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Scrye Issue 9

This document provides an overview of several collectible card games and related products, including Magic: The Gathering, Shadowfist, and Middle-earth: The Wizards. It discusses the rules of Magic: The Gathering and provides checklists for Shadowfist cards. It also describes the premise and gameplay of Middle-earth: The Wizards, which is set in Tolkien's Middle-earth and has players controlling one of the five Wizards. The document additionally mentions upcoming Magic: The Gathering expansions like Homelands and a prestige format comic book series based on Homelands.

Uploaded by

Alfredo E
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
433 views

Scrye Issue 9

This document provides an overview of several collectible card games and related products, including Magic: The Gathering, Shadowfist, and Middle-earth: The Wizards. It discusses the rules of Magic: The Gathering and provides checklists for Shadowfist cards. It also describes the premise and gameplay of Middle-earth: The Wizards, which is set in Tolkien's Middle-earth and has players controlling one of the five Wizards. The document additionally mentions upcoming Magic: The Gathering expansions like Homelands and a prestige format comic book series based on Homelands.

Uploaded by

Alfredo E
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 116

COLLECTIBLE CARD

QUICK RULES

MAGIC: THE GATHERING


NATIONAL CHAMPIONSHIP REPORT

CHECKLISTS FOR
SHADOWFIST
GUARDIANS™

04009
JJV oiK^T* W ©**!>£, JMSf WOKt
C © r i n $ in otfotcr, + J>e f©©
trti^in^ ct»rd $t*rrie y©u t^on f jusi wwin
you survive.

Upper Deck is a trademark of The Upper Deck Company. © 1995 The Upper Deck Company. All Rights Reserved.
Printed in the U.S.A. Gridiron Fantasy Football is a trademark of Precedence Publishing, Inc. © 1995 Precedence Publishing, Inc. All Rights Reserved.
“They first appeared in Middle-earth about the year 1000 of the Third Age, but for long
they went about in simple guise, as it were of Men already old in years but hale in body;
travellers and wanderers, gaining knowledge of Middle-earth and all that dwelt therein,
but revealing to none their powers and purposes. ”
— “The Istari” Unfinished Tales, p. 405

Middle-earth: The Wizards' is ICE’s simple, elegant, In Middle-earth: The Wizards your Istari influences
and intriguing card game for one to five players set in characters, who form companies and fellowships and journey
Tolkien’s epic fantasy world. Players design their own afar to gather “resources”-—including allies, factions, arti¬
unique decks and compete in a fierce struggle against facts, and lore—all in an effort to strengthen the cause
the forces of Sauron, the Evil One. Each plays one of against Darkness. Their daunting mission involves avoiding
thefive 'istari”(Wizards) sent by the Valar to right the a host of “hazards,” including strange enchantments and
Balance of Things in Middle-earth: environments, foul beasts, terrible monsters, and the fell
minions of the Lord of the Rings. The struggle requires a
—Gandalf the Grey, servant of Manwe, the Lord of the Sky
constant balance of power and secrecy, strength and stealth,
and King of the Valar;
and speed and restraint. After all, the lure of the land and
—Saruman the White, servant ol Aide the Smith and
the senses and the risk of “self-corruption” present powerful
Father of tne Dwarves;
dangers to the Istari’s noble crusade.
—Radagast the Brown, servant of Yavanna, the Mistress of
Growing Things; Middle«€arth: The Wizards""
—Alatar the Blue, servant of Orome, the Hunter; and
ICE’s Collectible Card Game Based on
—Pallando the Deep-blue I star, servant of Mandos, the J. R. R. Tolkien’s Epic Tales of
Lord of Doom.
The Hobbit and The Lord of the Rings
Published by Iron C'r >w \ Enterprises; Inc. (ICE), PO Box 1605, Charlottesville. VA 22902
USA. the exclusive worldwide license holder for adventure games based on J.R.R. Tolkien's
The Hobbit and The L ml of the Rinas.
Iron Crown Enterprises, Inc.
Card Graphics by Derj :k Carbonneau. P.O. Box 1605
Copy right © 1995 Tolkii n Enterprises, a division of the Saul Zacfttz Company. Berkeley, CA. Charlottesville, VA 22902
The Middle-earth: The Wizards. The Hobbit, The Lord of the Rinas, and Middle-earth—and all
characters and places therein—are trademark properties of Tolkien Enterprises. All characters
(800) 325-0479 or
and places derived from the works of J.R.R. Tolkien are common law trademarks used under FAX (804) 977-4811
license from HarperC^llins, publishing successors to Unwin Hyman. Ltd. and George Allen &
fUnwin, Ltd.. London. UK. All rights reserved. eMail: [email protected]
pm Tiic

prestige Format Comic


Nothing is flhat i^seems in th1^ myst rid df Homelands,
Based upon die highly anticipated Magic fathering expansion deck
j£ Cover painted by llgendary artists^ id Tim Hildebrandt
* • Story by DIG. Chichester and Jmi
Includes one of three rare and powerful carets j the HomMand^xpcimion set
Unlock .he Mysterious Work

^1«^<3elainvComi^S:i^^VTHrG'ATHERiNG & HOMELANDS


a
I; Asm.'ml
After a long, hot (and I do mean HOT)
summer, we wander into fall, with dark glasses
and a wild, desperate, vacant look. No one
completely convinced of or completely
secure in the future of CCGs and the
offerings of late 1995.

Gen Con '95 attendees were still


Magic-hungry and demonstrators of
new CCGs were kept busy with steady
streams of players looking for a new
direction; still, no game has garnered
the attention that M:TG has. A number
two may be imminent, but we'll have
to wait a bit longer. Summer releases
often take a strong hold in the market
| h,.*t r

m
Travers

I
Illu* Hftu-j,
'.Tt fX

I'Siih ,

If all goes well, SCRYB


ONLINE should be up
and running on MSN in
September. Craig Janssen
is our net representative.
Say Hi if you run into
him. The sheer volume of
mail and email we get
makes it almost impossi¬
9*\

j
it's still a bit too early
to tell. Homelands is
f '1 supposed to be a true
Limited Edition set; it
will be interesting to see
* 2/1 5 how Limited it is...

by mid-fall and there's still a few weeks ble to keep up with Toutc. le* creature* bioqueuses
gagjrsem +0/+3 jusqu’s ia fin du
Kfyr.
of gaming ahead of us...we'll keep you posted. everybody, but we're *Ocwmtm! impbnz k jcamn i
del par la pru'w et In patience. Ih
doing out best. We try to m mm let patients.»
Le Coran, II !4S.
read every letter we get.
We've also added a few
more names to our mast¬
head. These lucky comrades get to be on the
inside of manufactured chaos, as they've found
out...too bad you're missing all the fun, eh?

and in the immortal words of Mr. Sylvian,


..September's here again..."
schedule instead of our

Nifty cards this


month? Perhaps the
Hebrew edition of DoomTrooper or the French
Chronicles known as
"Renaissance" or the □m nirwo JM WHITE
Gen Con promo BLOOD BERET

Spellfire card featur¬ [email protected] The


ing the dashing Mr. [email protected] SiT&Ulff

Ward should win


our attention...

With Star Wars in


the wings and
Middle-earth under
construction, it ^p smv***n ’sso Ftwi
should be a busy „7v*nv7t tv-won rv nm
ini in
HUSSAR:
rtro 'zip k> rs*
Xmas. Card prices VWJ *>v

are still swaying


wildly under the
strain of staggered shipments, scarcity of M:TG
and Ice Age starters, and the release of
Chronicles. Watch for rapid changes through¬
out the fall. Shadowfist and Guardians may
capture a piece of the single card market, but
Experience the True ■Pasi and be the one to
control the h/[id "Realms. Mortals, Elet*ientals
and External forces dash in this bone crushing
gat+ws. \Mdd t+iagjic, use bribes «s*nr{ control
»*iystic<al creatures to g<s*in the upper hand!

60-Card Starter Decks ,$8.95 ea.


14-Card Booster Packs $2.79 ea.

The Wit of

Vitality
2
Artwork 0 1995

To place an order call:

800-2MAGIC6
(262-4426)
Write to: The Magic Source
342 N. Mohawk St., POB 424-SC9, Cohoes, NY 12047
Fax orders to: (518) 238-0543
To receive our free catalog call: 518) 237-5112
Outside U.S. and Canada send 4 I.R.C.’s

See us on the mail Microsoft Network in the CDN Collectors Direct Network

™Guardians is a trademark of FPG. Artwork © Don Maitz, Mike Ploog and Brom
Publisher/Editor
J.M. White
Executive Editor
J. Bradford

Associate Editor
Carrie Curvin

Production Manager
J.F. White

Managing Editor
M.E. Campbell

Graphic Designers
Teresa J. Mitchell
P-UCC
Glory-Anne Thompson
Magic: The Gathering Alpha/Beta 38
Magic: The Gathering Unlimited/Revised 4!
Advertising Director CCCf P^i/iCM/4 Magic: The Gathering Fourth Edition 44
Joanne White Some Thoughts about Heresy's Design Magic: Arabian Nights 47
from someone who's thought about it a lot... Magic: Antiquities 48
RCC 49
Magic: Legends
Joel Halfwassen
Break into Fall with Heartbreaker Hobbies 92 Magic: The Dark 52
Net Rep tentative release information Magic: Fallen Empires 54
C. Janssen Magic: Ice Age 58
Magic: Chronicles 62
Cover Artist Star Trek.TNG 64
G. & T. Hildebrandt SCRYE Card Watch 67
Contributing Writers lit fitU Sets, Boxes & Specials 109
Scott Burke, Rob Heinsoo, Guardians Designer Reveals All 78
Japji Singh Khalsa, the results of our power lunch
Dave Long, Will Niebling,
Luke Peterschmidt, Finding Paradise: Deckbuilding in Redemption 96
Matt Sturm, Bryan Winter plus Redemption FAQ CcllctXtn QittMUU
Wing Commander
Shadowfist Highlight Tour Redemption
Part 2—continued from the last issue Shadowfist
Guardians
Our cover artists,
twin brothers Greg and Creation of The Ancient Fighting Arts of China 100
Tim Hildebrandt, have the first Ultimate Combat! expansion
been drawing together
since the age of two.
Since learning to color
within the lines, they
have worked together
SCRYE
Collecting the Art of Magic
and separately on a
deck your walls with originals and prints
| wide range of illustra¬
tion projects, from cal¬
endars (Lord of the Interview with D.G. Chichester
Rings, Merlin Trilogy) to J.M, White interviews the author of the Homelands comic book
movie posters (Star First Strike: Editorial
Wars) to fantasy novels Justice at Origins 86 Global Effect: Letters
(Urshurak). The cover Scott Burke's play-by-play account of the M:TG championships Mondo ComBos: Readers' choice combos
illustration is from the Tapping the Knowledge Vault: Q&A
new Magic: The Card Collector Confidential: News
Gathering Homelands Dream Cards: The cut-up gallery
j comic book, due out Deck to Deck: Readers' deck exchange
from Acclaim Comics in Rjdli A tit CfAthti
Gridiron Fantasy Football Four Corners: Regional retail reports
October.
a sneak peek at the basics The Dealers Room: SCRYE Directory
SCRYE Exchange: Our new classifieds!
SCRYE Top 40
Final Tap: We talk with Peter Adkison, president of WotC

For advertising rates please request our adver¬


tising information package. Ad rates can also
be requested by sending email to scrye@wiz-
ards.com All advertising submissions are sub¬
ject to the approval of Scryk, Inc. and Scrye,
Inc. reserves the right to reject any advertising
including newsletters for any reason.
Scrye Magazine is published by: Scrye, Inc. material. ® denotes a registered trademark and ™ All Rights Reserved. Star Trek: The Next Generation is publisher, unless special arrangements are made prior
Advertisers and/or agencies of advertisers agree to publication. Scrye Magazine welcomes unsolicited
P.O. Box 1627, Troy, NY 12181-1627, United States denotes a trademark, owned either by Scrye, Inc. or a registered trademark of Paramount Pictures. Star
to hold Scrye, Inc. harmless from or against
of America. Tel. (518) 266-0501 others. Most product names are trademarks owned by Trek: The Next Generation Customizable Card Game submissions of articles and art. The publisher
any loss or expense from any alleged wrongdo¬
All rights to the contents of this publication are the companies publishing those products. Use of the is a trademark of Decipher, Inc.. Spellfire: Master the assumes no responsibility for any submissions, but
ing that may arise out of the publication of
reserved and nothing may be reproduced from it in name of any product without mention of trademark Magic, is a trademark of TSR, Inc. TSR, Inc. is a regis¬ will make its best efforts to return any unpublished
such advertisements or newsletters.
whole or in part without first obtaining permission in status should not be construed as a challenge to such tered trademark. works if the submission is accompanied by a self-
Change of address notification should
writing from the publisher. Material published in status. Magic: The Gathering, Arabian Nights, DISTRIBUTION: Scrye Magazine is distributed by addressed stamped envelope large enough to accom¬
be sent to Scrye, Inc., P.O. Box 1627 Troy,
Scrye does not necessarily reflect the opinions of Antiquities, Legends, The Dark, Fallen Empires, Mana Scrye, Inc., P.O. Box 1627, Troy, NY 12181-1627. modate it. Submissions can also be made to
NY 12181-1627 at least 8 weeks prior to
Scrye, Inc. or its editorial staff. Scrye, Inc. or its and the symbols which represent Mana are trade¬ (518) 266-0501 FAX (518) 266-9381. [email protected]. For more information send email to
the effective date to ensure uninterrupted
editorial staff therefore cannot be held accountable marks of Wizards of the Coast, Inc. Wizards of the SUBMISSIONS: All material published in Scrye [email protected] or [email protected]
delivery.
for opinions or misinformation contained in such Coast is a registered trademark. ® 1995 Scrye, Inc. Magazine becomes the exclusive property of the
THE COL LE CARDGAME
as yam kno*> it,
4
a It
■ ^ **

11 East 33rd Street Boston, MA


New York, NY 10016 201 Massachusetts Ave.
(212)685-3880 Boston, MA 02115
(212)685-3881 (617)267-2451
Fax (212) 685-2123
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320 West 57th Street 103 East Broad Street
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630 Fifth Avenue 580 Shoemaker Road
Concourse Level King of Prussia, PA 19406
New York, NY 10111 (610)265-8562
(212)265-7449
Sorry, we do not deal in singles or out-of-print cards.

Copyright © 1995 TARGET GAMES AB. Ail Rights Reserved,


Hi Scrye-guys, begun. In no time we had tion system to date. I sug¬
I've got a quick ques¬ regular weekly eight-player gest that more people try
tion for ya: not to be anti¬ game sessions. Each game it when the new version
social or anything, lasted between three and comes out, V:TES. Why
eight hours! Soon other then? Because with all the
collectible changes that WotC is mak¬
m card ing (especially changing
/ games the colors of the borders
I came of the minion cards),
J out. Jyhad will be easier for
I Many beginners to learn.
J people Mike Kranc
turned to Burnaby, BC
Wyvern.
%K l<?5 Most of Jyhad remains in the top
but are there those were five most-played and best¬
any solitaire rules for any people selling collectible card
of the CCGs out there who looked for a game games. At Gen Con we got a
(besides SIM-YAWN- that is even simpler than look at sample V:TES cards;
CITY)? M:TG and easier to collect. they look great, and you're
M.R. Barlow A very small percentage right, the border change
Victoria, BC started to "experiment" helps a lot!
with Spellfire, although
Good question! We don't most of them did it
know, but I'm sure some of because of it was from
our readers have or know of TSR. Dear Scyre,
well-done solitaire rules— Others turned to I have a Fireball from
please email them to us at: Jyhad. By that time I was Fourth Edition and
[email protected]. Thanks! looking for a game that instead of saying 1995 at
was far more complex and the bottom it says 1994. Is
realistic than ^Tgrj that card
Dear Scrye, - JH going to be
I was reading \ -5^*% T*? WOrth more?
Scrye 7 when I came 1
across the rules to Vaccaro
SimCity the card KatyTX
game. I read the ng:
instructions, and the Ip* Sorry, it's
game sounded like F5 actually an
fun. I have played the # ^ ultra-com¬
video game, and decid- Li mon and came in a M:TG
ed to give the card anything else on the mar¬ comic book from Acclaim
game a try. I bought a ket. Jyhad provided me Comics. Someone at WotC
starter deck at the card with everything I ever obviously forgot to change
shop near my house. It wanted in a collectible the year on the bottom of the
only took me about 20 card game and more. As card...so it's sort of a collec¬
minutes to figure out how one of my friends tor oddity, but probably
to play. The game is very described it, M:TG is like won't ever be worth more
fun, and I really enjoy 2+2=4, whereas Jyhad is than your Fourth Edition
putting my city together. I more like an equation for Fireball with 1995 on it.
want to tell Scrye readers chaos theory.
that they should give this Anyway, I strongly Dear People Behind
card game a try. Keep up believe that Jyhad has a SCRYE,
the good work. far better combat system I am writing in
Chris Adams than any other game response to the "specula-
Agoura, CA (since we talk _
about com¬
bat, I thought 1
that RAGE
Soon after the M:TG was a very big I
came out I started playing. disappoint- tpPjjHM
Soon, two of my best ment). It also WET - * ■So-ye rft&apcziie/'

possesses the Bilk' * ‘ J


prrefiTWfhjM tt-wre,
friends started playing and SOfetn MW/
-5TE noa
the domino effect had best polica- l .Warn Hagg&i'ft
i
fel WHk§# S | 1J
tor" issue. I think that it is fighting chance. Sets like some of these very good
very true, what has this destroy cards is that they have the
speculator stupid cumulative upkeep
markets and which you cannot pay for
we should a long time.
applaud K. O. Nolt
WotC for Hamburg, Germany
doing so.
B. Juba We agree; the artwork
VC * for Ice Age is outstanding!
You may not know this, but
^I1 this is the second batch of
?y\ C »** ' -2^ m
Springfield, VA artwork done for it. Ice Age
been said was originally scheduled to
' V. about speculators. They Hey, thanks for your come out back in the spring
do totally decimate col¬ great letter! You'll be happy of 1994. After getting
I ; I ,w *
lectible markets. Although to know that WotC told pushed back, back, back, the
~! ;, I
I do admit that many Scrye back in April that it artists asked if they could
I had no intention of putting redo their artwork (many of
times I have considered
speculating, I could never in chase cards, foil cards, them had gotten much better
bring myself to do it. holograms, etc. in future at doing card art) and WotC
I used to collect a lot sets. They brought Chronicles said sure!
jc^yivZ of non-sports cards, but out so that players could get
.19
~?M>f V S. Hty *
Srr. Too , Palm Hm*x. Fl \ soon there more subsets their hands on these cards at With regard to cumula¬
7
V*tv
than I could handle. a reasonable price. You tive upkeep, WotC put this
When Ultra '94 came out might consider reporting the in so it could do huge, very
with Lord knows how store to the WotC powerful cards that wouldn't
many subsets, I stay in the game long and
y.h
9 7<30 Cl! A/ stopped collecting cause balancing
iw «w,n 5^A,1| those cards. Instead I problems. We
went to Magic. In think cumulative
Magic I thought it upkeep was an
was weird, but cool excellent innova¬
how there weren't tion!
millions of bonus
cards, just com¬ A note to Scrye
mon, uncommon, and
readers:
rare. And whenever you customer ser¬
vice department, though I'm More than a few
bought a pack, you got a
>CKXE“'i rare card! not sure if they can do any¬ readers expressed their displea¬
It was nice, until spec¬ thing about it. sure at our combining of
ulators intervened. I am Unlimited and Revised prices
still trying to complete a Dear SCRYE, last issue. It was a dumb mis¬
Revised set, and the specu¬ The first thing I take on our part. We're sorry!
lators don't help. For noticed when I saw the Ice
Please don't throw any more
instance, at a local card Age cards was that the
Atogs at us!
shop, the owner opens the illustrations on them are
boosters, takes out the much better than the illus¬ Please address your letters
rare card, reseals it and trations on the Revised to:
sells it at the original cards. At first I was not SCRYE, PO Box 1627,
price. This is the sort of very delighted with the Ice Troy, NY 12181-1627.
speculation that hurts. Age cards but a bit later I Att: Global Effect
Also, single-card prices saw some really nice
have skyrocketed so high cards. The only bad thing
that you can't buy certain about
cards from past sets unless
you are really rich. The
way WotC seems to be
countering this is through
sets like Chronicles, which
not only allow you to get
good cards at lower prices,
but give new players a
No Master of the Mystical Arts Should beWithout OnSK
• Available in a variety of colors to accommodate your different deckS;
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• Each case holds up to 100 cards and contains 10 Ultra*?ro* Card ,
Protectors for those Especially valuable cards. ^
• Folds out during game play, featuring a unique “dealer shoe”
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• Special storage section for counters, dice, miniatures, etc.

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series, a full line of HlttU9 PRO® protective products specifically for use with
collectible card games.
CARD COMBINATIONS FROM OUR READERS!

Just after we shipped out the Here's how to kill someone Animate Artifact on it, and then of the Pit in play, you must sac¬
last copy of SCRYE #8, there on the first turn: Black Lotus, Spirit Link it. rifice one of them to the big
was an all-too-familiar puff of Berserk, Blood Lust, Ball guy during your upkeep. He
smoke, and our little red friend Lightning, Mox Emerald, Mox I was looking through my says, "Feed me!" and reaches
the Rules Demon appeared, tie Ruby and a Red Mana. First put cards and came up with a super out to grab something, whether
was waving his advance copy of down Black Lotus, Mox Mondo ComBo: Sorceress you like it or not. If you don't
SCRYE #8 wildly, and said "You Emerald, Mox Ruby and the Queen and Sengir Vampire (use have any other creatures in
can't send these out!' Red Mana. Now sacrifice the Sorceress Queen to make an play, however, CoP: Black works
"They've already been sent Lotus to summon Ball opponent's creature 0/2, then very well indeed to stop the
out," was our surprised reply, Lightning, then attack. Now tap destroy it with the Vampire). It hungry Lord of the Pit from
"Then call them back! You the Red Mana and Mox Ruby to will give your Vampire an auto¬ turning around and hitting you
have to reprint them all!" Blood Lust it, then just tap the matic +1/+1 every turn. because there's nothing to eat.
After a few moments of Mox Emerald to Berserk it. M. Diorio 3) Tracker and Sorceress
silence, the editor looked up /. Ross Greencastle, PA Queen
from her desk. We all expected a Slymar, CA Well, it's not automatic—your G. Bunch
lecture about shipping schedules With four cards on the opponent can still choose not to Ark, VA
and the costs of reprinting, but restricted list, this is a oncedn-a- attack you or not to block your Unless your opponent has
instead she simply asked, lifetime combo—but I'd love to see Sengir Vampire. Add in a Nettling something to pump her mature
"Why?" your opponent's facel Imp or Norrit to force one of your up after you use the Sorceress
"Well.,,because L,.uh.„," opponent's creatures to attack, Queen, it's a goner.
He shuffled his feet around and Congrats on another great however..,
hid the magazine behind his issue. I love the Mondo
back, "I mumbledymushdake." ComBos section. I have written Here is a neat combo:
"Excuse me?" to give everybody what they Library of Leng and Sindbad.
"I mumbledymushdake." want, an awesome combo that M. Matsuska
"You'll have to speak up." will kick your opponent's butt Winston-Salem, NC
"All tight, I made a mistake. any turn and every turn. Here it This combo works very well,
There. Happy? I said that Killer is: Kismet and Stasis and when Any time you want, draw a card
Bees can use mam from a you're down to two Blue left, from the top of your library using
Channel, but Channel produces Boomerang it back to your Sindbad's ability. If the card is a
colorless mam and Killer Bees hand. Land, you get to keep it. If the
need green mam, so you'll just E. Cahoon card isn't a Land, the Library of
have to call them all back and Kokomo, IN Leng gives you the option of
reprint them," I've seen some lethal decks putting it right back on top of your
"Well then, we'll just have built around this concept, Time deck instead of discarding it, The best combo I've ever
to print a correction next time. Elementals also work incredibly used: Gauntlets of Chaos to
We can't possibly call them all well with the Kismet/Sums combi¬ I have played Magic since it give my opponent a Derelor
back and reprint them," nation, With enough mana you came out. Since then, I have and then Sleight of Mind the
He didn't like that one bit, can bring the Stasis back to your thought of lots of nasty com¬ Derelor to the main color my
and the look on his face when hand at the end of your oppo¬ bos. Here are some of them: opponent is playing. It's almost
he disappeared in another puff nent's turn and replay it during 1) Rod of Ruin and a guaranteed win!
of smoke told us that we'd better your turn, Repeat until your oppo¬ Fungusaur /. Morgan
watch out when we printed this nent is well done, Add in a Mana At the end of your turn I Bend, OR
issue of SCRYE, He was madder Shoil to tap your opponent's lands pay three mana and tap my The Derelor will require your
than...uh,,.tar, and was proba¬ and watch him howl! Rod of Ruin to damage my opponent to pay an additional
bly going to pick out some nasty Fungusaur. That makes him, black mana whenever casting a

A
combos for this issue. Judge for I want to share one of the what... 8/8? spell of the color you specified with
yourself Here they are; most killer combos I ever heard of. How about a Prodigal Sleight of Mind. Assuming that
First you take an Armageddon Sorcerer, though—do it for your opponent doesn't have black
Clock, Animate it, and then put free! mana available, it will make it
Spirit Link on it! 2) Circle of Protection: very difficult indeed to cast spells
B. Barrell Black and Lord of the Pit of his main color,
Belchertoum, MA While this is a great combo,
There's using your head! If many people essentially end up
you can't cast Spirit Link on a cheating with it. If you have
card because it's an Artifact, cast any creatures other than Lord
Add 1 green mana
to your mana pool.
Tapping this artifact
can be played
as an interrupt.
I like it. Serra Angels seem AWAY! RUN QUICKLY! always get a chance to play a
to be walking (er... flying) mag¬ Wow, what an incredibly evil newly drawn card before you can
nets for Fireballs, Disintegrates, combo! I love it! I can just see it: destroy it. As you pointed out,
etc., so anything you can put You can keep the token if you Kevin Uxbridge can zap the
on one to negate damage is a want to. It's quite a nice pente combo. Also, the neu>
big plus. stone, really! Countermanda card (available in
2) Consecrate Land with My favorite combo can kill the free Warp Packs from
Armageddon. Consecrate pro¬ your opponent in one turn. Decipher) will nullify Telepathic
tects, at most, four of your Although I can't use it (you'll Alien Kidnappers.
Lands from Armageddon while see why) it's Black Lotus, My entire family plays Star
destroying everyone else's. This Fireball, a Mountain and a Trek:TNG, including my nine-
For my killer or maybe not- is a fun combo if playing a Channel. First you put down year-old sister. We came up
so-killer combos: white, small, fast creature deck. the Black Lotus and the with a few ideas to improve
1) Use Skull of Orm with a Even better is to play a Wrath Mountain. You make the Black game play:
Miracle Worker and Unstable of God before Armageddon. Lotus mana green, so now you 1) Use the Firestorm
Mutation. For extra kicks, throw That way it clears almost every¬ have three green mana and one Dilemma against a Romulan
in a Verduran Enchantress. This thing except your four Lands, red mana. Cast the Channel deck. Their Integrity is so low
combo works best with First and with those four, you can and sacrifice nineteen life to that just about everybody in
Strike creatures (White, Black, cast almost all of those white add nineteen colorless mana to the away team will be killed.
and Vodalian Knights are my creatures. your mana pool. Now you have Then after you kill off the away
personal favorite). C. Schulte nineteen colorless, one green, team, play a Warp Core Breach
Nice. Put the Unstable Waseca, MN and one red mana. Cast the on the ship.
Mutation on a creature of your And what if those four lands Fireball and use your nineteen I just went through and
choice to get +3/+3, and then you consecrated were, say, colorless and one green for the counted up the number of
pop it off with the Miracle Mishra's Factories? Heh heh... Fireball. Fireball your opponent Romulans that would survive
Worker before your creature and he's dead. the Firestorm Dilemma, and
gets a 1/1 counter. Then bring Here's a combo to try out: Y. Shirazi the results aren't pretty: out of
the enchantment back with Use fester's Mask with a Rockville, MD 27 Romulans, only eight would
your Skull of Orm, and you're Control Magic in hand, and This is probably THE classic survive it. Since none of those
sitting pretty! With the give them their best creature. first turn kill, and it's one of the eight are Engineers, a Warp
Verduran Enchantress you can R. Tosi major reasons why both Black Core Breach will cause your
draw a card each time you cast Tiverton, RI Lotus and Channel are restricted. opponent considerable conster¬
the Mutation as well. Oooh! Someone with a twist¬ We get five to ten people sending nation.
2) This one is hard to come ed sense of humor! Someone after us this combo each month, but 2) Seed the REM Fatigue
by: Craw Giant, Living Plane my own heart! At the very least I've finally published it, so you can Hallucinations, Nitrium Metal
and Lure. If your opponent has you'll confuse the bejeebers out of all stop now! Parasites, or HyperAging
more than eight Lands out, he's them (bejeebers are kind of like Dilemma. Then if your oppo¬
dead. the heebie jeebies). And finally, here are a few nent fails to beat the Dilemma,
/. Stewart Reminds me of the time when Star Trek combos for all you wait one turn and throw a
Delta, UT I watched while my opponent Next Generation fans: Temporal Rift on the ship.
Actually, with four each of played a Rabid Wombat and Have you ever wondered D. Case
Craw Giant, Living Plane, and promptly put four enchantments why Alien Probe is uncom¬ Delta Jet., AK
Lure in a deck, it's an easier on it. My turn came around and l mon? It really is quite awkward Better yet, let your opponent
combo to get out than you might added another enchantment to the and I didn't like it at first. But send a second ship out with extra
think. Gotta love that rampage stack of Control Magic. then I learned how well it crew to retrieve the empty ship.
ability! works with Telepathic Alien Then, just before he can beam
Warning: Don't use this on Kidnappers. When Alien Probe over new crew, cast the Temporal
Turn on the Ice Age with a anyone you want to be friends is played, which forces you and Rift. He'll have wasted a lot of
Stone Spirit (4/3 cannot be with! Play a Tempest Efreet. your opponent to show their time and effort for nothing.
blocked by flying creatures) Copy it with Dance of Many. hands face up on the table for
with Flight or Amjlot's Ascent Tap the token Efreet to take one the rest of the game, you can
(making it unblockable). of your opponent's cards in then play Telepathic Alien
M. Blackburn hand and bury the token Efreet Kidnappers. From then on
in your opponent's graveyard. (except if one of the cards is IP
San Ramon, CA
While not completely Then use a Skull of Orm to get destroyed by Kevin Uxbridge)
all you have to do is point to Have a favorite card combo?
unblockable (some ground- back the Dance of Many and Send it to
based creatures, like Giant do it again. Keep doing it until one of your opponent's cards
Spider, can block flyers), it's your opponent concedes the and guess what it is. Not too Mondo ComBos
game and the ante. difficult to guess if it's already SCRYE, INC.
definitely enough to make an
A. Hitz shown, right? P.O. Box 1627
opponent chew his nails.
D. Floyd Troy, NY 12181-1627
Wichita, KS
Here are my Mondo Rapid City, SD or email to
ComBos: If any of you see this guy This is a great combo, but just [email protected]
1) Serra Angel with Energy hanging around card shops saying, remember that it's not unbeatable.
Storm. Since Angel does not 7 just learned this cool new game Because your opportunity to
tap, the Energy Storm has no called...uh...Magic. Anyone want destroy an opponent's card hap¬
effect. to play a game for ante?"—RUN pens right before she draws, she'll
9 9

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Dear Scrye: Protection) cannot be used out, and I did Dear Scrye:
My brother and I play to block, because they aren't Armageddon. I protected When a Magic game is
Magic a lot and we have creatures. They can, howev¬ myself from the Dingus played in my neighbor¬
run into a few disagree¬ er, be used to prevent dam¬ Egg's effect with my hood, there is always con¬
ments. I play with two age. Llanowar Elves, but my troversy. I was wondering
Juggernauts and my A creature with moun- friend said I couldn't if you guys could answer a
brother plays with several tainwalk (such as a Dragon because the damage came few questions for my
banding creatures. I attack Whelp with Burrowing) from the White friends and me. On such
with Juggernaut and he cannot be blocked by some¬ Armageddon, not the cards as a Winter Orb, it
blocks with the banding one who has Mountains in Dingus Egg. I say the CoP says in the text "a player."
creature and bands it with play. This doesn't mean, protects me from the 2 Does this mean that the mana are
a wall. Juggernaut says it however, that the damage it damage from the Egg for Winter Orb is used on Icy becomes tapped and
can't be blocked with deals cannot be prevented by each Land destroyed. one player or everybody? Kevin drains 1 mana from
walls and I don't think he a CoP. Please tell us who is cor¬ If you take a look his mana pool. The Hordes
can do this. When determining rect—we've been feuding through your various Magic are declared as the target.
/. Stondell whether or not a CoP can over this for the past two cards, you may be surprised 2. Jeremy declares an
Davis, CA prevent damage (which is months. at how many cards use the instant speed fast effect in
You're right—he can't what is really being asked), M. Tokayer wording "a player." On most response—his Twiddle. He
do that. There's a common you have to figure out two Ontario, Canada of those cards, it is readily pays the cost (1 blue mana)
misconception among Magic things: 1) What is the I hate to say it, but apparent that the text refers and declares that he will be
players that when you hand source of the damage ? 2) you're both wrong. As you to each player or any player. untapping the Icy.
two or more creatures What is the color of that thought, the damage does On the Winter Orb card it 3. At this point neither
together they effectively form source ? If the source of the come from the Dingus Egg, is rather nonintuitive, but player wants to declare any
one big creature, and thus damage is the correct color not the Armageddon (the the wording does mean more fast effects on this
get around the limitations of for the CoP, the CoP can Armageddon may have pre¬ "Each player on his or her stack, so the instants are
individual creatures in the prevent it (with the obvious cipitated the damage, but turn." resolved in LIFO (last in,
band. This simply isn't the exception of cards that say it's not the source—the Another controversy is first out) order.
case. this damage cannot be pre¬ Dingus Egg is what actually that my friend Kevin uses 4. The Twiddle resolves,
Banded creatures are vented, or loss of life, which does the damage). However, his Icy Manipulator to tap and the Icy becomes
still unique creatures that is different from damage). you can't stop all of the my friend Jeremy's untapped.
are subject to any limita¬ In the case above, the damage with a single activa¬ Demonic Hordes, and the 5. The Icy's effect
tions they might otherwise Dragon Whelp is Red, so tion of your CoP:Artifacts. Icy becomes tapped resolves, and the Hordes
have. Because the while it cannot be blocked, Even though the damage is (mono). Jeremy uses a become tapped.
juggernaut card specifically any damage it deals can be all from the same source, the Twiddle to untap Kevin's At the end of this stack
says "Cannot be blocked by prevented with a CoP:Red. Dingus Egg does a separate Icy to prevent his Hordes of fast effects, Kevin has an
walls," your opponent can¬ packet of damage for each from becoming tapped (If untapped Icy, which he can
not block it with walls— land. Thus, you'd have to I were Jeremy, I would use again if he wants, and
banded or not. activate your CoP:Artifacts have just untapped the Jeremy has a tapped Hordes
once for each Land that was Hordes with the Twiddle). and a wasted Twiddle.
Dear Scrye: destroyed by Armageddon. After both cards untap Here's what I would have
My brother and I had from the Twiddle, could done:
a fight about whether or Dear Scrye: Kevin immediately reuse 1. Kevin declares his
not a Dragon Whelp with I have one question. A his Icy as a fast effect on use of the Icy against
Burrowing could or could¬ Nalathni Dragon would Jeremy's Hordes? Jeremy's Hordes (pays 1
n't be blocked by Circle of be under what type of The whole tapping and mana and taps).
Protection: Red. price guide? Do you have untapping thing is a very 2. Jeremy declares his
/. Barrett the price for this card? It's misunderstood part of the use of the Hordes against
Dumfries, VA a Dragon Con 1994 edi¬ game. Let's examine this one of Kevin's lands (taps
The problem here is one tion. whole scenario very careful- the Hordes). The cost
of terminology. Players really Dear Scrye: K. Cuevas ly: required by the Hordes is
need to be careful about how Just writing to tell you Denison, TX 1. Kevin declares an that you must tap them.
they use terms that have spe¬ what a great mag you've The Nalathni Dragon shows instant speed fast effect—his Because they don't become
cific, defined meanings in a got. I also wanted to ask up with other promotional use of the Icy. As part of tapped by the Icy until the
game. In Magic, block has a about a problem my cards in the Sets & Boxes & declaring a spell or effect, Icy resolves, Jeremy is still
specific meaning—it's what friend and I had about a Specials price guide in you must pay any costs and free to use them at this
happens when a creature is month ago. I had my SCRYE declare any targets or other point.
selected to fight in defense Dingus Egg and my decisions required by the 3. Neither player wants
against an attacking crea¬ CoP:Artifacts out. I also spell or effect. In this case, to cast more spells on the
ture. CoPs (Circles of had three Llanowar Elves tapping the Icy and paying 1
1 .iili

