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April Events

This document describes two country events that: 1. Triggers an event for every country. 2. Gives the country a new "Gary Division" template consisting of units named "Gary", adds manpower, equipment, and research slots. It then creates 10 "Gary Gaary!" divisions using this template in a random owned state.

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tobariasayodario
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0% found this document useful (0 votes)
11 views

April Events

This document describes two country events that: 1. Triggers an event for every country. 2. Gives the country a new "Gary Division" template consisting of units named "Gary", adds manpower, equipment, and research slots. It then creates 10 "Gary Gaary!" divisions using this template in a random owned state.

Uploaded by

tobariasayodario
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# Aztlan Reform/Operation Events

add_namespace = april_fools_event_unit

country_event = { # Reform 1
immediate = { log = "[GetDateText]: [Root.GetName]: event
april_fools_event_unit.1" }
id = april_fools_event_unit.1

hidden = yes

is_triggered_only = yes

immediate = {
every_country = {
country_event = april_fools_event_unit.2
}
}
}

country_event = {
immediate = { log = "[GetDateText]: [Root.GetName]: event
april_fools_event_unit.2" }
id = april_fools_event_unit.2
title = april_fools_event_unit.2.t
desc = april_fools_event_unit.2.d
#picture =

is_triggered_only = yes

option = {
name = april_fools_event_unit.2.a

sound_effect = "gary"

division_template = {
name = "Gary Division"
is_locked = yes
priority = 2
template_counter = 147
regiments = {
gary_unit = { x = 0 y = 0 }
gary_unit = { x = 0 y = 1 }
gary_unit = { x = 0 y = 2 }
gary_unit = { x = 0 y = 3 }
gary_unit = { x = 1 y = 0 }
gary_unit = { x = 1 y = 1 }
gary_unit = { x = 1 y = 2 }
gary_unit = { x = 1 y = 3 }
gary_unit = { x = 2 y = 0 }
gary_unit = { x = 2 y = 1 }
gary_unit = { x = 2 y = 2 }
gary_unit = { x = 2 y = 3 }
gary_unit = { x = 3 y = 0 }
gary_unit = { x = 3 y = 1 }
gary_unit = { x = 3 y = 2 }
gary_unit = { x = 3 y = 3 }
gary_unit = { x = 4 y = 0 }
gary_unit = { x = 4 y = 1 }
gary_unit = { x = 4 y = 2 }
gary_unit = { x = 4 y = 3 }
}
}

add_manpower = 250000
add_equipment_to_stockpile = {
type = melee_equipment_1
amount = 250000
producer = USA
}
add_research_slot = 2
add_ideas = gary_idea

random_owned_state = {
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"Gary Gaary!\" division_template
= \"Gary Division\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
}
}
}

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