from your device
or from a cloud storage
Painter’s Clipboard
Learn more on and system clipboard (Paste)
page 527
Import from
Device’s Photo Gallery
Presets list
If you import a bitmap, Camera
it will appear in “Imported” section
Files app
Bring images from your device
or from a cloud storage
Painter’s Clipboard
and system clipboard (Paste)
Invert
Black or white?
In general, the white areas paint, the black areas are transparent.
Turn on to use negative.
But you can change it in the Brush Editor.
You can use any kind of images for the brush texture:
• white-on-black
• black-on-white
• white-on-transparent
• back-on-transparent
• full color
Brushes in the Community list are the brushes uploaded by other users
Brush Downloader
§ The brushes created by other users are free for any use without charge and without a need for attribution.
However it is possible that the creator of a particular brush might have used a copyrighted asset within the brush
(most commonly a texture image). In such situation using that brush may be not completely safe for certain types
of commercial jobs.
Also note that the brushes offered for free download are not a part of Infinite Painter application so the developer
(Infinite Studio) is not responsible for any possible technical issues with those brushes.
You can also download brushes from commercial vendors. See page 78.
Brushes from third-party suppliers can be either free or offered for sale.
They can be single brushes or (most commonly) brush sets.
© Purchased brushes may be copyrighted. Do not share them to the Community without clear consent from the creator.
§ Disclaimer: brushes offered by third-party suppliers are not a part of Infinite Painter application
and the developer (Infinite Studio) is not responsible for any possible technical issues with those products.
You can also download free brushes from the Community. See page 77.
Create custom folders, drag brushes between folders, rename them, hide and un-hide if you wish to.
No restrictions. You are the boss.
You can rename and reorganize default brushes and folders too.
Custom folders
(examples)
Share
the entire folder as a brush set. More on page 78
Hide
a folder if it is not necessary at the moment.
An icon will appear at the top of the panel to allow
you to un-hide hidden folders.
Delete
unnecessary folder.
This is irreversible.
Brushes from deleted folder return to their original
containers. See page 80
With these tools you can create a separate brush set for any project
Cu
"Delete" command
deletes the brush
Created Custom folder permanently
"Remove" command
returns the brush to "Created"
Cu
"Delete" command
deletes the brush
Downloads Custom folder permanently
Duplicate
This actually creates a copy of current brush.
Be sure to name it so you can find it later.
Share
Allows you to share the brushes you created with other users.
Remove
This hides the current brush.
For a custom brush it returns it to “Created” folder.
Similar menu is accessible Delete
from the Brush Editor panel. This actually deletes current brush.
Be careful, this is irreversible for custom brushes.
Deleted default brushes can be restored.
Please do not share unaltered default brushes and use meaningful names to help
other users assess the tool.
Do not share brushes purchased from third-party vendors without their consent.
Size/Angle
pop-up Brush live preview
Brush Editor
Opens the powerful Brush Editor panel
with a hundred of parameters.
Learn how to use Brush Editor on page 86.
Main toolbar
Brush Size slider
Set the brush size precisely.
tap to open
Opacity/Flow/Softness
pop-up
tap to open
Brush Opacity
button/indicator
Brush Opacity slider
Controls opacity of the stroke.
Flow slider
Controls opacity of each brush “stamp” along the stroke.
Pro tip: you can re-assign the Opacity gesture controls Softness slider
to Flow or Softness parameter. Blurs the edges of the brush head.
Just tap on the name of the parameter you want
(it will be highlighted).
If you are using a physical keyboard, press O key, then drag your finger up and down to change the brush size.
For list of all keyboard shortcuts see page 436
BRUSH
Brush head
A loaded bitmap (or default round shape)
Brush texture
A loaded bitmap (or empty) Brush editor, Texture tab
page 92
The result
A brush stroke on active layer
Layer panel
See page 134
PAPER
Paper texture
A loaded bitmap (or empty)
Paper texture is independent from the internal
brush texture and they may interact with each other
Brush preview
Brush name
Dynamically shows any changes made to the brush settings.
Each brush can be renamed with Rename command
Note that certain properties (like color randomness or blending
in the Options menu.
properties) cannot be visualized in the preview thumbnail.
Options menu
Return
For basic brush management
to the Brush Selector (brush list).
Similar menu is accessible from the Brush Selector header.
Content of a tab
(here: the Stroke tab)
Dynamics controls
Learn how to use the curve graphs
on page 87
Dynamics controls link a dynamically changing input (like your stylus pressure) to a chosen brush parameter (like size).
Max
Curve editing
Drag existing nodes; tap on curve to add a new node.
Input
Drag a node over one of its neighbors to remove.
(Here: stylus pressure))
Output
Curve graph Changes to the curve graph are applied to the brush
tap to edit immediately.
Min
Note: there is no undo feature here and no reset to defaults.
however you can reset the brush to defaults (see page 82).
Min Input Max
The dynamic input can be: stylus pressure, velocity and tilt.
Velocity can be used with finger-painting as well.
The best way to learn how the curves work is to start playing with them.
how hard you press the stylus the speed of the stylus the angle of the stylus
or your finger
Size profile
(curve) if active, controls how the brush size changes along the stroke.
Flow profile
(curve) if active, controls how the brush flow changes along the stroke.
× icon Invert
Removes the head bitmap from the brush. (switch) — uses the negative of the bitmap.
Structure
Adds impasto effect (simulated 3D relief ); may affect the color of the strokes Brush head application style (selector):
Controls how subsequent “stamps” of the brush head are
Softness interacting with each other along the stroke.
Zero value means hard edge of the brush tip, higher values soften it
(Note that the brush may have applied a soft-edged bitmap for its tip so
Normal — each brush head “stamp” is stamped on top of
zero softness may still produce soft strokes).
previous ones,
(Also controllable from the main toolbar)
Glaze — opacity of each stamped brush head will not build up
Depth
on top of each other
Interprets the brush head’s transparency as a three-dimensional height map.
(Note that this is not related to the Glaze control in Watercolor
This is great for bristle-style brushes where little pressure has only
section),
a few bristles touching the canvas and heavy pressure has all of the bristles
touching the canvas.
Glow — adds the brush head “stamp” color to previous ones,
allowing the colors to build up to white (to burn).
Angle
0-360° — basic angle of the tip bitmap relative to the stroke direction
(also controlled from the Control Panel). Default value: 0°
Rotation
Angle of the brush head relative to the direction of the stroke
(-100 = Reverse, 0 = Fixed, 100 = Tangent) (continued on next page) Stylus rotation
Tangent follows the path of the stroke,
When a tilt-sensitive stylus is used, stylus angle is used to control the brush
Fixed keeps brush head angle fixed relative to canvas.
head angle.
Reverse rotates the brush head in the opposite direction
In finger painting, the brush head angle along the stroke is defined by the
than the stroke direction.
beginning of the stroke
Pressure (applies only to pressure-sensitive styluses Pressure (applies only to pressure-sensitive styluses
and partially to simulated finger pressure) and partially to simulated finger pressure)
Velocity (the speed of the stylus/finger along the stroke) Velocity (the speed of the stylus/finger along the stroke)
Tilt (applies only to tilt-sensitive styluses) Tilt (applies only to tilt-sensitive styluses)
Angle Scatter
Randomly sets the initial angle of the brush head for each stroke Randomly varies brush head position at each point of the stroke
Angle
Rotates the brush head randomly within set limit
Flow
Randomly varies the flow of the brush along the stroke
Note that the brush texture is completely independent from the global Paper texture. Tip: both may be used simultaneously.
Position Gradation
Places brush texture in random positions at each point of the stroke. Defines a falloff of the texture effect from the brush’s tip
to the back of the brush when tilting.
Scale
Changes brush texture size randomly along the stroke. For example, when tilting a pencil, the shaded line will typically be darker at
the tip of the pencil’s head and fade out further down the barrel because the
Angle pressure is different. This simulates that effect. Higher values create a sharper
Rotates brush texture randomly along the stroke. falloff. At 0, the texture effect is uniform.
Note that the brush texture is completely independent from the global Paper texture. Tip: both may be used simultaneously.
Hue Hue
Randomly changes hue. Randomly changes hue.
Saturation Saturation
Randomly changes saturation. Randomly changes saturation.
Brightness Brightness
Randomly changes brightness. Randomly changes brightness.
Note that Blur, Pull and Flow parameters in the Blend mode may be accessed
via the ‘cog wheel’ icon on the main toolbar.
These settings apply to current brush only.
Not all sections may be accessible for each brush. If not active, sections will be collapsed.
Watercolor effects
see page 96 for details
Screentone effects
see page 98 for details
Particle effects
see page 97 for details
(Only for a few special particle brushes;
like Splatter, Velocity Splatter, Sparkler, Stardust)
Watercolor
(switch) — if off, brush does not have any bleeding properties; the following
controls are hidden
Bleed out
Controls the amount of spreading of the stroke
Glaze
Here it works as amount of water in real watercolors
Dryout
Controls how fast the watercolor spreading fades out
Mix-in
Controls how the stroke interacts with underlying colors
See page 95
Watercolor effects may look differently when applied to empty (transparent) layer and
when applied over a solid color
(Only for a few special particle brushes; like Splatter, Velocity Splatter, Sparkler, Stardust; also legacy brushes Svetlana and Pollock)
Tip: Currently, you can create new particle brushes only by duplicating one of the default ones
Particles
(1-400) — number of particles assigned to attractors.
More particles means a heavier brush or more spattering.
Radius
The distance the attractors are set away from the stroke path. 6 attractors
This is the apparent "brush size". 12 particles
Particle Size
See page 95 (0.00-0.10) — Defines the size of the particle in relation to the size
of the brush.
Overshoot
(0.00-2.00) — Particles are pulled toward their attractor so this
defines how much they can overshoot their attractor.
This allows for spattering when making sharp turns with a stroke.
6 attractors
100 particles
Scatter 20%
The particles
The particle
is defined as the brush head.
This can be any bitmap.
See page 90
Screentone
(switch)
Add filters and color adjustments to the brush, in order to create specialized tools.
The effect may be applied either to the active layer or to the brush stroke itself
(however not both in the same time).
Special tab, Filters section
Effect list
tap to select one of the special effects.
Strength
(-100 — +100) — (when an effect is active) controls the main parameter of current
effect. Usually zero is neutral.
Remove (button)
(when an effect is active) removes current effect from the brush.
Color section
These adjustments are the same as
Color Adjustment (Tools)
used for entire layers or selections.
See page 336
Filters
These filters are the same
as Filters (Tools) used for
Filters section
entire layers or selections.
These filters are the same as Filters (Tools)
See page 351
used for entire layers or selections.
See page 351
COLOR TOOLS
Digital color
(some theory)
BACK ↑ HOME
RGB color space
That's how colors are actually coded.
B
(blue)
You can define any RGB color
using the RGB sliders in the color panel.
255
See page 123.
R
(red)
255
G
(green)
255
White
Pure, saturated colors
is at the center of the top surface
are on the upper rim
(any Hue,
(100% Saturation
0% Saturation
100% Brightness)
100% Brightness)
n es s
for example "H0°, S61, B66"
ht
describes this color:
g
180°
Br i
Satura
tion You can define any HSB color numerically
0°
using the sliders in the color panel.
See page 114.
Black
is at the center of the bottom surface
(any Hue, u e
0% Saturation 270°
H
0% Brightness)
HSB color space projects each RGB color onto a three-dimensional cylinder space. However way easier is to use
Each color is defined here by three values: Hue, Saturation and Brightness. the HSB color wheel
Hue is usually given in degrees (0-359°), Saturation and Brightness in percent (0-100) See page 104
HSB is a remapping of full RGB color space, however it can code only 3,600,000 distinct colors.
*HSB color space is often referred to as HSV (Hue-Saturation-Value).
This is mainly to avoid confusion with "RGB" color space by not using "B" in the name.
HSV and HSB are the same model.
Color pointer
s
(defines Saturation
e s
and Brightness)
ht n
180°
B r i g
R = 0° / 360°
Satura
tion
0° Hue pointer
defines Hue
(here at 0°)
B = 240°
100%
Brightness
As Infinite Painter uses standard HSB color space and color pickers,
you may find a lot of additional information about using this color space online. 0% 100%
Saturation
L* = luminance
a* = green-red component
b* = blue-yellow component
100
L*
(black to white)
127
127
-128
-128
b* a*
(blue to yellow) (green to red)
CMYK color model is the most popular system of coding colors for printing.
It is based on covering white paper with inks of four defined colors:
Cyan, Magenta, Yellow and blacK.
Note that because this system is based on real, chemical inks used for printing, it is highly device-dependent.
This means that CMYK values of given color will be different for different inks used for printing.
In turn, the ink standards vary from country to country and even from manufacturer to manufacturer.
There is no single standard CMYK color coding; always consult your printing house for correct color profile to be used.
