ToSK Update Rules QRS July19
ToSK Update Rules QRS July19
TURN SEQUENCE: Alternate turns during which: On turn one the 2nd player does phases 2 & 3 as a pre game turn.
MOVEMENT:
Artillery can rotate on the spot up to 45 degrees but if it does it cannot fire in the following enemy phase.
NB: Zone of Control: Extends ½ BW forward of the front edge of each base, from one side to the other.
Any unit within an enemy unit’s ZOC may only move directly towards that unit or directly backwards until out of this zone.
Individual or Group moves that do not require an Action Test, unless as a 2nd or subsequent move:
● A move straight ahead ● Light Horse moving and including a wheel
● Unit in line charging into contact against a Flank or Rear (up to 45 degrees in Line)
(except Light Horse, who must take a test) ● Light Horse doing an about face (180 degrees)
Infantry Break Off: If infantry is contacted by other infantry Pursuit: Pursue on 5+. Roll D6 ; +1 Trained, +2 Raw,
it can withdraw ¼ BW after a successful morale test. If the -1 General within 1BW, -2 Wavering. To contact or up to
unit is occupying defences or terrain it can force the 3BW through lines.
opposing unit to pull back this distance.
Generals and Morale: Generals attached to a unit within
Artillery Break Off: If artillery is contacted it can choose to 1BW may re-roll one morale test per turn.
shelter with a friendly unit. The gun remains in place but the Generals attached to a unit are killed if an unmodified 4
crew join a friendly unit within 1 BW and shelter within it, is rolled on the morale test of that unit.
this is a free action which is instant. The exact unit must be
indicated and if that unit is lost then the gun is lost too. The Generals and Bonus Moves/Action Tests: 1 bonus
crew may return to the guns on any subsequent turn but move/action test permitted per level of the General if
this is an action. unit within 3 BW of a General.
Bonus moves can be either a second or third attempt to
Cavalry Break Off: If Cavalry in Melee fails a Morale test it execute failed action tests or an entirely new action.
must about face and retire a full move, 6BW, to the rear They may also be an additional straight forward move.
facing away from the enemy. If they have rear supports they However, units that do this cannot inflict a morale test on
fall back through these and stop at supporting distance their opponent’s next turn or give a morale modifier.
facing the enemy. They cannot move again in their
following turn. Army and Wing Morale: When an army or wing has lost half
of its commands it rolls for army or wing morale & needs a
LH Pull Back: If charged or in melee LH can attempt pull back 5 or 6 to succeed. The army or wing commanders rating is a
to a position ¼ BW from the final position of the enemy unit positive dice modifier. From then on it rolls each turn it loses
and facing the unit. This is an action if the unit is charged. another command.