Lair of The Gorgon
Lair of The Gorgon
The ruins can be found by looking for Prince Erin’s Folly, a small fortress on a hilltop.
Just below the fortress are the ruins of a few buildings and part of a structure built into
the hillside. There are two entrances into the ruins from here – one is a very well
concealed secret door in the ruins built into the hillside,the other being a trap door
concealed beneath leaves and litter in the southern portion of the ruined buildings (the
one without the tree).
1. The Guarded Entrance – A pair of Iron Living Statues (AC: 2, HD: 4, hp: 24, 21,
Mv: 30’ (10’), Att: 2, Dmg: 1d8/1d8, Sv: F4, M: 11, special: absorbs non-magic metal
weapons) guard this entrance and will not leave the room. Anyone passing through the
archway to the stairs without saying “gorgon”in orcish must save versus spells or be
rendered unconscious for d6+1 turns. These stairs lead to areas 8 and 15.
2. Prince Erin’s Folly – 12 Hobgoblins (AC: 6, HD: 1+1, hp: 9, 8, 8, 8, 7, 6, 6, 6, 5, 5,
4, 3, Mv: 90’ (30’), Att: 1, Dmg: 1d8, Sv: F1, M: 8 ) have set up here while tryingto
figure out where their prey went. They are split between the rooms, with a few on guard
on the roof. In a locked and poison needle-trapped cofferthey have 3,000 gp. The 8 hp
hobgoblins each have a 100 gp emerald.