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BET CS KS3 Curriculum Map 2020 2021 FINAL

The document is a computing and IT curriculum map for years 7 and 8 that outlines the units, key skills and knowledge, and national curriculum links covered each term. In year 7, units include collaborating online, problem solving, using media, and computational thinking. Key skills include safe internet use, programming with blocks and sequences, using software like Word and PowerPoint, and understanding algorithms. In year 8, units cover Python programming, understanding computer systems, careers in computing and IT, and digital creativity projects. Students will learn skills like programming with variables, functions, and data structures and developing apps. National curriculum links are provided for each term.
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0% found this document useful (0 votes)
49 views5 pages

BET CS KS3 Curriculum Map 2020 2021 FINAL

The document is a computing and IT curriculum map for years 7 and 8 that outlines the units, key skills and knowledge, and national curriculum links covered each term. In year 7, units include collaborating online, problem solving, using media, and computational thinking. Key skills include safe internet use, programming with blocks and sequences, using software like Word and PowerPoint, and understanding algorithms. In year 8, units cover Python programming, understanding computer systems, careers in computing and IT, and digital creativity projects. Students will learn skills like programming with variables, functions, and data structures and developing apps. National curriculum links are provided for each term.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Computing and IT Curriculum Map 2020-2021

Year 7
Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
(8 weeks) (7 weeks) (6 weeks) (6 weeks) (6 weeks) (7 weeks)

Collaborating Online Computational Digital Creativity


Unit Problem Solving Using Media Modelling Data
Respectfully Thinking Project

Safe use of computers Algorithms Safe use of computers Spreadsheets Basic CT terms (abstraction, Creating purposeful digital
Logins / Passwords Block-based programming Word/Google Docs Formatting decomposition, patterns) content
School IT Systems (Google Sequencing PPT/Google Sheets IF statements Recap of algorithms using
Classroom, class charts) Iteration Posting Conditional Formatting flowcharts
Key Skills & Knowledge Saving work (folders / Drive) Selection Viruses Drop down lists Searching/Sorting Algorithms
E-mail Variable Copyright laws Basic Formulae (MIN, MAX, Introduction to Python
Google & Internet Searching SUM, AVG)
E-Safety (profiles, privacy settings, Hyperlinks / Graphs
who to turn to for help) Naming sheets
Advanced Formulae (countif)

NC8 NC3 NC7 NC1 NC2 NC7


National Curriculum Links NC9 NC4 NC8 NC7 NC3 NC8
NC8 NC4 NC9

Communication Skills Independence Understanding an Audience Computational Thinking Career Opportunities


Skills and knowledge
to embed throughout
the IT curriculum Resilience Problem Solving Pride Creativity Capital Culture
Game-changer

Bebras UK Competition Oxford Computing Challenge Trust Digital Creativity


E-Sports Competition
ENJOY
Trips & Competitions

Code Club Code Club Code Club


Spheros Heroes Club
RESPECT
Clubs & Schemes

Impact of Technology Blockly Gaining Support Quiz BBC videos Sketch Up


Word / Google Docs Lightbot Word / Google Docs Modelling Data IDLE Websites
ACHIEVE Powerpoint / Google Slides Microbits Powerpoint / Google Slides Millionaire Repl Grand Designs / Skateboard Park
Projects & Software Scratch Excel / Google Sheets Trinket.io All about me
Edublocks

BET Assessment BET Assessment


Teacher Assessment /
Assessment End of topic test End of topic test w/c 11th Jan & w/c 3rd May & Teacher Assessment
End of topic test
w/c 16th Jan w/c 10th May
Computing and IT Curriculum Map 2020-2021
Year 8
Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
(8 weeks) (7 weeks) (6 weeks) (6 weeks) (6 weeks) (7 weeks)

Digital Creativity Understanding Careers in Computing Digital Creativity


Unit Python Programming App Development
Project Computer Systems and IT Project

To create, re-use, revise and Variables Computer Hardware Computing (2) Use CT and programming to To include an understanding of
re-purpose digital artefacts for Sequence How a CPU works (FDE cycle) Python Recap create an app for a given how data of various types
a given audience, with Iteration Inputs/Outputs audience. (including text, sounds and
Key Skills & Knowledge attention to trustworthiness, Selection Software (Operating Systems IT (2) Use of data structures and pictures) can be represented
design and usability Functions & Applications) Spreadsheets functions and manipulated digitally
Networks
Binary/Decimal conversions

