Enhancing Students Achievement and Interest in English Language Vocabulary Acquisition Using Search Word Puzzle Instructional Game Resource
Enhancing Students Achievement and Interest in English Language Vocabulary Acquisition Using Search Word Puzzle Instructional Game Resource
Abstract:
This study investigates the effectiveness of utilizing a search word puzzle instructional game
quantitative and qualitative data collection methods. A sample of 40 students from the same
class with common vocabulary proficiency levels was selected to participate in the study. The
experimental group engaged in vocabulary learning activities utilizing the search word puzzle
instructional game resource, while the control group received traditional vocabulary instruction
without game-based elements and both groups participated in a 50-word spelling achievement
test. Quantitative data is collected through achievement tests. Additionally, a questionnaire was
administered to gauge students' interest, motivation, and perceptions of the search word puzzle
game resource. Qualitative data is obtained through interviews and classroom observations to
gain deeper insights into students' experiences and attitudes toward the game-based vocabulary
learning approach. Two research questions guided the study and a null hypothesis was tested
using ANCOVA statistical tool at a 0.5 Alpha signignifican level. Just as anticipated, the
findings affirmed that the utilization of search word puzzle instructional games had a positive
impact on students' vocabulary achievement and fostered increased interest and motivation in
English language learning. Nevertheless, students’ unwillingness to invest more time and energy
in regular search word puzzle sessions was considered a major constraint. The findings of this
study will contribute to the existing body of literature on vocabulary acquisition and game-based
learning strategies. Some electronic search word puzzle instructional game resources were
Keywords: vocabulary acquisition, English language learning, instructional game, search word
Introduction:
Vocabulary acquisition refers to the process of learning and assimilating new words and
phrases into one's language repertoire. This is a crucial aspect of language development, as it
allows individuals to communicate more effectively and understand a wider range of written and
any human language. Many experts have agreed that there are three language components that
must be mastered by learners of any language, they are; grammar, pronunciation, and vocabulary
(Anwar & Efransyah, 2018). Vocabulary is one of the important aspects of language learning
because vocabularies carry the meanings utilized in communication. Vocabulary is one of the
vocabulary allows students to use the language both in written and spoken activities, not only to
communicate but also to comprehend information written in a foreign language (Juwita, N. A &
Shafrida W. 2021).
today. "New vocabularies are like the shells and ropes of seaweed which a child brings home
from the beach glistening and which in an hour loses their luster." This quote by Cyril Connolly,
the English critic, and journalist, rings true for much of the vocabulary being taught in schools
today. 'Here today, gone tomorrow' can very easily become the motto for much of how
vocabulary better and how to make vocabulary learning more meaningful and memorable for
students.
Vocabulary acquisition is one of the skills needed to master the English language. Park,
M., & Hong, S. (2014) states that vocabulary is "the vital organ and flesh" of a language. For the
young learner, vocabulary skills impact the development of reading, speaking, and writing skills.
The difficulty in vocabulary acquisition influences students’ achievement and interest in the
teaching and learning of the English language. The size of a student’s vocabulary is a strong
predictor of their language proficiency. Children typically start with a small vocabulary and
gradually expand it as they learn new words and phrases. Vocabulary growth is a lifelong
process. Children's vocabulary grows rapidly during the early years of language development,
but it continues to expand throughout adulthood as they encounter new words and concepts. The
majority of learners, especially those who learn English as a foreign or second language, face
problems in acquiring the target language due to inadequate vocabulary, because vocabulary
acquisition in first language (L1) differs from second language (L2) acquisition. L1 acquisition
typically occurs through immersion and exposure to the language, while L2 acquisition often
involves more conscious learning and deliberate practice (Morgan, Farkas, & Wu, 2011).
evaluation of their understanding and ability to apply English vocabulary in different contexts.
Achievement tests in vocabulary acquisition are essential to identify students’ areas of strength
and weakness. Teachers can use various achievement tests, such as vocabulary tests, quizzes, and
reading comprehension tasks. These tests can be multiple-choice, fill-in-the-blank, or short-
answer format, and they can focus on word meanings, synonyms, antonyms, or usage. Enhanced
Studies have shown that students who have a large vocabulary are better able to
understand complex texts and infer meaning from context. There are a number of reasons why
students may not be interested in acquiring new vocabulary in the English language. Some
students see it as boring and tedious. Since learning new vocabulary can be a lot of work, and it
can be easy for students to get bored with it. If students don't see the value in learning new
vocabulary, they're less likely to be motivated to do it. If students don't see how new vocabulary
will help them in their everyday lives, they're less likely to be interested in learning it. It's
important to connect new vocabulary to students' interests and experiences so that they can see
how it's relevant to their daily lives (Njoroge, Ndung'u, & Ghatigia, (2013).