Magenta
Cyan
Each practical color reproduction system has limited range of available colors
This range is called "gamut".
It is important to know the limitations of color models used in digital technology.
sRGB gamut
(used in Painter and in most other computer apps)
Theoretical range
of all possible chromaticies
in the CIE 1931 model. CMYK gamut
(example)
For all practical purposes this reflects Note that blue, green and red areas of sRGB
the full color spectrum stretch outside the CMYK gamut.
(here of course simulated) These are the "non-printable colors".
Diagram based on
File:CIE1931xy gamut comparison.svg
from Wikimedia Commons
Comparison of RGB and CMYK color gamuts
on a CIE 1931 xy chromaticity diagram
(don't ask; that's just an illustration)
If you intend to print your artwork in CMYK technology you can preview how the RGB image will look like when printed.
This allows you to take into account the limited CMYK gamut and alter your artwork if necessary.
Learn how to use CMYK preview in Painter on page 108.
Painter 7 allows you to correct displayed colors to simulate limited color gamuts like CMYK colors
Note that this affects the displayed colors only, not the actual pixel colors of your artwork
Gamma correction is applied to soft-edged brush strokes, to mixing layers, to non-opaque gradients and filters.
In cases, it may produce artifacts, like color banding. You can turn off this option at any time to assess results.
Note that this correction may affect appearance of projects created without it.
Using Gamma correction along with color proofing may give unpredictable results.
Learn more about color proofing on page 108.
You may want to turn off Gamma correction to achieve color mixing
consistent with other painting applications that don't have this functionality.
64-bit color:
RGB (3 x 16 bits = 48 bits) plus alpha channel (transparency channel, also 16 bits) = 64 bits per pixel;
Smooth gradient
While standard 32-bit coding (24-bit RGB color plus transparency) gives 16.7 million possible colors,
64-bit color coding allows for 281 trillion colors (2.8 × 1014).
Plus over 65.000 levels of transparency for each pixel that's 1.8 × 1019 combinations altogether; don't ask.
64-bit color allows for far more precise calculations and in result:
• smoother gradients
• smoother brush strokes
• safer image editing
Color panel
Switch to in color wheel view Current color indicator
Numerical Input view
Main toolbar page 114
See page 30 Eyedropper tool
see page 128
Swatch palette
see page 116
You can open the color panel
also in Fill tools
and in Paper color setup. Learn more about using
swatch palettes
on page 116.
If you are using a physical keyboard, press C key to open the color panel.
For list of all keyboard shortcuts see page 436
Switch back to
Previous color indicators Current color indicator color wheel view
Main pointer
Hue ring
Hue pointer
Drag around the ring to select Hue
Pointer fill
Brightness
shows current color
180° Hue ring R 0°
0%
100%
Saturation
270°
Color panel
Name of current swatch palette
Tap on it to pick another palette
Share
Export current palette
in .clrs format
Smart Palette
is generated from current canvas view. Open
a palette from list
Note that this palette is constantly updated
and will change in time. Rename
You may save it as permanent custom palette. current palette
Learn more on page 118
Clear
Tap on a palette
removes all swatches
to use it in the color panel
from current palette
Custom palettes
You can create any number Long press on a palette
of custom palettes to select it; then you can delete it.
this is irreversible.
You cannot delete default palettes.
You can reset the default palette by selecting "Basic palette" from the list.
Even if you save a changed palette under the same name, you don't overwrite the default one.
Add current color to the palette Replace a swatch with current color
Color panel
More on page 114
Smart palette
is always available
from the palette selector,
but each time you select it,
it is different
Color panel
in numerical input view
Switch back to
color wheel view Color model selector
More about the color panel Learn more Learn more Learn more Learn more
on page 114 on page 122 on page 123 on page 124 on page 125
Color panel
in HSB input view
Switch back to HSB color model
color wheel view
HSB color sliders:
Brightness
H = Hue Learn more about
S = Saturation HSB color space
B = Brightness on page 103
Satura
tion
Hue
Color panel
in RGB input view
Switch back to
RGB color model
color wheel view
RGB color sliders:
R
(red) G
(green)
Color panel
in LAB input view
Switch back to
LAB color model
color wheel view
LAB color sliders:
L* = luminance L*
a* = green-red component (black to white)
b* = blue-yellow component
Learn more about
Lab color space
on page 105
b* a*
(blue to yellow) (green to red)
Color panel
in CMYK input view
Switch back to
CMYK color model
color wheel view
CMYK color sliders: Cyan Magenta
C = cyan
(primary colors) Learn more about
M = magenta
Y = yellow CMYK color space
on page 106
K = black
Yellow
Color panel
(in RGB input view)
You can use the Hex input field in any tab of the color panel.
Tip: You can paste the hex code to the input field with the leading hash sign too.
Painter will understand.
Drag out
from the indicator
The round color swatch on the main toolbar to start the Eyedropper tool
indicates current paint color more on page 128
but it is a controller as well
Main toolbar
More on page 30
Drag up or down
to adjust Brightness of the current color
more on page 130
Drag out
from the color indicator
This is probably the fastest way.
If you are using a physical keyboard, press ⌥ (option) key to use the Eyedropper.
For list of all keyboard shortcuts see page 436
With the Eyedropper you can sample colors from reference images too.
See page 40 to learn more about using reference images.
Color panel
Sample size:
1 px 5 px 15 px 31 px
(Zoomed to
actual pixels
of the image)
By adjusting the sample size of the Eyedropper you can precisely sample single pixels
or average colors from noisy images
Current color
Current color
indicator
Black
(Brightness 0)
You can also adjust Brightness with the color wheel or the HSB color sliders
see page 115 and page 121
LAYERS
Using layers
BACK ↑ HOME
Layers — overview
Just like in Photoshop
Layers allow you to separate logical parts of your project and edit them separately
Only one layer at a time may be active for painting and editing
(but multiple layers may be transformed together; see page 320)
Layer panel
Learn more on page 134
You may
hide a layer
Inactive layer at any time
Active layer
Inactive layer
Paper layer
Resulting image
Paper
is a special background layer
You may change the color of it
and add a texture
Learn more on page 141
The number of layers available in a project is limited only by the available memory on your device
You don't have to use multiple layers; but you can.
Open the Layer panel with the icon on the top bar
Paper layer
see page 141
Active layer
The one you are painting on
(even if it is not on top)
Inactive layer
Tap on its thumbnail to make it active
Visibility mode
Add layer indicates current visibility mode
(adds new empty layer of the layer stack
above the active layer) (here shown in Normal mode)
Tap to open the Rendering/Visibility panel
Learn about visibility modes on page 155
See page 148 for advanced layer operations like layer grouping
Infinite Painter’s Manual Studio • Layers • Page 136
BACK ↑ HOME
Basic layer controls
Control current layer
Layer panel
Layer visibility
Layer representation Tap to toggle
(layer tile)
Layer thumbnail Note that a layer visibility may be Layer options
shows miniature preview affected by visibility of its group (more on page 139)
of the layer's content or global visibility mode setting.
and displays information about
opacity and blending mode
(more on page 139)
Layer name
You may rename the layer
in the layer options
Tap on the thumbnail
to make the layer active
Tap on the layer name
By dragging you can also move a layer into or out of a layer group.
Learn about grouping layers on page 147
Hide
Layer opacity
Toggles visibility of current layer
Duplicate
Creates an exact duplicate Lock transparency
above the current layer Prevents from painting on
transparent pixels
Clear
Removes the content of current layer Merge
Merges content of current layer
with the one below.
see page 140
Clip
Uses the layer immediately below Delete
as a mask for current layer Removes the entire layer
More about clipping masks on page 164 and all of its content
Select
Makes a selection based on current layer's opacity.
More on page 305
There are 28 blending modes
More options to choose from.
Mask
Learn about using blending
Adds a bitmap mask to the layer.
Hide when recording modes on page 168
Learn more about using layer masks on page 158
Ignores current layer
in timelapse video recording
Learn more on page 422
Merging a regular layer with an adjustment layer may produce unexpected results.
Merging an adjustment layer with a regular layer applies the adjustment to the
resulting layer, but removes it from all layers below.
Merging a layer with a group below produces a single layer (collapses the group
and merges it with the layer.
You can merge a group of layers to a layer below using Merge command from
group options. See page 152.
Texture scale
controls the size of the texture relative to canvas
As Adobe Photoshop® does not feature a concept similar to the Paper layer,
export to PSD file format in cases may not preserve exact look of your Painter project.
Adjustment layers allow you to add nondestructive color adjustments and filters
to multiple layers at once
Learn more about color adjustments and filters in chapter "Modification Tools", page 334.
Adjustment layer
affects all layers below it.
Adjustment layers use the same functions that Color Adjustments and Filter tools
from the Editing Tools menu
Learn about using Color Adjustments on page 336, and about Filters on page 351
Adjustment layers affect the layers below only when they are visible
And the changes disappear when the adjustment layer is deleted.
Adjustment layer
representation
(layer tile) Adjustment layer options
Adjustment layer icon Layer visibility
shows the kind of adjustment Tap to toggle (more on page 145)
or filter used
-100% 0 +100%
Duplicate
Creates an exact duplicate Clip
above the current layer Uses the layer immediately below
as a mask for current adjustment layer
Merge More about clipping masks on
Applies the adjustment layer to the layer below. page 164
This may change the look of other layers.
Note that merging two adjustment layers doesn't make Select layer transparency
sense and produces empty regular layer. (inactive for adjustment layers)
Delete
Add mask to the layer Removes the adjustment layer
Learn more about using layer This does not affect regular layers.
masks on page 158
More options
Note that combination of the
Hide when recording chosen color adjustment or filter
Ignores current adjustment with certain color blending mode
in timelapse video recording. may yield unexpected results.
This may give unexpected Still all is nondestructive,
results; test before using for experiment freely.
serious jobs.
Learn more on page 422 Learn about using blending
modes on page 167
Grouping with pinch gesture is way faster Slower, but doesn't require two-finger gesture.
but requires some dexterity.
Group of layers
collapsed
(closed) view
Procreate® users:
Note that the pinch gesture in Painter does not merge layers, only groups them. Layer grouping is of course reversible.
Learn how to ungroup layers on next page.
To merge grouped layers you may use Flatten command from the group options pop-up.
A step more, a step safer.
New group
(now containing
the active layer only)
Tap to toggle
Long-press and drag group visibility
the collapsed group
to move it up or down
in layer stack Delete the group
( delete all layers
within the group
with their content)
Ungroup
Layer group open (the layers
(expanded view) remain intact)
Tap to toggle
In open view visibility of each layer
drag layers in and out within group
of the group.
The red group icon indicates only that the active layer is within the group
You still work on single active layer.
...and you probably will never have opportunity to check how many
levels of group nesting the app offers...
(spoiler alert: there is no technical limit, however more than 5 nesting levels seems impractical)
Clip Delete
Uses the layer immediately below the group Removes the entire layer group
as a mask for the group and all of its content
More about clipping masks on page 164
Add mask to the group
Select Learn about using layer masks There are 28 blending modes
Makes a selection based on the combined opacity of all on page 158 to choose from.
layers within the group. More on page 305
Group blending mode doesn't
change the blending mode of
Ungroup
More options Hide when recording each layer within the group.
Well, ungroups the layers. All returns to original state.
Ignores current layer group
in timelapse video recording Learn about using blending
Learn more on page 422 modes on page 170
group of layers
The effect "passes through" the group. The effect is confined to the group only.
Pro tip: You can easily apply an adjustment or a filter to a single layer using this method.
Group the adjustment layer with the layer you want and set the group to Normal blending.
(However you can achieve the same result with layer clipping; see page 166)
You can quickly hide all layers besides the active one
or just dim them a bit
This is the default and standard mode. You may wish to use this mode to Trace mode is perfect for building
make edits to overlapping layers. your drawing up from rough sketch,
leaving subsequent steps on separate layers.
Learn more on page 156
Note that Paper layer is visible in each mode.
Layer 1 – 100% Layer 2 – 100% Layer 3 – 100% All layers are visible
Layer 1 – 100% Layer 2 – 100%
Layer 1 – 100%
Layer 1 – 100% Layer 2 – 100% Layer 3 – 100% Layers below the active one
Layer 1 – 15% Layer 2– 15% are progressively dimmed.
Layer 1– 5% Note that Trace dimming doesn't
actually change layer opacity.
When leaving the Trace mode you will be asked whether to hide the trace layers
Infinite Painter’s Manual Studio • Layers • Page 156
Layer masking
BACK ↑ HOME
Layer masking — overview
Like in Photoshop.
White areas on the mask reveal the layer content, black areas hide it.
Layer masks have almost the same set of options as the regular layers.
Content layer
Fill Hide
Fills the mask with black. Toggles visibility of the mask
This makes the content layer invisible.
