What Is A Class?: Oops - Object Oriented Programming Languages & Systems
What Is A Class?: Oops - Object Oriented Programming Languages & Systems
The type of the object may vary. In OOPS, we get the power to create objects of our own, as & when required. OOPs is a programming methodology where each entity is an object. It is a method of computer programming where entities of related data together with routines associated with it are treated as one object in the program. Everything in OOP is grouped as self sustainable "objects". Hence, you gain re-usability by means of four main object-oriented programming concepts.
What is a Class?
A class is simply a representation of a type of object. It is the blueprint/ plan/ template that describe the details of an object. A class is the blueprint from which the individual objects are created. Class is composed of three things: a name, attributes, and operations.
If you assign a value type variable to another then a direct copy of the value is made. But copying a reference type variable just makes a copy of the reference to the variable and does not affect the variable itself. This is like pointers in C and C++. You aren't copying what the pointer points to but making a copy of the pointer itself. Structs are Lightweight Objects In C++ a struct is just a class with default public access. In C# it is like a class but much more limited and is a value type so is stored on the stack. It is closer to the original use of a struct in C where it was just a place to hold data. A struct cannot inherit from a struct not can it be inherited from. To confuse matters slightly, a struct can contain constructors, constants, fields, methods, properties, indexers, operators, events, and nested types. A default constructor is provided by the compiler so you can initialize it with constructor type syntax. But you cannot write a default constructor for a struct yourself. Any constructors you write for a struct must have parameters.