Scrye Issue 9
Scrye Issue 9
QUICK RULES
CHECKLISTS FOR
SHADOWFIST
GUARDIANS™
04009
JJV oiK^T* W ©**!>£, JMSf WOKt
C © r i n $ in otfotcr, + J>e f©©
trti^in^ ct»rd $t*rrie y©u t^on f jusi wwin
you survive.
Upper Deck is a trademark of The Upper Deck Company. © 1995 The Upper Deck Company. All Rights Reserved.
Printed in the U.S.A. Gridiron Fantasy Football is a trademark of Precedence Publishing, Inc. © 1995 Precedence Publishing, Inc. All Rights Reserved.
“They first appeared in Middle-earth about the year 1000 of the Third Age, but for long
they went about in simple guise, as it were of Men already old in years but hale in body;
travellers and wanderers, gaining knowledge of Middle-earth and all that dwelt therein,
but revealing to none their powers and purposes. ”
— “The Istari” Unfinished Tales, p. 405
Middle-earth: The Wizards' is ICE’s simple, elegant, In Middle-earth: The Wizards your Istari influences
and intriguing card game for one to five players set in characters, who form companies and fellowships and journey
Tolkien’s epic fantasy world. Players design their own afar to gather “resources”-—including allies, factions, arti¬
unique decks and compete in a fierce struggle against facts, and lore—all in an effort to strengthen the cause
the forces of Sauron, the Evil One. Each plays one of against Darkness. Their daunting mission involves avoiding
thefive 'istari”(Wizards) sent by the Valar to right the a host of “hazards,” including strange enchantments and
Balance of Things in Middle-earth: environments, foul beasts, terrible monsters, and the fell
minions of the Lord of the Rings. The struggle requires a
—Gandalf the Grey, servant of Manwe, the Lord of the Sky
constant balance of power and secrecy, strength and stealth,
and King of the Valar;
and speed and restraint. After all, the lure of the land and
—Saruman the White, servant ol Aide the Smith and
the senses and the risk of “self-corruption” present powerful
Father of tne Dwarves;
dangers to the Istari’s noble crusade.
—Radagast the Brown, servant of Yavanna, the Mistress of
Growing Things; Middle«€arth: The Wizards""
—Alatar the Blue, servant of Orome, the Hunter; and
ICE’s Collectible Card Game Based on
—Pallando the Deep-blue I star, servant of Mandos, the J. R. R. Tolkien’s Epic Tales of
Lord of Doom.
The Hobbit and The Lord of the Rings
Published by Iron C'r >w \ Enterprises; Inc. (ICE), PO Box 1605, Charlottesville. VA 22902
USA. the exclusive worldwide license holder for adventure games based on J.R.R. Tolkien's
The Hobbit and The L ml of the Rinas.
Iron Crown Enterprises, Inc.
Card Graphics by Derj :k Carbonneau. P.O. Box 1605
Copy right © 1995 Tolkii n Enterprises, a division of the Saul Zacfttz Company. Berkeley, CA. Charlottesville, VA 22902
The Middle-earth: The Wizards. The Hobbit, The Lord of the Rinas, and Middle-earth—and all
characters and places therein—are trademark properties of Tolkien Enterprises. All characters
(800) 325-0479 or
and places derived from the works of J.R.R. Tolkien are common law trademarks used under FAX (804) 977-4811
license from HarperC^llins, publishing successors to Unwin Hyman. Ltd. and George Allen &
fUnwin, Ltd.. London. UK. All rights reserved. eMail: [email protected]
pm Tiic
m
Travers
I
Illu* Hftu-j,
'.Tt fX
I'Siih ,
j
it's still a bit too early
to tell. Homelands is
f '1 supposed to be a true
Limited Edition set; it
will be interesting to see
* 2/1 5 how Limited it is...
by mid-fall and there's still a few weeks ble to keep up with Toutc. le* creature* bioqueuses
gagjrsem +0/+3 jusqu’s ia fin du
Kfyr.
of gaming ahead of us...we'll keep you posted. everybody, but we're *Ocwmtm! impbnz k jcamn i
del par la pru'w et In patience. Ih
doing out best. We try to m mm let patients.»
Le Coran, II !4S.
read every letter we get.
We've also added a few
more names to our mast¬
head. These lucky comrades get to be on the
inside of manufactured chaos, as they've found
out...too bad you're missing all the fun, eh?
The Wit of
Vitality
2
Artwork 0 1995
800-2MAGIC6
(262-4426)
Write to: The Magic Source
342 N. Mohawk St., POB 424-SC9, Cohoes, NY 12047
Fax orders to: (518) 238-0543
To receive our free catalog call: 518) 237-5112
Outside U.S. and Canada send 4 I.R.C.’s
See us on the mail Microsoft Network in the CDN Collectors Direct Network
™Guardians is a trademark of FPG. Artwork © Don Maitz, Mike Ploog and Brom
Publisher/Editor
J.M. White
Executive Editor
J. Bradford
Associate Editor
Carrie Curvin
Production Manager
J.F. White
Managing Editor
M.E. Campbell
Graphic Designers
Teresa J. Mitchell
P-UCC
Glory-Anne Thompson
Magic: The Gathering Alpha/Beta 38
Magic: The Gathering Unlimited/Revised 4!
Advertising Director CCCf P^i/iCM/4 Magic: The Gathering Fourth Edition 44
Joanne White Some Thoughts about Heresy's Design Magic: Arabian Nights 47
from someone who's thought about it a lot... Magic: Antiquities 48
RCC 49
Magic: Legends
Joel Halfwassen
Break into Fall with Heartbreaker Hobbies 92 Magic: The Dark 52
Net Rep tentative release information Magic: Fallen Empires 54
C. Janssen Magic: Ice Age 58
Magic: Chronicles 62
Cover Artist Star Trek.TNG 64
G. & T. Hildebrandt SCRYE Card Watch 67
Contributing Writers lit fitU Sets, Boxes & Specials 109
Scott Burke, Rob Heinsoo, Guardians Designer Reveals All 78
Japji Singh Khalsa, the results of our power lunch
Dave Long, Will Niebling,
Luke Peterschmidt, Finding Paradise: Deckbuilding in Redemption 96
Matt Sturm, Bryan Winter plus Redemption FAQ CcllctXtn QittMUU
Wing Commander
Shadowfist Highlight Tour Redemption
Part 2—continued from the last issue Shadowfist
Guardians
Our cover artists,
twin brothers Greg and Creation of The Ancient Fighting Arts of China 100
Tim Hildebrandt, have the first Ultimate Combat! expansion
been drawing together
since the age of two.
Since learning to color
within the lines, they
have worked together
SCRYE
Collecting the Art of Magic
and separately on a
deck your walls with originals and prints
| wide range of illustra¬
tion projects, from cal¬
endars (Lord of the Interview with D.G. Chichester
Rings, Merlin Trilogy) to J.M, White interviews the author of the Homelands comic book
movie posters (Star First Strike: Editorial
Wars) to fantasy novels Justice at Origins 86 Global Effect: Letters
(Urshurak). The cover Scott Burke's play-by-play account of the M:TG championships Mondo ComBos: Readers' choice combos
illustration is from the Tapping the Knowledge Vault: Q&A
new Magic: The Card Collector Confidential: News
Gathering Homelands Dream Cards: The cut-up gallery
j comic book, due out Deck to Deck: Readers' deck exchange
from Acclaim Comics in Rjdli A tit CfAthti
Gridiron Fantasy Football Four Corners: Regional retail reports
October.
a sneak peek at the basics The Dealers Room: SCRYE Directory
SCRYE Exchange: Our new classifieds!
SCRYE Top 40
Final Tap: We talk with Peter Adkison, president of WotC
Look for these and other incredible products as pari of the new Deck Products
series, a full line of HlttU9 PRO® protective products specifically for use with
collectible card games.
CARD COMBINATIONS FROM OUR READERS!
Just after we shipped out the Here's how to kill someone Animate Artifact on it, and then of the Pit in play, you must sac¬
last copy of SCRYE #8, there on the first turn: Black Lotus, Spirit Link it. rifice one of them to the big
was an all-too-familiar puff of Berserk, Blood Lust, Ball guy during your upkeep. He
smoke, and our little red friend Lightning, Mox Emerald, Mox I was looking through my says, "Feed me!" and reaches
the Rules Demon appeared, tie Ruby and a Red Mana. First put cards and came up with a super out to grab something, whether
was waving his advance copy of down Black Lotus, Mox Mondo ComBo: Sorceress you like it or not. If you don't
SCRYE #8 wildly, and said "You Emerald, Mox Ruby and the Queen and Sengir Vampire (use have any other creatures in
can't send these out!' Red Mana. Now sacrifice the Sorceress Queen to make an play, however, CoP: Black works
"They've already been sent Lotus to summon Ball opponent's creature 0/2, then very well indeed to stop the
out," was our surprised reply, Lightning, then attack. Now tap destroy it with the Vampire). It hungry Lord of the Pit from
"Then call them back! You the Red Mana and Mox Ruby to will give your Vampire an auto¬ turning around and hitting you
have to reprint them all!" Blood Lust it, then just tap the matic +1/+1 every turn. because there's nothing to eat.
After a few moments of Mox Emerald to Berserk it. M. Diorio 3) Tracker and Sorceress
silence, the editor looked up /. Ross Greencastle, PA Queen
from her desk. We all expected a Slymar, CA Well, it's not automatic—your G. Bunch
lecture about shipping schedules With four cards on the opponent can still choose not to Ark, VA
and the costs of reprinting, but restricted list, this is a oncedn-a- attack you or not to block your Unless your opponent has
instead she simply asked, lifetime combo—but I'd love to see Sengir Vampire. Add in a Nettling something to pump her mature
"Why?" your opponent's facel Imp or Norrit to force one of your up after you use the Sorceress
"Well.,,because L,.uh.„," opponent's creatures to attack, Queen, it's a goner.
He shuffled his feet around and Congrats on another great however..,
hid the magazine behind his issue. I love the Mondo
back, "I mumbledymushdake." ComBos section. I have written Here is a neat combo:
"Excuse me?" to give everybody what they Library of Leng and Sindbad.
"I mumbledymushdake." want, an awesome combo that M. Matsuska
"You'll have to speak up." will kick your opponent's butt Winston-Salem, NC
"All tight, I made a mistake. any turn and every turn. Here it This combo works very well,
There. Happy? I said that Killer is: Kismet and Stasis and when Any time you want, draw a card
Bees can use mam from a you're down to two Blue left, from the top of your library using
Channel, but Channel produces Boomerang it back to your Sindbad's ability. If the card is a
colorless mam and Killer Bees hand. Land, you get to keep it. If the
need green mam, so you'll just E. Cahoon card isn't a Land, the Library of
have to call them all back and Kokomo, IN Leng gives you the option of
reprint them," I've seen some lethal decks putting it right back on top of your
"Well then, we'll just have built around this concept, Time deck instead of discarding it, The best combo I've ever
to print a correction next time. Elementals also work incredibly used: Gauntlets of Chaos to
We can't possibly call them all well with the Kismet/Sums combi¬ I have played Magic since it give my opponent a Derelor
back and reprint them," nation, With enough mana you came out. Since then, I have and then Sleight of Mind the
He didn't like that one bit, can bring the Stasis back to your thought of lots of nasty com¬ Derelor to the main color my
and the look on his face when hand at the end of your oppo¬ bos. Here are some of them: opponent is playing. It's almost
he disappeared in another puff nent's turn and replay it during 1) Rod of Ruin and a guaranteed win!
of smoke told us that we'd better your turn, Repeat until your oppo¬ Fungusaur /. Morgan
watch out when we printed this nent is well done, Add in a Mana At the end of your turn I Bend, OR
issue of SCRYE, He was madder Shoil to tap your opponent's lands pay three mana and tap my The Derelor will require your
than...uh,,.tar, and was proba¬ and watch him howl! Rod of Ruin to damage my opponent to pay an additional
bly going to pick out some nasty Fungusaur. That makes him, black mana whenever casting a
A
combos for this issue. Judge for I want to share one of the what... 8/8? spell of the color you specified with
yourself Here they are; most killer combos I ever heard of. How about a Prodigal Sleight of Mind. Assuming that
First you take an Armageddon Sorcerer, though—do it for your opponent doesn't have black
Clock, Animate it, and then put free! mana available, it will make it
Spirit Link on it! 2) Circle of Protection: very difficult indeed to cast spells
B. Barrell Black and Lord of the Pit of his main color,
Belchertoum, MA While this is a great combo,
There's using your head! If many people essentially end up
you can't cast Spirit Link on a cheating with it. If you have
card because it's an Artifact, cast any creatures other than Lord
Add 1 green mana
to your mana pool.
Tapping this artifact
can be played
as an interrupt.
I like it. Serra Angels seem AWAY! RUN QUICKLY! always get a chance to play a
to be walking (er... flying) mag¬ Wow, what an incredibly evil newly drawn card before you can
nets for Fireballs, Disintegrates, combo! I love it! I can just see it: destroy it. As you pointed out,
etc., so anything you can put You can keep the token if you Kevin Uxbridge can zap the
on one to negate damage is a want to. It's quite a nice pente combo. Also, the neu>
big plus. stone, really! Countermanda card (available in
2) Consecrate Land with My favorite combo can kill the free Warp Packs from
Armageddon. Consecrate pro¬ your opponent in one turn. Decipher) will nullify Telepathic
tects, at most, four of your Although I can't use it (you'll Alien Kidnappers.
Lands from Armageddon while see why) it's Black Lotus, My entire family plays Star
destroying everyone else's. This Fireball, a Mountain and a Trek:TNG, including my nine-
For my killer or maybe not- is a fun combo if playing a Channel. First you put down year-old sister. We came up
so-killer combos: white, small, fast creature deck. the Black Lotus and the with a few ideas to improve
1) Use Skull of Orm with a Even better is to play a Wrath Mountain. You make the Black game play:
Miracle Worker and Unstable of God before Armageddon. Lotus mana green, so now you 1) Use the Firestorm
Mutation. For extra kicks, throw That way it clears almost every¬ have three green mana and one Dilemma against a Romulan
in a Verduran Enchantress. This thing except your four Lands, red mana. Cast the Channel deck. Their Integrity is so low
combo works best with First and with those four, you can and sacrifice nineteen life to that just about everybody in
Strike creatures (White, Black, cast almost all of those white add nineteen colorless mana to the away team will be killed.
and Vodalian Knights are my creatures. your mana pool. Now you have Then after you kill off the away
personal favorite). C. Schulte nineteen colorless, one green, team, play a Warp Core Breach
Nice. Put the Unstable Waseca, MN and one red mana. Cast the on the ship.
Mutation on a creature of your And what if those four lands Fireball and use your nineteen I just went through and
choice to get +3/+3, and then you consecrated were, say, colorless and one green for the counted up the number of
pop it off with the Miracle Mishra's Factories? Heh heh... Fireball. Fireball your opponent Romulans that would survive
Worker before your creature and he's dead. the Firestorm Dilemma, and
gets a 1/1 counter. Then bring Here's a combo to try out: Y. Shirazi the results aren't pretty: out of
the enchantment back with Use fester's Mask with a Rockville, MD 27 Romulans, only eight would
your Skull of Orm, and you're Control Magic in hand, and This is probably THE classic survive it. Since none of those
sitting pretty! With the give them their best creature. first turn kill, and it's one of the eight are Engineers, a Warp
Verduran Enchantress you can R. Tosi major reasons why both Black Core Breach will cause your
draw a card each time you cast Tiverton, RI Lotus and Channel are restricted. opponent considerable conster¬
the Mutation as well. Oooh! Someone with a twist¬ We get five to ten people sending nation.
2) This one is hard to come ed sense of humor! Someone after us this combo each month, but 2) Seed the REM Fatigue
by: Craw Giant, Living Plane my own heart! At the very least I've finally published it, so you can Hallucinations, Nitrium Metal
and Lure. If your opponent has you'll confuse the bejeebers out of all stop now! Parasites, or HyperAging
more than eight Lands out, he's them (bejeebers are kind of like Dilemma. Then if your oppo¬
dead. the heebie jeebies). And finally, here are a few nent fails to beat the Dilemma,
/. Stewart Reminds me of the time when Star Trek combos for all you wait one turn and throw a
Delta, UT I watched while my opponent Next Generation fans: Temporal Rift on the ship.
Actually, with four each of played a Rabid Wombat and Have you ever wondered D. Case
Craw Giant, Living Plane, and promptly put four enchantments why Alien Probe is uncom¬ Delta Jet., AK
Lure in a deck, it's an easier on it. My turn came around and l mon? It really is quite awkward Better yet, let your opponent
combo to get out than you might added another enchantment to the and I didn't like it at first. But send a second ship out with extra
think. Gotta love that rampage stack of Control Magic. then I learned how well it crew to retrieve the empty ship.
ability! works with Telepathic Alien Then, just before he can beam
Warning: Don't use this on Kidnappers. When Alien Probe over new crew, cast the Temporal
Turn on the Ice Age with a anyone you want to be friends is played, which forces you and Rift. He'll have wasted a lot of
Stone Spirit (4/3 cannot be with! Play a Tempest Efreet. your opponent to show their time and effort for nothing.
blocked by flying creatures) Copy it with Dance of Many. hands face up on the table for
with Flight or Amjlot's Ascent Tap the token Efreet to take one the rest of the game, you can
(making it unblockable). of your opponent's cards in then play Telepathic Alien
M. Blackburn hand and bury the token Efreet Kidnappers. From then on
in your opponent's graveyard. (except if one of the cards is IP
San Ramon, CA
While not completely Then use a Skull of Orm to get destroyed by Kevin Uxbridge)
all you have to do is point to Have a favorite card combo?
unblockable (some ground- back the Dance of Many and Send it to
based creatures, like Giant do it again. Keep doing it until one of your opponent's cards
Spider, can block flyers), it's your opponent concedes the and guess what it is. Not too Mondo ComBos
game and the ante. difficult to guess if it's already SCRYE, INC.
definitely enough to make an
A. Hitz shown, right? P.O. Box 1627
opponent chew his nails.
D. Floyd Troy, NY 12181-1627
Wichita, KS
Here are my Mondo Rapid City, SD or email to
ComBos: If any of you see this guy This is a great combo, but just [email protected]
1) Serra Angel with Energy hanging around card shops saying, remember that it's not unbeatable.
Storm. Since Angel does not 7 just learned this cool new game Because your opportunity to
tap, the Energy Storm has no called...uh...Magic. Anyone want destroy an opponent's card hap¬
effect. to play a game for ante?"—RUN pens right before she draws, she'll
9 9
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Dear Scrye: Protection) cannot be used out, and I did Dear Scrye:
My brother and I play to block, because they aren't Armageddon. I protected When a Magic game is
Magic a lot and we have creatures. They can, howev¬ myself from the Dingus played in my neighbor¬
run into a few disagree¬ er, be used to prevent dam¬ Egg's effect with my hood, there is always con¬
ments. I play with two age. Llanowar Elves, but my troversy. I was wondering
Juggernauts and my A creature with moun- friend said I couldn't if you guys could answer a
brother plays with several tainwalk (such as a Dragon because the damage came few questions for my
banding creatures. I attack Whelp with Burrowing) from the White friends and me. On such
with Juggernaut and he cannot be blocked by some¬ Armageddon, not the cards as a Winter Orb, it
blocks with the banding one who has Mountains in Dingus Egg. I say the CoP says in the text "a player."
creature and bands it with play. This doesn't mean, protects me from the 2 Does this mean that the mana are
a wall. Juggernaut says it however, that the damage it damage from the Egg for Winter Orb is used on Icy becomes tapped and
can't be blocked with deals cannot be prevented by each Land destroyed. one player or everybody? Kevin drains 1 mana from
walls and I don't think he a CoP. Please tell us who is cor¬ If you take a look his mana pool. The Hordes
can do this. When determining rect—we've been feuding through your various Magic are declared as the target.
/. Stondell whether or not a CoP can over this for the past two cards, you may be surprised 2. Jeremy declares an
Davis, CA prevent damage (which is months. at how many cards use the instant speed fast effect in
You're right—he can't what is really being asked), M. Tokayer wording "a player." On most response—his Twiddle. He
do that. There's a common you have to figure out two Ontario, Canada of those cards, it is readily pays the cost (1 blue mana)
misconception among Magic things: 1) What is the I hate to say it, but apparent that the text refers and declares that he will be
players that when you hand source of the damage ? 2) you're both wrong. As you to each player or any player. untapping the Icy.
two or more creatures What is the color of that thought, the damage does On the Winter Orb card it 3. At this point neither
together they effectively form source ? If the source of the come from the Dingus Egg, is rather nonintuitive, but player wants to declare any
one big creature, and thus damage is the correct color not the Armageddon (the the wording does mean more fast effects on this
get around the limitations of for the CoP, the CoP can Armageddon may have pre¬ "Each player on his or her stack, so the instants are
individual creatures in the prevent it (with the obvious cipitated the damage, but turn." resolved in LIFO (last in,
band. This simply isn't the exception of cards that say it's not the source—the Another controversy is first out) order.
case. this damage cannot be pre¬ Dingus Egg is what actually that my friend Kevin uses 4. The Twiddle resolves,
Banded creatures are vented, or loss of life, which does the damage). However, his Icy Manipulator to tap and the Icy becomes
still unique creatures that is different from damage). you can't stop all of the my friend Jeremy's untapped.
are subject to any limita¬ In the case above, the damage with a single activa¬ Demonic Hordes, and the 5. The Icy's effect
tions they might otherwise Dragon Whelp is Red, so tion of your CoP:Artifacts. Icy becomes tapped resolves, and the Hordes
have. Because the while it cannot be blocked, Even though the damage is (mono). Jeremy uses a become tapped.
juggernaut card specifically any damage it deals can be all from the same source, the Twiddle to untap Kevin's At the end of this stack
says "Cannot be blocked by prevented with a CoP:Red. Dingus Egg does a separate Icy to prevent his Hordes of fast effects, Kevin has an
walls," your opponent can¬ packet of damage for each from becoming tapped (If untapped Icy, which he can
not block it with walls— land. Thus, you'd have to I were Jeremy, I would use again if he wants, and
banded or not. activate your CoP:Artifacts have just untapped the Jeremy has a tapped Hordes
once for each Land that was Hordes with the Twiddle). and a wasted Twiddle.
Dear Scrye: destroyed by Armageddon. After both cards untap Here's what I would have
My brother and I had from the Twiddle, could done:
a fight about whether or Dear Scrye: Kevin immediately reuse 1. Kevin declares his
not a Dragon Whelp with I have one question. A his Icy as a fast effect on use of the Icy against
Burrowing could or could¬ Nalathni Dragon would Jeremy's Hordes? Jeremy's Hordes (pays 1
n't be blocked by Circle of be under what type of The whole tapping and mana and taps).
Protection: Red. price guide? Do you have untapping thing is a very 2. Jeremy declares his
/. Barrett the price for this card? It's misunderstood part of the use of the Hordes against
Dumfries, VA a Dragon Con 1994 edi¬ game. Let's examine this one of Kevin's lands (taps
The problem here is one tion. whole scenario very careful- the Hordes). The cost
of terminology. Players really Dear Scrye: K. Cuevas ly: required by the Hordes is
need to be careful about how Just writing to tell you Denison, TX 1. Kevin declares an that you must tap them.
they use terms that have spe¬ what a great mag you've The Nalathni Dragon shows instant speed fast effect—his Because they don't become
cific, defined meanings in a got. I also wanted to ask up with other promotional use of the Icy. As part of tapped by the Icy until the
game. In Magic, block has a about a problem my cards in the Sets & Boxes & declaring a spell or effect, Icy resolves, Jeremy is still
specific meaning—it's what friend and I had about a Specials price guide in you must pay any costs and free to use them at this
happens when a creature is month ago. I had my SCRYE declare any targets or other point.
selected to fight in defense Dingus Egg and my decisions required by the 3. Neither player wants
against an attacking crea¬ CoP:Artifacts out. I also spell or effect. In this case, to cast more spells on the
ture. CoPs (Circles of had three Llanowar Elves tapping the Icy and paying 1
1 .iili
T
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You're back again for more secrets? Well, the gleaned from the new WotC Fall-Winter 1995- AEG/Isomedia Preview
summer has certainly been a busy time for us, trying 1996 catalog: at Gen Con
to compile lists of new products and keep up with all ♦Designed by Richard Garfield. One big winner at Gen
the latest releases. Gossip mongers were at their peak ♦Starter Deck package has a 60-card Con was Legend of the Five
this summer, having tons of holes to dig into. In the Netrunner deck and a 60-card Rings (L5R) from
spirit of true espionage, I sneaked into the editor's Corporate deck. AEG/Isomedia. The demo
office last night and photocopied "THE OFFICIAL ♦Booster Packs have 15 cards, decks looked sharp and every¬
GEN CON REPORT (FOR INTERNAL USE 36 packs to a box. one at the show was calling it
ONLY)." Here's a sample of the goodies it con¬ ♦400+ cards in the set. a hit. Some thought the cards
tained... ♦Based upon R. Talsorian's Cyberpunk. were really cool-looking, oth¬
♦Netrunner will be the third Deckmaster ers thought them a bit too
Another year, another trek in the heat of game from WotC. busy. The highly detailed bor¬
August to the meeting point for gamers-at-large; ders, in particular, almost
Milwaukee, Wisconsin—home of Gen Con, the CORPORATIONS rule the world. Mega- overshadowed some of the art. Most importantly,
largest gaming convention in the world. Corps oversee the lives of millions, but they keep the game plays very well. Look for it this
By this time, a seasoned gamer has boiled their true agendas hidden. Some corporations are November.
down the fine art of attending Cons into a sci¬ benevolent, constructing arcologies and support¬ A unique promotion for L5R is a proof-of-
ence: a plane ticket, a place to crash, enough ing thousands of employees. But others indulge in purchase redemption program. Save those boxes
money to get in and play, eat and buy one of Black Operations to serve their own greed. What and wrappers, as you'll be able to redeem them
everything new...and the total game experience is kind of world will you build? for cards.
had for merely a year's savings.
Last year attendance was estimated at NETRUNNERS find ultimate freedom in FPG Makes a Splash!
25,000. This year the Gen Con exhibit floor had cyberspace. Armed with technological wizardry, An even bigger winner at Gen Con was
expanded to capacity and attendance was proba¬ streetwise savvy, and indestructable idealism, 'run¬ Guardians. FPG shipped in the first Limited
bly closer to 35,000 people. ners slam into cyberspace to make information Edition decks directly
free. Will you use your power to reveal the secrets from the printer. Wow!
Collectible card games were everywhere, of the corporations, or do you fight the system to The cards are gor¬
from the simple trades in the halls to the rapid spread chaos and anarchy? geous! FPG's
exchange of money for Singles, Boosters and Also in the new WotC catalog was a mention booth/demo area was
boxes on the exhibit floor. So what was really the that Magic: The Gathering has been translated packed during the
hottest product of the Gen Con show? You into Italian, German, French, entire convention. The
guessed it—Chronicles! All of the booths selling Spanish and Portuguese. We expansion this fall fea¬
it at list price sold out very quickly. Magic players haven't seen the last two yet. (By tures art from Rowena,
seemed happy with the card mix, especially when the way, DoomTrooper is now in Acheillos, Parkinson
they got that Chronicles Booster with two Elder 15 languages, the latest being and Brom. Watch for
Dragons. Hebrew.) the Guardians comic series from Dark Horse in
The new M:TG pocket player early 1996! Watch for the WotC/FPG
guide is now coming in October. Everway expansion card series in late
WotC News 1995.
Due to a lack of Special Announcement from Acclaim
availability of Ice Age Comics
Starters, no Ice Age was Acclaim comics New Millenium
shipped in August by (Armada imprint) will pub¬ Debuts Battlelords!
WotC. Look for it again lish Homelands, a 64-page The surprise debut at
in September. graphic novel based on the Gen Con was Battlelords.
Vampire: The forthcoming M:TG expan¬ No one really knew what to
Eternal Struggle is now sion set. Each issue will expect, so everyone was very
slated for a mid- contain one of three ran¬ happy to see great-looking
domly inserted, Rare cards. Their booth was really
Homelands cards. Here's a busy all through the con¬
list of the cards and what vention and
they do: a lot of Battlelords
Feroz's Ban: Defends cards went home with
Homelands from any wiz¬ happy attendees.
ard from any other world.
This artifact will make play¬
ers invulnerable to any spell
for a limited amount of Feroz's Barn
time.
Baron Sengir: Once
attempted to dominate Homelands; his
September release. WotC gave away samples of influence is still present today. This black
V:TES, the second printing of Jyhad, at Gen Con. creature will allow players to generate a
The cards looked great; the improved borders vampire army.
received lots of compliments. The quality of the Apocalypse Chime: When it sounds, all
card stock and printing by the U.S. Playing Card of Homelands is destroyed. Players will be
company was excellent. able to use this artifact to annihilate all
Dark Sovereigns, the first V:TES expansion, is Homelands cards in play. Apocalypse Chime
now scheduled for October. Netrunner is now
scheduled for first quarter 1996. Netrunner details
Baron Sengir
designates trademarks owned by TSR, Inc.
©1995 TSR, Inc. All Rights Reserved.
Cam
The Book of Law Emerges tournament was the biggest non-Magic CCG tour¬
DoomTrooper players longing for the ulti¬ nament at the show. It really looks like Wyvern is Chthulu Lives!
mate guidebook for their favorite game should going to have a lot of staying power. Chaosium demo'd Mythos at Gen Con. The
look no further then the Book of Law, due in collectible card game set based on the Chthulu
stores this fall. The Book of Law, the official refer¬ Mythos of H.P. Lovecraft will be available in March
ence book for Fleer Powers Up 1996. What a sane company to avoid slugging it
DoomTrooper, Marvel OverPower premiered at San Diego out this holiday season...
will contain ComicCon with a full-force introduction. The
more than $5,000 tournaments _ Portal Productions
you'd expect at both ComicCon Portal is a fantasy-based collectible trading
from a player's and Gen Con were a card game. Each player uses characters to help fight
guide. It will be well-received sur¬ for the freedom of their world. Using weapons,
heavy on strategy and information that players prise. Wolverine spells and special abilities (Flying Carpet gains you
really want, instead of rewrites of rules. It will could be seen mak¬ the leaping ability?!), the characters attempt to
include an illustrated background of the exciting ing frequent trips around the exhibit floor (glad it destroy the enemy's portal. There are over 325 dif¬
Mutant Chronicles setting, rule and card FAQs, was him/her in the rubber suit and not me!) ferent cards in the set including Characters,
game variants, tournament rules, complete card Classes, Items, Spells, Special Abilities, and
lists and combos. The deckbuilding section will Creatures. It comes in 60-card Starters and 15-card
provide guidelines for deck makeup and thematic Tiger Ltd Lands Boosters.
ideas. At the Chessex Manufacturing booth was the first
printing of Banemaster, a dungeon card CCG from
TSR has a New Collectible Scottish designers. The game will be available in New Arthurian Horizons
Dragon Dice rolled into Gen Con. This is the the US through Chessex this fall. Quest for the Grail from Horizon Games
biggest roll of the dice debuted at Gen Con. Set in Arthurian times, it is a
by TSR in a long time
and everyone had
been wondering
a er Deck/Precedence Publishing
s First Play
game of Knights and
Ladies who face per¬
ilous quests to prove
[ Kina Ryenee of North Wates |
800-2MAGIC6 um
(262-4426)
Fax orders to: (518) 238-0543
To receive our free catalog call: (518) 237-5112
Outside U.S. and Canada send 4 I.R.C.s
Write to: The Magic Source, 342 N. Mohawk St. POB 424-SC9, Cohoes, NY 12047
See us on the |1 Microsoft Network Collectors Direct Network
'Heresy: Kingdom Come is a trademark of Last Unicorn Games. Artwork ©Tim Bradstreet, Mike Kaluta and Richard Kane-Ferguson
Middle-earth: On the M:TG front
|*lIK WIZARDS' Internet Resources
The Wizards allows Where are the cards? Where are the In an effort to let people know what
you to create groups of characters who journey to famous cards? Chronicles is here, but it seems to Internet resources are available, I am
sites throughout Tolkien's world. Your companies actually be in short supply. Things have not going to share the WWW sites I have
travel, encountering dangerous hazards according to the path changed much for Ice Age either. Will this come across. If you would like to see your
of their sojourn. They do battle with creatures and monsters change? Only time will tell. There are WWW site, e-mail list or ftp site here, just
who come into play as passive enemies. rumors that people are already paying e-mail me. I will publish as many sites as
Meanwhile, you compete with the forces of the other over retail prices to get Chronicles. Why I have space for.
Wizards by marshalling power through general and direct pay? Chronicles will be out for quite
influence. Your goal is to attain sufficent power to become Atlas Games (OTE):
some time. People are happy to see http://io.com/user/presage/agindex.html
the dominant figure in the struggle against Sauron. Like Chronicles finally out so they can get
Saruman, your Wizard can reveal his identity by playing his "hard-to-get" cards from some older DoomTrooper:
card, vastly increasing his strength, but he must beware of expansion sets. Interested in more M:TG http://www.best.com/~eroth/booboo 1 .htm
exposing himself to the dangers of combat and corruption. information? Wizards of the Coast has Galactic Empires:
Thus, you compete against your fellow Istari, the Evil One, quite a few mailing lists devoted to M:TG http://ftp.winternet.com/users/kodai/GE
and the dangers inherent in the land of Middle-earth. and Jyhad (now Vampire). Send e-mail to
Highlander (HL):
[email protected] put HELP in the
http: / /www. cn j. digex. net/~el j ay/ H L
body of the e-mail and you will receive
Topps Announces Killer License! all the information you need to subscribe Hyborian Gates:
Coming in spring 1995 is Killer Instinct. It is based on to any of the various lists. Wizards of the http://www.ccsi.com/hyborian
Nintendo's arcade and Super NES hand-to-hand action game. Coast also has a World Wide Web site INWO: http://io. com/sjgames/inwo
It has all of the Killer Instinct fighters plus a supporting cast [ http://www. wizards. co m (www. itis. co m/
of all-new Shadow Corp Personnel. Quest for the Grail:
deckmaster)]. You might want to look at http://www.ccsi.com/~dfn/quest
the point system tournament format
there, which is being talked about a lot. Rage:
Wildstorm Productions Continues its Storm http://studentwww.uchicago. edu/ users/ ds
Just as Wildstorms: The Expandable Superhero On Rec.Games.Trading-Cards.Misc 6/rage/rageindex.html
Collectible Card Game is about to reach store shelves, Shadowfist is here! The reviews have SimCity:
Wildstorm Productions announced a 150-card expansion been very positive. The Shadowfist net http://weber.u. washington.edu/~starfish
titled Conflict. Due in October, it has more characters, more rep, Rob Heinsoo, has been busy posting simcity/simcity.html
i equipment, more plot twists, more combat cards, and more FAQs and answering questions on
battles. Cards include Lord Entropy, Bloodmoon, Sister Mary Star Trek/Star Wars:
rec.games.trading-cards.misc. It looks like http://www. decipher, com
and Cyberjack. this game is a hit! INWO traffic is still
going strong. Aaron Curtis has started a Towers in Time (TNT):
"deck of the week" for INWO[http://dark- http://www.cnj.digex.net/~eljay/TNT
and wing.uoregon.edu:80/~acurtis/]. There are Ultimate Combat!: http://www.ultimate-
in quite a few new card ideas going back games.com/~shimban/
other and forth. Galactic Empires net rep John RPG/CCG Resource Page:
Hammer has posted the new FAQ for http://mxnll7.rh.psu.edu/~spud/gamer.htm
tournaments and the new expansion sets.
The "card of the week" by Helge Blohmer
(aka Wesley Crusher) for ST-CCG is a A few notes: There is now a Net Chat
news... must for ST-CCG players. It includes card FAQ. It will be updated continually as I
combinations and comments. Horizon find/receive new information. You can
Dateline: Seattle Games demonstrated Quest for the Grail, request the FAQ by e-mail. I am looking
M:TG World Championship Results a new CCG with a King Arthur theme, at for card combos for any CCGs other than
GenCon (see below for WWW informa¬ M:TG (plenty of those already) to print.
WotC held the 1995 Magic World Championship in
tion). Guardians has been delayed.
Seattle on August 6. The semifinalists were:
Henry Stem, United States Card Combos
Mark justice, United States IRC For INWO, by Aaron Curtis
Ivan Curina, Italy No column about Internet is complete "Seduction of the Innocent"
Andrea Redi, Italy without mentioning IRC. Internet Relay S.M.O.F., Comic Books and Orbital Mind
Mu Lein Wang, Austria Chat is where people can get together and Control Lasers
Henri Schildt, Switzerland talk about their favorite things. M:TG is no
different. You can find people to talk to or For ST-CCG, by Jason Maxwell
Alexander Blumke, Switzerland
even play with at all hours of the day. You Where No One has Gone Before on the
Marc Hernandez, France
will find people from all over the world Borg Ship
In the finals, Alexander Blumke, a 26-year-old computer
science student from Geneva, defeated Marc Hernandez play¬ gathered together talking, debating, even
ing the best two out of three games. The top four competitors arguing about M:TG. Feel free to drop by
and say "hi." Donald Framer is running a Cheers from CyberAbyss,
were awarded a "staggering variety of prizes," including
monthly tournament on IRC. You can Craig Janssen [email protected]
Alpha and Beta booster packs. More than 90 participants
from 19 nations traveled to Seattle to compete for the presti- send him e-mail at [email protected]
MRtcmy wm
BARR
t-* *
Hie I .
