Scene Structure
Scene Structure
Goals
The story as a whole and every scene within it begins with a goal.
Your characters want something—something they will have difficulty
accomplishing. What they want frames the plot on both the macro
and micro levels. What they want defines them, and by extension the
theme of the book.
Scene goals are the dominoes I’m always talking about. Each goal is a
step forward in your story. One goal leads to a result that prompts a
new goal and on and on. Bing-bing-bing—they knock into each other,
one domino after another. If they don’t—if one goal is out of place in
the overall story—the line of dominoes will stop and the story will
falter, perhaps fatally.
Your protagonist’s overall plot goal will be a problem that will require
the entire story to solve. She may want to become President, she may
want to rescue her kidnapped daughter, she may want to marry the
boy next door, or she may want to find healing and a fresh start after
the death of her father. If we break this overall, story-long goal down
into bite-size pieces, we find that it’s really made up of one small goal
after another.
Your character may not even start out knowing that she wants a fresh
start or that she wants to marry the boy next door (although it should
be immediately evident to readers by implication if nothing else). But
in the very first scene, she’s going to know she wants something.
Maybe she knows she wants the neighbor boy’s dog to stop chewing
her petunias. Then she knows she has to meet him and convince him
to chain up his dog. Then she knows he’s infuriatingly cute. Then she
knows she wants to go out with him. Then she knows she has to
overcome her bad first impression. Then she knows she should bring
a peace offering. Etc., etc., etc.
Before you know it, all these little scene goals will lead you right up
to the overall story goal. The most important factor to keep in mind as
you identify each scene goal is its pertinence to the plot. Subplots
may provide opportunities for goals that aren’t directly related to your
primary goal of marrying the neighbor boy, but they, too, must
eventually tie into the overall plot in an impactful or thematically
resonant way. If the accomplishment or thwarting of any
given scene goal won’t affect the overall outcome of the story, it’s
probably not pertinent enough.
Scene goals will manifest in wildly different ways. Your character may
want to burn a packet of letters, take a nap, hide in a closet, or sink a
boat. But most scene goals will boil down into one of the following
categories.
This is where partial goals come into play. Just as scene goals build
up to the overall story goal, partial goals build up to fulfill overarching
goals within a sequence of scenes, which themselves eventually lead
up to the overall goal. In our example, the character’s journey to
reach this particular overarching goal might include partial goals such
as purposefully bumping into the neighbor boy several times, getting
his phone number, and apologizing for yelling at his dog.
Once you’ve identified your scene’s goal, stop and ask yourself the
following questions:
1. Does the goal make sense within the overall plot?
2. Is the goal inherent to the overall plot?
3. Will the goal’s complication/resolution lead to a new goal/conflict/
disaster?
4. If the goal is mental or emotional (e.g., be happy today), does it
have a physical manifestation (e.g., smile at everyone)? (This one
isn’t always necessary, but allowing characters to
outwardly show their goals offers a stronger presentation than
mere telling, via internal narrative.)
5. Does the success or failure of the goal directly affect
the scene narrator? (If not, this character’s POV probably isn’t the
right choice.)
Conflict
Once you’ve established your character’s scene* goal, the fun begins
in earnest! Conflict is what story is all about. Without it, the
characters would achieve their goals in minutes, all the loose ends
would instantly be tied off with a pretty red bow, and the story would
be happily ever over. That may be nice for the folks in your story, but
it’s going to bore readers into rigor mortis.
Once you’ve identified your scene’s conflict, stop and ask yourself
the following questions:
1. Does the opposition to the character’s goal matter personally? (If
not, the character doesn’t want the goal badly enough in the first
place.)
2. Does the conflict organically evolve from the goal?
3. Is the opposition’s motivation logical within the overall story?
4. Does the conflict lead to a logical outcome (resolution or disaster)?
5. Does the conflict directly interfere with or threaten the
protagonist’s goal?
Disaster
The disaster is the payoff at the end of the scene.* This is what
readers have been waiting for, often with a delicious sense of dread.
This is the answer, at least partially, to that all-important question,
“What’s gonna happen?”
The final act in the three-part structure of your scene is the outcome.
The first two parts of the scene (the goal and the conflict) asked a
question. The outcome answers it. If the character in our previous
examples asked the scene question, “Will I be able to go out with the
boy next door?,” the answer—the outcome—will be either yes or no.
Some authors dislike the use of the word “disaster” for this final part
of the scene, since it seems to indicate every scene must end with
a Perils-of-Pauline-esque cliffhanger. However, the disaster is a
master of disguises and can come in just about any shape or size
necessary to fit the needs of your specific story and scene.