There are a number of different learning strategies that can be effective for learning new
vocabulary. If students and teachers don't know how to use effective learning strategies, they're
less likely to be successful in acquiring new vocabulary. Again, if students have negative
attitudes towards English, they're less likely to be interested in learning new vocabulary. It's
important to create a positive learning environment where students feel comfortable making
mistakes and taking risks. It's important to remember that not all students are the same. Some
students will be naturally more interested in learning new vocabulary than others. However,
there are a number of things that teachers can do to help all students become more interested in
acquiring new vocabulary in the English language (Juwita, N. A & Shafrida W. 2021).
There are various methods for teaching vocabulary. Some of these methods include direct
instruction: it involves teaching vocabulary through explicit instruction and definition. Another is
indirect instruction, which involves teaching vocabulary through contextualization and
discovery. The teacher can also teach vocabulary by introducing a new word each day and
providing its definition and context. The students can also learn to keep vocabulary notebooks to
record new words and their meanings Game-based learning (GBL) has been lauded by many
experts as an efficient teaching strategy for vocabulary acquisition. Game-based learning (GBL)
is a technique that encourages many learners to sustain their interests and works in learning
(Sahrin & Hasan, 2019). Sahrin & Hasan (2019) explains that puzzle games give learners a
feeling of competition to participate in the process of learning vocabulary and motivate them to
repeat the vocabulary enthusiastically. He also maintains that games that depend on an
information gap encourage learners to negotiate with a partner to solve a puzzle, draw a picture,
and find similarities and differences between the pictures. Games are associated with a feeling of
joy and happiness. For this reason, most learners will appreciate games and enjoy participating in
them even if they are not familiar with the rules. Therefore, it is obvious that game has a role as
attractive, enjoyable, interesting, and not boring for students. In other words, the game provides
Educational games have started evolving rapidly over the past few years; since they have
become much familiarized with computer games in their everyday lives. Additionally,
educational games seem to be more apt for being used in computer programming education,
since their provision of attractive graphical environments, interesting scenarios, and high
interactivity motivate students to learn computer programming concepts through achieving goals
within an environment they are already familiar with. Games encourage, teach, and promote
fluency. If not for any of these reasons, they should be used just because they help students see
the beauty of a foreign language and not just problems that at times seem overwhelming (Juwita,
Argıt, et al, (2020) states that "games are not only sources of fun but possess some
pedagogical value, particularly in foreign language teaching". He added that "games can lower
anxiety, thus making the acquisition of input more likely. Using games in the classroom should
be carefully prepared. They are not just a waste of time or a way of breaking the monotony in
class". This means that games are extremely motivating and entertaining, and they can give shy
students more opportunities to express their opinion and feelings. They also enable students to
acquire new experiences within a foreign language which is not always possible during a
traditional lesson.
Not only do games motivate students in a funny way offering interactive competitive
learning environments, but they also can provide many other positive aspects. According to
Argıt, et al, (2020), games lighten the mood and this facilitates greater creativity and boosts
student morale and interest. A lightened mood can negate communication apprehension.
Educational games certainly have advantages and effectiveness in enhancing learning vocabulary
acquisition and retention in various ways. First, games can bring relaxation and fun for students,
thus helping them learn and retain new words more easily. Second, games usually involve
friendly competition and keep learners interested as well. Educational games can create the
motivation for learners of English to get involved and participate actively in learning activities.
Third, vocabulary games can bring real-world context into the classroom, and develop students'
(GBL). Game-based learning is a teaching method that uses games to engage and motivate
students to learn. GBL games are designed to be educational and to teach specific concepts or
skills. They often use elements of competition, collaboration, and problem-solving to keep
students engaged. Facilitating a vocabulary acquisition classroom using search word puzzles will
pique learners' enthusiasm and interest in learning the language. Search word puzzles are a type
of word game that can be used to enhance students' achievement and interest in English language
vocabulary acquisition. These puzzles require students to find hidden words in a grid of letters.
