This document contains log messages from an Among Us game session. It records debug information about initializing game classes and objects, joining a multiplayer game hosted with the ID "YJBNVF", and players joining and leaving the game over time. The session eventually ends and the game returns to the main menu.
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Aum Log
This document contains log messages from an Among Us game session. It records debug information about initializing game classes and objects, joining a multiplayer game hosted with the ID "YJBNVF", and players joining and leaving the game over time. The session eventually ends and the game returns to the main menu.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[15:45:23][INFO - AUM - Run]
AmongUsMenu - Oct 28 2023 - 17:06:21
Build: Release Commit: 9f90e9133c09f337aabd23b5b9446f3b2dd89a65 - HEAD Among Us Version: 2023.10.24
[15:45:23][DEBUG - AUM - cctor_finished] Class AmongUsClient Has Static
Constructor: false [15:45:23][DEBUG - AUM - Run] Game::pAmongUsClient is 0x1736ECC0 -> 0x178EDE00 [15:45:23][DEBUG - AUM - cctor_finished] Class GameData Has Static Constructor: true [15:45:23][DEBUG - AUM - Run] Game::pGameData is 0x1736EE50 -> 0x00000000 [15:45:23][DEBUG - AUM - cctor_finished] Class PlayerControl Has Static Constructor: true [15:45:23][DEBUG - AUM - Run] Game::pAllPlayerControls is 0x1736EEA4 -> 0x178D5400 [15:45:23][DEBUG - AUM - cctor_finished] Class PlayerControl Has Static Constructor: true [15:45:23][DEBUG - AUM - Run] Game::pLocalPlayer is 0x1736EEA0 -> 0x00000000 [15:45:23][DEBUG - AUM - cctor_finished] Class ShipStatus Has Static Constructor: false [15:45:23][DEBUG - AUM - Run] Game::pShipStatus is 0x14115458 -> 0x00000000 [15:45:23][DEBUG - AUM - cctor_finished] Class LobbyBehaviour Has Static Constructor: false [15:45:23][DEBUG - AUM - Run] Game::pLobbyBehaviour is 0x14115460 -> 0x00000000 [15:45:23][DEBUG - AUM - Run] Game::RoleManager is 0x173fcb90 [15:45:23][DEBUG - AUM - dPresent] ImGui Initialized successfully! [15:45:23][DEBUG - AUM - dPresent] Fullscreen: 1 [15:45:23][DEBUG - AUM - dPresent] Unity Window Resolution: 1366x768 [15:45:23][DEBUG - AUM - dPresent] DirectX Window Size: 1366x768 [15:45:30][DEBUG - UNITY] SceneChanger::ChangeScene to: MMOnline [15:45:31][DEBUG - UNITY] Among Us Version v2023.10.24i (build num: 3653) Pipeline Build Num: 3653 [15:45:32][ERROR - UNITY] CurrentGameOptions was null on get [15:45:32][DEBUG - UNITY] Game options game mode switched to Normal [15:45:35][DEBUG - UNITY] Game options game mode switched to Normal [15:45:35][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:45:35][DEBUG - UNITY] Game options game mode switched to Normal [15:45:35][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:45:39][INFO - UNITY] Dropping duplicate HelloVerifyRequest handshake message [15:45:39][ERROR - UNITY] Dropping unexpected ServerHello handshake message State(ExpectingChangeCipherSpec) [15:45:39][ERROR - UNITY] Dropping unexpected Certificate handshake message State(ExpectingChangeCipherSpec) [15:45:39][ERROR - UNITY] Dropping unexpected Certificate handshake message State(ExpectingChangeCipherSpec) [15:45:39][ERROR - UNITY] Dropping unexpected ServerKeyExchange handshake message State(ExpectingChangeCipherSpec) [15:45:39][ERROR - UNITY] Dropping unexpected ServerHelloDone handshake message State(ExpectingChangeCipherSpec) [15:45:40][ERROR - UNITY] Dropping bad-epoch record. RecordEpoch(0) Epoch(1) [15:45:40][ERROR - UNITY] Dropping unexpected Finished handshake message State(Established) [15:45:40][ERROR - UNITY] Dropping ApplicationData record. Cannot process yet [15:45:40][DEBUG - UNITY] Updating cached platform name [15:45:40][DEBUG - UNITY] Game options game mode switched to Normal [15:45:40][DEBUG - UNITY] Client requesting new