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Digital Planet Book 1 Lesson Plans (Final)

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0% found this document useful (0 votes)
610 views

Digital Planet Book 1 Lesson Plans (Final)

Uploaded by

siddique.ana
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Planet

Digital Planet-1
Computing ICT

Lesson Plan
LIGHTSTONE PUBLISHERS

Published by Lightstone Publishers (Pvt) Limited


12-C, 10 Zamzama Commercial Lane, Phase 5, DHA, Karachi 75500, Pakistan

© Lightstone Publishers (Pvt) Limited

The moral rights of the authors have been asserted


First Edition published in Pakistan by Lightstone Publishers (Pvt) Limited, 2019

For sale in Pakistan only

All rights reserved. No part of this publication may be reproduced, stored in a retrieval
system or transmitted, in any form or by any means, electronic, mechanical, photocopying,
recording or otherwise without the permission of the publisher.
You must not circulate this work in any other form and you must impose this same condition
on any acquirer.
CONTENTS
Chapter 1
Machines and Devices 1
Chapter 2
Learning about Computers 2
Chapter 3
Computers in Our Everyday Life 2
Chapter 4
Parts of a Computer 3
Chapter 5
The Keyboard 4
Chapter 6
The Mouse 5
Chapter 7
Turning the Computer ON and OFF 6
Chapter 8
Let us Paint 7
Software - Tux Paint 8
Software - Tux Typing 9
Chapter 1 – Machines and Devices
Learning Objectives
Students will be able to
• Observe and identify the different objects around us.
• Differentiate between natural and man-made things.
• Understand the purpose and working of machines (IT tools).
Keywords
1. Man-made things
2. Machines
3. Batteries
4. Electricity
5. Tools
Ice-Breaking Activities
• Ask students to quietly observe for two minutes all the objects/things present
in the classroom.
• Get responses on what they have observed. For example, chairs, desks, fan,
pencil, notebook, board, teacher, children, bags, etc.
• Show some natural objects as well, for example fruit, flower, leaf, etc. for
better understanding of natural and man-made things.
Learning Activities
• Ask following questions:
1. What is the difference between natural and man-made things? Page 5
2. What is a machine? Page 5
3. Have you seen a machine in the environment, such as at home, in school, in
public places? Page 5
4. How does a machine work? Page 6
5. Why do we need machines in our daily lives? Page 7
• Ask students to answer these questions by raising their hands.
Resources
• Digital Planet-Book 1
• Natural things (fruit, flower, leaf, water in a glass)
• Man-made things (pencil, bag, chair, notebook)
• Machines (mobile, clock, fan)
Classwork
• Do Exercises 1, 2, 3 given in the book. Page 8
Homework
• Do the given project with the help of parents at home. Page 8
• Paste a minimum of five pictures (for each) under the caption of Natural,
Man-made, and IT tools on chart paper, or make a scrapbook.

1
Chapter 2 – Learning about Computers
Learning Objective
Students will be able to
• Understand the purpose and working of a computer.
Keywords
1. Computer
2. Machine
3. Information
Ice-Breaking Activities
• Ask students if they have seen a machine work.
• Show a simple machine, for example, a calculator, that can be used to do fast
calculations.
Learning Activities
• Ask the following questions:
1. What is a computer? Page 9
2. Why do we use computers? Page 9
3. How does a computer do all these things? Page 10
• Lead a class discussion and encourage students to join in the discussion and
share their ideas.
Resources
• Digital Planet-Book 1
• Machines (calculator, mobile)
Classwork
• Do Exercises 1, 2, 3 given in the book. Pages 10-11
Homework
• Do the given activity with the help of parents at home. Page 11
(Print an image while working on computer and paste it in the book.)

Chapter 3 – Computers in Our Everyday Life


Learning Objective
Students will be able to
• Understand how computers are used in different work places.
Keywords
1. Tasks
2. Surf
3. Internet
4. Records
5. Type and print
6. Data
7. Machines

2
Ice-Breaking Activities
• Ask students where they have seen computers doing different work/tasks for
example school, shops, stores, banks, etc.
• Write students’ answers on the board as points of reference during the
lesson.
Learning Activities
• Ask the following questions:
1. What work can we do on a computer at home? Page 12
2. Why do we use computers in banks and offices? Page 12
3. Where else have you seen computers working?
4. How can a computer help us in school? Page 13
• Lead a class discussion and encourage students to join in the discussion and
share their ideas.
Resources
• Digital Planet-Book 1
• Pictures of different workplaces with computers
Classwork
• Do Exercises 1, 2, 3, 4 given in the book. Pages 13-15
Homework
• Do the given activity (crossword puzzle) with the help of parents at home.

