April Events
April Events
add_namespace = april_fools_event_unit
country_event = { # Reform 1
immediate = { log = "[GetDateText]: [Root.GetName]: event
april_fools_event_unit.1" }
id = april_fools_event_unit.1
hidden = yes
is_triggered_only = yes
immediate = {
every_country = {
country_event = april_fools_event_unit.2
}
}
}
country_event = {
immediate = { log = "[GetDateText]: [Root.GetName]: event
april_fools_event_unit.2" }
id = april_fools_event_unit.2
title = april_fools_event_unit.2.t
desc = april_fools_event_unit.2.d
#picture =
is_triggered_only = yes
option = {
name = april_fools_event_unit.2.a
sound_effect = "gary"
division_template = {
name = "Gary Division"
is_locked = yes
priority = 2
template_counter = 147
regiments = {
gary_unit = { x = 0 y = 0 }
gary_unit = { x = 0 y = 1 }
gary_unit = { x = 0 y = 2 }
gary_unit = { x = 0 y = 3 }
gary_unit = { x = 1 y = 0 }
gary_unit = { x = 1 y = 1 }
gary_unit = { x = 1 y = 2 }
gary_unit = { x = 1 y = 3 }
gary_unit = { x = 2 y = 0 }
gary_unit = { x = 2 y = 1 }
gary_unit = { x = 2 y = 2 }
gary_unit = { x = 2 y = 3 }
gary_unit = { x = 3 y = 0 }
gary_unit = { x = 3 y = 1 }
gary_unit = { x = 3 y = 2 }
gary_unit = { x = 3 y = 3 }
gary_unit = { x = 4 y = 0 }
gary_unit = { x = 4 y = 1 }
gary_unit = { x = 4 y = 2 }
gary_unit = { x = 4 y = 3 }
}
}
add_manpower = 250000
add_equipment_to_stockpile = {
type = melee_equipment_1
amount = 250000
producer = USA
}
add_research_slot = 2
add_ideas = gary_idea
random_owned_state = {
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
}
}
}