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stack so they resolve in are any wars with the on it. Would my answer is Yes, you can use a gle Event card or multiple
LIFO order. Merfolk in any of the Deathgrip destroy his CoP against multiple sources Ship, Personnel, and
4. The Hordes effect M:TG books? If so which Crumble or would his of damage in Equipment cards
resolves and one of Kevin's one(s)? Thank you for Crumble destroy my any given (instead of the one
lands is destroyed. your time. Disk? turn. You just card you would
5. The Icy's effect G. Schneider B. Korpela have to make normally be able
resolves: the target is already Maine Framingham, MA sure to pay to play). You can¬
tapped, so it fizzles. In Final Sacrifice, the Deathgrip says "(B)(B): the cost to not play multiple
Then, of course, Jeremy third book of the Counter target green spell." power it up Event cards in a
can cast Twiddle to untap Greensleeves Trilogy, the Play this ability as an inter¬ the appropri¬ turn, nor (unfor¬
his Hordes, let that resolve, Archdruid Greensleeves and rupt. Crumble is a spell and ate number tunately) can you
and use the Hordes again to her companions encounter it is green, so it's a valid tar¬ of times. play an Event card
blow away a second land of the Copper Conch tribe of get for the Deathgrip. Thus, and then play
poor Kevins. Merfolk, who guard the if you have two black mana Dear Ship, Personnel, or
ruins of the ancient College available, you can use the Experts: Equipment cards.
One last problem. If I of the Sages of LatNam. Deathgrip to counter the I've got
attacked my friend Scott There is also a story in the Crumble. When a spell is a question. I hear you've Dear Scrye:
with an Air Elemental, Fall 1994 issue of The countered, it's as if the spell got answers. Cool. I play I would like to know
and he had a CoP:Blue, Duelist (Issue #3), "A simply never happened, and Star Trek (like, all the if a big ship like the U.S.S.
could I play a Power Sink History of the Fallen the countered spell goes time). I want to know Galaxy can hold a
after Scott uses his Circle Empires.” It covers the fall directly to the graveyard. So how many times you can Shuttlecraft or a Runabout
Blue so that all of Scott's of the five empires of your Disk is safe. use an Interrupt if it does¬ like Personnel or
land becomes tapped, pre¬ ancient Sarpadia, including n't say to discard. (Keep Equipment?
venting him from using Vodalia of the Merfolk. in mind Scan cards and D. Socher
his CoP:Blue? Surprisingly, there isn't Dear Scrye: Kevin Uxbridge.) Milwaukee, WI
/. Tsicouris a single Merfolk story in the I have a question con¬ T. Simonson In February 1995,
Lombard, IL entire Tapestries anthology. cerning the CoPs. Can Sublimity, OR Decipher created an optional
The Power Sink card Even though WotC made it you use two mana to pro¬ According to the Star tournament rule that large
will let you counter a target quite plain in the original tect yourself from two dif¬ Trek rulebook, most inter¬ ships such as the U.S.S.
spell. If a spell or effect story solicitation for ferent sources of damage rupts have an immediate Galaxy can carry
requires a target, it must Tapestries that it would pre¬ in the same turn? For effect upon the game and Shuttlecraft in their shuttle-
have a valid target before fer non-humancentric sto¬ example, if an opposing are then discarded. If an bays. Decipher has also stat¬
you can even declare the ries, by far the majority of player attacks with a Interrupt card doesn't give a ed that it plans to incorpo¬
spell or effect. In this case, the stories feature human Northern Paladin and a specific time to discard it, it rate this idea into cards in
there must be a spell to tar¬ main characters. Mesa Pegasus, can I use is discarded immediately future expansion sets.
get with the Power Sink. If Cross your fingers, one mana to prevent after the effect occurs. Thus, For questions along
Scott casts a spell, you're sit¬ though—another anthology damage from the Paladin in the case of a Scan card or these lines about Star Trek,
ting pretty—you can counter is in the works, and will with my CoP:White, and Kevin Uxbridge, you only get Decipher says, "If an unex¬
it with the Power Sink and hopefully hit the bookstore then use another mana on one use from it. (This is the pected twist comes up that
the Power Sink will also tap shelves Januaryish. Perhaps that same CoP to protect opposite of Event cards, isn't in the rulebook, use
his lands. If _ a story featuring me from the Pegasus? which, by default, remain in common Trek Sense to
Scott does- Merfolk will This question has haunted play unless the card specifies resolve it."
n't cast a appear in it. me from day four or five. a time to discard it.)
spell, how¬ Thank you for your time.
ever (and G. Richardson Dear Scrye:
using the Ft. Lewis, WA When using a Red
CoP is an Dear Scrye: CoP:White says "(1): Alert, does it affect all
; [ v
effect, not a I have a Prevent all damage against cards?
spell), | 1,•»: Tap target artifact, question that my you from one white source." G. Lewis
I or Sand,
you're out of I n* fsammm who tint
I caSed is rsw Cwi'
friend and I can't If a source deals damage to Roseburg, OR
We'll tap the
luck. figure out. Every you more than once in a The Red Alert is a Star Knowledge Vault for you too!
time we play turn, you may pay (1) each Trek Event card that allows Send your questions to us
Magic, it keeps time to prevent the damage. you to play as many Ship, and well go to the experts
to get the final ruling.
turning up and It's not particularly clear on Personnel, and Equipment Send letters to
we both argue about it. the issue, but since the text cards as desired each turn.
TKV c/o SCRYE, INC.
Dear Scrye: Can you help us? Say I doesn't put any limitations Here's how Red Alert works
P.O. Box 1627
I'm a big Merfolk fan put a Nevinyrrals Disk on how many different in a nutshell: each turn Troy, NY 12181-1627
and I was wondering if and he puts a Crumble sources it can be used after you play a Red Alert, or email to
you could tell me if there out and I use a Deathgrip against in a turn, the you can choose to play a sin¬ [email protected]
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MN MINNEAPOLIS PHOENIX GAMES 823-3222
MOST. LOUIS HOBBY SHOP 351-4818
MS MERIDAN PETE’S CARDS & COMICS 693-2245
NC CHARLOTTE DRAGONS NEST, INC. 596-9465
NC CONCORD TIMELESS TALES 784-4725
NC FAYETTEVILLE GAMERS GUILD 868-6303
NC GOLSDBORO HOBBIE QUEST 800-858-7256
NC GREENSBURO COSMIC CASTLE 854-8844
NC MOOREHEAD CITY TWIN BOOKSTORE 726-1810
NH KEENE TOY CITY 352-3131
NH N. CONWAY CHARLIE'S COMIC BOOK SHOP 356-7020
Nj CRANBURY THE GAMER’S REALM 426-9339
N) CLAYTON STONEBRIDGE GAMES 863-5552
NJ CLEMENTON STONEBRIDGE GAMES 863-5552
NJ FAIRLAWN GAME MAS TER LTD. 796-7377
NJ MAPLEWOOD MAPLEWOOD HOBBY 378-3839
NJ PHILLIPSBURG NEW FRONTIERS 908-454-3821
NJ WALDWICK BATTLE: ROYAL GAMES 445-7755
NJ WILDWOOD VARIETY PLUS 729-4331
NY ALBANY FANTACO ENT. INC. 463-1400
NY CHEEKTOWAGA THE DRAGON'S LAIR 677-0121
NY NEW YORK COMPLEAT STRATEGIST #1 685-3880
NY NEW YORK COMPLEAT STRATEGIST #2 582-1272
NY NEW YORK COMPL. STRAP. #3 ROCK. CENTER 265-7449
Legends Of The Five Rings will feature: NY PLATTSBURG FANTASTIC PLANET 563-2946
NY ROCHESTER CRAZY EGOR 427-2190
• 300+ unique cards, illustrated by the industry's favorite artists! NY RONKONKOMA BEEZ TRADING POST 981-2929
• Exciting 2 player rules! NY STATEN ISLAND ALTERNATE REALM
OH ATHENS ATHENS BOOK CENTER
966-8282
592-4865
• Mass Combat with multiple players! OH BOWLING GREEN YOUNG’S NEWSTAND 353-2176
OH COLUMBUS THE DROWSY DRAGON 231-8534
• Special cards designed to enhance multiplayer games! OH DAYTON CATHARTIC DREAMS GAME & BOOKSTORE 461 -3990
• Tournament and League rules included free! OH NEWARK COMIC SHOP PLUS
PA KING OF PRUSSIA COMPLEAT STRATEGIST
344-5471
265-8562
PA PHILADELPHIA COMPLEAT STRATEGIST 563-2960
SC N. CHARLESTON GREEN DRAGON 797-2052
The Armory/East TN NASHVILLE GAMES EXTRAORDINAIRE
TX DALLAS RIVERBANK GAMES
883-4800
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Corporate Headquarters TX EL PASO SIDHE HOBBIES
TX SAN ANGELO SPECIALTIES
590-6560
651-9503
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1101 Greenwood Road * Baltimore MD 21208 VA ALEXANDRIA EAGLE & EMPIRE GAME SHOP 360-5363
VA FALLS CHURCH COMPLEAT STRATEGIST 532-2477
Toll Free Phone (800) NOW-GAME • Toll Free FAX (800) 296-DICE The ArMORY/WeST VA MANASSAS COMIC WORLD 257-1322
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The Armory/ Europe VT BURLINGTON QUARTERSTAFF GAMES 863-3666
(702) 356-1873* FAX (702) 356-2157 WA BELLEVUE GAMES & GIZMOS 462-1569
Unit S3 • 632 Radford Rd. • Nottingham • NG7 7EE WA KENT BOOKWORLD 824-9422
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CD - MONTREAL ARMORY CANADA-LAVENIERINT.514-341-1561


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IT-VERONA THE ARMORY/I GIOCH: DEI GRANDE 045-8000319
MAL - SELANGOR, D.E. GAME CASTLE 717-8994
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UK - WEST MIDLANDS CHRIS HARVEY GAMES 0922-28181
UK - WEST SUSSEX HOBBYGAMES LTD 0903-730998
JP - KOBE ENJOYSPACE GUILD 078-331-5133
Legend of the Five Rings ™ and © 1995 by AEG and ISOMEDIA
Key to abbreviations: Fleer Steve Jackson Games
Ltd = Limited Ed Ultd = Unlimited Ed. Marvel OverPower Ltd Illuminati: NWO Ltd, Ultd (+ German)
Std = Standard Ed. 1st = 1st Ed./printing Exp#l: Teamwork (Nov) Sp#l: Factory set
2nd = 2nd Ed./printing 3rd = 3rd Ed./printing Exp#l: Assassins (Sep)
Unk = Unknown Sp = Special FPG
Guardians Ltd, Ultd (Oct) Tiger Ltd
Exp#l: Dagger Isle (Nov) Banemaster
All expansions are Limited Ed unless otherwise
stated. Total number of CCG = 55. Total number Heartbreaker/Target AB Topps
of expansions = 52. (North America) Doomtrooper Ltd, LI ltd Killer Instinct (Spring)
( + 15 FOREIGN LANGUAGES)
Atlas/Trident Exp#l: Inquisition Trio Toys
Exp#2: Warzone (Sep) Monster Magic Alpha (TBA)
On The Edge Ltd, Ultd, Std Exp#3: Mortificator (Nov)
Exp#l: Cut-Ups Super Nova Ltd (Sep) Thunder Castle Games
Exp#2: Shadows The Crow Ltd (Sep) Towers in Time Ltd
Exp#3: Arcana James Bond CCG Ltd (Nov) Greek Towers in Time Ltd (TBA)
Exp#4: VVetworks (Nov) Exp#l: Villians & Women (Winter) Highlander Ltd
Black Dragon Press Horizon Games TSR
Tempest of the Gods Ltd (Sep) Quest for the Grail Preview, Ltd (Oct) Spellfire 1st, 2nd
Exp#l: Boosters
Brady Games Interplay (software) Exp#2: Ravenloft
Mortal Kombat Kards Ltd (Nov) Dragon Dice Computer game (Oct) Exp#3: Dragonlance
Exp#4: Forgotten Realms
Cactus Game Design Iron Crown Enterprises Exp#5: Artifacts
Redemption Ltd Middle-earth: The Wizards Ltd Exp#6: Powers
Exp#l: Dragons ("96) Exp#7: Spelljammer (Dec)
Calibre Game Systems Exp#2: Dark Minions ('96) Blood Wars 1st, 2nd, 3rd (Oct)
PowerCardz Exp#l: Rebels & Reinforcements
Exp#l: Second Strike Isomedia/AEG Exp#2: Factols & Factions
Exp#2: Spawn (Aug) Legends of the Five Rings Ltd (Oct) Exp#3: Powers & Proxies
Exp#3: Youngblood (Oct) Dragon Dice
Daemonstorm (Fall) Knight Press Games Exp#l: Monsters & Amazons
Realms Arcana (Sep) Exp#2: Firewalkers (Oct)
Card Sharks Exp#3: Undead (Jan)
Super Deck! Ltd Last Unicorn Games
Exp#l: Slim Decks Heresy: Kingdom Come Ltd (Oct) Ultimate Games
Ultimate Combat! Ltd
Cardz/Playoff Mag Force 7 Exp#l: Ancient Fighting Arts of China (Sep)
Hyborian Gates Ltd Star of the Guardians Ltd
Exp#l: Gatemasters (Fall) Wing Commander Ltd U.S. Games Systems
One on One NFL Game (Sep) Wyvern Premier Ltd, Ltd, Kingdom (Fall)
Mayfair Games Exp#l: Phoenix
Chameleon Eclectic Entertainment SimCity The Card Game Ltd, Ultd Bsters (Fall)
The Last Crusade (Oct) Exp#l: Chicago Starter Decks (Fall) Upper Deck
Gridiron Fantasy Football Inaugural (Oct)
Chaosium Medallion Games Exp#l: Blacklist (Dec)
Mythos Ltd (Mar) Echelons of Fury Ltd, 2nd (Sep)
Echelons of Fire Ltd, 2nd (Sep) White Wolf Game Studios
Columbia Games Rage Ltd, Ultd
Dixie: Bull Run 1st, 2nd Metropolis Ltd./Target AB Exp#l: The Umbra
Dixie: Shiloh 1st Kuit Ltd (Oct) Exp#2: The Wyrm (Dec)
Eagles: Waterloo 1st (Fall)
MicroProse (software) Wildstorm Productions:
Comic Images MagicTG CD ROM (Nov) Wildstorms (Aug)
Star Quest: The Regency Wars Ltd, Ultd (Sep) Magic:TG CD ROM 11 (Winter) Exp#l: Conflict (Oct)
Exp#l: Origins (Dec)
Multisim Wizards of the Coast
Companion Games Kabal (French) Magic: The Gathering Alpha, Beta, Ultd,
Galactic Empires Alpha, Beta, Primary, Revised, 4th
Universal (Nov) New Millenium Sp#l: Collector's Ed., Int'l Collector's Ed.
Exp#l: New Empires Battlelords Ltd Sp#2, 3: Revised Gift Set, 4th Gift Set
Exp#2: Powers of the Mind Exp#l: Arabian Nights
Exp#l: Genesis (Dec)
Exp#3: Time Gates Exp#2: Antiquities
Exp#4: Advanced Technologies October Games Exp#3: Legends
Divine Intervention (French) Exp#4: The Dark
Daedalus Games Exp#5: Fallen Empires
Shadowfist Ltd, Std (Oct) Outer Earth Exp#6: Ice Age
Exp#l: Netherworlds (Oct) Exp#7: Chronicles
Moons Of Khadar Ltd (Sep)
Sp#l: Combat in Kowloon (Winter) Exp#8: Homelands (Oct)
Parker Brothers Jyhad Ltd, Vampire: The Eternal Struggle
Decipher Sp#l: Star Trek: TNG CCG 2-Player Set (Nov) Ultd (Sep)
Star Trek: TNG CCG Ltd, Ultd, Beta Exp#l: Dark Sovereigns (Oct)
Sp#2: Star Wars CCG 2-Player Set (Dec)
Sp#l: Warp Pack Netrunner Lid (Spring)
Sp#2: Collector's Tin (Sep) Portal Productions
Exp#l: Alternate Universes (Sep)
Exp#2: Q-Continum (Winter) Portal Ltd (Oct)
Exp#3: Holodeck Adventures (Spring)
Star Wars Ltd (Oct), Ultd (Dec)
Miami 5:47 p.m.
Mark draws power from
Ms mana pool and
summons a asus.

New York Cfty 5:48 p.m.


~~ * taps 'her mountains
ringda
for one red mansu
jShe casts Gjarthbind.

The computer strategy game that will


hold you spellbound. Now on QD-ROM.

For IBM®-PC & Compatibles on CD-ROM. 1-800-879-PLAY, http://www.microprose.com


©1995 MicroProse Software, Inc. All rights reserved.

Featuring cool music from some of SPIN’S hottest bands:


aMiniature • Archers of Loaf • Belly • Catherine • D*Note
Edsel Auctioneer • The Goops • KMFDM • Knapsack • Morphine THE COAST
Wolfgang Press • And many more!
MicroProse Software, Inc. is an official licensee of Magic: The Gathering™ Magic: The Gathering is a trademark of Wizards of the Coast® Inc.
gyp*

You're back again for more secrets? Well, the gleaned from the new WotC Fall-Winter 1995- AEG/Isomedia Preview
summer has certainly been a busy time for us, trying 1996 catalog: at Gen Con
to compile lists of new products and keep up with all ♦Designed by Richard Garfield. One big winner at Gen
the latest releases. Gossip mongers were at their peak ♦Starter Deck package has a 60-card Con was Legend of the Five
this summer, having tons of holes to dig into. In the Netrunner deck and a 60-card Rings (L5R) from
spirit of true espionage, I sneaked into the editor's Corporate deck. AEG/Isomedia. The demo
office last night and photocopied "THE OFFICIAL ♦Booster Packs have 15 cards, decks looked sharp and every¬
GEN CON REPORT (FOR INTERNAL USE 36 packs to a box. one at the show was calling it
ONLY)." Here's a sample of the goodies it con¬ ♦400+ cards in the set. a hit. Some thought the cards
tained... ♦Based upon R. Talsorian's Cyberpunk. were really cool-looking, oth¬
♦Netrunner will be the third Deckmaster ers thought them a bit too
Another year, another trek in the heat of game from WotC. busy. The highly detailed bor¬
August to the meeting point for gamers-at-large; ders, in particular, almost
Milwaukee, Wisconsin—home of Gen Con, the CORPORATIONS rule the world. Mega- overshadowed some of the art. Most importantly,
largest gaming convention in the world. Corps oversee the lives of millions, but they keep the game plays very well. Look for it this
By this time, a seasoned gamer has boiled their true agendas hidden. Some corporations are November.
down the fine art of attending Cons into a sci¬ benevolent, constructing arcologies and support¬ A unique promotion for L5R is a proof-of-
ence: a plane ticket, a place to crash, enough ing thousands of employees. But others indulge in purchase redemption program. Save those boxes
money to get in and play, eat and buy one of Black Operations to serve their own greed. What and wrappers, as you'll be able to redeem them
everything new...and the total game experience is kind of world will you build? for cards.
had for merely a year's savings.
Last year attendance was estimated at NETRUNNERS find ultimate freedom in FPG Makes a Splash!
25,000. This year the Gen Con exhibit floor had cyberspace. Armed with technological wizardry, An even bigger winner at Gen Con was
expanded to capacity and attendance was proba¬ streetwise savvy, and indestructable idealism, 'run¬ Guardians. FPG shipped in the first Limited
bly closer to 35,000 people. ners slam into cyberspace to make information Edition decks directly
free. Will you use your power to reveal the secrets from the printer. Wow!
Collectible card games were everywhere, of the corporations, or do you fight the system to The cards are gor¬
from the simple trades in the halls to the rapid spread chaos and anarchy? geous! FPG's
exchange of money for Singles, Boosters and Also in the new WotC catalog was a mention booth/demo area was
boxes on the exhibit floor. So what was really the that Magic: The Gathering has been translated packed during the
hottest product of the Gen Con show? You into Italian, German, French, entire convention. The
guessed it—Chronicles! All of the booths selling Spanish and Portuguese. We expansion this fall fea¬
it at list price sold out very quickly. Magic players haven't seen the last two yet. (By tures art from Rowena,
seemed happy with the card mix, especially when the way, DoomTrooper is now in Acheillos, Parkinson
they got that Chronicles Booster with two Elder 15 languages, the latest being and Brom. Watch for
Dragons. Hebrew.) the Guardians comic series from Dark Horse in
The new M:TG pocket player early 1996! Watch for the WotC/FPG
guide is now coming in October. Everway expansion card series in late
WotC News 1995.
Due to a lack of Special Announcement from Acclaim
availability of Ice Age Comics
Starters, no Ice Age was Acclaim comics New Millenium
shipped in August by (Armada imprint) will pub¬ Debuts Battlelords!
WotC. Look for it again lish Homelands, a 64-page The surprise debut at
in September. graphic novel based on the Gen Con was Battlelords.
Vampire: The forthcoming M:TG expan¬ No one really knew what to
Eternal Struggle is now sion set. Each issue will expect, so everyone was very
slated for a mid- contain one of three ran¬ happy to see great-looking
domly inserted, Rare cards. Their booth was really
Homelands cards. Here's a busy all through the con¬
list of the cards and what vention and
they do: a lot of Battlelords
Feroz's Ban: Defends cards went home with
Homelands from any wiz¬ happy attendees.
ard from any other world.
This artifact will make play¬
ers invulnerable to any spell
for a limited amount of Feroz's Barn
time.
Baron Sengir: Once
attempted to dominate Homelands; his
September release. WotC gave away samples of influence is still present today. This black
V:TES, the second printing of Jyhad, at Gen Con. creature will allow players to generate a
The cards looked great; the improved borders vampire army.
received lots of compliments. The quality of the Apocalypse Chime: When it sounds, all
card stock and printing by the U.S. Playing Card of Homelands is destroyed. Players will be
company was excellent. able to use this artifact to annihilate all
Dark Sovereigns, the first V:TES expansion, is Homelands cards in play. Apocalypse Chime
now scheduled for October. Netrunner is now
scheduled for first quarter 1996. Netrunner details

Baron Sengir
designates trademarks owned by TSR, Inc.
©1995 TSR, Inc. All Rights Reserved.
Cam
The Book of Law Emerges tournament was the biggest non-Magic CCG tour¬
DoomTrooper players longing for the ulti¬ nament at the show. It really looks like Wyvern is Chthulu Lives!
mate guidebook for their favorite game should going to have a lot of staying power. Chaosium demo'd Mythos at Gen Con. The
look no further then the Book of Law, due in collectible card game set based on the Chthulu
stores this fall. The Book of Law, the official refer¬ Mythos of H.P. Lovecraft will be available in March
ence book for Fleer Powers Up 1996. What a sane company to avoid slugging it
DoomTrooper, Marvel OverPower premiered at San Diego out this holiday season...
will contain ComicCon with a full-force introduction. The
more than $5,000 tournaments _ Portal Productions
you'd expect at both ComicCon Portal is a fantasy-based collectible trading
from a player's and Gen Con were a card game. Each player uses characters to help fight
guide. It will be well-received sur¬ for the freedom of their world. Using weapons,
heavy on strategy and information that players prise. Wolverine spells and special abilities (Flying Carpet gains you
really want, instead of rewrites of rules. It will could be seen mak¬ the leaping ability?!), the characters attempt to
include an illustrated background of the exciting ing frequent trips around the exhibit floor (glad it destroy the enemy's portal. There are over 325 dif¬
Mutant Chronicles setting, rule and card FAQs, was him/her in the rubber suit and not me!) ferent cards in the set including Characters,
game variants, tournament rules, complete card Classes, Items, Spells, Special Abilities, and
lists and combos. The deckbuilding section will Creatures. It comes in 60-card Starters and 15-card
provide guidelines for deck makeup and thematic Tiger Ltd Lands Boosters.
ideas. At the Chessex Manufacturing booth was the first
printing of Banemaster, a dungeon card CCG from
TSR has a New Collectible Scottish designers. The game will be available in New Arthurian Horizons
Dragon Dice rolled into Gen Con. This is the the US through Chessex this fall. Quest for the Grail from Horizon Games
biggest roll of the dice debuted at Gen Con. Set in Arthurian times, it is a
by TSR in a long time
and everyone had
been wondering
a er Deck/Precedence Publishing
s First Play
game of Knights and
Ladies who face per¬
ilous quests to prove
[ Kina Ryenee of North Wates |

whether this col¬ Brought in Gridiron their worthiness to


lectible dice cheerleaders...need we ill seek the Holy Grail.
idea/game would shake up the collectible market. say more? Gridiron runs The bronze- and
Well it has—big time! Dragon Dice was the instant into stores October 16. silver-bordered
collectible of Gen Con. Hope you all had someone Preview edition
pick you up one of the special Gen Con dies. Trio Toys Makes Monster Magic released at Gen Con
Interplay Productions has announced that it From Trio Toys comes Monster Magic Game has 135 cards in the
has acquired the TSR license for Dragon Dice... Cards, Alpha Series. A 520-card set printed on UV- set, and can be
expect to the see the computer game in stores in coated casino stock and featuring licensed artwork, found in select stores
late fall 1995. this game comes in 55-card Game Decks and 16- in 60-card Starter
card Booster Packs. It is developed especially for Decks. In October
kids ages 7 to 15. the black-bordered
White Wolf Game Studios Rages Limited Edition comes out, with 360 cards in the
Rage: The Umbra was in big demand at the
bustling White Wolf Gen Con booth. More Echelons
Medallion Simulations has released the
Second Editions of both Echelons of Fire and Middle-earth, Finally!
Daedalus Games Strikes! Echelons of Fury. The British have made an Demoing at the I.C.E. booths was Middle-
The Daedalus booth was busy, with many appearance in both games, adding a considerable earth: The Wizards. This adaptation of Tolkien's
Shadowfist artists signing their cards and many repertoire of combatants. There are some new famous series to a collectible card game looks
new players trying out the game. Shadowfist single cards, and we hope to have a new card list in issue tremendous! Here are some details on the game:
cards were also to be found for sale at booths in 10. Middle-earth: The Wizards
the exhibit hall. ♦ Coming in early December.
♦ Printed by Carta Mundi.
Highlander Strides into Gen Con The Galactic Universe Expands ♦ For 1-5 players...yes, it has solitaire rules!
Highlander finally debuted After releasing Powers of the Mind (exp#2 for ♦ 450+ cards in the Limited Ed. release.
and the man himself, Adrian Galactic Empires) at Origins, Companion Games ♦ More than 40 CCG & fantasy genre artists.
Paul, was on hand. A huge line released Time Gates (exp#3) at Gen Con. Both are ♦ Three commonalities: Common,
appeared when it was time for all-new sets of 152 cards and feature improved Uncommon and Rare.
his autographing session. A graphics and hologram special effects. ♦ Five card types: Characters, Sites,
report of swooning ladies slow¬ Coming next for Galactic Empires is the Hazards, Resources and Regions.
ing down the session has not yet Universe Edition in November. A total of approxi¬ ♦ Two expansions announced for 1996:
been confirmed. (However, we mately 600 cards will be in the set. Starter Decks Dragons and Dark Minions.
have it on good authority that will have 100 cards and are race-specific, facilitat¬ Players design their own unique decks. Each
some phone numbers changed ing Sealed Deck tournaments. Booster boxes will plays one of the five Istari sent by Valar to right the
hands...) feature a new sorting technique that may make a Balance of Things on Middle-earth: Gandalf the
GE booster box have the fewest duplicates of any Grey, Saruman the White, Radagast the Brown,
Wyvern Soars! CCG. Alatar the Blue, and Pallando the Deep-blue.
One of the busiest booths at Each Wizard influences characters, who form
Gen Con was the U.S. Games More PowerCardz from companies and fellowships and journey afar to
Systems booth. It had the brand new Wyvern Calibre Game Systems gather resources (including allies, factions, arti¬
Players Guide on hand. Mike Fitzgerald, Wyvern's After Spawn, PowerCardz will follow up with facts, and lore), all in an effort to strengthen their
designer, was proud to tell us that the Wyvern Youngblood PowerCardz. Look for it in October. cause against Darkness.
...Experience the struggle f?r
global, spiritual and virtual
d?minati9n amidst the ruin ?f
a forsaken earth.

heresy Kingdom C9me, the


M new c9llectible card game
fr9m Last Unic9rn Games,
Vj C9mes in OO-card starter
decks ($3.35 ea3 and 15-card
b99ster packs ($2..35 ea3
heresy singles will be available!

800-2MAGIC6 um

(262-4426)
Fax orders to: (518) 238-0543
To receive our free catalog call: (518) 237-5112
Outside U.S. and Canada send 4 I.R.C.s

Write to: The Magic Source, 342 N. Mohawk St. POB 424-SC9, Cohoes, NY 12047
See us on the |1 Microsoft Network Collectors Direct Network
'Heresy: Kingdom Come is a trademark of Last Unicorn Games. Artwork ©Tim Bradstreet, Mike Kaluta and Richard Kane-Ferguson
Middle-earth: On the M:TG front
|*lIK WIZARDS' Internet Resources
The Wizards allows Where are the cards? Where are the In an effort to let people know what
you to create groups of characters who journey to famous cards? Chronicles is here, but it seems to Internet resources are available, I am
sites throughout Tolkien's world. Your companies actually be in short supply. Things have not going to share the WWW sites I have
travel, encountering dangerous hazards according to the path changed much for Ice Age either. Will this come across. If you would like to see your
of their sojourn. They do battle with creatures and monsters change? Only time will tell. There are WWW site, e-mail list or ftp site here, just
who come into play as passive enemies. rumors that people are already paying e-mail me. I will publish as many sites as
Meanwhile, you compete with the forces of the other over retail prices to get Chronicles. Why I have space for.
Wizards by marshalling power through general and direct pay? Chronicles will be out for quite
influence. Your goal is to attain sufficent power to become Atlas Games (OTE):
some time. People are happy to see http://io.com/user/presage/agindex.html
the dominant figure in the struggle against Sauron. Like Chronicles finally out so they can get
Saruman, your Wizard can reveal his identity by playing his "hard-to-get" cards from some older DoomTrooper:
card, vastly increasing his strength, but he must beware of expansion sets. Interested in more M:TG http://www.best.com/~eroth/booboo 1 .htm
exposing himself to the dangers of combat and corruption. information? Wizards of the Coast has Galactic Empires:
Thus, you compete against your fellow Istari, the Evil One, quite a few mailing lists devoted to M:TG http://ftp.winternet.com/users/kodai/GE
and the dangers inherent in the land of Middle-earth. and Jyhad (now Vampire). Send e-mail to
Highlander (HL):
[email protected] put HELP in the
http: / /www. cn j. digex. net/~el j ay/ H L
body of the e-mail and you will receive
Topps Announces Killer License! all the information you need to subscribe Hyborian Gates:
Coming in spring 1995 is Killer Instinct. It is based on to any of the various lists. Wizards of the http://www.ccsi.com/hyborian
Nintendo's arcade and Super NES hand-to-hand action game. Coast also has a World Wide Web site INWO: http://io. com/sjgames/inwo
It has all of the Killer Instinct fighters plus a supporting cast [ http://www. wizards. co m (www. itis. co m/
of all-new Shadow Corp Personnel. Quest for the Grail:
deckmaster)]. You might want to look at http://www.ccsi.com/~dfn/quest
the point system tournament format
there, which is being talked about a lot. Rage:
Wildstorm Productions Continues its Storm http://studentwww.uchicago. edu/ users/ ds
Just as Wildstorms: The Expandable Superhero On Rec.Games.Trading-Cards.Misc 6/rage/rageindex.html
Collectible Card Game is about to reach store shelves, Shadowfist is here! The reviews have SimCity:
Wildstorm Productions announced a 150-card expansion been very positive. The Shadowfist net http://weber.u. washington.edu/~starfish
titled Conflict. Due in October, it has more characters, more rep, Rob Heinsoo, has been busy posting simcity/simcity.html
i equipment, more plot twists, more combat cards, and more FAQs and answering questions on
battles. Cards include Lord Entropy, Bloodmoon, Sister Mary Star Trek/Star Wars:
rec.games.trading-cards.misc. It looks like http://www. decipher, com
and Cyberjack. this game is a hit! INWO traffic is still
going strong. Aaron Curtis has started a Towers in Time (TNT):
"deck of the week" for INWO[http://dark- http://www.cnj.digex.net/~eljay/TNT
and wing.uoregon.edu:80/~acurtis/]. There are Ultimate Combat!: http://www.ultimate-
in quite a few new card ideas going back games.com/~shimban/
other and forth. Galactic Empires net rep John RPG/CCG Resource Page:
Hammer has posted the new FAQ for http://mxnll7.rh.psu.edu/~spud/gamer.htm
tournaments and the new expansion sets.
The "card of the week" by Helge Blohmer
(aka Wesley Crusher) for ST-CCG is a A few notes: There is now a Net Chat
news... must for ST-CCG players. It includes card FAQ. It will be updated continually as I
combinations and comments. Horizon find/receive new information. You can
Dateline: Seattle Games demonstrated Quest for the Grail, request the FAQ by e-mail. I am looking
M:TG World Championship Results a new CCG with a King Arthur theme, at for card combos for any CCGs other than
GenCon (see below for WWW informa¬ M:TG (plenty of those already) to print.
WotC held the 1995 Magic World Championship in
tion). Guardians has been delayed.
Seattle on August 6. The semifinalists were:
Henry Stem, United States Card Combos
Mark justice, United States IRC For INWO, by Aaron Curtis
Ivan Curina, Italy No column about Internet is complete "Seduction of the Innocent"
Andrea Redi, Italy without mentioning IRC. Internet Relay S.M.O.F., Comic Books and Orbital Mind
Mu Lein Wang, Austria Chat is where people can get together and Control Lasers
Henri Schildt, Switzerland talk about their favorite things. M:TG is no
different. You can find people to talk to or For ST-CCG, by Jason Maxwell
Alexander Blumke, Switzerland
even play with at all hours of the day. You Where No One has Gone Before on the
Marc Hernandez, France
will find people from all over the world Borg Ship
In the finals, Alexander Blumke, a 26-year-old computer
science student from Geneva, defeated Marc Hernandez play¬ gathered together talking, debating, even
ing the best two out of three games. The top four competitors arguing about M:TG. Feel free to drop by
and say "hi." Donald Framer is running a Cheers from CyberAbyss,
were awarded a "staggering variety of prizes," including
monthly tournament on IRC. You can Craig Janssen [email protected]
Alpha and Beta booster packs. More than 90 participants
from 19 nations traveled to Seattle to compete for the presti- send him e-mail at [email protected]
MRtcmy wm

BARR
t-* *
Hie I .