PETAGNO
MENDEZ
P0REIRA
W*H E L A
■ A %
wpdP!
T O L*,T
riwlrti.
I different color. Same fantastic art from 17 of the greatest science fiction and
fantasy artists in the Universe.
turn
FAT
Star Quest: The Regency Wars. Let the wars continue , © White Buffalo Carnes
ICi AGE IS AN ALL-NEW ENVIRONMENT THAT CAN BE PLAYED AS A STAND-ALONE TRADING CARD GAME OR AS AN EXPANSION FOR MAGIC: THE GATHERING'
No purchase necessary; entry forms for details. Void where prohibited. Limited to U.S. residents.
Ice Age, Deckmaster and Magic: The Gathering are trademarks of Wizards of the Coast, Inc. Wizards of the Coast
is a registered trademark of Wizards of the Coast, Inc. Illustration by Dan Frazier. © 1995 Wizards of the Coast, Inc.
Demonic Sock
Star Trek: The Next Generation™
CCG & Magic: The Gathering®
cards are copyrighted materials.
It's OK to cut them up for fun,
Special
but making duplicates of your
Mention:
fun cards, or copying cards is
Funniest
an infringement of copyright --
Sock! it is illegal. The Mana and
Expansion symbols on Magic
cards are trademarks of the
Best V- Wizard of the Coast. Using
Iw$Tv«rr Balanced them on your "one of a kind"
fun cards is OK, but just
Card Opponent's creatures do not untap for
remember, that if you try to sell
All White Cmruftii two rounds after they attack while
&.A1AT promc. TXOAf f%OM g
them you may be breaking the
Demonic Sock is in play. law. Basically, "cut-ups" are for
gVD or 7utw.
♦'A/vo r-w
"The worst thing about the Demonic
Have a nice Day A wo
wear teens. 6
ArS&eAcOf Sock is the paralyzing stench *
personal use only. Those who
break the law will ruin it for
No oKt tfMFD TMt?
zn
-Orcish Veteran everyone else.
TmmyU
■ttihbmnd* tmn.
# :iway not be the target «f #peIt* It 1 Target creature gets Switch entire deck
your mana pool This
or eftev t* until end of turn.
Hmtubmtpmmm vusd toegiuM— equal* ity is played as an interrupt.
,t3/+3 until end of turn. and life points
oontrollcr’* life points.
Owf ismeMhit ElVVUlJJtr
with opponent.
-Mortimer, Satan * minion.
D. Gloede
Betriige Deine Freunde. Zerstore Deine Feinde.
Kontrolliere die Welt. Trinke einen Kaffee.
PEGASUS PRESS
under license from Steve Jackson Games
•: Buries target creature.
Cannot target
black creatures or
artifact creatures.
mt UHH DEHOO.K.
Enchant World
£iSacrafice Book of Ending View to who
•\ l thos peopl
|| force target player to place his or
make 1/1 20/20
H her entire library in. the graveyard.
crea tures th
» No cards can be used, to bring back
cast nq cos cannot
H any cards now tn his or her
Mag
graveyard.
32 Scrye* Nine
THE ULTIMATE MARVEL FANTASY CARE) GAME!
Marvel, all Marvel characters and the distinctive likenesses thereof: TM and © 1995 Marvel Entertainment Group, Inc. All Rights Reserved.
OverPower: TM and © 1995 Fleer Entertainment Group, Inc. Produced and distributed by Fleer Entertainment.
Key to restriction marks: 1R 2B 1 Maze oflth deck wins about 90% of the slow but effective death. 4 Lightning Bolt
1R: Restricted in Type I 1R2B 1 Mishra's Workshop time. Here are the cards: 2 Shatter
IB: Banned in Type I 2 Mountain (Type I Legal) (Not Tourney Legal) 4 Stone Rain
2R: Restricted in Type II 2B 4 Plateau LAND: LAND: 1R 2B 1 Wheel of
2B: Banned in Type II 2B 2 Scrubland 2B 4 Badlands 15 Forest Fortune
2 Swamp 2B 4 Bayous 7 Mountain R. Sisk
Hey Scrye People, 2B 1 Tundra 2 Ebon Stronghold 1 Urza's Mine Lexington, KY
Just wanted to share my 2B 2 Volcanic Island 5 Mountains 1 Urza's Power Plant
deckbuilding wisdom with ARTIFACTS: 2B 1 Safe Haven 1 Urza's Tower If you're planning to
everyone. Here's a really 1R 2R 1 Feldon's Cane 5 Swamps ARTIFACTS: send us a deck idea, here
good one-on-one deck— 1 Fellwar Stone ARTIFACTS: 4 Ankh of Mishra are a few guidelines to
5th-round kill almost every 2 Iqr Manipulator 1 Dingus Egg 4 Meekstone follow:
time. 1R 2R 1 Ivory Tower 1 Nevinyrrals Disk 1R 2B 1 Sol Ring
1. Make sure the deck
SMOKEYTHE BEAR: 1 Jester's Mask 1R 2B 1 Sol Ring 4 Winter Orb
GREEN: is legal. This means at
(Type I Legal) 1 Meekstone BLACK:
LAND: 4 Millstone 1 Carrion Ants 4 Birds of Paradise least 40 cards for Magic,
8 Forest 2 Nevinyrrals Disk 4 Dark Ritual 4 Scryb Sprites exactly 60 cards for Star
4 Mishra's Factory 1 Relic Barrier 2B 1 Demonic Hordes 4 Llanowar Elves Trek, following the
9 Mountain 1R 2B 1 Sol Ring 1R 2B 1 Demonic Tutor RED: restrictions in the rule-
1R 2B 1 Pendelhaven 1R 2B 1 Tawnoss Coffin 4 Hypnotic Specter 2 Manabarbs book for Bloodwars, etc.
ARTIFACTS: 4 Tormod's Crypt 1R 2R 1 Mind Twist 2B 4 Sisters of the I'd love to see more non-
1 Jayemdae Tome BLACK: 2B 2 Oubliette Flame Magic decks.
1R2B 1 Sol Ring 1R 2B 1 Demonic Tutor 3 Royal Assassin R. Schob
2. For Magic decks,
1 War Chariot 1R2R 1 Mind Twist 2 Sorceress Queen Ellicott City, MD
we also prefer to publish
RED: 1R 2B 1 Underworld Dreams 2B 1 Worm of the Earth
Duelist Convocation
1R 2B 1 Fork BLUE: RED: Here is a cool Land
1 Boomerang 4 Disintegrate destruction deck: tournament legal decks.
4 Disintegrate
3 Fireball 1R 2B 1 Braingeyser 4 Fireball (Type I Legal) Let us know if it's Type I
4 Lightning Bolt 1R 2B 1 Copy Artifact 2B 4 Granite Gargoyle LAND: or Type II legal.
4 Blood Lust 1 Portent 4 Orcish Oriflamme 2B 4 Badland 3. Send along a brief
2B 4 Kird Ape 1 Soul Barrier 2B 4 Sedge Troll 2B 4 Bayou description of how the
1R 1 Marton Stromgald 1 Time Elemental N. Komosa 3 Forest deck works. What are its
GREEN: 1R 2B 1 Timetwister Tucson, AZ 3 Mountain strengths and weakness¬
4 Scryb Sprites 1 Twiddle 4 Strip Mine es? What fun combos are
4 Llanowar Elves RED: Dear Scrye: 3 Swamp
sitting in the deck? Give
3 Argothian Pixies 1 Disintegrate I have read a lot of deck 2B 4 Taiga
us some strategy tips for
3 Birds of Paradise 1 Fireball ideas and yet have not seen ARTIFACTS:
1R 2B 1 Fork one good deck. To have an 4 Black Vise using it.
4 Giant Growth
1R 2B 1 Regrowth 1R 2B 1 Wheel of effective deck, you must 1R 1 Feldon's Cane
1 Tranquility Fortune have a strategy. This deck's BLACK:
1 Winds of Change strategy is that it contains all 2B 4 Abyss
Have a favorite deck?
Here's one that tears in WHITE: those nasty Artifacts that tap 2B 4 Blight
multiplayer games. But don't 4 Wrath of God or destroy your opponent's 2B 4 Sinkhole Why not share it with us *
get annoyed too quickly or 1R2R 1 Balance Lands and contains creatures 1R 2B 1 Underworld Dreams and other readers? 0.
you'll become a target. 1 Armageddon like Birds of Paradise. You Send your it to 2% *
INFINITE RECURSION: Auggie the Sorcerer might want to add some GREEN: Deck to Deck
(Type I Legal) Maryland Instill Energies to enchant 2B 4 Ice Storm
SCRYE, INC.
LAND: Dear Scrye: your Birds of Paradise. Also, 4 Storm Seeker P.O. Box 1627
2 Ice Floe I've been collecting for add some small creatures RED: Troy, NY 12181-1627 ;
1 Island seven months and here is with low casting costs to 1R2B 1 Fork Attention: DTD
1R 2B 1 Karakas what my deck is like. The bring your opponent to a 2B 4 Chain Lightning
or email it to
[email protected].
>s
!<** s
Arcane Knowledge
and At fcfu 1 Strategies for players of
guide was designed to address Quartile values, then the range the illustration)
the needs of the novice and of prices nationally was great. ARABIAN NIGHTS: Scimitar
STAR TREK: easily identifiable. It defi¬
avid collector. The prices in the If the High and Low Quartiles ANTIQUITIES: Anvil The Next nitely has some minor
guide have been obtained from are very close in price to the LEGENDS: Greek Column Top scratches and/or less-
regional retail outlets across median, then the range is very THE DARK: Crescent Moon Generation than-perfect
the country, to give you the small. FALLEN EMPIRES: Crown Art: Artifact
Dil: Dilemma edges. It will show less
most accurate picture of the The Arrows denote a ICE AGE: Snowflake
current market trends, and to change in the Median price The Gathering cards have Equ: Equipment than 1/16" depth of
supply you with a frame in from the previous issue. no symbols. Symbols for Ev: Event white along one or two
which your collection can be expansions are removed when Int: Interrupt edges of one face of the
judged. the cards are included in white M-Fed: Mission - Federation
card. It may have a minor
U/t/y AREN'T THERE bordered sets. M-K/F: Mission - Klg/Fed
crease that is only visible
M-Klg: Mission - Klingon
Only A Qme... PRICES FOR EVERY SET? Codes For M-R/F: Mission - Rom/Fed close-up.
SCRYE listings are to be used M-R/K: Mission - Rom/Klg GOOD
SCRYE uses real data from
only as a guide. Prices contained real stores. If there aren't Jyhad M-R/K/F: Mission - This card has a played
in the card lists do not represent Rarity Rom/Klg/Fed look to it. It will have
prices for certain cards in the
an offer by the staff, regional C: Common M-Rom: Mission - Romulan
guides, then we didn't receive white showing on three
advisor or support retailer, to U: Uncommon Out: Outpost
sufficient data to list them. or four edges on both
R: Rare P-Fed: Personnel - Federation
buy or sell. What's sufficient? Enough
PoA: Political Action P-Klg: Personnel - Klingon faces. This card may also
IP I stores selling cards to give us a
P-NA: Personnel - Non-Aligned have more than 1/16"
The Miimzs solid Median price. Only the
sets that are being widely sold
V: Vampire
Type
P-Rom: Personnel - Romulan depth of white showing
S-Fed: Ship - Federation
The SCRYE price system is have any real market value. We Ac: Action on an edge on the back
S-Klg: Ship - Klingon
based on quartiles. We give don't make up the prices in AcM: Action Modifier face of the card. It may
S-NA: Ship - Non-Aligned
you three figures, not to con¬ SCRYE... Al: Ally
S-Rom: Ship - Romulan also be a card that looks
fuse you but to allow you to BR: Brujah
like a Near Mint card
see the cards that have wide
regional ranges and the cards
Codes For CA: Caitiff
Co: Combat except that it has one dis¬
that are firmly set in a certain Magic: The Eq: Equipment tinguishing wear feature,
range. GA: Gangrel such as a slight tear, or
Gathering Ju: Iusticar Quti>£ an easily identifiable
LOC: LOCATION
QumtiES Color
MA: Malkavian This simplified grading
crease. It may also have
A: Artifact Ma: Master
permanent black marks
Between 1 and 100 there are guide gives basic cate¬
B: Black from dirt. It is only
3 quartiles: 25%, 50%, and mle: melee gories for the condition
Be: Beige/Colorless
75%. The prices in SCRYE NO: Nosferatu
of game cards and applies acceptable for play if it
G: Green oot: out-of-turn
show the Upper Quartile
to all of the Collectible cannot be easily distin¬
Gld: Gold Pm: Pimogen
(75%) and the Lower Quartile guished from the other
R: Red Pn: Prince Trading Card Games.
(25%). The SCRYE prices
U: Blue Po: Political SCRYE card prices are cards of the playdeck.
therefore represent the 50%
W: White PoA: Political Action based on Near Mint or POOR
range of prices (from 25% to
Rarity Re: Retainer
75%). 25% of the prices were Mint condition cards. Any card in less than
higher than the High Price and Note: Some sets are only made ReA: Reaction Note: most tournament rules Good condition.
25% were lower than the Low up of Uncommon and sk: skill
Common cards, in the SCRYE
only allow playdecks to have MISPRINTS & ERRORS
price. The Median is the true TO: Toreador
guide, type U1 uncommons cards all in the same condi¬ If a card is mangled by
Median of all data collected. TR: Tremere
are called R and Type Cl Uq: Unique tion, so that an obviously the factory by being irreg¬
The first column, labeled
UPPER, is the upper quartile Commons are noted as U. vcl: vehicle played card cannot be easily ularly cut or crunched by
of the prices that we received. C: Common VE: Ventrue identified from the rest of the
U: Uncommon
the flow wrap machine, it
The second column, MEDIAN, wpn: weapon playdeck.
R: Rare often has no value. If a
is the median price of the card Description
Type
MINT card has a text/icon/art
and the third column, LOWER, Note: This includes the skills
is the lower quartile of all the Art: Artifact NEEDED TO USE CERTAIN CARDS, AS
This is a card that is per¬ error that is later cor¬
prices that we received. The ACr: Artifact Creature WELL AS SKILLS KNOWN BY VARIOUS fect in every way. rected, it may have a pre¬
Median is similar to the aver¬ C: Continuous vampires. Capitalization of any of Near Mint mium value.
age but is a better representa¬ DL: Dual Land THE FOLLOWING SKILLS REPRESENTS
This (probably) unplayed AUTOGRAPHED CARDS
tion of the value because it is E: Enchantment TOE SUPERIOR USE OF THAI' ABILnY.
less affected by large variations EArt: Enchant Artifact an: Animalism card shows almost no So far, an autograph has
in prices than a simple average ECr: Enchant Creature au: Auspex wear and may have a few not lowered a card's value;
would be. EL: Enchant Land ce: Celerity minor scratches or slight to some people, it
Ins: Instant do: Dominate
Int: Interrupt marks on the card's increases the card's value.
fo: Fortitude
The Prices L: Land ob: Obfuscate edges. In general, collec¬ A card autographed by
The Upper and Lower
Leg: Legends po: Potence tors seek only Mint and the game's designer is
LL: Legendary Land pr: Presence definitely of more value.
Quartiles give a good indica¬ Near Mint cards.
M: Mono (Magic) pt: Protean
tion of the validity of the A card autographed and
P: Poly th: Thaumatorgy FINE
Median price. A large differ¬ augmented by the game's
Sor: Sorcery Note: Capitalization of any of This card has obviously
ence between the quartiles and
Sum: Summon the above disciplines represents
designer is even better!
the Median indicates that there been played, but not
is a considerable variation in the superior use of that ability. heavily. It lacks marks
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PfSJCE QUtTXE 1
<i«fiwtfc cionc to PemtMwi
i Incarnation to *otf imtead. The
1.50 1.00 4 1.00 Circle of Prot:Green W E C 1.00 0.90 4 0.50 2.00 1.80 4 0.90 Grizzly Bears G Sum C 1.00 0.80 0.50
1.50 1.50 1.00 Circle of Prot:Red W E c 1.00 0.90 4 0.50 4.00 1.50 4 1.50 Guardian Angel W Ins c 1.60 1.00 0.70
1.50 1.00 4 1.00 Circle of Prot:White W E c 1.00 0.90 4 0.50 1.10 1.00 4 0.70 Healing Salve W Ins c 1.00 0.90 4 0.50
13.50 12.00 4 11.50 Clockwork Beast A Cr R 10.25 6.80 4 5.90 14.50 13.00 4 11.75 Helm of Chatzuk A M R 10.25 9.50 4 6.80
13.50 10.00 8.30 Clone U Sum U 8.50 6.00 t 6.00 2.00 1.30 4 0.90 Hill Giant R Sum C 1.00 0.80 4 0.50
16.50 15.00 15.00 Cockatrice G Sum R 12.00 10.00 4 9.00 1.60 1.30 4 0.90 Holy Armor W ECr C 1.00 0.80 4 0.50
24.25 18.25 * 15.25 Consecrate Land W EL U 16.00 12.00 4 11.00 1.60 1.30 4 0.90 Holy Strength W ECr C 1.00 0.90 4 0.50
3.50 3.00 4 2.00 Conservator A M U 2.80 1.80 4 1.30 1.50 1.00 4 0.80 Howl from Beyond B Ins C 0.90 0.50 0.30
15.00 15.00 15.00 Contract fr Below B Sor R 12.00 7.80 4 4.80 16.00 15.00 13.75 Howling Mine A C R 14.00 10.75 4 8.00
4.80 4.00 4 3.00 Control Magic U ECr U 3.50 3.00 t 1.90 1.60 1.50 0.90 Hurloon Minotaur R Sum C 1.00 0.90 4 0.50
4.00 4.00 3.00 Conversion W E II 3.00 2.00 4 1.80 4.00 3.00 4 3.00 Hurricane G Sor u 2.50 2.00 4 1.80
17.25 13.00 4 8.00 Copper Tablet A C U 15.00 9.00 4 7.00 4.80 4.00 4 4.00 Hypnotic Specter B Sum u 4.00 3.50 4 3.00
30.00 25.00 4 15.00 Copy Artifact U E R 20.25 13.50 4 10.75 28.75 25.00 23.25 Ice Storm G Sor u 20.00 19.50 * 15.75
7.00 6.50 t 6.00 Counterspell U Int U 5.80 4.80 4 4.10 86.25 65.00 4 50.00 Icy Manipulator A M u 69.25 47.50 4 28.75
2.30 1.80 4 1.00 Craw Wurm G Sum C 1.80 1.00 4 0.50 75.00 72.50 4 62.75 Illusionary Mask A P R 60.00 52.50 43.25
1.60 1.00 4 0.90 Creature Bond U ECr c 1.00 0.80 0.50 5.50 4.50 4 3.00 Instill Energy G ECr u 3.00 3.00 3.00
16.25 15.00 4 14.75 Crusade W E R 12.25 12.00 11.50 14.25 9.50 4 6.00 Invisibility U ECr c 9.00 6.00 4 4.00
4.00 3.00 4 2.50 Crystal Rod A P U 2.80 1.50 t 1.00 3.50 3.00 4 2.00 Iron Star A P u 2.50 1.50 1.50
4.00 3.00 4 3.00 Cursed Land B EL u 2.80 1.80 t 1.50 5.00 3.80 4 2.30 Irondaw Ores R Sum c 2.00 1.50 4 1.00
130.00 108.75 4 87.50 Cyclopean Tomb A M R 75.00 70.00 4 52.50 1.80 1.50 0.80 Ironroot Treefolk G Sum c 1.00 0.80 4 0.50
2.00 1.50 4 0.80 Dark Ritual B Int C 1.00 0.80 0.50 1.00 0.90 t 0.60 Island Blue U L c 1.00 0.30 0.20
15.00 13.00 4 12.00 Darkpact B Sor R 11.00 9.00 4 8.00 1.00 0.80 0.50 Island Golden U L c 0.50 0.30 4 0.20
2.00 1.80 4 0.90 Death Ward W Ins C 1.00 0.90 4 0.50 Island Red U L c 0.50 0.30 4 0.20
5.00 4.80 4 3.80 Deathgrip B E u 3.00 3.00 2.50 27.25 22.00 4 14.00 Island Sanctuary W E R 9.30 7.00 t 2.50
12.50 11.00 9.40 Deathlace B Int R 8.00 5.50 4 4.60 3.50 3.00 4 2.00 Ivory Cup A P U 2.50 1.00 0.90
15.00 15.00 12.25 Demonic Attorney B Sor R 12.00 9.00 4 7.00 17.50 11.50 4 9.80 Jade Monolith A P R 9.00 8.00 t 6.00
40.00 32.00 4 30.00 Demonic Hordes B Sum R 29.00 25.00 4 20.50 20.00 18.00 16.00 Jade Statue A M U 15.00 15.00 14.00
15.00 8.00 7.00 Demonic Tutor B Sor U 9.00 6.00 5.00 14.50 13.00 12.25 Jayemdae Tome A M R 9.30 9.00 5.90
14.00 12.00 4 11.75 Dingus Egg A C R 8.50 8.00 * 5.30 10.75 8.80 t 6.00 Juggernaut A ACr U 9.50 7.50 5.00
2.00 2.00 1.40 Disenchant W Ins C 1.30 0.80 4 0.60 1.50 1.00 4 0.80 Jump U Ins c 1.00 0.80 4 0.50
1.60 1.00 4 1.00 Disintegrate R Sor C 1.00 0.80 0.60 6.00 5.00 4 3.00 Karma W E u 2.50 2.00 1.80
13.50 12.00 10.50 Disrupting Scepter A M R 9.50 7.50 4 6.00 j 6.00 4.00 4 3.50 Keldon Warlord R Sum u 3.50 2.00 1.70
7.00 6.00 6.00 Dragon Whelp R Sum U 4.30 4.00 3.80 | 14.00 12.00 4 10.00 Kormus Bell A C R 11.25 9.00 4 7.10
2.00 1.50 4 0.80 Drain Life B Sor C 1.00 0.90 4 0.50 15.50 15.00 15.00 Kudzu G EL R 12.00 9.00 4 6.00
13.50 12.00 4 11.25 Drain Power U Sor R 11.00 9.00 4 7.00 9.00 6.30 t 2.80 Lance W ECr U 3.50 2.50 1.90
1.90 1.30 4 0.60 Drudge Skeletons B Sum C 1.00 0.90 4 0.50 3.80 3.00 4 2.50 Ley Druid G Sum U 3.00 2.00 1.50
22.00 14.00 * 12.00 Dwarven Demo Tm R Sum u 14.50 11.00 4 8.80 1 4.80 3.00 4 2.00 Library of Leng A C U 2.50 2.00 * 1.50
2.00 1.30 4 0.90 Dwarven Warriors R Sum c 1.00 0.80 0.50 j 83.75 77.50 t 75.00 Lich B E R 68.75 60.00 4 55.75
4.00 3.00 4 2.80 Earth Elemental R Sum u 3.00 2.00 4 1.80 j 3.30 3.00 4 2.50 Lifeforce G E U 3.00 3.00 1.90
2.60 2.30 1.40 Earthbind R ECr c 1.50 1.50 1.00 j 12.00 10.00 4 8.90 Lifelace G Int R 8.00 6.00 4 5.00
15.00 13.00 11.75 Earthquake R Sor R 9.00 6.50 4 6.00 4.00 3.50 4 3.00 Lifetap U E U 2.80 2.00 * 1.50
22.50 18.75 4 16.00 Elvish Archers G Sum R 10.50 9.00 7.80 2.00 1.50 4 1.00 Lightning Bolt R Ins C 1.00 0.80 4 0.70
3.50 3.00 4 2.50 Evil Presence B EL U 3.00 3.00 1.90 | 13.50 12.00 4 11.25 Living Artifact G EArt R 9.30 6.00 4 5.90
12.00 10.00 t 4.00 False Orders R Ins C 9.50 4.00 4 3.00 ! 15.50 13.00 4 11.75 Living Lands G EL R 10.00 7.50 4 6.80
Thundek^Lightning
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Card Name Set Color Type Rarity Upper Median Lower I^Card Name Set Color Type Rarity Upper Median Lower
Drudge Skeletons
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Card Name Set Color Type Rarity Upper Median Lower 1 ■ Card Name Set Color Type Rarity Upper Median Lower *
Orcish Artillery R Sum u 1.00 1.00 * 0.70 Thoughtlace u Int R 3.00 2.80 * 2.00
Orcish Oriflamme R E u 2.00 1.30 4 1.00 Throne of Bone A P U 1.00 1.00 + 0.50
Ornithopter A ACr u 1.00 1.00 0.60 Timber Wolves G Sum R 3.80 3.00 4 2.90
Osai Vultures L W Sum u 1.00 1.00 0.80 Time Elemental L U Sum R 9.50 7.30 * 6.30
Paralyze B ECr c 0.40 0.20 4 0.20 Titania's Song G E R 3.00 3.00 * 2.00
Pearled Unicorn W Sum c 0.30 0.30 0.20 Tranquility G Sor C 0.40 0.20 4 0.20
Personal Incarnation W Sum R 7.60 6.00 4 5.30 Triskelion A A ACr R 8.00 7.00 4 5.00
Pestilence B E C 0.40 0.20 4 0.20 Tsunami G Sor U 1.00 1.00 1.00
Phantasmal Forces U Sum u 1.00 1.00 1.00 Tundra Wolves L W Sum C 0.50 0.30 * 0.20
Phantasmal Terrain U ELnd c 0.30 0.30 0.20 Tunnel R Ins u 1.00 1.00 0.30
Phantom Monster U Sum u 1.00 1.00 1.00 Twiddle U U Ins c 0.70 0.30 4 0.20
Piety AR W Ins c 0.40 0.30 4 0.20 Uncle Istvan D B Sum u 2.00 2.00 * 1.00
Pikemen D W Sum c 0.50 0.30 * 0.20 Unholy Strength B ECr c 0.50 0.20 4 0.20
Pirate Ship U Sum R 5.00 4.00 4 3.50 Unstable Mutation U ECr c 0.40 0.30 0.20
Pit Scorpion L B Sum c 0.50 0.40 * 0.20 Unsummon U Ins c 0.40 0.20 4 0.20
Plague Rats B Sum c 0.40 0.30 0.20 Untamed Wilds L G Sor u 2.50 2.00 * 1.00
Plains No Trees W Lnd c 0.10 0.10 0.10 Urza's Avenger A A ACr R 8.80 7.80 4 7.00
Plains Pink Horizon W Lnd c 0.10 0.10 0.10 Uthden Troll R Sum U 2.00 1.80 * 1.40
Plains Trees W Lnd c 0.10 0.10 0.10 Vampire Bats L B Sum C 0.40 0.20 * 0.20
Power Leak U EE c 0.30 0.30 0.20 Venom D G ECr c 0.50 0.40 *• 0.20
Power Sink U Int c 0.40 0.30 0.20 Verduran Enchantress G Sum R 5.00 4.00 4 3.00
Power Surge R E R 4.00 3.00 4 3.00 Visions L W Sor U 3.00 1.50 4 1.00
Pradesh Gypsies L G Sum C 0.50 0.30 * 0.20 Volcanic Eruption U Sor R 5.00 4.00 4 3.00
Primal Clay A ACr R 3.00 2.50 2.00 Wall of Air U Sum U 1.00 1.00 0.60
Prodigal Sorcerer U Sum C 0.50 0.30 0.20 Wall of Bone B Sum U 1.00 1.00 0.70
1 Psionic Entity L U Sum R 7.00 6.50 + 5.50 Wall of Brambles G Sum U 1.00 1.00 0.70
Psychic Venom U ELnd C 0.30 0.30 0.20 Wall of Dust L R Sum U 2.00 1.30 4 1.00
Purelace W Int R 3.00 2.50 4 2.00 Wall of Fire R Sum U 1.00 1.00 0.80
Pyrotechnics L R Sor U 3.00 1.80 4 1.00 Wall of Ice G Sum U 1.00 1.00 0.50
Radjan Spirit L G Sum U 3.00 3.00 * 1.00 Wall of Spears A A ACr C 0.60 0.40 4 0.20
Rag Man D B Sum R 6.00 5.00 4 3.50 Wall of Stone R Sum u 1.00 1.00 0.80
Raise Dead B Sor C 0.30 0.20 4 0.20 Wall of Swords W Sum u 1.50 1.00 4 1.00
Rebirth L G Sor R 6.00 4.50 4 3.50 Wall of Water U Sum u 1.00 1.00 0.50
Red Elemental Blast R Int C 0.40 0.30 0.20 Wall of Wood G Sum c 0.30 0.20 4 0.20
Red Mana Battery L A Art R 6.50 5.00 4.10 Wanderlust G ECr u 1.00 1.00 0.50
Red Ward W ECr U 1.00 1.00 * 0.30 War Mammoth G Sum c 0.30 0.20 4 0.20
Regeneration G ECr C 0.40 0.20 4 0.20 Warp Artifact B EArt R 3.00 3.00 2.00
L U EArt R 4.00 3.00 3.00 Water Elemental U Sum U 1.00 1.00 0.80
* -
***. k Relic Bind
1 Reverse Damage
Righteousness
W
W
Ins
Ins
R
R
6.00
6.00
6.00
5.50 4
5.00
5.00
Weakness
Web
B
G
ECr
ECr
c
R
0.30
4.00
0.20
3.50
4
4
0.20
3.00
Rod of Ruin A M U 1.00 1.00 0.80 Whirling Dervish L G Sum U 3.80 3.00 2.30
! Royal Assassin B Sum R 15.00 12.00 10.75 White Knight W Sum U 2.00 2.00 1.50
Samite Healer W Sum C 0.30 0.20 4 0.20 White Mana Battery L A Art R 6.10 5.00 4.10
tk -
Sandstorm AR G Ins C 0.50 0.40 4 0.20 White Ward W ECr U 1.00 1.00 0.50
r*" ** Savannah Lions W Sum R 3.50 3.00 4 3.00 Wild Growth G ELnd C 0.40 0.20
*
4 0.20
Scathe Zombies B Sum C 0.30 0.20 4 0.20 Will-O-The-Wisp B Sum R 6.30 6.00 * 5.00
Scavenging Ghoul B Sum U 1.00 1.00 0.80 Winds of Change L R Sor R 5.00 4.50 4 3.50
Scryb Sprites G Sum c 0.30 0.20 4 0.20 Winter Blast L G Sor U 4.00 3.00 2.00
Sea Serpent U Sum c 0.30 0.20 4 0.20 Winter Orb A C R 5.00 3.80 4 3.00
| Seeker L W ECr c 0.50 0.40 ♦ 0.20 Wooden Sphere A P U 1.00 1.00 0.50
| Segovian Leviathan L u Sum u 3.00 3.00 * 2.00 Word of Binding D B Sor C 0.40 0.30 *• 0.20
Sengir Vampire B Sum u 4.00 3.00 3.00 Wrath of God W Sor R 6.00 5.50 4 5.00
| Serra Angel W Sum u 6.00 5.00 4.00 Xenic Poltergeist A B Sum R 4.00 3.50 ♦ 2.00
; Shanodin Dryads G Sum c 0.30 0.20 4 0.20 Yotian Soldier A A ACr C 0.60 0.40 4 0.20
j Shapeshifter A A ACr u 4.00 4.00 3.00 Zephyr Falcon L U Sum C 0.50 0.30 ♦ 0.20
Shatter R Ins c 0.40 0.20 4 0.20
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| Drop of Honey G E U 35.00 30.00 28.00 Piety (b) W Ins C 1.90 1.00 * 1.00
| Ebony Horse A M u 8.00 7.00 * 6.00 Pyramids A P u 28.25 25.00 * 22.50
El-Hajjaj B Sum u 8.10 7.80 * 6.80 Repentant Blacksmith W Sum u 15.00 11.00 * 7.80
| Elephant Graveyard Be L u 28.00 28.00 t 26.25 Ring of Ma'ruf A M u 37.50 26.25 * 25.00
I Erg Raiders (a) B Sum c 2.00 1.80 * 1.30 Rukh Egg (a) R Sum c 10.00 9.00 t 6.20
* Erg Raiders (b) B Sum c 2.00 1.80 * 1.30 Rukh Egg (b) R Sum c 9.80 7.50 t 6.00
Erhnam Djinn G Sum u 21.25 16.50 t 15.00 Sandals of Abdallah A M u 12.50 9.00 * 8.00
| Eye for an Eye W Ins u 9.30 7.80 * 6.50 Sandstorm G Ins c 2.30 1.80 1.00
Fishliver Oil (a) U ECr c 2.50 1.50 * 1.00 Serendib Djinn U Sum u 20.00 19.00 14.25
*
Fishliver Oil (b) U ECr c 2.50 1.50 * 1.00 Serendib Efreet U Sum u 20.00 15.50 * 13.50
Flying Carpet A M u 6.00 6.00 * 4.10 Shahrazad W Sor u 25.00 19.00 17.25
t
| Flying Men U Sum c 4.10 4.00 3.00 Sindbad U Sum u 7.50 6.80 * 6.00
Ghazban Ogre G Sum c 3.00 3.00 2.00 Singing Tree G Sum u 40.00 35.00 33.75
Giant Tortoise (a) U Sum c 1.90 1.40 * 1.10 Sorceress Queen B Sum u 11.25 9.00 * 8.20
Giant Tortoise (b) u Sum c 1.90 1.40 * 1.10 Stone-Throwing Devil (a)B Sum c 5.50 3.80 4/ 3.30
R Guardian Beast B Sum u 76.25 68.75 t 63.50 Stone-Throwing Devil (b)B Sum c 5.50 3.80 * 3.30
Hasran Ogress (a) B Sum c 2.50 1.80 * 1.00 Unstable Mutation U ECr c 1.60 1.40 * 1.10
Hasran Ogress (b) B Sum c 2.10 1.80 * 1.00 War Elephant (a) W Sum c 5.00 4.20 4/ 3.10
Hurr Jackal R Sum c 4.00 3.00 3.00 War Elephant (b) w Sum c 5.00 4.20 t 3.10
Ifh-Biff Efreet G Sum u 24.25 23.25 19.25 Wyluli Wolf (a) G Sum c 6.00 6.00 t 4.00
i Island Fish Jasconius U Sum u 7.80 7.00 * 7.00 Wyluli Wolf (b) G Sum c 6.00 6.00 t 4.00
Island of Wak-Wak Be L u 40.00 32.00 29.00 Ydwen Efreet R Sum u 15.00 12.00 t 10.00
* Jandor's Ring A M u 9.00 7.50 6.50
* Jandor's Saddlebags A M u 7.90 6.80 * 5.30 TOTAL 1269.20 1088.90 909.60
Jeweled Bird A M u 10.00 7.50 * 7.00
'■*0? *;
a) & b) versions of a card denote a printing change between alpha and beta printings of Arabian Nights. The casting cost
background circle is smaller and darker in one version and lighter gray and larger in the second version
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Mmc: Amoves
; Argivian Blacksmith W S U 1.00 1.00 0.60 Ornithopter A ACr c 1.90 1.00 0.60 j
1 Argothian Pixies G S C 1.00 1.00 0.60 Phyrexian Gremlins B Sum c 2.00 1.50 4
100 I
| Argothian Treefolk G S C 1.00 1.00 0.60 Power Artifact U EArt u 4.00 4.00 3.00 |
Armageddon Clock A C R 6.00 5.00 4 5.00 Powerleech G E u 4.00 4.00 4.00 \
Artifact Blast R Int C 1.50 1.00 0.60 Priest of Yawgmoth B Sum c 1.00 1.00 0.60 1
Artifact Possession B EArt c 1.00 1.00 0.60 Primal Clay . A ACr u 4.00 4.00 3.80 1
*:| Artifact Ward W ECr c 2.00 1.50 4 1.00 Rakalite A P u 4.00 4.00 3.80 f
l Ashnod's Altar A P u 4.00 4.00 3.00 Reconstruction U Sor c 1.00 1.00 0.80 1
Ashnod's Battle Gear A M u 4.00 4.00 3.20 Reverse Polarity W Ins c 1.00 1.00 080 I 1
| Ashnod's Transmogrant A M u 4.00 4.00 3.00 Rocket Launcher A P u 4.00 4.00 4.00
Atog R S c 1.00 1.00 0.60 Sage of Lat-Nam U Sum c 1.00 1.00 0.60
Battering Ram A ACr c 1.00 0.60 4 0.50 Shapeshifter A ACr R 12.75 10.00 8.60
Bronze Tablet A M R 11.00 10.00 8.30 Shatterstorm R Sor R 7.00 6.00 4 6.00
j Candelabra of Tawnos A M R 30.00 25.00 22.25 Staff of Zegon A M C 1.00 1.00 0.60
| Circle of Protection: Artifcts W E U 13.50 10.00 8.80 Strip Mine, no twr, no hrzn Be L U 12.25 10.00 8.30
' Citanul Druid G S U 4.00 4.00 3.00 Strip Mine, small tower Be L U 12.25 10.00 8.50 *
i Clay Statue A ACr C 2.00 1.00 0.60 Strip Mine, even terraces Be L U 11.50 10.00 7.80
i Clockwork Avian A ACr R 15.00 12.00 4 12.00 Strip Mine, uneven terraces Be L U 12.00 10.00 8.30
\ Colossus of Sardia A ACr R 20.00 15.00 12.00 Su-Chi A ACr u 5.00 4.00 4.00
f Coral Helm A P R 8.50 8.00 7.10 Tablet of Epityr A P c 1.00 1.00 0.60
| Crumble G Ins C 1.00 1.00 0.60 Tawnos's Coffin A M R 20.00 19.00 4 17.75
JCard Name Color Type Rarity Upper Median Lower ■ Card Name Color Type Rarity Upper Median Lower
| Cursed Rack A C C 4.50 4.00 3.00 Tawnos's Wand A M U 4.00 4.00 300 |
i Damping Field W E u 4.00 3.00 4 3.00 Tawnos's Weaponry A M U 4.00 4.00 3.00 1
Detonate R Sor u 5.00 4.00 3.00 Tetravus A ACr R 15.00 12.00 4 12.00
Drafna's Restoration U Sor c 1.00 1.00 0.60 The Rack A C U 4.00 4.00 3.00
Dragon Engine A ACr c 1.00 1.00 0.60 Titania's Song G E U 4.00 3.90 4 3.50
Dwarven Weaponsmith R Sum u 3.00 3.00 2.30 Transmute Artifact U Sor U 4.00 4.00 3.00
Energy Flux U E u 3.00 2.00 4 1.50 Triskelion A ACr R 14.50 12.00 4 10.00
Feldon's Cane A M u 12.50 10.50 4 8.10 Urza's Avenger A ACr R 18.00 15.00 4 14.75
Gaea's Avenger G Sum R 19.50 17.00 4 16.25 Urza's Chalice A P c 2.00 1.60 4 1.00
Gate to Phyrexia B E U 4.00 3.60 4 3.00 Urza's Mine, clawed sphere Be L c 3.80 3.00 1.80 f
Goblin Artisans R Sum U 3.30 3.00 2.80 Urza's Mine, mouth Be L c 4.30 3.00 2.50
1 Golgothian Sylex A M R 10.00 10.00 9.30 Urza's Mine, pulley Be L c 3.80 3.00 2.50
I Grapeshot Catapult A ACr C 1.10 0.90 4 0.50 Urza's Mine, tower Be L c 3.80 3.00 1.80 |
i Haunting Wind B E u 3.00 3.00 3.00 Urza's Miter A P R 9.70 7.50 4 5.50
r Hurkyl's Recall U Ins R 8.00 7.50 4 5.00 Urza's Power Plant, bug Be L C 3.80 3.00 1.80 *
? Ivory Tower A C U 6.80 6.00 6.00 Urza's Power Plant, colmns Be L C 3.80 3.00 2.50
rr 1 Jalum Tome
Martyrs of Korlis
A
W
M
Sum
R
U
6.00
5.80
6.00
5.00
6.00
4.80
Urza's Power Plant, sphere
Urza's Power Plant, pot
Be
Be
L
L
C
C
3.80
3.80
3.00
3.00
2.00
2.50
|
Mightstone A C U 4.00 4.00 3.60 Urza's Tower, forest Be L c 4.00 3.00 2.00
I Millstone A M U 4.60 4.00 3.50 Urza's Tower, mountains Be L c 4.00 3.00 2.50
Mishra's Factory, autumn Be L U 10.75 9.30 4 7.60 Urza's Tower, plains Be L c 4.00 3.00 2.50
Mishra's Factory, spring Be L U 10.75 8.50 4 8.00 Urza's Tower, shore Be L c 4.00 3.00 2.50
m 1 Mishra's Factory, summer Be L U 10.75 9.50 4 8.60 Wall of Spears A ACr u 4.00 3.50 4 1.30
1
I Mishra's Factory, winter Be L U 12.00 11.00 4 9.00 Weakstone A C u 4.00 3.00 3.00 1
1 Mishra's War Machine A ACr R 8.00 6.50 4 6.00 Xenic Poltergeist B Sum u 3.00 3.00 2.50 l
1 Mishra's Workshop Be L R 19.00 15.00 15.00 Yawgmoth Demon B Sum R 20.50 15.00 4 15.00
k Obelisk of Undoing A M R 14.75 13.50 4 12.00 Yotian Soldier A ACr C 2.00 1.50 4 0.70 -
I
1 Onulet A ACr U 3.00 3.00 3.00 <K
,^w *
| Orcish Mechanics R Sum C 1.00 1.00 0.60 TOTAL 650.85 550.10 476.70
■*~2-• m rV -•
. . i.