NC7 NC2 NC5 NC3 NC2 NC6


National Curriculum Links NC8 NC3 NC6 NC7 NC3 NC7
NC9 NC4 NC4 NC8

Communication Skills Independence Pride Computational Thinking Career Opportunities


Skills and knowledge
to embed throughout
the IT curriculum Resilience Problem Solving Understanding an Audience Creativity Capital Culture
Game-changer

Bebras UK Competition Oxford Computing Challenge Bletchley Park Trust Digital Creativity
ENJOY Digital Day Tomorrow’s Engineers IT trip to Sky Studios Competition
Trips & Competitions Inspire Girls into Tech
Cyberfirst

Code Club Code Club


RESPECT Lego Mindstorms Lego Mindstorms
Clubs & Schemes

Photoshop ChatBot Human Computer Ready.io Website Design –


ACHIEVE Cloud Computing Turtle Binary Treasure Hunt App Lab Gamechangers in Computing
Projects & Software Video editing Quiz Apps For Good Video Editing
Website creation Python Flags Photoshop

BET Assessment BET Assessment


Assessment Teacher Assessment w/c 9th November & End of topic test w/c 8th March & Teacher Assessment Teacher Assessment
w/c 16th November w/c 15th March
Computing and IT Curriculum Map 2020-2021
Year 7

Year 7 BET 1 Year 7 BET 2


 Understand the need for strong passwords  All of Year 7 BET 1 Assessment content
 Understand what makes a strong password  E-safety (viruses, acceptable content, copyright laws)
 Rules regarding internet safety (do and don’ts, what to do if concerned)  Understand what spreadsheets are, what they can do and which jobs use
 E-safety (profiles, privacy settings, help) spreadsheets
 Rules reading e-mails (appropriate content and length, include a subject, do not  Recognise basic parts of a spreadsheet (column, row, cell, sheet)
send to whole school, use of attachments)  Recognise the main features of a spreadsheet (formatting, formulae)
 Internet searching (understanding the results, how to narrow down a search)  Understand how basic formulae work (SUM, MAX, MIN, AVG)
 Understand the programming terms (sequence, selection, iteration, variable)  Understand basic IF formulae (=, >, <)
 Interpret block-based programs regardless of the programming language used.  Understand advanced features in spreadsheets (conditional formatting, drop down
lists, hyperlinks, countif
Computing and IT Curriculum Map 2020-2021
Year 8
Year 8 BET 1 Year 8 BET 2
 Year 7 IT curriculum content  All of Year 8 BET 1 Assessment content
 Understand the use of variables in Python programming (how to create them,
assign values and compare variables e.g. if (score == 10):
 Understand the need for and how to implement functions
 Understand the following Python keywords (print, input, if/elif/else, for, while, def)
 Be able to follow a simple piece of Python code using the above keywords to work
out the output
 Recognise and state the function of the main components in a computer (CPU,
Motherboard, RAM, PSU, Heatsink, Hard Disk Drive)
 Understand how the CPU Fetch, Decode, Execute cycle works
 Recognise a range of devices as either input, output, or both (keyboard, mouse,
webcam, monitor, printer, scanner, headphones, speakers, microphone, gaming
headset, touchscreen, joystick, actuator)
 Understand why computers use binary
 Understand the units bit, nibble, byte
 Convert between binary and decimal (up to 8-bit numbers)
 Understand what a network is (wired and wireless), advantages and disadvantages
of networks, difference between the Internet and the WWW.
 Understand difference between and examples of applications and operating
systems
KS3 National Curriculum Map

Subject content

Pupils should be taught to:

1. design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
2. understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of
alternative algorithms for the same problem
3. use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for
example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
4. understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in
binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
5. understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
6. understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be
represented and manipulated digitally, in the form of binary digits
7. undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals,
including collecting and analysing data and meeting the needs of known users
8. create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design, and usability
9. understand a range of ways to use technology safely, respectfully, responsibly, and securely, including protecting their online identity and privacy; recognise
inappropriate content, contact and conduct and know how to report concerns.

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