PETAGNO
MENDEZ
P0REIRA
W*H E L A

■ A %

wpdP!
T O L*,T

riwlrti.

Star Quest: The Regency Wars, is now available in a Crimson Edition.


D*i

I different color. Same fantastic art from 17 of the greatest science fiction and
fantasy artists in the Universe.
turn
FAT

Star Quest: The Regency Wars. Let the wars continue , © White Buffalo Carnes

M c N A B B M A*R TIN BROWN RO Y% T. HILDEBRAND! WALOT^KY GROSS KOEFEI


September 22 - 24, 1995 October 13-15, 1995 November 3-5, 1995
COMICS, TOYS & MAGIC: THE GATHERING EXPO BAY GAMES '95: BAY GAMES RUDICON 11
San Francisco Cow Palace MARYLAND'S ADVENTURE GAMING SHOW Rochester Institute of Technology, Rochester, NY
$6 admission (Call for info, on discounts and free Best Western-Maryland Inn, Laurel, MD Special guests: Mike Symanski, Dave Frank, TSR
admission) $17 for 2 days, $25 at the door, $12 per day mystery guest.
Top artists from Marvel, Image and Harris Comics. Tournaments for: RPGA Network, AD&D, GURPS "The Contact: Student Government, RIT, 1 Lomb Memorial
Contact: Bill Lee at (415) 522-3838 Hole," Historical & Fantasy Miniatures, Diplomasy, Dr., Rochester, NY 14623, email [email protected]
September 22-24, 1995 Titan, History of the World, BattleTech, Magic: The November 4-5, 1995
SHORECON '95 Gathering Mox Tournament, Star Trek CCG, Illuminati: ROCK-CON XXIII GAME FAIR
Berkeley Carteret Hotel NWO, etc. Special "Live-action RPGA." Guests of honor: Rockford Lutheran High School
Ocean Avenue in Asbury Park, NJ Bryon Wackwitz, M:TG artist; John Staton, artist, 3411 N. Alpine Road, Rockford, IL
Board, card, living action, miniatures and roleplaying Marvel CCG. $5 for 2-day admission, no game fees
games as well as slate of comic, science fiction and Contact: P.O. Box 883, College Park, MD 20741-0883. Sat. 10 am-midnight, Sun. 10 am-5 pm
media activities. Email [email protected] Historical, fantasy, board gaming. Auction, tourna¬
Contact: Andrew Durston at Multigenre, Inc. (908) 530- October 13-15, 1995 ments, Megaintergalactic Empire Builder Championship
5211 NECROMICON 95 tournament.
September 23, 1995 Westshore Airport Hotel Contact: 14225 Hansberry Road, Rockton, IL 61072
QUESTCOM 4500 Cypress Avenue, Tampa, FL November 10-12, 1995
Montclair State University Student Center, Montclair, NJ $25 at door; $18 before Sept. 15; $10 one-day adm. SCI-CON 17
$4 admission Guests of honor: Ben Bova and Terry Pratchett. Art Sheraton Oceanfront Inn, Virginia Beach, VA
M:TG tournament, guest artists for card signing, raffles, show, dealer's room, gaming, trivia contests. Reservations (804) 425-9000
prizes. Contact: Necromicon 95, P.O. Box 2076, Riverview, FL Members $20 thru Sept 1, 1995 and $25 at door
Contact: Ken at (908) 477-9107 33569 (813) 677-6347 or email CompuServe Dealer's tables-(includes one membership) $75
September 22-24, 1995 74273,1607 through Sept. 30 and $100 at door-still available.
FIELDS OF HONOR IV GAMING CONVENTION October 15, 1995 Special guests: Mark Poole and Larry Bond
$10 for weekend, $5 per day, $1 visitor pass COMIC BOOK AND COLLECTIBLE SHOW Panels, readings, video presentations, costume contest,
War gaming, miniature gaming, board gaming, card Sheraton Inn Jetport, Allentown, PA art show, hospitality suite and gaming workshops.
gaming, M:TG tournaments, RPGA events, dealers and Admission free; M:TG tournament $4 Contact: Sci-Con 17, P.O. Box 9434, Hampton, VA
painting contest. Comic books, non-sports, CCGs, M:TG Type 1 tourna¬ 23670 or call John (804) 599-6309 or Mark
Contact: Fields of Honor, 6501 Douglas Ave, Urbandale, ment, door prizes. (804) 865-1407
IA 50322 (515) 253-0907 Contact: Doug (610) 434-2150 January 5-7, 1996
September 23-24, 1995 October 19-22, 1995 SUNQUEST '96
CAPITALCON XI SPIEL '95 Sheraton Plaza Hotel at The Florida Mall
Prairie Capital Convention Center International Games Fair, Essen, Germany Orlando, Florida
Springfield, Illinois Contact: Friedhelm Merz Verlag, Postfach 210250, BattleTech, Star Fleet Battles, War Hammer 40K and
$ 10 both days - no game fees D-53157 Bonn, T:0228/42273 u. 342712, 9228/856312 Puffing Billy, RPGA tournaments. Also, 2-round AD&D
Miniatures, board games, roleplaying games and M:TG fax non-elimination event and much more. Call (800) 231-
tournaments. October 20 - 22, 1995 7883 or (407) 859-1500 for $62 sp. rate
Contact: John W. Holtz, 400 E. Jefferson, #508, ADVENTURE GAMEFEST '95 Contact: SunQuest March Update, P. O. Box 677069,
Springfield, IL 62701 (217) 753-2656 Oregon Convention Center, 777 Martin Luther King Orlando, FL 32867-7069. CompuServe (72337.234),
September 28-October 1, 1995 Blvd., Portland, Oregon GEnie (T.REED10), America Online (Rfarns), and
ANDCON ‘95 Pre-registration: $18/3 days, $15/2 days, $10/1 day Internet ([email protected]) or
Seagate Convention Center & Radisson Hotel Roleplaying, miniatures, board games, auction and (72337.234 @compuserve.com)
Toledo, OH miniature painting day. January 12-14, 1996
$29.95 for all 4 days; $24.95 before Sept. 15 Contact: Adventure Games Northwest, LLC, 6517 NE A GATHERING OF GAMERS 9
M:TG Type 1 National Championship, M:TG tourna¬ Alberta, Portland, OR 97218 (503) 282-6846 or Tucson Convention Center
ments, board games, roleplaying games, (360) 887-4479 email [email protected] 260 South Church, Tucson, AZ
play-by-mail expo. October 27-28, 1995 3-day admission $10 before Dec. 15, $14 at door
Contact: AndCon at P.O. Box 1740, Renton, WA 98507 LEX I CON XIV Three days of 24-hour gaming. Miniature painting con¬
(206) 204-5815, email [email protected] Student Center, University of Kentucky, Lexington, KY test, roleplaying games, card and board games, auction.
September 30, 1995 Roleplaying, board games, miniatures, Japanimation, Contact: AGOG c/o Gamers Haven, 2241 East
NY MAGIC X Combat demonstrations, strategic card games, Magic Broadway, Tucson, AZ 85719 (520) 624-7423
Park Central Hotel, 7th Avenue & 56th Street, New tournament and special guests. January 20-21, 1996
York, NY Contact: Miskatonic Student Union, 1328 Nancy Hanks PANDEMONIUM XIII (GAMES & MINIATURES)
$12 in advance/$15 at door Rd. $5, Lexington, KY 40504 Ryerson Polytechnical University/Ryerson Hub Cafeteria
Over 20 tournaments. Grand prize $1,000 cash or "The October 28-29, 1995 Toronto, Ontario, Canada
Big Ten." Dealer's room. NATIONAL MODEL & HOBBY SHOW $20.00 until Jan. 5. $25.00 at the door
Contact: Glen Friedman at NY Magic, 291 7th Avenue, Rosemont Convention Center, Rosemont, IL Contact: Peter Fund 34-118 Roncesvalles Avenue,
9th floor, New York, NY 10001-6009 (212) 633-1288 Contact: 560 Bonner Road, Waucondo, IL 60084 Toronto, Ontario M6R2K8, Canada (416) 535-8265
October 6-8, 1995 (708) 526-1222 phone, (708) 526-9987 fax March 29 -31, 1996
HEXACON 95 November 3-5, 1995 EGYPTIAN CAMPAIGN 1996
Holiday Inn Market Square CONSANGUINITY II Campus of S.I.U.C. - Student Center's Ball Room on
High Point, North Carolina. Corporetum Hyatt, Lisle, IL 2nd Floor, Carbondale, Illinois
$15 by September 15; $20 at the door $35 admission $10 pre-registration, $12/3 days. Single day and visitor
Guests of honor: Tim Olsen, designer; Tony Guests of honor: David Gerrold, P.N. Elrod, Bob passes will be available. No event fees.
DiTerlizzi, artist Eggleton. Science fiction, horror, fan-produced film fes¬ Board, roleplaying, miniature and card games.
A Rated Ace Star Fleet Battles Tournament. tival, retro fashion show & dance party. Contact: Joel T. Nader at (618) 529-4630 or Don Capan
Charity & Slave Auction, Magic: The Gathering Contact: Consanguinity II Registration, P.O. Box 18355, at (618) 549-2392 Strategic Games Society, 3rd Floor
Tournament with cash prizes, etc. Chicago, IL 60618 (708) 961-0056, email Student Center, Carbondale, IL
Contact: HEXACON(c/o SF 3), Box 4 EUC UNCG, [email protected], Web page (Email [email protected])
Greensboro, North Carolina 27412 (910) 334-3159 http://www.mcs.com/^mirth/html/consanguinity.html
Enter to win one of over 1,000 prizes in the by the artists, limited edition lithographs, and
coolest contest ever! Prizes include an much more! Look for details and entry forms
original work of art, a customized deck of where you buy Wizards of the Coast
Magic: The Gathering-fee Age™ cards signed Deckmaster™ trading card games.

ICi AGE IS AN ALL-NEW ENVIRONMENT THAT CAN BE PLAYED AS A STAND-ALONE TRADING CARD GAME OR AS AN EXPANSION FOR MAGIC: THE GATHERING'
No purchase necessary; entry forms for details. Void where prohibited. Limited to U.S. residents.
Ice Age, Deckmaster and Magic: The Gathering are trademarks of Wizards of the Coast, Inc. Wizards of the Coast
is a registered trademark of Wizards of the Coast, Inc. Illustration by Dan Frazier. © 1995 Wizards of the Coast, Inc.
Demonic Sock
Star Trek: The Next Generation™
CCG & Magic: The Gathering®
cards are copyrighted materials.
It's OK to cut them up for fun,
Special
but making duplicates of your
Mention:
fun cards, or copying cards is
Funniest
an infringement of copyright --
Sock! it is illegal. The Mana and
Expansion symbols on Magic
cards are trademarks of the
Best V- Wizard of the Coast. Using
Iw$Tv«rr Balanced them on your "one of a kind"
fun cards is OK, but just
Card Opponent's creatures do not untap for
remember, that if you try to sell
All White Cmruftii two rounds after they attack while
&.A1AT promc. TXOAf f%OM g
them you may be breaking the
Demonic Sock is in play. law. Basically, "cut-ups" are for
gVD or 7utw.
♦'A/vo r-w
"The worst thing about the Demonic
Have a nice Day A wo
wear teens. 6
ArS&eAcOf Sock is the paralyzing stench *
personal use only. Those who
break the law will ruin it for
No oKt tfMFD TMt?
zn
-Orcish Veteran everyone else.

Hlu* ©Neil Ymrt

J. Springsteen J. Kadolph N. Yriart

>1 ecu b us Alternate Reality 1 2 *#

TmmyU
■ttihbmnd* tmn.
# :iway not be the target «f #peIt* It 1 Target creature gets Switch entire deck
your mana pool This
or eftev t* until end of turn.
Hmtubmtpmmm vusd toegiuM— equal* ity is played as an interrupt.
,t3/+3 until end of turn. and life points
oontrollcr’* life points.
Owf ismeMhit ElVVUlJJtr
with opponent.
-Mortimer, Satan * minion.

Ulus. ® Mark Pool

N. Galindo G. Becker, Jr. J. Carver

\miilet oi forgotten Memories I

sacrifice 2 »ountains nmu


T: Give one black creature
to do 6 daiaae to ©•'atomic breath \
-1-1 until end of turn
Just remember, most target. jahagc -n> AHYTAs&eT. ■
evil beings have troubled sosetiaes they went on fits i ()URlNG C/pKgrP ^ACKAWe [.
pasts. of rage tearing up tneir own ff Hyatt a * TfW/te? y 3 LANDS Of*. &OPZIU.A foe*?
hones to use as weapons.
* S>gfar Cartagraghy afrebyy |» I to DA*m£ to c»maot.i.ei*..\
.T ■ CUWHfWC 1 STRENGTH Jlj

D. Gloede
Betriige Deine Freunde. Zerstore Deine Feinde.
Kontrolliere die Welt. Trinke einen Kaffee.

The German edition of the hit


Illuminati: New World Order
trading card game by Steve Jackson.

Over 20 brand-new cards (especially designed for the


German edition), over 30 new illustrations.

PEGASUS PRESS
under license from Steve Jackson Games
•: Buries target creature.
Cannot target
black creatures or
artifact creatures.

, UTlis. ' 'Jcspcf Myrfors'

D. Morganson E. M. Collins S. Gawl M. Young


Book of Ending View^ Idiot Card Makers|

mt UHH DEHOO.K.

Enchant World
£iSacrafice Book of Ending View to who
•\ l thos peopl
|| force target player to place his or
make 1/1 20/20
H her entire library in. the graveyard.
crea tures th
» No cards can be used, to bring back
cast nq cos cannot
H any cards now tn his or her
Mag
graveyard.

B. Taylor C & B Thompson A. Pierce J. Huanc

Moat is not affected by spells


or effects targeting creatures.
When Moat is summoned put
three crocodile tokens into
play. Treat these tokens as
if 1 blue creatures. Crocodiles
have swampwalk.

M. Paddock T. Vu I. Ginsberg J. LaCoste

OVERPOWER DREAM CARD CONTEST!


Send in your best superhero OVERPOWER card design. The best card makers will win an uncut sheet of Limited
Edition OVERPOWER cards courtesy of Fleer Corporation & Marvel Entertainment.
Send your best card to: OVERPOWER DREAM CARDS Contest, P.O. Box 1627, Troy, NY 12181-1627
by October 15, 1995.
Watch for the winners in SCRYE issue #11. (You can cut up cards or make your own from scratch!)
This issue, J. Springsteen & J. Kadolph won a whole box of Magic: ICE AGE™ card set! (Winners will be notified by mail.)

DREAM CARDS MAKERS NOTES:


Please don't use copyrighted images from other games or publications in your dream cards. We received all kinds of great Dream Cards we couldn't
print... from The Little Mermaid to Beams & Butthead (and the great Ren & Stimpy). Also keep in mind, SCRYE has a wide audience...X-Rated Dream
Cards certainly make us smile, but they won't put you in the winner's circle. For example if you cut up Magic Cards, design your dream card out of
only Magic™ images - Don't paste art from other card sets or from other places onto Magic™ cards. If you use glue to paste bits of cards together,
you may want to check that the glue holds fast before you send the card in. The alternative is to tape down the parts you stick on...envelopes of tiny
little pieces are sometimes too puzzling for us to put back together! All Dream Cards sent in the mail to us become the property of SCRYE, Inc.
Our staff will, however, make a concerted effort to return a card you can't part with, if you send a SASE with your card submsision.

32 Scrye* Nine
THE ULTIMATE MARVEL FANTASY CARE) GAME!

This summer. Marvel's greatest


heroes and villains come to life in
the Marvel OverPower Card Game!
This collectable card game from Fleer
features stunning new artwork by
the greatest artists in the industry.
Get ready...It's Clobberin' Time!
from C\ ^

entertainment group, inc.

Marvel, all Marvel characters and the distinctive likenesses thereof: TM and © 1995 Marvel Entertainment Group, Inc. All Rights Reserved.
OverPower: TM and © 1995 Fleer Entertainment Group, Inc. Produced and distributed by Fleer Entertainment.
Key to restriction marks: 1R 2B 1 Maze oflth deck wins about 90% of the slow but effective death. 4 Lightning Bolt
1R: Restricted in Type I 1R2B 1 Mishra's Workshop time. Here are the cards: 2 Shatter
IB: Banned in Type I 2 Mountain (Type I Legal) (Not Tourney Legal) 4 Stone Rain
2R: Restricted in Type II 2B 4 Plateau LAND: LAND: 1R 2B 1 Wheel of
2B: Banned in Type II 2B 2 Scrubland 2B 4 Badlands 15 Forest Fortune
2 Swamp 2B 4 Bayous 7 Mountain R. Sisk
Hey Scrye People, 2B 1 Tundra 2 Ebon Stronghold 1 Urza's Mine Lexington, KY
Just wanted to share my 2B 2 Volcanic Island 5 Mountains 1 Urza's Power Plant
deckbuilding wisdom with ARTIFACTS: 2B 1 Safe Haven 1 Urza's Tower If you're planning to
everyone. Here's a really 1R 2R 1 Feldon's Cane 5 Swamps ARTIFACTS: send us a deck idea, here
good one-on-one deck— 1 Fellwar Stone ARTIFACTS: 4 Ankh of Mishra are a few guidelines to
5th-round kill almost every 2 Iqr Manipulator 1 Dingus Egg 4 Meekstone follow:
time. 1R 2R 1 Ivory Tower 1 Nevinyrrals Disk 1R 2B 1 Sol Ring
1. Make sure the deck
SMOKEYTHE BEAR: 1 Jester's Mask 1R 2B 1 Sol Ring 4 Winter Orb
GREEN: is legal. This means at
(Type I Legal) 1 Meekstone BLACK:
LAND: 4 Millstone 1 Carrion Ants 4 Birds of Paradise least 40 cards for Magic,
8 Forest 2 Nevinyrrals Disk 4 Dark Ritual 4 Scryb Sprites exactly 60 cards for Star
4 Mishra's Factory 1 Relic Barrier 2B 1 Demonic Hordes 4 Llanowar Elves Trek, following the
9 Mountain 1R 2B 1 Sol Ring 1R 2B 1 Demonic Tutor RED: restrictions in the rule-
1R 2B 1 Pendelhaven 1R 2B 1 Tawnoss Coffin 4 Hypnotic Specter 2 Manabarbs book for Bloodwars, etc.
ARTIFACTS: 4 Tormod's Crypt 1R 2R 1 Mind Twist 2B 4 Sisters of the I'd love to see more non-
1 Jayemdae Tome BLACK: 2B 2 Oubliette Flame Magic decks.
1R2B 1 Sol Ring 1R 2B 1 Demonic Tutor 3 Royal Assassin R. Schob
2. For Magic decks,
1 War Chariot 1R2R 1 Mind Twist 2 Sorceress Queen Ellicott City, MD
we also prefer to publish
RED: 1R 2B 1 Underworld Dreams 2B 1 Worm of the Earth
Duelist Convocation
1R 2B 1 Fork BLUE: RED: Here is a cool Land
1 Boomerang 4 Disintegrate destruction deck: tournament legal decks.
4 Disintegrate
3 Fireball 1R 2B 1 Braingeyser 4 Fireball (Type I Legal) Let us know if it's Type I
4 Lightning Bolt 1R 2B 1 Copy Artifact 2B 4 Granite Gargoyle LAND: or Type II legal.
4 Blood Lust 1 Portent 4 Orcish Oriflamme 2B 4 Badland 3. Send along a brief
2B 4 Kird Ape 1 Soul Barrier 2B 4 Sedge Troll 2B 4 Bayou description of how the
1R 1 Marton Stromgald 1 Time Elemental N. Komosa 3 Forest deck works. What are its
GREEN: 1R 2B 1 Timetwister Tucson, AZ 3 Mountain strengths and weakness¬
4 Scryb Sprites 1 Twiddle 4 Strip Mine es? What fun combos are
4 Llanowar Elves RED: Dear Scrye: 3 Swamp
sitting in the deck? Give
3 Argothian Pixies 1 Disintegrate I have read a lot of deck 2B 4 Taiga
us some strategy tips for
3 Birds of Paradise 1 Fireball ideas and yet have not seen ARTIFACTS:
1R 2B 1 Fork one good deck. To have an 4 Black Vise using it.
4 Giant Growth
1R 2B 1 Regrowth 1R 2B 1 Wheel of effective deck, you must 1R 1 Feldon's Cane
1 Tranquility Fortune have a strategy. This deck's BLACK:
1 Winds of Change strategy is that it contains all 2B 4 Abyss
Have a favorite deck?
Here's one that tears in WHITE: those nasty Artifacts that tap 2B 4 Blight
multiplayer games. But don't 4 Wrath of God or destroy your opponent's 2B 4 Sinkhole Why not share it with us *
get annoyed too quickly or 1R2R 1 Balance Lands and contains creatures 1R 2B 1 Underworld Dreams and other readers? 0.
you'll become a target. 1 Armageddon like Birds of Paradise. You Send your it to 2% *
INFINITE RECURSION: Auggie the Sorcerer might want to add some GREEN: Deck to Deck
(Type I Legal) Maryland Instill Energies to enchant 2B 4 Ice Storm
SCRYE, INC.
LAND: Dear Scrye: your Birds of Paradise. Also, 4 Storm Seeker P.O. Box 1627
2 Ice Floe I've been collecting for add some small creatures RED: Troy, NY 12181-1627 ;
1 Island seven months and here is with low casting costs to 1R2B 1 Fork Attention: DTD
1R 2B 1 Karakas what my deck is like. The bring your opponent to a 2B 4 Chain Lightning
or email it to
[email protected].
>s
!<** s
Arcane Knowledge
and At fcfu 1 Strategies for players of

THE ETERNAL STRUGGLE


VAMPIRE: THE ETERNAL STRUGGLE AND DARKNESS UNVEILED ARE TRADEMARKS OF WIZARDS OF THE COAST, INC. AND WHITE WOLF INC
WIZARDS OF THE COAST IS A REGISTERED TRADEMARK. ALL RIGHTS RESERVED. ILLUSTRATION ©1995 DAVE MCKEAN. WIZARDS OF THE COAST CUSTOMER SERVICE’ (206) 624-0933 OF THE COAST
Game Studio VAMPIRE: THE ETERNAL STRUGGLE IS BASED ON WHITE WOLF S VAMPIRE: THE MASQUERADE.
HUE
SH BKKflHI
' ■ ,
!~lv;ng
Tap to add oru: many of
my color to wurmana:
SCRYE is one of the most prices that we received. If the EXPANSION SYMBOLS that pool. Ti is rap roav be:
played as an interrupt.
accurate and current sources of Median figure differs greatly (Found on the right-hand side of
would
game card prices. This price from the Upper and Lower black bordered cards underneath Codes For make it
liplM

guide was designed to address Quartile values, then the range the illustration)
the needs of the novice and of prices nationally was great. ARABIAN NIGHTS: Scimitar
STAR TREK: easily identifiable. It defi¬
avid collector. The prices in the If the High and Low Quartiles ANTIQUITIES: Anvil The Next nitely has some minor
guide have been obtained from are very close in price to the LEGENDS: Greek Column Top scratches and/or less-
regional retail outlets across median, then the range is very THE DARK: Crescent Moon Generation than-perfect
the country, to give you the small. FALLEN EMPIRES: Crown Art: Artifact
Dil: Dilemma edges. It will show less
most accurate picture of the The Arrows denote a ICE AGE: Snowflake
current market trends, and to change in the Median price The Gathering cards have Equ: Equipment than 1/16" depth of
supply you with a frame in from the previous issue. no symbols. Symbols for Ev: Event white along one or two
which your collection can be expansions are removed when Int: Interrupt edges of one face of the
judged. the cards are included in white M-Fed: Mission - Federation
card. It may have a minor
U/t/y AREN'T THERE bordered sets. M-K/F: Mission - Klg/Fed
crease that is only visible
M-Klg: Mission - Klingon
Only A Qme... PRICES FOR EVERY SET? Codes For M-R/F: Mission - Rom/Fed close-up.
SCRYE listings are to be used M-R/K: Mission - Rom/Klg GOOD
SCRYE uses real data from
only as a guide. Prices contained real stores. If there aren't Jyhad M-R/K/F: Mission - This card has a played
in the card lists do not represent Rarity Rom/Klg/Fed look to it. It will have
prices for certain cards in the
an offer by the staff, regional C: Common M-Rom: Mission - Romulan
guides, then we didn't receive white showing on three
advisor or support retailer, to U: Uncommon Out: Outpost
sufficient data to list them. or four edges on both
R: Rare P-Fed: Personnel - Federation
buy or sell. What's sufficient? Enough
PoA: Political Action P-Klg: Personnel - Klingon faces. This card may also
IP I stores selling cards to give us a
P-NA: Personnel - Non-Aligned have more than 1/16"
The Miimzs solid Median price. Only the
sets that are being widely sold
V: Vampire
Type
P-Rom: Personnel - Romulan depth of white showing
S-Fed: Ship - Federation
The SCRYE price system is have any real market value. We Ac: Action on an edge on the back
S-Klg: Ship - Klingon
based on quartiles. We give don't make up the prices in AcM: Action Modifier face of the card. It may
S-NA: Ship - Non-Aligned
you three figures, not to con¬ SCRYE... Al: Ally
S-Rom: Ship - Romulan also be a card that looks
fuse you but to allow you to BR: Brujah
like a Near Mint card
see the cards that have wide
regional ranges and the cards
Codes For CA: Caitiff
Co: Combat except that it has one dis¬
that are firmly set in a certain Magic: The Eq: Equipment tinguishing wear feature,
range. GA: Gangrel such as a slight tear, or
Gathering Ju: Iusticar Quti>£ an easily identifiable
LOC: LOCATION
QumtiES Color
MA: Malkavian This simplified grading
crease. It may also have
A: Artifact Ma: Master
permanent black marks
Between 1 and 100 there are guide gives basic cate¬
B: Black from dirt. It is only
3 quartiles: 25%, 50%, and mle: melee gories for the condition
Be: Beige/Colorless
75%. The prices in SCRYE NO: Nosferatu
of game cards and applies acceptable for play if it
G: Green oot: out-of-turn
show the Upper Quartile
to all of the Collectible cannot be easily distin¬
Gld: Gold Pm: Pimogen
(75%) and the Lower Quartile guished from the other
R: Red Pn: Prince Trading Card Games.
(25%). The SCRYE prices
U: Blue Po: Political SCRYE card prices are cards of the playdeck.
therefore represent the 50%
W: White PoA: Political Action based on Near Mint or POOR
range of prices (from 25% to
Rarity Re: Retainer
75%). 25% of the prices were Mint condition cards. Any card in less than
higher than the High Price and Note: Some sets are only made ReA: Reaction Note: most tournament rules Good condition.
25% were lower than the Low up of Uncommon and sk: skill
Common cards, in the SCRYE
only allow playdecks to have MISPRINTS & ERRORS
price. The Median is the true TO: Toreador
guide, type U1 uncommons cards all in the same condi¬ If a card is mangled by
Median of all data collected. TR: Tremere
are called R and Type Cl Uq: Unique tion, so that an obviously the factory by being irreg¬
The first column, labeled
UPPER, is the upper quartile Commons are noted as U. vcl: vehicle played card cannot be easily ularly cut or crunched by
of the prices that we received. C: Common VE: Ventrue identified from the rest of the
U: Uncommon
the flow wrap machine, it
The second column, MEDIAN, wpn: weapon playdeck.
R: Rare often has no value. If a
is the median price of the card Description
Type
MINT card has a text/icon/art
and the third column, LOWER, Note: This includes the skills
is the lower quartile of all the Art: Artifact NEEDED TO USE CERTAIN CARDS, AS
This is a card that is per¬ error that is later cor¬
prices that we received. The ACr: Artifact Creature WELL AS SKILLS KNOWN BY VARIOUS fect in every way. rected, it may have a pre¬
Median is similar to the aver¬ C: Continuous vampires. Capitalization of any of Near Mint mium value.
age but is a better representa¬ DL: Dual Land THE FOLLOWING SKILLS REPRESENTS
This (probably) unplayed AUTOGRAPHED CARDS
tion of the value because it is E: Enchantment TOE SUPERIOR USE OF THAI' ABILnY.
less affected by large variations EArt: Enchant Artifact an: Animalism card shows almost no So far, an autograph has
in prices than a simple average ECr: Enchant Creature au: Auspex wear and may have a few not lowered a card's value;
would be. EL: Enchant Land ce: Celerity minor scratches or slight to some people, it
Ins: Instant do: Dominate
Int: Interrupt marks on the card's increases the card's value.
fo: Fortitude
The Prices L: Land ob: Obfuscate edges. In general, collec¬ A card autographed by
The Upper and Lower
Leg: Legends po: Potence tors seek only Mint and the game's designer is
LL: Legendary Land pr: Presence definitely of more value.
Quartiles give a good indica¬ Near Mint cards.
M: Mono (Magic) pt: Protean
tion of the validity of the A card autographed and
P: Poly th: Thaumatorgy FINE
Median price. A large differ¬ augmented by the game's
Sor: Sorcery Note: Capitalization of any of This card has obviously
ence between the quartiles and
Sum: Summon the above disciplines represents
designer is even better!
the Median indicates that there been played, but not
is a considerable variation in the superior use of that ability. heavily. It lacks marks
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3.00 3.00 Air Elemental U Sum U 2.60 2.00 2.00
108.00 99.50 Ancestral Recall U
3.00 2.80 Animate Artifact U
Ins
EArt U
R 107.50
3.00
88.75
2.00
76.25
1.50
Haqic-, Ihe Gmema Alpha/£eia
3.00 2.00 Animate Dead B EDCr U 2.50 2.00 1.50
9.50 8.50 Animate Wall W EW R 10.00 5.00 4.00
9.00 9.00 Ankh of Mishra A C 8.30 6.00 5.40 15.00 15.00 15.00 Farmstead 10.00 8.00
15.00 14.75 Armageddon W Sor 10.50 10.00 8.80 15.00 15.00 15.00 Fastbond 10.50 9.00
15.00 14.00 12.25 Aspect of Wolf G ECr 13.50 10.00 8.50 1.80 1.50 1.00 Fear 1.00 0.90
15.00 15.00 15.00 Bad Moon B E 12.75 11.50 9.80 3.50 3.00 2.00 Feedback 2.80 1.80
37.50 30.00 20.00 Badlands B/R DL R 28.75 21.25 4 20.00 4.60 3.80 4 2.90 Fire Elemental R Sum U 3.50 3.00 1.80
t
15.50 14.50 14.00 Balance W Sor R 12.50 10.00 9.00 2.00 1.50 4 1.00 Fireball R Sor c 1.00 0.80 4 0.60
12.75 5.50 * 4.90 Basalt Monolith A M U 7.00 4.00 4 3.50 1.50 1.30 4 0.90 Firebreathing R ECr c 1.00 0.90 4 0.50
40.00 33.75 4 30.00 Bayou B/G DL R 28.75 21.25 4 20.00 3.30 3.00 4 3.00 Flashfires R Sor u 3.30 3.00 2.80
2.00 1.50 1.00 Benalish Hero W Sum C 1.00 0.90 4 0.50 1.50 1.00 4 0.90 Flight U ECr c 1.00 0.90 4 0.50
40.00 35.00 t 30.00 Berserk G Ins U 30.00 30.00 25.75 1.60 1.30 4 0.90 Fog G Ins c 1.00 0.90 4 0.50
26.25 21.25 * 17.00 Birds of Paradise G Sum R 16.50 15.00 * 12.75 60.00 60.00 30.00 Force of Nature G Sum R 22.00 17.50 14.75
6.00 4.00 4 4.00 Black Knight B Sum U 3.50 3.004 3.00 150.00 135.00 122.50 Forcefield A P R 117.50 105.00 82.50
381.25 325.00 * 250.00 Black Lotus A M R 300.00 275.00 t 225.00 Forest Eyes G L C 0.80 0.50 0.20
6.00 4.80 4 3.80 Black Vise A C U 4.30 3.50 4 2.90 1.00 0.60 * 0.40 Forest Path G L C 0.50 0.40 4 0.20
3.30 3.00 * 2.00 Black Ward W ECr U 2.80 1.80 * 1.50 1.00 0.60 * 0.40 Forest Rocks G L C 0.50 0.40 4 0.20
74.00 70.00 4- 62.50 Blaze of Glory W Ins R 53.75 50.00 46.00 43.75 37.50 * 31.00 Fork R Int R 30.00 30.00 30.00
18.00 15.00 4 13.75 Blessing W ECr R 11.00 10.00 4 8.30 1.80 1.50 0.80 Frozen Shade B Sum C 1.00 0.90 4 0.50
1.50 1.00 4 1.00 Blue Elemental Blast U Int C 1.00 0.80 0.50 19.50 18.00 4 16.50 Fungusaur G Sum R 11.00 9.00 4 8.00
3.00 2.00 4 1.90 Blue Ward W ECr u 3.00 2.00 4 1.50 27.00 23.50 4 22.25 Gaea's Liege G Sum R 17.00 15.00 12.00
4.80 3.00 4 3.00 Bog Wraith B Sum u 3.00 2.50 4 2.00 140.00 117.50 * 98.75 Gauntlet of Might A C R 125.00 100.00 4 100.00
26.25 23.75 4 18.75 Braingeyser U Sor R 20.25 16.50 4 10.75 1.50 1.00 4 1.00 Giant Growth G Ins C 1.00 0.90 4 0.50
3.50 3.00 4 2.00 Burrowing R ECr II 3.00 2.50 t 1.50 2.00 1.50 4 0.90 Giant Spider G Sum C 1.00 0.90 4 0.50
25.00 17.00 4 12.50 Camouflage G Ins U 17.25 12.00 4 8.30 4.80 3.00 4 2.80 Glasses of Urza A M u 2.80 1.80 4 1.50
3.50 3.00 4 2.30 Castle W E II 3.00 2.00 4 1.80 4.80 3.00 4 2.80 Gloom B E u 2.50 2.00 * 1.80
4.80 4.00 4 3.00 Celestial Prism A M u 3.50 3.00 2.00 4.00 3.00 4 3.00 Goblin Balln Brgde R Sum u 3.00 2.50 4 1.80
6.00 6.00 5.00 Channel G Sor u 4.00 3.00 4 2.50 23.00 19.75 4 19.00 Goblin King R Sum R 17.75 12.75 4 8.00
130.00 112.50 100.00 Chaos Orb A M R 100.00 80.00 t 74.75 30.50 23.00 4 22.00 Granite Gargoyle R Sum R 20.25 15.00 4 11.75
13.00 10.00 4 8.90 Chaoslace R Int R 10.00 6.30 4 4.60 2.00 1.30 4 0.90 Gray Ogre R Sum C 1.00 0.90 4 0.50
Circle of Prot:Black W E C 1.00 0.90 4 0.50 3.50 3.00 4 2.00 Green Ward W E u 2.80 1.80 t 1.50
1.50 1.00 4 1.00 Circle of Prot:Blue W E c 1.00 0.90 4 0.50