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Is become
t»
tapped when Arena comes
into play. legends do
not untap as normal
during the untap phase.
1 Carrion Ants B Sum R 25.00 19.50 * 16.75 Halfdane Gld SmL R 15.75 14.00 t 11.00 |
i Cat Warriors G Sum C 1.00 0.90 4 0.80 Hammerheim Be LL U 5.00 5.00 t 4.00
! Cathedral of Serra Be L U 4.00 3.50 t 3.00 Hazezon Tamar Gld SmL R 22.75 18.00 t 15.00
Caverns of Despair R EW R 12.00 10.00 10.00 Headless Horseman B Sum C 1.00 1.00 0.80
1 Chain Lightning R Sor C 2.00 1.80 t 1.00 Heaven's Gate W Ins U 4.60 4.00 3.40
Chains of Mephistopheles B E R 16.50 14.00 t 12.00 Hell Swarm B Ins c 1.00 1.00 0.90
I Chromium Gld SmL R 33.75 27.50 4 20.75 Hell's Caretaker B Sum R 24.00 22.00 * 17.50
Cleanse W Sor R 20.00 18.00 16.00 Hellfire B Sor R 24.75 19.50 4 15.75
, Clergy of the Holy Nimbus W Sum C 1.00 1.00 0.80 Holy Day W Ins C 1.00 1.00 0.80
1 Cocoon G ECr U 5.20 5.00 4.00 Horn of Deafening Be A R 12.00 10.00 4 10.00
1 Concordant Crossroads G EW R 16.00 15.00 11.50 Hornet Cobra G Sum C 1.00 1.00 0.80
; Cosmic Horror B Sum R 11.75 10.00 4 10.00 Horror of Horrors B E U 5.90 5.00 4 4.60
Craw Giant G Sum U 15.00 12.00 4 9.80 Hunding Gjornersen Gld SmL U 7.00 6.00 5.80
i Crevasse R E U 5.00 4.10 * 4.00 Hyperion Blacksmith R Sum U 6.40 5.00 4.00
Crimson Kobolds R Sum C 1.00 0.80 0.60 Ichneumon Druid G Sum u 5.00 5.00 4.00
t Crimson Manticore R Sum R 10.00 10.00 9.00 Immolation R ECr c 1.00 0.80 4 0.50
Crookshank Kobolds R Sum C 1.00 0.80 * 0.60 Imprison B ECr R 12.25 11.00 t 10.00 !
Cyclopean Mummy B Sum C 0.90 0.80 0.50 In the Eye of Chaos U EW R 14.25 12.00 11.00
D'Avenant Archer W Sum C 1.00 1.00 0.50 Indestrucible Aura W Ins C 1.00 0.80 + 0.60 |
Dakkon Blackblade Gld SmL R 33.75 26.50 + 24.25 Infernal Medusa B Sum U 8.00 7.30 t 6.80 i
Darkness B Ins C 1.00 1.00 0.80 Infinite Authority W ECr R 14.00 12.00 12.00 J
Deadfall G E U 5.00 4.00 4.00 Invoke Prejudice U E R 19.25 16.00 t 14.00 |
Demonic Torment B ECr U 5.00 5.00 t 4.50 Ivory Guardians W Sum U 5.90 5.00 4.30
Devouring Deep U Sum C 1.00 0.80 + 0.50 Jacques le Vert Gld SmL R 17.25 15.00
Disharmony R Ins R 14.00 13.00 12.00 Jasmine Boreal Gld SmL U 6.00 5.50
12 25 4
t t 4.80 i
Divine Intervention W E R 15.00 13.00 t 11.25 Jedit Ojanen Gld SmL U 6.00 6.00 5.50
1 Divine Offering W Ins C 1.00 0.80 * 0.50 Jerrard of the Closed Fist Gld SmL U 6.60 6.00 t 5.00
Divine Transformation W ECr R 15.00 14.00 12.00 Johan Gld SmL R 24.50 17.75 4 15.50
Dream Coat U ECr U 5.00 5.00 * 4.10 Jovial Evil B Sor R 16.25 15.00 12.50
Durkwood Boars G Sum C 1.00 0.80 0.50 Juxtapose U Sor R 15.00 11.50 * 10.00
Dwarven Song R Ins U 4.00 4.00 4.00 Karakas Be LL U 5.50 5.00 4.00
Elder Land Wurm W Sum R 13.25 12.00 + 11.50 Kasimir the Lone Wolf Gld SmL U 6.00 4.80 4.00
Elder Spawn U Sum R 12.25 10.00 9.80 Keepers of the Faith W Sum C 1.00 0.90 * 0.60
s Elven Riders G Sum R 11.00 9.50 4 7.00 Kei Takahashi Gld SmL R 15.00 12.50 * 10.00
j Emerald Dragonfly G Sum C 1.00 0.80 4 0.50 Killer Bees G Sum R 20.00 17.00 4 10.00
Enchanting Being W Sum C 1.00 0.80 4 0.60 Kismet W E U 8.00 7.00 4.50
Enchantment Alteration U Ins C 1.40 1.00 0.80 Knowledge Vault Be A R 12.50 10.50 t 9.00 |
* Energy Tap U Sor C 0.90 0.80 4 0.50 Kobold Drill Sergeant R Sum U 10.00 6.30 t 5.00 J
Equinox W EL C 2.00 1.30 t 0.90 Kobold Overlord R Sum R 15.00 15.00 t 12.50 1
Eternal Warrior R ECr U 5.00 4.00 4 3.20 Kobold Taskmaster R Sum U 8.00 7.00 t 6.00 1
Eureka G Sor R 30.00 23.25 * 20.00 Kobolds of Kher Keep R Sum C 1.00 0.90 * 0.60
Evil Eye of Orms-By-Gore B Sum U 6.00 5.50 t 4.00 Kry Shield Be A U 5.00 4.00 3.30 |
Fallen Angel B Sum U 11.00 9.50 6.80 Lady Caleria Gld SmL R 16.00 14.00 t 12.00 J
Lady Evangela Gld SmL R 15.25 13.00 t 11.75
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Color Type Rarity Upper Median Lower Icard Name Color Type Rarity Upper Median Lower 1
Pradesh Gypsies G Sum U 4.00 4.00 1.90 Tolaria Be LL U 5.30 4.00 3.90
Presence of the Master W E U 7.50 6.00 5.00 Tor Wauki Gld SmL U 6.00 5.00 * 4.00
Primordial Ooze R Sum u 5.00 4.30 * 3.80 Torsten Von Ursus Gld SmL u 6.00 6.00 4.00
Princess Lucrezia Gld SmL u 6.60 6.00 5.00 Touch of Darkness B Ins u 5.00 4.50 t 4.00
Psionic Entity U Sum R 12.00 10.00 * 9.00 Transmutation B Ins c 1.00 1.00 0.50
Psychic Purge U Sor C 1.50 1.00 1.00 Triassic Egg Be A R 15.00 10.50 + 10.00
Puppet Master U ECr U 5.00 5.00 t 3.80 Tuknir Deathlock Gld SmL R 16.50 15.00 t 12.00
Pyrotechnics R Sor C 1.00 1.00 0.60 Tundra Wolves W Sum C 1.00 0.90 t 0.50
Quagmire B E u 4.80 4.00 3.30 Typhoon G Sor R 13.75 12.00 10.00
Quarum Trench Gnomes R Sum R 12.25 10.50 * 10.00 Undertow U E u 5.00 4.30 t 3.00
Rabid Wombat G Sum U 12.00 10.50 * 7.90 Underworld Dreams B E U 18.50 14.00 12.00
Radjan Spirit G Sum U 5.00 4.50 * 4.00 Unholy Citadel Be L U 4.00 3.00 3.00
Raging Bull R Sum C 1.00 0.90 * 0.60 Untamed Wilds G Sor U 5.00 4.30 3.80
Ragnar Gld SmL R 14.00 13.00 * 10.50 Ur-Drago Gld SmL R 18.00 15.00 * 12.75
Ramirez DePietro Gld SmL U 7.00 6.00 6.00 Urborg Be LL U 5.00 4.00 4.00
Ramses Overdark Gld SmL R 18.00 15.50 t 15.00 Vaevictis Asmadi Gld SmL R 30.00 25.00 * 21.75
Rapid Fire W Ins R 12.00 10.00 4 9.00 Vampire Bats B Sum C 1.00 0.80 * 0.50
Rasputin Dreamweaver Gld SmL R 17.25 15.00 t 13.50 Venarian Gold U ECr C 1.00 1.00 0.80
(Ae)rathi Berserker R Sum U 5.80 5.00 4.50 Visions W Sor U 5.90 5.00 4.00
Rebirth G Sor R 10.00 10.00 8.00 Voodoo Doll Be A R 12.25 11.00 8.00
| Recall U Sor R 20.00 15.00 4 12.00 Walking Dead B Sum C 1.00 0.80 * 0.50
Red Mana Battery Be A U 7.50 6.00 4 5.00 Wall of Caltrops W Sum C 1.00 0.80 0.70
Reincarnation G Ins U 5.10 5.00 * 4.00 Wall of Dust R Sum U 4.00 4.00 3.00
Relic Barrier Be A U 5.90 5.00 4.10 Wall of Earth R Sum C 1.00 0.80 * 0.80
Relic Bind U EArt U 5.00 4.00 3.50 Wall of Heat R Sum C 1.00 0.90 * 0.70
Remove Enchantments W Ins C 1.00 1.00 0.60 Wall of Light W Sum U 4.00 4.00 3.00
Remove Soul U Int C 1.00 0.80 4 0.50 Wall of Opposition R Sum R 11.00 10.00 * 9.00
Reset U Int U 7.50 6.00 4 5.30 Wall of Putrid Flesh B Sum U 6.00 5.00 4.00
Revelation G EW R 17.50 13.00 * 10.00 Wall of Shadows B Sum C 1.00 1.00 0.80
Reverberation U Ins R 17.50 13.00 4 11.50 Wall of Tombstones B Sum U 5.00 4.80 * 4.00
Righteous Avengers W Sum U 5.00 5.00 4.00 Wall of Vapor U Sum C 1.00 0.80 0.80
Ring of Immortals Be A R 17.00 13.50 t 11.25 Wall of Wonder U Sum U 5.00 5.00 4.00
PI Riven Turnbull Gld SmL U 7.00 6.00 5.00 Whirling Dervish G Sum u 7.80 7.00 * 4.50
Rohgahh of Kher Keep Gld SmL R 21.00 16.00 15.00 White Mana Battery Be A u 8.00 6.50 5.00
Rubinia Soulsinger Gld SmL R 20.00 18.75 4 17.50 Willow Satyr G Sum R 14.75 12.00 12.00
Rust G Int C 1.00 0.90 4 0.50 Winds of Change R Sor U 6.00 5.50 4.90
Sea King's Blessing U Ins U 4.00 4.00 * 3.00 Winter Blast G Sor R 12.00 11.00 + 10.00
Seafarer's Quay Be L U 4.00 3.00 3.00 Wolverine Pack G Sum C 1.00 1.00 0.80
Seeker W ECr U 4.30 4.00 2.50 Wood Elemental G Sum R 13.00 11.00 10.00
Segovian Leviathan U Sum U 5.00 4.00 3.00 Xira Arien Gld SmL R 15.00 12.50 * 12.00
Sentinel Be ACr R 14.00 12.00 9.50 Zephyr Falcon U Sum C 1.00 0.80 * 0.70
Serpent Generator Be A R 25.00 19.25 4 15.50
Shelkin Brownie G Sum C 1.00 0.80 4 0.50 TOTAL 3026.20 2556.05 2167.25
Shield Wall W Ins U 4.00 4.00 2.50 W',
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Amnesia U Sor U 4.30 3.30 2.50
Angry Mob
Apprentice Wizard
W Sum U 4.50 3.60 1.00 MfflC: Ihs Dm
U Sum R 5.00 3.00 3.00
Ashes to Ashes B Sor C 0.80 0.50 0.30
Ball Lightning R Sum R 11.50 10.00 10.00 Mana Clash R Sor R 5.30 5.00 4.40
Banshee B Sum U 4.00 3.00 1.00 Mana Vortex U E R 6.00 6.00 5.00
Bari's Cage A Art R 6.00 5.00 4.50 Marsh Gas B Ins C 0.50 0.30 4 0.20
Blood Moon R E R 9.30 8.00 7.80 Marsh Goblins Gld Sum C 0.80 0.60 4 0.30
Blood of the Martyr W Ins U 4.00 2.80 1.00 Marsh Viper G Sum C 0.60 0.30 4 0.20
Bog Imp B Sum C 0.30 0.30 0.20 Martyr's Cry W Sor R 6.00 4.60 4 4.50
Bog Rats B Sum C 0.60 0.40 0.10 Maze of Ith L L U 7.50 6.50 t 5.50
|| Bone Flute A Art U 3.80 3.00 1.10 Merfolk Assassin U Sum U 6.00 5.00 4.00
Book of Rass A Art U 3.00 2.50 1.10 Mind Bomb U Sui R 5.60 4.30 4 3.60
BrainWash W E C 0.50 0.30 0.20 Miracle Worker W Sum C 0.80 0.30 * 0.30
Brothers of Fire R Sum U 3.00 2.50 1.00 Morale W Ins C 0.30 0.20 4 0.20
te Carnivorous Plant G Sum C 1.00 0.30 0.20 Murk Dwellers B Sum C 0.50 0.30 4 0.20
Cave People R Sum U 1.90 1.00 0.70 Nameless Race B Sum R 8.00 6.00 5.50
City of Shadows L L R 6.00 6.00 4.00 Necropolis A Art U 3.30 2.50 4 1.20
m Cleansing W Sor R 7.00 6.00 5.00 Niall Silvain G Sum R 6.00 6.00 5.10
Coal Golem A Art U 4.00 3.00 2.00 Ore General R Sum U 4.00 2.00 1.00 \
Curse Artifact B E U 3.00 2.00 1.00 People of the Woods G Sum U 3.00 3.00 1.50 I
Dance of Many U E R 7.00 6.00 3.00 Pikemen W Sum C 0.40 0.30 4 0.20 I
Dark Heart of the Wood Gld Sum C 1.00 0.50 0.30 Preacher W Sum R 13.50 12.00 9.80 !
Dark Sphere A Art U 3.50 3.00 1.00 Psychic Allergy U E R 8.00 6.50 4 5.00 j
Deep Water U E C 0.80 0.50 0.30 Rag Man B Sum R 7.30 6.10 4 5.80 l
Diabolic Machine A Art U 3.00 1.60 1.00 Reflecting Mirror A Art U 5.00 4.00 3.00 i
Drowned U Sum C 0.80 0.30 0.20 Riptide U Ins C 0.60 0.40 * 0.20 |
Dust to Dust W Sor C 0.80 0.30 0.20 Runesword A Art U 2.90 1.50 4 1.10
Eater of the Dead B Sum U 4.60 3.40 2.50 SafeHaven L L R 7.50 6.00 4 6.00
Electric Eel U Sum U 2.00 1.60 1.00 Savaen Elves G Sum C 0.80 0.50 4 0.20
Elves of Deep Shadows G Sum U 3.00 2.00 1.90 Scarecrow A Art U 5.00 4.30 4 3.00
Color Type Rarity Upper Median Lower 1 Card Name Color Type Rarity Upper Median Lower I
Erosion E C 0.70 0.30 0.20 Scarwood Bandits G Sum R 8.00 6.00 * 5.00 j
Eternal Flame Sor R 6.30 4.80 4.00 Scarwood Goblins Gld Sum C 1.40 0.70 * 0.30 J
Exorcist Sum R 10.00 8.80 8.00 Scarwood Hag G Sum U 2.30 1.70 4 0.90
Fasting E U 3.00 2.50 1.00 Scavenger Folk G Sum C 0.80 0.50 4 0.20
Fellwar Stone Art U 4.00 3.50 2.00 Season of the Witch B E R 6.30 5.70 4 4.80
Festival Ins C 0.90 0.40 0.30 Sisters of the Flame R Sum U 2.30 1.40 4 1.00
Fire and Brimstone Ins U 2.60 1.80 1.20 Skull of Orm A Art U 4.80 4.00 3.30
Fire Drake Sum U 3.80 2.80 1.00 Sorrow's Path L L R 5.00 4.50 4 4.00
Fissure Ins C 0.80 0.40 0.20 Splitting Slug G Sum U 1.90 1.50 4 0.80
Flood E 3.00 2.80 1.60 Squire W Sum C 0.80 0.50 4 0.20
Fountain of Youth Art 4.00 3.00 1.50 Standing Stones A Art U 3.00 2.50 4 1.00
Frankenstein's Monster Sum 11.50 9.00 8.00 Stone Calendar A Art R 10.00 6.80 4 6.00 ,
Gaea's Touch E 1.00 0.50 0.30 Sunken City U E C 0.40 0.30 4 0.20 j
Ghost Ship Sum 0.80 0.60 0.30 Tangle Kelp U E U 2.00 1.50 4 1.30
Giant Shark Sum 0.60 0.30 0.20 The Fallen B Sum u 3.00 2.00 * 1.50 j
Goblin Caves E 0.80 0.60 0.30 Tivadar's Crusade W Sor u 3.50 3.00 4 2.00
Goblin Digging Team Sum 0.80 0.30 0.30 Tormod's Crypt A Art u 3.10 1.80 4 1.00
Goblin Hero Sum 0.80 0.30 0.30 Tower of Coirall A Art u 3.80 2.80 * 1.30
Goblin Rock Sled Sum 0.50 0.30 0.20 Tracker G Sum R 8.00 7.50 * 6.60
Goblin Shrine E 0.80 0.50 0.30 Uncle Istvan B Sum U 4.80 4.00 2.80
Goblin Wizard Sum 9.00 7.50 7.00 Venom G E C 1.00 0.80 4 0.30
Goblins of the Flarg Sum 0.60 0.30 0.20 Wand of Ith A Art U 3.10 2.10 4 1.00
Grave Robbers Sum 6.80 5.80 5.00 War Barge A Art U 5.00 3.50 4 3.00
Hidden Path E 7.90 6.00 5.60 Water Wurm U Sum c 0.80 0.30 4 0.20
Holy Light Ins 1.00 0.50 0.20 Whippoorwill G Sum u 3.30 2.50 4 1.00
' - fer* *
Inferno Ins 6.80 6.00 6.00 Witch Hunter W Sum R 9.50 8.00 7.30
Inquisition Sor 0.80 0.30 0.30 Word of Binding B Sor C 0.60 0.40 * 0.20 j
Knights of Thorn Sum 7.30 6.30 5.40 Worms of the Earth B E R 7.00 6.00 4 5.00 j
Land Leeches Sum 0.40 0.20 0.20 Wormwood Treefolk G Sum R 5.80 4.80 4 4.10
Leviathan Sum 9.90 9.00 7.80
Living Armor Art 3.00 2.50 1.00 TOTAL 452.70 360.20 277.10
Lurker Sum 6.00 5.00 4.80
^ .., - J
*
5
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Pfztc*e Quit>£
Aeolipile Be R 4.00 3.00 3.00
Armor Thrull-Dagger B C 0.30 0.30 0.20 - - „——.til of ram
I, t-'irv untie u»n( end <»t turn
Armor Thrull-Sewer C 0.30 0.30 j .tWwitjfA lim luJlanfiixm
0.20 V txmecrml liu CMkr «) lit*
Armor Thrull-Spikes C 0.30 0.30 HW. ika latmnt fiend as
0.20 f iww maxr ihmai fnax itwbtsn <mi
Armor Thrull-Sword C 0.30 * Onvi'-mtm.
0.30 0.20
Balm of Restoration R 3.30 3.00 1.90
Basal Thrull-Blue face C 0.30 0.30 0.20
I Basal Thrull-Nose B c 0.30 0.30 l' 0.20 Icatian Moneychanger-Blurred w C 0.30 0.30 0.10
Basal Thrull-sunbeams B c 0.30 0.30 * 0.20 Icatian Phalanx w u 2.00 1.00 1.00
Basal Thrull-Hanging B c 0.30 0.30 * 0.20 Icatian Priest w u 2.00 2.00 *> 1.00
Bottomless Vault L R 5.00 4.00 3.00 Icatian Scout-Cliffs w c 0.40 0.30 4 0.10
Brassclaw Orcs-Dance R C 0.30 0.30 0.20 Icatian Scout-Grass w c 0.40 0.30 4 0.10
Brassdaw Orcs-Pike R C 0.30 0.30 * 0.20 Icatian Scout-Forest w c 0.40 0.30 4 0.10
Brassclaw Orcs-Pointing R c 0.30 0.30 * 0.20 Icatian Scout-Wings w c 0.40 0.30 4 0.10
| Brassclaw Orcs-Winged Helm R c 0.30 0.30 -t 0.20 Icatian Skirmishers w R 6.00 5.00 I' 4.00
i Breeding Pit B u 4.00 3.00 * 2.00 Icatian Store w R 5.00 4.00 3.00
i Combat Medic-Armband W c 0.30 0.30 0.20 Icatian Town L R 6.00 5.00 * 4.00
Combat Medic-Mystic W c 0.30 0.30 0.20 Implements of Sacrifice Be R 4.00 4.00 3.00
Combat Medic-Pikemen W c 0.30 0.30 0.20 Initiates of the Ebon Hand-Lady B C 0.40 0.30 4 0.10
f Combat Medic-Riding W c 0.30 0.30 0.20 Initiates of the Ebon Hand-Eye B C 0.40 0.30 4 0.10
^ Conch Horn Be R 4.00 3.00 3.00 Initiates of the Ebon Hand-Mob B C 0.40 0.30 4 0.10
Deep Spawn U U 3.50 3.00 * 2.00 Merseine-Cage U C 0.30 0.30 0.10
DeliFs Cone Be c 2.00 0.80 0.50 Merseine-Net U C 0.30 0.30 0.10
Delifs Cube Be R 5.00 3.00 3.00 Merseine-Fish U C 0.30 0.30 0.10
Derelor B R
yr; Draconian Cylix Be R
5.00
5.00
4.00
4.00
4.00
3.00
Merseine-Throwing Net
Mindstab Thrull-Old Man
U
B
C
C
0.30
0.30
0.30
0.30
0.10
0.10
j Dwarven Armorer R R 5.00 3.00 3.00 Mindstab Thrull-Running B C 0.30 0.30 0.10
Dwarven Catapult R U 2.00 1.00 1.00 Mindstab Thrull-Arms B C 0.30 0.30 0.10
Dwarven Hold L R 5.00 4.00 3.00 Necrite-Green B C 0.40 0.30 4 0.10
Dwarven Lieutenant R U 2.00 1.00 1.00 Necrite-Sea Monkeys B C 0.40 0.30 4 0.10
Dwarven Ruins L U 3.00 2.00 2.00 Necrite-Tongue B C 0.40 0.30 4 0.10
Dwarven Soldier-Blur R C 0.30 0.30 * 0.20 Night Soil-Blur G c 0.30 0.30 0.10
> Dwarven Soldier-Dragon R C 0.30 0.30 I' 0.20 Night Soil-Fungus G c 0.30 0.30 0.10
Dwarven Soldier-Two R C 0.30 0.30 * 0.20 Night Soil-Rake G c 0.30 0.30 0.10
1 Ebon Praetor B R 6.00 5.00 5.00 Orcish Captain R u 2.00 1.00 1.00
i Ebon Stronghold L U 3.00 3.00 * 2.00 Orcish Spy-Telescope R c 0.40 0.30 0.10
i Elven Fortress-Gate G C 0.30 0.30 0.20 Orcish Spy-Map R c 0.40 0.30 0.10
Elven Fortress-Hut G C 0.30 0.30 0.20 Orcish Spy-Eye patch R c 0.30 0.30 0.10
Elven Fortress-Path G C 0.30 0.30 0.20 Orcish Veteran-Armor R c 0.30 0.30 0.10 1
Elven Fortress-Stream G C 0.30 0.30 0.20 Orcish Veteran-Army R c 0.30 0.30 0.10
Elven Lyre Be R 5.00 3.50 4 3.00 Orcish Veteran-Hooded R c 0.30 0.30 0.10 I
Elvish Farmer G R 4.00 4.00 4.00 Orcish Veteran-Hair tied up R c 0.30 0.30 0.10
Elvish Hunter-Kneeling G C 0.30 0.30 0.20 Order of Leitbur-Flag W C 0.40 0.30 4 0.10
M Elvish Hunter-Profile G C 0.30 0.30 0.20 Order of Leitbur-Shield W C 0.40 0.30 4 0.10
H Elvish Hunter-Torso G C 0.30 0.30 0.20 Order of Leitbur-Cavalry W c 0.40 0.30 4 0.10
Mj Elvish Scout-Female G C 0.30 0.30 0.20 Order of the Ebon Hand-Sword B c 0.40 0.30 4 0.10
IK Elvish Scout-Green G C 0.30 0.30 0.20 Order of the Ebon Hand-Centaur B c 0.40 0.30 4 0.10
Mg Elvish Scout-Orange G C 0.30 0.30 * 0.20 Order of the Ebon Hand-Shield B c 0.40 0.30 4 0.10
H Farrel's Mantle W u 2.00 2.00 * 1.00 Orgg R R 4.00 3.50 4 2.80
W c 0.40 0.30 4 0.20 Raiding Party R U 2.00 1.00 1.00
^ Farrel's Zealot-Knives
W c 0.40 0.30 4 0.20 Rainbow Vale L R 5.00 4.50 * 3.60
Farrel's Zealot-Bald Man
W c 0.40 0.30 4 0.20 Ring of Renewal Be R 4.00 3.50 4 3.00
Farrel's Zealot-White hair
2.00 1.00 1.00 River Merfolk U R 5.00 4.00 4.00
MB Farrelite Priest W u
3.00 2.00 1.00 Ruins of Trokair L U 3.00 2.00 1.90
WL Feral Thallid G u *
4.80 3.80 Sand Silos L R 5.00 5.00 * 3.00
r Fungal Bloom G R 6.30 *
0.30 4 0.20 Seasinger U U 3.00 2.00 2.00
Goblin Chirurgeon-Cutting leg R C 0.50
0.30 4 0.20 Soul Exchange B U 3.00 2.00 + 1.50
If Goblin Chirurgeon-Elf R C 0.50
Be R 4.00 3.00 3.00
jf^j Goblin Chirurgeon-Needle R c 0.50 0.30 4 0.20 Spirit Shield
4 0.20
R 5.30 4.00 3.00 Spore Cloud-Man G C 0.40 0.30
Goblin Flotilla R
0.30 4 0.20 Spore Cloud-Spike G C 0.30 0.20 0.10
Goblin Grenade-Dwarf R C 0.50
0.30 4 0.20 Spore Cloud-Explosion G C 0.30 0.20 0.10
Goblin Grenade-Fireworks R C 0.50
0.30 4 0.20 Spore Flower G u 2.50 2.00 * 1.00
Goblin Grenade-Spike R C 0.50
1.00 0.80 Svyelunite Priest U u 2.00 1.00 1.00
Goblin Kites R u 2.00 *
Svyelunite Temple L u 3.00 2.00 1.50
Goblin War Drums-Hair tied up R c 0.50 0.30 0.20
Goblin War Drums-Big drum R c 0.50 0.30 0.20 Thallid-Mushroom G c 0.40 0.30 4 0.10
Goblin War Drums-blur R c 0.50 0.30 0.20 Thallid-Octopus G c 0.40 0.30 4 0.10
Goblin War Drums-Skull drums R c 0.50 0.30 0.20 Thallid-Snout G c 0.40 0.30 4 0.10
Goblin Warrens R R 7.30 5.00 * 3.80 Thallid-Cyclops G c 0.40 0.30 4 0.10
7.00 5.50 Thallid Devourer G u 3.00 1.00 1.00
Hand of Justice W R 8.30
3.00 3.00 Thelon's Chant G u 2.50 1.00 1.00
Havenwood Battleground L U 3.00
1.00 1.00 Thelon's Curse G R 5.00 3.00 2.00
Heroism W U 2.00
0.30 0.20 Thelonite Druid G U 2.50 2.00 1.50
High Tide-Blur U C 0.30
0.30 0.20 Thelonite Monk G R 5.00 5.00 I' 3.00
High Tide-Merfolk U C 0.30
0.30 0.20 Thorn Thallid-Mist G C 0.30 0.30 0.10
High Tide-Sea Life U C 0.30
5.00 4.00 3.00 Thorn Thallid-Arms G C 0.30 0.30 0.10
Hollow Trees L R
Thorn Thallid-Teeth G C 0.30 0.30 0.10
Homarid-Eye Stalks U c 0.30 0.30 0.20
Thorn Thallid-Armadillo G C 0.30 0.30 0.10
Homarid-Open Claws U c 0.30 0.30 I' 0.20
Thrull Champion B R 6.00 5.00 + 3.80
| Homarid-Pikeman U c 0.30 0.30 * 0.20
B U 2.30 2.00 1.40
Homarid-Lobster U c 0.30 0.30 * 0.20 Thrull Retainer
B U 2.00 1.00 1.00
I Homarid Shaman U c 3.00 0.90 * 0.40 Thrull Wizards
1.00 Tidal Flats-Cracked U C 0.30 0.20 0.10
% Homarid Spawning Bed U u 3.00 1.00
U C 0.30 0.20 0.10
Homarid Warrior-Brown U c 0.40 0.30 4 0.20 Tidal Flats-Raised horizon
U C 0.30 0.20 0.10
Homarid Warrior-Serpent U c 0.40 0.30 4 0.20 Tidal Flats-Low Horizon
U u 2.00 1.00 0.90
T* Homarid Warrior-Shell U c 0.40 0.30 4 0.20 Tidal Influence
B u 2.00 2.00 1.00
m0> Hymn to Tourach-Circle B c 0.40 0.30 4 0.20 Tourach's Chant
B R 5.00 3.50 3.00
Cj Hymn to Tourach-Cape B c 0.40 0.30 4 0.20 Tourach's Gate
U R 6.00 5.00 4.50
:/ji Hymn to Tourach-Table B c 0.40 0.30 4 0.20 Vodalian Knights
U C 0.30 0.30 0.10
JP Hymn to Tourach-Wolf B c 0.40 0.30 4 0.20 Vodalian Mage-Green
U C 0.30 0.30 0.10
jg , ' Icatian Infantry-Crosses W c 0.30 0.30 0.20 Vodalian Mage-Blue
U C 0.30 0.30 0.10
Icatian Infantry-Halberds W c 0.30 0.30 0.20 Vodalian Mage-White
c 0.30 0.30 0.20 Vodalian Soldiers-Shark U C 0.30 0.20 0.10
Icatian Infantry-Horns W
U C 0.30 0.20 0.10
Icatian Infantry-Shields W c 0.30 0.30 0.20 Vodalian Soldiers-Trident
U C 0.30 0.20 0.10
Icatian Javelineers-Chest W c 0.30 0.30 0.20 Vodalian Soldiers-Ship
rjri| r Icatian Javelineers-Clothes W c 0.30 0.30 0.20 Vodalian Soldiers-Rapier U c 0.30 0.20 0.10
W c 0.30 0.30 0.20 Vodalian War Machine U R 6.00 5.00 4.50
% I Icatian Javelineers-Red Hair
R R 4.30 3.00 2.80 Zelyon Sword Be R 5.00 3.00 3.00
Icatian Lieutenant
/ Icatian Moneychanger-Scale W c 0.30 0.30 0.20
W c 0.30 0.30 0.20 TOTAL 300.40 229.10 177.00
Icatian Moneychanger-Chest
"m. 1
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Beverly Crusher 8 22.00 8 14.00 Jaglom Shrek-lnformation Br 8 6.00 8 4.00 Study Lonka Pulsar $ 4.00 2.00
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Cultural Observation 8 4.00 8 2.00 Kevin Uxbridge 8 2.00 8 1.00 Tasha Yar
Cytherians 8 7.00 8 4.00 Khazara 7.00
$ 16.00 11.00 LEGENDS
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Data 8 38.00 8 27.00 Khrtomer Research 6.00
Deanna Troi 8 18.00 8 12.00 Kivas Fajo-Coilector
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Devoras 8 7.00 8 4.00 KJingon Death Yell
Dr. La Forge 8.00
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Explore Black Cluster 8 3.00 8 2.00 Leah Brahms 8 7.00 8 4.00 Tox UHhat
Explore Dyson Sphere 8 4.00 8 2.00 Lore Returns 8 9.00 8 5.00 Transwarp Conduit
$
$
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Explore Typhone Expans 8 4.00 8 2.00 Lore's Fingernail 8 7.00 8 4.00 Tsioikovsky Infection $ 5.00 3.00
Extraction 8 5.00 8 3.00 Lursa 8 11.00 8 6.00 USS Britain $ 8.00 6.00 STAR TREK (BLACK)
Full Planet Scan 8 2.00 8 1.00 Lwaxarma Troi 8 17.00 8 11.00 USS Enterprise 8 32.00 25.00
Geordi La Forge 8 19.00 8 15.00 Medical Relief 8 4.00 8 2.00 USS Hood $ 7.00 5.00 STAR TREK (WHITE)
Goddess of Empathy 8 8.00 8 5.00 Mendek 8 5.00 8 3.00 USS Phoenix $ 7.00 5.00
Gowron 8 12.00 8 7.00 Morgan Bateson 8 7.00 8 5.00 USS Yamato 8 14.00 10.00
STAR TREK (SILVER)
Haakona 8 7.00 8 4.00 Nagilum 8 5.00 8 3.00 Varon-T Disrupter 8 10.00 7.00
Honor Challenge 8 5.00 8 3.00 Neela Daren 8 6.00 8 4.00 Vash 8 10.00 7.00
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8
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8
8
18.00
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11.00
16.00
STAR WARS UNLIMITED
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WE
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All Hallow's Eve 835.00 Invoke Prejudice 89.00 Revelation 89.00
Angelic Voice 812.00 Jacques le Vert 89.00 Reverberation 81100
Angus Mackenzie 88.00 Johan 811.00 Ring of Immortal 89.00
Arcades Sabboth 818.00 Jovial Evil 815.00 Rohgahh of Kher 815.00
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Bartel Runeaxe 811.00 Killer Bees 815.00 Serpent Generate 812.00
Boris Devilboon 810.00 Knowledge Vault 87.00 Sol'Kanar the Sw 815.00
&
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Elven Riders 87.00 Master of the Hun 819.00 The Tab. at Pendr 822.00
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Abyssal Specter B U Sum 3.00 3.00 1.80
Adarkar Sentinel A U Art 3.00 3.00 1.30
Adarkar Unicorn W C Sum 0.50 0.30 4 0.30
Adarkar Wastes L R Lnd 5.00 5.00 4.30
Aegis of the Meek
Aggression
A
R
R
U
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5.00
3.00
4.50
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Altar of Bone Gld R Sor 5.80 4.90 4 4.00
Amulet of Quoz A R Art 5.00 5.00 4.00 Flooded Woodlands Gld R E 5.00 4.50 4* 4.00 1
Anarchy R U Sor 3.00 2.80 1* 1.90 Flow of Maggots B R Sum 5.30 5.00 4.40 I
Arctic Foxes W C Sum 0.50 0.30 4 0.30 Folk of the Pines G C Sum 0.50 0.30 4 0.30 1
Arcum's Sleigh A U Art 3.00 2.50 4 1.50 Forbidden Lore G R E 5.00 4.50 4 4.00 1
Arcum's Weathervane A u Art 3.00 2.50 4 1.80 Force Void U U Int 2.10 2.00 1.40 fl
Arcum's Whistle A u Art 3.00 3.00 2.00 Forest (A) L C Lnd 0.30 0.30 * 010 (
Arenson's Aura W c E 0.50 0.40 4 0.30 Forest (B) L C Lnd 0.40 0.30 * 0.10
Armor of Faith W c E 0.50 0.40 4 0.30 Forest (C) L C Lnd 0.40 0.30 + 0.10 j
Arnjlot's Ascent U c E 0.50 0.30 4 0.30 Forgotten Lore G u Sor 3.00 3.00 2.00
Ashen Ghoul B u Sum 2.80 2.00 4 1.80 Formation W R Ins 5.30 5.00 3.80
Aurochs G c Sum 0.50 0.30 4 0.30 Foul Familiar B C Sum 0.50 0.30 4 0.30 1
Avalanche R u Sor 2.80 2.00 4 1.50 Foxfire G c Ins 0.50 0.30 4 0.30
Balduvian Barbarians R c Sum 0.50 0.30 4 0.30 Freyalise Supplicant G u Sum 2.10 1.80 4 1.00 1
Balduvian Bears G c Sum 0.50 0.30 4 0.20 Freyalise's Charm G u E 2.10 2.00 4
100 i
Balduvian Conjurer U u Sum 2.50 2.00 4 1.00 Freyalise's Winds G R E 5.00 4.50 4 4.00 1
Balduvian Hydra R R Sum 7.90 6.00 4 4.90 Fumarole Gld U Sor 3.00 3.00 2.60 I
Balduvian Shaman U c Sum 0.50 0.30 4 0.30 Fylgja W C E 0.50 0.50 0.30 ]
Barbarian Guides R c Sum 0.50 0.30 4 0.30 Fyndhorn Bow A u Art 3.00 2.50 4 190 1
Barbed Sextant A c Art 0.70 0.50 0.30 Fyndhorn Brownie G c Sum 0.50 0.50 0.30 ^
Baton of Morale A u Art 3.00 2.80 4 2.00 Fyndhorn Elder G u Sum 3.00 3.00 3.00 I
Battle Cry W u Ins 2.60 2.00 4 1.40 Fyndhorn Elves G c Sum 0.50 0.40 4 0.30 1
Battle Frenzy R c Ins 0.50 0.30 4 0.30 Fyndhorn Pollen G R E 5.00 4.00 3.00 |
Binding Grasp U u E 3.00 2.50 4 1.50 Game of Chaos R R Sor 5.00 4.50 4 4.00 J
Black Scarab W u E 2.60 2.00 4 1.40 Gangrenous Zombies B C Sum 0.50 0.30 4 0.30
Blessed Wine W c Ins 0.50 0.30 4 0.30 Gaze of Pain B C Sor 0.50 0.30 4 0.30 I
Blinking Spirit W R Sum 8.00 6.00 5.50 General Jarkeld W R Sum 8.00 6.00 5.00 I
Blizzard G R E 5.00 4.80 4 4.00 Ghostly Flame Gld R E 9.30 5.50 5.00 I
Blue Scarab W U E 2.80 2.00 4 1.30 Giant Growth G C Ins 0.50 0.30 4 0.30 1
Bone Shaman R C Sum 0.50 0.30 4 0.30 Giant Trap Door Spider Gld U Sum 3.00 3.00 1.40 I
Brainstorm
Brand of Ill Omen
U
R
C
R
Ins
E
0.50
6.00
0.40
6.00
4 0.30
6.00
Glacial Chasm
Glacial Crevasses
L
R
U
R
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E
3.00
5.30
3.00
4.30 4
200
3.80
I
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Breath of Dreams U U E 2.50 2.00 4 1.40 Glacial Wall U U Sum 2.80 2.00 4 i.30 I
Brine Shaman B C Sum 0.50 0.30 4 0.30 Glaciers Gld R E 6.00 5.00 * 3.80 1
Brown Ouphe G C Sum 0.50 0.40 4 0.30 Goblin Lyre A R Art 5.00 4.80 4 4.00 |
Brushland L R Lnd 5.00 5.00 4.30 Goblin Mutant R U Sum 2.80 2.00 4 1.40 I
C Int 0.50 0.40 4 0.30 Goblin Sappers R C Sum 0.50 0.30 4 0.30 1
Burnt Offering B
W R E 7.00 5.00 4.90 Goblin Ski Patrol R C Sum 0.50 0.30 4 0.30 1
Call to Arms
E 5.00 5.00 5.00 Goblin Snowman R U Sum 3.00 2.00 4 1.30 1
Caribou Range W R
Art 5.00 5.00 4.50 Gorilla Pack G c Sum 0.50 0.40 4 0.30 I
Celestial Sword A R
4 1.40 Gravebind B R Ins 5.40 4.00 3.10 I
Centaur Archer Gld U Sum 3.00 2.30
Chaos Lord R R Sum 7.90 6.50 4 5.00 Green Scarab W U E 2.50 2.00 1.30 I
6.00 5.00 4.30 Grizzled Wolverine R C Sum 0.50 0.40 4 0.30 1
Chaos Moon R R E
6.00 5.00 4.50 Hallowed Ground W u E 3.00 2.00 4 1.80 I
Chromatic Armor Gld R E
4 0.30 Halls of Mist L R Lnd 5.00 4.50 1* 4.00
Chub Toad G C Sum 0.50 0.30
Heal W C Ins 0.50 0.40 0.30 1
Clairvoyance U C Ins 0.50 0.30 4 0.30
0.30 4 0.30 Hecatomb B R E 6.00 6.00 4 5.00 |
Cloak of Confusion B C E 0.50
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* Fiery Justice Gld R Sor 5.30 4.80 4 4.00 Kjeldoran Frostbeast
Gld U Ins 3.30 3.00 2.50 Kjeldoran Guard W c Sum 0.50 0.30 4 0.30
i Fire Covenant
R U Sum 2.80 2.00 4 1.30 Kjeldoran Knight W R Sum 5.00 5.00 4 4.60
‘ Flame Spirit
W R Sum 5.00 5.00 5.00
Flare R c Ins 0.50 0.30 4 0.30 Kjeldoran Phalanx
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Kjeldoran Skycaptain
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6.00
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Magic: The Gathering is a Trademark of Wizards of the Coast, Inc. Wizards of the Coast is a Registered Trademark.