game. [15:45:40][DEBUG - UNITY] Client hosting game: BEVKNF [15:45:40][DEBUG - UNITY] Client joining game: -1933139739/BEVKNF useDtls: False [15:45:40][DEBUG - UNITY] Alter Public = False [15:45:41][DEBUG - UNITY] Changed To OnlineGame [15:45:41][DEBUG - UNITY] Self changed scene: 242647 OnlineGame [15:45:41][DEBUG - UNITY] Creating GameManager: Normal [15:45:57][DEBUG - UNITY] Player 242651 joined [15:46:05][DEBUG - UNITY] Alter Public = True [15:46:25][DEBUG - UNITY] Player 242657 joined [15:46:33][DEBUG - UNITY] Player 242658 joined [15:46:38][DEBUG - AUM] <#2 someone> has left the game. [15:46:40][DEBUG - AUM] <#3 Talha きうまば> has left the game. [15:46:42][DEBUG - UNITY] Player 242659 joined [15:46:50][DEBUG - UNITY] New controller connected, updating current input state [15:46:50][DEBUG - UNITY] No valid glyph collection for Keyboard, using default [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: No elements bound to action TaskConfirmTertiary [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: No elements bound to action TogglePlayerList [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: No elements bound to action TogglePlayerList [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: GlyphCollection didn't have a glyph for element E on controllerKeyboard [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: No elements bound to action TogglePlayerList [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: No elements bound to action ToggleTasks [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: No elements bound to action ButtonStart [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: No elements bound to action Pause [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: No elements bound to action ButtonChat [15:46:50][INFO - UNITY] GlyphCollection.FindGlyph: GlyphCollection didn't have a glyph for element F on controllerKeyboard [15:46:59][DEBUG - UNITY] Player 242660 joined [15:47:09][DEBUG - AUM] <#3 someone> has left the game. [15:47:24][DEBUG - UNITY] Player 242663 joined [15:47:50][DEBUG - UNITY] Player 242664 joined [15:47:56][DEBUG - AUM] <#4 guy 17> has left the game. [15:47:59][DEBUG - AUM] <#2 ur sus> has left the game. [15:48:06][DEBUG - UNITY] Alter Public = False [15:48:07][DEBUG - UNITY] Alter Public = True [15:48:21][DEBUG - UNITY] Game options game mode switched to Normal [15:48:21][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:48:24][DEBUG - UNITY] Game options game mode switched to Normal [15:48:24][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:48:27][DEBUG - UNITY] Game options game mode switched to Normal [15:48:27][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:48:40][DEBUG - UNITY] Player 242667 joined [15:48:46][DEBUG - AUM] <#2 guy 17> has left the game. [15:49:24][DEBUG - UNITY] Alter Public = False [15:49:24][DEBUG - UNITY] Alter Public = True [15:49:24][DEBUG - UNITY] Alter Public = True [15:49:25][DEBUG - UNITY] Alter Public = False [15:49:26][DEBUG - UNITY] Alter Public = True [15:50:28][DEBUG - AUM - onGameEnd] Reset All [15:50:29][DEBUG - UNITY] Among Us Version v2023.10.24i (build num: 3653) Pipeline Build Num: 3653 [15:50:32][DEBUG - UNITY] Game options game mode switched to Normal [15:50:32][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:50:41][INFO - UNITY] Dropping duplicate HelloVerifyRequest handshake message [15:50:41][ERROR - UNITY] Dropping unexpected ServerHello handshake message State(ExpectingChangeCipherSpec) [15:50:41][ERROR - UNITY] Dropping unexpected Certificate handshake message State(ExpectingChangeCipherSpec) [15:50:41][ERROR - UNITY] Dropping unexpected Certificate handshake message State(ExpectingChangeCipherSpec) [15:50:41][ERROR - UNITY] Dropping unexpected ServerKeyExchange handshake message State(ExpectingChangeCipherSpec) [15:50:41][ERROR - UNITY] Dropping unexpected ServerHelloDone handshake message State(ExpectingChangeCipherSpec) [15:50:42][ERROR - UNITY] Dropping bad-epoch record. RecordEpoch(0) Epoch(1) [15:50:42][ERROR - UNITY] Dropping unexpected Finished handshake message State(Established) [15:50:42][DEBUG - UNITY] Updating cached platform name [15:50:42][DEBUG - UNITY] Game options game mode switched to Normal [15:50:42][DEBUG - UNITY] Client requesting new game. [15:50:42][DEBUG - UNITY] Client hosting game: YJBNVF [15:50:42][DEBUG - UNITY] Client joining game: -1935028853/YJBNVF useDtls: False [15:50:42][DEBUG - UNITY] Alter Public = False [15:50:43][DEBUG - UNITY] Changed To OnlineGame [15:50:43][DEBUG - UNITY] Self changed scene: 238364 OnlineGame [15:50:43][DEBUG - UNITY] Creating GameManager: Normal [15:52:01][DEBUG - UNITY] Alter Public = True [15:52:01][DEBUG - UNITY] Player 238391 joined [15:52:03][DEBUG - UNITY] Player 238393 joined [15:52:46][DEBUG - UNITY] Player 238411 joined [15:53:10][DEBUG - AUM] <#3 Aasplayz> has left the game. [15:53:22][DEBUG - AUM - ResetOriginalAppearance] Reset appearance values to invalid [15:53:22][DEBUG - AUM - SaveOriginalAppearance] Set appearance values to current player [15:56:02][DEBUG - UNITY] Failed to send message: Disconnected [15:56:02][DEBUG - AUM - onGameEnd] Reset All [15:56:03][DEBUG - UNITY] Among Us Version v2023.10.24i (build num: 3653) Pipeline Build Num: 3653 [15:56:26][DEBUG - UNITY] *******************updating to OFFLINE MODE [15:56:26][DEBUG - UNITY] finishing generic flow, login status Offline [15:58:26][DEBUG - UNITY] Among Us Version v2023.10.24i (build num: 3653) Pipeline Build Num: 3653 [15:58:28][DEBUG - UNITY] SceneChanger::ChangeScene to: MainMenu [15:58:28][DEBUG - UNITY] Game options game mode switched to Normal [15:58:29][DEBUG - UNITY] Among Us Version v2023.10.24i (build num: 3653) Pipeline Build Num: 3653 [15:58:34][DEBUG - UNITY] *******************updating to OFFLINE MODE [15:58:41][DEBUG - UNITY] finishing flow, login status LoggedIn [15:58:42][DEBUG - UNITY] *******************updating to LOGGED IN MODE [15:58:42][INFO - UNITY] We're showing as fully logged in, but have 0 external accounts on PUID 000238af565f4393ac8f49be55a6c9bf [15:58:42][DEBUG - UNITY] GET account deletion info 404 [15:58:43][DEBUG - UNITY] SceneChanger::ChangeScene to: MMOnline [15:58:44][DEBUG - UNITY] Among Us Version v2023.10.24i (build num: 3653) Pipeline Build Num: 3653 [15:58:48][DEBUG - UNITY] Game options game mode switched to Normal [15:58:48][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:58:48][DEBUG - UNITY] Game options game mode switched to Normal [15:58:48][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:58:49][DEBUG - UNITY] Game options game mode switched to Normal [15:58:49][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:58:55][DEBUG - UNITY] Game options game mode switched to Normal [15:58:55][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:58:55][DEBUG - UNITY] Game options game mode switched to Normal [15:58:55][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:59:01][DEBUG - UNITY] Game options game mode switched to Normal [15:59:01][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:59:01][DEBUG - UNITY] Game options game mode switched to Normal [15:59:01][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [15:59:04][INFO - UNITY] Dropping duplicate HelloVerifyRequest handshake message [15:59:04][ERROR - UNITY] Dropping unexpected ServerHello handshake message State(ExpectingChangeCipherSpec) [15:59:04][ERROR - UNITY] Dropping unexpected Certificate handshake message State(ExpectingChangeCipherSpec) [15:59:04][ERROR - UNITY] Dropping unexpected Certificate handshake message State(ExpectingChangeCipherSpec) [15:59:04][ERROR - UNITY] Dropping unexpected ServerKeyExchange handshake