AlLPHA ■ BETA ALPHA BETA


Median Lower Card Name Color Type Rarity Upper
Media
■ ■ Upper Median Lower Card Name Color Type Rarity Upper Median Lower

1.50 1.00 4 1.00 Circle of Prot:Green W E C 1.00 0.90 4 0.50 2.00 1.80 4 0.90 Grizzly Bears G Sum C 1.00 0.80 0.50
1.50 1.50 1.00 Circle of Prot:Red W E c 1.00 0.90 4 0.50 4.00 1.50 4 1.50 Guardian Angel W Ins c 1.60 1.00 0.70
1.50 1.00 4 1.00 Circle of Prot:White W E c 1.00 0.90 4 0.50 1.10 1.00 4 0.70 Healing Salve W Ins c 1.00 0.90 4 0.50
13.50 12.00 4 11.50 Clockwork Beast A Cr R 10.25 6.80 4 5.90 14.50 13.00 4 11.75 Helm of Chatzuk A M R 10.25 9.50 4 6.80
13.50 10.00 8.30 Clone U Sum U 8.50 6.00 t 6.00 2.00 1.30 4 0.90 Hill Giant R Sum C 1.00 0.80 4 0.50
16.50 15.00 15.00 Cockatrice G Sum R 12.00 10.00 4 9.00 1.60 1.30 4 0.90 Holy Armor W ECr C 1.00 0.80 4 0.50
24.25 18.25 * 15.25 Consecrate Land W EL U 16.00 12.00 4 11.00 1.60 1.30 4 0.90 Holy Strength W ECr C 1.00 0.90 4 0.50
3.50 3.00 4 2.00 Conservator A M U 2.80 1.80 4 1.30 1.50 1.00 4 0.80 Howl from Beyond B Ins C 0.90 0.50 0.30
15.00 15.00 15.00 Contract fr Below B Sor R 12.00 7.80 4 4.80 16.00 15.00 13.75 Howling Mine A C R 14.00 10.75 4 8.00
4.80 4.00 4 3.00 Control Magic U ECr U 3.50 3.00 t 1.90 1.60 1.50 0.90 Hurloon Minotaur R Sum C 1.00 0.90 4 0.50
4.00 4.00 3.00 Conversion W E II 3.00 2.00 4 1.80 4.00 3.00 4 3.00 Hurricane G Sor u 2.50 2.00 4 1.80
17.25 13.00 4 8.00 Copper Tablet A C U 15.00 9.00 4 7.00 4.80 4.00 4 4.00 Hypnotic Specter B Sum u 4.00 3.50 4 3.00
30.00 25.00 4 15.00 Copy Artifact U E R 20.25 13.50 4 10.75 28.75 25.00 23.25 Ice Storm G Sor u 20.00 19.50 * 15.75
7.00 6.50 t 6.00 Counterspell U Int U 5.80 4.80 4 4.10 86.25 65.00 4 50.00 Icy Manipulator A M u 69.25 47.50 4 28.75
2.30 1.80 4 1.00 Craw Wurm G Sum C 1.80 1.00 4 0.50 75.00 72.50 4 62.75 Illusionary Mask A P R 60.00 52.50 43.25
1.60 1.00 4 0.90 Creature Bond U ECr c 1.00 0.80 0.50 5.50 4.50 4 3.00 Instill Energy G ECr u 3.00 3.00 3.00
16.25 15.00 4 14.75 Crusade W E R 12.25 12.00 11.50 14.25 9.50 4 6.00 Invisibility U ECr c 9.00 6.00 4 4.00
4.00 3.00 4 2.50 Crystal Rod A P U 2.80 1.50 t 1.00 3.50 3.00 4 2.00 Iron Star A P u 2.50 1.50 1.50
4.00 3.00 4 3.00 Cursed Land B EL u 2.80 1.80 t 1.50 5.00 3.80 4 2.30 Irondaw Ores R Sum c 2.00 1.50 4 1.00
130.00 108.75 4 87.50 Cyclopean Tomb A M R 75.00 70.00 4 52.50 1.80 1.50 0.80 Ironroot Treefolk G Sum c 1.00 0.80 4 0.50
2.00 1.50 4 0.80 Dark Ritual B Int C 1.00 0.80 0.50 1.00 0.90 t 0.60 Island Blue U L c 1.00 0.30 0.20
15.00 13.00 4 12.00 Darkpact B Sor R 11.00 9.00 4 8.00 1.00 0.80 0.50 Island Golden U L c 0.50 0.30 4 0.20
2.00 1.80 4 0.90 Death Ward W Ins C 1.00 0.90 4 0.50 Island Red U L c 0.50 0.30 4 0.20
5.00 4.80 4 3.80 Deathgrip B E u 3.00 3.00 2.50 27.25 22.00 4 14.00 Island Sanctuary W E R 9.30 7.00 t 2.50
12.50 11.00 9.40 Deathlace B Int R 8.00 5.50 4 4.60 3.50 3.00 4 2.00 Ivory Cup A P U 2.50 1.00 0.90
15.00 15.00 12.25 Demonic Attorney B Sor R 12.00 9.00 4 7.00 17.50 11.50 4 9.80 Jade Monolith A P R 9.00 8.00 t 6.00
40.00 32.00 4 30.00 Demonic Hordes B Sum R 29.00 25.00 4 20.50 20.00 18.00 16.00 Jade Statue A M U 15.00 15.00 14.00
15.00 8.00 7.00 Demonic Tutor B Sor U 9.00 6.00 5.00 14.50 13.00 12.25 Jayemdae Tome A M R 9.30 9.00 5.90
14.00 12.00 4 11.75 Dingus Egg A C R 8.50 8.00 * 5.30 10.75 8.80 t 6.00 Juggernaut A ACr U 9.50 7.50 5.00
2.00 2.00 1.40 Disenchant W Ins C 1.30 0.80 4 0.60 1.50 1.00 4 0.80 Jump U Ins c 1.00 0.80 4 0.50
1.60 1.00 4 1.00 Disintegrate R Sor C 1.00 0.80 0.60 6.00 5.00 4 3.00 Karma W E u 2.50 2.00 1.80
13.50 12.00 10.50 Disrupting Scepter A M R 9.50 7.50 4 6.00 j 6.00 4.00 4 3.50 Keldon Warlord R Sum u 3.50 2.00 1.70
7.00 6.00 6.00 Dragon Whelp R Sum U 4.30 4.00 3.80 | 14.00 12.00 4 10.00 Kormus Bell A C R 11.25 9.00 4 7.10
2.00 1.50 4 0.80 Drain Life B Sor C 1.00 0.90 4 0.50 15.50 15.00 15.00 Kudzu G EL R 12.00 9.00 4 6.00
13.50 12.00 4 11.25 Drain Power U Sor R 11.00 9.00 4 7.00 9.00 6.30 t 2.80 Lance W ECr U 3.50 2.50 1.90
1.90 1.30 4 0.60 Drudge Skeletons B Sum C 1.00 0.90 4 0.50 3.80 3.00 4 2.50 Ley Druid G Sum U 3.00 2.00 1.50
22.00 14.00 * 12.00 Dwarven Demo Tm R Sum u 14.50 11.00 4 8.80 1 4.80 3.00 4 2.00 Library of Leng A C U 2.50 2.00 * 1.50
2.00 1.30 4 0.90 Dwarven Warriors R Sum c 1.00 0.80 0.50 j 83.75 77.50 t 75.00 Lich B E R 68.75 60.00 4 55.75
4.00 3.00 4 2.80 Earth Elemental R Sum u 3.00 2.00 4 1.80 j 3.30 3.00 4 2.50 Lifeforce G E U 3.00 3.00 1.90
2.60 2.30 1.40 Earthbind R ECr c 1.50 1.50 1.00 j 12.00 10.00 4 8.90 Lifelace G Int R 8.00 6.00 4 5.00
15.00 13.00 11.75 Earthquake R Sor R 9.00 6.50 4 6.00 4.00 3.50 4 3.00 Lifetap U E U 2.80 2.00 * 1.50
22.50 18.75 4 16.00 Elvish Archers G Sum R 10.50 9.00 7.80 2.00 1.50 4 1.00 Lightning Bolt R Ins C 1.00 0.80 4 0.70
3.50 3.00 4 2.50 Evil Presence B EL U 3.00 3.00 1.90 | 13.50 12.00 4 11.25 Living Artifact G EArt R 9.30 6.00 4 5.90
12.00 10.00 t 4.00 False Orders R Ins C 9.50 4.00 4 3.00 ! 15.50 13.00 4 11.75 Living Lands G EL R 10.00 7.50 4 6.80
Thundek^Lightning
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Sedge Troll
Sengir Vampire B
Serra Angel W
1 Shanodin Dryads G
* 10.00 8.30 * 4.80 Living Wall A ACr U 7.60 Shatter R
1 150 1.30 * 0.60 Llanowar Elves G Sum c 1.30 Shivan Dragon R
I 18.50 17.00 15.75 Lord of Atlantis U Sum R 15.00 Simulacrum B
| 30.75 25.00 * 24.50 Lord of the Pit B Sum R 25.00 Sinkhole B
j 5.00 4.50 * 3.00 Lure G ECr U 3.50 Siren's Call U
j 16.00 15.00 t 14.00 Magical Hack U Int R 11.00 Sleight of Mind U
23.25 20.00 * 18.50 Mahamoti Djinn U Sum R 17.00 Smoke R
1 14.00 13.00 * 12.25 Mana Flare R E R 12.50 Sol Ring A
25.00 18.75 * 14.25 Mana Short U Ins R 12.00 Soul Net A
13,50 12.00 10.50 Mana Vault A M R 10.00 Spell Blast U
12.00 10.00 * 9.30 Manabarbs R E R 10.75 Stasis U
I 16.00 13.50 * 12.00 Meekstone A C R 8.50 Steal Artifact U EArt U
1.50 1.30 * 0.60 Merfolk o/the Prl Tr U Sum C 1.00 Stone Giant R Sum U
| 1.80 1.50 * 0.80 Mesa Pegasus W Sum C 1.00 Stone Rain R Sor C
| 16.00 13.00 * 12.00 Mind Twist B Sor R 12.00 Stream of Life G
? 1.50 1.00 * 0.80 Mons's Goblin Rdrs R Sum C 1.00 Sunglasses of Urza A
0.90 0.50 * 0.40 Mountain Blue R L C 0.50 Swamp High Branch B
[ 0.90 0.50 * 0.40 Mountain Brown R L C 0.50 Swamp Low Branch B
Mountain Green Sky R L C 0.50 Swamp Two Branch B
180.00 175.00 t 150.00 Mox Emerald A M R 152.50 3.80 3.00 Swords to Plowshrs W
180.00 175.00 * 150.00 Mox Jet A M R 152.50 40.00 33.75 Taiga G/R
j 180.00 175.00 t 150.00 Mox Pearl A M R 152.50 2.00 1.50 Terror
180.00 162.50 * 150.00 Mox Ruby A M R 152.50 17.50 15.00 The Hive
j 182.50 162.50 * 150.00 Mox Sapphire A M R 155.00 4.40 4.00 Thicket Basilisk
! 62.50 60.00 50.00 Natural Selection G Ins R 46.25 13.50 11.00 Thoughtlace
» 13.50 11.50 * 11.00 Nether Shadow B Sum R 11.50 3.80 2.50 Throne of Bone
1 8.80 7.50 * 4.00 Nettling Imp B Sum U 5.50 14.00 13.00 Timber Wolves
1 16.00 12.00 * 11.50 Nevinyrral's Disk A M R 13.50 90.00 90.00 Time Vault
35.00 30.00 * 29.50 Nightmare B Sum R 30.00 190.00 160.00 Time Walk

ALPHA BETA ALPHA


Card Name Color Type Rarity Upper Median Lower 1 Median Lower Card Name Color Type Rarity Upper Median L

122.50 110.00 t 102.50 Timetwister U Sor R 110.00 90.00 t 79.50


wmm 20.50 20.00 4 18.75 Northern Paladin W Sum R 16.00 12.00 4 11.00 1.50 1.30 4 0.60 Tranquility G Sor C 1.00 0.80 0.50
■ 4.40 3.50 * 3.00 Obsianus Golem A ACr U 3.00 2.00 4- 1.50 40.00 37.50 4 30.00 Tropical Island U/G DL R 28.75 21.25 4 18.50
10.00 9.50 * 5.30 Orcish Artillery R Sum U 3.00 2.00 * 1.80 4.00 3.00 4 2.50 Tsunami G Sor U 3.00 2.80 t 1.80
Urn 121,25 18.50 t 12.25 Orcish Oriflamme R E U 4.00 3.00 3.00 40.00 33.75 4 30.00 Tundra U/W DL R 30.00 23.75 4 20.00
^ * 1.40 1.00 * 0.60 Paralyze B ECr C 1.00 0.80 0.50 3.00 2.50 4 2.00 Tunnel R Ins U 2.40 1.80 t 1.50
... | i.5o 1.30 * 0.60 Pearled Unicorn W Sum C 1.00 0.80 0.50 8.30 6.00 4 4.00 Twiddle U Ins C 4.90 4.00 4 2.00
mm 20.25 18.50 * 16.00 Personal Incarnation W Sum R 14.00 10.00 4- 10.00 97.00 90.00 4 80.00 Two-Headed Giant R Sum R 75.00 52.00 t 47.75
1.00 * 0.80 Pestilence B E C 1.00 0.80 0.50 40.00 36.25 4 30.00 Underground Sea B/U DL R 30.00 22.50 4 20.00
i&ifll1,50
3.00 * 3.00 Phantasmal Forces U Sum U 2.60 1.50 4 1.10 2.00 1.50 4 1.00 Unholy Strength B ECr C 1.00 0.80 4 0.60
<#:wPm 3 00
i.5o 1.00 * 0.80 Phantasmal Terrain U Sum C 1.00 0.80 0.50 1.30 1.00 4 0.80 Unsummon U Ins C 1.00 0.90 4 0.50
BBE 3.50 3.00 * 2.50 Phantom Monster U Sum U 2.80 1.80 * 1.50 5.00 5.00 3.80 Uthden Troll R Sum U 4.00 3.50 4 2.60
13.50 12.00 * 11.50 Pirate Ship U Sum R 9.00 7.50 4 6.00 14.50 13.00 4 12.25 Verduran Enchantres G Sum R 9.00 8.00 * 5.50
1.30 * 0.70 Plague Rats B Sum c 1.00 1.00 t 0.70 40.00 38.75 4 35.00 Vesuvan Doppelgr U Sum R 35.00 30.00 22.50
1.00 0.90 * 0.50 Plains No Trees W L c 0.50 0.30 4 0.20 26.75 25.00 23.50 Veteran Bodyguard W Sum R 25.00 22.00 15.00
Plains Pink Horizon W L c 0.50 0.30 4 0.20 30.00 18.00 * 15.50 Volcanic Eruption U Sor R 17.50 15.00 4 9.00
^ * 1.00 0.90 * 0.50 Plains Trees W L c 0.50 0.30 4 0.20 Volcanic Island U/R DL R 30.00 28.75 4 21.50
ft** 40.00 37.50 * 30.00 Plateau R/W DL R 27.50 20.00 4 19.00 4.10 3.00 4 2.30 Wall of Air U Sum U 2.80 2.00 4 1.50
k 1.40 1.00 * 0.60 Power Leak U EE C 1.00 0.90 4 0.50 4.10 3.00 4 2.30 Wall of Bone B Sum U 3.30 2.00 4 1.30
PlHHj 1.40 1.00 * 0.60 Power Sink U Int C 1.00 0.80 0.50 3.00 3.00 4 2.30 Wall of Brambles G Sum U 2.40 1.50 t 1.00
VI 13.75 12.00 * 11.75 Power Surge R E R 10.00 8.80 * 6.80 3.50 3.00 4 2.50 Wall of Fire R Sum U 2.80 2.00 1.30
1.50 * 0.90 Prodigal Sorcerer U Sum C 1.80 1.00 4 0.60 3.50 3.00 4 2.00 Wall of Ice G Sum U 2.40 1.50 t 0.90
~
4 V* J 200
25.00 22.50 t 18.75 Psionic Blast U Ins u 20.00 17.00 * 10.75 3.80 3.00 4 2.80 Wall of Stone R Sum U 2.40 1.60 * 1.00
c*1.40 1.00 * 0.60 Psychic Venom U EL c 1.00 0.80 0.50 4.40 3.50 4 3.00 Wall of Swords W Sum U 2.40 2.00 1.60
13.00 10.50 * 9.10 Purelace W Int R 9.30 5.50 4 4.10 3.00 3.00 4 3.00 Wall of Water U Sum U 3.00 2.80 4 1.90
70.00 68.75 * 60.25 Raging River R E R 55.00 45.00 40.00 1.40 1.00 4 0.60 Wall of Wood G Sum C 1.00 0.90 4 0.50
sBBK| i.4o 1.00 * 0.60 Raise Dead B Sor C 1.00 0.90 4 0.50 3.00 2.50 4 2.00 Wanderlust G ECr U 2.30 2.00 * 1.50
1.80 1.50 * 0.80 Red Elemental Blast R Ins C 1.00 0.90 4 0.50 1.80 1.50 4 0.90 War Mammoth G Sum C 1.30 0.90 4 0.50
I 3.00 3.00 * 2.30 Red Ward W ECr U 2.40 1.80 * 1.50 12.00 9.00 4 9.00 Warp Artifact B EArt R 6.50 4.80 4 4.10
1.30 1.00 * 0.80 Regeneration G ECr C 1.00 0.90 4 0.50 4.10 3.00 4 3.00 Water Elemental U Sum U 3.00 2.80 4 1.90
V m 9.50 5.00 * 4.30 Regrowth G Sor u 8.00 3.00 4 0.80 1.40 1.00 4 0.60 Weakness B ECr C 1.00 0.90 4 0.50
■■ 8.80 6.00 * 3.50 Resurrection W Sor u 6.00 4.00 4 2.30 14.50 14.00 13.00 Web G ECr R 10.00 9.50 * 8.30
17.00 15.00 * 13.00 Reverse Damage W Ins R 13.00 12.00 t 8.50 30.00 21.25 4 18.75 Wheel of Fortune R Sor R 21.25 17.00 4 9.20
^ 15.50 1*5.00 * 14.50 Righteousness W Ins R 11.50 9.00 4 8.00 4.80 4.00 4 3.50 White Knight W Sum U 3.50 3.00 3.00
S 21.75 17.00 4 15.00 Roc of Kher Ridges R Sum R 12.00 10.00 8.00 2.80 2.00 4 2.00 White Ward W ECr U 2.80 2.00 4 1.50
" 33.75 30.00 * 30.00 Rock Hydra R Sum R 25.00 22.50 15.00 1.40 1.00 4 0.60 Wild Growth G EL C 1.00 0.80 0.50
# 4.80 3.00 * 3.00 Rod of Ruin A M U 3.30 2.80 4 1.90 19.50 18.00 t 15.50 Will-O-The-Wisp B Sum R 13.50 10.75 4 8.80
30.00 30.00 29.50 Royal Assassin B Sum R 25.00 20.00 18.75 15.00 13.50 * 11.25 Winter Orb A C R 12.50 10.00 8.50
6.90 4.80 * 2.80 Sacrifice B Int U 3.80 2.80 4 1.90 3.00 2.50 4 2.00 Wooden Sphere A P U 2.40 1.50 * 1.00
1.30 * 0.60 Samite Healer W Sum C 1.00 0.90 4 0.50 82.50 70.00 4 67.00 Word of Command B Ins R 67.00 60.00 4 54.00
33.75 * 30.00 Savannah G/W DL R 30.00 23.75 4 20.00 17.50 15.00 4 12.75 Wrath of God W Sor R 10.00 9.00 * 8.00
12.75 12.00 9.90 Savannah Lions W Sum R 10.00 9.00 t 6.60 22.00 18.00 4 15.00 Zombie Master B Sum R 14.50 12.00 4 10.00
1.50 1.30 4 0.60 Scathe Zombies B Sum C 1.00 0.90 4 0.50
WBM 3.50 3.00 * 2.50 Scavenging Ghoul B Sum U 2.80 2.00 4 1.50 5906.05 5149.00 4433.85 TOTAL 4459.80 3697.30 3088.80
40.00 33.75 * 30.00 Scrubland B/W DL R 30.00 20.00 4 18.00
1.80 1.50 * 0.80 Scryb Sprites G Sum C 1.00 0.80 0.50
1.5°
1.30 4 0.60 Sea Serpent U Sum c 1.00 0.80 0.50
PfSi1<3£ QUtV>£

Int U 2.00 1.30 f 100 K damage !;«aS.


1.50 1.00 4 1.00 Air Elemental jfwttif {ivtxtd dowiO ,
among acre numkwr ci wrgev,. Fss> j
85.00 75.00 t 60.00 Ancestral Recall Ins R
Aladdin's Lamp
Aladdin's Ring
M
M
R
R
5.00
5.00
4.30
5.00
t
t
3.50
3.00
Magic*. The Gathering UNUMim/Remb
1.00
1.00
1.00
0.50
Animate Artifact
Animate Dead
EArt U
ECr U
1.00
1.50
1.00
1.00
1.00
0.50
■ m Energy Flux U E U 1.00
|
1.00
___
0.70
4.30 3.10 Animate Wall EWall R 4.00 4.00 t 3.30 Erg Raiders B Sum C 0.30 0.20 4 0.10
4.00 3.50 Ankh of Mishra C R 4.00 3.00 4 3.00 1.00 1.00 4 1.00 Evil Presence B ELnd U 1.00 1.00 0.70
6.00 4.80 Armageddon Sor R 6.50 5.50 t 5.00 5.00 4.00 4.00 False Orders R Ins C
Armageddon Clock C R 4.60 4.00 3.00 Eye for an Eye W Ins R 5.00 4.80 t 4.00
6.00 4 5.00 Aspect of Wolf ECr R 6.00 5.40 t 5.00 6.80 5.30 t 4.00 Farmstead W ELnd R 5.00 4.00 4 3.00
Atog Sum C 1.00 0.80 4 0.30 7.30 6.00 * 4.80 Fastbond G E R 6.30 5.10 4 3.80
7.50 6.30 Bad Moon E R 8.30 6.80 t 6.10 0.50 0.30 4 0.10 Fear B ECr C 0.30 0.20 4 0.10
8.00 7.00 Badlands B/R DLnd R 12.75 10.50 4 10.00 1.50 1.00 4 0.60 Feedback U EE U 1.00 1.00 0.60
4.00 4.00 Balance W Sor R 5.60 5.30 t 3.90 1.50 1.00 4 1.00 Fire Elemental R Sum U 1.00 1.00 1.00
1.70 1.10 Basalt Monolith A M U 4.00 2.00 4 1.50 0.50 0.50 4 0.30 Fireball R Sor C 0.40 0.30 4 0.20
8.00 7.00 Bayou B/G DLnd R 15.00 11.00 4 10.00 0.50 0.30 4 0.10 Firebreathing R ECr C 0.30 0.20 4 0.10
0.30 0.10 Benalish Hero W Sum C 0.30 0.20 4 0.10 2.00 1.50 4 1.00 Flashfires R Sor U 1.00 1.00 1.00
* * ** 30.00 25.00 22.75 Berserk G Ins U 0.50 0.30 4 0.10 Flight U ECr C 0.30 0.20 4 0.10
7.00 * 6.00 Birds of Paradise G Sum R 7.00 6.30 <t> 6.00 Flying Carpet A M R 4.00 4.00 2.90
KL * ^A3.00 2.50 1.60 Black Knight Sum U 2.00 1.90 4 1.40 0.50 0.30 4 0.20 Fog G Ins C 0.30 0.20 4 0.10
237.50 200.00 4 187.50 Black Lotus M R 12.75 12.00 t 10.50 Force of Nature G Sum R 11.00 10.00 9.00
3.00 2.00 t 1.50 Black Vise C U 2.00 1.80 4 1.00 93.75 80.00 4 58.50 Forcefield A P R
1.00 1.00 4 0.30 Black Ward ECr U 1.00 0.90 t 0.50 0.40 0.20 0.10 Forest Eyes G Lnd C 0.30 0.10 0.10
42.50 40.00 30.00 Blaze of Glory Ins R 0.40 0.20 0.10 Forest Path G Lnd C 0.30 0.10 0.10
6.80 6.00 t 6.00 Blessing ECr R 6.00 5.80 4.00 0.40 0.20 0.10 Forest Rocks G Lnd C 0.30 0.10 0.10
0.50 0.30 4 0.10 Blue Elemental Blast U Int C 0.30 0.20 0.10 22.75 19.00 t 15.75 Fork R Int R 20.00 18.00 * 16.00
1.00 1.00 4 0.30 Blue Ward ECr U 1.00 0.80 0.50 0.50 0.30 4 0.10 Frozen Shade B Sum C 0.30 0.30 0.20
1.50 1.00 4 1.00 Bog Wraith Sum U 1.20 1.00 1.00 8.00 6.50 t 4.00 Fungusaur G Sum R 6.00 5.00 4.00
Bottle of Suleiman M R 4.20 3.50 3.00 10.00 8.00 t 7.50 Gaea's Liege G Sum R 9.00 8.50 t 8.00
8.00 5.80 Braingeyser Sor R 10.00 7.00 5.00 100.00 80.00 4 77.50 Gauntlet of Might A C R
Brass Man Cr U 1.00 1.00 0.80 0.50 0.30 4 0.10 Giant Growth G Ins C 0.30 0.30 0.10
1.00 0.30 Burrowing ECr U 1.00 0.80 0.50 0.50 0.40 4 0.20 Giant Spider G Sum C 0.30 0.30 0.20
8.00 7.00 Camouflage Ins U 1.50 1.00 4 1.00 Glasses of Urza A M U 1.00 1.00 0.80
1.00 1.00 Castle E U 1.80 1.50 1.00 2.00 1.50 4 1.00 Gloom B E U 1.50 1.00 4 1.00
1.00 1.00 Celestial Prism M U 1.50 1.00 1.00 1.50 1.00 4 1.00 Goblin Balloon Brgd R Sum U 1.00 0.80 4 0.70
1.50 1.00 Channel Sor U 1.50 1.40 0.90 9.00 8.00 t 6.00 Goblin King R Sum R 8.00 8.00 6.80
82.50 75.00 62.50 Chaos Orb M R 12.25 10.00 t 7.50 Granite Gargoyle R Sum R 10.00 7.50 4 6.50
2.50 2.00 Chaoslace Int R 2.00 0.50 0.30 4 0.10 Gray Ogre R Sum C 0.30 0.30 0.10

UNLIMITED REVISED UNLIMITED REVISED


Upper Median Lower Card Name Color Type Rarity Upper Median Lower | Upper Median Lower Card Name Color Type Rarity Upper Median Lower
1.00 1.00 4 0.50 Green Ward W ECr U 1.00 0.90 t 0.50
0.50 0.30 4 0.10 Grizzly Bears G Sum c 0.30 0.20 4 0.10
0.30 0.10 Circle of Prot:Black W E 0.30 0.20 0.10 1.00 0.50 4 0.30 Guardian Angel W Ins c 0.30 0.30 4 0.20
0.30 0.10 Circle of Prot:Blue W E 0.30 0.20 0.10 0.50 0.30 4 0.10 Healing Salve W Ins c 0.30 0.20 4 0.10
0.30 0.10 Circle of Prot:Green W E 0.30 0.20 0.10 4.00 3.50 4 2.60 Helm of Chatzuk A M R 4.00 3.30 4 3.00
0.30 0.10 Circle of Prot:Red W E 0.30 0.20 0.10 0.50 0.30 4 0.10 Hill Giant R Sum C 0.30 0.20 4 0.10
0.30 0.10 Circle of Prot:White W E 0.30 0.20 0.10 0.50 0.40 4 0.20 Holy Armor W ECr C 0.30 0.20 4 0.10
4.00 4.00 Clockwork Beast A Cr 5.00 3.60 3.00 0.50 0.40 4 0.20 Holy Strength W ECr C 0.30 0.20 4 0.10
3.30 3.00 Clone U Sum U 5.60 4.00 3.60 0.50 0.30 4 0.10 Howl from Beyond B Ins C 0.30 0.20 4 0.10
6.00 6.00 Cockatrice G Sum R 6.10 6.00 5.80 8.00 7.00 t 6.00 Howling Mine A C R 6.00 5.00 5.00
9.00 8.00 Consecrate Land W EL U Hurkyl's Recall U Ins R 4.80 4.00 4.00
1.00 1.00 Conservator A M 1.00 1.00 0.80 0.50 0.50 4 0.10 Hurloon Minotaur R Sum C 0.30 0.10 4 0.10
4.20 3.60 Contract from Below B Sor 5.30 4.00 4.00 2.00 1.50 4 1.00 Hurricane G Sor u 1.00 1.00 1.00
2.00 1.00 Control Magic U ECr U 2.50 2.00 1.00 3.00 2.80 2.10 Hypnotic Specter B Sum u 2.00 2.00 2.00
1.50 1.00 Conversion W E U 1.00 1.00 0.80 15.75 15.00 t 14.25 Ice Storm G Sor u
8.00 8.00 Copper Tablet A C U 50.25 47.50 37.50 Icy Manipulator A M u
5.00 4.00 Copy Artifact U E R 8.00 5.80 5.00 45.00 40.00 4 39.50 Illusionary Mask A P R
4.00 3.00 Counterspell U Int U 2.60 2.00 1.90 1.50 1.00 4 1.00 Instill Energy G ECr U 1.90 1.50 t 1.00
0.40 0.30 Craw Wurm G Sum C 0.50 0.30 0.30 6.00 6.00 t 3.00 Invisibility U ECr C
0.30 0.10 Creature Bond U ECr C 0.30 0.20 0.10 1.50 1.00 4 1.00 Iron Star A P U 1.00 1.00 t 0.80
Crumble G Ins U 1.00 0.80 0.50 2.30 1.00 4 0.50 Irondaw Ores R Sum c
Crusade W E R 7.00 6.60 6.50 0.50 0.40 4 0.20 Ironroot Treefolk G Sum c 0.30 0.30 0.20
Crystal Rod A P U 1.00 0.90 0.70 0.30 0.20 0.10 Island Blue U Lnd c 0.30 0.10 0.10
Cursed Land B ELnd U 1.00 1.00 0.70 Island Fish Jasconius U Sum R 5.00 5.00 t 4.00
160.00 Dancing Scimitar A Cr R 4.00 4.00 3.30 0.30 0.20 0.10 Island Golden U Lnd C 0.30 0.10 0.10
10.50 Dark Ritual Int 0.30 0.20 0.20 0.30 0.20 0.10 Island Red U Lnd C 0.30 0.10 0.10
17.30 Darkpact Sor 4.40 4.00 3.50
■■£0.50 0.30 4 0.10 Death Ward W Ins C 0.30 0.20 4 0.10 1.40 1.00 4 1.00 Ivory Cup A P U 1.00 1.00 0.80
* pyp2.oo 1.50 4 1.00 Deathgrip B E U 1.00 1.00 0.70 Ivory Tower A C R 4.80 4.40 t 3.90
|ipg 4.00 3.00 4 2.50 Deathlace B Int R 3.00 2.80 t 2.40 3.50 2.00 4 1.60 Jade Monolith A P R 3.00 2.10 4 2.00
HU 6.oo 4.50 t 2.80 Demonic Attorney B Sor R 5.30 4.50 4 3.40 11.50 10.00 4 10.00 Jade Statue A M U
114.50 12.00 t 9.00 Demonic Hordes B Sum R 13.50 11.00 8.50 Jandor's Ring A M R 4.00 3.60 4 3.00
16.00 3.00 t 3.00 Demonic Tutor B Sor U 5.00 4.00 4 3.00 Jandor's Saddlebags A M R 4.00 3.50 t 3.00
Desert Twister G Sor U 2.30 1.00 4 1.00 5.00 5.00 4 4.30 Jayemdae Tome A M R 4.00 3.40 4 2.80
4.00 t 3.50 Dingus Egg A CArt R 4.30 4.00 t 3.30 3.50 2.00 1.60 Juggernaut A Cr U 4.80 4.00 2.50
0.40 4 0.30 Disenchant W Ins C 0.30 0.20 4 0.10 0.50 0.30 4 0.10 Jump U Ins C 0.30 0.30 0.10
0.50 4 0.30 Disintegrate R Sor C 0.30 0.20 4 0.10 2.00 1.80 1.10 Karma W E U 1.90 1.10 4 1.00
3.00 4 3.00 Disrupting Scepter A M R 4.00 3.80 t 3.00 3.00 2.50 1.30 Keldon Warlord R Sum U 2.20 2.00 t 1.00
Dragon Engine A Cr R 2.50 2.00 1.50 Kird Ape R Sum C 0.60 0.40 4 0.20
jjBEtflu.oo 1.60 4 1.50 Dragon Whelp R Sum U 2.50 2.30 t 1.70 4.90 4.30 t 4.00 Kormus Bell A C R 4.80 4.00 4 3.50
yiJlllo.50 0.30 4 0.10 Drain Life B Sor C 0.30 0.20 4 0.10 6.70 3.90 t 2.80 Kudzu G ELnd R 5.00 4.00 4 3.10
7.00 t 4.00 Drain Power U Sor R 5.30 5.00 t 4.50 1.90 1.30 4 0.70 Lance W ECr U 2.00 1.80 4 0.60
I vll»0.50 0.50 4 0.20 Drudge Skeletons B Sum C 0.30 0.20 4 0.20 1.50 1.00 4 0.20 Ley Druid G Sum U 1.00 1.00 0.80
14.25 9.00 4 7.00 Dwarven Demltn Tm R Sum U 1.50 1.00 4 1.00 Library of Leng A C U 1.00 1.00 0.80
0.30 4 0.10 Dwarven Warriors R Sum c 0.30 0.20 4 0.10 50.00 47.50 41.25 Lich B E R
Dwarven Weapnsmth R Sum u 2.30 1.40 4 0.90 2.00 1.50 4 1.00 Lifeforce G E U 1.00 1.00 0.80
1.00 4 1.00 Earth Elemental R Sum u 1.00 1.00 1.00 4.90 3.00 4 3.00 Lifelace G Int R 3.00 2.80 t 2.00
0.50 4 0.50 Earthbind R ECr c 0.50 0.30 4 0.20 2.00 1.50 4 1.00 Lifetap U E U 1.00 1.00 0.80
4.00 4.00 Earthquake R Sor R 4.70 4.10 t 4.00 0.50 0.50 4 0.40 Lightning Bolt R Ins C 0.30 0.20 4 0.10
Ebony Horse A M R 3.80 3.30 4 3.00 5.00 3.50 4 3.00 Living Artifact G EArt R 4.00 3.90 t 3.00
El -Hajjaj B Sum R 5.00 4.00 4.00 7.00 6.00 t 4.00 Living Lands G E R 5.00 4.30 t 3.40
5.50 4 4.30 Elvish Archers G Sum R 5.00 5.00 * 4.00 2.00 1.50 4 1.00 Living Wall A C U 3.10 2.00 4 1.80
Add 1 green mana
to your mana pool.
Tapping this artifact
can be played
as an interrupt.