Apply
Invert Applies the mask to its content layer
Inverts tonal curve of the mask (creates a negative). permanently (and removes the mask).
Parts that were transparent will be opaque and vice-versa. This permanantly deletes masked out areas
from the content layer.
Clear
Fills the mask with white, Delete
This makes the content layer fully visible. Removes the mask from the layer.
The mask content is permanently lost.
This does not affect the content layer.
Linked Select
If on (default), the mask will be transformed Makes a selection based on the
along with its content layer. mask's opacity.
Turn off to be able to transform the mask indepedently. More on page 305
Dark colors on the mask add transparency, bright colors reveal the content
of the content layer.
Make sure you are editing the mask, not the layer itself:
Make sure you have the selection defined and active Then add the layer mask as usually
(the red dot indicates active selection) (see page 158 if you want to see how to)
Layer options
Active selection
(example)
Learn more about using selections in Painter Learn more about layer options
in the "Selections" chapter, page 282 on page 139
If you want to copy the mask to another layer, use Select command in the maks options
to make a selection from the original mask, then immediately add a new mask to another layer.
Select
Makes a selection based on
the mask's opacity.
Layer options
(more on page 139)
Masking layer
(Do not confuse it Layer clipping is reversible
The content layer with "Layer mask"). Just tap the icon again to un-clip.
is masked-out where
the masking layer is transparent Note that in clipping, the "masking" layer
is below the "content" layer.
In "regular" layer masking
the mask is displayed above its layer.
Learn about layer masks on page 158
Content layers
Masking layer
Note that there is always only one
masking layer in the clipping "combo"
Masking layer
Without clipping:
Adjustment layer
affects all layers
below
With clipping:
Adjustment layer
now affects only
the mask layer
Masking layer
Blended layer
Blending calculation B
Underlying layer
(here: A+B-1)*
*Color blending modes are based on pretty complex math but it is not necessary to know it to use them.
You can just select a blending mode from the list. See page 170 for the details.
"Darkening" modes
"Lightening" modes
Tip: From all 27 "standard" blending modes there are some that are "Cancellation" modes
more useful than others. These are:
• Normal (of course) page 439
• Multiply page 441
"Color" modes
• Screen page 446
• Overlay page 450
• Soft Light page 451
• Color page 464
"Masking" modes
see page 171
Opacity slider
You can adjust opacity in real time
while selecting the blending mode
Erase, Mask and Line Art blending modes turn the layer into a smart mask
for all layers below
Darkest areas
The result are visible
Grayscale component masks the layers below Grayscale component mask out the layers below,
Opaque pixels "cut" through layers below Dark area mask out content, but the darkest parts of the layer remain visible
Opaque areas mask out content, white and transparent areas preserve content visiblity This mode works like the Mask mode
transparent pixels reveal content but the blacks (like line art) from the layer remain visible
Use these modes to quickly add a mask Use Line Art mode to compose lineart on
for a number of layers multiple layers
or for the entire project.
Use black for lines and white for masking.
Note that the effect will be exactly the same as grouping the layers and adding a mask to this group.
Only faster.
Applying the Erase blending to a brush in Paint mode turns it into an erase
See p. page 89 on how to change blending mode in brushes.
Creative Tools
CREATIVE TOOLS:
FILL TOOLS
Fill tools overview
BACK ↑ HOME
Fill tools
Solid Fill, three Gradient fills and Pattern fill
Solid Color Fill Linear Gradient Fill Radial Gradient Fill Sweep Gradient Fill Pattern Fill
(See page 178) (See page 181) (See page 186) (See page 191) (See page 198)
Fill the entire
layer
of similar colors
Fill any area
or a line-drawing cell
Fill any closed area
Fill toolbar
Pro tip: You can apply different kinds of fills without leaving the Fill workspace.
Solid Color Fill fills a closed area or a selection with flat color. Just that.
It uses the last used paint color but you can change the color with the Fill toolbar.
Tap where you want the color to appear Drag out from the point
The color will fill an empty area or an area of uniform color Watch how the fill area grows and shrinks under your control.
until it reaches a boundary. or... We call it Live Tolerance method..
You may fill as many areas as you need without leaving the Fill workspace The live tolerance filling method will increase the area of the fill
or even mix different kinds of fills in one session. up to the Tolerance value set in the Tool Options menu
More about fill tolerance on page 206.
Tap icon on the toolbar to finish.
Linear Gradient fills a closed area or a selection with colors smoothly blending between defined color stops, along the axis.
The number of intermediate color steps is practically unlimited.
Color stops may have different opacity so the gradient may smoothly blend into existing artwork.
Repetition function may multiply the range of the fill. See page 185.
Note that when you apply a gradient for the first time it is based on current painting color.
On subsequent fills the last gradient is used.
You can edit the gradient unless you confirm it with button (or until you close the tool).
Confirm button
Applies current fill.
Then you may apply another fill
or leave the tool.
Intermediate colors
You can add as many color stops as you wish.
Opacity
Color stops may have various opacity.
Unleash your creativity.
Learn how to use
the color picker
on page 114.
Radial Gradient fills a closed area or a selection with colors smoothly blending outwards from a center point.
The number of intermediate color steps is practically unlimited.
Color stops may have different opacity so the gradient may smoothly blend into existing artwork.
Repetition function may add complexity to the fill. See page 190.
Note that when you apply a gradient for the first time it is based on current painting color.
On subsequent fills the last gradient is used.
You can edit the gradient unless you confirm it with button (or until you close the tool).
Gradient circumference
Visual indication of the fill area.
Confirm button
Applies current fill.
Then you may apply another fill
or leave the tool.
Center color stop
Drag to reposition.
Tap to change color.
End color stop
Drag to reposition.
Tap to change color.
Color picker
Pick a color for selected stop
Gradient axis
Drag to reposition the entire gradient.
Tap to add a color stop.
Cancel button
Tap to cancel current gradient.
Previously applied fills will stay intact.
Opacity
Color stops may have various opacity.
Unleash your creativity.
Learn how to use
the color picker
on page 113.
Sweep Gradient (a.k.a. “conical gradient”) fills a closed area or a selection with colors smoothly blending around the center point.
The number of intermediate color steps is practically unlimited.
Color stops may have different opacity so the gradient may smoothly blend into existing artwork.
Repetition function may add complexity to the fill. See page 195.
Sweep Fill always fills full 360 around the center point, however you can define transparent color stops to limit it to a sector.
Note that when you apply a gradient for the first time it is based on current painting color.
On subsequent fills the last gradient is used.
You can edit the gradient unless you confirm it with button (or until you close the tool).
Gradient circumference
Visual indication of the fill area.
Confirm button
Applies current fill.
Then you may apply another fill
or leave the tool.
Center color stop
Drag to reposition.
Tap to change color.
End color stop
Drag to reposition.
Tap to change color.
Color picker
Pick a color for selected stop
Gradient axis
Drag to reposition the entire gradient.
Tap to add a color stop.
Cancel button
Tap to cancel current gradient.
Previously applied fills will stay intact.
Opacity
Color stops may have various opacity.
Unleash your creativity.
Learn how to use
the color picker
on page 113.
Resulting
new color sector
Pattern Fill tool fills a closed area or selection with a repetitive pattern based on chosen bitmap tile.
You can use any from 30+ built-in patterns, create your own patterns or import third-party pattern tiles.
In fact you can use any image as a tile.
Custom
patterns
You can edit the fill unless you confirm it with button (or until you close the tool).
Move handle
Drag to reposition the pattern.
End handle
Drag to resize and rotate
Cancel button the pattern.
Tap to cancel current pattern.
Previously applied fills will stay intact.
Images with transparent or neutral background Random images with detailed backgrounds
may create nice patterns. do not look good as patterns.
Learn about creating seamless patterns in Painter on page 376 and about Pattern projects on page 379.
original example
appearance adjustment
Hue
Adjusts HSB Hue value of the pattern
Saturation
Adjusts HSB Saturation value
Brightness
Adjusts HSB Brightness value
Contrast
Adjusts contrast of the pattern
Opacity
Adjusts opacity of the pattern
The settings are not reset automatically, so you can reuse the last adjustments.
before fill Tolerance 0% Tolerance 10% Tolerance 50% Tolerance 75% Tolerance 100%
When you apply a Solid Color fill with Live Tolerance (by dragging out from a point rather than tapping at the point),
the maximum tolerance is the value set on the slider.
For full range of tolerance, set the slider to 100%.
(See page 180 to learn how to use Live Tolerance fills.)
Note that 100% tolerance may fill the entire layer if used with regular filling method (with a tap).
By default fill tools sample all visible layers to find the closed area to be filled.
You may switch to single-layer mode to sample current layer only.
Before fill Fill takes all layers into account Only the current layer is taken into account
(current layer shown black)
Pro tip: In fact you may also assign any other layer to serve as a source (reference)
for fill areas. Learn the trick on page 208.
Layer panel
(more on page 134)
Active layer
Where the fill will appear
Source layer
From which the fill area will be calculated
Layer options
popup
Brush selector
Fills
brush folder
Screentone Fill brush
Photo mode
Clones content of the source directly
to the target location.
Photo Perfect for retouching.
Use any brush.
See page 213
Original (source)
Artistic mode
Uses the original only as a general source
of colors for painting at the target location.
Artistic Use any brush.
See page 214
The source
may be a fragment of current layer
or another layer. Smart mode
Learn more on page 217 Uses advanced algorithms to interpret the source
image and create a new one.
Smart May produce infinite number of different results.
Some brushes may not work as expected.
See page 215
Note that even if the cloning tool uses existing image as the source,
the results depend on your creative process.
Using different brushes and different settings may also change the result dramatically
Clone tool in Offset mode works like the Stamp tool in Photoshop,
only that you can select the source layer.
Learn more about using the Offset mode on page 218
You may set any layer as the source for cloning in any cloning mode
Learn how to on page 217
You can use any guides, shapes, symmetries and other tools with the Clone tool
(*except for the Smart cloning mode)
You can use Blend and Erase modes while in Clone mode
they will behave normally, even in Smart mode.
Photo cloning mode paints with exact copy of the original (source)
Technically, it transfers the pixels from one area of the canvas to another area of the canvas using the brush texture.
Note that even if the Photo mode clones exact appearance from the source location
the resulting image may look differently if you use certain brushes
or if the source and the target are on different layers with different opacities or blending modes.
Artistic cloning mode uses the original image only as a general source of colors
for painting at the target location.
Technically, it transfers the pixels from source area of the canvas to the brush head.
You are painting your own picture, only without the need to change colors.
Main toolbar The result will highly depend on the brush used for cloning (and on the size of the brush)
You can use any brush from your collection
(*except for a couple of special brushes that are anyway not suitable for painting).
Blur
Averages out the colors coming onto the brush head when blending, mixing-in or diluting.
This blurs the pixels and creates softer blending. It is similar to shading pencil strokes with your
finger tip. These don’t smear like paint does.
At 0, this transfers the individual pixels (like a paintbrush would).
Pull
Defines the length that the paint is smudged (the pull). Technically speaking, it defines the rate at
which the underlying color transfers to the brush head.
Blur and Pull parameters affect your current brush only At 0, the smudge is held for a shorter time so new colors are transferred to the brush head faster.
(Learn how to use these in general on page 94) At 100, the new colors are mixed in very slowly which sort of muddies or averages the new smudge
Note that changing Blur or Pull values here colors with the old sampled smudge colors. Smaller values create a shorter smudge while higher
changes these parameters permanently for given brush. values hold the smudge longer.
Smart cloning mode uses advanced algorithms to interpret the source image
and create a brand new one.
May produce infinite number of different results: from impresionist pointilism to precise line-drawings.
Technically, the algorithm analyzes the source layer and creates a flurry of "smart" strokes that paint over the image.
These miniature paint strokes sample the contours of the image to define how they are painted.
Your participation in the process is limited, but with some experience you can control it.
The results are extremely dependent on the brush used, its size and the set of parameters in the Smart cloning options.
Learn more about controls of the Smart clone mode on page 216
Experiment freely!
Mix-in
Defines how fast the samples the underlying paint colors.
Zero value will create a solid paint stroke, while 100 will change the color of the head at each pass.
Smart rotation
Defines how much the stroke rotates along the contours of the source image.
Edge contrast
Generates more or less contrast when approaching an edge on the source image.
This can help bring out the subject material on a source layer.
You can clone within the same active layer or set another layer as the source
Active layer is the source by default.
Source point
marked with the crosshairs pointer Target layer
Always it is the active layer
Source layer
You can mark a layer as source
Source layer = target layer in the layer options.
Offset cloning
You can use it in both single-layer and cross-layer cloning.
Clone tool options
See page 212
Shapes
generate a single stroke in an editable geometric shape
Like a single straight line connecting two points
See page 236
Infinite Painter’s Manual Creative Tools • Guides and Shapes • Page 220
Guides
BACK ↑ HOME
Guides — overview
Geometry at your disposal.
