0% found this document useful (0 votes)
122 views4 pages

Session 3 SG - Pedrano - Gamification in Mathematics

The document summarizes a session on gamification in mathematics from a 3-day workshop for teachers. The session objectives are to understand gamification concepts, explore benefits for math learning, and learn strategies for implementing gamification. The session would define gamification, discuss benefits, and provide strategies and tools through a presentation, activities using math apps, group work, and a sample gamified lesson plan involving a board game. Participants would gain understanding of gamification and ability to create their own gamified math lesson plans.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
122 views4 pages

Session 3 SG - Pedrano - Gamification in Mathematics

The document summarizes a session on gamification in mathematics from a 3-day workshop for teachers. The session objectives are to understand gamification concepts, explore benefits for math learning, and learn strategies for implementing gamification. The session would define gamification, discuss benefits, and provide strategies and tools through a presentation, activities using math apps, group work, and a sample gamified lesson plan involving a board game. Participants would gain understanding of gamification and ability to create their own gamified math lesson plans.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Republic of the Philippines

Department of Education
DIVISION OF ZAMBOANGA DEL SUR

3-DAY WORKSHOP ON ENGAGING TEACHING STRATEGIES IN MATHEMATICS


SESSION 3-GAMIFICATION IN MATHEMATICS

Title of Session Gamification in Mathematics


At the end of the session, participants will be able to:
Session Objectives • understand the concept of gamification in Mathematics Education
• explore the benefits of using gamification to enhance Mathematics learning
• learn practical strategies and tools for implementing gamification in Mathematics
Session Outputs Participants will be able to make a gamified Math lesson plan
Session Duration and Time 1 hour and 30 minutes
• Introduction to Gamification in Mathematics
• Definition of Gamification in the context of Mathematics Education
• Benefits of using Gamification in Mathematics lessons
• Elements of Gamification
Key Content • Gamification strategies for Math Education
• Digital tools and platforms for Gamification in Mathematics
• Gamification Challenges and solutions
• Gamification in the Philippine classroom
• Gamification assessment and application
• Integration of gamification in Math lessons
Presentation/Discussion
Methodologies Brainstorming/Group work
Reflection and sharing
Question and answer
https://slideplayer.com/slide/12738386/
References https://www.slideshare.net/apfpptshare/game-based-learning-in-primary-math-classrooms
https://www.slideshare.net/lionnagaraju/gamification-210086952
Time Session objective Detailed Content Outline Detailed Description of Learners Output Learning Resource
Methodology Materials
3:00 PM- 1. To understand the • Define gamification in the context • The LF greets/welcomes the Slide Decks
3:15 PM concept of of Mathematics Education participants, checks session Laptop
gamification • Compare Gamification with games progress and introduces Microphone
and other traditional Mathematics himself, and then presents
the session objectives and
activity
outline of the presentation
(slides 1-3) Slides 1-3
• The LF then briefly
discusses why we play
games and what makes
games so addictive.
Activity 1- • Downloaded Cellphone
• The LF instructs the “Math Bingo Math Bingo App
participants to download in Game” app and Just A Dice App
their Android phone the Just a Dice app”
Math Bongo and Just A Dice Slides 4-8
game app
• The facilitator then presents
slide 6
• The facilitator inspects and
supervises the participation
and collaboration of
members
• The facilitator then asks the
question:
• Why do we play games?
• And What makes games so
addictive?
• The LF will call for speakers
to share their thoughts on
the importance of games in
math lessons according to
being: single, single but
committed, happily married,
married but feeling single,
and Ina-tay (Slide 8)
• The LF then processes the
thoughts of the participants
3:15 PM- 1. To understand the • Define gamification in the context • The LF elaborates on the Slides 9-14
3:20 PM concept of of Mathematics Education definition of gamification,
gamification • Compare Gamification with its history, and its
games and other traditional difference from games
Mathematics activity • The LF present then
shows the tabular
comparison of traditional
and gamified teaching
3:20 pm- 2. To explore the • Identify the benefits of • The LF presents and Slides 15-17
3:25 pm benefits of using gamification in teaching discusses the benefits of
gamification to mathematics lessons using gamification in
enhance Mathematics • Appreciate the advantages of teaching math lessons
Education using gamification in Mathematics

3:25 pm- 3. To learn practical • Identify the elements of • The LF presents and Slides 16-21
3:40 pm strategies and tools gamification discusses the elements of
for implementing gamification
gamification in
Mathematics Slides 22-28
• Analyze the gamification • The LF elaborates on the
strategies approaches and
strategies for
implementing
gamification in Math
Education

• The LF provides a sample Slides 31-33


gamified activity that Sample gamified
encourages collaboration, lesson plan
competition, and Board game
problem-solving Fraction decks

• Identify the digital tools and • The LF presents and Slides 34-35
platforms to facilitate gamification discusses the common
in Mathematics digital gamification tools
and platforms
Time Session objective Detailed Content Outline Detailed Description of Learners Output Learning Resource
Methodology Materials
3:40 pm- 3. To learn practical • Identify the potential challenges • The LF discusses the Slides 36-38
4:50 pm strategies and tools and practical solutions in potential challenges in
for implementing implementing gamification implementing
gamification in gamification and its
Mathematics practical solutions

• Explore how gamification can be • The LF discusses the Slides 39-42


adapted to the Philippine strategies to adapt
education context gamification to the
Philippines
4:00 pm-
4:10 pm • Explain how to assess students’ • The LF discusses the Slides 43-45
learning and progress in gamified different ways to assess
Math lessons the learning progress in a
gamified math lesson

• Explore the step-by-step Slides 46-50


processes of integrating • The LF presents and
gamification into Math lessons discusses the step-by-
step processes of
integrating gamification
into Math lessons

4:10 pm- • Create a sample gamified Math Sample gamified Slide 51


• The LF directs the
4:25 pm lesson plan participants to work in lesson plans
small groups and create
a sample gamified lesson
plan

4:25 pm- • House Clearing • Q and A


4:30 pm

Prepared by:
ROYLIN A. PEDRANO
Principal III- Ignacio Garrata NHS
Dinas District

You might also like