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Prof Ed - Technology For Teaching and Learning

This document discusses the use of technology in education, including digital and non-digital tools that can enhance teaching and learning. It defines key terms like educational technology, instructional technology, digital literacy, and multimedia. It also outlines different types of technologies and digital tools that teachers can use, such as online apps, productivity tools, discussion tools, and interactive whiteboards. Finally, it discusses frameworks like the ASSURE model and ADDIE model that teachers can follow to design effective technology-integrated lesson plans.

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Vil Daril SANTOS
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0% found this document useful (0 votes)
153 views12 pages

Prof Ed - Technology For Teaching and Learning

This document discusses the use of technology in education, including digital and non-digital tools that can enhance teaching and learning. It defines key terms like educational technology, instructional technology, digital literacy, and multimedia. It also outlines different types of technologies and digital tools that teachers can use, such as online apps, productivity tools, discussion tools, and interactive whiteboards. Finally, it discusses frameworks like the ASSURE model and ADDIE model that teachers can follow to design effective technology-integrated lesson plans.

Uploaded by

Vil Daril SANTOS
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 12

PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND

LEARNING

Technology
- Methods, process and devices used for practical purposes
Educational Technology
- Utilization of Technology in teaching and learning
- Non-digital and digital tools
Information and Communication Technology and Literacy
- ICT Literacy
- Use digital technology, communication tools and network
Instructional Technology
- Application of technology
- enhancement of teaching, learning and assessment
Digital Literacy
- ability to discover, assess, utilize, share and generate content
with the use of information technology and internet
Digital learning
- instructional practice that utilizes technology to reinforce
students’ learning experiences
Multimedia
- sequential or simultaneous use of variety of media formats in a
given presentation or self – study program
World Wide Web (WWW)
- called web
- graphical environment on computer networks that allows you to
access, view and maintain documentation
Web Access
- ability of the learners to access the internet
Blog
- online journal
- posted information
Vlog
- video blog
- posted as video
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PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

Software
- Program control instructions and accompanying documentation
stored on disks or tapes
Online Digital Tools and Apps
- Used internet connection to access information needed
Off-line Digital Tools and Apps
- Can still be used even if there is no internet access.
WebQuest
- Inquiry-oriented lesson format
- Most or all information that learners work with comes from the
web
Productivity Tools
- Any type of software associated with computers and related
technologies
Technology Tool
- Instrument used for doing work
- Technology that helps you to accomplish your goal
Design Tools
- Used to make models and design, creating, and building
Discussion Tools
- Four different approaches utilize discussion and interaction on
the internet
o Threated discussion forum
o Blogging
o Live Chat
o Video Teleconferencing, Netiquette and Safety on Net
Email Tools
- Communication tools for sending messages. Photographs,
videos and other files
Handheld devices
- popular among learners

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PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

Wiki
- wikipedia
- editable website usually with limited access
- allows to students to collaboratively create and post written
work or digital files
Podcast
- video or audio multi-media clip about a single topic typically in
the format of the radio talk show
Google
- number 1 visited search engine on the internet
Google Apps
- cloud-based teaching tool
Google Calendar
- used to organizational purposes
Google Sites
- provide option for developing blogs and wikis
Google Docs
- used for sophisticated word processing and editing documents
Facebook
- used by students and adult to present information of
themselves and the world
Voice Over Internet Protocol (VOIP)
- hardware and software
- enable people to use internet as transmission medium for
telephone calls by sending voice date
National ICT Policy
- policy put into place so that the government and stakeholders
can have access to information
Educational Technology Policies (eight policy themes)
1. vison and planning
2. ICT infrastructure
3. Teachers
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PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

4. Skills and competencies


5. Learning resources
6. EMIS
7. Monitoring and evaluation
8. Equity, inclusion and safety
ACCESS DEVICES REGULATION ACT OF 1998 (R.A. 8484)
- to generate participation of companies and to engage the
private sector.
eSafety Toolkit
- support schools to create safer online environment
Flipped Classroom
- reverse instructional delivery
- teacher use the web as homework or out of class activity as
initial instruction then will discuss during class time
Technology in Education
- application of technology to any of those process involved in
operating the institution (educational enterprise)
Technology Integration
- using learning technologies to introduce, reinforce, supplement
and extend skills
Educational Medias
- channels or avenues or instruments of communication
Student/Learner
- the focus of systematic instructional planning
Media and Materials
- 2M’s of cone of experiences
Online learning
- Common form of distance learning
- Via internet
Distance learning
- Teacher and students are not in the same location

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PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

Blended Learning
- Combines face-to-face and online learning
Interactive Board
- Multi-functional presentation device
- Function as dry ease board
Accredited
- In education, the school passed quality assessment
Plagiarism
- Use of someone else's original words and ideas without giving
that person credit
Study Trips/Field Trips
- Excursion and visit conducted to observe an event
- Unavailable within the classroom
- Outside the daily classroom
- Tours, flights, hikes and excursions
- Offer direct life experiences
Exhibits
- Bring the outside world into the class
- Concrete representation of the things
- Gaining useful experiences through observation
- Less real or direct in terms of providing direct practical
experience
TPACK
- Evolving and multifaceted representation of teacher knowledge
- As new technologies emerge for integration

Note: the heart of excellent teaching with technology are three essential
factors:
- Content
- Pedagogy
- Technology
- plus Relationships among and between them
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PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

The Assure Model


- instructional framework
- rule that instructors can use to create lesson plans which
coordinate the utilization of innovation of technology and media
Six Components
1. Analyze learners
2. State objectives
3. Select methods, media, and materials
4. Utilize media and materials
5. Require learner participation
6. Evaluate and revise