Lines guide
Draw parallel and perpendicular straight lines
at any angle.
Creative Tools menu See page 223
See page 33
Ellipse guide
Draw circles, arcs, ellipses and ellipse arcs
(also radii of these circles and ellipses).
See page 225
Hatching guide
Technically not really a guide, allows for quick hatching
with any brush without lifting your stylus or finger.
Note that the Guides menu row See page 226
is scrollable and contains
the fifth icon: the Pen guide.
Lazy guide
This guide adds more precision and smoothness
to your freehand strokes.
Especially useful when you draw with your finger.
See page 228
Pen guide
Draw complex Bézier shapes and polylines
(also closed shapes and polygons).
See page 229
Close each guide by its floating icon in upper-right corner of the screen
Center tick
may be used to establish a center
of any distance on canvas:
drag each control handle over one
end of the segment to be bisected.
Draw parallel
Lines guide rotation snaps to and perpendicular strokes
0°, 45°, 90° directions. all over the canvas.
Drag both control points of the Lines guide with your fingers
and draw straight lines in any direction
with your stylus
Scale handle
drag to resize the ellipse proportionally.
Note that this is for your convenience only
as the size of the guideline doesn't affect your
ability to draw at any point.
Flatness handle
drag to adjust the length of the
minor axis of the ellipse.
Tip: drag all the way out to get
a perfect circle.
Hatching guide allows you to hatch quickly without lifting your stylus or finger
Creative Tools menu
See page 33
+ +
With Lines guide With Ellipse guide
parallel, perfectly straight hatching lines Concentric and radial hatching
Learn more about using the Lines guide on page 223 Learn more about using the Ellipse guide on page 225
Lazy guide is a stabilizer that allows you to draw smoother freehand lines.
It adds a "link" that drags actual tip of your brush behind your stylus or finger
Creative Tools menu
See page 33
The circle
indicates the radius
(the distance between your stylus and the brush tip)
Elastic mode
The radius of the guide increases dynamically
with the velocity (speed) of the stroke.
For this option to work you may need to set
a large radius value.
Step 1:
Construct the guide path
see page 233 for details
Step 2:
Draw a stroke along the guide path
see page 230 for details
With the Pen guide you may create smooth shapes or polylines
and mix them in one path
You can edit the path shape until you hit th Lock button.
Last node
Tap anywhere to add the next one.
Node
Lock the path button
a control point of the path.
(Finish editing)
Drag to reposition,
Tap it only when you are sure that you
tap to toggle smooth/cusp.
don't need to correct the shape.
More on page 234
There is no way back.
Note that once you lock the Pen guide, you cannot return to editing mode.
A chain of smooth nodes creates soft, organic shapes. A chain of cusp nodes creates a polyline.
You can mix smooth and cusp nodes You can toggle smoothness of existing nodes
in one path at any time
You can move the nodes, remove them, toggle their smoothness type
and close the shape.
Tap a node to toggle smooth/cusp Tap the button to close the path
more on page 232
Close/open button
The change affects the shape of the path Tap again on the Close/Open button to open the shape.
on both sides of the node.
Line shape
Draw a straight line segment.
Creative Tools menu You can reposition the endpoints after that.
See page 33 See page 237
Rectangle shape
Draw a rectangle or square.
You can edit the shape.
See page 238
Circle shape
Draw a circle.
You can edit the shape including making it an ellipse.
Note that the Shapes menu row See page 239
is scrollable and contains
the fifth icon: the Arc shape
Path shape
Draw a polyline or any Bézier shape.
Fully editable.
See page 240
Arc shape
Draw an arc.
Editable.
See page 242
The Shapes work along with almost all other tools in Painter
and of course with any brush in any brush mode.
Starting point
Rotation handle
drag to rotate Tool icon Stamp button
the rectangle tap to close the tool tap to leave a copy
Starting corner
Move handle
drag to reposition the shape
Dr
aw
th
ed
iag
on Horizontal stretch handle
al
in
an
yd
ire
cti
on
Corner handles
drag to resize the rectangle
End corner
Resize handle
drag to resize the circle Tool icon Stamp button
proportionally tap to close the tool tap to leave a copy
Move handle
Stretch handle drag to reposition the shape
drag to turn the circle to ellipse The movement snaps
to the minor axis direction.
Rotation handle
drag to rotate the circle
Draw
from t
in any he cen
direct ter po
ion int
Minor axis
if the circle has been flattened
to an ellipse
A node
Drag it to reshape the path.
Tap to toggle smooth/cusp.
Learn more on page 241
Confirm
Finish editing.
After you tap this button the shape
will not be editable anymore.
The path remains editable until you tap the confirm button , or close the tool with the button.
Editing the Path shape is similar to editing the Pen guide path
learn more on page 234
A chain of smooth nodes creates soft, organic shapes. A chain of cusp nodes creates a polyline.
Starting point
The arc remains editable until you tap the screen, start drawing another shape or close the tool with the button.
Shape detection
Hold your stylus at the end of the stroke The freehand stroke is converted Tap on the shape line to edit
for a second into a clean geometric shape The controls that will appear depend
on what shape has been recognized.
More on page 245
Right after conversion to a shape you have control over the last node
(or over the size/angle of the shape for ellipses and rectangles).
Tap on the line to edit like a regular Shape.
For closed polygons (triangles and quadrangles) you can only move the corner points;
you cannot add points like in the Path shapes.
Polygons of more than four corners are interpreted as ellipses. If you want to draw a more complex polygon, use the Path tool.
Detected open paths may contain mixed smooth and cusp nodes.
Filled shapes
If you use a fill brush with a closed Shape you get a filled shape
A solid fill is just one of the options.
Brush selector
see page 68
Fills
brush folder
Arc shape
is always considered a closed shape
SYMMETRY TOOLS
BACK ↑ HOME
Symmetry tools — overview
Vertical Symmetry
Mirrors your brush strokes relative to a vertical axis.
The angle and placement of the axis can be changed.
Creative Tools menu
See page 33
Horizontal Symmetry
Mirrors your brush strokes relative to a horizontal axis.
The angle and placement of the axis can be changed.
Radial Symmetry
Repeats your brush strokes relative to a center point.
It has a few smart options.
Kaleidoscopic Symmetry
Mirrors your brush strokes relative to multiple axes.
You can combine the symmetry tools with other tools like Guides, Shapes, Liquify
and of course with brush strokes in any brush mode (including Clone mode).
Note that the Vertical and Horizontal symmetry tools are just separate presets of the same tool
In both you can set whatever angle of the axis so the vertical may become horizontal if you wish so.
The original
Symmetry axis
Mirrored copy
(here shown in different color
Tool settings menu for clarity)
See page 46
Note that the Vertical and Horizontal symmetry tools are just separate presets of the same tool
In both you can set whatever angle of the axis so the vertical may become horizontal if you wish so.
The original
Mirrored copy
(here shown in different color
for clarity)
Fan angle
Limits the symmetry to an angular sector
(default is 360° — full circle) 16 planes, 16 planes,
fan angle 360° fan angle 180°
Lock axis toggle Reset the center point
Resets the position to the default state Note that the "fan" sector is oriented
(to the center of the canvas). relative to each stroke's starting point.
When used in conjunction with Shapes, the symmetry parameters can be adjusted in real time.
The original
Mirrored copies
(here shown in different color
for clarity)
Lock axis set toggle Cut on axes Reset the center point
The strokes end Resets position to the default state
on nearest axis. (to the center of the canvas).
PERSPECTIVE GRIDS
Perspective grids
overview
BACK ↑ HOME
Perspective grids — overview
In fact, not just perspectives.
All grids are active, i.e. they guide your brush strokes along their geometry
Also the Shapes follow the perspective correctly.
More on page 263 and page 265
All perspective grids have identical set of controls in the tool settings menu
Tool settings menu
See page 46
Lock grid toggle Snap toggle Grid visibility Reset the grid
(active by default) toggle to the default state.
see page 263 (visible by default)
Left-hand VP Right-hand VP
Rectangle and Circle shapes follow the perspective rules in this grid.
Learn more on page 265
Pro tip:
the farther away from the canvas the VPs
are the more natural the perspective looks.
See page 273 for more hints.
Rectangle and Circle shapes follow the perspective rules in this grid.
Learn more on page 265
Rectangle* and Circle shapes follow the perspective rules in this grid.
Learn more on page 265
(*Rectangle shape doesn't follow the grid curvature)
Infinite Painter’s Manual Creative Tools • Perspective grids • Page 260
BACK ↑ HOME
Isometric projection grid
In a way, a perspective too.
120° 120°
120°
Rectangle and Circle shape follow the projection rules in this grid.
Learn more on page 265
Control handles
Drag them to adjust the size
and ratio of the grid
The freehand brush strokes are kept parallel to the grid lines, but they do not snap to the grid lines.
However the Line, Rectangle and Circle shapes snap to the grid line crossings.
All the perspective grids guide your brush strokes along the perspective lines
until you turn the snapping off.
Snap toggle is active by default Hiding the grid doesn't turn off the snapping.
Turning it off returns to regular behavior You can work precisely without seeing the grid.
(as without the grid)
Freehand strokes follow the directions Rectangle and Circle shapes automatically follow the geometry
towards any of the vanishing points. of the chosen virtual 'plane' in the perspective construction.
A set of red guide lines are displayed at the cursor Learn more about the shapes-in-perspective on page 265.
location in real time.
They show the directions towards the VPs. Note the set of color-coded guide lines that help to position the shape in context.
Shapes in perspective
Rectangle-in-perspective
+ see page 266
Circle-in-perspective
see page 269
+
Note that the Rectangle in Curvilinear perspective does not follow the curvature of the grid,
only the perspective foreshortenings.
Start drawing the rectangle in direction Once you've determined the plane, draw your shape
towards one of the vanishing points
In fact, drawing in opposite direction will work as well. In reality, the distance required
Just draw along the grid lines. to determine the plane is very small.
If you happen to choose a wrong plane, just return your stylus to the starting point
and start over in new direction.
Shapes-in-perspective are editable, but you cannot change their original plane.
More on page 268.
You can reverse the direction while editing the shape You can move the rectangle within its perspective plane
and resize it of course too.
If you happen to choose a wrong plane, just return your stylus to the starting point
and start over in new direction.
Shapes-in-perspective are editable, but you cannot change their original plane.
More on page 268.
Stamp button
tap to leave a copy
Tip: you can adjust brush size, opacity, color and any other parameter
for each copy of the shape separately.
Of course you can resize and rotate each copy too if needed.
Stamp button
tap to leave a copy
Vanishing points close to the canvas Vanishing points farther from the canvas Vanishing points very far from the canvas
– “wide angle” or “fish-eye” perspective. –“normal lens” perspective. – "telephoto" perspective.
Usually yields too-exaggerated perspective. Suitable for architectural scale. Better for depicting smaller objects.
Note that in Painter there are no numerical settings for the grid setups: it is not a CAD application anyway.
VIEW TOOLS
(Camera tools)
BACK ↑ HOME
View tools — overview
Control what you see on screen.
Flip canvas
Flips the canvas horizontally.
See page 277
Navigator
Opens a floating window with the thumbnail view of the canvas
showing current view position.
page 279
Creative Tools menu Fit to screen zooms the view so your canvas fills the entire screen
See page 33
If the proportions of your canvas are different from the proportions of the screen,
the longer side is scaled to fill the screen.
If you are using a physical keyboard, press ⌘ 0 (command-zero) Tip: if you drag the Fit to screen icon
key combination for Fit to screen command. onto the custom toolbar
For list of all keyboard shortcuts see page 436 the icon will show current angle of the canvas.
Learn about using the custom toolbar page 35.
If you are using a physical keyboard, press H key to flip the canvas.
For list of all keyboard shortcuts see page 436
Lock view command freezes current zoom and rotation of the canvas
All two-finger navigation is disabled.
Creative Tools menu
See page 33
You can scale and rotate You can display the Navigator You can flip the Navigator
the Navigator in black-and-white independently from flipping the canvas
just like the reference images for better visibility Just double-tap on it.
More on page 40
Grayscale mode is also a great tool for You can use flipped view
value-checking of a color artwork to quickly assess your composition
Close the Navigator by tapping again on its icon in the Creative Tools menu.
Editing Tools
EDITING TOOLS:
SELECTION TOOLS
Using selections
BACK ↑ HOME
Selection tools — introduction
Select and edit
Infinite Painter offers a range of tools that allow you to precisely select
fragments of your canvas for further editing.
A selection is a region of your canvas that can be used to edit its content
or to limit the application of painting tools (like a stencil).
The term "mask" is used sometimes to describe the area outside the selection (the "stencil").
A selection (selection mask) in itself can be transformed and edited with various tools and reused if necessary.
