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Gamma World 7E House Rules

The document provides supplemental rules for a roleplaying game. It outlines that players should be dealt origin cards instead of rolling for origins. It also provides additional rules for alpha mutations, including being able to choose to lose hit points instead of discarding a mutation on a low roll, and rules for refreshing mutations. Finally, it replaces the last uber feature option with an alternative ability related to alpha mutations.

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0% found this document useful (0 votes)
219 views1 page

Gamma World 7E House Rules

The document provides supplemental rules for a roleplaying game. It outlines that players should be dealt origin cards instead of rolling for origins. It also provides additional rules for alpha mutations, including being able to choose to lose hit points instead of discarding a mutation on a low roll, and rules for refreshing mutations. Finally, it replaces the last uber feature option with an alternative ability related to alpha mutations.

Uploaded by

lingshu8
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Supplement:

HOUSE RULES
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ORIGIN CARDS ALPHA MUTATIONS


Instead of rolling for origins on the tables in the rulebooks, each When you overcharge an Alpha Mutation and roll 9 or less, you can
player should be dealt two origin cards. Alternately, the GM may deal more choose to be treated as if you rolled a 10 or higher. If you do, you lose hit
than two – either as a group or in pairs – and have the player or players points equal to half your bloodied value (rounded down) and turn it face-
select their origins from that pool. down. Face-down Alpha Mutations continue to be active.
When Alpha Mutations are refreshed, instead of discarding them do

HUMAN ORIGINS the following;

Because of the use of cards, players can never be double up on an ☢ Untap any tapped Alpha Mutations.
origin and therefore cannot become an Engineered Human that way. ☢ Discard any face-down Alpha Mutations.
Instead, Engineered Human – and a selection of alternate human origins – ☢ If you have fewer Alpha Mutations readied than allowed by your level,
are treated as normal origins, except they are always secondary. draw Alpha Mutations until you do. Ready them tapped. (Tapped
Alpha Mutations continue to be active but cannot be overcharged, and
Additionally, any of the origins or mutations might be able to be flavored as a cannot be used if they are powers. Alpha Mutations that grant a power
more-or-less normal humans with extraordinary abilities, training, or as a benefit continue to function. Mutations gained from Alpha Flux
equipment. are still readied untapped.)

UBER FEATURE
In place of the last Uber Feature option, use the following;

☢ When you would discard any number of face-down Alpha Mutations,


first choose one to turn face-up.

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