BET CS KS3 Curriculum Map 2020 2021 FINAL
BET CS KS3 Curriculum Map 2020 2021 FINAL
Year 7
Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
(8 weeks) (7 weeks) (6 weeks) (6 weeks) (6 weeks) (7 weeks)
Safe use of computers Algorithms Safe use of computers Spreadsheets Basic CT terms (abstraction, Creating purposeful digital
Logins / Passwords Block-based programming Word/Google Docs Formatting decomposition, patterns) content
School IT Systems (Google Sequencing PPT/Google Sheets IF statements Recap of algorithms using
Classroom, class charts) Iteration Posting Conditional Formatting flowcharts
Key Skills & Knowledge Saving work (folders / Drive) Selection Viruses Drop down lists Searching/Sorting Algorithms
E-mail Variable Copyright laws Basic Formulae (MIN, MAX, Introduction to Python
Google & Internet Searching SUM, AVG)
E-Safety (profiles, privacy settings, Hyperlinks / Graphs
who to turn to for help) Naming sheets
Advanced Formulae (countif)
To create, re-use, revise and Variables Computer Hardware Computing (2) Use CT and programming to To include an understanding of
re-purpose digital artefacts for Sequence How a CPU works (FDE cycle) Python Recap create an app for a given how data of various types
a given audience, with Iteration Inputs/Outputs audience. (including text, sounds and
Key Skills & Knowledge attention to trustworthiness, Selection Software (Operating Systems IT (2) Use of data structures and pictures) can be represented
design and usability Functions & Applications) Spreadsheets functions and manipulated digitally
Networks
Binary/Decimal conversions
Bebras UK Competition Oxford Computing Challenge Bletchley Park Trust Digital Creativity
ENJOY Digital Day Tomorrow’s Engineers IT trip to Sky Studios Competition
Trips & Competitions Inspire Girls into Tech
Cyberfirst
Subject content
1. design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
2. understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of
alternative algorithms for the same problem
3. use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for
example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
4. understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in
binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
5. understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
6. understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be
represented and manipulated digitally, in the form of binary digits
7. undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals,
including collecting and analysing data and meeting the needs of known users
8. create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design, and usability
9. understand a range of ways to use technology safely, respectfully, responsibly, and securely, including protecting their online identity and privacy; recognise
inappropriate content, contact and conduct and know how to report concerns.