You may use the selection as a stencil for painting and applying effects or
manipulate the content of the selection (transform, replicate, reuse).
Lasso
Editing Tools menu see page 294 Layer panel
Rectangle
see page 295
Wand
see page 299
Layer options pop-up
Brush
see page 302
Polyline
see page 297
Path
see page 298 Select Layer
+access to Boolean operations
on selections
Circle See page 305
see page 296
Color range
see page 303 You can select non-transparent pixels from
any layer, group of layers or from a layer mask.
Learn more in the "Layers" chapter, page 131.
Selection toolbar
Common for all Selection tools
As long as the Selection workspace is active, all regular editing tools affect the selection mask,
not the actual content of active layer.
You can use any combination of selection tools and editing tools
to create even very complex selection masks. See page 307 for details.
The same set of tools and commands can be accessed from both Selection toolbar and Selection menu
which appears on the left end of the top bar when a selection is active
Top bar
Lasso
see page 294
Rectangle
see page 295
Selection tools list
Circle
see page 296
Polyline
see page 297
Path
see page 298
Wand
see page 299
Brush
Selection toolbar
see page 302
Color range
see page 303
Selection toolbar
Select All Invert selection Clear selection Transform Expand Contract Feather
Selects the entire area Selects "negative" Selects nothing selection (mask) Moves boundaries Moves the boundaries Blurs edges of the
of the canvas of current selection (this does not affect Transforms only of the selection of the selection inwards selection
the content) the mask, not the outwards See page 309 See page 310
content. See page 309
See page 320
The same set of functions is accessible from the Selection menu (see page 292 )
Note that you can also edit the selection mask with almost all regular editing tools, apply filters to it etc.
For such editing better use color mask display mode (see page 293 for details)
Selection toolbar
The same set of functions is accessible from the Selection menu (see page 292 )
Note that if the selection is empty, all above functions automatically use "select all"
(the entire canvas) selection (except for Isolate)
All the commands (except Delete) clear the selection after use.
Note that most of the editing of the content of a selection is possible after closing the selection workspace
Selection menu
There are two styles of the selection mask: “marching ants” line and color overlay
Toggle the style in the Selection menu (page 292)
Adjust
Appearance
opacity
section
The "marching ants" style is perfect Semi-transparent color overlay shows both Fully opaque color overlay allows you to
for simple, hard-edged selections. the artwork and the mask in the same time. apply precise editing to the selection mask,
This style doesn't obstruct artwork visibility, like softening edges or manual painting
yet for more complex selections of the mask.
it may be confusing
Note that the color of the mask overlay is for your convenience only;
you may use a color contrasting with your artwork for better visibility or a neutral color.
Mask overlay opacity set here doesn't affect the "strength" of the selection mask; it is only a visual style.
Rotate
Resize
Move
Stretch
Rectangle mini-toolbar
Draw a circle
start from the center.
Rotate
Move
Resize
Stretch
to get an ellipse
Rectangle mini-toolbar
Finish
the shape
Drag to add
a smooth node.
Tap on a node
Tap to add to toggle between
a cusp (corner) node. Cusp and Smooth type
Finish
the shape
Drag a node
over another node
to delete
Path mini-toolbar
Sampling point
Entire canvas
selected
Before selection Wand takes all layers into account Only the current layer is taken into account
(current layer shown black)
Pro tip: In fact you may also assign any other layer to serve as a source (reference)
for fill areas. Learn the trick on page 208.
Select Layer
+ access to Boolean operations
on selections
See page 306
Let:
A = existing selection
B = current layer area
Add
Adds current layer area to existing selection.
Boolean options
submenu Subtract (A – B)
Subtracts current layer area from the existing selection.
Reverse subtract (B – A)
Subtracts the existing selection from current layer are.
Pro tip: make a selection. Fill it with flat color on a separate layer.
Repeat with other selections.
Use these layers in various Boolean combinations to create any shape you need.
Lasso ✖ ✖ * ✖ ✔ ✖
Rectangle ✖ ✔ * ✖ ✔ ✔
Circle ✖ ✔ * ✖ ✔ ✔
Polyline ✖ ✔ ✖ ✖ ✔ ✖
Path ✖ ✖ * ✖ ✔ ✖
Wand ✖ ✖ ✖ ✖ ✖ ✖
Brush ✔ ✔ ✔ ✔ ✔ ✔
Color range ✖ ✖ ✖ ✖ ✖ ✖
* Selection tools: Rectangle, Circle and Polyline are in fact the Lasso tool working with respective Shapes,
so using any of these with other Shapes just switch the shape type.
Tip: If you wish to edit an existing selection mask, just pick any selection tool (like Lasso)
to enter the Selection workspace. Then edit the mask with chosen editing tools.
Selection toolbar
MASK
Expand selection
Contract selection
SELECTION
Expand/Contract toolbar
Selection toolbar
Feather function is basically the Blur filter applied to the selection mask
Tip: you can also apply the regular Blur filter to the selection mask.
It has a couple of additional features compared to Feather function.
Learn more about using Blur filter on page 491.
Selection toolbar
Duplicate function makes a copy of the selection and places it on a new layer
Isolate function cuts the selection form current layer and places it on a new layer
Note that with empty selection, Duplicate will duplicate the entire layer.
Selection toolbar
Copy Merged function copies selection content from all visible layers
and places it on a new layer
Note that with empty selection, Copy Merged will create a merged copy of entire canvas.
This is similar to making a merged copy of all layers in a group by Copy Merged command in layer group options.
See page 152.
Infinite Painter’s Manual Editing Tools • Selections • Page 313
EDITING TOOLS:
TRANSFORMATIONS
Move. Scale. Deform. Multiply.
BACK ↑ HOME
Geometric transformations
Definitions.
Deformations
Generally you access the Transformation tools from the Editing Tool menu
but not only from there.
Options menu
(see page 395)
Transformations workspace
(more on page 318)
Control cage
is a bounding box of the object:
the smallest rectangle
circumscribing the object. Control handles
are different for different
In Painter the bounding box transformation types
is not necessarily aligned
to the edges of the canvas
More on page 329
Basic transformation
Basic move-scale-rotate tool
more on page 321
Warp transformation
Free-form deformation tool
more on page 328
In one session you can apply each transformation tool as many times as needed
Control cage (bounding box) is the main control for every transformation
Control handles
(control points)
Drag them to manipulate
or deform the object
Control cage
is a bounding box of the object:
the smallest rectangle
circumscribing the object.
Deformation grid
Note that In Painter In Distort and Warp modes
the bounding box is not necessarily aligned the control cage displays a grid
to the edges of the canvas to show the deformation.
More on page 329
You can transform the control cage independently from the object
if necessary.
Learn more on page 329
Layer panel
A selected fragment Current layer see page 134
Basic transformation mode allows you to move, scale and rotate objects
Scale object
(make smaller or larger
proportionally)
relative to the center point
of the control cage.
Control cage
is a bounding box of the object:
the smallest rectangle
circumscribing the object. Rotate object
In Painter it is not necessarily around the center point
aligned to the edges of the canvas of the control cage.
More on page 329
Move object
by dragging from any point
of the screen
Pro tip: use Touch-Alt to snap scaling
to 100% increments.
See page 59
Pro tip: use Touch-Alt to snap movement Pro tip: use Touch-Alt to snap rotation
to 0°, 45°, 90° directions. to 0°, 15°, 30°... directions.
See page 59 See page 59
In Basic transformation mode you can also manipulate the object with two fingers
See page 322
In Basic transformation mode you can quickly move, scale and rotate the object
with two finger gestures
Scale object
(make smaller or larger
proportionally)
Control cage
around the anchor point.
Rotate object
Move object around the anchor point.
by dragging from any point
of the screen
Pro tip: use Touch-Alt to snap movement to Pro tip: use Touch-Alt to snap rotation
0°, 45°, 90° directions. to 0°, 15°, 30°... directions.
See page 59 See page 59
The anchor point is also used in Flip and Incremental rotation functions
See page 331 and page 332 for details.
Note that in default setup (with the anchor point at the center of the control cage)
the Anchor mode behaves exactly like the Basic mode
Skew/stretch handles
Skew/stretch handles
Deformation grid
Drag the handles along the edges shows geometric distortion
of the control cage
Note that you can drag the same handles perpendicularly to the edges
to stretch the object
Stamp button
more on page 330
Sometimes you may want to transform the control cage (bounding box) only
for example to align it with canvas or other elements of your project.
Control cage not aligned Unlock the control cage Control cage aligned
to the edges of the canvas to the edges of the canvas
You may use any transformation on the control cage, except the Warp.
Pro tip: Reshape the control cage to a square to better control perspective foreshortenings in Distort mode.
Remember to re-engage the control cage lock with the button before starting actual transformations of the object.
Stamp button
hit it anytime to leave a copy
Layer panel
see page 134
Original layer
the final transformation
will be applied to it
Copies of the transformed object
You may use the Stamp function with any transformation modes
including quick transformations with two-finger gestures.
Note that canceling of the transformation doesn't delete the new layer containing copies;
canceling only leaves the original layer intact.
Flip button
is accessible in each mode
Note that Flip works only horizontally The axis of the flip symmetry
If you want to flip the object vertically, flip it horizontally and rotate 180° in place passes through the center of the object
(the easiest way is to hit the Rotate button four times. or through the anchor point in the Anchor mode
More on page 332) More on page 323
Rotate CW button
is accessible in each mode
45°
Note that Rotate button rotates only in clockwise direction The center of rotation is the center of the object
If you want to rotate the object for example 90° counterclockwise, or the anchor point in the Anchor mode
just hit the Rotate button six times (6 × 45° = 270° or -90°) More on page 323
Without the virtual transformations technology (like in most other graphic applications)
MODIFICATION TOOLS
Color Adjustments
BACK ↑ HOME
Color Adjustments tools
May be applied to layers or selected fragments.
Editing Tools menu Color Adjustments allow you to precisely alter colors on your canvas
Changes made with these tools are permanent;
if you want to apply reversible color adjustments you can use Adjustment layers instead
(these are the same adjustments, only not permanent)
More on page 143
Masking menu
Offers a number of masking
tools to restrict application
of the color adjustment
Cancel to certain areas only Invert mask
closes the tool without applying changes Inverts current mask
(also the global selection mask if used)
Invert mask
Inverts current mask
Also inverts the global selection mask
in No Mask mode (in other masking
modes only the internal mask is inverted)
No Mask (default)
Note that "No Mask" option
may still use the global selection mask
Internal masking menu if defined beforehand
Focus
Applies a soft, circular mask
More on page 341
Tilt-shift
Applies a soft linear mask
More on page 342
Saturation
Applies effect to the image based on the saturation
Tonal range masks More on page 343
Use tonal ranges of the image to define
the area to be affected by the adjustment Highlights
More on page 344 Applies effect to the brightest parts of the image
Midtones
Applies effect to middle tonal range areas
Shadows
Applies effect to the darkest parts of the image
If you had a selection defined before starting the Color Adjustments tool, it will be used directly in "No Mask" mode
any internal mask will be superimposed over the global selection mask
You can turn off the global mask from within the Color Adjustments workspace using the button of the top bar.
Learn more about selections in "Selection tools" chapter, page 282.
Original image
for reference
This is the HSB Brightness shift Adjusts contrast of the image More natural lightness Adjusts the gamma of the image.
adjustment than Brightness.
At -100% shifts brightness of each color Black remains black for any
50% down (white becomes 50% gray). setting.
At +100% shifts brightness 50% up
(black becomes 50% gray)
Original image
for reference
-100% 100% -100% 100% -100% 100% -100% 100% -100%* 100%*
Vibrance Saturation Temperature Tint Hue
Increases saturation of dull colors This is the HSB Saturation shift "Photographic" color "Photographic" color tint This is the HSB Hue shift
while leaving already saturated temperature adjustment adjustment *Note that because of circular nature
colors intact -100% Saturation turns the image of HSB Hue, -100% and +100% yield
to black-and-white the same 180° Hue shift
(the example image shows actually
-80% and +80% for clarity)
-100%
Starting
(0°) +180°
Hue
Center point
Drag to reposition the mask
Outer ring
Drag to resize
the 0% strength area
Inner ring
Drag to resize
the 100% strength area
The farther away from each other the rings are, the softer the mask edge will be.
Tip: If you drag inner and outer rings over each other
you get a hard-edged circular mask.
Center point
Drag to reposition the mask Drag anywhere
It is also the center of rotation between the inner edges
to rotate the mask
Outer edge around the center point.
Drag to resize
the 0% strength area
The farther away from each other the edges are, the softer the mask edge will be.
Tip: If you drag inner and outer edges over each other
you get a hard-edged linear mask.
You can invert the tonal masks as well, however effect of this action may be unexpected.
