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This article summarizes Ultimate Mortal Kombat 3, an update to Mortal Kombat 3 that was released for various systems including the Sega Saturn and Mega Drive. It added new characters and stages while tweaking some gameplay elements. The Mega Drive version had slightly downgraded graphics but included more content than the arcade original. The Saturn version was less accurate and closer to Mortal Kombat 3 in design, removing some Ultimate features.

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0% found this document useful (0 votes)
28 views2 pages

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This article summarizes Ultimate Mortal Kombat 3, an update to Mortal Kombat 3 that was released for various systems including the Sega Saturn and Mega Drive. It added new characters and stages while tweaking some gameplay elements. The Mega Drive version had slightly downgraded graphics but included more content than the arcade original. The Saturn version was less accurate and closer to Mortal Kombat 3 in design, removing some Ultimate features.

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Mhammad Badir
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Ultimate mortal kombat sega

This short article is in need of work. You can help Sega Retro by adding to it. Ultimate Mortal Kombat 3 is an update to Mortal Kombat 3, adding extra characters and stages as well as tweaking some of the gameplay. As well as appearing in the arcades, it was brought first to the Sega Saturn and then to the Sega Mega Drive and the Super Nintendo Entertainment System. More recently it has been re-
released for the Nintendo DS and Xbox Live Arcade. Gameplay Fighters Building on Mortal Kombat 3, Ultimate Mortal Kombat 3 features the whole cast of its non-Ultimate counterpart (although on the Mega Drive, Sheeva is cut), and re-introduces some characters from Mortal Kombat II. Rain Missing in the Saturn version. Rain was originally a joke character teased in the arcade Ultimate Mortal Kombat 3
(performing a combo on Shao Kahn during the attract sequence) but was purposely not made playable until these home ports. He is named after the Prince song, "Purple Rain". Reptile (Kurtis) Styker Jax (Major Jackson Briggs) Nightwolf Jade Noob Saibot Sonya (Blade) Kano Mileena Unlockable in the Saturn version. Sub-Zero Sub-Zero (classic) Unlockable in the Saturn version. Kung Lao Sektor (LK-
9T9) Kitana Ermac Unlockable in the Saturn version. Short for "Error Macro", Ermac is named after an acronym found in earlier versions of the audit menu in the original Mortal Kombat. Speculation about what this number meant led to the name being teased in Mortal Kombat II, and being made into a fully fledged fighter in Ultimate Mortal Kombat 3. Scorpion Cyrax (LK-4D4) Kabal Sindel Smoke Liu Kang
Shang Tsung Sheeva Missing in the Mega Drive version. Motaro Shao Khan Chameleon Chameleon, who would make his full debut in Mortal Kombat Trilogy exists in the Mega Drive version of the game, but can only be accessed through cheat devices. While in Trilogy he constantly changes colour and mimics the moves of the other male ninjas, here he uses Scorpion's yellow colours (sometimes
switching to Rain's) and is clearly unfinished. Versions Mega Drive version Using the prior MK3 port as a base, the Mega Drive version takes a hit in terms of graphical quality, but still provides extras not seen in the arcade original. Like the SNES port, Rain and Noob Saibot are made playable characters along with bosses Motaro and Shao Kahn. Mileena, Ermac and Classic Sub-Zero are playable without
any need of codes. Shang Tsung can morph into Robot Smoke, Noob Saibot, and Rain, which is not possible in the arcades. Brutalities are also included in this version. Nightwolf has his Red shadow shoulder move from Mortal Kombat Trilogy and this version contained a rendition of Pong entitled "MK4". Animalities and Mercies were removed, reducing the number of finishing moves. (however, Kabal still
has his animality combination coded and if executed, it causes lots of random glitches.) Shao Kahn's treasure chest has only 10 boxes instead of 12, and the announcer no longer says the characters' names. Most of the levels seen in Mortal Kombat 3 are missing, including The Balcony and The Street, so uppercutting in the Subway and Soul Chamber does not take the player to the level above. Although
the Bell Tower has been removed, the Stage Fatality is still in the code and executable. Another leftover from MK3 that wasn't totally deleted was code data for the 'Endurance Mode', which is still accessible through a Game Genie code. Sheeva has been removed, although her sound clips are still available in the sound test. Sonya's Friendship from Mortal Kombat 3 is used, as opposed to her Friendship
from the arcade version of UMK3. Scorpion's "Flaming Hand" Fatality is different too: he takes the opponent back to the Scorpion's Lair stage, where they just catch on fire and explode. Kitana's Kiss of Death only inflates heads with the same effect as Kabal's "Air Pump" Fatality. Rain and Noob were given a Brutality, but no other finishing moves. Human Smoke shares Scorpion's combos, rather than