0.50 0.30 4 0.20 Llanowar Elves G Sum C 0.30 0.30 0.10


8.00 8.00 t 8.00 Lord of Atlantis U Sum R 8.00 7.90 6.00
t
12.00 10.50 t 8.30 Lord of the Pit B Sum R 11.00 10.25 t 9.00
Hacic: The QAMm Umim/ferni)
1.90 1.30 4 1.00 Lure G ECr U 1.50 1.30 t 1.00
7.00 7.00 6.00 Magical Hack U Int R 7.00 6.70 t 5.00
Magnetic Mountain R E R 4.00 3.60 t 3.00
10.75 9.00 t 8.00 Mahamoti Djinn U Sum R 8.50 8.00 t 7.10 6.00 6.00 5.30 Serra Angel
t 6.00 5.50 t 4.00
7.80 6.50 t 5.30 Mana Flare R E R 6.50 6.00 t 5.00 0.50 0.30 4 0.10 Shanodin Dryads 0.30 0.20 4 0.10
6.80 5.50 * 4.30 Mana Short U Ins R 5.50 5.00 t 3.80 1.00 0.50 4 0.20 Shatter 0.30 4
0.20 0.10
4.80 4.00 t 4.00 Mana Vault A M R 4.00 4.00 t 4.00 Shatterstorm 3.80 3.00 4 1.90
5.00 4.00 t 3.50 Manabarbs R E R 4.00 3.90 4 3.40 20.00 19.00 t 18.00 Shivan Dragon 20.00 19.00 t 12.00
6.00 5.00 t 4.50 Meekstone A C R 5.00 5.00 t 4.20 1.50 1.00 4 0.50 Simulacrum 1.00 1.00 0.80
0.50 0.30 4 0.10 Merfolk o/t Prl Tridt U Sum C 0.30 0.20 4 0.10 10.00 8.00 4 8.00 Sinkhole
0.50 0.30 4 0.10 Mesa Pegasus W Sum C 0.30 0.20 4 0.10 1.00 1.00 4 0.80 Siren's Call 1.00 0.90 4 0.80
Mijae Djinn R Sum R 5.80 5.00 4 4.50 8.00 6.50 t 6.00 Sleight of Mind 6.00 5.00 5.00
Millstone A M R 4.10 4.00 t 3.40 5.00 2.50 4 2.20 Smoke 4.00 3.90 4 2.80
6.80 5.50 4 4.30 Mind Twist B Sor R 5.60 5.00 5.00 5.30 3.00 t 1.90 Sol Ring 5.00 4.00 4 2.50
Mishra's War Machn A Cr R 4.80 3.00 4 3.00 Sorceress Queen 6.50 6.50 t 5.80
0.50 0.30 0.10 Mons's Goblin Raidr R Sum C 0.30 0.20 4 0.10 1.50 1.00 4 1.00 Soul Net 1.00 1.00 0.70
0.30 0.20 0.10 Mountain Blue R Lnd C 0.30 0.20 t 0.10 0.50 0.40 4 0.20 Spell Blast 0.30 0.20 4 0.10
0.30 0.20 0.10 Mountain Brown R Lnd c 0.30 0.20 t 0.10 5.00 5.00 t 4.30 Stasis 5.00 4.50 t 3.80
9WWr
0.30 0.20 0.10 Mountain Green Sky R Lnd c 0.30 0.20 t 0.10 2.00 1.50 4 1.00 Steal Artifact 1.50 1.00 0.90
142.50 120.00 t 100.00 Mox Emerald A M R 1.50 1.00 4 1.00 Stone Giant 1.00 1.00 0.80
145.00 120.00 t 100.00 Mox Jet A M R 0.50 0.30 4 0.10 Stone Rain 0.60 0.20 4 0.10
145.00 120.00 t 100.00 Mox Pearl A M R 0.50 0.40 4 0.20 Stream of Life 0.30 0.20 4 0.10
142.50 120.00 t 100.00 Mox Ruby A M R 6.00 4.00 t 4.00 Sunglasses of Urza 5.00 5.00 3.50
145.00 120.00 t 100.00 Mox Sapphire A M R 0.30 0.20 0.10 Swamp High Branch 0.30 0.10 0.10
35.00 35.00 t 30.00 Natural Selection G Ins R 0.30 0.20 0.10 Swamp Low Branch 0.30 0.10 0.10
5.00 4.00 4 3.50 Nether Shadow B Sum R 4.20 4.00 3.10 0.30 0.20 0.10 Swamp Two Branch 0.30 0.10 0.10
3.40 1.30 4 1.00 Nettling Imp B Sum U 3.30 2.60 t 1.00 2.00 1.50 4 1.00 Swords to Plowshrs 2.00 1.60 t 0.90
6.80 5.50 4.30 Nevinyrral's Disk A M R 5.80 5.00 4.30 15.25 8.00 t 7.00 Taiga 14.50 11.50 4 10.00
14.75 13.00 t 12.00 Nightmare B Sum R 13.00 12.00 t 10.00 0.50 0.40 4 0.30 Terror 0.30 0.30 0.10
10.75 10.00 t 8.50 Northern Paladin W Sum R 11.00 10.00 t 8.00 6.50 5.00 4.30 The Hive 6.00 5.30 t 5.00
1.90 1.30 4 1.00 Obsianus Golem A Cr U 1.30 1.00 1.00 The Rack 2.00 1.50 t 1.00
Onulet A Cr R 2.10 2.00 1.40 2.40 2.00 4 1.60 Thicket Basilisk 2.50 2.00 2.00
1.50 1.00 4 1.00 Orcish Artillery R Sum U 1.00 1.00 t 0.80 3.00 2.50 4 2.00 Thoughtlace 2.60 2.50 t 2.00
1.80 1.50 4 1.00 Orcish Oriflamme R E R 2.00 1.70 t 1.00 1.50 1.00 4 1.00 Throne of Bone 1.00 1.00 t 0.80
Ornithopter A Cr U 1.00 1.00 0.80 5.00 5.00 4 3.50 Timber Wolves 4.50 4.00 4.00
0.60 0.50 4 0.40 Paralyze B ECr C 0.30 0.20 4 0.10 50.00 47.50 t 45.00 Time Vault
% 0.50 0.30 4 0.20 Pearled Unicorn W Sum C 0.30 0.20 4 0.10 128.75 100.00 t 92.50 Time Walk
8.00 6.50 * 6.00 Personal Incarnationi W Sum R 8.00 7.50 4 6.50 93.75 82.50 t 62.50 Timetwister
0.50 0.30 4 0.10 Pestilence B E C 0.30 0.20 4 0.10 Titania's Song 3.60 3.00 * 2.20
1.50 1.00 4 1.00 Phantasmal Forces U Sum U 1.00 1.00 0.70 0.50 0.40 4 0.20 Tranquility 0.30 0.20 4 0.10
0.50 0.30 4 0.10 Phantasmal Terrain U ELnd C 0.30 0.20 4 0.10 15.25 8.00 t 7.00 Tropical Island 14.50 11.50 4 10.00
1.50 1.00 4 1.00 Phantom Monster U Sum u 1.10 1.00 0.70 2.00 1.50 4 1.00 Tsunami 1.00 1.00 1.00
5.80 4.30 4 3.10 Pirate Ship U Sum R 5.00 4.00 4 4.00 15.25 8.00 * 7.00 Tundra 14.50 12.00 10.00
0.50 0.30 4 0.10 Plague Rats B Sum C 0.50 0.30 0.10 1.00 1.00 4 0.30 Tunnel 1.00 1.00 0.50
0.600.40 0.20

UNLIMITED m ■ REVISED UNLIMITED ■ REVISED


03m
mm
“““ m
mm mm mm■mmm 6.00 5.00 El 3.00 Twiddle U Ins c
i Plains No Trees WLnd c 0.30 0.10 0.10 50.00 43.25 t 40.00 Two-Headed Giant R Sum R
0.60 0.40 0.20 Plains Pink Horizon W Lnd C 0.30 0.10 0.10 15.25 8.00 t 7.00 Underground Sea B/U DLnd R 15.00 11.00 4 10.00
0.60 0.40 0.20 Plains Trees W Lnd C 0.30 0.10 0.10 0.50 0.50 4 0.30 Unholy Strength B ECr C 0.30 0.30 0.10
15.75 11.25 4 7.50 Plateau R/W DLnd R 13.00 11.00 t 10.00 Unstable Mutation U ECr C 0.30 0.20 4 0.10
0.50 0.40 4 0.20 Power Leak U EE c 0.30 0.20 4 0.10 0.50 0.30 4 0.10 Unsummon U Ins C 0.30 0.20 4 0.10
0.50 0.40 4 0.20 Power Sink U Int c 0.30 0.20 4 0.10 2.00 2.00 t 1.50 Uthden Troll R Sum U 2.00 2.00 t 1.50
4.90 4.00 t 3.00 Power Surge R E R 4.00 4.00 t 4.00 6.00 4.00 3.00 Verduran Enchantrss G Sum R 6.00 5.00 3.00
Primal Clay A Cr R 3.10 2.50 t 2.00 25.00 18.00 t 13.50 Vesuvan Doppelgr U Sum R 21.50 20.00 t 18.00
0.50 0.40 4 0.30 Prodigal Sorcerer U Sum C 0.30 0.30 0.10 13.75 9.80 t 8.00 Veteran Bodyguard W Sum R 13.00 10.00 4 10.00
j 15.75 15.00 t 14.25 Psionic Blast U Ins U 7.00 7.00 t. 3.00 Volcanic Eruption U Sor R 5.50 5.00 4 4.00
0.50 0.30 4 0.10 Psychic Venom U ELnd C 0.30 0.20 4 0.10 11.75 8.00 t 6.50 Volcanic Island U/R DLnd R 14.50 11.50 4 10.00
3.00 2.50 4 2.50 Purelace W Int R 2.60 2.50 4 2.00 1.00 1.00 4 1.00 Wall of Air U Sum U 1.00 1.00 0.80
1 40.00 40.00 4 40.00 Raging River R E R 1.00 1.00 4 1.00 Wall of Bone B Sum U 1.00 1.00 0.80
| 0.50 0.30 4 0.10 Raise Dead B Sor C 0.30 0.20 4 0.10 1.00 1.00 4 1.00 Wall of Brambles G Sum U 1.00 1.00 0.80
Reconstruction U Sor C 0.50 0.30 4 0.10 1.00 1.00 4 1.00 Wall of Fire R Sum U 1.00 1.00 0.70
* 0.50 0.30 4 0.10 Red Elemental Blast R Int C 0.20 0.10 4 0.10 1.00 1.00 4 1.00 Wall of Ice G Sum U 1.00 1.00 0.80
i 1.00 1.00 4
4
0.50 Red Ward
Regeneration
W
G
ECr
ECr
U
C
1.00
0.30
1.00
0.20
t
4
0.50
0.10
1.00
2.00
1.00
1.00
4
4
1.00
1.00
Wall of Stone
Wall of Swords
R
W
Sum
Sum
U
U
1.00
2.00
1.00
1.50
0.70
4 1.00
0.50 0.40 0.20
5.00 2.00 1.00 Regrowth G Sor u 2.80 2.00 4 1.80 1.00 1.00 4 1.00 Wall of Water U Sum U 1.00 1.00 0.80
4.00 1.00 4 1.00 Resurrection W Sor u 2.00 1.70 4 1.00 0.50 0.30 4 0.10 Wall of Wood G Sum C 0.20 0.10 4 0.10
7.00 6.50 t 6.00 Reverse Damage W Ins R 6.60 6.40 t 5.80 1.00 1.00 4 1.00 Wanderlust G ECr U 1.00 1.00 0.50
6.80 6.00 t 6.00 Reverse Polarity W Ins U 1.20 1.00 4 1.00 0.50 0.40 4 0.20 War Mammoth G Sum C 0.30 0.20 4 0.10
Righteousness W Ins R 6.00 6.00 5.40 4.00 3.00 4 2.50 Warp Artifact B EArt R 3.30 3.00 2.50
8.00 7.80 4 6.40 Roc of Kher Ridges R Sum R 6.40 6.00 4 5.30 1.00 1.00 4 1.00 Water Elemental U Sum U 1.00 1.00 0.80
18.00 10.50 4 8.30 Rock Hydra R Sum R 15.00 10.00 4 9.80 0.50 0.30 4 0.10 Weakness B ECr C 0.30 0.20 4 0.10
Rocket Launcher A P R 5.80 4.50 4 4.00 5.00 3.50 3.00 Web G ECr R 4.60 4.00 3.90
2.00 1.50 4 1.00 Rod of Ruin A M U 1.00 1.00 0.90 9.80 6.50 * 5.00 Wheel of Fortune R Sor R 11.00 8.00 t 7.00
' 15.00 15.00 t 15.00 Royal Assassin B Sum R 15.00 15.00 t 15.00 2.00 2.00 4 1.60 White Knight W Sum U 2.20 2.00 1.50
3.40 1.30 4 0.90 Sacrifice B Int U 2.00 1.00 4 0.80 1.00 1.00 4 0.30 White Ward W ECr U 1.00 0.90 t 0.50
0.50 0.30 4 0.10 Samite Healer W Sum C 0.30 0.20 4 0.10 0.50 0.50 4 0.10 Wild Growth G ELnd C 0.30 0.20 4 0.10
I 1525 8.00 4 7.00 Savannah G/W DLnd R 14.50 11.50 4 10.00 8.00 8.00 t 7.30 Will-O-The-Wisp B Sum R 7.00 6.50 t 6.00
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0.50
5.50
0.30
4
4
4.30
0.10
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Scathe Zombies
W
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Sum
Sum
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4.00
0.30
4.00
0.30
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0.10
5.80
1.40
4.50
1.00
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4.00
0.60
Winter Orb
Wooden Sphere
A
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C
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5.00
1.00
4.00
1.00
3.00
0.80
SSL 1 1.50 1.00 4 1.00 Scavenging Ghoul B Sum u 1.00 1.00 0.80 52.50 50.00 42.50 Word of Command B Ins R
| 15.25 8.00 4 7.00 Scrubland B/W DLnd R 13.00 10.00 4 10.00 7.00 6.30 * 5.10 Wrath of God W Sor R 7.00 6.50 t 5.40
| 0.50 0.30 4 0.10 Scryb Sprites G Sum c 0.30 0.20 4 0.10 7.80 6.50 * 5.30 Zombie Master B SUM R 7.00 6.50 t 6.00
I 0.50 0.40 4 0.20 Sea Serpent U Sum c 0.30 0.20 4 0.10
I 7.50 4.50 4 4.00 Sedge Troll R Sum R 5.60 4.40 4 4.00 3203.15 2640.10i 2236.80 TOTAL 1024.55 879.45 736.70
* 4.00 4.00 t 3.00 Sengir Vampire B Sum U 4.00 4.00 * 3.00
Serendib Efreet U Sum R 7.60 4.80 4 4.40
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Abomination
i
Sum 3.00 3.00 2.00 Earth Elemental
Air Elemental Int 1.30 1.00 1.00
Alabaster Potion
Aladdin's Lamp
Aladdin's Ring
Ins
M
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0.50
5.00
5.00
0.30
4.00
3.00
0.20
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3.00
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Ali Baba AR Sum 3.00 2.50 1.00
Amrou Kithkin L Sum 0.30 0.30 0.20
Amulet of Kroog Art 0.20 0.20 0.20
Angry Mob Sum 3.00 2.50 1.40 Earthquake 4.00 4.00
Animate Artifact U EArt 1.00 1.00 0.80 Ebony Horse A 4.00 3.00
Animate Dead B ECr 1.00 0.90 0.70 El -Hajjaj B Sum 4.00 3.50
Animate Wall W EWall 3.00 3.00 3.00 Elder Land Wurm W Sum 6.50 6.00
Ankh of Mishra A C R 4.00 3.00 4 3.00 Elven Riders L G Sum U 5.00 3.80 3.00
*
Apprentice Wizard D U Sum C 0.90 0.40 4 0.20 Elvish Archers G Sum R 5.00 4.00 3.00
Armageddon W Sor R 5.00 5.00 4.50 Energy Flux U E U 1.00 1.00 1.00
Armageddon Clock A C R 4.50 3.00 4 3.00 Energy Tap L U Sor C 0.40 0.20 * 0.20
Ashes to Ashes D B Sor U 2.00 1.00 4 1.00 Erg Raiders B Sum C 0.30 0.30 0.20
Ashnod's Battle Gear A A M U 2.50 2.00 4 1.00 Erosion D U ELnd C 0.40 0.20 4 0.20
Aspect of Wolf G ECr R 6.00 4.50 4 4.00 Eternal Warrior L R ECr C 2.00 0.80 * 0.20
Backfire L U ECr U 2.00 2.00 4 1.40 Evil Presence B ELnd U 1.00 1.00 1.00
Bad Moon B E R 7.00 7.00 * 5.00 Eye for an Eye W Ins R 5.00 3.50 4 3.00
Balance W Sor R 5.00 4.00 3.50 Fear B ECr C 0.40 0.30 0.20
Ball Lightning D R Sum R 9.00 8.00 7.00 Feedback U EE U 1.00 0.90 4 0.60
Battering Ram A A ACr C 0.20 0.20 4 0.20 Fellwar Stone D A Art U 2.50 2.00 4 1.50
Benalish Hero W Sum C 0.40 0.30 0.20 Fire Elemental R Sum U 1.00 1.00 1.00
Bird Maiden AR R Sum C 0.40 0.30 4 0.20 Fireball R Sor c 0.50 0.40 0.20
Birds of Paradise G Sum R 6.00 6.00 6.00 Firebreathing R ECr c 0.40 0.20 4 0.20
Black Knight B Sum U 2.00 1.50 4 1.00 Fissure D R Ins c 0.40 0.20 4 0.20
Black Mana Battery L A A R 7.50 5.00 4 4.30 Flashfires R Sor u 1.00 1.00 1.00
Black Vise A C U 2.00 2.00 1.00 Flight U ECr c 0.30 0.20 4 0.10
Black Ward W ECr U 1.00 1.00 * 0.50 Flood D U E c 0.50 0.40 0.20
Blessing W ECr R 6.00 5.00 4.50 Flying Carpet A M R 4.00 3.40 4 2.80
Blight L B EL U 2.00 2.00 2.00 Fog G Ins C 0.30 0.20 4 0.20
Blood Lust L R Ins C 1.00 0.80 * 0.20 Force of Nature G Sum R 10.00 9.00 4 8.00
Blue Elemental Blast U Int C 0.40 0.30 0.20 Forest Eyes G Lnd C 0.10 0.10 0.10
Blue Mana Battery L A A R 7.50 5.00 4 4.00 Forest Path G Lnd C 0.10 0.10 0.10
Blue Ward W ECr U 1.00 1.00 * 0.30 Forest Rocks G Lnd C 0.10 0.10 0.10
Bog Imp D B Sum C 0.30 0.30 ■* 0.20 Fortified Area L W E C 0.50 0.30 4 0.20
Bog Wraith B Sum u 1.50 1.00 4 1.00 Frozen Shade B Sum C 0.40 0.20 4 0.20
Bottle of Suleiman AN A M R 4.00 3.00 4 3.00 Fungusaur G Sum R 5.00 4.50 4 4.00
Brainwash D W ECr C 0.30 0.20 0.20 Gaea's Liege G Sum R 8.00 8.00 7.50
Brass Man A A ACr u 1.00 1.00 1.00 Gaseous Form L U ECr C 0.50 0.30 * 0.20
Bronze Tablet A A M R 7.50 4.50 4 3.80 Ghost Ship D U Sum U 2.00 1.00 0.80
Brothers of Fire D R Sum C 0.50 0.40 4 0.20 Giant Growth G Ins c 0.40 0.20 4 0.20
Burrowing R ECr U 1.00 1.00 0.50 Giant Spider G Sum c 0.40 0.20 4 0.20
Carnivorous Plant D G Sum c 0.40 0.20 * 0.20 Giant Strength L R ECr c 0.70 0.40 ♦ 0.20
Carrion Ants L B Sum u 7.40 6.00 * 4.10 Giant Tortoise AR U Sum c 0.50 0.40 4 0.20
Castle W E u 1.60 1.30 * 0.90 Glasses of Urza A M u 1.00 1.00 0.80
Cave People D R Sum u 2.00 1.00 4 1.00 Gloom B E u 1.50 1.00 4 1.00
Celestial Prism A M u 1.00 1.00 0.80 Goblin Balloon Brigade R Sum u 1.00 1.00 0.80
Channel G Sor u 1.50 1.00 4 1.00 Goblin King R Sum R 8.00 7.50 4 6.00
Chaoslace R Int R 3.00 2.00 4 2.00 Goblin Rock Sled D R Sum C 0.30 0.30 4 0.20
Cir. of Prot. Artifacts A W E U 5.00 4.00 * 2.00 Grapeshot Catapult A A ACr C 0.20 0.20 4 0.20
Circle of Prot:Black W E C 0.30 0.30 0.20 Gray Ogre R Sum c 0.30 0.20 4 0.20

Card Name Set Color Type Rarity Upper Median Lower I^Card Name Set Color Type Rarity Upper Median Lower

Circle of Prot:Blue w E c 0.30 0.30 0.20 Greed L B E R 5.60 4.80 4 4.10


Circle of Prot:Green w E c 0.30 0.30 0.20 Green Mana Battery L A Art R 8.00 5.00 4 4.00
Circle of Prot: Red w E c 0.30 0.30 0.20 Green Ward W ECr U 1.00 1.00 * 0.50
Circle of Prot:White w E c 0.30 0.30 0.20 Grizzly Bears G Sum C 0.30 0.20 4 0.20
Clay Statue A A ACr c 0.40 0.30 4 0.20 Healing Salve W Ins c 0.30 0.20 4 0.20
Clockwork Avian A A ACr R 7.90 6.50 4 6.00 Helm of Chatzuk A M R 4.00 3.00 4 2.60
Clockwork Beast A ACr R 4.80 3.50 4 3.00 Hill Giant R Sum C 0.30 0.20 4 0.20
Cockatrice G Sum R 6.00 6.00 4.30 Holy Armor W ECr C 0.40 0.20 4 0.20
Colossus of Sardia A A ACr R 9.50 8.00 7.80 Holy Strength W ECr C 0.40 0.20 4 0.20
Conservator
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Cosmic Horror
Counterspell
Craw Wurm
Creature Bond
Crimson Manticore
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Crusade
Crystal Rod
Cursed Land
Cursed Rack
Cyclopean Mummy
Dancing Scimitar
Dark Ritual
Death Ward
Deathgrip
Deathlace
Desert Twister
Detonate
Diabolic Machine
Dingus Egg
Disenchant
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Diamond Valle 43. Ali from Cairo 55, Jihad 30, Timetwister 70 c
I J. i **
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R Ins C 0.50 0.30 0.20
Living Artifact G EArt R 4.00 3.00 4 3.00
Living Lands G E R 5.00 3.00 4 3.00
Llanowar Elves G Sum C 0.30 0.30 0.20
Lord of Atlantis U Sum R 8.00 6.00 6.00
Lord of the Pit B Sum R 10.00 9.00 8.00
Lost Soul L B Sum C 0.30 0.30 * 0.20 Shivan Dragon R Sum R 19.50 16.75 15.00
*
Lure G ECr U 1.10 1.00 1.00 Simulacrum B Ins U 1.00 1.00 0.50
Magical Hack U Int R 7.00 6.00 5.00 Sinbad AR U Sum U 3.00 3.00 ♦ 1.50
Magnetic Mountain R E R 4.00 3.00 3.00 Siren's Call U Ins U 1.00 1.00 0.80
Mahamoti Djinn U Sum R 8.00 8.00 * 7.00 Sisters of the Flame D R Sum C 0.50 0.40 * 0.20
Mana Clash D R Sor R 4.40 4.00 3.00 Sleight of Mind U Int R 6.00 5.00 4.50
Mana Flare R E R 6.00 6.00 * 4.50 Smoke R E R 3.90 3.00 2.40
Mana Short U Ins R 5.00 5.00 * 4.00 Sorceress Queen B Sum R 6.00 5.00 4.00
Mana Vault A M R 4.00 3.00 3.00 Soul Net A P U 1.00 1.00 0.80
Manabarbs R E R 4.00 3.00 4 3.00 Spell Blast U Int C 0.40 0.30 0.20
Marsh Gas D B Ins C 0.30 0.20 4 0.20 Spirit Link L W ECr U 5.90 4.00 * 3.00
Marsh Viper D G Sum C 0.50 0.30 + 0.20 Spirit Shackle L B ECr U 1.50 1.00 0.80
Meekstone A C R 4.80 4.00 3.30 Stasis U E R 5.00 4.00 4.00
Merfolk of the Pearl Trdt U Sum C 0.30 0.30 0.20 Steal Artifact U EArt U 1.00 1.00 0.80
Mesa Pegasus W Sum C 0.30 0.30 0.20 Stone Giant R Sum U 1.00 1.00 0.80
Millstone A M R 3.10 3.00 3.00 Stone Rain R Sor C 0.60 0.40 ♦ 0.20
Mind Bomb D U Sor U 2.50 2.00 1.50 Stream of Life G Sor C 0.40 0.20 4 0.20
Mind Twist B Sor R 5.50 5.00 4.00 Strip Mine, hor, un terrs A L Lnd u 8.00 7.00 4 4.50
Mishra's Factory (Fall) A L Lnd U 5.50 5.00 + 4.00 Sunglasses of Urza A C R 4.90 4.00 4 3.30
Mishra's War Machine A ACr R 4.50 3.00 4 3.00 Sunken City D U E C 0.40 0.20 4 0.20
Mons's Goblin Raiders R Sum C 0.30 0.30 0.20 Swamp High Branch B Lnd C 0.10 0.10 0.10
Morale D W Ins C 0.40 0.20 0.20 Swamp Low Branch B Lnd C 0.10 0.10 0.10
Mountain Blue R Lnd C 0.10 0.10 0.10 Swamp Two Branch B Lnd C 0.10 0.10 0.10
Mountain Brown R Lnd C 0.10 0.10 0.10 Swords to Plowshares W Ins u 1.50 1.00 4 1.00
Mountain Green Sky R Lnd C 0.20 0.10 0.10 Sylvan Library L G E R 6.00 6.00 4.50
Murk Dwellers D B Sum C 0.30 0.20 * 0.20 Tawnos's Wand A A M U 2.50 2.00 4 1.00
Nafs Asp AR G Sum C 0.50 0.30 4 0.20 Tawnos's Weaponry A A M U 2.50 2.00 4 1.50
Nether Shadow B Sum R 4.00 3.00 4 3.00 Tempest Efreet L R Sum R 4.90 4.00 4 4.00
Nevinyrral's Disk A M R 5.00 4.50 4 4.00 Terror B Ins C 0.40 0.30 0.20
Nightmare B Sum R 12.00 10.00 9.00 Tetravus A A ACr R 8.00 7.80 4 5.50
Northern Paladin W Sum R 10.00 8.00 4 8.00 The Brute L R ECr C 0.50 0.50 * 0.20
Oasis AR L Lnd U 3.00 3.00 2.00 The Hive A M R 5.00 5.00 4.10
Obsianus Golem A ACr U 1.00 1.00 1.00 The Rack A C U 2.00 1.80 -t 1.00
Onulet A ACr R 3.00 2.30 * 1.40 Thicket Basilisk G Sum U 3.00 2.30 1.50

Card Name Set Color Type Rarity Upper Median Lower 1 ■ Card Name Set Color Type Rarity Upper Median Lower *