Curve graph
Black line indicates RGB composite channel (γ)
and 1:1 linear relation (no change)
The Curve tool works almost exactly like the Curves in Photoshop™
with the addition for Alpha channel curve which is not directly accessible in Photoshop
Output brightness
G — Green to remove it
B — Blue
A — (alpha channel) opacity You may reset a curve to original state
(linear relation)
by removing all additional nodes
Input brightness
Cancel Confirm
Close the tool without Close the tool applying changes
applying changes
Alpha channel
on Curves toolbar
An example of a filter:
Emboss filter in 75% strength
Certain filters can be applied as nondestructive adjustment layers; more on page 143
Filter selector
(see page 352) Internal masking menu
See page 354
(Selected filter)
Internal masking works exactly like in
Color Adjustments
Masking menu
Offers a number of masking
tools to restrict
application of the filter
to certain areas only
Cancel Confirm
closes the tool without applying changes Closes the tool applying the changes
Another filter
Hide the effect
tap to close current filter and pick another from the list.
Current filter strength slider Temporarily disables the real-time preview
It is the main control for each filter so you can compare "before — after"
You will be asked whether you wish to apply current filter
Move the slider to change the amount of effect
or abandon the changes
from 0% to +100% Current strength
The value set with the strength slider.
Note that the strength has different meaning
for different filters.
Invert mask
Inverts current mask
Also inverts the global selection mask
in No Mask mode (in other masking
modes only the internal mask is inverted)
No Mask (default)
Note that "No Mask" option
may still use the global selection mask
Internal masking menu if defined beforehand
Focus
Applies a soft, circular mask
More on page 355
Tilt-shift
Applies a soft linear mask
More on page 356
Saturation
Applies effect to the image based on the saturation
Tonal range masks More on page 357
Use tonal ranges of the image to define
the area to be affected by the adjustment Highlights
More on page 358 Applies effect to the brightest parts of the image
Midtones
Applies effect to middle tonal range areas
Shadows
Applies effect to the darkest parts of the image
If you had a selection defined before starting the Filters tool, it will be used directly in "No Mask" mode
any internal mask will be superimposed over the global selection mask
You can turn off the global mask from within the Filters workspace using the button of the top bar.
Learn more about selections in "Selection tools" chapter, page 282.
Center point
Drag to reposition the mask
Outer ring
Drag to resize
the 0% strength area
Inner ring
Drag to resize
the 100% strength area
The farther away from each other the rings are, the softer the mask edge will be.
Tip: If you drag inner and outer rings over each other
you get a hard-edged circular mask.
Center point
Drag to reposition the mask
It is also the center of rotation Drag anywhere
between the inner edges
Outer edge to rotate the mask
Drag to resize around the center point.
the 0% strength area
Inner edge
Drag to resize The mask snaps to 45° directions
the 100% strength area when rotated
With Touch-Alt technique it snaps
to 15° increments.
(Learn about using Touch-Alt
on page 59)
The farther away from each other the edges are, the softer the mask edge will be.
Tip: If you drag inner and outer edges over each other
you get a hard-edged linear mask.
You can invert the tonal masks as well, however effect of this action may be unexpected.
Liquify tool lets you precisely deform and distort your artwork
without losing visual quality
Note that undo system doesn't work as usual within the Liquify workspace.
You cannot undo single edits but you can restore original grid locally
with Restore tool.
(And you can undo the entire Liquify session after closing the tool).
see page 34
Hide the effect
Show/Hide grid Temporarily disables the real-time preview
Liquify toolbar
(the grid shows up only when you are using a tool) so you can compare "before — after"
Cancel
closes the tool without applying changes Confirm
Tool size slider Closes the tool applying the changes
Note that in Rewind mode this slider controls the amount
of the rewind effect, not the size of the tool (see page 367) Note that this discards the deformation grid.
Be cautious while using this tool; the smoothing of the deformations is fast.
Note that in Rewind mode the slider does not control the size of the tool
The slider adjusts the amount of smoothing of the grid.
PATTERN TOOLS
BACK ↑ HOME
Pattern tools — overview
Multiply your work.
Note that besides the quick Pattern tools Painter offers a special Pattern project type
that allows you to create very complex seamless patterns
for use within the application or in other graphic applications.
Learn more about Pattern projects on page 379
The Symmetry pattern tool repeats the content of the current layer
in a circular pattern around the center point
The number of copies range from 1 to 100
Editing Tools menu
Cancel Confirm
closes the tool without applying changes Closes the tool applying the changes
The Path pattern tool repeats the content of the current layer
along a hand-drawn path
The number of copies range from 1 to 100
Editing Tools menu
see page 34
Control path
This is the stroke you make to create the pattern.
The path is not editable, however you may redraw it
as many times as necessary to achieve desired effect.
The copies
Note that the size of the copies decrease
along the path.
This is because the primary application of
this tool is creating plant-like imagery.
Cancel Confirm
closes the tool without applying changes Closes the tool applying the changes
Number of copies = 10
Size and Angle jitter = 0
Number of copies = 16
Number of copies = 10
Size jitter = 30
Number of copies = 100 Angle jitter = 40
The Quilt pattern tool fills given area with evenly distributed copies of the original.
Pattern area
control handle
1/3 3 copies
1/4 4 copies
For reflection mode to work properly it may be necessary to extend the pattern area beyond the canvas.
The quilt pattern tool works best on smaller, isolated fragments than on full layers.
1/5 5 copies
It is advisable to place the original in a corner of the area to be filled with the pattern.
Otherwise the resulting pattern may be generated outside the control rectangle.
see page 34
The resulting pattern
Note that this example uses both horizontal and vertical symmetry (reflection).
Learn more about using symmetry options on page 378
Tile pattern tool works perfectly on both small and large areas. Just start experimenting!
Tip: You can use the Save pattern button even without actually applying the pattern to current layer
Simply tap the Save button and then cancel the tool with the × button.
Pro tip: If you wish to use a saved pattern tile outside Painter
you will find it in /Painter/Infinite Studio/Painter/Patterns folder
(saved as PNG image with transparency)
Use Files (system application) to locate and share the file.
The pattern tiles generated in Painter are seamless.
Note that when you save the pattern tile, it is saved along with the symmetry options
so the pattern fills will look exactly like the preview (even in other applications).
CANVAS TOOLS
BACK ↑ HOME
Canvas tools — overview
Edit your project globally.
Canvas tools apply to the entire project rather than to an active layer
Resize tool
Offers "true" (irreversible) cropping and resizing of the canvas.
You can also resample the entire project here (change its resolution)
More on page 383
Panel tool
Divide the canvas into separate panels like in a comics.
The panels dividers are editable.
More on page 391
Control grid:
Masked-out (hidden) area Each one from the 9 fields is a dragging handle
will not be editable after cropping
(but will remain safe)
Cropping frame
Move
Cropped image
Only this part will be editable
after cropping
If you wish to completely erase unwanted parts of the project use the Resize tool
More on page 385
Infinite Painter’s Manual Editing Tools • Canvas tools • Page 382
BACK ↑ HOME
Resize tool
Control your canvas size.
see page 34
Crop out unwanted parts of the canvas Add more canvas area Resize the content of the project
this is irreversible* (enlarge canvas only) (resample all layers: increase or reduce resolution)
Learn more on page 385 Learn more on page 385 Learn more on page 386
Using the Resize tool you should have basic understanding of what the pixel size of the canvas mean
Setting too low or too high pixel dimensions may severely affect the quality of your work
or the performance of the application.
If you are not sure you know what you are doing, better don't.
Or at least test on a duplicate of your project first.
Cancel Confirm
closes the tool Closes the tool applying the changes
without applying changes
Control grid:
Each one from the 9 fields is a dragging handle
Move
Deleted area
will be erased irreversibly.
Cropping frame
Cropped image
Only this part will be editable Adjust the cropping area
after cropping by dragging by the control fields.
Note that cropping your canvas with the Resize tool is irreversible*
the image data will be erased.
If you wish to be able to reverse the cropping, better use Crop tool.
More on page 382
* Pro tip: the Resize operations use virtual transformation technology and in fact are reversible
until a layer is being pixel-edited. However be cautious while utilizing this feature.
Learn more about virtual transformations on page 333.
Infinite Painter’s Manual Editing Tools • Canvas tools • Page 385
BACK ↑ HOME
Resize tool — resizing the project
Control your project's resolution.
Resize the entire project: enlarge or shrink the canvas pixel size
This resamples each layer (adds or removes pixels)
Note that resizing your canvas with the Resize tool affects the resolution (quality) of your artwork
Setting too low pixel dimensions may severely decrease the quality of your work
while setting too high values may affect the performance of the application.
see page 34
+ +
Canvas rotation Vertical perspective correction Horizontal perspective correction You can mix any or all three modes
in one session:
Photo from Pixabay, author: DocChicago
Learn more on page 388 Learn more on page 389 Learn more on page 390
All three modes are perfect for corrections of imported photos, however you can apply them to your own work too.
Tip: if you want to keep all the image data, instead of using this tool, you can enlarge your canvas with Resize tool
and use Distort Transformation tool on all layers.
Learn about Resize tool on page 385and about the multilayer transformations on page 320.
Panel
Outer frame
Gutter (divider)
Dividers are editable:
tap on one to display control
handles, drag handles)
Cancel Confirm
closes the tool Creates a new Panels layer
without applying changes (and returns to the previous regular layer)
To delete a divider line, drag one of its ends out of any other line.
Tip: to convert a panels layer into a regular layer, merge it with an empty layer.
Learn how to merge layers on page 140.
Options menu
everything outside the Studio
Options menu
overview
Options menu BACK ↑ HOME
Top bar
New Import
Close current project Use any image file as part of your project
and start a new one Here also access to system clipboard ("Paste")
More on page 397 More on page 410
Open Record
Close current project Record a time-lapse video of your creative
and open another, previously saved process; share as a video file.
More on page 404 Learn more about recording on page 417
Save Export
Save current project to local storage. Save your project as JPG, PNG, PSD or PNTR file;
More on page 408 or share your work with the Community
More on page 424
NEW PROJECT
Starting a new project BACK ↑ HOME
Create
Create a new regular project (empty canvas) Tap this button to accept settings
or for your new project.
Create a project based on a n existing image The newly created project will open in the Studio
or for you to start creating.
Create a new Pattern project
Good beginning.
New Project creator gives you complete control over the newly created canvas.
Or equally well you can just accept the defaults and start creating.
(scroll down
to see more settings)
Project type
See page 16
Canvas dimensions
Learn more on page 400
Units of canvas dimensions
Lock ratio You can define canvas size in
when entering numerical values pixels but also in physical units like Photo standard formats
millimeters.
Swap width/height
Equals to rotating the canvas 90°
Paper options
(canvas background) Print formats
Learn about Paper on page 141
Rendering options
You can turn on color proofing and
gamma correction.
Learn more on page 108 Leave defaults if you don't need Social media standards
the pro stuff.
Lock ratio
when entering numerical values Canvas width
When using physical canvas
Canvas height dimensions, you can set
canvas resolution
in dpi (dots-per-inch)
Swap width/height
Equals to rotating the canvas 90° Maximum number of layers
available for current canvas size
Resulting pixel size and
maximum number of layers
are calculated here
Learn more about
New Project creator panel Tip:
on page 399 Pixel size of your canvas
equals print size × resolution
It is easier to calculate in inches
as the resolution unit is
dot-per-inch (= pixels-per-inch)
Learn more about canvas pixel size vs. print size and about resolution on page 19
Standard print sizes: Note that you can change the resolution
ISO and US standards of each print size preset
(15 sizes) (in fact you can change resolution of any preset)
Learn more about resolution on page 19
Video and film standard dimensions Complete list of canvas size presets
can be found in Appendix 5 on page 521
Gallery
(Opens the system Photos app)
You can also create Import source list Pick one of your photos.
new project from image
with New command
Camera
from Options menu.
(Opens the Camera app)
See page 397
Take a photo with the built-in camera.
Search
Use Pixabay™ image search
Lean more about Pixabay on page 414
Clipboard
Access to internal Painter's clipboard
and to system clipboard ("Paste" command)
More about Clipboard on page 428
Opening an image as new project You can open JPG, PNG and PSD files.
preserves its pixel dimensions. Learn more about importing files
on page 410
You can alter these dimensions
in the New Project creator panel.
Learn more on page 400 You can preview the imported image
in the New Project creator
Note that JPG and PNG images are single-layer (flat) images.
Only PSD file format supports multiple layers like Painter's proprietary project format (PNTR)
PROJECT GALLERY
Project gallery BACK ↑ HOME
Options menu Project gallery tab lets you view and organize your projects
See page 395 it is in fact a simple file manager
Folder area
All your folders
will be grouped on top A folder of projects
Tap to open the folder,
long-press for options or to
reorganize (move around)
Projects
not placed in folders Learn how to group projects
in folders on page 406
Note that long-press gesture displays a context menu for given project
(if you hold down your finger a little longer)
See page 406
Select
Enters selection mode: you can select multiple thumbnails
for batch operations. See page 407 Rename
Lets you change the name of the project.