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j Kjeldoran Skyknight W C Sum 0.50 0.50 0.30
| Kjeldoran Warrior W C Sum 0.50 0.30 4 0.30
Knight of Stromgald B U Sum 3.00 2.00 1.40
Krovikan Elementalist
Krovikan Fetish
! Krovikan Sorcerer
B
B
U
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c
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2.60
0.50
0.50
2.00
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4
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0.30
0.30
Magic.- Ice Ags
Krovikan Vampire B u Sum 3.30 3.00 3.00
Land Cap L R Lnd 5.40 5.00 4.60 Shield Bearer W C Sum 0.50 0.30 4 0.30
Lapis Lazuli Talisman A U Art 3.00 2.00 4 1.80 Shield of the Ages A U Art 3.00 3.00 2.60
Lava Burst R C Sor 0.50 0.50 0.30 Shy ft U R Sum 6.70 6.00 * 5.00
: Lava Tubes L R Lnd 5.00 5.00 4.10 Sibilant Spirit U R Sum 6.80 6.00 5.10
Legions of Lim-Dul B C Sum 0.50 0.30 4 0.30 Silver Erne U U Sum 3.00 3.00 * 1.80
Leshrac's Rite B u E 2.80 2.00 4 1.30 Skeleton Ship Gld R Sum 8.00 7.50 5.00
Leshrac's Sigil B u E 3.00 2.30 4 1.40 Skull Catapult A U Art 3.00 2.00 4 1.40
Lhurgoyf G R Sum 8.00 7.00 4 6.00 Sleight of Mind U U Int 3.30 3.00 2.80
Lightning Blow W R Ins 5.80 5.00 4.10 Snow Devil U C E 0.50 0.30 4 0.30
Lim-Dul's Cohort B C Sum 0.50 0.30 4 0.30 Snow Fortress A R Art 6.00 5.00 4 3.90
Lim-Dul's Hex B U E 2.80 2.00 4 1.30 Snow Hound W U Sum 2.50 2.00 4 1.00
Lost Order of Jarkeld W R Sum 7.50 6.00 5.00 Snow-Covered Forest L C Lnd 1.00 0.50 0.30
Lure G U E 2.30 2.00 4 1.50 Snow-Covered Island L C Lnd 1.00 0.50 0.30
Maddening Wind G U E 2.60 2.00 4 1.00 Snow-Covered Mountain L C Lnd 1.00 0.50 0.30
Magus of the Unseen U R Sum 6.00 6.00 * 5.00 Snow-Covered Plains L C Lnd 1.00 0.50 0.30 |
Malachite Talisman A U Art 3.00 2.00 4 1.80 Snow-Covered Swamp L C Lnd 1.00 0.50 0.30
Marton Stromgald R R Sum 10.00 8.00 * 7.50 Snowblind G R E 5.00 4.50 * 3.80
Melee R U Ins 3.00 3.00 1.80 Snowfall U C E 0.50 0.30 * 0.30
Melting R U E 2.50 2.00 4 1.30 Soldevi Golem A R Art 5.30 4.80 4 3.80
Mercenaries W R Sum 5.00 4.50 3.50 Soldevi Machinist U U Sum 2.30 2.00 4 1.30
Merieke Ri Berit Gld R Sum 8.00 7.80 4 5.10 Soldevi Simulacrum A U Art 3.00 2.50 4 1.80
Mesmeric Trance U R E 5.00 4.50 4 4.00 Songs of the Damned B C Int 0.50 0.40 4 0.30
Meteor Shower R C Sor 0.50 0.50 0.30 Soul Barrier U U E 3.00 2.00 4 1.80
Mind Ravel B C Sor 0.50 0.30 4 0.30 Soul Burn B C Sor 0.50 0.30 4 0.30 |
Mind Warp B U Sor 3.00 3.00 3.00 Soul Kiss B C E 0.50 0.30 4 0.30
Mind Whip B R E 5.50 4.50 4 4.00 Spectral Shield Gld u E 3.00 3.00 2.50
Minion of Leshrac B R Sum 9.40 7.80 4 7.10 Spoils of Evil B R Int 5.00 5.00 4.50
Minion of Tevesh Szat B R Sum 7.00 6.00 6.00 Spoils of War B R Sor 6.00 5.00 4.50
Mistfolk U C Sum 0.50 0.30 4 0.30 Staff of the Ages A R Art 5.00 4.50 4.00
Mole Worms B U Sum 2.30 2.00 4 1.30 Stampede G R Ins 6.00 5.00 4 5.00
Monsoon Gld R E 5.80 5.00 5.00 Stench of Evil B U Sor 3.00 3.00 * 2.50
Moor Fiend B C Sum 0.50 0.40 4 0.30 Stone Rain R C Sor 0.50 0.40 4 0.30
Mountain (A) L c Lnd 0.40 0.30 * 0.10 Stone Spirit R U Sum 3.00 2.30 4 1.40 !
Mountain (B) L c Lnd 0.40 0.30 * 0.10 Stonehands R C E 0.50 0.40 4 0.30 !
Mountain (C) L c Lnd 0.40 0.30 * 0.10 Storm Spirit Gld R Sum 6.00 6.00 5.00 i
Mountain Goat R c Sum 0.50 0.30 4 0.30 Stormbind Gld R E 7.00 6.00 5.00 j
Mountain Titan Gld R Sum 5.00 4.90 4 4.40 Stromgald Cabal B R Sum 5.00 5.00 4.50
Mudslide R R E 5.00 4.90 4 4.10 Stunted Growth G R Sor 5.00 5.00 * 3.80
Musician U R Sum 6.50 5.00 5.00 Sulfurous Springs L R Lnd 5.00 4.80 4 4.00
Mystic Might U R E 6.00 5.00 4.00 Sunstone A U Art 3.00 2.00 4 1.00
Mystic Remora U C E 0.50 0.40 4 0.30 Swamps (A) L C Lnd 0.30 0.30 + 0.10
Nacre Talisman A u Art 3.00 2.00 4 1.80 Swamps (B) L C Lnd 0.30 0.30 0.10
Naked Singularity A R Art 6.50 5.00 5.00 Swamps (C) L C Lnd 0.30 0.30 * 0.10
Nature's Lore G U Sor 2.60 2.00 4 1.80 Swords to Plowshares W U Ins 3.00 2.00 4 1.80
Necropotence B R E 6.00 5.00 + 4.30 Tarpan G C Sum 0.50 0.30 4 0.30
Norritt B C Sum 0.50 0.50 0.30 Thermokarst G u Sor 3.00 3.00 2.00
Oath of Lim-Dul B R E 5.00 5.00 5.00 Thoughtleech G u E 3.00 2.00 4 1.50 |
Onyx Talisman A U Art 2.50 2.00 4 1.30 Thunder Wall U u Sum 3.00 2.00 4 1.80
Orcish Cannoneers R U Sum 2.00 2.00 1.00 Timberline Ridge L R Lnd 5.00 5.00 4.60
Orcish Conscripts R C Sum 0.50 0.30 4 0.30 Time Bomb A R Art 6.00 5.50 t 5.00
Orcish Farmer R C Sum 0.50 0.40 4 0.30 Tinder Wall G C Sum 0.50 0.30 4 0.30
Orcish Healer R u Sum 3.00 2.00 1.30 Tor Giant R C Sum 0.50 0.30 4 0.30
Orcish Librarian R R Sum 7.00 4.00 3.00 Total War R R E 5.00 5.00 5.00
Orcish Lumberjack R C Sum 0.50 0.30 4 0.30 Touch of Death B C Sor 0.50 0.30 4 0.30
Orcish Squatters R R Sum 5.80 5.00 4.90 Touch of Vitae G u Ins 2.30 2.00 4 1.30
Order of the Sacred Torch W R Sum 5.00 5.00 4.60 Trailblazer G R Ins 5.00 4.80 4 4.00
Order of the White Shield W U Sum 3.00 2.00 4 1.80 Underground River L R Lnd 5.00 5.00 4.10
Pale Bears G R Sum 5.00 4.80 4 4.00 Updraft U U Ins 2.10 2.00 4 1.40
1 Card Name Color Rarity Type Upper Median Lower 1 Card Name Color Rarity Type Upper Median Lower
1 Panic R C Ins 0.50 0.40 4 0.30 Urza's Bauble A u Art 2.80 2.00 4 2.00
1 Pentagram of the Ages A R Art 8.30 6.00 5.10 Veldt L R Lnd 5.00 5.00 4.60
Pestilence Rats B C Sum 0.50 0.40 4 0.30 Venomous Breath G U Ins 3.00 2.00 4 1.30
Phantasmal Mount U U Sum 3.00 3.00 1.50 Vertigo R U Ins 2.10 2.00 4 1.40
Pit Trap A u Art 3.00 3.00 1.00 Vexing Area nix A R Art 6.00 6.00 6.00
Plains (A) L c Lnd 0.40 0.30 * 0.10 Vibrating Sphere A R Art 4.40 3.80 4 3.00
Plains (B) L .c Lnd 0.50 0.30 0.10 Walking Wall A U Art 3.00 2.80 2.10
Plains (C) L c Lnd 0.40 0.30 + 0.10 Wall of Lava R U Sum 2.90 2.30 4 2.00
Polar Kraken U R Sum 10.00 10.00 9.10 Wall of Pine Needles G U Sum 2.50 2.00 1.80
Portent U c Sor 0.50 0.50 0.30 Wall of Shields A U Art 3.00 2.00 4 1.50
Power Sink U c Int 0.50 0.30 4 0.30 War Chariot A U Art 3.00 3.00 1.50
Pox B R Sor 7.00 5.00 4.30 Warning W C Ins 0.50 0.30 4 0.30
Prismatic Ward W C E 0.50 0.50 0.30 Whalebone Glider A u Art 3.00 2.00 4 1.00
1 Pygmy Allosaurus G R Sum 5.00 5.00 4.80 White Scarab W u E 2.80 2.00 4 1.30
1 Pyknite G C Sum 0.50 0.30 4 0.20 Whiteout G u Ins 2.50 2.00 4 1.30
Pyroblast R C Int 0.50 0.30 4 0.30 Wiitigo G R Sum 7.10 6.00 4 6.00
! Pyrodasm R u Sor 3.00 3.00 2.10 Wild Growth G C E 0.50 0.30 4 0.30
Rally W c Ins 0.50 0.30 4 0.30 Wind Spirit U u Sum 3.00 3.00 1.50
Ray of Command U c Ins 0.50 0.50 0.30 Wings of Aesthir Gld u E 3.50 3.00 3.00
Ray of Erasure U c Ins 0.50 0.30 4 0.30 Winter's Chill U R Ins 6.00 5.00 4.50
, Reality Twist U R E 5.30 5.00 4.40 Withering Wisps B U E 2.60 2.00 4 1.40
Reclamation Gld R E 5.00 5.00 4.30 Woolly Mammoths G c Sum 0.50 0.40 4 0.30
Red Scarab W U E 3.00 2.00 4 1.40 Woolly Spider G c Sum 0.50 0.50 0.30
Regeneration G C E 0.50 0.40 4 0.30 Word of Blasting R u Ins 2.50 2.00 4 1.50
M 1 Rime Dryad
I Ritual of Subdual
* River Delta
G
G
L
C
R
R
Sum
E
Lnd
0.50
5.00
5.00
0.30
4.80
5.00
4
4
0.30
4.40
4.70
Word of Undoing
Wrath of Marit Lage
Yavimaya Gnats
U
U
G
c
R
U
Ins
E
Sum
0.50
5.00
3.00
0.30
5.00
3.00
4 0.30
4.60
2.00
Runed Arch A R Art 6.60 5.00 4.60 Zur's Weirding U R E 5.00 4.50 4 4.40
' Sabretooth Tiger R C Sum 0.50 0.40 4 0.30 Zuran Enchanter U C Sum 0.50 0.50 0.30
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Abu Jafar
jfjPBActive Volcano
Akron Legionnaire
, Aladdin
Angelic Voices
Haqic: Chronicles
t V' Arcades Sabboth Metamorphosis AN G Sor C 0.50 0.30 0.30
3 Arena of the Ancients Mountain Yeti LE R Sum C 1.50 1.00 0.40
.Argothian Pixies Nebuchadnezzer LE Gld Sum R 6.00 5.00 4.50
Ashnod's Altar Nicol Bolas LE Gld Sum R 10.00 10.00 5.50
Ashnod's Transmogrant AQ Obelisk of Undoing AQ A Art R 6.00 4.00 3.50
* 5**^ * Axelrod Gunnarson LE Palladia-Mors LE Gld Sum R 10.00 10.00 5.50
Ayesha Tanaka Petra Sphinx LE W Sum R 4.50 4.00 2.50
^ Azure Drake Primordial Ooze LE R Sum U 1.30 1.00 1.00
Banshee Puppet Master LE U ECr U 1.00 1.00 1.00
Bari's Cage Rabid Wombat LE G Sum U 4.00 3.00 2.30
t« jj| Beasts of Bogardan Rakalite AQ A Art R 1.50 1.00 0.90
Blood Moon Recall LE U Sor U 4.50 3.50 2.50
/*%** Blood of the Martyr Remove Soul LE U Int C 0.50 0.40 0.30
Bog Rats Repentant Blacksmith AN W Sum C 2.50 1.00 0.50
* Book of Rass Revelation LE G EW R 4.00 3.00 2.00
# Boomerang Rubinia Soulsinger LE Gld Sum R 6.50 5.00 4.00
* Bronze Horse Runesword DK A Art C 1.30 0.80 0.40
«C J Cat Warriors Safe Haven DK L Lnd R 4.00 4.00 2.50
Chromium Scavenger Folk DK G Sum C 0.40 0.30 0.10 1
City of Brass Sentinel LE A Art R 4.00 3.00 2.80 1
Cocoon Serpent Generator LE A Art R 9.00 8.00 4.00
Concordant Crossroads LE Shield Wall LE W Ins U 1.00 1.00 1.00
Craw Giant Shimian Nightstalker LE B Sum U 2.40 1.00 1.00
Cuombajj Witches Sivitri Scarzam LE Gld Sum U 1.80 1.00 1.00
Cyclone Sol'kanar/Swamp King LE Gld Sum R 9.00 8.00 5.50
D'Avenant Archer Stangg LE Gld Sum R 5.50 5.00 4.00
Dakkon Blackblade Storm Seeker LE Gld Ins U 3.00 2.50 2.00
Dance of Many Takklemaggot LE U ECr U 1.90 1.30 1.00
Set Color Type Rarity Upper Median Lower Icard Name Set Color Type Rarity Upper Median Lower
Dandan AN U Sum C 0.50 0.30 0.20 Teleport LE U Ins R 4.50 3.00 2.50
Divine Offering LE W Ins C 0.50 0.30 0.20 The Fallen DK B Sum U 2.00 1.00 1.00
Emerald Dragonfly LE G Sum C 0.40 0.30 0.20 The Wretched LE B Sum R 12.50 10.00 5.50
Enchantment Alteration LE U Ins U 0.90 0.50 0.50 Tobias Andrion LE Gld Sum U 1.80 1.00 1.00
Erhnam Djinn AN G Sum U 5.50 4.00 4.00 Tor Wauki LE Gld Sum U 2.80 1.50 1.00
(Fallen Angel LE B Sum U 4.00 4.00 2.50 Tormod's Crypt DK A Art C 1.00 0.50 0.30
Feldon's Cane AQ A Art C 2.50 2.00 1.00 Transmutation LE B Ins C 0.50 0.40 0.30
Fire Drake DK R Sum U 1.00 1.00 0.40 Triassic Egg LE A Art R 4.00 3.00 3.00
Fishliver Oil AN U ECr c 0.50 0.30 0.20 Urza's Mine, claw sphere AQ L Lnd U 1.00 1.00 0.70
£ Flash Flood LE U Ins c 0.50 0.30 0.20 Urza's Mine, mouth AQ L Lnd U 1.00 1.00 0.70
i Fountain of Youth DK A Art c 1.00 1.00 0.30 Urza's Mine, pulley AQ L Lnd U 1.00 1.00 0.70
Gabriel Angelfire LE Gld Sum R 7.00 5.00 4.50 Urza's Mine, tower AQ L Lnd U 1.00 1.00 0.70
Gauntlets of Chaos LE A Art R 6.50 4.00 3.00 Urza's Powerplant, sphr AQ L Lnd U 0.90 0.50 0.50
Ghazban Ogre AN G Sum C 0.50 0.30 0.20 Urza's Powerplant, bug AQ L Lnd U 0.90 0.50 0.50
Giant Slug LE B Sum C 0.40 0.30 0.20 Urza's Powerplant, dmn AQ L Lnd U 0.90 0.50 0.50
Goblin Artisans AQ R Sum U 1.00 0.60 0.50 Urza's Powerplant, rk/pt AQ L Lnd U 0.90 0.50 0.50
Goblin Digging Team DK R Sum C 0.40 0.30 0.20 Urza's Tower, forest AQ L Lnd U 1.00 0.50 0.50
Goblin Shrine DK R EL C 0.40 0.30 0.20 Urza's Tower, mountains AQ L Lnd U 1.00 0.50 0.50
Goblins of the Flarg DK R Sum C 0.40 0.30 0.20 Urza's Tower, plains AQ L Lnd U 1.00 0.50 0.50
Hasran Ogress AN B Sum C 0.50 0.30 0.20 Urza's Tower, shore AQ L Lnd U 1.00 0.50 0.50
^ .Hell's Caretaker LE B Sum R 9.50 6.00 4.50 Vaevictis Asmadi LE Gld Sum R 10.00 10.00 7.50
Horn of Deafening LE A Art R 4.30 3.00 2.50 Voodoo Doll LE A Art R 3.50 3.00 2.30
. .. , Indestructible Aura LE W Ins C 0.50 0.30 0.20 Wall of Heat LE R Sum C 0.50 0.40 0.30
Ivory Guardians LE W Sum U 2.00 1.00 1.00 Wall of Opposition LE R Sum U 3.00 3.00 1.50
f 0 Jalum Tome AQ A Art R 3.50 2.00 1.50 Wall of Shadows LE U Sum C 0.50 0.40 0.30
| Jeweled Bird AN A Art R 2.50 2.00 1.40 Wall of Vapor LE U Sum C 0.50 0.30 0.30
Mohan LE Gld Sum R 8.00 6.00 5.00 Wall of Wonder LE U Sum U 2.00 1.00 1.00
Juxtapose LE U Sor R 4.00 4.00 3.00 War Elephant AN W Sum C 0.50 0.50 0.40
^,"*■ -*v T Keepers of the Faith LE W Sum C 0.50 0.30 0.30 Witch Hunter DK W Sum U 5.00 4.00 3.00
Kei Takahashi LE Gld Sum U 3.50 3.00 2.80 Xira Arien LE G Sum R 5.00 4.00 3.50
£■ Land's Edge LE EW R 6.00 4.00 3.50 Yawgmoth Demon AQ B Sum R 6.00 5.00 4.50
t^ i Living Armor DK Art C 1.00 0.80 0.40
^ ^Marhault Elsdragon LE Gld Sum U 1.80 1.00 1.00 TOTAL 385.10 305.10 221.70
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1.80 1.50 4 1.00 Alien Parasites U Dil 1.10 0.80 4 0.50 B a.£23
2.50 1.80 4 1.60 Alien Probe U Ev 1.50 1.00 4 0.80 0.50 0.50 4 0.30 Galathon C P-Rom 0.30 0.30 4 0.20 1
10.00 9.00 4 8.80 Alynna Nechayev R P-Fed 6.40 5.50 4 4.70 2.50 1.80 4 1.00 Gaps in Normal Space u Ev 1.10 0.80 4 0.50 j
2.50 1.80 4 1.00 Alyssa Ogawa U P-Fed 1.50 1.00 4 0.50 2.50 1.80 4 1.00 Genetronic Replicator u Ev 1.50 1.00 4 0.50 I
3.00 2.00 4 1.80 Amanda Rogers U Int 1.10 1.00 4 1.00 47.25 43.25 t 37.25 Geordi La Forge R P-Fed 24.00 23.00 t 22.25 !
2.00 1.80 4 1.00 Amarie U P-NA 1.50 1.00 4 0.50 0.50 0.40 4 0.30 Giusti c P-Fed 0.30 0.20 4 0.20 8
0.80 0.50 4 0.30 Anaphasic Organism C Dil 0.50 0.30 4 0.20 11.00 10.75 4 10.00 Goddess of Empathy R Ev 6.00 5.00 4 4.50 I
v 8.00
10.00
7.00
9.60
4
4
6.00
9.00
Ancient Computer
Anti-Time Anomaly
R
R
Dil
Ev
4.50
5.50
3.80
4.80
4
4
2.90
4.50
0.50
0.50
0.40
0.50
4
4
0.30
0.30
Gorath
Gorta
C
C
P-Klg
P-NA
0.30
0.30
0.20
0.30
4 0.20
0.20
I
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w 0.60 0.50 4 0.30 Archer C Dil 0.30 0.30 4 0.20 23.75 19.75 4 19.50 Gowron R P-Klg 12.00 11.00 4 9.60
12.00 11.50 4 10.00 Armus-Skin of Evil R Dil 6.60 5.50 4 5.00 1.80 1.50 4 1.00 Gravitic Mine U Dil 0.80 0.60 4 0.50 1
0.50 0.40 4 0.30 Asteroid Sanctuary C Int 0.30 0.20 4 0.20 14.00 12.00 4 11.50 Haakona R S-Rom 7.00 6.60 4 6.00
0.50 0.30 4 0.30 Atmospheric Ionization C Ev 0.30 0.30 0.20 2.00 1.80 4 1.00 Hannah Bates U P-Fed 1.50 1.00 4 0.50
3.00 1.80 4 1.60 Auto-Destruct Sequence u Int 1.10 0.90 4 0.70 3.00 2.40 4 1.80 Holo-Projectors U Ev 1.30 1.10 4 0.90 j
8.00 7.80 4 7.50 Avert Disaster R M-Fed 4.50 4.00 4 4.00 2.80 2.00 4 1.80 Hologram Ruse U Dil 1.50 1.00 4 1.00 I
20.00 20.00 4 19.50 B'Etor R P-Klg 11.75 11.00 4 10.25 9.00 8.60 4 8.00 Honor Challenge R Int 4.90 4.30 4 4.00
0.40 0.30 4 0.30 Bijik C P-Klg 0.30 0.20 4 0.20 19.50 18.75 4 18.00 Horga'hn R Art 9.00 9.00 4 9.00
1.80 1.50 4 1.00 Ba'el u P-Klg 1.50 1.00 4 0.50 13.50 12.50 4 12.00 Hugh R Int 7.50 6.80 4 6.00
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3.00
P ■10.50
2.00 4 1.80 Baran u P-NA 1.10 1.00 4 0.90 7.50 7.00 4 6.40 Hunt for DNA Program R M-R/K/F 4.10 3.80 4 3.40
9 10.00 4 9.00 Barclay's Protomoris Dis R Dil 5.20 5.00 4.50 2.50 1.80 4 1.60 Husnock Ship U S-NA 1.10 0.90 4 0.70
0.40 0.30 4 0.30 Batrell C P-Klg 0.30 0.20 4 0.20 2.00 1.80 4 1.20 Hyper-Aging U Dil 1.10 0.80 4 0.60
2.00 1.80 4 1.00 Benjamin Maxwell U P-Fed 1.00 0.90 4 0.60 14.50 13.75 4 13.00 I.K.C. Bortas R S-Klg 9.00 7.40 4 7.00
18.00 16.00 4 14.00 Betazoid Gift Box R Art 9.10 8.00 4 6.90 12.00 12.00 4 9.80 I.K.C. Buruk R S-Klg 6.00 6.00 5.50
35.50 33.25 4 30.75 Beverly Crusher R P-Fed 19.75 18.00 t 15.00 12.00 12.00 4 9.80 I.K.C. Hegh'ta R S-Klg 6.00 5.90 4 5.20 1
1.80 1.50 4 1.20 Birth of Junior U Dil 1.00 0.80 4 0.60 0.60 0.40 4 0.30 I.K.C. K'Vort C S-Klg 0.40 0.30 4 0.20
1.80 1.50 4 1.00 Bochra U P-Rom 1.00 0.80 4 0.50 12.00 12.00 4 10.75 I.K.C. Pagh R S-Klg 6.50 6.00 4 6.00
2.30 2.00 4 1.80 Bok U P-NA 1.50 1.00 4 1.00 14.00 13.00 4 12.50 I.K.C. Qu'Vat R S-Klg 8.00 7.50 4 7.00
24.00 20.25 4 16.50 Borg Ship R Dil 13.50 9.00 4 8.00 0.60 0.50 4 0.30 I.K.C. Vor'Cha C S-Klg 0.30 0.30 4 0.20
10.50 10.00 4 10.00 Bynars Weapon Enhancmt R Ev 6.80 5.50 4 4.40 3.00 1.80 4 1.00 I.K.C. Vorn U S-Klg 1.10 0.80 4 0.50
0.40 0.30 4 0.30 Calloway C P-Fed 0.30 0.20 4 0.20 7.50 7.00 4 6.00 Iconia Investigation R M-Rom 4.60 4.30 4 3.80
1.80 1.50 4 1.00 Chalnoth U Dil 1.10 0.80 4 0.50 0.40 0.30 4 0.30 Iconian Computer Weapon C Dil 0.30 0.20 4 0.20 1
0.40 0.30 4 0.30 Christopher Hobson C P-Fed 0.30 0.20 4 0.20 0.50 0.30 4 0.30 Impassable Door C Dil 0.30 0.30 0.20 |
1.80 1.50 4 1.20 Cloaked Mission U M-Klg 1.00 0.80 4 0.60 1.80 1.50 4 1.00 Incom Message-Federation U Int 1.00 0.80 4 0.50 |
0.50 0.30 4 0.30 Combat Vessal c S-NA 0.30 0.30 4 0.20 1.80 1.70 4 1.10 Incom Message-Klingon U Int 1.00 0.80 4 0.50 |
2.00 1.80 4 1.00 Cosmic String Fragment u Dil 1.10 0.80 4 0.50 1.80 1.50 4 1.00 Incom Message-Romulan U Int 1.00 0.80 4 0.50 !