In order to do this, students must be able to identify the words, their meanings, and how they are
spelled. This process helps students to learn and remember new vocabulary words in a fun and
In addition to improving vocabulary acquisition, search word puzzles can also help to
improve students' problem-solving skills, concentration, and attention span. These puzzles can be
customized to different levels of difficulty, so they can be used with students of all ages and
abilities. It is considered an interesting and enjoyable activity, which consists set of rules, played
development. The technique provides the students with the opportunity to memorize massive
According to Nurhalimah, N. (2020), search word puzzle also grows learners' curiosity
and motivation in learning activities. A crossword puzzle provides a new technique for students
to learn vocabulary, which helps to develop learners' vocabularies, enhances their lexical
knowledge, and builds teamwork, as they work cooperatively with friends to complete the
puzzle. Search word instructional game resources can take either oral or picture crossword
formats. The instruction for the first kind of puzzle is given orally, which may initiate listening
activity, while the latter is stated in pictures. Pictures do not only bring images of reality, but
they can also function as a fun element in the class as they may create an engaging learning
atmosphere. Pictures can also help learners to imagine the object of a word. Besides, the
students tend to remember what they see. It may ease them to recognize and memorize the
English vocabulary given to them. Search word instructional game resources can accommodate
countless words of diverse difficulty levels, which makes it appropriate for teaching massive
vocabulary.
In this paper, the focus is on using a search word instructional game resource to enhance
recent years some scholars have explored similar areas of interest relevant to this paper. Argıt, et
al, (2020) focused on the effectiveness of games. Thus, the study aimed to find out whether there
is a difference between the 4th grades and the 7th grades in terms of teaching vocabulary through
games. A comparative research design was applied to the study. Pre-tests, post-tests, course
books, workbooks, games, and worksheets were used as tools. The experimental groups studied
through games and the control groups were taught through traditional methods. After
implementing the strategy, the pre and post-test scores were calculated. According to the
findings, vocabulary instruction through games was found to be more efficient than the current-
curriculum methods for the 4th grades, because there was a significant difference between the
7th graders taught using educational games and the 7th graders taught using conventional
curriculum.
teacher preparation university in western Taiwan; the researchers collected data to investigate the
English language proficiencies for science and art and humanity majors in the teacher
preparation university. The study recommended search word puzzles as one of the computer
games that should be approved as English learning materials, because it contributes to students'
Mohamed, Amr M. (2021) defines three characteristics of games that motivate students to
learn. They are; challenge, curiosity, and fantasy. Having the goal to overcome a certain level of
difficulty is the challenge students are exposed to in search word puzzles. Curiosity about which
group of letters can make a word brings astonishment to students as they acquire new vocabulary
unexpectedly. Last is the fantasy of a world outside a conventional classroom. This fantasy of a
game in the classroom brings excitement, stimulates learning, and enhances students’ interest in
the English language. One of the crossword puzzle games called "Words of Wonders: Crossword
to Connect Vocabulary" is one of the mobile games that are available for mobile devices. In non-
digital classrooms
crucial thing. As stated by Lin and Li (2017) "even with the most comprehensive all-
role". Search word puzzles can be an effective tool in teaching terminology, definitions, spelling,
and matching a particular concept with relational names. The search word instructional game
acquisition classroom. The search word puzzle will not be effective if the teacher utilizes it. The
teacher needs to prepare the class for the use of the game to achieve better learning. About
learning vocabulary using search word puzzles, Lin and Li (2017) states that memorization is the
key element of learning, because to master the vocabulary in search word puzzles, students need
English is one of the mandatory subjects at primary and secondary school levels.
However, countless Nigerian students are yet to be proficient in the language, especially those
living in rural areas. Vocabulary learning is considered by many to be the primary problem in
second language learning. Without an adequate knowledge of relevant vocabulary, students have
difficulty performing the tasks in school. One way for enhancing students’ achievement and
interest in English language vocabulary acquisition is using search word puzzle instructional
game resources. Thus, this study investigates the potential of using a word-search puzzle game as
an alternative learning tool to enhance students’ achievement and interest in English vocabulary
acquisition.