Page 15
• Do the given project on half of a chart paper under parents’ supervision.
Page15

Chapter 4 – Parts of a Computer


Learning Objectives
Students will be able to
• Become familiar with the different parts of a computer.
• Understand the functions of the different parts of a computer.
Keywords
1. Monitor
2. Keyboard
3. Mouse
4. CPU
5. Wires
6. Electricity
7. Desktop
8. Laptop
9. Tablet
10. Smartphone

3
Ice-Breaking Activities
• Ask students to think for two minutes about the different parts of computers
and their functions.
• Ask students to share their thoughts and ideas.
Learning Activities
• Discuss the following questions:
1. How do our body parts help us to work? Page 16
2. What are the main parts of a computer? Page 17
3. What does a computer system need to work? Page 17
4. Why is a monitor considered an important part of a computer? Page 17
5. Can a computer work without a CPU? Page 18
6. Which parts help us to give instructions to a computer? Page 18
7. How can we give instructions in laptops and tablets? Page 19
Resources
• Digital Planet-Book 1
• Pictures of parts of computers
Classwork
• Do Exercises 1, 2, 3 given in the book. Pages 20-21
• Do the Lab Activity with teacher’s assistance. Page 20
Homework
• Do Exercises 4, 5 in the book. Pages 20-21
Note: Revise and practise all the exercises done from Chapters 1 to 4 of the book.
Assessment
• Attempt Test Paper 1 (based on Chapters 1-4) of the book. Page 22
* Help students review the main points discussed in Chapters 1-4 by asking
questions verbally before starting the Test Paper.

Chapter 5 – The Keyboard


Learning Objectives
Students will be able to
• Learn about the usage and working of a keyboard.
• Learn the functioning of different keys of the keyboard.
Keywords
1. Keyboard
2. Keys
3. Typing
4. Function keys
5. Cursor
Ice-Breaking Activities
• Discuss with students the tools used by them to write and draw in their
books.

4
• Link students’ responses with the device used in computers for writing
(typing) alphabets/numbers.
Learning Activities
• Show the keyboard keys’ layout and discuss the following:
1. What can we use on the keyboard to type alphabets/numbers? Page 23
2. How many keys are there on the keyboard for various tasks? Page 23
3. What are the main categories of keys present on the keyboard? Page 23
4. Which number key will be pressed first to type 510? Page 24
5. Why do we need the spacebar? Page 24
6. How much space will be left between two letters when the spacebar key is
pressed once?
7. Which key do we press to move or write the text in the next line? Page 25
8. How can we erase the alphabets/numbers that are mistakenly typed?
Page 25
9. What is a cursor? Page 25
10. Where can we find the function keys? Page 26
• Read the text from the book and lead a class discussion.
Resources
• Digital Planet-Book 1
• Keyboard device (if available)
• Keyboard’s enlarged picture or drawn layout on chart paper to refer to during
discussion
Classwork
• Do Exercises 1-5 given in the book. Pages 26-28
Homework
• Do the given project under parent’s supervision and make a report on color
A4 paper. Page 28
Practical
• Do the Lab Activity with the teacher’s assistance in the Computer Lab.
Page 28

Chapter 6 – The Mouse


Learning Objective
Students will be able to
• Get familiar with the use of the Mouse to give instructions to the computer.
Keywords
1. Mouse
2. Instructions
3. Pointer
4. Scroll wheel
5. Single-click

5
6. Double-click
7. Right-click
8. Drag
9. Release
10. Mouse pad
Ice-Breaking Activities
• Ask students to think about the mouse (animal) and its characteristics for
example, what does it look like? How does it run to catch something?
• Link students’ answers with the Mouse device used in computers.
Learning Activities
• Show the Mouse and discuss the following:
1. Have you seen a mouse attached to a computer? Page 29
2. What is the mouse arrow which appears on the computer screen called?
Page 29
3. How many buttons are present on the mouse? Page 29
4. What is the wheel on top of a computer mouse called? Page 29
5. How can a mouse get connected to the computer? Page 29
6. Which hand is usually used to hold the mouse and where do we keep our
fingers? Page 30
7. What do you understand by the term ‘double-click using the mouse’?
Page 30
8. How can we drag and drop an object from one place to another on the
computer screen? Page 31
• Read the text from the book and lead a class discussion by showing the real
Mouse device (if possible) for better understanding.
Resources
• Digital Planet-Book 1
• Mouse device (if available)
• Enlarged image of a Mouse device or a picture of a Mouse device on a chart
paper to refer to during discussion.
Classwork
• Do Exercises 1, 2 given in the book. Pages 31-32
Homework
• Do the given activity in the book. Page 32

Chapter 7 – Turning the Computer ON and OFF


Learning Objective
Students will be able to
• Learn how to turn the computer ON (start) and OFF (shutdown).