having unique ones and in Stryker's friendship, the running characters are replaced by dogs. On the Mega Drive, Ultimate Mortal Kombat 3 is generally seen as closer to the original arcade game than its Super NES counterpart when it comes to gameplay and content. The Super NES has the advantage of higher quality audio and more colourful (if lower resolution) graphics, though some stages lack
parallax scrolling, or are omitted from the game due to cartridge space or time restraints. Saturn version Curiously, the Saturn version is less accurate, being closer to Mortal Kombat 3 in design, dropping many Ultimate features. The Bank level that was present in MK3 but was missing from the arcade UMK3 returns. Shang Tsung was given a morph for the Robot Smoke, which was not possible in the
arcades. The secret characters can be unlocked via a secret options screen, eliminating the need to enter three separate Kombat Kodes to unlock them, which is useful as there is no save system. The Kombat Kodes (to unlock the secret characters) were shortened to have six slots instead of ten (probably in order to allow it to be performed with only one controller), but this method is still slower than
entering one code to access the secret options screen. There are a few new Kombat Kodes, but several that were present in the arcade release no longer work in the Saturn version. Noob Saibot is a shadow Kano as in MK3, not a black ninja as in the arcade version of UMK3. Since the arcade intro is missing, Rain does not appear in the game, yet the message Kombat Kode "Rain can be found in the
Graveyard" can still be displayed. Loading times cause the "Supreme Demonstration" mode to take almost 30 minutes to complete. Release in Germany Like the previous games, UMK3 was banned. In 2005, the game was unbanned. Production credits Mega Drive version Midway Manufacturing MK3 Ultimate Design Team Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich,
John Vogel Avalanche Software Development Team Programmers: Jim Henn, Gary Penacho, John Blackburn, Todd Blackburn Artists: Derek Newman, Alan Taylor Sound By: Chris Braymen Avalanche Software Testing: Jason Humphrey Special Thanks To: Patrick Alphonso, Mike Crandall, Paul Blagay, Jeff Knight, Neil Melville, Mike Lott, Kent Barney, Roy Wilkins, Jim 'Crash' Jung Thanks To: Ned
Martin, Adam Clayton, Rob Nelson, Mike Callahan Williams Entertainment Team Michael Rubinelli, Michael Gottlieb, Curtis R. Cherrington Williams Entertainment Testing: Mike Vinikour, Eddie Ferrier, J.R. Salazar, Richard Blair, Ross Deynata, Kevin Elrod, Andy Kaffka, Fred Pampo, Ben Larkin, Toan Ngo Special Thanks To: Dave Schwartz, Mark Guidarelli, Paul Dussault, Jim Flaharty, Justin Heber, Will
Shen Source: In-game credits Saturn version Ultimate MK3 Design Team: Software: Ed Boon Graphics: John Tobias, Steve Beran, Tony Goskie, Dave Michicich, John Vogel Sounds and Music: Dan Forden Ultimate MK3 Saturn Development Team: Producer and Programming: Mark Hetherington Hardware Code: Paul Bates Programming: Dave Pridmore Sound and Music: Neil Baldwin Steve Richie as
The Voice of Shao Khan Grunts, Screams, Groans and Gibberish: Jon Hey, Peg Burr, Dan Forden, Ann Mazza, Vince Pontarelli, Ed Boon Eurocom Entertainment Testing: Richard Moody, Kevin Holt Many Thanks Go To: Hugh Binns, Adrian Mannion, David Schwartz, Greg Miller, Mark May, Mark Guidarelli, Scott Patterson, Rob Atesalp Packaging and Print Material: Debbie Austin, Steve High, Shawn
Murphy, Dave Young Product Manager: Brian Johnson Williams Entertainment Testing: Peter Chang, Steve Kramer, J.R.Salazar, Will Shen, Jason Shigenaka, John Stookey, John Ubalde, Eddie Fe Special Thanks: Michael Rubinelli, Michael Gottlieb Source: In-game credits Magazine articles Main article: Ultimate Mortal Kombat 3/Magazine articles. Promotional material Main article: Ultimate Mortal
Kombat 3/Promotional material. Physical scans Mega Drive version Sega Retro Average {{{{{icon}}}|L}} Division by zero. Based on0 review 78 Based on4 reviews Mega Drive, US Cover CartManual Mega Drive, EU Cover Cart Mega Drive, GR Cover Cart Mega Drive, BR Cover CartManual Saturn version 86 Based on10 reviews Saturn, US Cover DiscManual Saturn, EU Cover Disc Saturn, PT Cover Disc
Saturn, AU Cover Disc Saturn, BR Cover Technical information ROM dump status System Hash Size Build Date Source Comments ? 459,042,192 CD-ROM (EU) T-25403H-50 V1.007 ? 459,053,952 CD-ROM (EU) T-25403H-50 (Alt) V2.000 ✔ 459,025,728 CD-ROM (US) T-9701H V1.006 ? 1996-02-07 Page References ↑ (Wayback Machine: 1997-06-06 05:51) ↑ Computer & Video Games, "June 1996"
(UK; 1996-05-09), page 72 ↑ 3.0 3.1 Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 60 ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 76 ↑ 5.0 5.1 Computer & Video Games, "January 1997" (UK; 1996-12-11), page 68 ↑ 6.0 6.1 (Wayback Machine: 1998-06-25 19:48) ↑ GamePro, "December 1996" (US; 1996-xx-xx), page 155 ↑ Mean Machines Sega, "March 1997" (UK; 1997-01-29),
page 80 ↑ Sega Power, "Ávgoustos-Septémvrios 1997" (GR; 1997-xx-xx), page 53 ↑ Computer & Video Games, "June 1996" (UK; 1996-05-09), page 72-77 (72) ↑ Maximum, "April 1996" (UK; 1996-04-27), page 126 ↑ Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 60-64 (60) ↑ Sega Saturn Magazine, "June 1996" (UK; 1996-05-22), page 66/67 (66)

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