0.60 0.50 4 0.30 Covert Installation c M-Rom 0.30 0.30 4 0.20 15.00 14.00 4 12.00 Interphase Generator R Art 7.90 7.50 4 7.10 |
1.80 1.50 4 1.20 Covert Rescue u M-Rom 0.80 0.70 4 0.60 7.50 7.50 4 6.00 Investigate Alien Probe R M-Klg 4.50 4.50 4 4.00 i
17.75 14.75 4 14.00 Crosis R Int 9.50 9.00 7.00 0.60 0.50 4 0.30 Investigate Anomaly C M-R/K/F 0.30 0.30 4 0.20 1
10.50 10.00 4 8.00 Crystalline Entity R Dil 6.00 5.50 4 5.20 7.50 6.40 4 6.00 Investigate Disappearance R M-Fed 4.50 3.90 4 3.20 I
7.50 6.00 4 6.00 Cultural Observation R M-Fed 4.10 4.00 4 3.80 7.50 7.50 4 6.00 Investigate Disturbance R M-Klg 4.80 4.50 4 4.10 1
9.00 8.00 4 8.00 Cytherians R Dil 4.60 4.30 4 3.60 7.50 7.20 4 6.00 Investigate Massacre R M-R/F 4.50 4.10 4 3.50
0.60 0.50 4 0.30 D'deridex C S-Rom 0.30 0.30 4 0.20 7.50 7.50 4 6.00 Investigate Raid R M-Rom 4.50 4.30 4 3.80
0.50 0.40 4 0.30 Darian Wallace C P-Fed 0.30 0.20 4 0.20 7.50 6.40 4 6.00 Investigate Rogue Comet R M-Fed 4.50 3.90 4 3.20
66.50 56.25 4 55.00 Data R P-Fed 34.75 33.75 4 31.00 7.00 6.40 4 6.00 Investigate Shatter Space R M-Rom 4.50 4.30 4 3.20
38.50 33.25 4 30.75 Deanna Troi R P-Fed 21.50 19.50 t 17.00 7.50 6.40 4 6.00 Investigate Sighting R M-R/F 4.50 4.30 4 3.40
2.50 1.80 4 1.00 Devinoni Ral U P-NA 2.10 1.30 4 0.60 7.50 6.40 4 6.00 Investigate Time Cont R M-Fed 3.50 3.10 4 3.00
12.00 11.00 4 10.75 Devoras R S-Rom 7.30 6.00 4 5.60 2.50 1.80 4 1.00 Ishara Yar U P-NA 1.50 1.00 4 0.50
1.80 1.50 4 1.20 Diplomacy Mission U M-Fed 1.00 0.80 4 0.60 0.50 0.50 4 0.30 J'Ddan C P-Klg 0.30 0.30 4 0.20
0.30 0.30 4 0.30 Disruptor Overload C Int 0.30 0.20 4 0.20 9.00 8.80 4 8.00 Jaglom Shrek-Info Broker R Int 4.80 4.50 4 4.30
2.00 1.80 4 1.00 Distortion Field U Ev 1.50 1.00 4 0.50 0.50 0.30 4 0.30 Jaron C P-Rom 0.30 0.30 0.20
2.00 1.80 4 1.60 Dist of Space/Time Cont U Int 1.50 1.00 4 0.80 73.75 67.00 4 60.75 Jean-Luc Picard R P-Fed 41.25 37.50 31.00
0.50 0.50 4 0.30 Divok C P-Klg 0.30 0.30 0.20 2.50 1.80 4 1.00 Jenna D'Sora U P-Fed 1.10 0.80 4 0.50
0.50 0.40 4 0.30 Dr. Farek C P-NA 0.30 0.20 4 0.20 0.50 0.30 4 0.30 Jera C P-Rom 0.30 0.20 4 0.20
10.50 10.00 4 10.00 Dr. La Forge R P-Fed 6.00 5.50 4 4.50 2.00 1.80 4 1.50 Jo'Bril u P-NA 1.10 1.00 4 0.90
12.00 11.50 4 10.00 Dr. Leah Brahms R P-Fed 5.40 4.10 4 3.20 12.00 12.00 4 11.50 K'Ehleyr R P-Fed 6.00 6.00 4 6.00
2.00 1.80 4 1.00 Dr. Reyga U P-NA 1.10 0.80 4 0.50 2.50 1.80 4 1.00 K'mpec U P-Klg 1.50 1.00 4 0.50
1.80 1.00 4 1.00 Dr. Selar U P-Fed 1.20 1.00 4 0.60 2.90 2.20 4 1.20 K'Tal U P-Klg 1.10 0.80 4 0.50
0.40 0.30 4 0.30 Dukath C P-Klg 0.30 0.20 4 0.20 0.40 0.30 4 0.30 K'Tesh C P-Klg 0.30 0.20 4 0.20
19.25 17.50 4 15.75 Duras R P-Klg 10.75 9.00 4 8.40 2.50 1.80 4 1.00 K'Vada u P-Klg 1.10 0.80 4 0.50
2.00 1.80 4 1.20 El-Adrel Creature U Dil 1.90 1.30 4 0.70 12.00 12.00 4 12.00 Kahless R P-Klg 7.00 6.40 4 6.00
0.50 0.50 4 0.30 Emergency Tran Armband C Int 0.30 0.30 0.20 2.00 1.80 4 1.00 Kareel Odan U P-Fed 1.10 0.80 4 0.50
1.70 1.50 4 1.10 Energy Vortex u Int 0.80 0.60 4 0.50 12.00 12.00 4 10.50 Kargan R P-Klg 7.50 6.80 4 6.00
0.40 0.30 4 0.30 Engineering Kit c Equ 0.30 0.20 4 0.20 1.80 1.50 4 1.00 Kell U P-Klg 0.80 0.60 4 0.50
0.40 0.30 4 0.30 Engineering PADD c Equ 0.30 0.20 4 0.20 4.00 3.00 4 2.00 Kevin Uxbridge U Int 1.80 1.30 4 1.00
2.50 1.80 4 1.00 Eric Pressman u P-Fed 1.40 1.00 4 0.60 13.50 12.75 4 12.00 Khazara R S-Rom 7.90 7.20 4 6.20
0.60 0.50 4 0.30 Escape Pod c Int 0.30 0.30 4 0.20 7.50 6.40 4 6.00 Khitomer Research R M-Rom 3.30 3.10 4 3.00
0.60 0.50 4 0.30 Espionage: Fed on Klingon c Ev 0.30 0.30 4 0.20 3.20 3.00 4 1.80 Kivas Fajo-Collector U Ev 2.40 1.50 4 1.00
0.60 0.50 4 0.30 Espionage: Klingon on Fed c Ev 0.30 0.30 4 0.20 0.50 0.40 4 0.30 Klag C P-Klg 0.30 0.20 4 0.20
0.60 0.50 4 0.30 Espionage: Romln on Fed c Ev 0.30 0.30 4 0.20 0.40 0.30 4 0.30 Kle'eg C P-Klg 0.30 0.20 4 0.20
1 0.60 0.50 4 0.30 Espionage: Romln on Kling c Ev 0.30 0.30 4 0.20 10.00 9.00 4 8.00 Klingon Death Yell R Int 5.10 4.80 4 4.30
1.80 1.50 4 1.00 Etana Jol u P-NA 0.80 0.60 4 0.50 0.50 0.40 4 0.30 Klingon Disruptor C Equ 0.30 0.20 4 0.20
1.80 1.50 4 1.20 Evacuation u M-Fed 1.00 0.80 4 0.60 0.80 0.50 4 0.50 Klingon Outpost C Out 0.40 0.30 4 0.30
8.00 7.50 4 7.00 Evaluate Terraforming R M-Fed 5.00 4.50 4 4.00 0.40 0.30 4 0.30 Klingon PADD C Equ 0.30 0.20 4 0.10
2.30 1.80 4 1.00 Evek u P-NA 0.80 0.60 4 0.50 0.50 0.50 4 0.30 Klingon Right of Vengnce C Int 0.30 0.20 4 0.20
' 0.60 0.50 4 0.30 Excavation c M-R/F 0.30 0.30 4 0.20 1.80 1.50 4 1.00 Konmel u P-Klg 0.80 0.60 4 0.50
2.80 2.00 4 1.80 Exocomp u P-Fed 1.10 1.00 4 0.90 2.00 1.80 4 1.00 Koral u P-Klg 1.50 1.00 4 0.50
7.00 6.40 4 6.00 Explore Black Cluster R M-K/F 3.50 3.10 4 3.00 2.00 1.80 4 1.00 Koroth u P-Klg 1.50 1.00 4 0.50
7.50 6.40 4 6.00 Explore Dyson Sphere R M-Fed 3.40 3.10 4 3.00 1.50 1.50 4 1.00 Korris u P-Klg 1.50 1.00 0.50
* 7.50 6.40 4 6.00 Explore Typhone Expanse R M-R/K 3.40 3.10 4 3.00 1.80 1.50 4 1.20 Krios Suppression u M-Klg 0.80 0.70 4 0.60
\ 1.80 1.50 4 1.20 Expose Covert Supply U M-Rom 0.80 0.70 4 0.60 0.50 0.40 4 0.30 Kromm c P-Klg 0.30 0.20 4 0.20
7.50 7.00 4 6.80 Extraction R M-Rom 4.50 4.50 4.00 9.30 8.50 4 8.00 Ktarian Game R Dil 5.00 4.80 4 4.00
0.80 0.50 4 0.50 Federation Outpost C Out 0.40 0.30 4 0.30 15.00 15.00 4 14.25 Kurak R P-KIg 8.00 7.80 4 7.10
* 0.40 0.30 4 0.30 Federation PADD C Equ 0.30 0.20 4 0.20 14.25 13.75 4 13.25 Kurlan Naiskos R Art 8.10 7.40 4 7.00
» 2.50 1.80 4 1.00 Fek'lhr u P-Klg 1.50 1.00 4 0.50 16.00 15.00 4 14.25 Kurn R P-Klg 9.00 8.50 4 8.00
J 0.40 0.30 4 0.30 Female's Love Interest c Dil 0.30 0.20 4 0.20 2.00 1.80 4 1.00 L'Kor U P-Klg 1.50 1.00 4 0.50
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1 0.60 0.50 4 0.30 Fever Emergency c M-Klg 0.30 0.30 4 0.20 12.75 11.75 4 10.25 Leah Brahms R P-Fed 7.00 6.40 4 5.30
2.00 1.80 4 1.50 Firestorm u Dil 1.50 1.00 4 1.00 1.80 1.50 4 1.00 Life-Form Scan U Int 0.80 0.60 4 0.50
1.80 1.50 4 1.20 First Contact u M-Fed 1.00 0.80 4 0.60 0.40 0.30 4 0.30 Linda Larson C P-Fed 0.30 0.20 4 0.20
j 2.50 1.80 4 1.00 Fleet Admiral Shanthi u P-Fed 1.50 1.00 4 0.50 0.30 0.30 4 0.20 Long-Range Scan C Int 0.30 0.20 4 0.10
* 2.00 1.80 4 1.00 Full Planet Scan u Int 1.50 1.00 4 0.50 18.00 17.25 4 16.50 Lore Returns R Ev 8.90 8.40 4 8.00
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9.50 4 8.80 Lore's Fingernail R Ev 5.50 5.00 4 4.50
0.30 4 0.30 Loss of Orbital Stability C Int 0.30 0.20 4 0.20
19.75 4 19.25 Lursa R P-Klg 12.00 11.50 10.25
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17.50
0.30
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15.25
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Lwaxanna Troi
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Masaka Transformations
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1.80 4 1.20 Matriarchal Society U Dil 1.50 1.00 4 0.60
0.30 4 0.30 McKnight C P-Fed 0.30 0.30 4 0.20 1.80 1.50 4 1.20 Strategic Diversion U M-Rom 0.80 0.70 4 0.60
0.30 4 0.30 Medical Kit C Equ 0.30 0.20 4 0.10 8.80 7.50 4 6.00 Study Hole in Space R M-K/F 4.50 4.40 3.00
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6.60 4 6.00 Medical Relief R M-Klg 3.80 3.30 4 3.00 8.80 7.50 4 6.00 Study Lonka Pulsar R M-Rom 4.40 3.50 4 3.00
0.40 4 0.30 Medical Tricorder C Equ 0.30 0.20 4 0.10 7.50 7.00 4 6.00 Study Nebula R M-Fed 3.60 3.30 4 3.00
9.40 4 8.80 Mendak R P-Rom 4.80 4.50 4 4.30 0.60 0.50 4 0.30 Study Plasma Streamer C M-R/K/F 0.30 0.30 0.20
0.40 4 0.30 Mendon C P-Fed 0.30 0.20 4 0.20 0.60 0.50 4 0.30 Study Stellar Collision C M-R/K/F 0.30 0.30 0.20
0.50 4 0.30 Menthar Booby Trap C Dil 0.30 0.30 4 0.20 0.30 0.30 4 0.30 Subspace Interference C Int 0.30 0.20 4 0.10
2.00 1.00 0.80 Mercenary Ship C S-N/A 1.50 0.50 t 0.30 2.00 1.80 4 1.00 Subspace Schism U Int 1.00 0.80 4 0.50
M % j .1.50 0.60 4 0.50 Metaphasic Shields U Ev 0.50 0.30 4 0.20 0.50 0.50 4 0.30 Subspace Warp Rift C Ev 0.30 0.20 4 0.20
3pllEf* 0.40 0.30 4 0.30 Microbiotic Colony c Dil 0.30 0.20 4 0.20 15.00 14.50 4 14.00 Supernova R Ev 7.50 7.50 4 7.00
Kp I 1 0.80 0.50 4 0.30 Microvirus c Dil 0.40 0.30 0.20 8.00 7.80 4 7.10 Survey Mission R M-Klg 4.50 4.00 3.00
ia*!' 12.00 1.80 4 1.00 Mirok u P-Rom 1.10 0.80 4 0.50 2.10 1.40 4 1.00 T'Pan U P-Fed 1.00 0.90 4 0.60
' ? on 1.80 4 1.00 Morag u P-Klg 1.50 1.00 4 0.50 0.30 0.30 4 0.20 Tachyon Detection Grid C Int 0.30 0.20 4 0.20
10.75 4 9.90 Morgan Bateson R P-Fed 6.00 5.00 4 5.00 2.10 1.40 4 1.00 Taibak U P-Rom 1.00 0.80 4 0.50
1.80 4 1.00 Mot the Barber U P-Fed 1.00 0.80 4 0.50 0.60 0.40 4 0.30 Taitt c P-Fed 0.30 0.20 4 0.20
1.90 4 1.20 Movar U P-Rom 1.50 1.00 4 0.50 0.40 0.40 4 0.30 Takket c P-Rom 0.30 0.20 4 0.20
1.80 4 1.00 N'vek u P-Rom 1.10 0.80 4 0.50 0.50 0.40 4 0.30 Tallus c P-Rom 0.30 0.20 4 0.20
8.50 4 8.00 Nagilum R Dil 5.10 4.80 4 4.40 14.75 13.25 4 12.00 Tam Elbrun R P-Fed 7.80 6.80 4 6.00
1.80 4 1.00 Nanites U Dil 1.50 1.00 4 0.50 1.90 1.80 4 1.60 Tarellian Plague Ship U Dil 1.00 1.00 4 0.80
0.30 4 0.30 Narik C P-NA 0.30 0.20 4 0.20 0.30 0.30 4 0.20 Tarus C P-Rom 0.30 0.20 4 0.20
1.80 4 1.00 Nausicaans U Dil 1.10 0.80 4 0.50 27.50 24.00 4 22.50 Tasha Yar R P-Fed 15.00 13.50 t 12.00
1.80 4 1.00 Near-Warp Transport U Int 1.10 0.80 4 0.50 0.40 0.30 4 0.20 Taul C P-Rom 0.30 0.20 4 0.20
12.75 4 12.00 Neela Daren R P-Fed 7.00 6.80 4 6.00 0.30 0.30 4 0.20 Taurik C P-Fed 0.30 0.20 4 0.20
1.50 4 1.00 Neral U P-Rom 1.00 0.80 4 0.50 2.10 1.40 4 1.00 Tebok U P-Rom 1.00 0.80 4 0.50
1.80 4 1.60 Neural Servo Device U Ev 1.50 1.00 4 0.80 2.10 1.50 4 1.20 U Ev 1.00 0.80 4 0.60
7.50 4 6.00 New Contact R M-R/K 4.40 3.70 4 3.00 8.30 8.00 4 8.00 Temporal Causality Loop R Dil 4.60 4.30 4 4.00
1.80 4 1.20 Nikolai Rozhenko U P-Fed 1.00 1.00 4 0.60 2.10 1.40 4 1.00 Temporal Rift U Int 1.10 0.80 4 0.50
1.80 4 1.60 Nitrium Metal Parasites U Dil 1.50 1.00 4 0.80 0.60 0.50 4 0.30 Test Mission C M-K/F 0.30 0.30 0.20
1.50 4 1.00 Norah Satie U P-Fed 1.00 0.90 4 0.60 0.40 0.30 4 0.20 Tetryon Field C Ev 0.30 0.30 0.20
1.50 4 1.00 Nu'Daq U P-Klg 1.00 0.80 4 0.50 12.25 11.00 4 9.30 The Devil R Int 6.10 5.50 4 4.70
1.80 4 1.00 Null Space U Dil 1.50 1.00 4 0.50 2.10 1.40 4 1.00 The Juggler U Int 1.00 1.00 4 0.50
2.50 4 1.80 Nutational Shields U Ev 1.90 1.30 4 0.90 3.50 2.40 4 1.60 The Traveler: Transendnce U Ev 2.00 1.50 4 1.00
1.80 4 1.00 Ocett U P-NA 1.00 0.80 4 0.50 0.40 0.30 4 0.20 Thei C P-Rom 0.30 0.20 4 0.20
0.50 4 0.30 Palor Toff-Alien Trader C Int 0.30 0.20 4 0.20 32.00 26.50 4 26.25 Thomas Riker R P-Fed 16.00 14.50 t 14.00
0.40 4 0.30 Palteth C P-Rom 0.30 0.20 4 0.20 16.75 15.50 4 14.75 Thought Maker R Art 9.00 8.50 4 7.80
1.80 4 1.00 Pardek U P-Rom 0.80 0.60 4 0.50 15.00 14.50 4 13.50 Time Travel Pod R Art 9.00 8.00 4 6.80
1.80 4 1.00 Parem u P-Rom 1.00 0.80 4 0.50 1.60 1.30 4 1.00 Toby Russell U P-Fed 1.00 0.80 4 0.50
0.30 4 0.30 Particle Fountain c Int 0.30 0.20 4 0.20 2.10 1.40 4 0.90 Tokath U P-Rom 1.00 0.80 4 0.50
0.30 4 0.30 Pattern Enhancers c Ev 0.30 0.20 4 0.20 14.00 12.75 4 10.50 Tomalak R P-Rom 6.40 6.00 4 5.30
6.40 4 6.00 Pegasus Search R M-R/K/F 4.50 3.20 4 3.00 0.30 0.30 4 0.20 Tomek
0.30 4 0.30 Phased Matter C Dil 0.30 0.20 4 0.20 2.10 1.40 4 1.00 Toq U P-Klg 1.00 0.80 4 0.50
10.00 4 10.00 Pi R S-Rom 6.80 5.80 4 5.50 2.10 1.40 4 1.00 Torak U P-Klg 0.80 0.60 4 0.50
0.30 4 0.30 Plasma Fire C Ev 0.30 0.30 0.20 1.40 1.10 4 1.00 Toral U P-Klg 1.00 0.80 4 0.50
1.60 4 1.50 Plunder Site U M-R/K 1.00 0.80 4 0.80 11.25 10.50 4 9.70 Toreth R P-Rom 6.10 5.50 4 4.90
1.50 4 1.00 Portal Guard u Dil 1.00 0.80 4 0.50 0.30 0.30 4 0.20 Torin C P-Klg 0.30 0.20 4 0.20
18.75 4 18.25 Q R Dil 11.00 10.00 9.00 18.25 17.00 4 15.00 Tox Uthat R Art 9.10 8.50 4 7.50
0.50 4 0.30 Q-Net C Ev 0.30 0.30 0.20 2.10 1.70 4 1.50 Transwarp Conduit U Int 1.50 1.00 4 0.80
1.80 4 1.60 Q2 U Int 1.10 0.90 4 0.70 0.90 0.50 4 0.30 Treaty: Fed/Klingon C Ev 0.50 0.30 4 0.20
1.00 4 0.80 Radioactive Garbage Scow U Dil 0.80 0.60 4 0.50 0.90 0.50 4 0.30 Treaty: Fed/Romulan C Ev 0.50 0.30 4 0.20
2.00 4 1.80 Raise The Stakes u Ev 1.30 1.10 4 0.90 0.90 0.50 4 0.30 Treaty: Romulan/Klingon C Ev 0.50 0.30 0.20
1.80 4 1.00 Rebel Encounter u Dil 0.90 0.80 4 0.60 0.30 0.30 4 0.20 Tricorder C Equ 0.30 0.20 4 0.20
0.50 4 0.30 Red Alert! c Ev 0.40 0.30 4 0.20 9.00 8.50 4 7.80 Tsiolkovsky Infection R Dil 4.50 4.50 4 4.00
12.00 4 12.00 Reginald Barclay R P-Fed 7.00 6.00 4 6.00 2.10 1.40 4 1.00 Two-Dimen Creatures U Dil 1.50 1.00 4 0.50
0.50 4 0.30 Relief Mission C M-R/K 0.30 0.30 0.20 0.40 0.30 4 0.20 Type VI Shuttlecraft C S-Fed 0.30 0.20 4 0.20
1.80 4 1.20 REM Fatigue Hallucination U Dil 1.50 1.00 4 0.60 14.75 11.75 4 6.90 U.S.S. Brittain R S-Fed 9.50 6.70 4 3.40
0.50 4 0.30 Repair Mission C M-Fed 0.30 0.30 0.20 48.75 47.50 4 32.00 U.S.S. Enterprise R S-Fed 33.75 29.75 4 19.50
0.50 4 0.30 Res-Q C Ev 0.30 0.30 0.20 10.50 0.60 4 0.50 U.S.S. Excelsior C S-Fed 0.50 0.30 4 0.20
1.50 4 1.20 Restore Errant Moon u M-Fed 1.00 0.80 4 0.60 0.80 0.50 4 0.30 U.S.S. Galaxy C S-Fed 0.40 0.30 4 0.20
14.50 4 14.00 Richard Galen R P-Fed 7.90 7.30 4 7.00 16.25 12.25 4 7.30 U.S.S. Hood R S-Fed 6.00 6.00 4 4.80
1.80 4 1.60 Riva U P-Fed 1.50 1.00 4 0.80 4.10 0.60 4 0.50 U.S.S. Miranda C S-Fed 0.50 0.30 4 0.20
18.75 t 15.00 Ro Laren R P-Fed 10.00 9.00 4 8.00 0.80 0.50 4 0.30 U.S.S. Nebula C S-Fed 0.40 0.30 0.20
18.75 4 16.00 Roga Danar R P-NA 9.40 9.00 4 8.30 19.25 0.40 4 0.30 U.S.S. Oberth C S-Fed 0.30 0.20 4 0.20
1.50 4 0.30 Rogue Borg Mercenaries C Int 0.70 0.40 4 0.30 16.00 13.00 4 8.50 U.S.S. Phoenix R S-Fed 8.00 6.60 4 4.20
0.30 4 0.30 Romulan Disruptor c Equ 0.30 0.20 4 0.20 6.40 3.20 4 1.70 U.S.S. Sutherland U S-Fed 3.00 1.50 4 1.00
0.50 4 0.30 Romulan Outpost c Out 0.40 0.30 4 0.30 18.50 15.25 4 11.50 U.S.S. Yamato R S-Fed 8.60 7.30 4 5.70
0.40 4 0.30 Romulan PADD c Equ 0.30 0.20 4 0.20 2.10 1.40 4 1.00 Vagh U P-Klg 1.00 0.80 4 0.50
0.30 4 0.30 Runabout c S-Fed 0.30 0.30 0.20 0.40 0.30 4 0.20 Varel C P-Rom 0.30 0.20 4 0.20
18.75 4 17.00 Sarek R P-Fed 10.00 9.00 4 8.00 16.75 15.25 4 14.25 Varon -T Disruptor R Art 9.00 8.50 4 7.20
7.20 4 6.80 Sarjenka R Dil 4.80 4.10 4 3.50 17.50 16.25 * 14.25 Vash R P-Fed 7.80 7.50 4 7.10
7.50 4 6.40 Sarthong Plunder R M-R/K 3.30 3.10 4 3.00 0.50 0.40 4 0.30 Vekma C P-Klg 0.30 0.20 4 0.20
9.80 4 9.00 Satelk R P-Fed 6.80 5.50 4 5.00 0.40 0.30 4 0.20 Vekor C P-NA 0.30 0.30 0.20
0.30 4 0.30 Scan C Int 0.30 0.20 4 0.20 2.10 1.70 4 1.50 Vulcan Mindmeld U Int 1.50 1.00 4 0.80
0.30 4 0.30 Science Vessel c S-Rom 0.30 0.20 4 0.20 12.75 12.00 4 11.00 Vulcan Stone of Gol R Art 6.40 6.00 4 5.60
0.50 4 0.30 Scout Vessel c S-Rom 0.30 0.30 0.20 10.50 8.90 4 8.60 Warp Core Breach R Ev 5.50 4.50 4 4.30
1.50 4 1.20 Secret Salvage u M-R/K 1.00 0.80 4 0.60 26.50 25.25 4 24.00 Wesley Crusher R P-Fed 15.75 13.50 4 12.00
7.50 4 6.00 Seek Life-Form R M-Klg 4.00 3.50 4 3.00 0.80 0.50 4 0.30 Where No One Has Gn Bfr C Ev 0.50 0.30 0.20
mo * w.; 18.75 4 18.00 Sela R P-Rom 10.75 9.00 4 8.50 50.50 45.00 t 39.50 William T. Riker R P-Fed 26.00 25.00 t 20.00
0.40 4 0.30 Selok C P-Rom 0.30 0.20 4 0.20 9.90 8.90 4 8.60 Wind Dancer R Dil 5.00 4.50 4 4.30
05(
iK^pp 2.3i 1.80 4 1.00 Shaka, When/Walls Fell U Dil 1.50 1.00 4 0.50 48.00 40.00 t 37.50 Worf R P-Fed 24.00 22.50 t 22.00
12.50 4 12.00 Shelby R P-Fed 7.30 6.30 4 6.00 2.10 0.70 4 0.50 Wormhole C Int 0.30 0.30 0.20
0.30 4 0.30 Ship Seizure C Int 0.30 0.20 4 0.20 9.40 5.80 4 3.10 Wormhole Negotiations R M-R/K/F 5.30 3.50 4 3.00
S|0K> igd'C * 0.40 0.30 4 0.30 Simon Tarses c P-Fed 0.30 0.20 4 0.20 0.30 0.20 4 0.20 Yridian Shuttle C S-NA 0.30 0.20 4 0.10
krfLj | / 15.00 14.00 4 14.00 Sir Isaac Newton R P-Fed 7.50 7.50 4 7.00 0.50 0.30 4 0.20 Zibalian Transport C S-NA 0.30 0.20 4 0.10
1.80 4 1.00 Sirna Kolrami U P-Fed 1.00 0.80 4 0.50
I ' ^j2-50
3PM.50 0.50 4 0.30 Sito Jaxa c P-Fed 0.30 0.20 4 0.20 2199.40 1935.00 1692.10 TOTAL 1175.40 1034.80 889.55
• 1.80 1.00 Soren P-Fed 1.00 0.80 0.50
0.30 Spacedock Ev 0.30 0.20 0.20
* 0.50 0.30 Starfleet Type II Phaser Equ 0.30 0.20 0.10
Afik o.5o 0.30 Static Warp Bubble Ev 0.30 0.20 0.20
'si 0
k ^ * fk
, ~'r~. -YM +
i
* m m w*
HIGH MEDIAN LOW SET HIGH MEDIAN LOW
DIXIE: BULL RUN 2.00 1.50 0.90 INWO LIMITED 3.30 3.00 * 2.50
0.60 0.50 0.50 1.00 1.00 0.60
0.40 0.30 0.10 0.30 0.30 t 0.10
STAR OF THE GUARDIANS R 1.00 1.00 1.00 ULTIMATE COMBAT R 5.50 5.00 4.00
U 0.50 0.50 0.50 Black 2.00 1.50 * 1.00
C 0.10 0.10 0.10 Brown 0.50 0.30 4< 0.30
White 0.30 0.30 * 0.30
SPELLFIRE R 2.10 1.30 4 0.30
U 0.80 0.40 * 0.30 WYVERN - PREMIERE R 3.80 2.80 1.40
C 0.30 0.30 4- 0.10 U 1.80 1.00 4 0.90
C 0.40 0.30 4> 0.30
RAVENLOFT R 2.80 1.60 0.80
U 0.90 0.60 0.30 ULTRA RARE Gold 160.00
C 0.30 0.30 0.20 Silver 110.00
f % CARD GAME
Card Ha me Card Type Allienee Ra □ Fish-hook Maneuver Terran □ Pewter Planet Pilot Award Terran Q Valkyrie Squadron Hellcat V Elite Terran
□ Academy Training Maneuver Terran C □ Forever Loyal Sqdrn Vaktoth Kilrathi □ Pilum Frnd-or-Foe Msle Weapon System Terran ^ Vengeful Pursuit Squadron Darket Kilrathi
□ Acc. Sht Wngmn Btle Dmge Terran R □ Fuel Rupture Battle DamageTerran □ Pounce on the Prey Maneuver Kilrathi Q Vruskt nar Sihkag Rogue Kilrathi
□ Acc. Sht Wingman Btle Dmge Kilrathi R □ Fuel Rupture Battle Damage Kilrathi □ Power of the Emperor Luck Kilrathi Q Warrior Code Maneuver Kilrathi
□ □ □
■
Adm. Geoff Tolwyn Crew Terran R Furball Fever Maneuver Terran Pulsar Snarls Com Modifier Terran □ Well-Placed Hit Luck Terran
□ Air Mogul Squadron Longbow Terran U □ Furfighter Squadron Draithi IV Kilrathi □ Pulsar Snarls Com Modifier □ Well-Placed Hit Luck Kilrathi
□ Alpha Nav Point Terran N □ Gallahad Squadron Excalibur Terran □ Radio Rollins Crew Terran a William Tell Squadron Longbow Terran
□ Alpha Nav Point Kilrathi N □ Gamma Nav Point Terran □ Rage of Sivar Sqdrn Draithi IV Q Winterblast Squadron Vaktoth Kilrathi
□ Alphonzo's Rdrs Sqdrn Hellcat V Elite Terran R □ Gamma Nav Point Kilrathi □ Ram! Maneuver Terran J Xilerks Nikodaemus Ki'raCrew Kilrathi
□ Angelheart Squadron Longbow Terran U □ Gawain Squadron Excalibur Terran □ Ram! Maneuver Kilrathi a Zeta Nav Point Terran
□ Assault the Carrier! Maneuver Terran U □ Ghostwalker Sqdrn Vaktoth Kilrathi □ Reaper Cannon Weapon System Terran a Zeta Nav Point Kilrathi
□ Assault the Carrier! Maneuver Kilrathi U □ Going Ape Maneuver Kilrathi □ Reaper Cannon Weapon System Kilrathi :J Zombie Wolf Squadron Hellcat V Elite Terran
□ Asteroid Field Modifier Terran R □ Gold Star Pilot Award Terran □ Recover Pilot Luck Terran u Zrank nar Sihkag Longshot Kilrathi
□ Asteroid Field Modifier Kilrathi R □ Golden Cheetah Sqdrn Arrow Terran □ Recover Pilot Luck Kilrathi a Zu'kara Luck Terran
□ Atomic Claw Squadron Drakhai Draithi IV Kilrathi R □ Gray Hornet Sqdrn Hellcat V Terran □ Red Ranger Squadron Hellcat V Terran
□ Attack My Target Maneuver Terran C □ Great White Sqdrn Hellcat V Terran □ Rghteous Vngnce Sqdrn Drakhai Paktahn Kilrathi
□ Attack My Target Maneuver Kilrathi C □ Hadrian's Hmmrs Sqdrn Thunderbolt VII Terran □ Rock & Roll Maneuver Terran
□ Baron Melek Crew Kilrathi R □ Hard Brake Maneuver Terran □ Roll Maneuver Terran
□ Battle Brothers Sqdrn
□ Beta
Paktahn
Nav Point
Kilrathi
Terran
U
N
□
□
Hard Brake
Heartbreaker Sqdrn
Maneuver
Paktahn
Kilrathi
Kilrathi
□
□
Roll Maneuver
Sabak Liegemen Sqdrn Darket
Kilrathi
Kilrathi
Mon system
□ Beta Nav Point Kilrathi N □ Heck Outa Dodge Maneuver Terran □ Savage Fury Squadron Vaktoth Kilrathi
□ Bhuk nar Hhallas Bloodmist Kilrathi R □ Heir to/Kilrathi Thme Prince Thrakhath Kilrathi □ Scarlet Spdster Sqdrn Arrow Terran
□ Black Lion Squadron Hellcat V Elite Terran R □ Hell's Archers Sqdrn Arrow Terran □ Seaking Squadron Arrow Elite Terran
□ Black Widow Sqdrn Longbow Elite Terran R □ Hero o/the H'rai Squdrn Paktahn Kilrathi □ Shake Maneuver Terran
□ Blazing Death Sqdrn Vaktoth Kilrathi C □ Hidden Dagger Sqdrn Strakha Kilrathi □ Shake Maneuver Kilrathi
□ Blazing Draptil Sqdrn Paktahn Kilrathi U □ Hit by Own Heat-Seekr! Battle DamageTerran □ Shake, Rattle & Roll Maneuver Terran
□ Blood Mst Noble Sqdrn Bloodfang Kilrathi R □ Hit by Own Heat-Seekr! Battle Damage Kilrathi □ Shelton Slide Maneuver Terran
□ Blood Rain Sqdrn Draithi IV Kilrathi C □ Honor Bearer Sqdrn Draithi IV Kilrathi □ Shield Failure Imminent Battle Damage Terran
□ Blooded Claw Sqdrn Draithi IV Kilrathi c □ Hurricane Sqdrn Thunderbolt vii Terran □ Shield Failure Imminent Battle Damage Kilrathi
□ Bloodmist's Loyal Sqdrn Paktahn Kilrathi u □ Icon of Glory Pilot Award Kilrathi □ Shift in Battle Luck Terran
□ Blooms o/the Birha Tr Luck Kilrathi u □ Icon of Sivar Pilot Award Kilrathi □ Shift in Battle Luck Kilrathi
□ Blue Devil Sqdrn Arrow Terran c □ Imperial Security Luck Kilrathi □ Show Trial Luck Terran
□ Blue Meanie Sqdrn Hellcat V Terran u □ Improved Comms Weapon System Terran □ Show Trial Luck Kilrathi
□ Braxna Minx nar Caxki Crew Kilrathi c □ Improved Comms Weapon System Kilrathi □ Silent Doom Squadron Strakha Kilrathi
□ Break and Attack Maneuver Terran c □ Improved Shields Weapon System Terran □ Silver Star Pilot Award Terran
□ Break and Attack Maneuver Kilrathi c □ Improved Shields Weapon System Kilrathi □ Sit-'n-Kick Maneuver Terran
□ Break-off Maneuver Terran c □ Imprvd Tac Computers Weapon System Terran □ Sivar's Blessing Luck Kilrathi
□ Break-off Maneuver Kilrathi c □ Imprvd Tac Computers Weapon System Kilrathi □ Sivar's Glory Carrier Kilrathi
□ Bronze Star Pilot Award Terran c □ Intel Inside Luck Terran □ Sivar's Hnrd H'rai Sqdrn Drakhai Vaktoth Kilrathi
□ Burma Tiger Sqdrn Hellcat V Terran u □ lota Nav Point Terran □ Skillful Use o/MsIe Dcys Luck Terran
□ Burn Out Maneuver Terran u □ lota Nav Point Kilrathi □ Skipper Missile Weapon System Kilrathi
□ Canth nar Kur'u'tak Apeshredder Kilrathi R □ Jade Dragonfly Sqdrn Arrow Terran □ Sky Demon Squadron Longbow Terran
□ Captain William Eisen Crew Terran R □ Kabaka Warrior Sqdrn Drakhai Draithi iv Kilrathi □ Sky Giant Squadron Thunderbolt vii Terran
□ Capture Fighter Secret Orders Terran R □ Kappa Nav Point Terran □ Smashed Windscreen Battle DamageTerran
□ Capture Fighter Secret Orders Kilrathi R □ Kappa Nav Point Kilrathi □ Smashed Windscreen Battle Damage Kilrathi
□ Capture Pilot Luck Terran C □ Khantahr's Snarl Sqdrn Draithi IV Kilrathi □ Smiting Pride Squadron Draithi IV Kilrathi
□ Capture Pilot Luck Kilrathi C □ Khitz nar Ki'ra Skitz Kilrathi □ Space Terror Squadron Draithi IV Kilrathi
□ Capture Transport Secret Orders Terran U □ Kickstop Maneuver Terran □ Spcebme Wmng & Cntrl Secret Orders Terran
□ Capture Transport Secret Orders Kilrathi U □ Kickstop Maneuver Kilrathi □ Spcebrne Wmng & Cntrl Secret Orders Kilrathi
□ Change the Hntng Grnd Maneuver Kilrathi R □ Killer Bee Squadron Hellcat V Terran □ Sparrowhawk Sqdrn Arrow Terran
□ Changing Prey Maneuver Kilrathi R □ Kilra'k Demons Sqdrn Darket Kilrathi □ Speed Demon Sqdrn Arrow Elite Terran
□ Chf Tch Rachel Coriolis Crew Terran R □ Kramm nar Caxki Deathfang Kilrathi □ Spicul. Imge Rcgnton... Weapon System Terran
I □ Claw Imge Rcgntn Msle weapon System Kilrathi □ Kuklext Ragitagha Motley Kilrathi □ Stabilizer Destroyed Battle DamageTerran
l Col. Christopher Blair Wing Commander Terran □ Kukubno nar Hhallas Wise Hunter Kilrathi □ Stabilizer Destroyed Battle Damage Kilrathi
I □ Col. Jean. Devereaux Angel Terran □ Lair Master Squadron Paktahn Kilrathi □ Star Pouncer Squadron Draithi IV Kilrathi
□ Col. Ralgha nar Hhallas Hobbes Terran □ Lancelot Squadron Excalibur Terran □ Stealth Technology Weapon System Terran
| □ Com Link Down Battle DamageTerran □ Laser Fangs Squadron Draithi IV Kilrathi □ Stealth Technology Weapon System Kilrathi
! □ Com Link Down Battle Damage Kilrathi □ Leatherhide Squadron Draithi IV Kilrathi □ Steel Death Squadron Darket Kilrathi
□ Court Martial Luck Kilrathi □ Lie in Wait Maneuver Kilrathi □ Storm Bringer Sqdrn Paktahn Kilrathi
□ Crazy Diamond Sqdrn Hellcat V Terran □ Lieut. Laurel Buckley Cobra Terran □ Storm Lord Squadron Thunderbolt VII Terran
□ Crimson Birha Sqdrn Darket Kilrathi □ Lightning Strike Sqdrn Darket Kilrathi □ Summons from Kilrah Luck Terran
□ Crimson Knight Sqdrn Arrow Terran □ Lt. Amanda Carruthers Deadbolt Terran □ Tachyon Gun Weapon System Terran
□ Cruiser Shal'kuz Mang Modifier Kilrathi □ Lt. Anthony Yee Hard-Luck Terran □ Tail Maneuver Terran
□ Dakhath nar Caxki Deathstroke Kilrathi □ Lt. John Hefter Wizard Terran □ Tail Maneuver Kilrathi
j □ Dark Inquisitor Sqdrn Strakha Kilrathi □ Lt. Michael Williamson Zydeco Terran □ Tail Shot Off Battle DamageTerran
j □ Darkpride Sqdrn Vaktoth Kilrathi □ Lt. Mitchell Lopez Vaquero Terran □ Tail Shot Off Battle Damage Kilrathi
1 -I Death fr Beyond Sqdrn Paktahn Kilrathi □ Lt. Regina Ortwin Snapshot Terran □ Taunt Maneuver Terran
□ Death Mrchnt Sqdrn Thndrblt VII Elt Terran □ Lt. Robin Peters Flint Terran □ Taunt Maneuver Kilrathi
□ Death Reaper Sqdrn Drakhai Draithi iv Kilrathi □ Lt. Russ Wilbury Rusty Terran □ TCS Agincourt Modifier Terran
I □ Deathfang's Wrmts Sqdrn Drakhai Vaktoth Kilrathi □ Lt. Simon LeDuke McGoo Terran □ TCS Coventry Modifier Terran
| □ Deathstroke's Pr Sqdrn Draithi IV Kilrathi □ Lt. Winston Chang Vagabond Terran □ TCS Sheffield Modifier Terran
i □ Defend Listening Post Secret Orders Terran □ Lusterfur Squadron Vaktoth Kilrathi □ TCS Victory Carrier Terran
. □ Defend Listening Post Secret Orders Kilrathi □ Magnum Launch Luck Terran □ The Emperor Speaks! Luck Kilrathi
| □ Delta Nav Point Terran □ Main GunsDamaged Battle DamageTerran j The Glorious Hunt Maneuver Kilrathi
Nav Point Kilrathi □ Main Guns Damaged Battle Damage Kilrathi □ The Love of Animals Luck Terran
1 Destroyer Bordrav Modifier Kilrathi □ Maj. James Taggart Paladin Terran □ The Savage Feast Maneuver Kilrathi
□ Destroyer Trak'hmar Modifier Kilrathi □ Maj. Todd Marshall Maniac Terran □ Theta Nav Point Terran
□ Dewclaw Maneuver Kilrathi □ Major Jace Dillon Flash Terran □ Theta Nav Point Kilrathi
1 Dragon Master Sqdrn Thunderbolt vii Terran □ Malf! Luck Terran □ Throat Ripper Squadron Drakhai Paktahn Kilrathi
i Drdnght Vngnce o/Vuk. Modifier Kilrathi □ Malf! Luck Kilrathi j Throat Wolves SquadronHellcat V Terran
J Dynamo Hum Sqdrn Hellcat V Terran □ Mandbls o/DoomSqdrn Draithi IV Kilrathi □ Thundering Anger Squadron Vaktoth Kilrathi
l Earth Shaker Sqdrn Thunderbolt vi Terran □ Manvrng Thruster □ Tiger Killer Squadron Longbow Terran
l Eject! Maneuver Terran Destroyed Battle Damage Kilrathi □ Tight Loop Maneuver
Maneuve Terran
i Eject! Maneuver Kilrathi □ Manvrng Thrstrs Dstryd Battle DamageTerran □ Tight Loop Maneuver
Maneuve Kilrathi
J Enslvr o/Races Sqdrn Strakha Kilrathi □ Maniac Solution Maneuver Terran □ TNS Publicity Tour Luck Kilrathi
J Epsilon Nav Point Terran □ Marjak nar Kur'u'tak Stalker Kilrathi j Too Much Fire Liquor Luck Kilrathi
J Epsilon Nav Point Kilrathi □ Media Blitz Luck Terran J Too Much Vak'qu. Luck Terran
) Eta Nav Point Terran □ Merlin Squadron Excalibur Terran □ Torpedo Weapon System
Sy Terran
l Eta Nav Point Kilrathi □ Minefield Modifier Terran □ Torpedo Weapon System
Sy Kilrathi
J Fang Frnd-or-Foe Msle Weapon System Kilrathi □ Minefield Modifier Kilrathi □ Torpedo Mount Weapon System
Sy Kilrathi
J Fangs o/Death Sqdrn Darket Kilrathi □ Monarch Squadron Longbow Terran □ Torpedo Mount Weapon System
Sy Terran
J Favored by Sivar Sqdrn Drakhai Darket Kilrathi □ Monkey Hunter Sqdrn Darket Kilrathi □ Traitor! Luck Terran
J Fearful Symmtry Sqdrn Vaktoth Kilrathi □ Mr. Kat Luck Terran □ Traitor! Luck Kilrathi
J Fighter Recon Secret Orders Terran □ Mud Shark Squadron Thunderbolt vii Terran □ Transport Modifier Terran
J Fighter Recon Secret Orders Kilrathi □ Najji Ragitagha Fireclaw Kilrathi □ Transport Modifier Kilrathi
i Fire Birds Squadron Hellcat V Terran □ Nebula Modifier Terran □ Tsunami Squadron Thunderbolt VII
vi Elite Terran
J Fire Dagger Squadron Longbow Elite Terran □ Nebula Modifier Kilrathi □ Turn-'n- Spin Maneuve
Maneuver Terran
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Type Name □ External Cyclops □ Mortal Bulbous Clamjack □ Shield Shield Ploog’s Ox
□ Elemental Amber Well □ External Dragon Wing Lord □ Mortal Bungee Bony Ridged □ Shield Shield Warhola’s Snakes
□ Elemental Angel □ External Embryonic Witch □ Mortal Captain □ Shield Stndrd Bearer Lightning 1
□ Elemental Annihilator Cloud □ External Eternal Witch Lord □ Mortal Captain Red Nose □ Shield Stndrd Bearer Lightning 2
□ Elemental Archangel Magnus □ External Female Pixie □ Mortal Cave Giant □ Shield Stndrd Bearer Angelic 1
□ Elemental Archangel Odessa □ External Female Titan □ Mortal Cleric □ Shield Stndrd Bearer Angelic 2
□ Elemental Baal-a-Gog □ External Giant Penguin □ Mortal Corporal □ Shield Stndrd Bearer Demonic 1
□ Elemental Baleful Eye □ External Goldthwaite Jumpers □ Mortal Cow □ Shield Stndrd Bearer Demonic 2
□ Elemental Bealzebub □ External Grand Phooba Schnee □ Mortal Desert Giant □ Shield Stndrd Bearer Dragon 1
□ Elemental Cherub □ External Grim Skull □ Mortal Drooling Clamjack □ Shield Stndrd Bearer Dragon 2
□ Elemental Corruption Stream □ External Groupie □ Mortal Elder Cave Giant □ Shield Stndrd Bearer Skull 1
□ Elemental Darkness Elemental □ External Hair-de-hobbins □ Mortal Floyd the Flying Pig □ Shield Stndrd Bearer Skull 2
□ Elemental Death □ External Humungus Fungus □ Mortal Gn’Obby Gnomes □ Shield Stndrd Bearer Dark 1
□ Elemental Demon Horde of Kabod □ External Iron Crag Bagglers □ Mortal Gn’Olegable Gnomes □ Shield Stndrd Bearer Dark 2
□ Elemental Devil Dog □ External Iron Crag Bog“glers □ Mortal Gn’Omish Gnomes □ Shield Stndrd Bearer Chicken 1
□ Elemental Devil Hedgehog □ External Iron Crag Bugglers □ Mortal Grand Avatar □ Shield Stndrd Bearer Chicken 2
□ Elemental Djinn □ External Kikijub □ Mortal Great Fanged Ogre □ Shield Stndrd Bearer Ox 1
□ Elemental Doomwing □ External King of Mystfall □ Mortal Greedy Fiend □ Shield Stndrd Bearer Ox 2
□ Elemental Dreaded Doom Dog □ External Lake Serpent □ Mortal Grilbus □ Shield Stndrd Bearer Snake 1
□ Elemental Earth Elemental □ External Leprechaun □ Mortal Gringe Commander □ Shield Stndrd Bearer Snakes 2
□ Elemental Earth Mother □ External Male Pixie □ Mortal Gunner □ Spell Contrjol Destiny
□ Elemental Energy Leach □ External Male Titan □ Mortal Haba Naba Daba □ Spell Detect Life Force
□ Elemental Energy Toad □ External Minataur □ Mortal Haba Naba Kaba □ Spell Dispel Magic
□ Elemental Energy Well □ External Old Mold □ Mortal Horse □ Spell Energy Eater
□ Elemental Fire Elemental □ External Phantom Stalker □ Mortal Huge Rock Giant □ Spell Eye of Long Spying
□ Elemental Fire Walker □ External Rik’ Sook □ Mortal Ijce Ogre □ Spell Force Barrier
□ Elemental Gorgal Skag □ External Rock Rat □ Mortal Idiot □ Spell Helm of the Brotherhood
□ Elemental Greater Air Elemental □ External Rot Rat □ Mortal Idiot Fiend □ Spell Ice Storm
□ Elemental Greater Energy Elemental □ External Rouge Specter □ Mortal Jibber □ Spell Magic Feedback