message State(ExpectingChangeCipherSpec) [15:59:04][ERROR - UNITY] Dropping unexpected ServerHelloDone handshake message State(ExpectingChangeCipherSpec) [15:59:05][ERROR - UNITY] Dropping bad-epoch record. RecordEpoch(0) Epoch(1) [15:59:05][ERROR - UNITY] Dropping unexpected Finished handshake message State(Established) [15:59:05][ERROR - UNITY] Dropping ApplicationData record. Cannot process yet [15:59:05][DEBUG - UNITY] Updating cached platform name [15:59:05][DEBUG - UNITY] Game options game mode switched to Normal [15:59:05][DEBUG - UNITY] Client requesting new game. [15:59:05][DEBUG - UNITY] Client hosting game: GUMAUF [15:59:05][DEBUG - UNITY] Client joining game: -1939125896/GUMAUF useDtls: False [15:59:05][DEBUG - UNITY] Alter Public = False [15:59:06][DEBUG - UNITY] Changed To OnlineGame [15:59:06][DEBUG - UNITY] Self changed scene: 247344 OnlineGame [15:59:06][DEBUG - UNITY] Creating GameManager: Normal [15:59:40][DEBUG - UNITY] Alter Public = True [15:59:42][DEBUG - UNITY] Player 247357 joined [16:00:27][DEBUG - UNITY] Game options game mode switched to Normal [16:00:27][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:29][DEBUG - UNITY] Game options game mode switched to Normal [16:00:29][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:29][DEBUG - UNITY] Game options game mode switched to Normal [16:00:29][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:30][DEBUG - UNITY] Game options game mode switched to Normal [16:00:30][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:30][DEBUG - UNITY] Game options game mode switched to Normal [16:00:30][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:30][DEBUG - UNITY] Game options game mode switched to Normal [16:00:30][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:31][DEBUG - UNITY] Game options game mode switched to Normal [16:00:31][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:32][DEBUG - UNITY] Game options game mode switched to Normal [16:00:32][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:33][DEBUG - UNITY] Game options game mode switched to Normal [16:00:33][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:36][DEBUG - UNITY] Game options game mode switched to Normal [16:00:36][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:41][DEBUG - UNITY] Game options game mode switched to Normal [16:00:41][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:44][DEBUG - UNITY] Game options game mode switched to Normal [16:00:44][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:44][DEBUG - UNITY] Game options game mode switched to Normal [16:00:44][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:44][DEBUG - UNITY] Game options game mode switched to Normal [16:00:44][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:00:50][DEBUG - UNITY] Player 247389 joined [16:00:59][DEBUG - UNITY] Game options game mode switched to Normal [16:00:59][DEBUG - UNITY] Saved host options for game mode Normal with version 7 [16:01:00][DEBUG - UNITY] Player 247395 joined [16:01:15][DEBUG - AUM - ResetOriginalAppearance] Reset appearance values to invalid [16:01:15][DEBUG - AUM - SaveOriginalAppearance] Set appearance values to current player [16:01:51][DEBUG - UNITY] Opening meeting room: admin (PlayerControl) [16:01:51][INFO - UNITY] CosmeticsCache did not contain nameplate [16:01:51][INFO - UNITY] CosmeticsCache did not contain nameplate [16:01:54][INFO - UNITY] CosmeticsCache did not contain nameplate [16:02:18][DEBUG - AUM - dMeetingHud_Update] <#1 Mediaslaty> voted for <#0 admin> [16:02:19][DEBUG - AUM - dMeetingHud_Update] <#0 admin> voted for <#0 admin> [16:02:25][DEBUG - AUM - dMeetingHud_Update] <#3 Cubmarshy> voted for <#0 admin> [16:02:31][INFO - UNITY] CosmeticsCache did not contain skin [16:02:39][DEBUG - AUM - onGameEnd] Reset All [16:02:40][DEBUG - UNITY] Changed To EndGame [16:02:40][DEBUG - UNITY] Couldn't find self in clients: 247344: EndGame [16:02:44][DEBUG - UNITY] Client joining game: -1939125896/GUMAUF useDtls: False [16:02:44][DEBUG - UNITY] Alter Public = True [16:02:45][DEBUG - UNITY] Changed To OnlineGame [16:02:45][DEBUG - UNITY] Self changed scene: 247344 OnlineGame [16:02:45][DEBUG - UNITY] Creating GameManager: Normal [16:02:46][DEBUG - UNITY] Player 247357 joined [16:02:46][DEBUG - UNITY] Player 247395 joined [16:03:02][DEBUG - UNITY] Player 247468 joined [16:03:18][DEBUG - AUM] <#1 Louisa> has left the game. [16:03:55][DEBUG - AUM - ResetOriginalAppearance] Reset appearance values to invalid [16:03:55][DEBUG - AUM - SaveOriginalAppearance] Set appearance values to current player [16:04:48][INFO - UNITY] CosmeticsCache did not contain skin [16:04:48][INFO - UNITY] CosmeticsCache did not contain pet [16:04:48][INFO - UNITY] CosmeticsCache did not contain pet [16:04:48][INFO - UNITY] CosmeticsCache did not contain skin [16:04:48][INFO - UNITY] CosmeticsCache did not contain skin [16:04:48][DEBUG - AUM - onGameEnd] Reset All [16:04:49][DEBUG - UNITY] Changed To EndGame [16:04:49][DEBUG - UNITY] Couldn't find self in clients: 247344: EndGame [16:04:52][DEBUG - UNITY] Client joining game: -1939125896/GUMAUF useDtls: False [16:04:53][DEBUG - UNITY] Alter Public = True [16:04:53][DEBUG - UNITY] Changed To OnlineGame [16:04:53][DEBUG - UNITY] Self changed scene: 247344 OnlineGame [16:04:53][DEBUG - UNITY] Creating GameManager: Normal [16:04:54][DEBUG - UNITY] Player 247468 joined [16:04:56][DEBUG - UNITY] Player 247357 joined [16:05:00][DEBUG - UNITY] Player 247395 joined [16:05:04][DEBUG - UNITY] Player 247504 joined [16:05:08][DEBUG - UNITY] Couldn't find client 247505 to change scene to OnlineGame [16:05:19][DEBUG - AUM - ResetOriginalAppearance] Reset appearance values to invalid [16:05:20][DEBUG - AUM - SaveOriginalAppearance] Set appearance values to current player [16:06:34][DEBUG - UNITY] Opening meeting room: Cubmarshy (PlayerControl) [16:06:34][INFO - UNITY] CosmeticsCache did not contain nameplate [16:06:34][INFO - UNITY] CosmeticsCache did not contain nameplate [16:06:34][INFO - UNITY] CosmeticsCache did not contain nameplate [16:06:37][INFO - UNITY] CosmeticsCache did not contain nameplate [16:07:01][DEBUG - AUM - dMeetingHud_Update] <#3 Cubmarshy> voted for <#253> [16:07:02][DEBUG - AUM - dMeetingHud_Update] <#4 emin> voted for <#1 Tihana > [16:07:06][DEBUG - AUM - dMeetingHud_Update] <#0 admin> voted for <#253> [16:08:36][INFO - UNITY] CosmeticsCache did not contain pet [16:08:36][INFO - UNITY] CosmeticsCache did not contain skin [16:08:37][DEBUG - UNITY] Opening meeting room: Tihana (PlayerControl) [16:08:37][INFO - UNITY] CosmeticsCache did not contain nameplate [16:08:37][INFO - UNITY] CosmeticsCache did not contain nameplate [16:08:37][INFO - UNITY] CosmeticsCache did not contain nameplate [16:08:40][INFO - UNITY] CosmeticsCache did not contain nameplate [16:08:40][INFO - UNITY] CosmeticsCache did not contain nameplate [16:09:05][DEBUG - AUM - dMeetingHud_Update] <#3 Cubmarshy> voted for <#1 Tihana > [16:09:05][DEBUG - AUM - dMeetingHud_Update] <#4 emin> voted for <#1 Tihana > [16:09:07][DEBUG - AUM - dMeetingHud_Update] <#1 Tihana > voted for <#4 emin> [16:09:20][DEBUG - AUM - onGameEnd] Reset All [16:09:21][DEBUG - UNITY] Changed To EndGame [16:09:21][DEBUG - UNITY] Couldn't find self in clients: 247344: EndGame [16:10:48][DEBUG - UNITY] Client joining game: -1939125896/GUMAUF useDtls: False [16:10:48][DEBUG - UNITY] Alter Public = True [16:10:49][DEBUG - UNITY] Changed To OnlineGame [16:10:49][DEBUG - UNITY] Self changed scene: 247344 OnlineGame [16:10:49][DEBUG - UNITY] Creating GameManager: Normal [16:10:59][DEBUG - UNITY] Player 247604 joined [16:11:00][DEBUG - UNITY] Player 247605 joined [16:11:00][DEBUG - UNITY] Player 247606 joined [16:11:06][DEBUG - AUM] <#3 彡 н 彡> has left the game. [16:11:06][DEBUG - AUM] <#4 srishti> has left the game. [16:11:11][DEBUG - UNITY] Player 247611 joined [16:11:16][DEBUG - AUM] <#5 Desi Boyz > has left the game. [16:11:18][DEBUG - UNITY] Player 247614 joined [16:11:19][DEBUG - AUM] <#3 unlucky > has left the game. [16:11:20][DEBUG - UNITY] Player 247615 joined [16:11:33][DEBUG - AUM - ResetOriginalAppearance] Reset appearance values to invalid [16:11:34][DEBUG - AUM - SaveOriginalAppearance] Set appearance values to current player [16:12:09][DEBUG - AUM] <#4 PUMBA> has left the game. [16:14:07][DEBUG - UNITY] Opening meeting room: S2GSasuke (PlayerControl) [16:14:07][INFO - UNITY] CosmeticsCache did not contain nameplate [16:14:07][INFO - UNITY] CosmeticsCache did not contain nameplate [16:14:35][DEBUG - AUM] <#3 S2GSasuke> has left the game. [16:14:35][DEBUG - AUM - dMeetingHud_Update] <#0 admin> voted for <#2 Mediaslaty> [16:14:38][DEBUG - AUM - dMeetingHud_Update] <#2 Mediaslaty> voted for <#1 Cubmarshy> [16:14:40][DEBUG - AUM - dMeetingHud_Update] <#1 Cubmarshy> voted for <#1 Cubmarshy> [16:14:53][DEBUG - AUM - onGameEnd] Reset All [16:14:54][DEBUG - UNITY] Changed To EndGame [16:14:54][DEBUG - UNITY] Couldn't find self in clients: 247344: EndGame [16:15:02][DEBUG - UNITY] Client joining game: -1939125896/GUMAUF useDtls: False [16:15:03][DEBUG - UNITY] Alter Public = True [16:15:04][DEBUG - UNITY] Changed To OnlineGame [16:15:04][DEBUG - UNITY] Self changed scene: 247344 OnlineGame [16:15:04][DEBUG - UNITY] Creating GameManager: Normal [16:15:07][DEBUG - UNITY] Player 247357 joined [16:15:42][INFO - AUM - dInnerNetClient_Update] Name mismatch, setting name to "A" [16:15:44][INFO - AUM - dInnerNetClient_Update] Name mismatch, setting name to "AMONG " [16:15:45][INFO - AUM - dInnerNetClient_Update] Name mismatch, setting name to "AMONG US" [16:15:47][INFO - AUM - dInnerNetClient_Update] Name mismatch, setting name to "AMONG US " [16:15:49][INFO - AUM - dInnerNetClient_Update] Name mismatch, setting name to "AMONG US SE" [16:15:50][INFO - AUM - dInnerNetClient_Update] Name mismatch, setting name to "AMONG US " [16:15:52][INFO - AUM - dInnerNetClient_Update] Name mismatch, setting name to "AMONG US SS" [16:15:54][INFO - AUM - dInnerNetClient_Update] Name mismatch, setting name to "AMONG US " [16:15:55][INFO - AUM - dInnerNetClient_Update] Name mismatch, setting name to "AMONG US" [16:16:07][DEBUG - UNITY] Player 247714 joined [16:16:10][DEBUG - UNITY] Player 247716 joined [16:16:14][DEBUG - UNITY] Player 247717 joined [16:16:16][DEBUG - UNITY] Player 247718 joined [16:16:18][DEBUG - UNITY] Player 247719 joined [16:16:27][DEBUG - AUM] <#6 Palmlatest> has left the game. [16:16:44][DEBUG - AUM - ResetOriginalAppearance] Reset appearance values to invalid [16:16:44][DEBUG - AUM - SaveOriginalAppearance] Set appearance values to current player [16:17:27][DEBUG - AUM] <#5 Zoochecked> has left the game. [16:17:30][DEBUG - AUM] <#4 Silentsale> has left the game. [16:17:46][DEBUG - AUM - onGameEnd] Reset All [16:17:47][DEBUG - UNITY] Changed To EndGame [16:17:47][DEBUG - UNITY] Couldn't find self in clients: 247344: EndGame [16:17:51][DEBUG - UNITY] Client joining game: -1939125896/GUMAUF useDtls: False [16:17:51][DEBUG - UNITY] Alter Public = True [16:17:52][DEBUG - UNITY] Changed To OnlineGame [16:17:52][DEBUG - UNITY] Self changed scene: 247344 OnlineGame [16:17:52][DEBUG - UNITY] Creating GameManager: Normal [16:17:53][DEBUG - UNITY] Player 247357 joined [16:17:53][DEBUG - UNITY] Player 247395 joined [16:18:15][DEBUG - AUM - onGameEnd] Reset All [16:18:15][DEBUG - UNITY] Among Us Version v2023.10.24i (build num: 3653) Pipeline Build Num: 3653
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