6
Keywords
1. Main power
2. UPS (Uninterrupted Power Supply)
3. CPU (Central Processing Unit)
4. Password
5. Setting
6. Power button
7. Shut down
Ice-Breaking Activity
• Check students’ knowledge and understanding by asking them if they have
ever turned the computer ON or OFF.
Learning Activities
• Ask some general questions such as:
1. Have you seen the main power button which turns the computer ON?
Page 33
2. Why do we connect a computer with the UPS? Page 33
3. Where can we find the button to start the computer? Page 33
4. Which symbol appears on the screen when we press the start button?
Page 34
5. What is required to enter on the screen before we start working on the
computer? Page 34
6. What do we click in order to shut down the computer? Page 35
7. What do you think will happen to your computer if you don’t shut it down
properly? (Open ended question)
• Read the text from the book and show students how to turn the computer
ON and OFF.
Resources
• Digital Planet-Book 1
• Procedural steps (ON/OFF) written on a chart
Classwork
• Do Exercises 1, 2, 3 given in the book. Pages 37-38
Homework
• Do Exercise 4 given in the book. Page 38

Chapter 8 – Let us Paint


Learning Objective
Students will be able to
• Identify and use different tools for drawing and painting on the computer
using the MS Paint programme.

7
Keywords
1. MS Paint
2. Tools
3. Drag the mouse
4. Home tab
5. Fill color
Ice-Breaking Activities
• Brainstorm ideas with students about tools that can be used to draw in the
drawing or sketch books, for example, color pencils, pencil, crayons, eraser,
markers, ruler, etc.
• Write students’ responses on the board.
Learning Activities
• Show some samples in hardcopy (if possible) to give students an idea about
MS Paint drawing. Then discuss following questions:
1. Have you worked on any application to draw a picture on a mobile phone or
tablet screen?
2. How can we draw something on a computer screen?
3. What types of tools are provided in a computer to draw and erase?
4. What do you do to fill color in the picture?
• Read the given steps and explain how to use the given tools in MS Paint to
draw a shape or picture.
Note: This lesson would be more effective if done in the Computer Lab.
Students will be able to apply their knowledge of the tools of MS Paint
after demonstration by the teacher.
Resources
• Digital Planet-Book 1
• Pictures drawn in MS Paint (hardcopy)
Classwork
• Do Exercises 1-3 given in the book. Pages 46-47
Practical
• Do the ‘Lab Activity’ with teacher’s assistance in the computer lab.
Page 47
Lab Assessment (5 marks)
• Create an opportunity for students to work on the computer and do the
given project task. Give 20 minutes to each student to complete the task.
Check their activity and provide feedback Page 47

Software - Tux Paint


Objective
Students will be able to
• Become familiar with the interface and tools used for drawing and painting
in the Tux Paint software.

8
Keywords
1. Tux Paint
2. Toolbar
3. Drawing canvas
4. Selector
5. Color palette
6. Brush pattern
7. Shapes
8. Quit
Ice-Breaking Activities
• Ask students which tools they have learnt to use for drawing in the MS Paint
programme.
• Write students’ responses on the board.
Learning Activities
• Demonstrate (preferably in the computer lab) the following options to help
students understand the software layout and its tools; followed by these
questions to enhance their understanding:
1. Why should we use the Tux Paint programme?
2. How do we start the Tux Paint programme from the Start screen? Page 48
3. What are the components/options given in the programme for different
tools? Page 49
4. How do we use the brush tool to design different patterns? Page 51
5. Which tool will help in drawing shapes? How will it draw on the canvas?
Page 52
6. Where do we click to save drawings and to open and close the Tux Paint
programme? Pages 53-54
Resources
• Digital Planet-Book 1
• Flashcards of tools
Homework
• Review and practise all the exercises done from Chapters 4-8 for assessment.
Assessment
• Do ‘Test Paper 2’ given in the book. Page 55

Software - Tux Paint


Objective
Students will be able to
• Become familiar with the keys placement on the keyboard used for typing in
the Tux Typing software.
Keywords
1. Typing
2. Tux programme

9
3. Skill level
4. Alphabet
Ice-Breaking Activities
• Ask students to think for two minutes about the tools used in the Tux Paint
software and share their ideas and thoughts with their partners.
• Write the ideas of students on the board.
Learning Activities
• Demonstrate (preferably in the computer lab) the following options to
help students understand software layout and its tools; followed by these
questions:
1. What is the purpose of the Tux Typing programme? Page 56
2. How do we open the Tux Typing programme? Page 57
3. How do we select game and skill level from the menu list? Page 57
4. What do we press on the keyboard if we want to play the alphabets game?
Page 58
Resources
• Digital Planet-Book 1
• Menu flashcards
Homework
• Read ‘Computers and You-The Right Way’ with your parents at home.
Pages 59-60

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