□ Elemental Ice Elemental □ External Schneeble □ Mortal Lancer □ Spell Make Juice
□ Elemental Ice Spirit □ External Shadow of Ashes □ Mortal Mad Fiend □ Spell Pepe’s Slow Down
□ Elemental Iron Lord □ External Skeletal Minion □ Mortal Major Party Animal □ Spell Power Lunch
□ Elemental Lawyer □ External Slippery Slime □ Mortal Marshal □ Spell St. Ballantine's Evocation
□ Elemental Light Elemental □ External Sphinx □ Mortal Master Gunner □ Spell Summon Gravity Well
□ Elemental Lorg Mole □ External Tiny Flying Fungus □ Mortal Merchant □ Spell Summons Gate
□ Elemental Magma Elemental □ External Valkyrie Spirit □ Mortal Mule □ Spell Vitales Dark Cloud
□ Elemental Mist Veiler □ External Vampire □ Mortal Na ‘Boob □ Stronghold Carreg Amroth (C) Stronghold
□ Elemental Moon Spirit □ External Vampire Lord □ Mortal Paladin □ Carreg Amroth (L)
□ Elemental Mud Elemental □ External Wailing Specter □ Mortal Party Animal □ Stronghold Carreg Amroth (R) Stronghold
□ Elemental Old Nick □ External Water Nymph □ Mortal Pauly, Official Parrot □ Flame Cannon
□ Elemental Primordial Goo □ External White Unicorn □ Mortal Pesky Varmit □ Stronghold Khnumian Stronghold (C)
□ Elemental Rain Spirit □ External Wild Nymph □ Mortal Pig Dog □ Stronghold Khnumian Stronghold (L)
□ Elemental Rock Lord □ External Will’o the Wisp □ Mortal Pink Flamingos □ Stronghold Khnumian Stronghold (R)
□ Elemental Rock Spirit □ External Winterseed’s Maiden □ Mortal Ploogak the Conqueror □ Stronghold Large Idol
□ Elemental Roving Force Inferno □ External Winterseed’s Mistress □ Mortal Polar Ice Ogre □ Stronghold Sabu Amantek (C)
□ Elemental Sand Lord □ External Wood Nymph □ Mortal Reverend Smilin’ Jack □ Stronghold Sabu Amantek (L)
□ Elemental Sleeping Spirit □ External Wraith □ Mortal Rock Giant □ Stronghold Sabu Amantek (R)
□ Elemental Smoke Spirit □ External Zombie □ Mortal Seer □ Stronghold Sacrificial Alter
□ Elemental Snow Daughters □ Guardian Finn-Swamp King □ Mortal Shadow Spy □ Stronghold Teleport Tower
□ Elemental Spirit of the Forge □ Guardian Gaar-lnfluencer of the Masses □ Mortal Shadow Warrior □ Terrain Dry Heaps
□ Elemental Spirit of the Hunt □ Guardian Harkin-Spreader of the Wealth □ Mortal Slag Bunny □ Terrain Labyrinth of Spires
□ Elemental Stinking Spirit □ Guardian Rak Nam-Leaderofthe Mighty □ Mortal Sloarch □ Terrain Mountains
□ Elemental Succubus □ Guardian Siin-Stealer of the Power □ Mortal Snibs Bony Ridged □ Terrain Rivers and Lakes
□ Elemental Sun Spirits □ Guardian Tes Let-Leader with Foresight □ Mortal Snogwart □ Terrain Swamp
□ Elemental Tangle Web □ Guardian Thak-Steady Hand □ Mortal Sorcerer □ Terrain Woods
□ Elemental Thunder Hawk □ Guardian Tookle-Leader of the Many □ Mortal Speckled Clamjack
□ Elemental Trumpeter □ Item - Cr Amulet of Flying □ Mortal Super Model
□ Elemental Vapor Elemental □ Item-Cr Heels of Speed □ Mortal Swordsman
□ Elemental Warrior Spirit □ Item - Hnd Anvil of Heaviness □ Mortal Thackle
□ Elemental Water Spout □ Item-Hnd Eye of Missile Mayhem □ Mortal Ugly Wart Fiend
□ Elemental Whispering Spirits □ Item - Hnd Hammer of Doom □ Mortal Vampire Hunters
Elemental Wind Spirit □ Item - Hnd Holy Grail □ Mortal Varmit Archers
□ Elemental Wood Spirit □ Item - Hnd Monolith of Power □ Mortal Visionary
□ Elemental Yandrax □ Item - Hnd Potion Of Movement Essence □ Mortal Watcher
□ External Arms of the Earth □ Item - Hnd Rocks of Skull Cracking □ Mortal Yard Rat
□ External Bantam Drake □ Item-Hnd Rooster □ Other Babes
□ External Black Lung □ Mortal Agent of Shadow □ Other Beer
□ External Black Unicorn □ Mortal Ancient Ogre □ Other Gold
□ External Blackthwaite Jumpers □ Mortal Archer □ Shield Shield Brom’s Angelic
□ External Bold Mold 3 Mortal Axeman □ Shield Shield Brom’s Demonic
□ External Bone Shambler □ Mortal Babe Hound □ Shield Shield Brom’s Dragon
□ External Burrowing Barg □ Mortal Big Groaning Cankerd □ Shield Svhield Brom’s Skull
□ External Crook End Snoot □ Mortal Brap Back Goblins □ Shield Shield Maitz’s Dark
□ External Crook End Snooter □ Mortal Brown Back Goblins □ Shield Shield Maitz’s Lightning
□ External Crystal Flash □ Mortal Bruce the Goose □ Shield Shield Ploog’s Chicken
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tively unimportant combat only to find as the two options above and a little
later that I should have saved it. harder to get into place, the Corruption
Stream has the benefit of not being able
to be dispelled.
2) St Ballantine's Evocation
Another common spell. This one
allows you to destroy any Knight of
yours along with its opponent in a
match-up. Big deal, right? You would
only play this card if you had already
lost the Knight anyway. But what if your
opponent is a Guardian? Game over. A
particularly mean combo is St. 4) Party Animal
Ballantine's Evocation, a Knight, and an While not much of a fighter, the
Amulet of Flying—a flying, self-detonat¬ Party Animal is immune to any creature
ing, Guardian killer. that can be bribed—that is, to most of
the creatures in the game! While sec¬
ondary attackers will almost always beat
1) Power Lunch the Party Animal, it can be an incredible
This useful little spell has caused I_ , nuisance and stick around for quite a
the demise of more Guardians than I a :f long time, especially if you have a large
can remember. Often I will attack a number of creatures in a shield.
stronghold space with a full shield and fll
win the combat, but lose a few crea¬ 5) Crystal
tures. If my opponent has a good mem- jHp Flash
ory, he will count up the total vitality Because of its
and decide that I pose no threat to his . -'IfIL—C immunity,
Guardian. Little does he know that in ~SaL-. this is my
my Storage hand is this killer spell. Next favorite crea¬
turn, I attack the Guardian, use all my ■).--.j ture in my
little creatures first, then play Power Small
Lunch on my biggest creature, channel 3) Corruption Stream Creature deck.
him up, and end the game. Sometimes I This is a more straightforward If your oppo¬
am tempted to play this spell on a rela- Guardian killer. While not as surprising nent has one
DESIGN YOUR OWN GUARDIANS CARD!
Guardians designer Luke Peterschmidt will choose the three best entries
and award the winners signed, uncut sheets of Guardians cards.
The Grand Prize winner will have his/her card design included in an expansion set for the game!
Feel free to use your own artwork in your card, but only the card design will be used.
One entry per envelope please!
Mail your entries to GUARDIANS CONTEST,
SCRYE Inc., P.0. Box 1627, Troy, NY 12181-1627 by November 15, 1995.
6) The Idiot
This card fits
well into any
deck. The first
time players see
one in a Booster, 8) Force Barrier
they can't imagine Worried about a shield? Just play
this spell and take it out of the game 10) Dispel Magic
what use it is, but
to the experienced for a turn. This often-overlooked staple is
one of the most fun cards to play. As a
^ iz Player'this zer°-
II Vitality creature is demented player, I love pulling this one
like money in the card out of my hand and spoiling an
bank. No other opponent's best-laid plans. Imagine the
card in the game Eye of Missile Mayhem spell being dis¬
can be added under a shield an infinite carded—all those juicy ranged attackers
just sitting there waiting to be clob¬
number of times in this way. While
your Idiots draw out your opponents, bered by your secondary attackers. If it
only worked against bribery...
your secondary attackers get to pick
and choose who and where they fight.
Played correctly, Idiots can almost guar¬
antee a victory in combat.
84 S C R Y E Nine
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JUSTICE AT O
Scott Burke is one of the top would be over 100 degrees.) I phone with me and promised to higher level as players tried to out-
Magic players in the country, and bounced the idea around with think about it. That slim hope was maneuver their opponents: the
ranked #11 in last years Top 25. friends over the Net. "You should enough; I bought a plane ticket meta-game would become more
This is his trip report on the recent go," said one. "Take the chance," with a week to spare. important than any individual
US National Championship, includ¬ said another. But I waffled. duel. The only way to win such a
ing information about all of the top r7SesL$nLn$ a 2 'ZSeck contest reliably would be to come
decks. He can be reached for ques¬ TiuLcs ^touUe Suddenly it was time to with an encyclopedia of premade
tions through [email protected] or I was trying to talk myself design a national-caliber Type 2 decks so that the perfect counter¬
scott@oneworld. com. into it, but I had some severe deck. But I'd never played in a deck was always available. If an
reservations about the fairness of Type 2 tournament! I tried first to opponent played a white weenie
the rules. According to Wizards of convert my proven Type 1 deck deck, out would come a black dis¬
^Zke 7Se^innin^ of the IKoad design, but the Type 2 version of card deck or a red bum deck with
My road to Origins began in the Coast, the semifinals for the
US National Championship my four-color Juzam Djinn deck Earthquakes to demolish it. Part
February 1994, when I opened an
would be a round-robin system was only a shadow of the original. of the meta-game of Magic is that
Arabian Nights pack and discov¬ Back to the drawing board. The nearly every deck has a counter¬
ered the Juzam Djinn. Over the based on five matches of Sealed
Deck tournament play, followed next step was to build all the deck that exploits its weaknesses.
next few months of play, a power¬ But how would it be possible to
"classic" deck types, so I quickly
by five matches of Type 2 tourna¬
built a white "weenie" deck, a beat the field consistently? I
ment play. The
black "discard" deck, a green/red needed to know what the field
final eight players
"bum" deck, a blue/white "per¬ would be playing. Hmm...
would then play
mission" deck and a red/black
f PAKj/|l single-elimination
"Land destruction" deck. Then a
Type 2 on the final Sizing up the ^ield
JULY 13-1 friend came by with the first Ice I picked up the phone. It was
day of the conven¬
Age cards I'd seen. I'd been unable a college friend, Mark Chalice,
tion to determine
to acquire any, although I had a who had placed third at the
the four members
card list from the Net. Now I
8<
tr
ML
PELLFIRE
m Master the Magic
Spmsm
POIVERs^^B
©1995TSR,lnc.Al! rights reserved^ "Codec tibU
GAIN THE UPPER HAND FOR THE RATTLE OF TOTAL DOMINATION WITH
THE NEW SPELLFIRE AD&D® POWERS ROOSTER PACK, SET SIX.
NEW PSIONIC CHAMPIONS AND AVATARS, HIGHER LEVELS, AND PSIONIC POWERS!
Booster Pack Contains 15 Cards • TSR #1126* Sug. Retail $2.50 Per Pack; CAN $3.50; £1.99 U.K. Incl. VAT • ISBN 0-7869-0209-4
Find the store nearest you: 1-800-384-4TSR. Questions? Call Rob Taylor 414-248-2902
® and ™ designate trademarks owned by TSR, Inc. ©1995 TSR, Inc. All Rights Reserved.
gies of offense and their hand during their opponent's turn.
defense. However, we saw Nothing is more boring than watching your
that players learned quick¬ opponent read through the text on the cards
most complete settings of ly how to manipulate the he just drew for the fourteenth time, trying
any collectible card game. system to their advantage. to figure out how to kill you this turn with
Originally conceived of as As we expected, despite this one card.
a complete roleplaying layers of strategy, a typical Rich character background provided us
game, Heresy's beautifully two-player game of Heresy with many opportunities to create interesting
rich and perversely twisted takes less than one hour to feuds and vendettas between the various fac¬
combination of cool, high- complete. tions of Hosts and humans inhabiting the
tech, cyber-enhanced The delicate art of Forsaken Earth. Some cards are designed
Seraphim clashing with resource management adds specifically to work with or against other
desperate mongrel humans tactical variety to any cards, and players will find many themes
amid the blasted landscape game, so we included linking cards together, fostering a richer nar¬
of the Forsaken Earth and exhaustible resources in rative playing experience. Who knows what
the remains of the dying the form of Akasha energy the real connection is between corporate
Matrix was the perfect needed to call cards into linchpin Arthur Glaston, the Conventicle of
choice for a card game. play. Chiefly provided by the Chalice, the Excalibur Corporation and
From the beginning we Domains, Akasha is the the Holy Grail? Will Michael's fanatic drive
knew it was important to universal currency of toward reascension cause him to ignore the
capture the desolate, epic Heresy, and must be spent pleas of his newfound
flavor of the Forsaken Earth and combine it carefully to avoid overex¬ coven of followers as
with exciting and absorbing game play. We tending one's power base they square off against
also knew we wanted variety and plenty of it; and becoming an easy target the Raphaelites for con¬
all of us get bored with a staple diet of for attack. However, players trol of Federal Core? And
shoot-em-up combats, so we made sure that must also be careful not to what about the rum¬
Heresy included several political elements. jump headlong into combat blings in the Matrix ema¬
Foremost among these is a voting system that without considering the nating from the emerg¬
engenders a diplomacy-driven playing long-term effects of not ing Voodoo cult based in
atmosphere. being able to vote when the Old New Orleans? Oh,
That's not to say combat isn't important Areopagus is convened. that's a giveaway.
in Heresy. It's through combat that players Players unable to vote must
cripple their opponents, swooping in for the either rely on the kindness
kill and stealing precious Tau points to add of fellow players (yeah,
to their own caches. But we felt combat right) or suffer the conse¬
should take on some sort of narrative struc¬ quences of poor planning. Heresy works best
ture; game events should be easily visualized Hand management was with two to five players,
to make the whole thing more exciting. We also given careful considera¬ although there is no
decided that one of the best ways to achieve tion. After playing many absolute limit to the
this was to create three distinct areas of play, other card games, we decid¬ number of players in a
each representing some relatively concrete ed that having lots of cards single game. Heresy
geopolitical arena of the Forsaken Earth: the available all the time was works equally well as a
Wilds, the Matrix, and the Shadows. more fun than patiently one-on-one game, a mul¬
Besides adding narrative diversity, this waiting for that one miracle tiplayer game, or a team
tripartite division of action lends Heresy card to save our sorry game. However, if more
much of its strategic intricacy. Though the behinds, only to find it on than five people are play¬
actual mechanics of the game are quite sim¬ the bottom of the deck after ing, it plays faster with
ple, successful interplay between the various we'd been toasted. After all, we're playing an even number of players organized into
players' Wilds, Matrix, and Shadows areas immortal Seraphim here, right? The most teams of two. Players assume the roles of the
requires astute tactical planning to maximize powerful beings in the universe waiting for great Seraphim banished from the Empyrean
the benefits of each realm. *r
one stupid card? I think not. into the Forsaken Earth. Players compete
During playtesting, we found initial To speed play we put the draw cards with each another to control the last vestiges
games tended to be on the slow side as play¬ phase at the end of the turn so players can of technology and society left in this shat¬
ers learned the chess-like movement strate- familiarize themselves with the new cards in tered landscape, trying desperately to gain
iff
enough power to rebuild a portion of the Eugenics Ascendant, the Chromeopaths, the (TSR's Spell jammer, Dark Sun, and The
diseased Matrix and construct a techno-spiri¬ Possibility Rakers, and the Maskweavers. Worlds of TSR), Barclay Shaw (hundreds of
tual gateway back to the Empyrean. Mystic and heroic individuals also fight for book covers, including many of Harlan
Initially players stake claims in the for¬ humanity's survival, represented by Presence Ellison's books, and Electric Dreams: The Art
mer geopolitical centers of the world by lay¬ cards such as Arthur Glaston, Charon, the of Barclay Shaw), Darrel Anderson (Mondo,
ing down Domain cards such as the Vatican Iron Maiden, False Messiahs, and Fixers. Wired, Macworld, and digital sequences in
Arcology, the Bordeaux-Barcelona Sprawl, the The action of Heresy isn't confined to Johnny Mnemonic), Craig Hamilton (DC's
Federal Core, or the London Dome. These the Wilds. Characters may jack into the Aquaman, Sandman trading cards, Starman),
sites, placed in the Wilds area of play, pro¬ Matrix, leaving their bodies (referred to as Tim Bradstreet (White Wolfs Vampire: The
vide players with their first flickers of a magi- "Aliases") behind as they cruise the glittering Masquerade, Children of the Inquisition,
cal energy known as Akasha. Later, players datascapes of cyberspace in the form of pure Dark Horse's Motorhead, and The City
I use Akasha to call other types of cards into energy. Within the Matrix, virtual combat Knights), and John K. Snyder (Dr. Mid-
play. happens with lightning speed as cybermystics Nite, trading card sets including Aliens,
and virtual Messiahs battle for control of Predator, Spawn). And still more: Dean
After establishing a solid technological data sites and the all-powerful Tau energy Williams (Vampirella trading card set, con¬
base, players work to rebuild portions of the within them. Constructs (characters existing ceptual art for Walt Disney Studios), D.
Matrix by placing Arrays into play. Arrays only within the Matrix) undergo replication Alexander Gregory (many White Wolf prod¬
such as the Excalibur Megatrust, the Zurich and walk the Wilds as simulacra, their ucts, Jyhad, Everway, The Askani Tome,
Metabank, Purgatory V, and Arctic Razor I cybermystic life force tying them forever to Penthouse Comics), Karl Waller (Dark
represent huge corporate data caches used to the Matrix that spawned them. Many cards in Horse's Motorhead, FASA's Shadowrun, TSR's
store another kind of energy, Heresy are unique, Al Qaddim), Richard Kane Ferguson (Magic:
called Tau. In Heresy, Tau meaning that only one The Gathering, Jyhad), Craig Farley (many
represents the player's "victo¬ of any card with this CD-ROM titles), Courtney Skinner (book
ry points." When a player has special status may be in covers), John Pierard (book covers), Dave
accumulated enough Tau, play at a given time. Seeley (commissioned architectural design),
either by converting Akasha Unique cards may be William O'Connor (Magic: The Gathering,
(the slow way), or by attack¬ characters, Alephs, or Aria, White Wolf products), Darrell Midgette
ing and stealing it from an locations, encouraging (Aria and products for FASA, White Wolf,
opponent's Domains and players to think on and ICE), and Stephen Barnwell (many book
Arrays (the fun way), he or their feet and ensuring covers, and the critically acclaimed film
she can stabilize enough of that even the best-laid Mousie). Whew! We couldn't have packed
the decayed Matrix to con¬ plans (or best-built more award-winning artists into this game if
struct a virtual gate back to decks) can be upset we'd used a front-end loader!
the Empyrean, reascending with a bit of luck and To showcase this fabulous art, Heresy
and winning the game. strategy. will be the first game ever to use entirely
Unique, mystical artifacts gameday-sized cards. This popular trading
known as Alephs can tip the card format is
balance of power with magic one inch longer
as ancient as time itself. The than standard
Ark of the Covenant, the Let's face it—no playing cards,
Holy Grail, Solomon's matter how cool the and allows larg¬
Crown, the Scythe of Saturn background is, no mat¬ er, more colorftil
and more await discovery, ter how well the game reproductions of
perhaps buried in the rubble plays, it just isn't a the artwork
of a blasted Biodome, or CCG if the art can't while lending
drowned in the depths of an keep up. We knew Heresy a unique,
abandoned Seafloor going in that we need¬ tarot-style feel
Metroplex. ed to have the very best artists available perfectly suited
As one of the mightiest of the Seraphim, breathing life into Heresy's landscapes, char¬ to the themes of
players can control many of the Fallen Hosts, acters and artifacts. So we've spared no the game.
calling their cards into their Shadows area of expense to bring to Heresy the finest collec¬ The com¬
play. Enigmatic and powerful entities such as tion of artists this side of the High plete set consists
Gabriel, Raphael, Michael, Uriel, and Renaissance period. Heresy's pantheon of of over 370
Sammael emerge from the Shadows to attack artists reads like a veritable Who's Who of cards and will
an opponent's Domains, or join in assem¬ the comic and fantasy illustration industry, initially be
blies to intervene in attacks against their and a number of them also have personal released in a
own. Ancient vendettas are settled in the trading card sets on the market. Check out Limited Edition
Crucible, where angel battles angel in this lineup of brush-wielding heavy hitters: format of 60-
immortal combat. Berni Wrightson (DC's Swamp Thing, Mary card Starter
Players can wield arcane magicks called Shelley's Frankenstein, A Look Back, The Decks and 15-
Celestial Powers, bending the elemental Studio), Michael Kaluta (The Shadow, card Booster
forces of nature to their will, and harnessing Metropolis, Starstruck, Mage: the Ascension, Packs. An
the spiritual energies of the Shroud. The Acclaim Comics's Magic: The Gathering comic Unlimited
world-altering effects of Apocalyptic Powers covers), Rick Berry (covers for William release of the
call forth a conclave of Hosts called the Gibson's Neuromancer, Count Zero, and game will follow
Areopagus, where the Infernal and the Burning Chrome, covers for DC's Vertigo line, a few months
Divine debate and vote on the fate of the FASA's Shadowrun, and digital sequences in after the Limited
world as humanity waits powerless below. Johnny Mnemonic), James O'Barr (The Crow), Edition, and
Human special interest groups abound, and Tom Kidd (hundreds of Del Rey book you'd better bet
and.cunning players will make use of such covers, Tundra's Tom Kidd Sketchbook, the expansions are
Influence cards as The First Church of forthcoming Gnemo). There's more: Brom already in the works.
S C R Y E N N E 91
m
up and down, To aid in his schemes, the Demiurge created the
f(L
jump and ten Archons, immortal servants of the Demiurge
duck, climb charged to rule over the Illusion and hold humanity at
your trusty bay. The mere existence of the Archons beget the exis¬
grappling tence of the Angels of Death, distorted images of the
hook, and, original ten Archons, a balance to their power. The
most impor¬ Archons in turn created the Lictors, beings destined to
tantly, cast Art exist among us and oversee from within. Likewise, the
This month Bryan Winter, resident CCG gum
spells! The comic series, while being a grand Lictors resulted in the creation of Razides, hideous lieu¬
' for Heartbreaker Hobbies and Target Games AB,
shoot-em-up featuring all your favorite tenants of the Death Angels.
, offers our readers the inside scoop on upcoming
DoomTrooper personalities, will also provide All had their place in the order. The
, projects, including DoomTrooper, Kult, The Crow
hints for the computer game! Look for all three in Archons each controlled a tenth of the
and James Bond!
November. Earth. The Lictors and their servants
And that's not all. The Mutant Chronicles: manipulated humans by infiltrating their
DOOMTROOPER DoomTroopers video game for Sega and Super realms and organizations. Astaroth, the
DoomTrooper has become one of the most Nintendo ships this fall. This gore-fest puts you in dark twin of the Demiurge, and his Angels
| popular CCGs available, especially in Europe. the roles of Mitch Hunter and Max Steiner as they of Death destroyed human resistance with
Every day my infiltrate the domains of the Dark Legion! Play torture and horror in Inferno. The Illusion
email in-bas¬ solo, two-player cooperation, or two-player com¬ was strong, and humanity was content to
ket is full of petitive (competition only available in the Sega believe the stories of creation and salvation
messages version). I've played the beta version and this is that the Demiurge devised.
from players one of the bloodiest games I've ever seen. Just But it was not to last. Humanity,
who are just what you'd expect! The DoomTroopers video unknowingly striving to break their bonds, began to
now discover¬ game is produced by Playmates Interactive and doubt the stories. By the end of the 18th century, the
ing this card will be at your favorite video game seller soon. Demiurge was losing his control over the Illusion. As a
game based on the Mutant Chronicles setting. The For those of you stuck in the Graveton final attempt to regain dominion over the slowly
first expansion, Inquisition, is a set of 175 cards Archipelago for the past few months, the Mutant Awakening human race, the Archons devised a theory
that you simply must have. Players constantly tell Chronicles feature film will be hitting the big of the evolution of the human species and presented it
me that building the perfect deck is almost impos¬ screen in late 1996 (yes, you too can spend the through a Lictor named Darwin. This effort to give
sible, which is exacdy the way it should be. holidays with Alakhai!). The script is scorching, humanity an origin was designed to prevent us from
By the time you read this, the Warzone the budget is approved, and the film is being cast looking too deeply into our past. In place of myths,
expansion should be on sale. This new set of 131 as I write this. The film is produced by Ed we were given a new belief called "science" to fur¬
cards primarily focuses on the five Pressman, who also brought us The Crow,\ Judge ther blind us.
Megacorporations. Included are five Corporate Dredd, Wall Street and a host of others (and gave Sounds fun, eh? It is. During a game of
Leaders (very much like the Apostles in Amie his big break with Conan). When he Kult, each player plays one of the Archons or
Inquisition), plus Commanders for each affilia¬ announced the film, he described it as Aliens Angels of Death. Each controls a deck of cards that
tion. You will also find a slew of heavy-duty meets The Name of the Rose (he nailed it). We will represents his or her own personal Taroticum.
Vehicles in this set for all organizations. definitely keep you posted! Now here is where it gets interesting. As you play
The hottest thing in the Warzone expansion is the game, each player will form their own Mystic
Cross of cards. This Mystic Cross looks exactly like
a new type of card called (appropriately) KIXT
Warzones. Warzones represent actual areas in the the traditional Celtic Cross method of Tarot card
The much-anticipated CCG based on the Kult
Mutant Chronicles setting, from Imperials aster¬ reading, so an unknowing person who sees a
roleplaying game should be shipping in
oid-homeland Victoria to the Dark Legion's dread¬ game in progress will think that each player has a
November. For those of you unfamiliar with the
ed Crater of Anatholia. Warzones are used by war¬ Tarot reading in front of him or her. This Mystic
Kult modem Gothic horror setting, here is the
riors when they defend in combat. The Attacker Cross represents the player's power and ability
introduction straight from the rulebook:
must seek its prey out in their own homelands in a game.
"Reality as you know it is a lie. The world you see
and deal with the bonuses (and penalties) the One of the most attractive aspects of Kult is
around you is a
Warzone offers the Defender. These cards will radi¬ false front hiding that it is not a difficult game to play or learn. We
cally change your games! do not introduce a new vocabulary of terms to try
a more horrify¬
On deck for to enhance the "feel" of the game—believe me,
ing reality. This
DoomTrooper is the the "feel" is already there! The rules are simple,
Illusion was fab¬
third expansion, but not simplistic. The system is easily the most
ricated by our
Mortificator. This elegant yet devised. We have taken great pains to
jailers; immortal
expansion is part of a ensure that the players are not burdened with
beings living within Reality. They maintain the Illusion
trio of linked products pages of combat mles or algorithms to get cards
to keep humanity at bay, and prevent our Awakening.
released concurrently. into play. We did that work for you, and hid
It was not always so. Once the Demiurge walked
In addition to the among us. He called himself Creator. Whether he the complexity in the cards. A game lasts about
expansion, there will 30 minutes.
designed the fabric of entirety, no one can say. Perhaps
also be a Mortificator he was one of us, enlightened in power and possibility, Kult is loaded with horrific ideas and images,
CD-ROM game and a or perhaps we were his equal. Perhaps he is father of and the art will certainly reflect our intentions. We
Mortificator four-issue have gathered some of the most disturbing pieces
all we see, and used to see. That knowledge is lost.
comic book series It was the Demiurge who forged our prison. From from the most talented artists in Europe. I know
released by Acclaim his citadel in the true city of Metropolis, he altered our that every card game boasts that the art is
Comics. The computer perceptions and limited our abilities. He instilled in our "unlike any before seen in a collectible card
game is a first-person bodies and our souls the limitations we now regard as game," but this stuff is going to make your
shooter that puts you fact. The true Reality is only known to us as fables and head spin.
in the Mortificator armor performing missions for fiction. This was his way. Finally, Kult will not be a game for kids. It
the Cardinal. You will be able to look and shoot will be given a "Mature Player" label, and the
ymir_
game earns it. However, this is not the kind of with four Boosters, but we've played games season. The game will incorporate all of the
adolescent "bloody babe" stuff that passes for hor¬ with as few as two Boosters each. The chances elements of this film, plus a great deal more
ror in so many other games. This is the real stuff. of a player getting sets out of a single display from the Bond archives.