Duplicate
Creates a copy (copies) Share
of selected projects Export the project as PNTR file
See page 426 for details
Set as Template
Turns the project into a template. Restore
Learn more on page 409 Opens project version history panel
This lets you restore earlier versions of your project.
Ungroup Learn about version history on page 21
Removes selected files from the folder
Delete
(this option shows up only for items within a folder)
deletes the selected project permanently
This deletes the actual project file from your device's storage.
Be extremely careful, this is irreversible
Use Select option from the context menu to select any number of projects
Long-press on a thumbnail
to display the options pop-up menu
Tap Select
to enter selection mode.
Delete Cancel
deletes the selected project(s) permanently Leaves the editing mode
This deletes the actual project file and deselects any selected items.
from your device's storage.
Be extremely careful, this is irreversible
Open project is being saved automatically each time you leave the Studio –
with Home button, New or Open commands, or when leaving the application.
– each time a new version history state is added
(learn more about project version history on page 21)
You can add a version history state manually with Save command
Options menu
See page 395
Save command
Saves the project in current state.
All previous saved states are preserved.
Note that saving the project in Painter does not overwrite previous versions like in most other applications.
So you can eat the cake and still have it.
Learn more about version history on page 21.
Pro tip: your projects are stored in local storage on your device.
You may wish export your project to PNTR file format for backup or to transfer the project to another device.
Learn about exporting projects on page 424
sunflower
Template
You can use templates for reusing project dimensions and settings
(like paper color and texture) but also for reusing artwork layers
Project template may contain as many layers as you wish.
Decorative borders, vignettes, backgrounds, panel layouts — use templates for anything.
IMPORTING IMAGES
BACK ↑ HOME
Importing images
Use any image from outside.
Photos™
system photo browser
Access to any photo stored on your device.
Create a new project from an imported image
(See page 402)
Import function in Painter supports JPG, PNG and PSD (Photoshop) file formats.
Note that PSD can only be imported as a new project.
You can import images as layers also by dragging them from other applications into Painter.
Refer to your device's documentation about the drag-and-drop technique.
Photos™
system photo browser
Access to any photo stored on your device.
Files™
system file manager app With Files™ you can
import images directly
from cloud locations
Refer to your device's
Pixabay™ documentation to learn
more about using
search online free image repository
see page 418 the Files app.
Clipboard
internal Painter's image library
(and access to system clipboard)
see page 428
Refer to your Apple™ device's documentation Pro tip: you can open a project during the drag and drop.
to learn more about moving items with drag and drop. Just use your other hand to open the desired project while
still holding down the finger dragging the image. This trick
requires some skill but gives you complete control over
Pro tip: you can drag-and-drop layers from an open the process.
Procreate™ document directly into a Painter project.
...
PNTR (.pntr) Painter project You can import PSD and PNTR
Proprietary file format for storing Infinite Painter projects.
files (and brush files)
The format is common between Painter for iOS and Painter for Android so projects saved on one platform can be
only with the Files™ app.
opened and edited on the other one.
Search from 1.7+ million of free, high quality stock images from Pixabay.com™
Import source selector
(more on page 411) Cancel Type in any keywords
Note that even if the images offered on Pixabay™ are royalty-free for commercial use,
there are legal terms that may restrict your rights for use in certain applications.
Refer to the Pixabay™ terms of service on https://pixabay.com/service/terms/
You can import an image as a layer both with regular Import command
or by drag and drop technique.
By default, an imported image will be placed on a new layer directly above active layer
or as a top layer.
Select an image
learn about available sources
on page 412
TIME-LAPSE RECORDING
Time-lapse recording — overview BACK ↑ HOME
Set up the video quality Create your artwork Export the video Share the exported video
in the New project creator the recording is carried out in background with the Recording Playback to you favorite service*
Learn more on page 418 (and video is kept in your project) Learn more on page 421
* Examples of social media apps used here only for illustration. The choice is yours.
Note that video recording may add a lot of data to your project.
Control you device's available storage.
Note that you cannot change the chosen video format after creating the project.
Options menu
Recording panel
Recording info
Duration and estimated video file size
(note that you can decide on actual video duration on export)
View Playback
Note that this button may be inactive
if the length of the recording is too short.
* Note that the "Tracked time" value is calculated from your apparent activity
registered by the application and may not match actual time spent on your project.
Zoom in.
Recording panel
More on page 419
Note that you can toggle between Timelapse and Workflow modes during recording.
Recording panel
Note that video files tend to be large, especially in higher resolutions like 4K.
Control your device's available storage space.
Layer options
pop-up
More options
Note that using this function may completely distort the look of your artwork in the recording
(especially when used on Adjustment or Filter layers).
Use with caution, test beforehand.
Also note that in certain cases, hiding layers in the timelapse video may be considered a manipulation
and even may constitute a violation of rules if you publish the video without a comment.
EXPORTING IMAGES
Export panel BACK ↑ HOME
Options menu
more on page 395 Name of the exported file
Export panel
Leave suggested name or type in your own
Export as image
PNG, JPG or PSD format
See page 425
Export project
in Painter own PNTR format
File format See page 426
and its options
(here for PNG with transparency)
Learn more about export formats
on page 426
Create
start exporting your artwork
Export panel
Regular PNG
Exports the project with Paper
layer as flat composite PNG image.
You can export your projects in JPG, PNG and PSD formats
and also as PNTR project files
ZIP
All layers of your project will be exported as separate PNG files with transparency
and saved in a a single ZIP archive for easy handling.
This may be useful when you need to transfer your multilayer project to another application for further editing,
when PNTR and PSD options do not work for a reason. Note that this format does not support layer masks and
adjustment layers. You will need a third-party tool to extract your files from the ZIP archive at the destination.
CLIPBOARD
BACK ↑ HOME
Internal Clipboard
Image library.
Clipboard
You can reuse patterns, brush head bitmaps, icons, selected fragments or entire layers
using the Clipboard.
Unlike in the iOS copy-paste system, the images in Clipboard are stored permanently
until you delete them manually.
Learn more about importing images for various purposes on page 411
Access the Clipboard
via the Import command
Clipboard browser
SETTINGS
BACK ↑ HOME
Application settings 1/2
Your control center.
Rotate canvas
Allows you to rotate canvas with two fingers.
Turn off to keep it aligned with the screen.
Stylus settings:
Double tap
This works for double-tap feature of the Apple Pencil™ 2nd gen.
Global stylus dynamics controls
(Do not confuse this with the finger double tap gesture settings)
Allow for precise calibration of your stylus.
Leave defaults if your stylus works just fine.
Adonit stylus setup
See page 525
Pressure, Velocity, Tilt
Learn more about dynamic brush controls on page 87.
Brush settings:
Tap on a label
Draw cursor
to disable this dynamic input for all brushes.
Displays the brush head contour while painting.
This may be useful if you are using a non-standard stylus
that has untameable characteristics.
Shape detection
Controls the automatic prediction of geometric shapes.
Global dynamics curves
Learn more on page 244
Calibrate your stylus' pressure, velocity and tilt
characteristics.
These settings affect all brushes in the application.
Tap on a graph to edit:
Show touches
Displays visuals traces of your finger touches
Turn on only when you wish to use Painter for demonstration
purposes (like for teaching o recording tutorials)
Note that these traces DO NOT appear on Timelapse recordings.
Appendices
Lists and indexes
APPENDIX 1:
KEYBOARD SHORTCUTS
BACK ↑ HOME
Keyboard shortcuts
Sometimes they are useful also on a mobile device.
Many functions in Painter may be started with pressing key combinations on a physical keyboard
Note that the keyboard shortcuts work only with a physical keyboard
attached to your iPad or iPhone, not on the screen keyboard.
The keyboard may be either a standard Apple Smart Keyboard
or a third party keyboard connected with a cable or via Bluetooth.
Press and hold the ⌘ (command) key to display the list of shortcuts
at any time.
This key may be labeled as on certain non-Apple keyboards.
Options: New ⌘N
Options: Open ⌘O
Options: Save ⌘S
Paint: Brush (Paint mode) B
Paint: Blend K
Paint: Erase E
Paint: Eyedropper ⌥ (option)
Paint: Brush size O
Menus: Tools T
Menus: Brush editor ⇧B
Menus: Color panel C
Tools: Transform V
Tools: Fill (last used mode) F
Tools: Gradient Fill G
Tools: Path P
Tools: Color adjustments ⌘B
Tools: Tonal Curve ⌘U
Actions: Undo ⌘Z
Actions: Redo ⇧⌘Z
Actions: Flip canvas H
Actions: Fit screen ⌘0
Actions: Lock transparency ⁄ (slash)
Actions: Selection mask on/off \ (backslash)
Select: Lasso L
Select: Rectangle M
Select: Brush Q
Select: Wand W
Select: Invert Selection ⇧⌘I
Select: Clear Selection ⌘D
⌘ = command
⇧ = shift
⌥ = option
List of
COLOR BLENDING MODES
BACK ↑ HOME
Blending modes — definitions
To be used in descriptions of the modes
The result
(here shown Normal blending)
Underlying layer*
50% gray
Black-to-white gradient
Spectrum colors
*Image from Pixabay.com; author: kordi_vahle. Learn how to use Pixabay search in Painter on page 414
Test sheet used in examples
Background image
Normal
Replaces pixels from underlying layer with pixels of the blended layer based on their
opacity. No calculation is applied to RGB values.
Normal blending
for reference
Darken
Compares darkness of pixels in each RGB channel. Only pixels darker than the
underlying color are retained.
Normal blending
for reference
Multiply
Multiplies luminosity values of pixels from the blended layer and from underlying color.
Normal blending
for reference
Multiply blending
for reference
Color Burn
Similar to Multiply, but even darker in effect. Increases contrast and saturation.
Normal blending
for reference
Multiply blending
for reference
Linear Burn
Decreases the brightness of underlying colors based on value of blended color. Similar
to Color Burn, but less saturated. Darker than Multiply.
Normal blending
for reference
Darken blending
for reference
Darker Color
Compares blended and underlying colors and leaves the darker one. Similar to Darken
mode, but uses composite rather than separate RGB channels for calculation.
Normal blending
for reference
Darken blending
for reference
Lighten
Compares darkness of pixels in each RGB channel. Only pixels lighter than the
underlying color are retained.
The opposite to Darken mode.
Normal blending
for reference
Lighten blending
for reference
Screen
Brighter than Lighten; multiplies brightens of the pixels resulting in brighter result and
smoother color transitions.
In a way the opposite to Multiply blend mode. Best for lightening images and adding
highlights.
Normal blending
for reference
Screen blending
for reference
Color Dodge
Similar to Screen mode but even brighter and more contrasty. Leaves mid-tones more
saturated and highlights more accented.
Normal blending
for reference
Linear Dodge
(Color add mode)
Similar to Color Dodge and Screen but uses separate RGB channels for calculation.
Produces brighter but less saturated results than Color Dodge.
Normal blending
for reference
Lighten blending
for reference
Lighter Color
Compares brightness of each pixel from blended layer and underlying color an retains
the brighter one.
Similar to Lighten mode but uses composite color instead of separate RGB channels for
calculation.
Normal blending
for reference
Multiply blending
for reference
Overlay
A combination of Multiply and Screen blending.
Uses Screen mode for lighter colors from underlying layer and Multiply for darker ones,
leaving midtones more or less intact. As the calculation uses only half of the strength of
Multiply and Screen, the underlying layer is always clearly visible.
Screen blending
for reference
Normal blending
for reference
Overlay blending
for reference
Soft Light
Similar to Overlay, only much softer.
Based also on Multiply for shadows and Screen for highlights but with even reduced
strength.
Normal blending
for reference
Overlay blending
for reference
Hard Light
Similar to Overlay, only much more intense.
Combines Multiply for shadows and Screen for highlights but uses the blended layer
brightness. Midtones remain transparent.
Normal blending
for reference
Overlay blending
for reference
Vivid Light
Extreme version of Overlay, much more intense.
Colors lighter than 50% gray are lightened, darker than that — darkened.
Usually at 100% opacity gives too strong results.
Normal blending
for reference
Linear Light
Combination of Linear Dodge and Linear Burn. Applies Linear Dodge to lighter colors
and Linear Burn to darker ones, both in 50% intensity.
Produces very intense results, especially in 100% opacity.
Normal blending
for reference
Lighten blending
for reference
Pin Light
Combination of Darken and Lighten modes. Applies Lighten to lighter colors and
Darken to darker ones, both in 50% intensity.
Produces very intense results, especially in 100% opacity.
Darken blending
for reference
Normal blending
for reference
Hard Mix
Turns values of each RGB channel to either 0 or 255 based on Linear Light calculation
threshold. This leaves only pure RGB colors and their combinations plus black and white.