Orcish Artillery R Sum u 1.00 1.00 * 0.70 Thoughtlace u Int R 3.00 2.80 * 2.00
Orcish Oriflamme R E u 2.00 1.30 4 1.00 Throne of Bone A P U 1.00 1.00 + 0.50
Ornithopter A ACr u 1.00 1.00 0.60 Timber Wolves G Sum R 3.80 3.00 4 2.90
Osai Vultures L W Sum u 1.00 1.00 0.80 Time Elemental L U Sum R 9.50 7.30 * 6.30
Paralyze B ECr c 0.40 0.20 4 0.20 Titania's Song G E R 3.00 3.00 * 2.00
Pearled Unicorn W Sum c 0.30 0.30 0.20 Tranquility G Sor C 0.40 0.20 4 0.20
Personal Incarnation W Sum R 7.60 6.00 4 5.30 Triskelion A A ACr R 8.00 7.00 4 5.00
Pestilence B E C 0.40 0.20 4 0.20 Tsunami G Sor U 1.00 1.00 1.00
Phantasmal Forces U Sum u 1.00 1.00 1.00 Tundra Wolves L W Sum C 0.50 0.30 * 0.20
Phantasmal Terrain U ELnd c 0.30 0.30 0.20 Tunnel R Ins u 1.00 1.00 0.30
Phantom Monster U Sum u 1.00 1.00 1.00 Twiddle U U Ins c 0.70 0.30 4 0.20
Piety AR W Ins c 0.40 0.30 4 0.20 Uncle Istvan D B Sum u 2.00 2.00 * 1.00
Pikemen D W Sum c 0.50 0.30 * 0.20 Unholy Strength B ECr c 0.50 0.20 4 0.20
Pirate Ship U Sum R 5.00 4.00 4 3.50 Unstable Mutation U ECr c 0.40 0.30 0.20
Pit Scorpion L B Sum c 0.50 0.40 * 0.20 Unsummon U Ins c 0.40 0.20 4 0.20
Plague Rats B Sum c 0.40 0.30 0.20 Untamed Wilds L G Sor u 2.50 2.00 * 1.00
Plains No Trees W Lnd c 0.10 0.10 0.10 Urza's Avenger A A ACr R 8.80 7.80 4 7.00
Plains Pink Horizon W Lnd c 0.10 0.10 0.10 Uthden Troll R Sum U 2.00 1.80 * 1.40
Plains Trees W Lnd c 0.10 0.10 0.10 Vampire Bats L B Sum C 0.40 0.20 * 0.20
Power Leak U EE c 0.30 0.30 0.20 Venom D G ECr c 0.50 0.40 *• 0.20
Power Sink U Int c 0.40 0.30 0.20 Verduran Enchantress G Sum R 5.00 4.00 4 3.00
Power Surge R E R 4.00 3.00 4 3.00 Visions L W Sor U 3.00 1.50 4 1.00
Pradesh Gypsies L G Sum C 0.50 0.30 * 0.20 Volcanic Eruption U Sor R 5.00 4.00 4 3.00
Primal Clay A ACr R 3.00 2.50 2.00 Wall of Air U Sum U 1.00 1.00 0.60
Prodigal Sorcerer U Sum C 0.50 0.30 0.20 Wall of Bone B Sum U 1.00 1.00 0.70
1 Psionic Entity L U Sum R 7.00 6.50 + 5.50 Wall of Brambles G Sum U 1.00 1.00 0.70
Psychic Venom U ELnd C 0.30 0.30 0.20 Wall of Dust L R Sum U 2.00 1.30 4 1.00
Purelace W Int R 3.00 2.50 4 2.00 Wall of Fire R Sum U 1.00 1.00 0.80
Pyrotechnics L R Sor U 3.00 1.80 4 1.00 Wall of Ice G Sum U 1.00 1.00 0.50
Radjan Spirit L G Sum U 3.00 3.00 * 1.00 Wall of Spears A A ACr C 0.60 0.40 4 0.20
Rag Man D B Sum R 6.00 5.00 4 3.50 Wall of Stone R Sum u 1.00 1.00 0.80
Raise Dead B Sor C 0.30 0.20 4 0.20 Wall of Swords W Sum u 1.50 1.00 4 1.00
Rebirth L G Sor R 6.00 4.50 4 3.50 Wall of Water U Sum u 1.00 1.00 0.50
Red Elemental Blast R Int C 0.40 0.30 0.20 Wall of Wood G Sum c 0.30 0.20 4 0.20
Red Mana Battery L A Art R 6.50 5.00 4.10 Wanderlust G ECr u 1.00 1.00 0.50
Red Ward W ECr U 1.00 1.00 * 0.30 War Mammoth G Sum c 0.30 0.20 4 0.20
Regeneration G ECr C 0.40 0.20 4 0.20 Warp Artifact B EArt R 3.00 3.00 2.00
L U EArt R 4.00 3.00 3.00 Water Elemental U Sum U 1.00 1.00 0.80
* -
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1 Reverse Damage
Righteousness
W
W
Ins
Ins
R
R
6.00
6.00
6.00
5.50 4
5.00
5.00
Weakness
Web
B
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ECr
ECr
c
R
0.30
4.00
0.20
3.50
4
4
0.20
3.00
Rod of Ruin A M U 1.00 1.00 0.80 Whirling Dervish L G Sum U 3.80 3.00 2.30
! Royal Assassin B Sum R 15.00 12.00 10.75 White Knight W Sum U 2.00 2.00 1.50
Samite Healer W Sum C 0.30 0.20 4 0.20 White Mana Battery L A Art R 6.10 5.00 4.10
tk -
Sandstorm AR G Ins C 0.50 0.40 4 0.20 White Ward W ECr U 1.00 1.00 0.50
r*" ** Savannah Lions W Sum R 3.50 3.00 4 3.00 Wild Growth G ELnd C 0.40 0.20
*
4 0.20
Scathe Zombies B Sum C 0.30 0.20 4 0.20 Will-O-The-Wisp B Sum R 6.30 6.00 * 5.00
Scavenging Ghoul B Sum U 1.00 1.00 0.80 Winds of Change L R Sor R 5.00 4.50 4 3.50
Scryb Sprites G Sum c 0.30 0.20 4 0.20 Winter Blast L G Sor U 4.00 3.00 2.00
Sea Serpent U Sum c 0.30 0.20 4 0.20 Winter Orb A C R 5.00 3.80 4 3.00
| Seeker L W ECr c 0.50 0.40 ♦ 0.20 Wooden Sphere A P U 1.00 1.00 0.50
| Segovian Leviathan L u Sum u 3.00 3.00 * 2.00 Word of Binding D B Sor C 0.40 0.30 *• 0.20
Sengir Vampire B Sum u 4.00 3.00 3.00 Wrath of God W Sor R 6.00 5.50 4 5.00
| Serra Angel W Sum u 6.00 5.00 4.00 Xenic Poltergeist A B Sum R 4.00 3.50 ♦ 2.00
; Shanodin Dryads G Sum c 0.30 0.20 4 0.20 Yotian Soldier A A ACr C 0.60 0.40 4 0.20
j Shapeshifter A A ACr u 4.00 4.00 3.00 Zephyr Falcon L U Sum C 0.50 0.30 ♦ 0.20
Shatter R Ins c 0.40 0.20 4 0.20

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2, f-: Give* one creature
Hying ability until end of
turn If that creature is
destroyed before end of
i ■ V, turn, so is Flying Carpet.
>*

1 Abu Ja'far W Sum U 15.00 13.00 * 10.00


| Aladdin R Sum U 25.00 20.00 * 19.50
| Aladdin's Lamp A M U 7.30 6.50 * 6.00 1
| Aladdin's Ring A M U 7.30 7.00 * 6.30 Jihad W E U 42.50 37.50 35.00
I Ali Baba R Sum U 7.60 7.30 * 5.80 Junun Efreet B Sum U 15.00 11.00 * 10.00
i
| Ali from Cairo R Sum U 82.50 72.50 * 63.75 Juzam Djinn B Sum U 72.50 65.00 t 30.25
| Army of Allah (a) W Ins C 6.00 4.80 * 4.00 Khabal Ghoul B Sum U 36.25 34.50 t 29.75
* Army of Allah (b) W Ins C 6.00 5.00 4.30 King Suleiman W Sum U 18.50 15.00 * 11.50
1 Bazaar of Baghdad Be L U 15.00 13.50 * 11.75 Kird Ape R Sum C 2.40 1.80 * 1.10
Bird Maiden (a) R Sum C 3.00 1.90 * 1.00 Library of Alexandria Be L U 35.00 32.50 t 27.25
Bird Maiden (b) R Sum C 2.60 1.90 * 1.00 Magnetic Mountain R E u 6.80 6.00 * 4.10
Bottle of Suleiman A M U 10.00 6.30 * 4.50 Merchant Ship U Sum u 8.80 7.00 * 7.00
Brass Man A ACr U 7.00 4.00 3.00 Metamorphosis G Sor c 3.00 2.00 * 1.00
Camel W Sum C 3.00 3.00 2.00 Mijae Djinn R Sum u 9.80 9.00 8.30
l City in a Bottle A C u 20.00 18.00 * 13.50 Moorish Cavalry (a) W Sum c 5.50 4.80 * 3.80
City of Brass Be L u 20.00 20.00 * 15.00 Moorish Cavalry (b) W Sum c 5.00 4.50 * 3.50
s Cuombajj Witches B Sum c 3.00 3.00 2.20 Mountain Be L u 4.90 3.80 4/ 3.00
I Cyclone G E u 10.00 8.50 * 7.00 Nafs Asp (a) G Sum c 1.60 1.30 * 1.00
| Dancing Scimitar A ACr u 8.90 7.50 * 6.70 Nafs Asp (b) G Sum c 1.60 1.30 * 1.00
1 Dandan U Sum c 3.00 3.00 1.30 Oasis Be L u 7.90 6.80 * 4.50
I Desert Be L c 5.00 5.00 4.50 Old Man of the Sea U Sum u 45.00 37.50 32.50
I Desert Nomads R Sum c 4.00 4.00 3.00 Oubliette (a) B E c 6.30 5.50 * 4.80
1 Desert Twister G Sor u 6.50 6.00 * 4.00 Oubliette (b) B E c 6.30 5.50 * 4.80
Diamond Valley Be L u 45.00 38.75 * 35.00 Piety (a) W Ins c 1.90 1.00 * 1.00
1_
Card Name Color Type Rarity Upper Median Lower H; |Card Name Color Type Rarity Upper Median Lower

| Drop of Honey G E U 35.00 30.00 28.00 Piety (b) W Ins C 1.90 1.00 * 1.00
| Ebony Horse A M u 8.00 7.00 * 6.00 Pyramids A P u 28.25 25.00 * 22.50
El-Hajjaj B Sum u 8.10 7.80 * 6.80 Repentant Blacksmith W Sum u 15.00 11.00 * 7.80
| Elephant Graveyard Be L u 28.00 28.00 t 26.25 Ring of Ma'ruf A M u 37.50 26.25 * 25.00
I Erg Raiders (a) B Sum c 2.00 1.80 * 1.30 Rukh Egg (a) R Sum c 10.00 9.00 t 6.20
* Erg Raiders (b) B Sum c 2.00 1.80 * 1.30 Rukh Egg (b) R Sum c 9.80 7.50 t 6.00
Erhnam Djinn G Sum u 21.25 16.50 t 15.00 Sandals of Abdallah A M u 12.50 9.00 * 8.00
| Eye for an Eye W Ins u 9.30 7.80 * 6.50 Sandstorm G Ins c 2.30 1.80 1.00
Fishliver Oil (a) U ECr c 2.50 1.50 * 1.00 Serendib Djinn U Sum u 20.00 19.00 14.25
*
Fishliver Oil (b) U ECr c 2.50 1.50 * 1.00 Serendib Efreet U Sum u 20.00 15.50 * 13.50
Flying Carpet A M u 6.00 6.00 * 4.10 Shahrazad W Sor u 25.00 19.00 17.25
t
| Flying Men U Sum c 4.10 4.00 3.00 Sindbad U Sum u 7.50 6.80 * 6.00
Ghazban Ogre G Sum c 3.00 3.00 2.00 Singing Tree G Sum u 40.00 35.00 33.75
Giant Tortoise (a) U Sum c 1.90 1.40 * 1.10 Sorceress Queen B Sum u 11.25 9.00 * 8.20
Giant Tortoise (b) u Sum c 1.90 1.40 * 1.10 Stone-Throwing Devil (a)B Sum c 5.50 3.80 4/ 3.30
R Guardian Beast B Sum u 76.25 68.75 t 63.50 Stone-Throwing Devil (b)B Sum c 5.50 3.80 * 3.30
Hasran Ogress (a) B Sum c 2.50 1.80 * 1.00 Unstable Mutation U ECr c 1.60 1.40 * 1.10
Hasran Ogress (b) B Sum c 2.10 1.80 * 1.00 War Elephant (a) W Sum c 5.00 4.20 4/ 3.10
Hurr Jackal R Sum c 4.00 3.00 3.00 War Elephant (b) w Sum c 5.00 4.20 t 3.10
Ifh-Biff Efreet G Sum u 24.25 23.25 19.25 Wyluli Wolf (a) G Sum c 6.00 6.00 t 4.00
i Island Fish Jasconius U Sum u 7.80 7.00 * 7.00 Wyluli Wolf (b) G Sum c 6.00 6.00 t 4.00
Island of Wak-Wak Be L u 40.00 32.00 29.00 Ydwen Efreet R Sum u 15.00 12.00 t 10.00
* Jandor's Ring A M u 9.00 7.50 6.50
* Jandor's Saddlebags A M u 7.90 6.80 * 5.30 TOTAL 1269.20 1088.90 909.60
Jeweled Bird A M u 10.00 7.50 * 7.00

'■*0? *;

a) & b) versions of a card denote a printing change between alpha and beta printings of Arabian Nights. The casting cost
background circle is smaller and darker in one version and lighter gray and larger in the second version
■v

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PfZfCPe Quiv>£

Mmc: Amoves
; Argivian Blacksmith W S U 1.00 1.00 0.60 Ornithopter A ACr c 1.90 1.00 0.60 j
1 Argothian Pixies G S C 1.00 1.00 0.60 Phyrexian Gremlins B Sum c 2.00 1.50 4
100 I
| Argothian Treefolk G S C 1.00 1.00 0.60 Power Artifact U EArt u 4.00 4.00 3.00 |
Armageddon Clock A C R 6.00 5.00 4 5.00 Powerleech G E u 4.00 4.00 4.00 \
Artifact Blast R Int C 1.50 1.00 0.60 Priest of Yawgmoth B Sum c 1.00 1.00 0.60 1
Artifact Possession B EArt c 1.00 1.00 0.60 Primal Clay . A ACr u 4.00 4.00 3.80 1
*:| Artifact Ward W ECr c 2.00 1.50 4 1.00 Rakalite A P u 4.00 4.00 3.80 f

l Ashnod's Altar A P u 4.00 4.00 3.00 Reconstruction U Sor c 1.00 1.00 0.80 1
Ashnod's Battle Gear A M u 4.00 4.00 3.20 Reverse Polarity W Ins c 1.00 1.00 080 I 1
| Ashnod's Transmogrant A M u 4.00 4.00 3.00 Rocket Launcher A P u 4.00 4.00 4.00
Atog R S c 1.00 1.00 0.60 Sage of Lat-Nam U Sum c 1.00 1.00 0.60
Battering Ram A ACr c 1.00 0.60 4 0.50 Shapeshifter A ACr R 12.75 10.00 8.60
Bronze Tablet A M R 11.00 10.00 8.30 Shatterstorm R Sor R 7.00 6.00 4 6.00
j Candelabra of Tawnos A M R 30.00 25.00 22.25 Staff of Zegon A M C 1.00 1.00 0.60
| Circle of Protection: Artifcts W E U 13.50 10.00 8.80 Strip Mine, no twr, no hrzn Be L U 12.25 10.00 8.30
' Citanul Druid G S U 4.00 4.00 3.00 Strip Mine, small tower Be L U 12.25 10.00 8.50 *
i Clay Statue A ACr C 2.00 1.00 0.60 Strip Mine, even terraces Be L U 11.50 10.00 7.80
i Clockwork Avian A ACr R 15.00 12.00 4 12.00 Strip Mine, uneven terraces Be L U 12.00 10.00 8.30
\ Colossus of Sardia A ACr R 20.00 15.00 12.00 Su-Chi A ACr u 5.00 4.00 4.00
f Coral Helm A P R 8.50 8.00 7.10 Tablet of Epityr A P c 1.00 1.00 0.60
| Crumble G Ins C 1.00 1.00 0.60 Tawnos's Coffin A M R 20.00 19.00 4 17.75

JCard Name Color Type Rarity Upper Median Lower ■ Card Name Color Type Rarity Upper Median Lower

| Cursed Rack A C C 4.50 4.00 3.00 Tawnos's Wand A M U 4.00 4.00 300 |
i Damping Field W E u 4.00 3.00 4 3.00 Tawnos's Weaponry A M U 4.00 4.00 3.00 1

Detonate R Sor u 5.00 4.00 3.00 Tetravus A ACr R 15.00 12.00 4 12.00

Drafna's Restoration U Sor c 1.00 1.00 0.60 The Rack A C U 4.00 4.00 3.00

Dragon Engine A ACr c 1.00 1.00 0.60 Titania's Song G E U 4.00 3.90 4 3.50

Dwarven Weaponsmith R Sum u 3.00 3.00 2.30 Transmute Artifact U Sor U 4.00 4.00 3.00

Energy Flux U E u 3.00 2.00 4 1.50 Triskelion A ACr R 14.50 12.00 4 10.00

Feldon's Cane A M u 12.50 10.50 4 8.10 Urza's Avenger A ACr R 18.00 15.00 4 14.75

Gaea's Avenger G Sum R 19.50 17.00 4 16.25 Urza's Chalice A P c 2.00 1.60 4 1.00

Gate to Phyrexia B E U 4.00 3.60 4 3.00 Urza's Mine, clawed sphere Be L c 3.80 3.00 1.80 f

Goblin Artisans R Sum U 3.30 3.00 2.80 Urza's Mine, mouth Be L c 4.30 3.00 2.50

1 Golgothian Sylex A M R 10.00 10.00 9.30 Urza's Mine, pulley Be L c 3.80 3.00 2.50

I Grapeshot Catapult A ACr C 1.10 0.90 4 0.50 Urza's Mine, tower Be L c 3.80 3.00 1.80 |

i Haunting Wind B E u 3.00 3.00 3.00 Urza's Miter A P R 9.70 7.50 4 5.50

r Hurkyl's Recall U Ins R 8.00 7.50 4 5.00 Urza's Power Plant, bug Be L C 3.80 3.00 1.80 *

? Ivory Tower A C U 6.80 6.00 6.00 Urza's Power Plant, colmns Be L C 3.80 3.00 2.50

rr 1 Jalum Tome
Martyrs of Korlis
A
W
M
Sum
R
U
6.00
5.80
6.00
5.00
6.00
4.80
Urza's Power Plant, sphere
Urza's Power Plant, pot
Be
Be
L
L
C
C
3.80
3.80
3.00
3.00
2.00
2.50
|

Mightstone A C U 4.00 4.00 3.60 Urza's Tower, forest Be L c 4.00 3.00 2.00

I Millstone A M U 4.60 4.00 3.50 Urza's Tower, mountains Be L c 4.00 3.00 2.50
Mishra's Factory, autumn Be L U 10.75 9.30 4 7.60 Urza's Tower, plains Be L c 4.00 3.00 2.50
Mishra's Factory, spring Be L U 10.75 8.50 4 8.00 Urza's Tower, shore Be L c 4.00 3.00 2.50
m 1 Mishra's Factory, summer Be L U 10.75 9.50 4 8.60 Wall of Spears A ACr u 4.00 3.50 4 1.30
1
I Mishra's Factory, winter Be L U 12.00 11.00 4 9.00 Weakstone A C u 4.00 3.00 3.00 1
1 Mishra's War Machine A ACr R 8.00 6.50 4 6.00 Xenic Poltergeist B Sum u 3.00 3.00 2.50 l
1 Mishra's Workshop Be L R 19.00 15.00 15.00 Yawgmoth Demon B Sum R 20.50 15.00 4 15.00
k Obelisk of Undoing A M R 14.75 13.50 4 12.00 Yotian Soldier A ACr C 2.00 1.50 4 0.70 -
I
1 Onulet A ACr U 3.00 3.00 3.00 <K
,^w *
| Orcish Mechanics R Sum C 1.00 1.00 0.60 TOTAL 650.85 550.10 476.70

■*~2-• m rV -•
. . i.
' *

# j§ 4
PfZt(?£ QUiT>E All legends
Is become

tapped when Arena comes
into play. legends do
not untap as normal
during the untap phase.

Abomination B Sum U 5.00 4.00 4.00


Sor R 24.00 18.75 15.00
j Acid Rain
, Active Volcano
I Adun Oakenshield
U
R
Gld
Ins
SmL
C
R
1.00
16.00
0.80
15.00
0.60
12.00
MfiQtc: Leaem
Be L U 4.00 3.50 3.00
Aisling Leprechaun G Sum C 1.00 1.00 0.80 Falling Star R Sor R 15.00 12.00 * 12.00
Akron Legionnaire W Sum R 12.75 12.00 10.00 Feint R Ins C 1.00 0.90 * 0.50
Al-abara's Carpet Be A R 15.00 12.00 4 10.50 Field of Dreams U EW R 12.50 11.00 10.00
Alabaster Potion W Ins C 1.00 0.80 4 0.50 Fire Sprites G Sum C 1.00 0.80 4 0.50
Alchor's Tomb Be A R 12.75 12.00 10.00 Firestorm Phoenix R Sum R 25.00 24.50 t 18.00
All Hallow's Eve B Sor R 35.00 30.00 25.00 Flash Counter U Int C 1.00 0.80 * 0.50
Amrou Kithkin W Sum C 1.00 0.80 t 0.50 Flash Flood U Ins C 1.00 0.80 4 0.50
Angelic Voices W E R 20.00 14.00 + 12.00 Floral Spuzzem G Sum U 5.90 4.90 t 4.00
Angus Mackenzie Gld SmL R 15.50 15.00 t 12.50 Force Spike U Int C 1.00 0.80 4 0.50
Anti-Magic Aura U ECr C 2.00 1.10 t 1.00 Forethought Amulet Be A R 15.00 13.00 t 12.00
Arboria G EW U 6.00 4.50 t 4.00 Fortified Area W E U 4.00 4.00 2.10
Arcades Sabboth Gld Sum R 35.00 25.00 4 22.50 Frost Giant R Sum U 5.00 4.80 * 4.00
Arena of the Ancients Be A R 12.00 10.00 4 10.00 Gabriel Angelfire Gld SmL R 17.75 15.00 14.00
Avoid Fate G Int C 1.00 1.00 0.50 Gaseous Form U ECr C 1.00 0.80 * 0.50
Axelrod Gunnarson Gld SmL R 15.00 12.75 4 12.00 Gauntlets of Chaos Be A R 18.00 15.00 14.25
Ayesha Tanaka Gld SmL R 15.00 12.00 10.00 Ghosts of the Damned B Sum C 1.00 0.80 * 0.50
Azure Drake U Sum U 6.00 5.00 3.60 Giant Slug B Sum C 1.00 0.80 4 0.60
Backdraft R Ins U 6.30 4.80 4 3.80 Giant Strength R ECr C 1.00 0.90 4 0.80
Backfire U ECr U 5.00 4.00 3.00 Giant Turtle G Sum C 1.00 0.80 4 0.60
Barbary Apes G Sum C 1.00 0.80 4 0.60 Glyph of Delusion U Ins C 1.00 0.80 4 0.50
Barktooth Warbeard Gld SmL U 6.80 6.00 t 4.80 Glyph of Destruction R Ins C 1.00 0.80 * 0.50 i
Bartel Runeaxe Gld SmL R 16.00 15.00 t 11.25 Glyph of Doom B Ins C 1.00 0.80 0.50
Beasts of Bogardan R Sum U 6.00 5.00 4.00 Glyph of Life W Ins C 1.00 0.80 * 0.50
i Black Mana Battery Be A U 7.50 6.00 * 6.00 Glyph of Reincarnation G Ins C 1.00 0.80 * 0.50
| Blazing Effigy R Sum C 1.00 1.00 0.60 Gosta Dirk Gld SmL R 15.00 13.50 t 11.25
| Blight B EL U 5.00 4.00 3.00 Gravity Sphere R EW R 23.00 20.00 18.00
! Blood Lust R Ins U 6.80 5.00 + 4.10 Great Defender W Ins U 4.00 4.00 3.50
i Blue Mana Battery Be A U 7.80 6.00 4 5.00 Great Wall W E U 4.00 4.00 3.00
| Boomerang U Ins C 1.00 1.00 0.50 Greater Realm of Preservatn W E U 9.80 8.00 7.60
| Boris Devilboon Gld SmL R 15.75 14.00 t 12.00 Greed B E R 10.00 10.00 9.30 |
1 Brine Hag U Sum U 6.00 5.00 4.00 Green Mana Battery Be A U 8.00 6.00 * 6.00 1
Bronze Horse Be ACr R 12.00 11.00 4 10.00 Gwendlyn Di Corci Gld SmL R 15.00 15.00 t 12.00 I
Card Name Color Type Rarity Upper Median Lower 1 ■ Card Name Color Type Rarity Upper Median Lower

1 Carrion Ants B Sum R 25.00 19.50 * 16.75 Halfdane Gld SmL R 15.75 14.00 t 11.00 |
i Cat Warriors G Sum C 1.00 0.90 4 0.80 Hammerheim Be LL U 5.00 5.00 t 4.00
! Cathedral of Serra Be L U 4.00 3.50 t 3.00 Hazezon Tamar Gld SmL R 22.75 18.00 t 15.00
Caverns of Despair R EW R 12.00 10.00 10.00 Headless Horseman B Sum C 1.00 1.00 0.80
1 Chain Lightning R Sor C 2.00 1.80 t 1.00 Heaven's Gate W Ins U 4.60 4.00 3.40
Chains of Mephistopheles B E R 16.50 14.00 t 12.00 Hell Swarm B Ins c 1.00 1.00 0.90
I Chromium Gld SmL R 33.75 27.50 4 20.75 Hell's Caretaker B Sum R 24.00 22.00 * 17.50
Cleanse W Sor R 20.00 18.00 16.00 Hellfire B Sor R 24.75 19.50 4 15.75
, Clergy of the Holy Nimbus W Sum C 1.00 1.00 0.80 Holy Day W Ins C 1.00 1.00 0.80
1 Cocoon G ECr U 5.20 5.00 4.00 Horn of Deafening Be A R 12.00 10.00 4 10.00
1 Concordant Crossroads G EW R 16.00 15.00 11.50 Hornet Cobra G Sum C 1.00 1.00 0.80
; Cosmic Horror B Sum R 11.75 10.00 4 10.00 Horror of Horrors B E U 5.90 5.00 4 4.60
Craw Giant G Sum U 15.00 12.00 4 9.80 Hunding Gjornersen Gld SmL U 7.00 6.00 5.80
i Crevasse R E U 5.00 4.10 * 4.00 Hyperion Blacksmith R Sum U 6.40 5.00 4.00
Crimson Kobolds R Sum C 1.00 0.80 0.60 Ichneumon Druid G Sum u 5.00 5.00 4.00
t Crimson Manticore R Sum R 10.00 10.00 9.00 Immolation R ECr c 1.00 0.80 4 0.50
Crookshank Kobolds R Sum C 1.00 0.80 * 0.60 Imprison B ECr R 12.25 11.00 t 10.00 !
Cyclopean Mummy B Sum C 0.90 0.80 0.50 In the Eye of Chaos U EW R 14.25 12.00 11.00
D'Avenant Archer W Sum C 1.00 1.00 0.50 Indestrucible Aura W Ins C 1.00 0.80 + 0.60 |
Dakkon Blackblade Gld SmL R 33.75 26.50 + 24.25 Infernal Medusa B Sum U 8.00 7.30 t 6.80 i
Darkness B Ins C 1.00 1.00 0.80 Infinite Authority W ECr R 14.00 12.00 12.00 J
Deadfall G E U 5.00 4.00 4.00 Invoke Prejudice U E R 19.25 16.00 t 14.00 |
Demonic Torment B ECr U 5.00 5.00 t 4.50 Ivory Guardians W Sum U 5.90 5.00 4.30
Devouring Deep U Sum C 1.00 0.80 + 0.50 Jacques le Vert Gld SmL R 17.25 15.00
Disharmony R Ins R 14.00 13.00 12.00 Jasmine Boreal Gld SmL U 6.00 5.50
12 25 4
t t 4.80 i
Divine Intervention W E R 15.00 13.00 t 11.25 Jedit Ojanen Gld SmL U 6.00 6.00 5.50
1 Divine Offering W Ins C 1.00 0.80 * 0.50 Jerrard of the Closed Fist Gld SmL U 6.60 6.00 t 5.00
Divine Transformation W ECr R 15.00 14.00 12.00 Johan Gld SmL R 24.50 17.75 4 15.50
Dream Coat U ECr U 5.00 5.00 * 4.10 Jovial Evil B Sor R 16.25 15.00 12.50
Durkwood Boars G Sum C 1.00 0.80 0.50 Juxtapose U Sor R 15.00 11.50 * 10.00
Dwarven Song R Ins U 4.00 4.00 4.00 Karakas Be LL U 5.50 5.00 4.00
Elder Land Wurm W Sum R 13.25 12.00 + 11.50 Kasimir the Lone Wolf Gld SmL U 6.00 4.80 4.00
Elder Spawn U Sum R 12.25 10.00 9.80 Keepers of the Faith W Sum C 1.00 0.90 * 0.60
s Elven Riders G Sum R 11.00 9.50 4 7.00 Kei Takahashi Gld SmL R 15.00 12.50 * 10.00
j Emerald Dragonfly G Sum C 1.00 0.80 4 0.50 Killer Bees G Sum R 20.00 17.00 4 10.00
Enchanting Being W Sum C 1.00 0.80 4 0.60 Kismet W E U 8.00 7.00 4.50
Enchantment Alteration U Ins C 1.40 1.00 0.80 Knowledge Vault Be A R 12.50 10.50 t 9.00 |
* Energy Tap U Sor C 0.90 0.80 4 0.50 Kobold Drill Sergeant R Sum U 10.00 6.30 t 5.00 J
Equinox W EL C 2.00 1.30 t 0.90 Kobold Overlord R Sum R 15.00 15.00 t 12.50 1
Eternal Warrior R ECr U 5.00 4.00 4 3.20 Kobold Taskmaster R Sum U 8.00 7.00 t 6.00 1
Eureka G Sor R 30.00 23.25 * 20.00 Kobolds of Kher Keep R Sum C 1.00 0.90 * 0.60
Evil Eye of Orms-By-Gore B Sum U 6.00 5.50 t 4.00 Kry Shield Be A U 5.00 4.00 3.30 |
Fallen Angel B Sum U 11.00 9.50 6.80 Lady Caleria Gld SmL R 16.00 14.00 t 12.00 J
Lady Evangela Gld SmL R 15.25 13.00 t 11.75
;>*.
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r"
f* S*-
PfSit<3£ QutT>£

I Lady Orca Gld SmL U 6.00 6.00 6.00


•Land Equilibrium U E R 15.00 12.00 11.50
* Land Tax
I Land's Edge
W
R
E
EW
U
R
8.00
19.00
7.00
15.00
*
t
7.00
12.00
Maqic: Leaem
■ Lesser Werewolf B Sum U 5.80 4.50 * 4.00
I Life Chisel Be A U 5.00 4.50 * 4.00 Shimian Night Stalker B Sum U 6.00 6.00 4.30
I Life Matrix Be A R 15.00 14.00 t 12.00 Silhouette U Ins u 4.00 4.00 3.00
I Lifeblood W E R 15.00 12.00 11.00 Sir Shandlar of Eberyn Gld SmL u 6.00 6.00 4.50
| Living Plane G EW R 22.00 15.00 12.00 Sivitri Scarzam Gld SmL u 6.50 6.00 4.50
iLivonya Silone Gld SmL R 17.25 15.50 t 12.00 Sol'kanar the Swamp King Gld SmL R 25.00 20.25 * 15.00
i Lord Magnus Gld SmL U 7.00 6.00 6.00 Spectral Cloak U ECr u 10.00 8.30 * 7.50
I Lost Soul B Sum C 1.00 0.80 * 0.50 Spinal Villian R Sum R 18.50 15.50 * 15.00
jMana Drain U Int U 22.00 14.50 * 10.00 Spirit Link W ECr U 14.00 9.30 * 8.00
& -
Mana Matrix Be A R 15.00 14.00 t 12.00 Spirit Shackle B ECr C 1.00 0.80 * 0.50
Marble Priest Be ACr U 5.20 5.00 4.40 Spiritual Sanctuary W E R 15.00 12.00 t 10.75
^Marhault Elsdragon Gld SmL U 6.00 5.00 * 4.00 Stangg Gld SmL R 15.00 12.00 * 10.00
ji Master of the Hunt G Sum R 28.00 25.00 * 23.50 Storm Seeker G Ins U 10.00 9.00 * 8.00
jj Mirror Universe Be A R 70.00 50.00 40.00 Storm World R EW R 12.75 11.00 t 9.80
ifflMoat W E R 30.00 24.50 t 19.75 Subdue G Ins C 1.00 0.90 * 0.50
I Mold Demon B Sum R 12.00 10.50 t 9.80 Sunastian Falconer Gld SmL U 7.00 6.00 6.00
| Moss Monster G Sum C 1.00 0.80 * 0.50 Sword of the Ages Be A R 30.00 28.00 t 25.00
I Mountain Stronghold Be L U 4.00 3.50 t 3.00 Sylvan Library G E U 8.00 7.30 * 6.00 *
^Mountain Yeti R Sum U 5.00 4.30 * 3.80 Sylvan Paradise G Ins U 5.00 4.40 t 4.00
I Nebuchadnezzar Gld SmL R 20.00 15.00 * 14.00 Syphon Soul B Sor C 1.00 1.00 0.80
a Nether Void B EW R 18.00 16.00 t 15.00 Takklemaggot B ECr U 5.00 4.60 * 3.60
* Nicol Bolas Gld SmL R 35.00 27.50 * 22.75 Telekinesis U Ins R 13.00 11.50 10.00
| North Star Be A R 17.00 15.00 14.50 Teleport U Ins R 13.00 10.00 * 10.00 *
I Nova Pentade Be A R 17.00 15.00 t 13.00 Tempest Efreet R Sum R 10.00 10.00 8.80
I Osai Vultures W Sum C 1.00 1.00 0.80 Tetsuo Umezawa Gld SmL R 17.75 16.00 15.00
|Palladia-Mors Gld SmL R 35.25 25.00 * 20.75 The Abyss B EW R 32.50 28.00 t 18.25
"Part Water U Sor U 4.50 4.00 3.30 The Brute R ECr C 1.00 0.80 * 0.50
|k Pavel Maliki Gld SmL U 6.00 6.00 5.50 The Lady of the Mountain Gld SmL U 6.00 6.00 5.80
ft Pendelhaven Be LL U 6.00 4.50 4.00 The Tabernacle/Pendrell Vale Be LL R 25.00 19.50 t 15.75
5 Petra Sphinx W Sum R 14.25 12.00 * 9.50 The Wretched B Sum R 30.00 25.50 * 25.00
Pit Scorpion B Sum C 1.00 0.80 * 0.50 Thunder Spirit W Sum R 26.75 22.50 * 17.50
■ Pixie Queen G Sum R 16.00 13.00 11.00 Time Elemental U Sum R 25.00 20.00 * 15.00
■ Planar Gate Be A R 15.25 15.00 * 12.00 Tobias Andrion Gld SmL U 6.00 5.40 * 4.00

Color Type Rarity Upper Median Lower Icard Name Color Type Rarity Upper Median Lower 1