Kult deals in personal horror, grown-up horror. box are very good. The game itself will play like a James Bond
The kind that makes you squirm. What do you But for those of you who are hungry for a movie. The center of the table will hold Plot cards,
expect when you mess with the realms of time collectible, we've taken care of you, too! The Crow which must be overcome by James Bond. Each
and space, death, madness, passion and CCG also features 10 chase cards, each with James Plot card will represent a Location, Henchman,
I dreams? Find out this fall! O'Barr artwork (all of the other cards are movie Obstacle or Villain that Bond must deal with.
stills). There will only be one chase card per Each Location or Obstacle will have certain
TIME ( UOW booster display, and each will feature additional requirements that must be met, which will repre¬
Now for the game you've all been wait¬ enhancements. You can also use these cards in sented by icons. If you have a Bond card with the
ing for. Ever since we announced The your games, but to avoid the rich-kid faaor, if you matching icon, you can send him on assignment
Crow CCG, the furor wish to play a chase card it will affea the whole to deal with the Plot. For instance, one of the Plot
hasn't subsided. The Crow will be very game and everyone playing. For instance, if the cards is Monte Carlo (let's say we've determined
different from typical collectible card chase card The that Goldfinger
games. With a strong license like The Atrocity is hiding
Crow, we wanted to make sure that the Exhibition is there). The
game appealed to both a mass-market played, all Monte Carlo
audience and the established CCG crowd. Souls played by all card shows the
We think you'll like the compromise. players will be easier to Seduction and Gambling
The Crow is, first and foremost, a mass- kill. The chase cards have two icons. You have a Bond card
market game. However, we realize that purposes: to give you all some that shows James kissing a woman
mass-market consumers are not stupid, especially real collectibles, and to completely (go figure). That card has the Seduaion
those who dig The Crow. We didn't make a stupid change the game rules around, if icon on it. Now all you need is Gambling.
I game, we made a game that has appeal. you wish. Good thing you can have James report to Q
The Crow will be very easy to learn and play. Why did we make all of the regular Branch to pick up a Bankroll with the
I There are only six pages of rules, for an easy game game cards equally common? Because Gambling icon on it. The agent is ready to
that is amazingly fun to play. The game is essen¬ this is a mass-market game, and we go to Monte Carlo!
tially the DoomTrooper system cut down to its want people who are into The Crow, but That is the game in a nutshell, but there is so
bare bones. There are only two types of card in the not into collecting, a shot at a full set. We know much more. Each person may contain these
game: Souls and Specials. The Souls are divided that there will be some people who will not Obstacle icons as well, but they also carry a
into Angels (good guys like Eric Draven and intend to play the game but will want the cards Physical Rating and/or a Social Rating. For
Sarah), Devils (bad guys like Top Dollar and (although once they discover that the game is instance, you may send Bond after Odd job, who
| Myca) and Bystanders (go-betweens like Darla). aaually easy and fun to play we have a feeling has a wicked Physical Rating, but unless your
Each Soul they will change their minds) and we want to take agent also has the Evasion icon, he's going to be
has an care of then. Mostly, it ensures that every card in hit by that razor-sharp bowler hat!
the game is equal and balanced (in fact, math¬ Our initial playtesting has shown that this
ibeCRpw Attack
Rating
and a
ematically so). A player with only four boosters
actually has a shot at a player with five sets.
game is a joy to play. We already have lots of expan¬
sions planned, including a "Q" expansion and an
Defense The Crow is scheduled to be out in Oaober expansion focusing on all of the evil toadies and
Rating, and the object is for everyone to blow each (well before Halloween). Look for a card list in beautiful women (as well as a few evil women and
other out of the water. The Special cards will pro¬ the next issue! It will be printed in the USA, so we beautiful toadies) that populate Bond films.
vide unique opportunities and important events, won't have to worry about customs holdups and Well, that's it for the remainder of 1995. It's
as well as the places of the game and some impor¬ such. Be ready for it! been a hectic year! The market is currently being
tant items (like Shelly's Engagement Ring). The flooded with collectible card games, and we cer¬
game is very Crow and very cool, and will cer¬ GOLDENEYE tainly are as guilty as anyone else. However, our
tainly appeal to all Crow fans. Finally, the spy who loved me. That's right, quality is speaking for itself. We are dedicated to
And now for something completely different: our final offering for the year will be another bringing our players and customers quality games
the Crow CCG has no commonality! That's right, mass-market CCG based on the amazingly popu¬ that are fun to play without a lot of headache. We
a collectible card game that you can actually col- lar James Bond 007 mythos. have dedicated ourselves to games that are low on
lea! There are only about 110 cards in the total While much of the game is complexity but high on playability, which is exaa-
set, and each one is exactly the same commonality still a seaet, I have the liberty ly what we feel the industry needs at this time. We
as the others (except for about 10 cards that are of letting a few cats out of know that you don't have the time or money to
C2 so you will be able to play a game with a min¬ their bags. invest and play every game that comes along, so
imum number of Boosters purchased). There will Like The Crow, the James Bond game will be we are making sure that our games get noticed,
be no Starter Sets. Instead, Master Boosters will geared toward the mass market, which again and played. You, the players, are too important for
contain 15 game cards and the six-page mlebook means that we are aiming for a simple, elegant us to throw junk in your face and expea you to
(and we are eating the cost of those rulebooks so game that is easy to get into and really fun to play. cough up. 'Nuff said.
you don't have to pay for the same mles 30 The initial James Bond game will be based on
times). We recommend that each player start out Goldeneye, the new 007 film due this holiday (email me at [email protected])
flHjHflflHHHEjgjj j m
f3 EnC1
by Rob Heinsoo
Her. You can even bring an Event or State card you’ve already played
back into your hand from the smoked pile.
Unlike the Dragons, the Guiding Hand doesn’t place ultimate value
on freedom and the survival of the individual—where the Dragons
Shoolin Monk would never fail to try to rescue a friend, the Masterminds of the
Guiding Hand turn their resources to recovering a key site if that
better served their cause.
Don't let their possive
demeanor mislead you
Orange Monk
Art © 1995 Melissa Benson
"Vou're overexposed,
Brother Rooster. Time
to pull on €lvis."
Art © 1995 L. A. Williams
Liquidators
Ml ~ ||| Faked Death is the Ascended’s response
to Golden Comeback and Into the Light.
"They're professional,
It’s not quite as miraculousas the
utterly loyal, and oh so Dragons’ ability to return in a blaze of glory, but blazes of glory are
discreet. Did I leave what the Ascended try to avoid. As a 0 cost Event, Faked Death is a
card that can come in handy to come back from a game you’ve been
out 'deadly'?"
Art © 1995 Richard Thomas
To the humans who serve them, known as the Pledged, the Ascended
I l 1 We could take a look at Adrienne Hart,
reveal themselves only as members of a secret organization called the
| the Pledged martial artist whose effi-
Lodge. Wheels within wheels within wheels— which happens to be
ciency (8 Fighting score for 4 Power
the Ascended’s insignia and standard code name for their organization.
cost) is the model against which other characters are judged. Or we
could profile Draco, the Lodge Enforcer whose Fighting score of 12
The Liquidators are typical Pledged operatives, eager to impress their
sends him soaring high above lowly humans and even the toughest of
Lodge superiors with their worthiness for elevation in the ranks. In
the so-called Dragons.
themselves, the Liquidators aren’t necessarily prime candidates for
recruitment into decks that focus on other factions. On the other
But Vladimir illustrates the underhanded tricks the Ascended have so
hand, the Ascended resource they provide can be your key to playing
many of. Vladimir has an eye for marking the rubbish that can be
an arsenal of nasty tricks and manipulative Events—all the advan¬
thrown into the trash bin of history. Discarding an extra card can be
tages enjoyed by the incumbent secret masters of the world.
an immense advantage at crucial stages in the game. Unlike the other
Ascended Masterminds, he’s also a fighter. With a Fighting score of
Shadowy Mentor 7, Vladimir can eliminate most would-be attackers all by himself.
He may have a chip on his shoulder, but that’s not all he’s carrying:
"I cannot oppose my that’s the Wheel on his coat. Rather publicly displayed for a secret
Master —even if he in conspiracy of course, but this is the movies! We don’t need to go
turn serves the Ulheel!'1 into the specifics of what happens to people who ask Vladimir what
the symbol on his shoulder means—trash bin of history time, along
Art © 1995 Dennis Detwiller with the foes of the Ascended.
m ■HWPTAUMftL WPS
- > v Vt* /A
quently sk uestions
about
by William V Niebling
1) How many unique cards are there in the set? What's the 3) When I 'reduce the number of cards in hand to eight,"
distribution of rare, uncommon and common cards in the must I have exactly eight cards in my hand after I play a
Booster packs and Starter decks? character card?
There are 162 unique cards (not counting slight vari¬ A player does not have to play down or discard to exactly
ants, which haven't been officially catalogued yet) in the Limited eight cards. A player must have eight or fewer cards in his hand by
Edition print run. There are ten promotional cards that are not the end of the turn.
available at retail. Each booster pack contains one rare, three
uncommon, and four common cards, and each Starter set (two 4) What happens if a player is unable to draw cards from
decks) contains 15 rares, 43 uncommons, 18 commons, and 24 their draw pile?
cards that only come in Starter Decks. If there are no remaining cards in a player's draw pile,
the player continues to play but is not able to draw additional
2) When do players draw additional cards and how many? cards.
Players draw three cards at the beginning of their second
and subsequent turns and one replacement card for each Lost 5) How many rescue attempts can be made per turn?
Soul card drawn (which must be played as drawn). At the end of Only one. The exception is that a player may use the Son
each turn reduce the cards in player's hand to eight (or fewer) as of God card to make a second rescue during the same turn. The
in Rule 2c, under Sequence of Play. Son of God card may be played any time to rescue any Lost Soul,
including a Lost Soul in your own Land of Bondage.
Generally, when an enhancement card is played that has special
instructions (in the form of text over the illustration), its effects
If no Evil Characters are used to block a rescue attempt, are instantaneous. For example, if a player is blocking a rescue
the rescue is successful. Also, a player does not have to attempt a attempt and plays "Net" to take a Hero prisoner, the Hero is
rescue or block a rescue if he believes he can¬ taken prisoner before any other card is played.
not win or does not believe it is in his best
-i
interest to join
VM9
in battle. An Evil Character that ignores a Hero cannot be defeated
by the Hero and therefore successfully blocks the rescue attempt.
BffTiisiy[
When the Gridiron Football Decide which player is the Away team. He puts
CCG hits the stores, you want to down one team card face up. The Home team play¬
er then puts down two Team cards, the Away player
be ready. To give you that compet¬
puts down his last two, and the Home player puts
itive edge, we tiptoed into the down his final team card. Repeat the middle part if
gym late one night and stole the playing with more than three Team cards.
playbook off the coach's desk.
4. Choose starting. Playbooks. Secretly, each play¬
er chooses six Offensive Play cards for nis Offensive
If you know how football works and want to
Playbook and six Defensive Play cards for his
begin playing now, then you're reading the right set
Defensive Playbook. You must choose at least one Run
of rules. If you don't know basics (like Play and one Pass Play for each. Keep the cards you're
you need 10 yards for a not using nearby, as you'll want to swap them in
first down later. (During halftime you may repeat this step and start the
and four second half with new Playbooks.)
downs to 4. Return unplayed Action cards. Put them face
make it), 5. Ready Offensive and Defensive Action cards. down on top of the piles from which they were
you should Shuffle each pile separately and place them face drawn.
read the fat¬ down.
ter rulebook. AT THE START OF A DRIVE
Each player STARTING PLAY 1. The player now on offense picks up his
needs his own 1. Coin toss. Flip a coin. Winner decides who Offensive Playbook and the defensive player picks
deck to play. kicks off for the first half. The other team will then up his Defensive Playbook.
Decide who kick off to start the second half.
will keep track 2. Both players may exchange one Play card in
of the score, 2. Draw your Action cards. If you're on Offense their hand for one they're not currently using.
down, line of (or kicking off), draw five Offensive Action cards;
scrimmage, etc. otherwise, draw five Defensive Action cards. 3. The offensive player draws five Offensive
Action cards and the defensive player draws five
Game play is
Defensive Action cards, (if you run out of cards, you have
based on win¬ 3. The kickoff.
to play with fewer cards for that play. Then, you may reshuffle
ning Challenges. a) The kicking team may play an appropriate your Action card discard pile and make it your Action card
Whoever can kickoff Action card, such as onside kick. draw pile.)
bring the most b) The receiving team may play an appropriate
key abilities to the kickoff Action card, such as kick return. SETTING PLAYS
play wins the c) The receiving team can declare a touchback The following section might seem a little com¬
Challenge and succeeds on that play. and take the ball at their 20-yard line. plicated. But hang in there! It's actually easy to
The key Ability Symbols/Icons are: If the receiving team would rather understand, but not so easy to explain.
* Power (an arm) return the kick, do the following:
* Speed (a foot) d) The kicking team uses their Offensive
* Skill (a football) Action hand and the receiving team uses their PLAY PHASE
* Mental (a helmet) Defensive Action hand. The kicking team declares 1. Both players may flip over any of their team
the ability symbol for the kickoff. cards to make them active (face up) or inactive
SETUP e) Both players secretly place face down a (face down) for this play. Example: On third down
1. Decide game length. Gridiron Football is number (zero to five) of their Action cards that and long, the Nickel Defense team card would be
incredibly dangerous and grueling. (Superstars have this ability symbol on them. turned face up.
occasionally die during a game!) The shrinking f) Reveal the cards and count the symbols. The
attention span of the average fan and the high baseline is the 20-yard line. If it's a tie, the ball 2. The Offense chooses one of his
injury rate have resulted in shorter games. Your first stays at the 20. If the receiving team Offensive Play cards and lays it face down.
game should last four Possessions (Drives). A nor¬ has more sym¬
mal game will consist of a pair of five-possession bols, he gains 3. The Defense chooses one of his
halves. five yards for Defensive Play cards and lays it face down.
each additional
2. Sort cards. Sort your cards into five piles: symbol (putting 4. Both cards are turned over. If both
Team, Offensive Plays, Defensive Plays, Offensive the ball at the 25- are Run plays or both are Pass plays, the
Actions and Defensive Actions. You'll note that the yard line, 30, 35, Defense guessed correctly and has the
backs of the cards are different, making it easy to etc.). If the kicking Advantage. Otherwise, the Offense has the
sort your cards. team has more Advantage.
symbols, subtract
3. Choose Team cards. These are the cards that two yards for each 5. Now look at the Advantage play¬
make your team great, special, a winner. For your additional symbol er's Play card. The Ability symbol(s) on
first game, play with three Team cards each. (Five is (putting the ball at it determines the Dominant Ability for
the norm.) No duplicates (i.e., you can't both put the 18, 16, 14, etc. this play.
down the same Franchise card), and only one Discard played
Coach and one Franchise card are allowed per Action cards into 6. Determine initial Set Values for
team. Action card discard each play by counting the number of
Dominant Ability symbols on each play-
SPECIAL RESULTS
applicable. (The Advantage side usually begins with a Set If the last Action card played by the winning
Value of 1, 2 or 3; the other often has none.) side has Ability symbols on it, that card's Special
Result is applied, even if it doesn't benefit the win¬
THE CHALLENGE ning side. (On rare occasions the Special Result tells you to
do a new Secondary Challenge. When you do this, you do
To win the Challenge, and therefore the play,
count in Team cards, but not Play and Action cards already
both players wish to create the highest Set Value.
played during this play. At play conclusion, do not look at or
For example, in a Skill Challenge, a set of four Skill do a second Special Results.)
symbols beats a set of three Skill symbols.
However, the initial Set Value (explained above) But wait, didn't your opponent just cheat? Did the
can be increased by playing your Action cards, as ref have his glasses on? Was he facing in the right
explained below. direction or gazing at a cheerleader on the sidelines?
4. Repeat 2 & 3 until both players pass consec¬ 5. Screaming to the ref is done by playing one AFTER KICKS OCCUR, IF ANY
utively. Neither player has to play a card, but if a or more of the remaining Action cards in your 1. Place Play decks down and pick up your
card (or combination of cards) is played, it (they) hand that have Ref Alert numbers. You need to other Play decks (swap Offense for Defense and
equal or exceed the Penalty Risk number. (Example:
must improve his Set Value. Action cards with no
If Penalty Risk is 3 on Joe's Action card, Bob could play three
Abilities on them can be played at any appropriate
Action cards each having a Ref Alert of 1, or two that have a
time. Ref Alert of 2.) 2. Each player may exchange one Play card of
An improved Set is the combined effect of one his choice for another Play
or more cards, and becomes: 6. Whenever a penalty is caught (and not card not currently
a) Greater in value than an opponent's Set, declined), all yardage results for this play, including in his Playbook.
b) Greater in value than an opponent's Set in a turnovers and scores, are ignored. However, injuries
Secondary Challenge (see below), and other special results, if appropriate, are still 3. Put your
c) Double the value of the opponent's Set (if applied. Action cards back
applicable), or on top of your
d) Prevents you from being doubled by your FINISHING A PLAY Action pile (on
opponent's Set (if applicable). 1. Return Play cards to Playbooks. the correct one!),
and then draw five
2. Discard all Action cards used during the cards from the
Secondary challenge. Some cards list a
challenge. other.
Secondary Challenge; these provide special effects
(such as an interception, breakaway, or fumble) if
3. Each player may discard one Action card EXTRA NOTES
the specified ability wins in a concurrent second
remaining in his hand. If it's at the end of a drive 1. A touchdown
challenge. Play/Action/Team cards already in play
(a score or turnover has just resulted), players may is scored on any gain
count toward the secondary Set Values.
discard as many Action cards as they wish. that results in the
football reaching an
Doubling. Doubling is similar to a secondary
4. Both players draw until they each have five opponent's 0-yard line
challenge, but instead requires the winning side to
Action cards. (end zone line).
have a Set Value of at least double his opponent's.
If there is no doubling result possible, a Set cannot
2. Remember that penalty yards can never be
be improved to achieve or prevent doubling. KICKING
assessed for more than naif the distance to the goal
Note: When resolving runbacks of kickoffs, punts,
line. (Example: A 15-yard penalty at the 11-yard line moves
RESOLVING THE PLAY kicks after a safety, and interceptions, a full hand of five the ball to the 5-yard line.)
If the offense was successful (had the higher cards of the appropriate Action cards is drawn. If the Defense commits pass interference in
final Set Value), apply the Objective stated on the Punting. Use the Kickoff rules except that the their own end zone, the ball is placed at the 1-yard ^
Offensive Play card. Otherwise, apply the one on baseline is 40 yards downfield. The receiving team line, first down and goal to go.
the Defensive Play card. may call a fair catch. Otherwise resolve it as a kick¬
But wait there's also... off runback.
A s anyone who's dabbled in Ultimate
Combat! knows, our Limited Edition
ideas in CHINA came directly from player sug¬
gestions—and we think that's great.
and long-range attacks, and cards that will allow
players to either Close the Gap or keep your dis¬
release has techniques from judo, karate, jujitsu, Certainly, our CHINA expansion will add tance .
tae kwon do, boxing, and wrestling, none of new dimensions to the game. CHINA will add Movement, which is a critical component in
which are Chinese. Many of you have asked us, new cards (over 120 of them), new gameplay real-life martial arts competition, is one unique
"What about the Chinese arts? Kung fu? Tai chi? concepts (coaching cards, techniques that will aspect of Ultimate Combat! With the introduc¬
Why are you leaving out China?" The answer is inflict more than hit point damage, and others), tion of Winged Sandals, Claw of the Cheetah,
that Ultimate Combat! is designed to be realistic a new level of graphic arts achievement, and and Hot Lava, among others, movement will
and accurate, and nobody who worked on the some surprises for everyone. At the same time, gain even greater importance for the successful
original game knew anything about the Chinese we will strive to maintain the realism and player.
arts. So we stuck to what we knew and gave you integrity of Ultimate Combat! For those of you
Japan, Korea, and the USA. But with over a bil¬ who suggested that we emulate Mortal Kombat
lion people, China could not be ignored. We and increase the blood and guts factor —sorry,
knew from the beginning that we would need to that's not us. You won't see any decapitation, DEVEICRKEHT PROCEDURES
search out experts in many of the Chinese mar¬ any blood spattering, or any evil spirits in One of our cardinal rules in evaluating new
tial arts and include them in our design team for Ultimate Combat! card ideas is the famous TANSTAASI Principle:
our first expansion set. We also wanted to enhance the deck compo¬ "There Ain't No Such Thing As A Stupid Idea."
Our guardian angel, Dr. Chi-Hsiu Weng, a sition variations in our game. In Ultimate That means listening to everyone, taking the
visiting professor Combat! four types of Foundations ideas in and playing with them (mentally at
from Beijing provide the power to do almost first), letting them germinate. Even though
University, was intro¬ everything you can do in the game: something may sound ridiculous at first, we've
duced to us by Knowledge, Conditioning, Fighting discovered that it may hold the seed of an idea
Professor Yoshihiro Spirit, and Experience. And, as most that really works well after mutating and being
Uchida of San Jose of you who have played a few games tugged at by five or six people over a couple of
State University and have figured out, the six possible months.
has proven incredibly Foundation pairs each have a "fla¬ On the other hand, we know that every card
valuable throughout vor" of their own. For example, at idea has to pass the Ultimate Questions, which
the project. Not only the opposite ends of the spectrum, we ask ourselves about every card idea we hear.
does Dr. Weng have Knowledge/Experience decks As just one example, for every talisman we have
an in-depth knowl¬ emphasize powerful psychic abilities to ask: "What happens when it gets Mirrored?"
edge of many of the while Conditioning/Fighting Spirit (That's Moriya's Mirror, which reverses the effect
Chinese martial arts, decks are best for those who want to of any non-drainable talisman.)
he is respected and maximize real world fighting skills If a card idea seems workable and gets
well connected and on offense and defense. through the Ultimate Questions list, we playtest
was able to bring When pre-release playtesting it. This is the fun part. We have a list of all our
together master showed that too great a concentra¬ playtest cards and their names, playing costs,
instructors and top- tion of cards in these categories and effects, which is constantly updated and
ranked fighters from tended to reduce flexibility of deck given to all our playtesters. To play with a new
all over to appear in design and even unbalance play, we card, a playtester jots the card name and cost
the expansion set. spread the "destroy foundation" onto a sticky note and sticks it on an extra foun¬
cards around more evenly and threw dation card, then slips it into a card sleeve and
a few strong "technique-directed" shuffles it into his deck. (No need to copy the
action cards into the psychic foundation groups, card effects; we just refer to our lists.) Since most
CDA15 while pulling several significant mystic cards into of us play with our cards in sleeves, these
One of the best things about the gaming the technique groupings. "instant" versions fit right into our decks.
world is that CCGs aren't carved in stone; they We also want to make certain that Ultimate Of course, it doesn't always go in that order.
develop and grow, largely with your input, to Combat! isn't just a "swords and sorcery" game Some of our more warped and twisted people
become better as time passes. And the games with an Asian personality, so we've created cards find that it's more fun to spring a new card on
that are the most fun to play and have the most like Psychic Boomerang, Mental Agility, and someone without any warning at all! Just make
depth are the ones that listen to you, the real Time Delay to keep the psychic action cards like up the card, stick it in your deck, and add the
game experts, and include your ideas in their Mental Domination and Psychic Subversion in effects to your copy of the card list for future
evolution. With the strong Ultimate Games the proper perspective. inclusion on the master. As you can imagine,
presence on the Internet Another play concept will debut in CHINA: this makes for some unexpected turns during
([email protected]), our owner rank multiple levels and distances of attacks. Now games. (By the way, any of you who care to work
registration system, and our customer support Ultimate Combat! will allow fighters to specifi¬ on new card ideas for submission to Ultimate
telephone lines (408-271-0600), we have the cally target an opponent's head, body, or legs, Games can feel free to take the same approach.
great benefit of hearing from Ultimate Combat! and will increase the effectiveness of attacks that If you come across an idea that really seems to
warriors all over the world. Several of the card aren't blocked correctly. We'll introduce short- work, send it in. But we suggest you tell your
friends what you're doing. Springing it on them about cards like Psychic Boomerang: "But that I won't go into all the logistics of dealing
in mid-game can create a negative atmosphere: isn't Chinese!" he'd yell, rolling his eyes and with the models—flying them in from all over,
Mike plays "Bear's Jaw" (which Anita doesn't sometimes rolling on the floor. "Why do we coordinating meals and hotels, arranging cos¬
have and which she hates him playing)...Anita have things that aren't Chinese in a Chinese tumes that were appropriate for the various
plays "Carnivore Goes Mad" (which she made expansion set?" We'd explain that we didn't martial arts styles, making certain that the mas¬
up last night), and announces that the Bear just have to have only Chinese things in the expan¬ ters were treated with the proper respect and
turned on Mike and ate his legs, inflicting 10 sion, just a strong Chinese flavor and influence, deference in all ways. This was largely handled
hit points of but sometimes he'd still end up shak¬ by the ubiquitous Dr. Weng, and we were very
damage and pre¬ ing his head in disbelief. pleased to have him take care of it for us.
venting him In finalizing card art we adhere to The photo sessions aren't all problems,
SPINNING HEAD KICK
from making several additional principles. though. We had some very pleasant surprises,
any further Environment cards, for example, all are including Rung Li, Jonathan Wang, and Janet
attacks this devoid of people. Weapons aren't Gee. Rung Li is a Chinese kickboxer who
game... Mike shown hitting anyone, just being bran¬ showed up and knocked our socks off. He has a
throws cards in dished. And, as I mentioned earlier, we well-defined and muscular physique, with some
Anita's face and don't want the "bloody" look, so metal of the most dynamic and powerful techniques I
storms out. See or edged weapons are also out. have seen. Jonathan Wang is a tai chi practition¬
what I mean? er from Santa Monica, and one of the most tal¬
As we play ented, helpful, and personable people you'll
with the new ever meet. When we would ask the group of
cards, we con¬
stantly throw
THE models "Who can do this technique?" Jonathan
would always say, "I can do that," and he
AttacH bonus of +1 If altaduer Is mov
tng to thf FRONT or B*TK +1 high pmn always could. Fast, flexible, powerful, with a
good appearance—what more could we ask?
dltfcmal twb
lads this birrs, 5E5S1DU5 (Jonathan is the other half of our ad in this
issue). And then there was Janet Gee, with her
His a crushing After everything is more or less laid
wad. "nothing is impossible" personality and the
out, the next step is trying to bring our
physical prowess to live up to her billing. She
ideas to life. All of our models are real
was dynamic and energetic (during one shot
martial artists doing what they know
she actually started growling), and she stayed
best. We don't use any professional
long after she had expected to be finished. She
models to "fake it," and while some of
also became an immediate and passionate fan
our shots are computer enhanced with special
of the game itself from the first moment she
effects and filters, everything starts with live
saw it, playing hand after hand between shots.
action photography.
Card names are open to changes during the
photo shoots. Panic, for example, was originally
Each player (bat ends their turn with called Run Like a Sissy. How do you tell a
out having had a movement card to
play at some time during that hen
takes 2 damage.
model who just flew in from the opposite coast
that you want him to pose for a card called Run
the mmm TimciiES
After the film was developed (over 40 rolls
Only movement can avoid Like a Sissy? Panic is bad enough. of 36 exposures each) the next step was to go
damage here. We quickly learned that timing is very through the transparencies and select the best
important. In the early sessions for the Limited shot to use for each card. The final selections
Edition we'd have nearly a hundred people are digitized and brought into the computers
scheduled to show up—and they'd all appear at and the graphics people begin doing their
9:00 A.M. wanting to have their pictures taken magic 15-18 hours a day. Each card photograph
RIGHT NOW. Remember that all of these mar¬ requires hours of work, first masking out every¬
out ideas for the pictures we visualize on each tial artists are among the very best in the coun¬ thing but the fighters, enhancing the clarity and
of them, always remembering to make notes try at what they do. They're used to being at the resolution, creating backgrounds, arranging
(since an idea that everyone agrees is good at National and World Championships, the Pan arms and legs and
2:00 A.M. may be impossible to remember the American and Olympic Games, hands and feet;
next day). Then, when we have what we consid¬ and being, pampered. On the adjusting shadows
er to be reasonably good ideas on a significant other hand, none of them are and color, and paint¬
number of the new cards, we go to our graphic models and none of them are used ing in special effects
arts guru for the next step. to posing for photos. and creating motion.
O ur meetings with Louis Saekow are
generally marathon sessions—we get
It's easy to get the attacking
fighters to have a powerful facial
The last touch is
bringing all of the
together early and work very late. Once you get expression—they just make their components togeth¬
on a roll you just don't want to stop. We always normal 150% physical exertion er—graphic layout,
enjoy teasing Louis because he doesn't play and kiai (the focusing shout you picture, all of the
games—any games. He's worked with compa¬ hear when fighters attack) and they icons, and both the
nies like SSI (the AD&D computer game peo¬ look great. The problem is getting descriptive and the
ple), Mindscape, id (Doom, Doom II, etc.), the proper facial expressions on color text. From there
the person being attacked. If we we print out film and
Electronic Arts, GT Interactive and many oth¬
ers—but he doesn't play any of the games he use full-strength attacks to get the send everything off
real expression of devastating pain to the Upper Deck
works on. Why? Because he's a recovering game
that we want on the cards, we Company for print¬
addict! Louis has told us stories about his early
years in graphics. He would spend 12-14 hours won't have many models left. So ing.
playing a single video game when he was sup¬ we have to work with them to get We hope all of
simulated defender expressions, you enjoy this addi¬
posedly working on a project. Eventually he
and that often means doing the tion to the world of
was able to kick the habit, but he's afraid to
shots over and over again. This Ultimate Combat!,
even try one game these days for fear that he
often results in working on two or and that you keep
won't be able to stop.
three card shots at the same time— giving us the kind of
Louis was born in Taiwan and came to the
US when he was 14; as you might expect, he we have one model do a technique two or three positive feedback and volumes of new ideas
times, then switch to another while the first is that you have in the past.
has a pretty good handle on Chinese culture.
catching her breath.
You should have heard him when we talked
1
S C R Y E N inrt MM
order a box today. Also due out is heading. Collectors and dealers in the marketplace, while the
the newest expansion for the Star alike are upset and angry with magnificence of the art will make
COLISEUM ©F COMICS Trek game. I hope this set will look WotC's decision, but I feel there is the game a contender for the col¬
good and renew interest in the no real cause for concern. The orig¬ lectible throne.
ORLANDO, FL game, as it has slowed down in my inal versions of the reprinted cards
Paul H. Lewis II area and needs a boost. I'll let you will retain much of their value.
know next issue. Why? Because collectors still want FANFARE SPORTS A
Greetings once again from the
The next big project out there is the originals, and let's face it, the
sunshi....umm, hurricane state. I ENTERTAINMENT/ INC
the new OverPower game from black border cards are far superior.
don't know what's worse, the hurri¬
canes or the lack of Ice Age—at
Marvel and Fleer. I have seen the Also, the cards that have not been KALAMAZOO, Ml
promo cards and it looks pretty reprinted will undoubtedly experi¬ Joshua Hall
least with hurricanes you can pre¬
neat. If the game plays well and the ence a price surge of dramatic pro¬
dict when they're coming. As you Help! My life was reprinted in
cards look good you will see a nice portions. In the end, things will
can tell, Ice Age seems to be the Chronicles and now it has no
following from both the comic col¬ even out. So, dealers, don't worry—
talk of the town, when you can get value!
lector and the game player. singles and sets will rebound.
it. This product is hot, and very G'day! Here's what's new.
Wildstorm is another comic- Magic is alive and well. Collectors,
much in demand. The artwork is Chronicles arrived last week. Our
related card game that looks neat, now is the time to grab up those
outstanding and the cards them¬ allocation lasted for five days. I was
and should be out around the reprinted cards that you need; the
selves are cool (sorry)! Almost every surprised to see it hang on until the
same time. price will never be lower. You may
card in the set is very useful and weekend, but on Saturday the final
If the games mentioned above also find good deals on other cards
should make for some very differ¬ packs disappeared quickly. I will
don't grab your attention, don't as dealers panic a bit.
ent game play. Now if we could have more to say on Chronicles
worry. I just finished looking over Three games have made dra¬
just see more of it hitting the stores. later. The first expansion for Rage,
an order form from my distributor matic movement, both in sales of
Of course, Ice Age isn't the only The Umbra, was also just released.
and I counted over 40 new games unopened product and in the
game in town. Chronicles hit the This is really sharp. Rage was miss¬
or expansions coming out over the establishment of a singles market.
shelves last week and it will defi¬ ing something by not explaining
next six months. Talk about your Galactic Empires has been the most
nitely make the latecomers very the Umbra fully in the main game.
bandwagons. I'll have to get my prolific, followed closely by Rage
happy. There isn't really a whole lot With this addition, all of the cards
boss to expand the store again just and the newcomer, Shadowfist.
I can say for this set, except that from the original set now have a
to add more room for all the new Galactic Empires has stepped for¬
there is no such thing as a Rare purpose. Other expansions: Wyvem
CCGs coming out. Some of you ward, filling the gap left by Star
card. Of course, those of you who released Phoenix, DoomTrooper
may be wondering what new Trek. Decipher's failure to support
spent big bucks for things like The released Inquisition, Blood Wars
games to get into. Look no fur¬ its system in a timely fashion, cou¬
Wretched, Elder Dragons, Craw released Power & Proxies.
ther—I, the card gum, have given pled with the show's cancellation,
Giant and a long list of other really Unfortunately, DoomTrooper is the
this matter some thought. Looking left Star Trek in disarray. Galactic
neat assorted cards should seek most popular of these games and
over this form, I see five or six that Empires has been supported thor¬
medical attention immediately. even it lacks the audience to float
really reach out and smack me— oughly and shows no signs of
There are also support groups an expansion set very far.
Middle-earth, BattleTech, Wing slowing down. Rage continues to
being formed around the nation. Shadowfist has been out for a few
Commander and maybe even be fueled by its roleplaying coun¬
With the reprints in Fourth Edition weeks and looks to be a rip-roaring
Gridiron (football) sound interest¬ terpart. The game also has proven
and now in Chronicles, single card good time in a multiplayer situa¬
ing enough to me, if done decently, to be a winner and collectors covet
sales have slowed way down as tion. I for one enjoy the total may¬
to merit checking out. its foil cards. Shadowfist, the new
people figure that if they wait long hem this game offers. Redemption,
kid on the block, seems to be a
enough, WotC will get around to the Biblical CCG, has also been out
winner as far as presentation and
reprinting the cards they want. I for a while and has yet to pick up
art are concerned. Only time will
just hope that this won't be the THE DATS OF any following. This seems to be
tell if the game maintains the
case (I can see the hate mail now) KNIGHTS another "Giant Growth" game.
public's confidence.
for the newer expansion sets com¬ (Other examples include Spellfire
ing out in the future.
NEWARK, DE For those of you looking for a
new game, I think FPG's Guardians and Blood Wars.) Finally, Hyborian
Now it's no secret that John M. Corradin
looks like a winner. Phenomenal, Gates opened in our store. The art
Decipher is coming out with one They did what? The sometimes by Boris Vallejo and Julie Bell is
never-before-seen art from fantasy
of the most anticipated games of confusing, but always exciting, great. The game plays all right, but
masters Keith Parkinson, Don
the year, and it's going to be world of M:TG has once again been is also a variant on the "Giant
Maitz, Mike Ploog, James Warhola
tougher than a charbroiled Ewok to turned on its ear. The sale of Magic Growth" game. I will say that
and Brom makes it a visual trea¬
get a box. If this thing is all that singles and sets has been set adrift Hyborian Gates shows more poten¬
sure, one that can be collected for
they say it is, look out. As the into a vortex of uncertainty. With tial than most of the others in this
art alone. However, Keith
release date draws near, I'm getting the reprinting of so many cards category.
Parkinson and Luke Peterschmidt
almost a dozen calls a day from from previous expansions in Fourth Edition and Chronicles
have designed a game that is diver¬
people looking to pick up a box. If Fourth Edition and Chronicles, no have had a profound and probably
sified and simple and enjoyable.
you haven't done so yet, I would one seems certain where prices are long-term effect on the collectibility
The game system will hold its own
check with your local dealer and
of Magic cards. To be fair, Fourth toward expensive,
Edition did not greatly hurt the like the new
value of those sets from which it THE 6AME MASTER GATOR GAMES reprinted cards in
reprinted cards. No one set was FAORLAWN, NJ & HOBBY Fourth Edition. The Elder Dragons,
picked on and it targeted solid and The Wretched, and City of Brass are
Steven McCauley SAN MATEO, (A the most traded and coveted. Even
balanced cards. Chronicles is some¬
thing else entirely. Out of 125 new About 50,000 years ago was the Jean Seaborg as a Common, Feldon's Cane is in
cards, more than half are from last great Ice Age—until now. This The three hottest games in my everyone's binder.