The important thing to keep in mind is that disasters move the plot
forward. If everything turns out hunky-dory and characters gets
their scene questions answered exactly as they hoped, the conflict
withers up and dies and the story peters to an end.
This is why I prefer the emphasis on disaster. At the end of every
single scene, you should be looking for a way to thwart your
characters’ hopes and make their lives miserable—to at least some
extent. This does not mean characters should never gain ground
toward achieving their goals. They can achieve part of their goals,
while still experiencing setbacks. The point is to keep the pressure on
and the plot progressing.
This is where the fuse on your scene’s firecracker runs out. Are you
going to give readers a bang or a fizzle? Don’t skimp on disasters.
This is not the time to play nice with your characters. A weak disaster
can leave readers feeling dissatisfied. Worse than that, a piddling
disaster leaves you with a soggy foundation for your
following sequel and scene. Each scene’s disaster is the set-up for
the next scene’s goal.
Weak disaster=weak following scene.
The intensity of any given disaster will depend on your character’s
personal desires and needs within your plot. A burnt cake may be
inconsequential in a spy thriller, but it might be calamitous in a YA
story about a teen who’s pledged a spectacular three-layer cake to
her school’s bake sale, in order to get in good with the cheerleading
squad.
If your story demands a burnt cake, don’t settle for one that’s slightly
overdone. But by that same token, why settle for plain ol’ charbroiled?
Why not consider the implications of an oven fire that turns the
kitchen into a war zone and gets the attention of the whole town
when the fire engine comes clanging up to the teen’s front door?
Push the envelope every chance you get. But don’t forget to use
common sense. Disasters must be logical within the context of the
story. An atomic bomb landing smack on the teen’s kitchen is
probably going a smidge overboard. If it fails to make sense within the
context of the story, it will smack of melodrama.
Sometimes in order to advance the plot, your disasters are best left
incomplete. The “partial obstruction of goal” and “hollow victory”
disasters we talked about in the section above are two examples. In
his book Scene and Structure, Jack M. Bickham refers to these partial
disasters as “yes, but…” disasters.
“yes, but…” disasters occur when your characters get a qualified or
even total “yes” in answer to the scene question. They fulfill
their scene goals… but there are unforeseen complications.
In a partial obstruction of the goal, a character may achieve part of
a scene goal (e.g., the neighbor boy agrees to go out with her), but
not all of it or not exactly as planned (he only agrees to grab a quick
cappuccino instead of dinner and a movie).
In the hollow victory disaster, characters may get exactly what they
want, only to discover they would have been far better off without it.
For example, our cake-baking teen might finish icing her gorgeous
three-layer cake, only to have her mother show up and reveal the teen
just used the last of the flour and now the whole family will starve
(melodramatic, but you get the idea).
Reaction
The three parts of your sequel will manifest in three different ways:
the reaction is emotional, the dilemma is intellectual, and
the decision will lead to physical action (by way of
the next scene’s goal). As soon as your previous scene’s disaster hits,
your character will experience an immediate and instinctive emotional
reaction.
Dilemma
Decision
Perhaps the most instinctive of all the Scene’s* building blocks is the
decision. This third and final piece of the sequel grows out of the
character’s dilemma and leads right into the next scene’s goal. In
scene structure, the decision is the little cattle prod on your story’s
backside that keeps it moving forward. Conceivably, your characters
could sit around contemplating their dilemmas for the rest of their
lives. But good stories require forward motion, and the only way out
of a dilemma is to make a decision—whether it’s right or wrong.
As is true of all the parts of scene structure, the key to a good
decision is making sure it is a direct result of the previous dilemma. A
random, unrelated decision might be able to keep the plot moving—
but not in the straight line readers want. If your character’s dilemma
is about what to make for dinner, the decision needs to be making
filet mignon and lyonnaise potatoes—not running down to the hospital
and donating blood.
Your character’s decisions will shape the plot. If all the decisions are
obvious and easily accomplished, the story will quickly lose steam.
You don’t want characters to consistently decide upon ridiculous or
illogical courses of action, but you do want to keep the odds long and
readers guessing.
Before you tie the ribbon on your sequel and call it a wrap, double-
check yourself with the following questions:
1. Is your decision an organic result of your dilemma?
2. Does your decision lead into a strong goal?
3. If your dilemma is a long-term problem, have you narrowed the
decision down to the first logical step in solving that problem?
4. Does your decision solve the dilemma too easily, or does it lead to
new complications—either because the character made the wrong
decision or because solving the dilemma created a new dilemma?
5. If your character decides not to take action, is this a logical and
important step within the plot?
6. Is your decision important enough to state outright in the sequel?
7. If you’ve stated the decision outright, is it repetitious in light of
either the preceding dilemma or the following goal?