ADDIE MODEL
- Generic process traditionally used by instructional designers
and training developers
Five Phases
1. Analysis
2. Design
3. Development
4. Implementation
5. Evaluation
- Represent dynamic, flexible guideline for building effective
training and performance support tools
Realia
- Authentic object from real life
- Uses in classroom to teach specific concept
Note: According to Dale, Map is a representation of surface of the earth
or some part of it.
The Cone of Experience
- Visual model
- Pictorial device that represents bonds of experience

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PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

- Arrange according to degree of abstraction and not degree of


difficulty
Direct purposeful experiences
- First hand experiences
- Foundation of learning
Contrived experiences
- Edited copies of reality
- Substitute of the original when it is not practical or possible to
use in classroom
Dramatize experiences
- Participate in a reconstructed experience, even though the
original event is far removed from us in time
Demonstration
- Visualized explanation of an important fact, idea, or process
- Use of photographs, drawings, films, displays or guided
motions
Television and Motion Pictures
- Expertly recreate the history of the past
Still, Pictures, Recordings, Radio
- Includes the number of devices that might be classified roughly
as one-dimensional aids
Visual Symbols
- No longer practical reproduction of materials objects
- Intangible by association
- Reflect or stand for something else
Pantomime
- Art of conveying a story through bodily movements
Cartoons
- Visual symbol that brings novelty to teaching
- Tells stories metaphorically
Facilitator of Learning
- Teacher’s role in use of educational technology
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PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

Internet
- Massive network of networks
- Connects millions of computers globally
Note: the most systematic process in preparing instructional materials
follows the sequence:
a. Design
b. Development
c. Utilization
d. Evaluation
Diagrams
- Line drawing that shows arrangements
- Relations as parts to the whole
Graphic Organizer
- Knowledge map, idea map, story map, cognitive organizer,
advance organizer, idea diagram
- Uses visual symbols to communicate knowledge and concept
Computer-Assisted Instruction
- Organize instructions and track students records and progress
Authenticity
- Presentation of real examples
Variety
- Use of worksheets, manipulative and models in teaching
Multisensory Aids
- More senses are stimulated, teaching and learning become
more effective
Diorama
- Scenetic representation
- Used miniature size
Input
- What is put into system

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PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

Visual Classroom
- Online space for learners that allows them to interact and
communicate
Computer assisted instruction
- Based on “operant conditioning”
PowerPoint
- Create slides
- Present information
MS Excel
- Spreadsheet program
- Record and analyze numerical and statistical data
Central Processing Unit
- Brain of the computer
Note: Always consider the objective first in systematic instruction
Learning Resources
- Textbooks
- Workbooks
- Computer
Appropriateness
- Priority criterion that guides teachers in choosing instructional
devices
Role Plays
- Most effective learning activity if teacher’s focus is attitudinal
change
Note: the reason why teachers state the objectives before using
instructional media is to determine which media to use best
Limitation of models and real object
- They pose problems on storage
RA 10627
- The Anti-Bullying Act of 2013

9
PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

- Protect children enrolled in kindergarten, elementary and


secondary school and learning center
RA 8293
- Intellectual Property Code of the Philippines
Copyright Infringement
- Violation of any exclusive economic or moral rights granted to
the copyright owner.
Webinar
- Blended of web and seminar
- Event held virtually
Open Source
- Something people can modify and share because its design is
publicly accessible
Digital Citizenship
- Ability to engage positively, critically and competently in the
digital environment
The salient features of the K to 12 Curriculum
- Will meet the demands of the 21st century classrooms
K to 12 Curriculum
- Ensures college readiness
- Aligning the College Readiness Standard (CRS) and the new
General Education(GE) curriculum
Universal Kindergarten program of the Department
- Every Filipino child is expected to have access to early
childhood education
st
21 Century Learners
- Expected demonstrating 21st century competencies such as
o Collaboration
o Digital literacy
o Critical thinking
o and Problem solving to be able to thrive in the world
MTB-MLE
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PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

- promote the child’s dominant language and use it as a


language instruction

Nurture holistically developed Filipino


- every K to 12 graduates is expected to be ready to go into
different paths higher education employment or
entrepreneurship
Note: The Department of Education, through the Bureau of Curriculum
Development – Curriculum Standard Development Division, has
developed the most essential learning competencies (MELCs) to address
the challenges brought about by the global pandemic

Three Fundamental Elements of ICT Integration


- pedagogy
- social interaction
- technology
Pedagogy
- teaching strategies or techniques used to deliver lessons
Social Interaction Activities
- allows learners to acquire and develop knowledge and skills
Technological Component of ICT Integration
- generally uses computers to support various learning activities

Note: the successful integration of ICT into learning environment will


depend on the ability of teachers to structure learning in new ways, to
merge technology appropriately with a pedagogy, develop socially
active classrooms and encourage cooperative interaction and
collaborative learning and group work

Structure Inquiry
- lets students follow the lead of the teacher as the entire class
engages in one inquiry together
Game – Based Learning
- “next big thing”
11
PROFESSIONAL EDUCATION – TECHNOLOGY FOR TEACHING AND
LEARNING

- flourishing of mobile technologies


- engaging ways to move through lessons
- educational gaming apps
IDEA Lesson Exemplar Format
- required to craft their DLL/DLP
Controlled Inquiry
- teacher chooses topics and identifies the resources that the
students will use to answer questions
Guided Inquiry
- teacher chooses topics or questions, and students design the
productor solutions
Free Inquiry
- students allowed to choose their own topics without any
reference to a prescribed outcomes.

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