Pradesh Gypsies G Sum U 4.00 4.00 1.90 Tolaria Be LL U 5.30 4.00 3.90
Presence of the Master W E U 7.50 6.00 5.00 Tor Wauki Gld SmL U 6.00 5.00 * 4.00
Primordial Ooze R Sum u 5.00 4.30 * 3.80 Torsten Von Ursus Gld SmL u 6.00 6.00 4.00
Princess Lucrezia Gld SmL u 6.60 6.00 5.00 Touch of Darkness B Ins u 5.00 4.50 t 4.00
Psionic Entity U Sum R 12.00 10.00 * 9.00 Transmutation B Ins c 1.00 1.00 0.50
Psychic Purge U Sor C 1.50 1.00 1.00 Triassic Egg Be A R 15.00 10.50 + 10.00
Puppet Master U ECr U 5.00 5.00 t 3.80 Tuknir Deathlock Gld SmL R 16.50 15.00 t 12.00
Pyrotechnics R Sor C 1.00 1.00 0.60 Tundra Wolves W Sum C 1.00 0.90 t 0.50
Quagmire B E u 4.80 4.00 3.30 Typhoon G Sor R 13.75 12.00 10.00
Quarum Trench Gnomes R Sum R 12.25 10.50 * 10.00 Undertow U E u 5.00 4.30 t 3.00
Rabid Wombat G Sum U 12.00 10.50 * 7.90 Underworld Dreams B E U 18.50 14.00 12.00
Radjan Spirit G Sum U 5.00 4.50 * 4.00 Unholy Citadel Be L U 4.00 3.00 3.00
Raging Bull R Sum C 1.00 0.90 * 0.60 Untamed Wilds G Sor U 5.00 4.30 3.80
Ragnar Gld SmL R 14.00 13.00 * 10.50 Ur-Drago Gld SmL R 18.00 15.00 * 12.75
Ramirez DePietro Gld SmL U 7.00 6.00 6.00 Urborg Be LL U 5.00 4.00 4.00
Ramses Overdark Gld SmL R 18.00 15.50 t 15.00 Vaevictis Asmadi Gld SmL R 30.00 25.00 * 21.75
Rapid Fire W Ins R 12.00 10.00 4 9.00 Vampire Bats B Sum C 1.00 0.80 * 0.50
Rasputin Dreamweaver Gld SmL R 17.25 15.00 t 13.50 Venarian Gold U ECr C 1.00 1.00 0.80
(Ae)rathi Berserker R Sum U 5.80 5.00 4.50 Visions W Sor U 5.90 5.00 4.00
Rebirth G Sor R 10.00 10.00 8.00 Voodoo Doll Be A R 12.25 11.00 8.00
| Recall U Sor R 20.00 15.00 4 12.00 Walking Dead B Sum C 1.00 0.80 * 0.50
Red Mana Battery Be A U 7.50 6.00 4 5.00 Wall of Caltrops W Sum C 1.00 0.80 0.70
Reincarnation G Ins U 5.10 5.00 * 4.00 Wall of Dust R Sum U 4.00 4.00 3.00
Relic Barrier Be A U 5.90 5.00 4.10 Wall of Earth R Sum C 1.00 0.80 * 0.80
Relic Bind U EArt U 5.00 4.00 3.50 Wall of Heat R Sum C 1.00 0.90 * 0.70
Remove Enchantments W Ins C 1.00 1.00 0.60 Wall of Light W Sum U 4.00 4.00 3.00
Remove Soul U Int C 1.00 0.80 4 0.50 Wall of Opposition R Sum R 11.00 10.00 * 9.00
Reset U Int U 7.50 6.00 4 5.30 Wall of Putrid Flesh B Sum U 6.00 5.00 4.00
Revelation G EW R 17.50 13.00 * 10.00 Wall of Shadows B Sum C 1.00 1.00 0.80
Reverberation U Ins R 17.50 13.00 4 11.50 Wall of Tombstones B Sum U 5.00 4.80 * 4.00
Righteous Avengers W Sum U 5.00 5.00 4.00 Wall of Vapor U Sum C 1.00 0.80 0.80
Ring of Immortals Be A R 17.00 13.50 t 11.25 Wall of Wonder U Sum U 5.00 5.00 4.00
PI Riven Turnbull Gld SmL U 7.00 6.00 5.00 Whirling Dervish G Sum u 7.80 7.00 * 4.50
Rohgahh of Kher Keep Gld SmL R 21.00 16.00 15.00 White Mana Battery Be A u 8.00 6.50 5.00
Rubinia Soulsinger Gld SmL R 20.00 18.75 4 17.50 Willow Satyr G Sum R 14.75 12.00 12.00
Rust G Int C 1.00 0.90 4 0.50 Winds of Change R Sor U 6.00 5.50 4.90
Sea King's Blessing U Ins U 4.00 4.00 * 3.00 Winter Blast G Sor R 12.00 11.00 + 10.00
Seafarer's Quay Be L U 4.00 3.00 3.00 Wolverine Pack G Sum C 1.00 1.00 0.80
Seeker W ECr U 4.30 4.00 2.50 Wood Elemental G Sum R 13.00 11.00 10.00
Segovian Leviathan U Sum U 5.00 4.00 3.00 Xira Arien Gld SmL R 15.00 12.50 * 12.00
Sentinel Be ACr R 14.00 12.00 9.50 Zephyr Falcon U Sum C 1.00 0.80 * 0.70
Serpent Generator Be A R 25.00 19.25 4 15.50
Shelkin Brownie G Sum C 1.00 0.80 4 0.50 TOTAL 3026.20 2556.05 2167.25
Shield Wall W Ins U 4.00 4.00 2.50 W',
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Amnesia U Sor U 4.30 3.30 2.50
Angry Mob
Apprentice Wizard
W Sum U 4.50 3.60 1.00 MfflC: Ihs Dm
U Sum R 5.00 3.00 3.00
Ashes to Ashes B Sor C 0.80 0.50 0.30
Ball Lightning R Sum R 11.50 10.00 10.00 Mana Clash R Sor R 5.30 5.00 4.40
Banshee B Sum U 4.00 3.00 1.00 Mana Vortex U E R 6.00 6.00 5.00
Bari's Cage A Art R 6.00 5.00 4.50 Marsh Gas B Ins C 0.50 0.30 4 0.20
Blood Moon R E R 9.30 8.00 7.80 Marsh Goblins Gld Sum C 0.80 0.60 4 0.30
Blood of the Martyr W Ins U 4.00 2.80 1.00 Marsh Viper G Sum C 0.60 0.30 4 0.20
Bog Imp B Sum C 0.30 0.30 0.20 Martyr's Cry W Sor R 6.00 4.60 4 4.50
Bog Rats B Sum C 0.60 0.40 0.10 Maze of Ith L L U 7.50 6.50 t 5.50
|| Bone Flute A Art U 3.80 3.00 1.10 Merfolk Assassin U Sum U 6.00 5.00 4.00
Book of Rass A Art U 3.00 2.50 1.10 Mind Bomb U Sui R 5.60 4.30 4 3.60
BrainWash W E C 0.50 0.30 0.20 Miracle Worker W Sum C 0.80 0.30 * 0.30
Brothers of Fire R Sum U 3.00 2.50 1.00 Morale W Ins C 0.30 0.20 4 0.20
te Carnivorous Plant G Sum C 1.00 0.30 0.20 Murk Dwellers B Sum C 0.50 0.30 4 0.20
Cave People R Sum U 1.90 1.00 0.70 Nameless Race B Sum R 8.00 6.00 5.50
City of Shadows L L R 6.00 6.00 4.00 Necropolis A Art U 3.30 2.50 4 1.20
m Cleansing W Sor R 7.00 6.00 5.00 Niall Silvain G Sum R 6.00 6.00 5.10
Coal Golem A Art U 4.00 3.00 2.00 Ore General R Sum U 4.00 2.00 1.00 \
Curse Artifact B E U 3.00 2.00 1.00 People of the Woods G Sum U 3.00 3.00 1.50 I
Dance of Many U E R 7.00 6.00 3.00 Pikemen W Sum C 0.40 0.30 4 0.20 I
Dark Heart of the Wood Gld Sum C 1.00 0.50 0.30 Preacher W Sum R 13.50 12.00 9.80 !
Dark Sphere A Art U 3.50 3.00 1.00 Psychic Allergy U E R 8.00 6.50 4 5.00 j
Deep Water U E C 0.80 0.50 0.30 Rag Man B Sum R 7.30 6.10 4 5.80 l

Diabolic Machine A Art U 3.00 1.60 1.00 Reflecting Mirror A Art U 5.00 4.00 3.00 i

Drowned U Sum C 0.80 0.30 0.20 Riptide U Ins C 0.60 0.40 * 0.20 |
Dust to Dust W Sor C 0.80 0.30 0.20 Runesword A Art U 2.90 1.50 4 1.10
Eater of the Dead B Sum U 4.60 3.40 2.50 SafeHaven L L R 7.50 6.00 4 6.00
Electric Eel U Sum U 2.00 1.60 1.00 Savaen Elves G Sum C 0.80 0.50 4 0.20
Elves of Deep Shadows G Sum U 3.00 2.00 1.90 Scarecrow A Art U 5.00 4.30 4 3.00

Color Type Rarity Upper Median Lower 1 Card Name Color Type Rarity Upper Median Lower I

Erosion E C 0.70 0.30 0.20 Scarwood Bandits G Sum R 8.00 6.00 * 5.00 j
Eternal Flame Sor R 6.30 4.80 4.00 Scarwood Goblins Gld Sum C 1.40 0.70 * 0.30 J
Exorcist Sum R 10.00 8.80 8.00 Scarwood Hag G Sum U 2.30 1.70 4 0.90
Fasting E U 3.00 2.50 1.00 Scavenger Folk G Sum C 0.80 0.50 4 0.20
Fellwar Stone Art U 4.00 3.50 2.00 Season of the Witch B E R 6.30 5.70 4 4.80
Festival Ins C 0.90 0.40 0.30 Sisters of the Flame R Sum U 2.30 1.40 4 1.00
Fire and Brimstone Ins U 2.60 1.80 1.20 Skull of Orm A Art U 4.80 4.00 3.30
Fire Drake Sum U 3.80 2.80 1.00 Sorrow's Path L L R 5.00 4.50 4 4.00
Fissure Ins C 0.80 0.40 0.20 Splitting Slug G Sum U 1.90 1.50 4 0.80
Flood E 3.00 2.80 1.60 Squire W Sum C 0.80 0.50 4 0.20
Fountain of Youth Art 4.00 3.00 1.50 Standing Stones A Art U 3.00 2.50 4 1.00
Frankenstein's Monster Sum 11.50 9.00 8.00 Stone Calendar A Art R 10.00 6.80 4 6.00 ,
Gaea's Touch E 1.00 0.50 0.30 Sunken City U E C 0.40 0.30 4 0.20 j
Ghost Ship Sum 0.80 0.60 0.30 Tangle Kelp U E U 2.00 1.50 4 1.30
Giant Shark Sum 0.60 0.30 0.20 The Fallen B Sum u 3.00 2.00 * 1.50 j
Goblin Caves E 0.80 0.60 0.30 Tivadar's Crusade W Sor u 3.50 3.00 4 2.00
Goblin Digging Team Sum 0.80 0.30 0.30 Tormod's Crypt A Art u 3.10 1.80 4 1.00
Goblin Hero Sum 0.80 0.30 0.30 Tower of Coirall A Art u 3.80 2.80 * 1.30
Goblin Rock Sled Sum 0.50 0.30 0.20 Tracker G Sum R 8.00 7.50 * 6.60
Goblin Shrine E 0.80 0.50 0.30 Uncle Istvan B Sum U 4.80 4.00 2.80
Goblin Wizard Sum 9.00 7.50 7.00 Venom G E C 1.00 0.80 4 0.30
Goblins of the Flarg Sum 0.60 0.30 0.20 Wand of Ith A Art U 3.10 2.10 4 1.00
Grave Robbers Sum 6.80 5.80 5.00 War Barge A Art U 5.00 3.50 4 3.00
Hidden Path E 7.90 6.00 5.60 Water Wurm U Sum c 0.80 0.30 4 0.20
Holy Light Ins 1.00 0.50 0.20 Whippoorwill G Sum u 3.30 2.50 4 1.00
' - fer* *
Inferno Ins 6.80 6.00 6.00 Witch Hunter W Sum R 9.50 8.00 7.30
Inquisition Sor 0.80 0.30 0.30 Word of Binding B Sor C 0.60 0.40 * 0.20 j
Knights of Thorn Sum 7.30 6.30 5.40 Worms of the Earth B E R 7.00 6.00 4 5.00 j
Land Leeches Sum 0.40 0.20 0.20 Wormwood Treefolk G Sum R 5.80 4.80 4 4.10
Leviathan Sum 9.90 9.00 7.80
Living Armor Art 3.00 2.50 1.00 TOTAL 452.70 360.20 277.10
Lurker Sum 6.00 5.00 4.80

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Pfztc*e Quit>£
Aeolipile Be R 4.00 3.00 3.00
Armor Thrull-Dagger B C 0.30 0.30 0.20 - - „——.til of ram
I, t-'irv untie u»n( end <»t turn
Armor Thrull-Sewer C 0.30 0.30 j .tWwitjfA lim luJlanfiixm
0.20 V txmecrml liu CMkr «) lit*
Armor Thrull-Spikes C 0.30 0.30 HW. ika latmnt fiend as
0.20 f iww maxr ihmai fnax itwbtsn <mi
Armor Thrull-Sword C 0.30 * Onvi'-mtm.
0.30 0.20
Balm of Restoration R 3.30 3.00 1.90
Basal Thrull-Blue face C 0.30 0.30 0.20
I Basal Thrull-Nose B c 0.30 0.30 l' 0.20 Icatian Moneychanger-Blurred w C 0.30 0.30 0.10
Basal Thrull-sunbeams B c 0.30 0.30 * 0.20 Icatian Phalanx w u 2.00 1.00 1.00
Basal Thrull-Hanging B c 0.30 0.30 * 0.20 Icatian Priest w u 2.00 2.00 *> 1.00
Bottomless Vault L R 5.00 4.00 3.00 Icatian Scout-Cliffs w c 0.40 0.30 4 0.10
Brassclaw Orcs-Dance R C 0.30 0.30 0.20 Icatian Scout-Grass w c 0.40 0.30 4 0.10
Brassdaw Orcs-Pike R C 0.30 0.30 * 0.20 Icatian Scout-Forest w c 0.40 0.30 4 0.10
Brassclaw Orcs-Pointing R c 0.30 0.30 * 0.20 Icatian Scout-Wings w c 0.40 0.30 4 0.10
| Brassclaw Orcs-Winged Helm R c 0.30 0.30 -t 0.20 Icatian Skirmishers w R 6.00 5.00 I' 4.00
i Breeding Pit B u 4.00 3.00 * 2.00 Icatian Store w R 5.00 4.00 3.00
i Combat Medic-Armband W c 0.30 0.30 0.20 Icatian Town L R 6.00 5.00 * 4.00
Combat Medic-Mystic W c 0.30 0.30 0.20 Implements of Sacrifice Be R 4.00 4.00 3.00
Combat Medic-Pikemen W c 0.30 0.30 0.20 Initiates of the Ebon Hand-Lady B C 0.40 0.30 4 0.10
f Combat Medic-Riding W c 0.30 0.30 0.20 Initiates of the Ebon Hand-Eye B C 0.40 0.30 4 0.10
^ Conch Horn Be R 4.00 3.00 3.00 Initiates of the Ebon Hand-Mob B C 0.40 0.30 4 0.10
Deep Spawn U U 3.50 3.00 * 2.00 Merseine-Cage U C 0.30 0.30 0.10
DeliFs Cone Be c 2.00 0.80 0.50 Merseine-Net U C 0.30 0.30 0.10
Delifs Cube Be R 5.00 3.00 3.00 Merseine-Fish U C 0.30 0.30 0.10
Derelor B R
yr; Draconian Cylix Be R
5.00
5.00
4.00
4.00
4.00
3.00
Merseine-Throwing Net
Mindstab Thrull-Old Man
U
B
C
C
0.30
0.30
0.30
0.30
0.10
0.10
j Dwarven Armorer R R 5.00 3.00 3.00 Mindstab Thrull-Running B C 0.30 0.30 0.10
Dwarven Catapult R U 2.00 1.00 1.00 Mindstab Thrull-Arms B C 0.30 0.30 0.10
Dwarven Hold L R 5.00 4.00 3.00 Necrite-Green B C 0.40 0.30 4 0.10
Dwarven Lieutenant R U 2.00 1.00 1.00 Necrite-Sea Monkeys B C 0.40 0.30 4 0.10
Dwarven Ruins L U 3.00 2.00 2.00 Necrite-Tongue B C 0.40 0.30 4 0.10
Dwarven Soldier-Blur R C 0.30 0.30 * 0.20 Night Soil-Blur G c 0.30 0.30 0.10
> Dwarven Soldier-Dragon R C 0.30 0.30 I' 0.20 Night Soil-Fungus G c 0.30 0.30 0.10
Dwarven Soldier-Two R C 0.30 0.30 * 0.20 Night Soil-Rake G c 0.30 0.30 0.10
1 Ebon Praetor B R 6.00 5.00 5.00 Orcish Captain R u 2.00 1.00 1.00
i Ebon Stronghold L U 3.00 3.00 * 2.00 Orcish Spy-Telescope R c 0.40 0.30 0.10
i Elven Fortress-Gate G C 0.30 0.30 0.20 Orcish Spy-Map R c 0.40 0.30 0.10
Elven Fortress-Hut G C 0.30 0.30 0.20 Orcish Spy-Eye patch R c 0.30 0.30 0.10
Elven Fortress-Path G C 0.30 0.30 0.20 Orcish Veteran-Armor R c 0.30 0.30 0.10 1
Elven Fortress-Stream G C 0.30 0.30 0.20 Orcish Veteran-Army R c 0.30 0.30 0.10
Elven Lyre Be R 5.00 3.50 4 3.00 Orcish Veteran-Hooded R c 0.30 0.30 0.10 I
Elvish Farmer G R 4.00 4.00 4.00 Orcish Veteran-Hair tied up R c 0.30 0.30 0.10

Color Rarity Upper Median Lower


«g
|card Name Color Rarity Upper Median Lower [ [Card Name

Elvish Hunter-Kneeling G C 0.30 0.30 0.20 Order of Leitbur-Flag W C 0.40 0.30 4 0.10
M Elvish Hunter-Profile G C 0.30 0.30 0.20 Order of Leitbur-Shield W C 0.40 0.30 4 0.10
H Elvish Hunter-Torso G C 0.30 0.30 0.20 Order of Leitbur-Cavalry W c 0.40 0.30 4 0.10
Mj Elvish Scout-Female G C 0.30 0.30 0.20 Order of the Ebon Hand-Sword B c 0.40 0.30 4 0.10
IK Elvish Scout-Green G C 0.30 0.30 0.20 Order of the Ebon Hand-Centaur B c 0.40 0.30 4 0.10
Mg Elvish Scout-Orange G C 0.30 0.30 * 0.20 Order of the Ebon Hand-Shield B c 0.40 0.30 4 0.10
H Farrel's Mantle W u 2.00 2.00 * 1.00 Orgg R R 4.00 3.50 4 2.80
W c 0.40 0.30 4 0.20 Raiding Party R U 2.00 1.00 1.00
^ Farrel's Zealot-Knives
W c 0.40 0.30 4 0.20 Rainbow Vale L R 5.00 4.50 * 3.60
Farrel's Zealot-Bald Man
W c 0.40 0.30 4 0.20 Ring of Renewal Be R 4.00 3.50 4 3.00
Farrel's Zealot-White hair
2.00 1.00 1.00 River Merfolk U R 5.00 4.00 4.00
MB Farrelite Priest W u
3.00 2.00 1.00 Ruins of Trokair L U 3.00 2.00 1.90
WL Feral Thallid G u *
4.80 3.80 Sand Silos L R 5.00 5.00 * 3.00
r Fungal Bloom G R 6.30 *
0.30 4 0.20 Seasinger U U 3.00 2.00 2.00
Goblin Chirurgeon-Cutting leg R C 0.50
0.30 4 0.20 Soul Exchange B U 3.00 2.00 + 1.50
If Goblin Chirurgeon-Elf R C 0.50
Be R 4.00 3.00 3.00
jf^j Goblin Chirurgeon-Needle R c 0.50 0.30 4 0.20 Spirit Shield
4 0.20
R 5.30 4.00 3.00 Spore Cloud-Man G C 0.40 0.30
Goblin Flotilla R
0.30 4 0.20 Spore Cloud-Spike G C 0.30 0.20 0.10
Goblin Grenade-Dwarf R C 0.50
0.30 4 0.20 Spore Cloud-Explosion G C 0.30 0.20 0.10
Goblin Grenade-Fireworks R C 0.50
0.30 4 0.20 Spore Flower G u 2.50 2.00 * 1.00
Goblin Grenade-Spike R C 0.50
1.00 0.80 Svyelunite Priest U u 2.00 1.00 1.00
Goblin Kites R u 2.00 *
Svyelunite Temple L u 3.00 2.00 1.50
Goblin War Drums-Hair tied up R c 0.50 0.30 0.20
Goblin War Drums-Big drum R c 0.50 0.30 0.20 Thallid-Mushroom G c 0.40 0.30 4 0.10
Goblin War Drums-blur R c 0.50 0.30 0.20 Thallid-Octopus G c 0.40 0.30 4 0.10
Goblin War Drums-Skull drums R c 0.50 0.30 0.20 Thallid-Snout G c 0.40 0.30 4 0.10
Goblin Warrens R R 7.30 5.00 * 3.80 Thallid-Cyclops G c 0.40 0.30 4 0.10
7.00 5.50 Thallid Devourer G u 3.00 1.00 1.00
Hand of Justice W R 8.30
3.00 3.00 Thelon's Chant G u 2.50 1.00 1.00
Havenwood Battleground L U 3.00
1.00 1.00 Thelon's Curse G R 5.00 3.00 2.00
Heroism W U 2.00
0.30 0.20 Thelonite Druid G U 2.50 2.00 1.50
High Tide-Blur U C 0.30
0.30 0.20 Thelonite Monk G R 5.00 5.00 I' 3.00
High Tide-Merfolk U C 0.30
0.30 0.20 Thorn Thallid-Mist G C 0.30 0.30 0.10
High Tide-Sea Life U C 0.30
5.00 4.00 3.00 Thorn Thallid-Arms G C 0.30 0.30 0.10
Hollow Trees L R
Thorn Thallid-Teeth G C 0.30 0.30 0.10
Homarid-Eye Stalks U c 0.30 0.30 0.20
Thorn Thallid-Armadillo G C 0.30 0.30 0.10
Homarid-Open Claws U c 0.30 0.30 I' 0.20
Thrull Champion B R 6.00 5.00 + 3.80
| Homarid-Pikeman U c 0.30 0.30 * 0.20
B U 2.30 2.00 1.40
Homarid-Lobster U c 0.30 0.30 * 0.20 Thrull Retainer
B U 2.00 1.00 1.00
I Homarid Shaman U c 3.00 0.90 * 0.40 Thrull Wizards
1.00 Tidal Flats-Cracked U C 0.30 0.20 0.10
% Homarid Spawning Bed U u 3.00 1.00
U C 0.30 0.20 0.10
Homarid Warrior-Brown U c 0.40 0.30 4 0.20 Tidal Flats-Raised horizon
U C 0.30 0.20 0.10
Homarid Warrior-Serpent U c 0.40 0.30 4 0.20 Tidal Flats-Low Horizon
U u 2.00 1.00 0.90
T* Homarid Warrior-Shell U c 0.40 0.30 4 0.20 Tidal Influence
B u 2.00 2.00 1.00
m0> Hymn to Tourach-Circle B c 0.40 0.30 4 0.20 Tourach's Chant
B R 5.00 3.50 3.00
Cj Hymn to Tourach-Cape B c 0.40 0.30 4 0.20 Tourach's Gate
U R 6.00 5.00 4.50
:/ji Hymn to Tourach-Table B c 0.40 0.30 4 0.20 Vodalian Knights
U C 0.30 0.30 0.10
JP Hymn to Tourach-Wolf B c 0.40 0.30 4 0.20 Vodalian Mage-Green
U C 0.30 0.30 0.10
jg , ' Icatian Infantry-Crosses W c 0.30 0.30 0.20 Vodalian Mage-Blue
U C 0.30 0.30 0.10
Icatian Infantry-Halberds W c 0.30 0.30 0.20 Vodalian Mage-White
c 0.30 0.30 0.20 Vodalian Soldiers-Shark U C 0.30 0.20 0.10
Icatian Infantry-Horns W
U C 0.30 0.20 0.10
Icatian Infantry-Shields W c 0.30 0.30 0.20 Vodalian Soldiers-Trident
U C 0.30 0.20 0.10
Icatian Javelineers-Chest W c 0.30 0.30 0.20 Vodalian Soldiers-Ship
rjri| r Icatian Javelineers-Clothes W c 0.30 0.30 0.20 Vodalian Soldiers-Rapier U c 0.30 0.20 0.10
W c 0.30 0.30 0.20 Vodalian War Machine U R 6.00 5.00 4.50
% I Icatian Javelineers-Red Hair
R R 4.30 3.00 2.80 Zelyon Sword Be R 5.00 3.00 3.00
Icatian Lieutenant
/ Icatian Moneychanger-Scale W c 0.30 0.30 0.20
W c 0.30 0.30 0.20 TOTAL 300.40 229.10 177.00
Icatian Moneychanger-Chest

"m. 1
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Popular Singles
NAME Ltd. Unltd. NAME Ltd. UnM. NAME UnM. Also available all Singles,
Albert Einstein 8 9.00 8 6.00 IKC QuVat 8 7.00 6 4.00 Richard Galen $ 8.00 5.00
AJidat Jarok 8 5.00 8 3.00 Iconia Investigation 8 4.00 8 2.00 Ro Laren $ 10.00 8.00 Sets, Packs, Boxes, Cases
Alien Groupie 8 5.00 8 3.00 Interphase Generator 8 9.00 8 6.00 Roga Danar $ 10.00 7.00
Alyrma Nechayev 8 9.00 8 5.00 Investigate Alien Probe 8 6.00 8 4.00 Sarek $ 9.00 6.00
Amanda Roger* 8 3.00 8 2.00 Investigate Disappearance 8 4.00 8 2.00 Sarjenka $ 4.00 3.00 ALPHA
Ancient Computer 8 5.00 8 2.00 Investigate Disturbance 8 6.00 8 4.00 Sarthong Plunder $ 4.00 2.00
Anti-Time Anomaly 8 5.00 8 4.00 Investigate Massacre 8 4.00 8 2.00 Satelk $ 5.00 4.00 BETA
Armus-Skin of Evil 8 8.00 8 5.00 Investigate Raid 8 4.00 8 2.00 Seek Life-form $ 5.00 3.00
Avert Disaster 8 5.00 8 3.00 Investigate Rogue Comet 8 4.00 8 2.00 Sale $ 10.00 6.00 UNLIMITED
B'Etor 8 11.00 8 5.00 Investigate Shattered Space 8 4.00 8 2.00 Shelby $ 7.00 4.00
Barclay's Proto. Disease 8 7.00 8 4.00 Investigate Sighting 8 4.00 8 2.00 Sir Isaac Newton $ 9.00 5.00
REVISED
Betazoid Gift Box 8 9.00 8 6.00 Investigate Time Continuum 8 4.00 8 2.00 Study Hole In Space $ 4.00 2.00
Beverly Crusher 8 22.00 8 14.00 Jaglom Shrek-lnformation Br 8 6.00 8 4.00 Study Lonka Pulsar $ 4.00 2.00
GIFT SETS
Borg Ship 8 11.00 8 7.00 Jean-Luc Picard 8 39.00 8 25.00 Study Nebula 5 4.00 2.00
Bynars Weapon Enhanc. 8 7.00 8 4.00 K’Ehleyr 8 5.00 8 3.00 Supernova $ 7.00 5.00
ARABIAN NIGHTS
CrosJs 8 10.00 8 6.00 Kahless 8 5.00 8 3.00 Survey Mission $ 4.00 3.00
Crystalline Entity 8 6.00 8 3.00 Kargan 8 5.00 8 3.00 Tam Elbrun
ANTIQUITIES
$ 7.00 5.00
Cultural Observation 8 4.00 8 2.00 Kevin Uxbridge 8 2.00 8 1.00 Tasha Yar
Cytherians 8 7.00 8 4.00 Khazara 7.00
$ 16.00 11.00 LEGENDS
8 8 4.00 Temporal Causality Loop $ 5.00 3.00
Data 8 38.00 8 27.00 Khrtomer Research 6.00
Deanna Troi 8 18.00 8 12.00 Kivas Fajo-Coilector
8 8 4.00 Temporal Rift $ 2.00 1.00 DARK
8 2.00 8 1.00 The Devil $ 7.00 5.00
Devoras 8 7.00 8 4.00 KJingon Death Yell
Dr. La Forge 8.00
8 5.00 8 3.00 Thomas RJker $ 14.00 9.00 FALLEN EMPIRES
8 8 5.00 Ktarian Game 8 7.00 8 5.00 Thought Maker 6 9.00 6.00
Dr. Leah Brahms 8 7.00 8 4.00 Kurak 8 7.00 8 4.00 Time Travel Pod $ 9.00 6.00 ICE AGE
Dura* 8 9.00 8 5.00 Kurtan Naiskos 8 7.00 8 4.00 Tomalak $ 7.00 4.00
Evaluate Terraforming 8 400 8 2.00 Kum 8 7.00 8 4.00 Toreth $ 6.00 4.00 CHRONICLES
Explore Black Cluster 8 3.00 8 2.00 Leah Brahms 8 7.00 8 4.00 Tox UHhat
Explore Dyson Sphere 8 4.00 8 2.00 Lore Returns 8 9.00 8 5.00 Transwarp Conduit
$
$
10.00
2 00
7.00
1.00 ★★★★★
Explore Typhone Expans 8 4.00 8 2.00 Lore's Fingernail 8 7.00 8 4.00 Tsioikovsky Infection $ 5.00 3.00
Extraction 8 5.00 8 3.00 Lursa 8 11.00 8 6.00 USS Britain $ 8.00 6.00 STAR TREK (BLACK)
Full Planet Scan 8 2.00 8 1.00 Lwaxarma Troi 8 17.00 8 11.00 USS Enterprise 8 32.00 25.00
Geordi La Forge 8 19.00 8 15.00 Medical Relief 8 4.00 8 2.00 USS Hood $ 7.00 5.00 STAR TREK (WHITE)
Goddess of Empathy 8 8.00 8 5.00 Mendek 8 5.00 8 3.00 USS Phoenix $ 7.00 5.00
Gowron 8 12.00 8 7.00 Morgan Bateson 8 7.00 8 5.00 USS Yamato 8 14.00 10.00
STAR TREK (SILVER)
Haakona 8 7.00 8 4.00 Nagilum 8 5.00 8 3.00 Varon-T Disrupter 8 10.00 7.00
Honor Challenge 8 5.00 8 3.00 Neela Daren 8 6.00 8 4.00 Vash 8 10.00 7.00
ST ALTERNATE UNIVERSE
Horga'hn 8 9.00 8 6.00 New Contact 8 4.00 8 3.00 Vulcan Stone of God 8 9.00 6.00
Hugh 8 7.00 8 4.00 Pegasus Search 8 4.00 8 2.00 Warp Core Breach 8 5.00 3.00
STAR WARS LIMITED
Hunt for DNA Program 8 4.00 8 3.00 Pi 8 8.00 5.00
IKC Bortas 8 7.00 8 4.00 Portal Guard 8 3.00
8
8 2.00
Wesley Crusher
Willian T. Riker
8
8
18.00
19.00
11.00
16.00
STAR WARS UNLIMITED
IKC Buruk 8 5.00 8 2.00 Q 8 14.00 8 8.00 Wind Dancer 8 6.00 4.00
IKC Hegh'ta 8 5.00 8 2.00 Q2 8 2.00 8 1.00 Worf 8 19.00 15.00
IKC Pagh 8 8.00 8 4.00 Reginald Barclay 8 9.00 8 5.00 Wormhole Negotiations 8 5.00 3.00

Popular
Name
Acid Rain
Adun Oakenshieid
Akron Legionnaire
Al-abara’s Carpet
Price
815.00
812.00
810.00
88.00
Hell's Caretaker
Helffire
Horn of Deafenin
Imprison
In the Eye of Cha
818.00
823.00
87.00
87.00
812.00
Ragnar
Rames Overdark
Rapid Fire
Rasputian Dream
Rebirth
811.00
815.00
87.00
811.00
89.00
WE
BUY,
AJchor’s Tomb 810.00 Infinite Authority 89.00 Recall 822.00
All Hallow's Eve 835.00 Invoke Prejudice 89.00 Revelation 89.00
Angelic Voice 812.00 Jacques le Vert 89.00 Reverberation 81100
Angus Mackenzie 88.00 Johan 811.00 Ring of Immortal 89.00
Arcades Sabboth 818.00 Jovial Evil 815.00 Rohgahh of Kher 815.00
Axelrod Gunnarson

SELL
810.00 Juxtapose 87.00 Rubina Solsinger 812.00
Ayesha Tanaka 810.00 Kei Takahashi 88.00 Sentinel 87.00
Bartel Runeaxe 811.00 Killer Bees 815.00 Serpent Generate 812.00
Boris Devilboon 810.00 Knowledge Vault 87.00 Sol'Kanar the Sw 815.00

LEGENDS Canion Ants


Chains of Mephistopheies
815.00
812.00
Kobold Overlord
Lady Caleria
810.00
89.00
Spinal Villain
Spiritual Sanctuar
815.00
87.00

&
Chromium 818.00 Lady Evangel a 89.00 Stangg 810.00
Cleanse 813.00 Land Equilibrium 89.00 Storm Seeker 815.00
Concordant Crossroads 815.00 Lands Edge 811.00 Storm World 89.00
Crimson Manticore 810.00 Life Matrix 89.00 Sword of the Age 822 00

Singles Dakkon Blackblade 815.00 Lifeblood 89.00 Telekinesis 810.00

TRADE
Divine Intervention 810.00 Living Plane 812.00 Teleport 810.00
Divine Transformation 813.00 Uvonya Silone 89.00 Tempest Efreet 85.00
Sder L Wurm 87.00 Mana Drain 828.00 Tetsuo Umezewa $11.00
Elder Spawn 810.00 Maria Matiix 89.00 The Abyss 827.00
Elven Riders 87.00 Master of the Hun 819.00 The Tab. at Pendr 822.00
Eureka 823.00 Mirror Universe 855.00 The Wretched $30.00
Falling Star 89.00 Moat 822.00 Thunder Spirit 828.00
Field of Dreams
Firestorm Phoenix
Gabriel Angelfire
Gauntlets of Chaos
88.00
819.00
812.00
88.00
Mold Demon
Nebuchadnezzar
Nether Void
Nicoi Bolas
89.00
811.00
818.00
822 00
Time Elemental
Triassic Egg
Tuknlr Deathlock
Underworld Drea
$15.00
$5.00
$7.00
$18.00
YOU
Gosta Dirk 814.00 North Star

NEED IT
811 00 Ur-Drago $9.00
Gravity Sphere 815.00 Nova Pentade 89.00 Vaevictis Asmacfl $18.00
Greater Realm of Pr. 89.00 Palladla-Mors 818.00 VooDoo Doll $7.00
Greed 85.00 Petra Sphinx 811.00 Wall of Oppositio $7.00
Gwendyn Di Cord 811.00 Pixie Queen 89.00 Willow Satyr $7.00

TNC
Halfdane 811.00 Planer Gate 810.00 Winter Blast $7.00
Hazezon Tamar 811.00 Quarem Trench 87.00 Xira Alien 88.00