Research questions:
What are the effects of using search word puzzle instructional game resources on
How does the use of search word puzzle instructional game resources in the classroom
Hypothesis:
vocabulary acquisition between students who use search word puzzle instructional game
Methodology:
This study adopted both experimental and descriptive research designs because of the
need to have empirical data on the interest levels in higher vocabulary acquisition and
achievement scores between students exposed to search word instructional game activities and
those who weren’t. The population of this study was a total of 188 public secondary schools in
the Umuahia Educational Zone, Abia State, Nigeria. The SS2 class of the 2022/2023 academic
session at Government College, Umuahia was randomly selected. This study was conducted with
two randomized groups; an experimental group and a control group of 20 students each giving an
overall sample size of 40. The experimental group and control group participated in three
vocabulary acquisition lessons using search word puzzle game sessions developed and conducted
by the researchers and conventional teaching models respectively. The instrument for data
collection was a 50-word spelling achievement test (dictation); scored at 1 point per correct
spelling. A five (5) item 4-scale Likert questionnaire at a 2.5 mean acceptance was administered
after the achievement test to the experiment group only, to get feedback on their interest level in
higher vocabulary acquisition in the English language using search word puzzles and its
influence (s) on their word spelling achievement test. The null hypotheses were tested using
Results
Table 1: Mean ratings and standard deviation on the effects of search word puzzle
N X S.D
Experiment group 20 43.25 2.807415
Control group 20 26.4 6.824106
The table above indicates a higher mean rating for the experiment group who were
exposed to three search word puzzle sessions before the achievement test and a lower mean score
for the control group who weren’t. This implies that the search word puzzle game sessions
administered before the test were integral to the success of the experiment group.
only, after they had received their achievement test scores. The aim was to assess their interest in
acquiring a higher vocabulary as a result of exposure to search word puzzle exercises. Their high
mean responses indicated a high interest in the use of search word puzzles for higher vocabulary
acquisition but their unwillingness as seen in the table above to invest further time and effort in
Hypothesis One
language vocabulary acquisition between students who use search word puzzle
Total 3873.775 39
A p-value of less than 0.05 is considered to be statistically significant. P-values are
typically reported in scientific papers as decimals, but they can also be expressed in scientific
notation. As indicated in the table above, the p-value of 1.9E-12 is much smaller than 0.05. The
notation E-12 means that the p-value is 1.89893 multiplied by 10 raised to the power of -12. This
is equivalent to 0.00000000000000189893. This means that the evidence against the null
hypothesis is very strong. In this case, we can be very confident that there is a significant
difference between the vocabulary achievement scores of students who utilized search word
Discussion
There is a growing body of research that suggests that using search word puzzle
instructional game resources can have a positive impact on students' word spelling achievement
tests. A 2018 study by the National Center for Education Statistics found that students who used
search word puzzle instructional games scored significantly higher on word spelling achievement
tests than students who did not use the games. The study also found that the games were
particularly effective for students who were struggling with word spelling.
There are a number of reasons why the participants of this study found search word
puzzle instructional games effective for improving word spelling skills. First, the games are
engaging and motivating for students. This can help to keep students focused and engaged in the
learning process. Second, the games provide immediate feedback to students. This helps students
to learn from their mistakes and to improve their spelling skills over time. Third, the games are
interactive. This allows students to practice their spelling skills in a real-world context.
