Objective Function:: Optimal Region
Objective Function:: Optimal Region
A linear programming model is used in real world case scenarios when we want
to maximize the profit or minimize the loss subject to requirements and
constraints which are represented by linear relationships. In the case study, the
food factory would like to minimize the total cost of producing the beverages while
satisfying all constraints and requirements. The constraints and requirements such
as composition of lime, orange and mango in the beverage, the amount of
beverage required by the customer per week and the total cost of producing the
beverage can be represented by linear relationships. The food factory would like to
minimize the total cost of producing the beverage by making efficient use of the
available resources. Hence, a linear programming model would be a good fit for
this study
b. Constraints:
x : number of litres of product A required to mix
y : number of litres of product B required to mix
Objective function:
Minimize the total cost of producing the beverage
Total cost of producing beverage = cost of product A + cost of product B
Min z =4 x +1 2 y
Constraints:
x + y >= 1.4
6x + 4y >= 5
4x + 8y >= 5
2x + 7y <= 6
x >= 0, y >= 0
c.
Optimal Region
At $5.60, producing 1.4 units of A and 0 units of B is currently the best course of
action.
2 (a)
Maximize Z = (60 - 5 – 30)xc1 + ( 60 - 5 – 45)xw1 +(60 - 5 – 5)xs1 + (55 - 3 - 30)xc2 + (55 - 3 – 45)xw2 +
( 55 - 3 – 50)xs2 + (60 - 5 – 30)xc3 + ( 60 - 5 – 45)xw3 + ( 60 - 5 - 50)xs3
Spring:
xC1≥0.55(xC1+xW1+xS1)
xW1≥0.30(xC1+xW1+xS1
xC1+xW1+xS1≤3300
Autumn:
xC2≥0.45(xC2+xW2xS2)
xW2≥0.40(xC2+xW2+xS2
xC2+xW2+xS2≤3600
Winter:
xC3≥0.30(xC3+xW3xS3)
xW3≥0.50(xC3+xW3+xS3
xC3+xW3+xS3≤4000
(b)
2310,990,0,2160,1440,0,0,0,0
3
a)
Payoff matrix
We look at every possible combination of decisions that the two players could make in order to create
the reward matrix. There are 27 possible outcomes (three times three) given each player's three chips
and three selections. But since no cell reflects both the largest value in its column and the minimum
value in its row at the same time, the matrix is devoid of a saddle point.
Red white Blue
Red 0 25 5
White 25 0 10
blue -5 -10 0
b)
Player 1:
p1, p2 and p3 be the probabilities of A, B and C .
Objective:
Maximize: P = 0.3p1 + 0.6p2 + 0.1 p3
constraints: p1+p2+p3=1.
Non-negativity constraints: p1 ≥ 0, p2 ≥ 0 and p3 ≥
Player 2:
Levels of Chip A, Chip B, and Chip C as q1, q2, and q3.
Objective:
Minimize: Q = -0.2 q1 – 0.5 q2 + 0.8q3
constraints: q1 + q2 + q3 = 1.
Non-negativity constraints: q1 ⩾ 0, q2 ⩾ 0, q3 ⩾ 0.
Each player in this competitive environment seeks to determine the best course of action while
considering the moves made by their rival. Their goal is to determine which option is best and still
advantageous in the event that the opponent changes their strategy. We use linear programming
models to build a mathematically exact framework for optimising these choices.
c)
D) To solve the game and arrive at a solution for the two-person zero-sum game, both players
optimise their decision-making processes using linear programming models. The'stasis' condition—
which denotes a player's incapacity to alter their strategy without losing to the opposing player—is
identified mathematically.
By maximising Player 1's expected reward according to the probability of each kind of chip, the
model provides guidance on the best course of action for digging.
The strategy used by Player 2 reduces projected loss by identifying the optimal chip options and
crucial safeguards against losses.