Reducing the opacity softens the effect but anyway it is always extreme.
Normal blending
for reference
Difference
Subtracts blended color from underlying colors; if result is negative, it is being inverted.
Pure white inverts underlying colors (produce negative image); black is transparent.
Similar colors cancel each other to black.
However not very practical for artistic effects, this mode is extremely useful for aligning
two similar layers: the differences between layers appear as contrasty monochrome
image. When both layers are identical, the image gets uniformly black. This allows to
visualize even single-pixel differences.
Normal blending
for reference
Difference blending
for reference
Exclusion
Similar to Difference, but softer; neutral grays produce neutral grays.
Technically, subtracts blended color from underlying colors; if result is negative, it is
being inverted.
Pure white inverts underlying colors (produce negative image); black is transparent.
Similar colors cancel each other to 50% gray (instead of black in Difference).
Normal blending
for reference
Exclusion blending
for reference
Negative
Similar to Exclusion but produces softer results.
Normal blending
for reference
Difference blending
for reference
Subtract
Similar to Difference mode. Similar colors cancel each other producing black, in turn
black doesn't affect underlying colors.
Normal blending
for reference
Divide
Similar colors cancel each other producing white, in turn white doesn't affect underlying
colors. This mode produces strong highlights akin to Linear Dodge (despite differences)
Normal blending
for reference
Hue
Preserves HSL Luminosity and Saturation of underlying colors changing only Hue based
on the blended color.
Maintains tones and saturation of the underlying layer.
Normal blending
for reference
Saturation
Preserves HSL Hue and Saturation of underlying colors changing only Saturation based
on the blended color.
Except for neutral grays, this mode yields somehow unexpected results.
Normal blending
for reference
Color
Preserves the HSL Luminosity of the underlying colors while changing Hue and
Saturation based on the blended color.
The most intuitive from the 'color' blending modes; ideal for coloring monochromatic
images.
Also useful as a blending mode for special effect brushes.
Normal blending
for reference
Luminosity
Preserves HSL Hue and Saturation of the underlying colors while changing Luminosity
based on the blended colors.
Normal blending
for reference
(The checkering
represents transparency)
Erase
Special masking mode using foreground layer's opacity to erase content of background
layers. Of course the erasing is not permanent.
Normal blending
for reference
(The checkering
represents transparency)
Mask
Special masking mode using foreground layer's grayscale component to mask out the
background layers. What is dark on the "mask" layer will be transparent, what is bright
(white) or transparent – will be preserved.
Normal blending
for reference
(The checkering
represents transparency)
Line Art
Special masking mode using foreground layer's grayscale component to mask out the
background layers but preserving the darkest parts of the foreground layer.
Line Art mode simultaneously masks out background like Mask mode and adds the
darkest areas of the overlay (as line-art).
This allows for creating multiple line-art layers with invisible masks in each of them:
black lines are visible, white areas mask out background.
LIST OF
BUILT-IN BRUSHES
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List of built-in brushes
All of them.
LIST OF FILTERS
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List of filters
41 so far.
Black & White filter turns current layer into 8-bit grayscale image.
Filter strength
Filter toolbar (learn more on page 353) Adjusts gamma (apparent lightness)
of the grayscale image.
Filter strength
Filter toolbar (learn more on page 353) Adjusts layer's opacity.
Filter strength
Filter toolbar (learn more on page 353) Adjusts how much of the highlights gets brighter.
Learn how to apply filters in general on page 351 iii. Invert Luminance iv. Invert Alpha
Only the grayscale component is being inverted, Inverses layer's alpha channel (transparency) only
color hues preserved (for fully opaque layers works as Fade filter)
More on page 479 More on page 480
Invert RGB filter turns the current layer into photographic negative.
Filter strength
Filter toolbar (learn more on page 353) ranges from the unaltered original to full negative
across neutral gray.
Select option "i"
Invert Chroma filter inverses color hues in the image, leaving the grayscale component intact.
Filter strength
Filter toolbar (learn more on page 353) ranges from the unaltered original to reversed chroma
across grayscale image (no chroma).
Select option "ii"
Invert Luminance filter inverses the grayscale component leaving the colors intact.
(Tip: Identical effect can be achieved by reversing the gamma (γ) channel
of the Tonal curve tool. See page 347.)
Filter strength
Filter toolbar (learn more on page 353) ranges from the unaltered original to reversed luminance.
Invert Alpha filter inverses the alpha channel (transparency) of the layer.
Note that the layer has to contain transparent pixels for the filter to produce useful results;
for fully opaque layers it simply reduces the layer opacity like the Fade filter.
(Tip: Identical effect can be achieved by reversing the alpha (A) channel
of the Tonal curve tool. See page 347)
Filter strength
Filter toolbar (learn more on page 353) ranges from the unaltered original transparency
to reversed transparency.
Select option "iv"
Original Reversed
transparency transparency
Sepia filter turns the current layer into a sepia-colored grayscale image.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect..
Original Full
Learn how to apply filters in general on page 351 iii. Alpha grain
adds noise to the layer's transparency only
More on page 485
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of noise added.
Original Max
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of noise added.
Original Max
Alpha grain filter adds random noise to the alpha channel of the layer.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of noise added.
Original Max
Note that the effect strongly depends on the resolution (pixel size) of the canvas.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
Original Max
Local contrast filter increases contrast of the image in areas of high detail and on edges.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the color temperature.
Lens flare filter adds a basic lens flare effect to the image.
You can adjust the intensity and location of the light burst.
Original Max
Gradient map filter maps a custom color gradient onto the grayscale component of the image.
The original color information of the image is discarded and replaced with the mapped gradient.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
0% 100%
Smooth filter removes noise and small details from the image.
Relatively smooth areas get blurred, edges get refined.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
0% 100%
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
0% 100%
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
0% 100%
Filter toolbar (learn more on page 353) Dilate filter may be used
Filter strength to quickly thicken thin lines
Adjusts the amount of the effect. (on transparent background).
0% 100%
0% 100%
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
0% 100%
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
0% 100%
Photoshop® users: the High-pass filter in Painter works differently than the "High-pass" filter
in Photoshop. In fact it is the Photoshop's High-pass applied to a duplicate of the image
and blended with Hard Light blending. The effect is closer to PS "Unsharp Mask" filter.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
0% 100%
Filter strength
Filter toolbar (learn more on page 353) Adjusts the "height" of the relief.
0% 100%
The Fisheye filter distorts geometry of the image simulating effect of the fisheye photo lens.
Negative values yield the opposite effect.
Unaltered
Note that the final effect of the halftone filters depends on the resolution (pixel size) of your canvas.
The filter finds edges in the image, creating a line-art drawing from them
and replaces "flat" color areas with halftone screens.
The result is a grayscale image.
Learn how to apply filters in general on page 351
Filter strength
Filter toolbar (learn more on page 353) Adjusts the overall brightness of the resulting image.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the size of the hexagons.
Min Max
Pixelate filter breaks the image into a grid of oversized pixels (square fields of uniform color).
The color of each "pixel" is the average color of the original image in its area.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the size of the "pixels".
Min Max
Stained Glass filter breaks the image into irregular grid of flat-colored polygons.
Technically this is a Voronoi tessellation.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the size of the regions
Min Max
Filter strength
Filter toolbar (learn more on page 353) Adjusts the darkness of the resulting image.
Darkest Brightest
Edges filter finds edges in the image and draws them in black on transparent background.
Note that the result highly depends on the resolution (pixel size) of your canvas.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
Trace filter finds edges in the image and draws them in black over the original.
This is similar to the Edges filter superimposed over a copy of the original image.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect.
Stereo filter breaks the image int0 RGB channels and offsets each channel.
The result simulates the vintage red-green stereo images.
Note that the resulting image has transparent background.
Pro tip: if you want to completely remove the Blue channel from the resulting image,
use the Tonal Curves tool (page 346)
Filter strength
Filter toolbar (learn more on page 353) Adjusts the offset distance.
1 plane 12 planes
Palette filter adds posterization effect to the image: reduces the number of colors in the image.
The resulting color palette is calculated from the original image.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the number of colors in the palette.
2 colors 48 colors
Filter strength
Filter toolbar (learn more on page 353) Adjusts the strength of the effect.
Min Max
Van Gogh filter stylizes your image into another style of impressionistic painting,
with a bit of Van Gogh's swirls added.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the strength of the effect.
Min Max
Note that the scale of the halftone effects depend on the resolution (pixel size) of your canvas.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the scale of the halftone screen.
Min Max
Filter strength
Filter toolbar (learn more on page 353) Adjusts the length of the simulated hatching lines.
Short Long
Note that the effect depends on the resolution (pixel size) of your canvas.
Filter strength
Filter toolbar (learn more on page 353) Adjusts the amount of the effect applied.
Min Max
Drag
Filter strength
to change
Adjusts the amount of displacement. Filter toolbar (learn more on page 353)
the direction of
the displacement.
Zero Max
(Original)
Drag
Filter strength
to move the center
Adjusts the amount of displacement. Filter toolbar (learn more on page 353)
of the zoom.
Zero Max
(Original)
Drag
Filter strength
to move the center
Adjusts the amount of spin Filter toolbar (learn more on page 353)
of the zoom.
(clockwise or counterclockwise).
CANVAS PRESETS
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List of canvas size presets
And you can add your custom sizes too.
name dimensions dpi = pixel size name dimensions dpi = pixel size
Photographic paper standard sizes Standard print sizes (US)
3R 5 x 3.5" 300 1500 x 1050 Letter 11 × 8" 300 3300 × 2550
4R (4 × 6) 6 × 4" 300 1800 × 1200 Legal 14 × 8.5" 300 4200 × 2550
4D 6 x 4.5" 300 1800 x 1350 Tabloid 17 × 11" 300 5100 × 3300
5R (5 × 7) 7 × 5" 300 2100 × 1500 Poster 24 × 18" 300 7200 × 5400
6R (8 x 6) 8 x 6" 300 2400 x 1800 Print sizes (other)
8R (8 × 10) 10 × 8" 300 3000 × 2400 Business card 88 × 55 mm 600 2079 × 1299
S8R 12 x 8" 300 3600 x 2400 Postcard 6 × 4" 600 3600 × 2400
10R 12 x 10" 300 3600 x 3000 Social media and Web standards
S10R 15 x 10" 300 4500 x 3000 Instagram (square) 2160 × 2160 px - 2160 × 2160
11R 14 x 11" 300 4200 x 3300 Stories 1080 × 1920 px - 1080 × 1920
S11R 17 x 11" 300 5100 x 3300 Banner 2560 x 1440 px - 2560 x 1440
12R 15 x 12" 300 4500 x 3600 Video and film
S12R 18 x 12" 300 5400 x 3600 720p 1280 × 720 px - 1280 × 720
Standard print sizes (ISO) 1080p 1920 × 1080 px - 1920 × 1080
A2 594 x 420 mm 240 5613 x 3969 Film (2K) 2048 × 1556 px - 2048 × 1556
A3 420 x 297 mm 240 3969 x 2806 4K 4096 × 2160 px - 4096 × 2160
A4 297 × 210 mm 300 3508 × 2480
A5 210 x 148 mm 300 2480 x 1748
A6 148 x 105 mm 300 1748 x 1240
A7 105 x 74 mm 300 1240 x 874
A8 74 x 52 mm 300 874 x 614
A9 52 x 37 mm 300 614 x 437
A10 37 x 26 mm 300 437 x 307
USING A STYLUS
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Apple Pencil®
The best companion for your iPad.
You can fine-tune calibration of both pressure and tilt sensitivity of you stylus in Settings.
See page 432
Advanced features of Adonit styluses require the stylus to be connected to the application (paired)
To connect your Adonit™ stylus use the connection panel in Settings
Refer to your stylus' user manual whether your stylus require this procedure.
You can fine-tune calibration of both pressure and tilt sensitivity of you stylus in Settings.
See page 432
LEGAL STUFF
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Credits
And acknowledgments.
This manual has been created by Piotr Kann and Sean Brakefield and published by Infinite Studio LLC.
© 2020 by Infinite Studio LLC
No part of this publication may be used for purposes other than educational without written permission from the publisher.
You can use, copy and share this publication for free as long as it remains a complete and unaltered document.
Despite that the creators did their best to provide you with the most correct information about the Infinite Painter, there is no guarantee given that all information in this publication
is always correct and up-to-date.
All trademarks mentioned in this publication are used for informational purposes only and the publisher does not endorse nor advertise any third-party products.
Andrew Theophilopoulos
Color gamut illustration diagram on page 107 based on File:CIE1931xy gamut comparison.svg (2020, March 30).
from Wikimedia Commons, the free media repository. Retrieved 16:02, May 21, 2020
Piotr Kann Andrew Theophilopoulos Udi Kalmanovitz Tiffanie Mang Piotr Kann