Of course, not all search word puzzle instructional games are created equal. It is
important to choose games that are well-designed and that are appropriate for the level of the
students. Additionally, it is important to make sure that the games are used in conjunction with
other evidence-based instructional practices. The study observed that student unwillingness to
invest adequate time and effort in search word puzzle sessions can be a constraint to further
vocabulary acquisition using search word puzzles. Overall, the research suggests that search
word puzzle instructional games can be a valuable tool for improving students' word spelling
skills. However, it is important to choose the right games and to use them in conjunction with
This research has shown that word puzzles, such as word searches, crosswords, and word
scrambles, can be effective in promoting vocabulary learning. These types of puzzles require
learners to manipulate and decode words, which can enhance their vocabulary knowledge and
retention. Furthermore, the study agrees with Lin and Li (2017) that word puzzles can be used to
teach vocabulary in a fun and engaging way, which can increase learners' motivation and interest
in language learning. This study also found that search word puzzles require learners to find and
identify words within a grid of letters, which can help learners develop their vocabulary
knowledge and word recognition skills. Additionally, the researchers also agree with Lin and Li
(2017) that search word puzzles can be used to teach vocabulary in a contextualized and
meaningful way, which can enhance learners' understanding and retention of new words. The
researchers also found that instructional games can provide learners with opportunities to
practice and apply their vocabulary knowledge in a fun and interactive way, which can enhance
The researchers also observed that search word puzzles are more effective for students
who were visual learners, as they provided a visual representation of the words and their
meanings. In contrast, students who were auditory learners did not benefit as much from the
games, as they relied more on hearing and repeating words to learn them. Additionally, the study
found that the search word puzzles provide students with a higher level of motivation and
interest to pursue higher vocabulary in language learning. This is so because, games provide a
sense of accomplishment and enjoyment, which motivated students to continue learning and
A major challenge to the utilization of search word puzzles in Nigerian classrooms today
teachers and students have access to mobile devices, here are some specific examples of search
word puzzle instructional games that have been shown to be effective in improving students'
vocabulary acquisition: Wordscapes. This game challenges players to unscramble letters to
create words. The game provides immediate feedback and allows players to earn rewards for
completing puzzles. Spelling City: This game is designed to help players learn and practice
spelling words. The game includes a variety of activities, such as word searches, matching
games, and spelling bees. Word Cookies: This game challenges players to create words by
connecting letters together. The game is fast-paced and challenging, and it can help players to
In schools where teachers and students have access to interactive or smart boards, the
following search word puzzles will enhance vocabulary acquisition. Word searches: Word
searches are a classic puzzle that can be used to practice spelling, vocabulary, and
comprehension. They can be created for any topic, and they can be customized to the level of the
students. Hidden pictures: Hidden pictures are another classic puzzle that can be used to practice
visual discrimination and attention to detail. They can be created for any topic, and they can be
customized to the level of the students. Mazes are a fun way to practice problem-solving skills.
They can be created for any topic, and they can be customized to the level of the students.
Crossword puzzles are challenging puzzles that can be used to practice vocabulary, spelling, and
comprehension. They can be created for any topic, and they can be customized to the level of the
students.
In schools with little or no digital access, the teacher can bring to class printed copies of
unsolved search word puzzles with their word bank. Larger print formats can be placed on the
board for students to solve one after the other or smaller print formats shared to each student to
work on. The teacher can facilitate this activity by providing positive reinforcements and more
Search word puzzle instructional games can be a valuable tool in vocabulary instruction,
particularly for students who struggle with traditional teaching methods or who are visual
learners. However, it is important to note that the effectiveness of the games may vary depending
on individual differences among students and that a combination of teaching methods is likely to
be more effective than any single method. It is important to note that search word puzzle games
are more effective for improving the vocabulary skills of students who were struggling than for
students who were already proficient in vocabulary. Studies have shown that innovative teaching
strategies are more effective for students who were motivated to learn than for students who are
not motivated. It is also, important to consider the specific needs of the students when choosing a
REFERENCES
acquisition and interest in English language learning among senior secondary school
doi:10.34761/eprint/1216
Aderibigbe, I. O. (2016). The influence of search word puzzles on vocabulary acquisition and
interest in English language learning among senior secondary school students in Oyo
doi:10.15640/ijele.3.2.101
Anwar, Yayang & Efransyah, Efransyah. (2018). Teaching English Vocabulary Using
Crossword Puzzle Game At The Seventh Grade Students Project. Professional Journal of
Argıt, G & Demirel, E & Köksal, Profdr Onur. (2020). Teaching vocabulary through games: A
comparative study of the 4th and the 7th grades. 41-53. Selcuk university.
Puzzle Game. JL3T (Journal of Linguistics, Literature, and Language Teaching). Vol. 7
Mohamed, Amr M. (2021). The effectiveness of search word puzzles in enhancing vocabulary
doi:10.1080/20494562.2021.1905534
Morgan, P. L., Farkas, G., & Wu, Q. (2011). Kindergarten children’s growth trajectories in
Nurhalimah, N. (2020). Improving students' vocabulary mastery through word search puzzle
media at the seventh grade of SMPN 2 Palopo. A Thesis Submit. Repository IAIN
Palopo. doi:10.34761/eprint/3476
Park, M., & Hong, S. (2014). The effectiveness of search word puzzles in enhancing vocabulary
through Master and Mastery Cards Game. JOALL (Journal of Applied Linguistics &