Legends. But they are not the gen¬ Ice Age is definitely cooler than the store now are Magic, Shadowfist, Sales of Magic singles have
erally useful cards to be found in last one. The set of over 300 cards and Powercardz. Shadowfist has slowed down and many cards have
Fourth Edition. The cards reprinted has put some new life into the old been flying out of my store at a dropped in price because of
in Chronicles seem to have been ones. With new artwork on some brisk pace and is second only to reprints or because of individuals
chosen based on their collectible existing cards and some awesome Magic in sales. Everyone seems to selling their cards. Now that
value—all of the Elder Dragons, new cards (Jester's Cap and Mask, love the art on these cards. The Chronicles has come out we will be
Dakkon, even the ever-pungent Polar Kraken), this set will not game plays well and has a movie seeing new cards with Homelands
SoFkanar. Maybe the Chronicles soon become extinct. and roleplaying overtone. and the popularity of Magic should
commons aren't big names like Then, after the great Ice Age, Customers are trading their Magic continue. It's the big sets like Ice
these, but the roll call is impressive, came Chronicles. This new set cards for packs and singles have Age and Legends that get people
and it has had a profound impact means a Magic player does not have been requested, so we will be excited and create the commotion.
on the values of all of the sets from to spend $35 for that Erhnam opening up some soon. We now We expert the same reaction to
which it pulls, primarily Legends. Djinn anymore. This set lets you offer Rage, Illuminati, Wyvem, and Homelands as to other smaller
(We are selling all of the cards put cards into your deck that are Star Trek as singles. sets—it should sell well, but we
reprinted in Chronicles for half of very powerful yet easy to acquire, Powercardz is also hot. My should be able to make a set with
their original value.) One regular and it is considered part of the basic manager, Phill, is really into the one box and a bit of trading.
customer saw a Legends set auc¬ set. Let me check my wallet to see if game and it is a definite hit with Homelands will be hard to get at
tioned at Gen Con for $450. Just a I can afford three expansions within the customers. There are A decks first, with a glut at the end and
few months back it was worth four months of each other. If and B decks and three kinds of everyone selling at retail or below.
$1,200. WotC has, in one fell Homelands is anywhere near the booster packs. The cards seem to be Around November leading up to
swoop, destroyed collectors' trust level of Ice Age, I may never sleep the same in the Starters and the Christmas, the popular single cards
that its product will hold its value. I again. My nights will be spent mak¬ Boosters, so make sure you get will sell again and rise in price
even understand the motivation: ing new decks and my days playing packs with different pictures on value. So if you are a collector or an
get more product out there to get with those decks. For all those peo¬ them. There seems to be no sort¬ investor in Magic, prices should
more players into the game. I'm ple who predicted the end of ing, no randomizing to these cards, pick up by the end of the year.
just wondering how Homelands Magic—I don't think so. and I don't know if the company An enormous number of
will sell. I imagine that we are not There are several new card plans to do so. This game is totally games are coming out in August
going to have many people grab¬ games coming out in the near future different from other card games; and early September. I think it is
bing it as an investment. I don't and the current games are releasing there isn't any type of casting cost, going to be pick and choose now
believe the values of these their new expansions. Rage has on the CCG market. I don't think
for example. It's a nice break from
Chronicles originals will return to released The Umbra, Galactic the other CCGs. anyone can afford to collect them
their former glory, but maybe, with Empires just released two expan¬ Ice Stones by Chessex—if you all, but I think everyone can get a
enough outcry, WotC can be per¬ sions and Illuminati and Wyvem haven't had a chance to get these few Starters to try them out.
suaded to refrain from an encore. expansions are due to arrive. stones and add them to your token
On a positive note, Moxes and Shadowfist has arrived and the art and counter collection, get some!
the Black Lotus were auctioning for looks great. The card stock is good They are really cool and the kids HEROES
about $ 100 and $200, respectively. and the gold stamp on each card is like them. It seems to add more
a great touch. Marvel's OverPower UNLIMITED, ONC
At least some things may never playing variety to the game. In the
change. card game is getting a lot of press. couple of games I've played with ROSELLE, DL
The only CCG that tugs at my Let's hope this game is as good as them, play has actually stopped so Tom Klein
attention is Star Wars. their comic books. The most eagerly I could explain where I got them
awaited card game is Star Wars, and The Chicagoland summer has
Unfortunately, I do not expert to (same with the Jyhad Stones with
from the buzz this game is getting it been hot in more than just daily
see it released for quite some time. the ankhs on them produced by
should be an instant hit. The one temperature! The releases of Ice
Also due out are a host of super¬ Shield Games).
I'm most interested in is the first Age, Fourth Edition, and
hero games, the most requested of Towers in Time. I can't even get
sport turned into a card Chronicles have set store sales on
which is OverPower from Marvel. people to try the game because
game...Gridiron. I hope it does well fire. Although there have been allo¬
Finally, Highlander should be arriv¬ they didn't include the rulebook in
because I'm a big sports fan. cation problems throughout the
ing any time now. the starter decks.
Whatever your game taste, it country, we've been able to keep up
Just in case you still don't Chronicles. It is better for the
seems there's a game out there for with the demand with the support
know: there can be only one. player that cards are being reprint¬
you...enjoy! of an excellent distributor and
ed. Most popular cards are leaning
access to sec¬ afternoon and adding space. Chronicles being printed for a Infinity. I had the good fortune to
ondary markets. 1 while as opposed to a limited run, speak to the Spellground artist this
However, the release of Fourth
HOBBTCRAFT, INC. these cards will also never increase week. Spellgrounds are protective
Edition and Chronicles affected the ANCHORAGE, AK much. Basic cards such as Force of playing surfaces that make your
single card market. Sales appear to Randy Lockard Nature, Nightmare, and Lord of the cards easier to pick up or move. He
be slowing, with the exception of Hello from the Last Frontier! Pit are now the focus. These cards, mentioned a new dragon design in
the OOP Unlimiteds and Arabian Two years ago Wizards of the which have been around since day the works. Look for it.
Nights. This coincides with a recent Coast carved a niche in the game one, have proven themselves to be Our store's pick for the soon-
purchase of a rather large private market with Magic: The Gathering. good sellers as well as good play to-be-released game with the great¬
collection at a reasonable price. The Before that many companies had cards. The prices for these Revised est potential is Heresy. The advance
new collection expanded our sin¬ introduced card games, and and Fourth Edition cards have been artwork looks great and the
gles inventory and allowed us to although many were popular, not a set by demand and rarity, not by a premise is interesting.
pass the savings along to the cus¬ single one rivaled what WotC has limited mn. When I first heard of WotC's
tomer. given us. Every so often people write me plan for a year-long Ice Age release,
Summer is sizzling for two of As of today, there are at least with ideas for killer combos, so I felt that interest would peak after
our Magic tournament judges as two dozen collectible card games here are a few recent ones: the first or second shipment and
well! Cliff Yahnke and Allen Hege competing for your dollars. 1) With the reprint of Fallen the game would sell steadily but at
have won titles that expand their Looking into my collectible crystal Angel, Breeding Pit becomes a very reduced levels for the rest of the
Magic expertise into the realm of ball, I see no fewer than a dozen playable card again. This will never year. Instead we are seeing Ice Age
other collectible card games. Earlier more being released before the year be the focus of a deck, but it does waves. Since the cards are going to
this summer at Origins in ends! No doubt many of these will make for a powerful combination be available for a year, my initial
Philadelphia, Cliff won the title of be fine games, but will they be able in a slower deck. pricing was similar to Fourth
National Champion for On the to sway you from spending your 2) Icy Manipulator has come Edition pricing, with my best Rare
Edge. Atlas Games awarded him a money elsewhere? back with a vengeance! Combine it cards at about $15. Wrong again.
box of Arcana and uncut sheets of In the not-so-distant future Star with Blight for extra Land destruc¬ The most expensive card, the
the original game, and will intro¬ Wars will be shaking the founda¬ tion. City of Brass is back, so either Jester's Mask, has climbed to $25
duce a Dr. Cliff Yahnke card in the tion of this new market. If any new of these cards will work well and will probably be $30 by the
next expansion. What a nice gradu¬ game has the potential to take a against it. time you read this. Why? The
ation gift for Cliff, who recently lion's share of the market, it will be 3) Enduring Renewal, Atog and answer lies in mythology. There is a
completed his Ph.D. Allen has this one. I can foresee this game Omithopter. Enduring Renewal classic tale of a visitor to Hades
become the World Champion of easily outselling Star Trek, and causes creatures sent to your grave¬ who sees a man bound in a
Wyvem. He earned this title in maybe even making WotC take yard to come back into your hand, parched desert who can almost,
Milwaukee at Gen Con. His prizes notice. The black-bordered version Omithopter is free to cast, Atog's but not quite reach water. The man
included a premier set of Wyvem of Star Wars will most certainly be ability lasts until the end of the screams for it. When the visitor
and card #136 in silver and gold. collectible. The price per Booster turn....you figure it out! believes no one is watching he
(Hey, Wyvem, why not name a pack could easily reach $20, as it 4) Green is speedier than ever gives the man a drink. This only
dragon Allen?) has with Star Trek. The question I now with Wild Growths, Fyndhom increases the man suffering, as it is
Monday night tournaments have is: how long will any new Elves, Llanowar Elves, Fyndhom just enough to remind him of what
continue to be our time for experi¬ game last if it plays badly? I hope Elder, Juniper Order Druid, Birds of he cannot have, and too little to
menting. Customers are encour¬ that Decipher Games has put out a Paradise and Instill Energy. These quench his thirst. Ice Age ship¬
aged to use the open table areas to game that plays as well as it col¬ cards make for a ton of Mana ments are a lot like this.
play new games or old favorites. lects. After all, who wouldn't want quickly. You can easily afford Singles are easy to get for about
We also have a sealed deck Ice Age to be the Empire, trying to squash power like Force of Nature, Scaled three weeks after a new shipment.
League that tries to follow the the rebels, or play the Rebel Worms, Craw Wurms and such by About a week or two after the
guidelines established by The Alliance, making daring raids and the fourth turn, and think of the Boosters and Starters are gone, the
Duelist However, we've made a few bold escapes at every turn? Sounds devastation if you add Concordant best Rare singles begin to disap¬
modifications to stimulate interest too cool to pass up. Crossroads so that you can use pear. Soon it is hard to find an
and promote a more competitive The fate of M:TG as a col¬ them the turn they come out! Uncommon Kjeldoran anything.
spirit. For example, we recently lectible card game seems shaky at That's all for this issue, so In my last column I noted that
voted to award extra Booster packs best. I have noticed a trend in the go and play! Fourth Edition has 72 more cards
to players with lesser scores. singles market, and it seems to be than Third Edition. Because of this,
I thought the busy summer for the worse. With each passing getting any one specific card in a
months would show decreased pack, especially Uncommon cards,
day it appears that individual card INFINITY COMKS
attendance at our Friday Magic sales are slowing down on all has become more difficult. Enter
tournaments, but they have * GAMEl INC Chronicles. One hundred twenty-
expansions. There are exceptions,
remained popular and drawn new but those exceptions center around LAFAYETTE, CO five reprints, 46 UlRare
faces. After Labor Day, we hope to the cards not reprinted, such as Ali Uncommon cards. With 45 packs
Jonathan Greschler
increase playing capacity by mov¬ from Cairo, Moxes, and Time Walk. in a box and reasonably good ran¬
ing younger players to Saturday Greetings from Colorado and domization, some cards that were
With series such as Ice Age and
N I N E
only in one of four Legends expan¬ except for the glaring error of "Wall pointed many players and collec¬ still awaiting
sion boxes are suddenly fairly easy
to get. It is still very hard to find a
Johan from Legends for less than
of Shadows" having the Antiquities
symbol instead of Legends. With
WotC's huge growth in personnel,
tors and we feared for the demise
of Magic. But Magic proved to be
stronger than even a poorly pro¬
Vampire while
continuing to
enjoy the cards they have. Most
m
$15. But a Chronicles Johan will it's surprising that this doesn't hap¬ duced product and has gone on to players are not concerned about
probably sell for about $ 10 ini¬ pen more often. get better and better. the different backs and intend to
tially. Elder Dragon Lords will suf¬ Here at the Sci-Fi Shop we Some of the new and popular play with a mix of Jyhad and
fer the most because they are wide¬ make up our lists of single cards card games are Shadowfist and Vampire cards. The expansion sets
ly thought of as a grouping, not as with commonality and prices. Rage. Shadowfist cards look good continue to interest everyone.
individual cards. This means Chronicles has presented us with and many Magic artists have cards Interest in Rage has all but disap¬
roughly five Elder Dragon Lords to quite a challenge since we only use in the Shadowfist series. Shadowfist peared, most likely due to Ice Age,
a box. If there were roughly five the categories of Rare, Uncommon, plays like Magic, so if you like Chronicles, and the hope of
Shivan Dragons in a box of Fourth and Common. Magic, you'll love Shadowfist. Rage Highlander.
Edition cards, the price on Shivan The card layout per sheet is is very popular and is a fast game. Star Trek sales are now nonexis¬
Dragons would fall dramatically now easily available, but we also The art is excellent and it is a pleas¬ tent and there is no interest in the
Chronicle Elder Dragon Lords will sort out two or more boxes to ant surprise to see a UV coating expansion sets. Players felt they had
initially sell for less than their now check this ourselves. With used on playing cards. to invest too much money to get a
rarer cousin the Shivan Dragon. It Chronicles we had to make certain That's it for this month. Give us playable deck, and had to wait too
remains to be seen what impact adjustments within our categories. a call if we can be of any help. long for the new expansions. These
this will have on the Legends Chronicles was printed on two players stuck with the collectible
expansion black border versions of sheets, a Rare-Uncommon sheet card games, drifting to
these cards. and a Common sheet with the C-l, DoomTrooper and/or M:TG.
You can leam Shadowfist in 10 C-2, C-3, U-l, and U-3. With this WARHOR5E HOBBOE8 Wyvem Sales are slower, but still
minutes, play against seasoned kind of breakdown the C-l and U- PERU, DL active. The Phoenix set has met with
players with a newly opened 3 categories become very close. As a strong approval. Players like the hid¬
result we get the following break¬ Linda Corrie
Starter, and win (very rarely, but den action cards and the equalizing
you can put up a good fight). With down: C-l, C-2, and U-3 become As the dog days of summer effect on scouts. The down side is
a few additional Boosters you can Uncommon, C-3 is very Common, approach, we see our customers not in game play, but in packaging;
design a very effective play deck. and U-l becomes Rare. staving off the inevitable return to the eight-card boosters are not
This game should do very well. It We haven't seen any Ice Age school by escaping into collectible well liked.
combines strategy and luck with a cards for over a month now and we card games. Here are the trends DoomTrooper players had
system that is its own. The artwork probably won't see any until and tendencies I see in our area. mixed reactions to the Inquisition
is from many of the same talented September. Which brings up an Chronicles met with initial expansion. They liked the good
artists who are making names for interesting thought—what if, after approval and sales have been ade¬ cards, but felt the other cards weren't
themselves specializing in card art. all this time, the Ice Age starter quate, although not outstanding. worth the money. Sales are down,
Infinity was sent an advance copy decks are still priced at $7.95 on The biggest effect has been to drive but people still play the game.
IB of the game. Three of my staff the box but dealers must now sell area collectors to tears. Our individ¬ At the time of this writing,
jp already were familiar with the mles them at $8.95 because of the price ual card market has dropped Highlander cards were only avail¬
I and this helped expand the games increase? We hope that Wizards has sharply, and card prices are becom¬ able at Gen Con. Luckily, one of
Hf interest. Now I play, and if sales repriced all of the product at that ing merely outrageous (as opposed our employees was able to try the
continue, singles may happen. end and won't have to resort to a to unbearable). The real desire of game out. The card stock and pic¬
Till next time, Juxtapose dealer letter explaining why dealers our M:TG crowd is for Ice Age. It tures are both good, and the game
Primordial Ooze. have to charge a higher price. seems that our players are drawn to play is fairly quick. The decapita¬
Heaven knows they have had the excitement of new cards and tion option is really great. We hope
enough time to print new boxes. the chance of actually acquiring a future expansions will include
Land is now getting to be in full set much more than the excite¬ characters from the movies to sup¬
SARATOGA
short supply. Our supply of Land is ment of owning a full set of (white plement the TV characters.
ICO-FD «hop mnning out and getting more border) Elder Dragons. We have Star Wars still looks promising,
SARATOGA SPRDNGS, NT means opening up starter decks. already seen a drop in Fourth as there are enough fans in the area
But starter decks are in short sup¬ Edition sales due to Ice Age, and to support the game regardless of
Karl Olsen
ply. Maybe we will see a price of expect to see a similar drop in play quality. We also feel that The
Chronicles arrived with little $0.50 per Land card in the future. Chronicles sales. Homelands may Crow has potential; it looks to be
fuss from our customers but has When Fourth Edition arrived a draw a bigger crowd because of the combat-oriented. Far future sights
had very steady sales. Our first few months ago we were all very new card aspect, but players here are on BattleTech, Middle-earth,
shipments are still not sold out and pleased with the card selection and would really like an Ice Age expan¬ and Shadowrun.
it appears that Chronicles will be design. Finally WotC had done the sion. Overall, WotC is still our
around and selling well for the right thing and corrected everything biggest card seller, but it is becom¬
time it is available. that was wrong with Revised. All ing its own competition.
The cards are nicely done the pastel and faded cards disap¬ Our faithful Jyhad players are
DRAFTING TEAM PLAYERS!
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[■OEM
Weve haven't played the last card in a while; perhaps Megan (need we say more?), Dinner for 4?, your life or 5) Do you want me or the Milkshake?
it is fitting we should play games again here in our new yquem, sofm-finally!, katch-275, disappearing monitors, 4) Two words—Viking Helmets.
offices. lust for the record, let's settle a few running ram¬ a valentine for chris & art, bone-box gentleman, wanted: 3) Boris for a buck, I don't think so.
pant rumors: Scrye is not out of business (this is obvious, computer any kind, a few nails and an extra set of keys. 2) "I went to the potty with Scotty!"
yes?), WotC is not suing us and we have not been bought 1) Don't eat at Pizza Man.
by a monolithic company. So there! And direct from the "tasting party"
at the Hyatt... So what should we tempt your card-hungry hearts
In the tradition of past issues, I share with you a bit with this issue? Do you desire Chronicles? Ice Age? 4th
of the chaos of the game...Richard & Max (Richard was Top 10 overheard comments at Gen Con: Edition? Perhaps Homelands? Hmm...the real question is
the cool one...) at The English Room, panting for Michel 10) Feet, they're like hands but lower. do you know it's Christmas? No, that's not it...oh yes, the
Rostang, the priceless port, auslese, The Butt Policy, cook¬ 9) Wow, that looks tight. question is: If the first shipment of Ice Age was a hundred
ies at 5, Queen's Head, "....are you ready for this?", The 8) Look out for the waiter, especially when million cards, how many cases were shipped? Prize? How
Asylum, 3 skilled gentlemen & decadence, al-rassan, committing vandalism. about a box of Ice Age? Last Card, PO BOX 1627, TROY,
mauve roses and silver and citrine, ice cream cocktails, 7) Pack it up? You can take this outside and bury it. NY 12181-1627
6) Is there some way to speed up this restaurant?
Scrye Nine
108
CARD SETS HIGH MEDIAN LOW FALLEN EMP1RES-BOOSTER 1.45 1.10 1.00
IYHAD STARTERS-BOX 90.00 90.00 80.00
ALPHA SET 3450.00 3000.00 2750.00 IYHAD STARTER 8.95 8.95 7.00
BETA SET 2700.00 2500.00 2225.00 IYHAD-BOOSTERS-BOX 100.00 90.00 70.00
UNLIMITED SET 1975.00 1850.00 1760.00 JYHAD-BOOSTER 2.95 2.75 2.00
REVISED SET 400.00 350.00 300.00 SPELLFIRE STARTERS-BOX 50.00 42.00 35.00
ARABIAN NIGHTS SET 770.00 725.00 610.00 SPELLFIRE STARTER 9.00 8.90 7.85
ANTIQUITIES SET 375.00 350.00 250.00 SPELLFIRE BOOSTERS-BOX 90.00 89.00 55.00
LEGENDS SET 1525.00 1200.00 950.00 SPELLFIRE BOOSTER 2.50 2.50 2.00
THE DARK SET 265.00 200.00 180.00 SPELLFIRE RAVENLOFT-BOX 93.00 90.00 55.00
FALLEN EMPIRES SET 100.00 75.00 50.00 SPELLFIRE RAVENLOFT-BOOSTER 2.50 2.50 1.90
4TH EDITION SET 450.00 375.00 300.00 SPELLFIRE DRAGONLANCE-BOX 93.00 90.00 55.00
ICE AGE SET 500.00 450.00 400.00 SPELLFIRE DRAGONLANCE-BOOSTER 2.60 2.50 2.10
FRENCH REVISED ALPHA SET 1000.00 SPELLFIRE ARTIFACTS-BOX 75.00 55.00 40.00
ITALIAN REVISED ALPHA SET 940.00 875.00 810.00 SPELLFIRE ARTIFACTS BOOSTER 2.75 2.50 1.75
GERMAN REVISED ALPHA SET 1000.00 BLOODWARS STARTER BOX 47.00 45.00 30.00
JYHAD SET 425.00 300.00 250.00 BLOODWARS DOUBLE DECK 10.00 9.95 9.95
SPELLFIRE LIMITED SET 125.00 100.00 88.00 BLOODWARS BOOSTER BOX (#1) 85.00 80.00 75.00
SPELLFIRE UNLIMITED SET 50.00 50.00 35.00 BLOODWARS BOOSTER (#1) 2.50 2.50 2.10
SPELLFIRE RAVENLOFT SET 90.00 75.00 65.00 STAR TREK:TNG LIMITED BOOSTER 12.25 11.00 7.75
SPELLFIRE DRAGONLANCE SET - 50.00 STAR TREK:TNG LIMITED BOOSTER BOX 360.00 280.00 250.00
SPELLFIRE AD&D SET - 50.00 STAR TREK:TNG LIMITED STARTERS 25.00 22.50 19.50
SPELLFIRE ARTIFACTS SET - 50.00 STAR TREK:TNG LIMITED STARTER BOX 300.00 265.00 205.00
BLOOD WARS SET 320.00 240.00 155.00 STAR TREKTNG UNLIMITED BOOSTERS 3.00 2.90 2.50
STAR TREK: TNG SET 1000.00 900.00 800.00 STARTREKTNG UNLIMITED BOOSTER BOX 93.00 86.00 80.00
STAR TREK: TNG SET (UNLIMITED) 500.00 425.00 400.00 STAR TREKTNG UNLIMITED STARTER 9.10 9.00 7.95
GALACTIC EMPIRES ALPHA SET 240.00 230.00 215.00 STAR TREK:TNG UNLIMITED STARTER BOX 110.00 90.00 85.00
GALACTIC EMPIRES BETA SET 146.00 143.00 139.00 GALACnC EMPIRES ALPHA BOOSTER 4.00 3.00 2.75
GALACTIC EMPIRES PRIMARY SET 410.00 375.00 340.00 GALACTIC EMPIRES BETA STARTER 9.20 5.75 2.50
GALACTIC EMPIRES NEW EMPIRES SET 145.00 138.00 130.00 GALACTIC EMPIRES BETA BOOSTER 6.00 4.00 3.20
WYVERN SET (138) 400.00 395.00 350.00 WYVERN PREMIERE STARTERS-BOX 110.00 100.00 98.00
DIXIE SET 105.00 100.00 95.00 WYVERN PREMIERE STARTERS 10.00 9.95 9.50
DOOMTROOPER LIMITED SET 275.00 250.00 225.00 WYVERN PREMIERE BOOSTERS-BOX 97.00 90.00 85.00
ILLUMINATI LIMITED 400.00 250.00 250.00 WYVERN PREMIERE BOOSTERS 4.00 3.95 3.00
WYVERN ALPHA SET (135) 275.00 250.00 225.00 DIXIE STARTER 9.00 9.00 7.85
WYVERN BETA SET (239) 190.00 150.00 125.00 DIXIE STARTER-BOX 100.00
ULTIMATE COMBAT SET 195.00 135.00 120.00 DOOMTROOPER LMTD STARTER 9.00 8.00 6.50
RAGE SET 375.00 250.00 200.00 DMTRPR LMTD STARTER BOX 108.00 105.00 103.00
SHADOWFISTSET 325.00 300.00 200.00 DOOMTROOPER LTMD BOOSTER 2.75 2.45 2.00
TOWERS IN TIME SET - 50.00 DMTRPR LTMD BOOSTER BOX 118.00 115.00 113.00
ON THE EDGE SET (LIMITED) - 50.00 IN WO LIMITED STARTER 11.00 10.00 9.50
SIMCITYSET 50.00 INWO LIMITED STARTER BOX 95.00 75.00 60.00
REDEMPTION SET 100.00 INWO LIMITED BOOSTER 3.00 2.75 2.25
INWO LIMITED BOOSTER BOX 80.00 75.00 50.00
PACKS & BOXES ON THE EDGE LIMITED STARTER 8.00 7.95 7.85
ON THE EDGE LIMITED BOOSTER 1.95 1.95 1.60
ALPHA STARTERS-BOX 1600.00 1600.00 1550.00 ON THE EDGE UNLIMITED STARTER 8.00 7.95 5.00
ALPHA STARTER 205.00 190.00 175.00 ON THE EDGE UNLIMITED BOOSTER 1.95 1.95 1.60
ALPHA BOOSTERS-BOX 2200.00 2200.00 2100.00 WYVERN STARTERS LIMITED ED 8.00 7.00 6.00
ALPHA BOOSTERS 100.00 80.00 65.00 WYVERN STARTERS LIMITED ED BOX 70.00 65.00 60.00
BETA STARTERS-BOX 1400.00 1100.00 1000.00 WYVERN BOOSTERS LIMITED ED 2.50 2.50 2.00
BETA STARTER 170.00 150.00 120.00 WYVERN BOOSTERS LIMITED ED BOX 70.00 65.00 45.00
BETA BOOSTERS-BOX 1700.00 1600.00 1550.00 ULTIMATE COMBAT PROMO DK 19.75 14.50 9.25
BETA BOOSTER 105.00 80.00 55.00 ULT. COMBAT BOOSTER BOX 85.00 75.00 70.00
UNLIMITED STARTERS-BOX 810.00 800.00 800.00 LILT. COMBAT BOOSTER 3.00 2.75 2.00
UNLIMITED STARTER 115.00 100.00 90.00 ULT COMBAT STARTER BOX 72.00 65.00 55.00
UNLIMITED BOOSTERS-BOX 2025.00 1725.00 1500.00 ULTIMATE COMBAT STARTER 7.95 7.95 7.00
UNLIMITED BOOSTER 80.00 70.00 55.00 RAGE BOOSTER BOX 42.00 40.00 40.00
REVISED STARTERS-BOX 150.00 135.00 120.00 RAGE BOOSTER 2.40 1.95 1.95
REVISED STARTERS 15.00 15.00 13.00 RAGE STARTER BOX 74.00 71.00 69.00
REVISED BOOSTERS-BOX 170.00 150.00 135.00 RAGE STARTER 7.95 .
REVISED BOOSTER 5.00 4.95 4.00 SIMCITY STARTER BOX 90.00 85.00 70.00
4TH EDITION STARTERS-BOX 88.00 80.00 70.00 SIMCITY STARTER 8.50 7.95 7.65
4TH EDITION STARTERS 9.00 7.95 7.95 SIMCITY BOOSTER BOX 85.00 80.00 60.00
4TH EDITION BOOSTERS-BOX 90.00 88.00 80.00 SIMOTY BOOSTER 2.50 2.40 1.50
4TH EDITION BOOSTER 2.80 2.45 2.45 SHADOWFIST BOOSTER BOX 81.00 80.00 79.00
ICE AGE BOOSTER BOX 100.00 90.00 88.00 SHADOWFIST BOOSTER 2.50 2.50 2.20
ICE AGE BOOSTER 3.00 2.50 2.45 SHADOWFIST STARTER BOX 91.00 85.00 77.00
ICE AGE STARTER BOX 90.00 80.00 80.00 SHADOWFIST STARTER 8.50 8.25 7.90
ICE AGE STARTER 10.00 8.00 7.95 REDEMPTION BOOSTER BOX - 80.00 .
ITAUAN REVISED BOOSTER 11.50 11.00 10.50 REDEMPTION BOOSTER 1.50 1.50 1.25
ITALIAN REVISED BOOSTER BOX . 225.00 REDEMPTION STARTER BOX - 80.00 .
FRENCH REVISED BOOSTER 8.50 8.00 7.50 REDEMPTION STARTER 8.95 8.00 6.50
GERMAN REVISED BOOSTER 7.40 7.25 7.10 HYBORIAN GATES STARTERS 9.45 8.95 8.45
ITALIAN DARK BOOSTER 12.00 6.95 6.00 HYBORIAN GATES BOOSTERS 2.40 2.25 2.10
ITALIAN DARK BOOSTER BOX 390.00 340.00 295.00
COLLECTOR'S SET (DOMESTIC) 300.00 300.00 260.00 M:TG SPECIAL CARDS
COLLECTOR'S SET (INTERNATIONAL) 340.00 300.00 280.00
COLLECTOR'S SET (DOMESTIC OPND) 200.00 150.00 125.00 NA1ATHNI DRAGON 5.00 5.00 4.00
COLLECTOR'S SET (INTERNL OPND) 170.00 155.00 150.00 ARENA 5.50 5.00 4.00
ANTIQUITIES-BOX 1200.00 950.00 700.00 SEWERS OF ESTARK 5.00 5.00 4.25
ANTIQUITIES-BOOSTER 25.00 22.00 20.00 WINDSEEKER CENTAUR 7.50 7.00 6.00
ARABIAN NIGHTS-BOX 3025.00 2750.00 1880.00 MANA CRYPT 5.50 5.00 5.00
ARABIAN NIGHTS BOOSTER 65.00 60.00 50.00 GIANT BADGER 8.00
LEGENDS-BOX 1250.00 1100.00 910.00
LEGENDS-BOOSTER 40.00 35.00 30.00 ON THE EDGE "S" SERIES 4.00 4.00 4.00
THE DARK-BOX 380.00 350.00 275.00
THE DARK-BOOSTER 8.00 7.00 6.25 STAR TREK
FALLEN EMP1RES-BOX 70.00 60.00 50.00 DATA LAUGHING 12.50
Your Single Card Source!
800-2MAG IC6
(800-262-4426)
> #;
Imsnl
SCRYE ISSUE MEDIAN
7 8 9 CARD NAME PRICE SET OTHER AVAILABILITY GAME
2 11 BLACK LOTUS $200 ULTD (ALPHA $325, BETA $275) M:TG
4 2 2 THE FIVE MOXES $120 ULTD (ALPHA $175, BETA $140) M:TG
6 3 3 TIME WALK $100 ULTD (ALPHA $160, BETA $120) M:TG
11 6 4 TIMETWISTER $82.50 ULTD (ALPHA $110, BETA $90) M:TG
12 5 5 FORCEFIELD $80 ULTD (ALPHA $135, BETA $105) M:TG
6 3 5 GAUNTLET OF MIGHT $80 ULTD (ALPHA $117.50, BETA $100) M:TG
16 9 7 ANCESTRAL RECALL $75 ULTD (ALPHA $108, BETA $88.75) M:TG
12 10 7 CHAOS ORB $75 ULTD (ALPHA $112.50, BETA $80) M:TG
8 7 9 ALI FROM CAIRO $72.50 AR M:TG
8 11 10 GUARDIAN BEAST $68.75 AR M:TG
5 7 11 IEAN-LUC PICARD $67 LTD (ULTD $37.50) STCCG
41 23 12 IUZAM DJINN $65 AR M:TG
8 12 13 DATA $56.25 LTD (ULTD $33.75) STCCG
18 17 14 CYCLOPEAN TOMB $50 ULTD (ALPHA $108.75, BETA $70) M:TG
12 14 14 MIRROR UNIVERSE $50 LGNDS M:TG
18 14 14 WORD OF COMMAND $50 ULTD (ALPHA $70, BETA $60) M:TG
15 13 17 U.S.S. ENTERPRISE $47.50 LTD (ULTD $29.75) STCCG
17 17 17 ICY MANIPULATOR $47.50 ULTD (ALPHA $65, BETA $47.50, ICE $6) M:TG
18 20 17 TIME VAULT $47.50 ULTD (ALPHA $90, BETA $50) M:TG
18 17 17 LICH $47.50 ULTD (ALPHA $77.50, BETA $60) M:TG
18 23 21 WILLIAM T. R1KER $45 LTD (ULTD $25) M:TG
18 20 22 GEORDI LA FORGE $43.25 LTD (ULTD $23) STCCG
25 28 22 TWO-HEADED GIANT $43.25 ULTD (ALPHA $90, BETA $52) M:TG
28 20 24 ILLUSIONARY MASK $40 ULTD (ALPHA $72.50, BETA $52.50) M:TG
33 23 24 BLAZE OF GLORY $40 ULTD (ALPHA $70, BETA $50) M:TG
24 27 24 WORF $40 LTD (ULTD $22.50) STCCG
33 16 24 RAGING RIVER $40 ULTD (ALPHA $68.75, BETA $45) M:TG
31 23 28 DIAMOND VALLEY $38.75 AR M:TG
31 28 29 JIHAD $37.50 AR M:TG
29 28 29 OLD MAN OF THE SEA $37.50 AR M:TG
33 36 31 NATURAL SELECTION $35 ULTD (ALPHA $60, BETA $34) M:TG
29 31 31 SINGING TREE $35 AR M:TG
- 35 33 KHABAL GHOUL $34.50 AR M:TG
27 31 34 DEANNA TROI $33.25 LTD (ULTD $19.50) STCCG
26 34 35 BEVERLY CRUSHER $33.25 LTD (ULTD $18) STCCG
41 36 36 THE WRETCHED $32.50 LGNDS M:TG
- 38 36 LIBRARY OF ALEXANDRIA $32.50 AR M:TG
43 33 38 ISLAND OF WAK-WAK $32 AR M:TG
- 38 39 ALL HALLOWS EVE $30 LGNDS M:TG
- 38 40 DROP OF HONEY $30 AR M:TG
ALSO OF INTEREST:
33 38 - FIVE ELDER DRAGONS $27.50 LGNDS (CHRON $10) M:TG
- - - JESTER'S CAP $20 ICE AGE M:TG
- - - JESTER'S MASK $16.50 ICE AGE M:TG
- - - FORK $18 REV (ULTD $19, OTHERS) M:TG
- - - DUAL LANDS $10 REV (ULTD $8, OTHERS) M:TG
- - - SHIVAN DRAGON $15 4TH (BETA $23, ULTD $18, OTHERS) M:TG
NOTES: ALPHA AND BETA EDITIONS OF M:TG WEREN'T FACTORED IN FOR THESE RANKINGS BECAUSE THE ENTIRE LIST WOULD THEN BE
ALPHA EDITION CARDS. SO WE USED THE UNLIMITED EDITION PRICES, WHICH MAKES SENSE TOO, BECAUSE MOST OF THE CARDS
BEING SOLD ARE REVISED AND UNLIMITED, NOT ALPHAS OR BETAS. "THE FIVE MOXES" ARE MOX EMERALD, MOX JET, MOX PEARL, MOX
RUBY, AND MOX SAPPHIRE. "FIVE ELDER DRAGONS" ARE ARCADES SABBOTH, CHROMIUM, NICOL SOLAS, PALLADIA-MORS, AND
VAEVICTUS ASMADI.
What’s the most exciting thing
that has ever happened to you
at a card convention?
The World Championship match for
Magic in Seattle in August of 1995.
The video coverage and color com¬
mentary were very exciting.
son
mmm^President, Wizards of the Coast
What do you dislike most in
other people?
Racism or sexist attitudes.
Rudeness. Impatience.
"WotC will be a leading entertainment company What books do you like to read?
Business and philosophy. Godet,
known for great games, great events, and other Escher, Bach is my all-time favorite.
entertainment—comics, fiction, and beyond."
Looking into the SCRYE crystal
ball, what do you see for WotC in
If you were a card, which one 20 years?
would you be? WotC will be a leading entertain¬
Time Walk. It's my favorite art, by one of my favorite artists,
ment company known for great
and the card is great in game play too.
games, great events, and other
entertainment—comics, fiction,
What has success meant to you? and beyond.
The opportunity to learn, to provide entertainment to the
world, and to provide meaningful jobs.
Any words to live by for our
readers?
What’s your most treasured or
Life isn't about accomplishments,
interesting possession?
it's about a journey. Take time to
Memories of great times: seeing magic cards for the first
enjoy the journey, play nicely with
time, the Toronto sealed-deck Ice Age
others, always tell the truth, and
tournament, or playing Magic in Italy with kids who didn't
make your own decisions.
know English, but knew how to play according to the art!