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w

V"’
PfZ1<?£ QUfT>£ i-siaiftfi
, ,■ ....... »»j( gets *2-‘+2 as
: long at any opponent controls
' any blue cards. That crcatt
t cannot be Mocked by blue
Abyssal Specter B U Sum 3.00 3.00 1.80
Adarkar Sentinel A U Art 3.00 3.00 1.30
Adarkar Unicorn W C Sum 0.50 0.30 4 0.30
Adarkar Wastes L R Lnd 5.00 5.00 4.30
Aegis of the Meek
Aggression
A
R
R
U
Art
E
5.00
3.00
4.50
3.00
4 3.50
2.60
Hficfic: Ice age
Altar of Bone Gld R Sor 5.80 4.90 4 4.00
Amulet of Quoz A R Art 5.00 5.00 4.00 Flooded Woodlands Gld R E 5.00 4.50 4* 4.00 1
Anarchy R U Sor 3.00 2.80 1* 1.90 Flow of Maggots B R Sum 5.30 5.00 4.40 I
Arctic Foxes W C Sum 0.50 0.30 4 0.30 Folk of the Pines G C Sum 0.50 0.30 4 0.30 1
Arcum's Sleigh A U Art 3.00 2.50 4 1.50 Forbidden Lore G R E 5.00 4.50 4 4.00 1
Arcum's Weathervane A u Art 3.00 2.50 4 1.80 Force Void U U Int 2.10 2.00 1.40 fl
Arcum's Whistle A u Art 3.00 3.00 2.00 Forest (A) L C Lnd 0.30 0.30 * 010 (
Arenson's Aura W c E 0.50 0.40 4 0.30 Forest (B) L C Lnd 0.40 0.30 * 0.10
Armor of Faith W c E 0.50 0.40 4 0.30 Forest (C) L C Lnd 0.40 0.30 + 0.10 j
Arnjlot's Ascent U c E 0.50 0.30 4 0.30 Forgotten Lore G u Sor 3.00 3.00 2.00
Ashen Ghoul B u Sum 2.80 2.00 4 1.80 Formation W R Ins 5.30 5.00 3.80
Aurochs G c Sum 0.50 0.30 4 0.30 Foul Familiar B C Sum 0.50 0.30 4 0.30 1
Avalanche R u Sor 2.80 2.00 4 1.50 Foxfire G c Ins 0.50 0.30 4 0.30
Balduvian Barbarians R c Sum 0.50 0.30 4 0.30 Freyalise Supplicant G u Sum 2.10 1.80 4 1.00 1
Balduvian Bears G c Sum 0.50 0.30 4 0.20 Freyalise's Charm G u E 2.10 2.00 4
100 i
Balduvian Conjurer U u Sum 2.50 2.00 4 1.00 Freyalise's Winds G R E 5.00 4.50 4 4.00 1
Balduvian Hydra R R Sum 7.90 6.00 4 4.90 Fumarole Gld U Sor 3.00 3.00 2.60 I
Balduvian Shaman U c Sum 0.50 0.30 4 0.30 Fylgja W C E 0.50 0.50 0.30 ]
Barbarian Guides R c Sum 0.50 0.30 4 0.30 Fyndhorn Bow A u Art 3.00 2.50 4 190 1
Barbed Sextant A c Art 0.70 0.50 0.30 Fyndhorn Brownie G c Sum 0.50 0.50 0.30 ^
Baton of Morale A u Art 3.00 2.80 4 2.00 Fyndhorn Elder G u Sum 3.00 3.00 3.00 I
Battle Cry W u Ins 2.60 2.00 4 1.40 Fyndhorn Elves G c Sum 0.50 0.40 4 0.30 1
Battle Frenzy R c Ins 0.50 0.30 4 0.30 Fyndhorn Pollen G R E 5.00 4.00 3.00 |
Binding Grasp U u E 3.00 2.50 4 1.50 Game of Chaos R R Sor 5.00 4.50 4 4.00 J
Black Scarab W u E 2.60 2.00 4 1.40 Gangrenous Zombies B C Sum 0.50 0.30 4 0.30
Blessed Wine W c Ins 0.50 0.30 4 0.30 Gaze of Pain B C Sor 0.50 0.30 4 0.30 I
Blinking Spirit W R Sum 8.00 6.00 5.50 General Jarkeld W R Sum 8.00 6.00 5.00 I
Blizzard G R E 5.00 4.80 4 4.00 Ghostly Flame Gld R E 9.30 5.50 5.00 I
Blue Scarab W U E 2.80 2.00 4 1.30 Giant Growth G C Ins 0.50 0.30 4 0.30 1
Bone Shaman R C Sum 0.50 0.30 4 0.30 Giant Trap Door Spider Gld U Sum 3.00 3.00 1.40 I
Brainstorm
Brand of Ill Omen
U
R
C
R
Ins
E
0.50
6.00
0.40
6.00
4 0.30
6.00
Glacial Chasm
Glacial Crevasses
L
R
U
R
Lnd
E
3.00
5.30
3.00
4.30 4
200
3.80
I
1
Breath of Dreams U U E 2.50 2.00 4 1.40 Glacial Wall U U Sum 2.80 2.00 4 i.30 I
Brine Shaman B C Sum 0.50 0.30 4 0.30 Glaciers Gld R E 6.00 5.00 * 3.80 1
Brown Ouphe G C Sum 0.50 0.40 4 0.30 Goblin Lyre A R Art 5.00 4.80 4 4.00 |
Brushland L R Lnd 5.00 5.00 4.30 Goblin Mutant R U Sum 2.80 2.00 4 1.40 I

C Int 0.50 0.40 4 0.30 Goblin Sappers R C Sum 0.50 0.30 4 0.30 1
Burnt Offering B
W R E 7.00 5.00 4.90 Goblin Ski Patrol R C Sum 0.50 0.30 4 0.30 1
Call to Arms
E 5.00 5.00 5.00 Goblin Snowman R U Sum 3.00 2.00 4 1.30 1
Caribou Range W R
Art 5.00 5.00 4.50 Gorilla Pack G c Sum 0.50 0.40 4 0.30 I
Celestial Sword A R
4 1.40 Gravebind B R Ins 5.40 4.00 3.10 I
Centaur Archer Gld U Sum 3.00 2.30
Chaos Lord R R Sum 7.90 6.50 4 5.00 Green Scarab W U E 2.50 2.00 1.30 I
6.00 5.00 4.30 Grizzled Wolverine R C Sum 0.50 0.40 4 0.30 1
Chaos Moon R R E
6.00 5.00 4.50 Hallowed Ground W u E 3.00 2.00 4 1.80 I
Chromatic Armor Gld R E
4 0.30 Halls of Mist L R Lnd 5.00 4.50 1* 4.00
Chub Toad G C Sum 0.50 0.30
Heal W C Ins 0.50 0.40 0.30 1
Clairvoyance U C Ins 0.50 0.30 4 0.30
0.30 4 0.30 Hecatomb B R E 6.00 6.00 4 5.00 |
Cloak of Confusion B C E 0.50

Lower Icard Name Color Rarity Type Upper Median Lower f


Card Name Color Rarity Type Upper Median

4 1.00 Hematite Talisman A u Art 2.80 2.00 4 1.30


Cold Snap w u E 2.30 2.00
4 1.50 Hipparion W u Sum 3.00 2.00 4 1.00
Conquer R u E 3.00 2.30
Hoar Shade B c Sum 0.50 0.40 4 0.30
Cooperation W c E 0.50 0.40 4 0.30
Hot Springs G R E 5.00 4.30 4 4.00
C.O.P.: Black W c E 0.50 0.30 4 0.30
Howl from Beyond B C Ins 0.50 0.30 4 0.30
C.O.P.: Blue W c E 0.50 0.30 4 0.30
Hurricane G u Sor 2.40 1.80 4 1.00
C.O.P.: Green W c E 0.50 0.30 4 0.30
Hyalopterous Lemure B u Sum 3.00 3.00 2.00
C.O.P.: Red W c E 0.50 0.30 4 0.30
Hydroblast U c Int 0.50 0.30 4 0.30
C.O.P.: White W c E 0.50 0.30 4 0.30
Hymn of Rebirth Gld u Sor 3.00 3.00 2.30
Counterspell U c Int 1.30 0.50 0.30
Ice Cauldron A R Art 6.00 5.00 4.60
Crown of the Ages A R Art 7.50 6.00 5.00
4 5.00 Ice Floe L U Lnd 3.00 3.00 2.30
Curse of Marit Lage R R E 7.30 5.00
3.00 2.50 2.00 Iceberg U U E 3.00 2.00 4 1.30
( Dance of the Dead B U E
0.30 Icequake B U Sor 3.00 3.00 2.80
1 Dark Banishing B C Ins 0.50 0.50
4 0.30 Icy Manipulator A U Art 10.00 6.00 4 6.00
* Dark Ritual B C Int 0.50 0.40
4 0.30 Icy Prison U R E 6.00 5.00 4.00
Death Ward W C Ins 0.50 0.30
9.30 8.00 7.50 Illusionary Forces U C Sum 0.50 0.30 4 0.30
Deflection U R Int
1.80 Illusionary Presence U R Sum 5.00 5.00 4.10
Demonic Consultation B U Ins 3.00 3.00
5.80 4.50 3.60 Illusionary Terrain U U E 3.00 2.00 4 1.40
Despotic Scepter A R Art *
Gld U Sor 3.00 2.80 4 1.80 Illusionary Wall U C Sum 0.50 0.40 4 0.30 j
1 Diabolic Vision
4 0.30 Illusions of Grandeur U R E 5.80 5.00 * 5.00
1 Dire Wolves G C Sum 0.50 0.30
0.40 4 0.30 Imposing Visage R C E 0.50 0.30 4 0.30
I Disenchant W C Ins 0.50
5.00 Incinerate R C Ins 0.50 0.50 0.30
I Dread Wight B R Sum 6.00 6.00
B R E 5.80 5.00 4.10 j
I Dreams of the Dead U U E 2.40 2.00 4 1.60 Infernal Darkness
Sum 6.80 6.00 4 5.00 |
U Sum 3.00 2.00 1.80 Infernal Denizen B R
f Drift of the Dead B
E 3.00 2.50 4 1.40 Infinite Hourglass A R Art 5.00 4.50 4 4.10
t Drought W U
E 6.00 5.00 4 4.60 Infuse U C Ins 0.50 0.30 4 0.30
| Dwarven Armory R R
4.60 Island (A) L C Lnd 0.40 0.30 0.10
1 Earthlink Gld R R 5.80 5.00
4 Island (B) L C Lnd 0.40 0.30 0.10
i Earthlore G C E 0.50 0.30 0.30
5.50 4 5.00 Island (C) L C Lnd 0.40 0.30 0.10
Elder Druid G R Sum 7.50
5.00 5.00 Jester's Cap A R Art 25.00 20.00 1* 12.00
Elemental Augury Gld R E 5.50
5.00 4 4.00 Jester's Mask A R Art 18.00 16.50 1* 12.75
Elkin Bottle A R Art 5.00
4 0.30 Jeweled Amulet A U Art 3.00 3.00 1.80
Elvish Healer W C Sum 0.50 0.40
5.00 Johtull Wurm G U Sum 2.50 2.00 1.80
* Enduring Renewal W R E 6.80 6.00
5.00 Jokulhaups R R Sor 6.00 6.00 5.00
Energy Storm W R E 8.30 5.00
C Ins 0.50 0.30 4 0.30 Juniper Order Druid G C Sum 0.50 0.40 4 0.30
Enervate U
1 Errant Minion U C E 0.50 0.30 4 0.30 Justice W u E 4.00 3.30 1* 3.00
Karplusan Forest L R Lnd 5.00 5.00 4.10
IP* Errantry R C E 0.50 0.30 4 0.30
Sor 0.50 0.40 4 0.30 Karplusan Giant R U Sum 3.00 2.50 4 1.60
1 Essence Filter G C
0.50 0.30 4 0.30 Karplusan Yeti R R Sum 6.10 5.00 5.00
Essence Flare U C E
'4*1' Gld U Ins 3.00 3.00 2.00 Kelsinko Ranger W C Sum 0.50 0.30 4 0.30
Essence Vortex
G U Ins 3.00 3.00 1.80 Kjeldoran Dead B c Sum 0.50 0.30 4 0.30
m Fanatical Fever
Kjeldoran Elite Guard W u Sum 3.00 3.00 2.10
& $ Fear B C E 0.50 0.30 4 0.30
Gld u Sum 3.00 3.00 1.80

r
* Fiery Justice Gld R Sor 5.30 4.80 4 4.00 Kjeldoran Frostbeast
Gld U Ins 3.30 3.00 2.50 Kjeldoran Guard W c Sum 0.50 0.30 4 0.30
i Fire Covenant
R U Sum 2.80 2.00 4 1.30 Kjeldoran Knight W R Sum 5.00 5.00 4 4.60
‘ Flame Spirit
W R Sum 5.00 5.00 5.00
Flare R c Ins 0.50 0.30 4 0.30 Kjeldoran Phalanx
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Kjeldoran Royal Guard
Kjeldoran Skycaptain
W
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Sum
6.00
3.30
6.00
3.00
5.00
3.00
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j Kjeldoran Skyknight W C Sum 0.50 0.50 0.30
| Kjeldoran Warrior W C Sum 0.50 0.30 4 0.30
Knight of Stromgald B U Sum 3.00 2.00 1.40
Krovikan Elementalist
Krovikan Fetish
! Krovikan Sorcerer
B
B
U
u
c
c
E
Sum

Sum
2.60
0.50
0.50
2.00
0.30
0.30
4
4
4
1.40
0.30
0.30
Magic.- Ice Ags
Krovikan Vampire B u Sum 3.30 3.00 3.00
Land Cap L R Lnd 5.40 5.00 4.60 Shield Bearer W C Sum 0.50 0.30 4 0.30
Lapis Lazuli Talisman A U Art 3.00 2.00 4 1.80 Shield of the Ages A U Art 3.00 3.00 2.60
Lava Burst R C Sor 0.50 0.50 0.30 Shy ft U R Sum 6.70 6.00 * 5.00
: Lava Tubes L R Lnd 5.00 5.00 4.10 Sibilant Spirit U R Sum 6.80 6.00 5.10
Legions of Lim-Dul B C Sum 0.50 0.30 4 0.30 Silver Erne U U Sum 3.00 3.00 * 1.80
Leshrac's Rite B u E 2.80 2.00 4 1.30 Skeleton Ship Gld R Sum 8.00 7.50 5.00
Leshrac's Sigil B u E 3.00 2.30 4 1.40 Skull Catapult A U Art 3.00 2.00 4 1.40
Lhurgoyf G R Sum 8.00 7.00 4 6.00 Sleight of Mind U U Int 3.30 3.00 2.80
Lightning Blow W R Ins 5.80 5.00 4.10 Snow Devil U C E 0.50 0.30 4 0.30
Lim-Dul's Cohort B C Sum 0.50 0.30 4 0.30 Snow Fortress A R Art 6.00 5.00 4 3.90
Lim-Dul's Hex B U E 2.80 2.00 4 1.30 Snow Hound W U Sum 2.50 2.00 4 1.00
Lost Order of Jarkeld W R Sum 7.50 6.00 5.00 Snow-Covered Forest L C Lnd 1.00 0.50 0.30
Lure G U E 2.30 2.00 4 1.50 Snow-Covered Island L C Lnd 1.00 0.50 0.30
Maddening Wind G U E 2.60 2.00 4 1.00 Snow-Covered Mountain L C Lnd 1.00 0.50 0.30
Magus of the Unseen U R Sum 6.00 6.00 * 5.00 Snow-Covered Plains L C Lnd 1.00 0.50 0.30 |
Malachite Talisman A U Art 3.00 2.00 4 1.80 Snow-Covered Swamp L C Lnd 1.00 0.50 0.30
Marton Stromgald R R Sum 10.00 8.00 * 7.50 Snowblind G R E 5.00 4.50 * 3.80
Melee R U Ins 3.00 3.00 1.80 Snowfall U C E 0.50 0.30 * 0.30
Melting R U E 2.50 2.00 4 1.30 Soldevi Golem A R Art 5.30 4.80 4 3.80
Mercenaries W R Sum 5.00 4.50 3.50 Soldevi Machinist U U Sum 2.30 2.00 4 1.30
Merieke Ri Berit Gld R Sum 8.00 7.80 4 5.10 Soldevi Simulacrum A U Art 3.00 2.50 4 1.80
Mesmeric Trance U R E 5.00 4.50 4 4.00 Songs of the Damned B C Int 0.50 0.40 4 0.30
Meteor Shower R C Sor 0.50 0.50 0.30 Soul Barrier U U E 3.00 2.00 4 1.80
Mind Ravel B C Sor 0.50 0.30 4 0.30 Soul Burn B C Sor 0.50 0.30 4 0.30 |
Mind Warp B U Sor 3.00 3.00 3.00 Soul Kiss B C E 0.50 0.30 4 0.30
Mind Whip B R E 5.50 4.50 4 4.00 Spectral Shield Gld u E 3.00 3.00 2.50
Minion of Leshrac B R Sum 9.40 7.80 4 7.10 Spoils of Evil B R Int 5.00 5.00 4.50
Minion of Tevesh Szat B R Sum 7.00 6.00 6.00 Spoils of War B R Sor 6.00 5.00 4.50
Mistfolk U C Sum 0.50 0.30 4 0.30 Staff of the Ages A R Art 5.00 4.50 4.00
Mole Worms B U Sum 2.30 2.00 4 1.30 Stampede G R Ins 6.00 5.00 4 5.00
Monsoon Gld R E 5.80 5.00 5.00 Stench of Evil B U Sor 3.00 3.00 * 2.50
Moor Fiend B C Sum 0.50 0.40 4 0.30 Stone Rain R C Sor 0.50 0.40 4 0.30
Mountain (A) L c Lnd 0.40 0.30 * 0.10 Stone Spirit R U Sum 3.00 2.30 4 1.40 !
Mountain (B) L c Lnd 0.40 0.30 * 0.10 Stonehands R C E 0.50 0.40 4 0.30 !
Mountain (C) L c Lnd 0.40 0.30 * 0.10 Storm Spirit Gld R Sum 6.00 6.00 5.00 i
Mountain Goat R c Sum 0.50 0.30 4 0.30 Stormbind Gld R E 7.00 6.00 5.00 j
Mountain Titan Gld R Sum 5.00 4.90 4 4.40 Stromgald Cabal B R Sum 5.00 5.00 4.50
Mudslide R R E 5.00 4.90 4 4.10 Stunted Growth G R Sor 5.00 5.00 * 3.80
Musician U R Sum 6.50 5.00 5.00 Sulfurous Springs L R Lnd 5.00 4.80 4 4.00
Mystic Might U R E 6.00 5.00 4.00 Sunstone A U Art 3.00 2.00 4 1.00
Mystic Remora U C E 0.50 0.40 4 0.30 Swamps (A) L C Lnd 0.30 0.30 + 0.10
Nacre Talisman A u Art 3.00 2.00 4 1.80 Swamps (B) L C Lnd 0.30 0.30 0.10
Naked Singularity A R Art 6.50 5.00 5.00 Swamps (C) L C Lnd 0.30 0.30 * 0.10
Nature's Lore G U Sor 2.60 2.00 4 1.80 Swords to Plowshares W U Ins 3.00 2.00 4 1.80
Necropotence B R E 6.00 5.00 + 4.30 Tarpan G C Sum 0.50 0.30 4 0.30
Norritt B C Sum 0.50 0.50 0.30 Thermokarst G u Sor 3.00 3.00 2.00
Oath of Lim-Dul B R E 5.00 5.00 5.00 Thoughtleech G u E 3.00 2.00 4 1.50 |
Onyx Talisman A U Art 2.50 2.00 4 1.30 Thunder Wall U u Sum 3.00 2.00 4 1.80
Orcish Cannoneers R U Sum 2.00 2.00 1.00 Timberline Ridge L R Lnd 5.00 5.00 4.60
Orcish Conscripts R C Sum 0.50 0.30 4 0.30 Time Bomb A R Art 6.00 5.50 t 5.00
Orcish Farmer R C Sum 0.50 0.40 4 0.30 Tinder Wall G C Sum 0.50 0.30 4 0.30
Orcish Healer R u Sum 3.00 2.00 1.30 Tor Giant R C Sum 0.50 0.30 4 0.30
Orcish Librarian R R Sum 7.00 4.00 3.00 Total War R R E 5.00 5.00 5.00
Orcish Lumberjack R C Sum 0.50 0.30 4 0.30 Touch of Death B C Sor 0.50 0.30 4 0.30
Orcish Squatters R R Sum 5.80 5.00 4.90 Touch of Vitae G u Ins 2.30 2.00 4 1.30
Order of the Sacred Torch W R Sum 5.00 5.00 4.60 Trailblazer G R Ins 5.00 4.80 4 4.00
Order of the White Shield W U Sum 3.00 2.00 4 1.80 Underground River L R Lnd 5.00 5.00 4.10
Pale Bears G R Sum 5.00 4.80 4 4.00 Updraft U U Ins 2.10 2.00 4 1.40

1 Card Name Color Rarity Type Upper Median Lower 1 Card Name Color Rarity Type Upper Median Lower

1 Panic R C Ins 0.50 0.40 4 0.30 Urza's Bauble A u Art 2.80 2.00 4 2.00
1 Pentagram of the Ages A R Art 8.30 6.00 5.10 Veldt L R Lnd 5.00 5.00 4.60
Pestilence Rats B C Sum 0.50 0.40 4 0.30 Venomous Breath G U Ins 3.00 2.00 4 1.30
Phantasmal Mount U U Sum 3.00 3.00 1.50 Vertigo R U Ins 2.10 2.00 4 1.40
Pit Trap A u Art 3.00 3.00 1.00 Vexing Area nix A R Art 6.00 6.00 6.00
Plains (A) L c Lnd 0.40 0.30 * 0.10 Vibrating Sphere A R Art 4.40 3.80 4 3.00
Plains (B) L .c Lnd 0.50 0.30 0.10 Walking Wall A U Art 3.00 2.80 2.10
Plains (C) L c Lnd 0.40 0.30 + 0.10 Wall of Lava R U Sum 2.90 2.30 4 2.00
Polar Kraken U R Sum 10.00 10.00 9.10 Wall of Pine Needles G U Sum 2.50 2.00 1.80
Portent U c Sor 0.50 0.50 0.30 Wall of Shields A U Art 3.00 2.00 4 1.50
Power Sink U c Int 0.50 0.30 4 0.30 War Chariot A U Art 3.00 3.00 1.50
Pox B R Sor 7.00 5.00 4.30 Warning W C Ins 0.50 0.30 4 0.30
Prismatic Ward W C E 0.50 0.50 0.30 Whalebone Glider A u Art 3.00 2.00 4 1.00
1 Pygmy Allosaurus G R Sum 5.00 5.00 4.80 White Scarab W u E 2.80 2.00 4 1.30
1 Pyknite G C Sum 0.50 0.30 4 0.20 Whiteout G u Ins 2.50 2.00 4 1.30
Pyroblast R C Int 0.50 0.30 4 0.30 Wiitigo G R Sum 7.10 6.00 4 6.00
! Pyrodasm R u Sor 3.00 3.00 2.10 Wild Growth G C E 0.50 0.30 4 0.30
Rally W c Ins 0.50 0.30 4 0.30 Wind Spirit U u Sum 3.00 3.00 1.50
Ray of Command U c Ins 0.50 0.50 0.30 Wings of Aesthir Gld u E 3.50 3.00 3.00
Ray of Erasure U c Ins 0.50 0.30 4 0.30 Winter's Chill U R Ins 6.00 5.00 4.50
, Reality Twist U R E 5.30 5.00 4.40 Withering Wisps B U E 2.60 2.00 4 1.40
Reclamation Gld R E 5.00 5.00 4.30 Woolly Mammoths G c Sum 0.50 0.40 4 0.30
Red Scarab W U E 3.00 2.00 4 1.40 Woolly Spider G c Sum 0.50 0.50 0.30
Regeneration G C E 0.50 0.40 4 0.30 Word of Blasting R u Ins 2.50 2.00 4 1.50

M 1 Rime Dryad
I Ritual of Subdual
* River Delta
G
G
L
C
R
R
Sum
E
Lnd
0.50
5.00
5.00
0.30
4.80
5.00
4
4
0.30
4.40
4.70
Word of Undoing
Wrath of Marit Lage
Yavimaya Gnats
U
U
G
c
R
U
Ins
E
Sum
0.50
5.00
3.00
0.30
5.00
3.00
4 0.30
4.60
2.00
Runed Arch A R Art 6.60 5.00 4.60 Zur's Weirding U R E 5.00 4.50 4 4.40
' Sabretooth Tiger R C Sum 0.50 0.40 4 0.30 Zuran Enchanter U C Sum 0.50 0.50 0.30

fig r Sacred Boon


* Scaled Wurm
| Sea Spirit
W
G
U
U
C
U
Ins
Sum
Sum
3.00
0.50
3.00
3.00
0.50
2.50
2.30
0.30
1.80
Zuran Orb
Zuran Spellcaster
A
U
U
C
Art
Sum
3.00
0.50
3.00
0.50
2.00
0.30

Seizures B C E 0.50 0.30 4 0.30 1183.50 1011.00


Seraph W R Sum 10.00 9.00 7.60
Shambling Strider G C Sum 0.50 0.50 0.30
Discounted prices on most items

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Abu Jafar
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Akron Legionnaire
, Aladdin
Angelic Voices
Haqic: Chronicles
t V' Arcades Sabboth Metamorphosis AN G Sor C 0.50 0.30 0.30
3 Arena of the Ancients Mountain Yeti LE R Sum C 1.50 1.00 0.40
.Argothian Pixies Nebuchadnezzer LE Gld Sum R 6.00 5.00 4.50
Ashnod's Altar Nicol Bolas LE Gld Sum R 10.00 10.00 5.50
Ashnod's Transmogrant AQ Obelisk of Undoing AQ A Art R 6.00 4.00 3.50
* 5**^ * Axelrod Gunnarson LE Palladia-Mors LE Gld Sum R 10.00 10.00 5.50
Ayesha Tanaka Petra Sphinx LE W Sum R 4.50 4.00 2.50
^ Azure Drake Primordial Ooze LE R Sum U 1.30 1.00 1.00
Banshee Puppet Master LE U ECr U 1.00 1.00 1.00
Bari's Cage Rabid Wombat LE G Sum U 4.00 3.00 2.30
t« jj| Beasts of Bogardan Rakalite AQ A Art R 1.50 1.00 0.90
Blood Moon Recall LE U Sor U 4.50 3.50 2.50
/*%** Blood of the Martyr Remove Soul LE U Int C 0.50 0.40 0.30
Bog Rats Repentant Blacksmith AN W Sum C 2.50 1.00 0.50
* Book of Rass Revelation LE G EW R 4.00 3.00 2.00
# Boomerang Rubinia Soulsinger LE Gld Sum R 6.50 5.00 4.00
* Bronze Horse Runesword DK A Art C 1.30 0.80 0.40
«C J Cat Warriors Safe Haven DK L Lnd R 4.00 4.00 2.50
Chromium Scavenger Folk DK G Sum C 0.40 0.30 0.10 1
City of Brass Sentinel LE A Art R 4.00 3.00 2.80 1
Cocoon Serpent Generator LE A Art R 9.00 8.00 4.00
Concordant Crossroads LE Shield Wall LE W Ins U 1.00 1.00 1.00
Craw Giant Shimian Nightstalker LE B Sum U 2.40 1.00 1.00
Cuombajj Witches Sivitri Scarzam LE Gld Sum U 1.80 1.00 1.00
Cyclone Sol'kanar/Swamp King LE Gld Sum R 9.00 8.00 5.50
D'Avenant Archer Stangg LE Gld Sum R 5.50 5.00 4.00
Dakkon Blackblade Storm Seeker LE Gld Ins U 3.00 2.50 2.00
Dance of Many Takklemaggot LE U ECr U 1.90 1.30 1.00

Set Color Type Rarity Upper Median Lower Icard Name Set Color Type Rarity Upper Median Lower

Dandan AN U Sum C 0.50 0.30 0.20 Teleport LE U Ins R 4.50 3.00 2.50
Divine Offering LE W Ins C 0.50 0.30 0.20 The Fallen DK B Sum U 2.00 1.00 1.00
Emerald Dragonfly LE G Sum C 0.40 0.30 0.20 The Wretched LE B Sum R 12.50 10.00 5.50
Enchantment Alteration LE U Ins U 0.90 0.50 0.50 Tobias Andrion LE Gld Sum U 1.80 1.00 1.00
Erhnam Djinn AN G Sum U 5.50 4.00 4.00 Tor Wauki LE Gld Sum U 2.80 1.50 1.00
(Fallen Angel LE B Sum U 4.00 4.00 2.50 Tormod's Crypt DK A Art C 1.00 0.50 0.30
Feldon's Cane AQ A Art C 2.50 2.00 1.00 Transmutation LE B Ins C 0.50 0.40 0.30
Fire Drake DK R Sum U 1.00 1.00 0.40 Triassic Egg LE A Art R 4.00 3.00 3.00
Fishliver Oil AN U ECr c 0.50 0.30 0.20 Urza's Mine, claw sphere AQ L Lnd U 1.00 1.00 0.70
£ Flash Flood LE U Ins c 0.50 0.30 0.20 Urza's Mine, mouth AQ L Lnd U 1.00 1.00 0.70
i Fountain of Youth DK A Art c 1.00 1.00 0.30 Urza's Mine, pulley AQ L Lnd U 1.00 1.00 0.70
Gabriel Angelfire LE Gld Sum R 7.00 5.00 4.50 Urza's Mine, tower AQ L Lnd U 1.00 1.00 0.70
Gauntlets of Chaos LE A Art R 6.50 4.00 3.00 Urza's Powerplant, sphr AQ L Lnd U 0.90 0.50 0.50
Ghazban Ogre AN G Sum C 0.50 0.30 0.20 Urza's Powerplant, bug AQ L Lnd U 0.90 0.50 0.50
Giant Slug LE B Sum C 0.40 0.30 0.20 Urza's Powerplant, dmn AQ L Lnd U 0.90 0.50 0.50
Goblin Artisans AQ R Sum U 1.00 0.60 0.50 Urza's Powerplant, rk/pt AQ L Lnd U 0.90 0.50 0.50
Goblin Digging Team DK R Sum C 0.40 0.30 0.20 Urza's Tower, forest AQ L Lnd U 1.00 0.50 0.50
Goblin Shrine DK R EL C 0.40 0.30 0.20 Urza's Tower, mountains AQ L Lnd U 1.00 0.50 0.50
Goblins of the Flarg DK R Sum C 0.40 0.30 0.20 Urza's Tower, plains AQ L Lnd U 1.00 0.50 0.50
Hasran Ogress AN B Sum C 0.50 0.30 0.20 Urza's Tower, shore AQ L Lnd U 1.00 0.50 0.50
^ .Hell's Caretaker LE B Sum R 9.50 6.00 4.50 Vaevictis Asmadi LE Gld Sum R 10.00 10.00 7.50
Horn of Deafening LE A Art R 4.30 3.00 2.50 Voodoo Doll LE A Art R 3.50 3.00 2.30
. .. , Indestructible Aura LE W Ins C 0.50 0.30 0.20 Wall of Heat LE R Sum C 0.50 0.40 0.30
Ivory Guardians LE W Sum U 2.00 1.00 1.00 Wall of Opposition LE R Sum U 3.00 3.00 1.50
f 0 Jalum Tome AQ A Art R 3.50 2.00 1.50 Wall of Shadows LE U Sum C 0.50 0.40 0.30
| Jeweled Bird AN A Art R 2.50 2.00 1.40 Wall of Vapor LE U Sum C 0.50 0.30 0.30
Mohan LE Gld Sum R 8.00 6.00 5.00 Wall of Wonder LE U Sum U 2.00 1.00 1.00
Juxtapose LE U Sor R 4.00 4.00 3.00 War Elephant AN W Sum C 0.50 0.50 0.40
^,"*■ -*v T Keepers of the Faith LE W Sum C 0.50 0.30 0.30 Witch Hunter DK W Sum U 5.00 4.00 3.00
Kei Takahashi LE Gld Sum U 3.50 3.00 2.80 Xira Arien LE G Sum R 5.00 4.00 3.50
£■ Land's Edge LE EW R 6.00 4.00 3.50 Yawgmoth Demon AQ B Sum R 6.00 5.00 4.50
t^ i Living Armor DK Art C 1.00 0.80 0.40
^ ^Marhault Elsdragon LE Gld Sum U 1.80 1.00 1.00 TOTAL 385.10 305.10 221.70
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1.80 1.50 4 1.00 Alien Parasites U Dil 1.10 0.80 4 0.50 B a.£23
2.50 1.80 4 1.60 Alien Probe U Ev 1.50 1.00 4 0.80 0.50 0.50 4 0.30 Galathon C P-Rom 0.30 0.30 4 0.20 1
10.00 9.00 4 8.80 Alynna Nechayev R P-Fed 6.40 5.50 4 4.70 2.50 1.80 4 1.00 Gaps in Normal Space u Ev 1.10 0.80 4 0.50 j
2.50 1.80 4 1.00 Alyssa Ogawa U P-Fed 1.50 1.00 4 0.50 2.50 1.80 4 1.00 Genetronic Replicator u Ev 1.50 1.00 4 0.50 I
3.00 2.00 4 1.80 Amanda Rogers U Int 1.10 1.00 4 1.00 47.25 43.25 t 37.25 Geordi La Forge R P-Fed 24.00 23.00 t 22.25 !
2.00 1.80 4 1.00 Amarie U P-NA 1.50 1.00 4 0.50 0.50 0.40 4 0.30 Giusti c P-Fed 0.30 0.20 4 0.20 8
0.80 0.50 4 0.30 Anaphasic Organism C Dil 0.50 0.30 4 0.20 11.00 10.75 4 10.00 Goddess of Empathy R Ev 6.00 5.00 4 4.50 I
v 8.00
10.00
7.00
9.60
4
4
6.00
9.00
Ancient Computer
Anti-Time Anomaly
R
R
Dil
Ev
4.50
5.50
3.80
4.80
4
4
2.90
4.50
0.50
0.50
0.40
0.50
4
4
0.30
0.30
Gorath
Gorta
C
C
P-Klg
P-NA
0.30
0.30
0.20
0.30
4 0.20
0.20
I
i
w 0.60 0.50 4 0.30 Archer C Dil 0.30 0.30 4 0.20 23.75 19.75 4 19.50 Gowron R P-Klg 12.00 11.00 4 9.60
12.00 11.50 4 10.00 Armus-Skin of Evil R Dil 6.60 5.50 4 5.00 1.80 1.50 4 1.00 Gravitic Mine U Dil 0.80 0.60 4 0.50 1
0.50 0.40 4 0.30 Asteroid Sanctuary C Int 0.30 0.20 4 0.20 14.00 12.00 4 11.50 Haakona R S-Rom 7.00 6.60 4 6.00
0.50 0.30 4 0.30 Atmospheric Ionization C Ev 0.30 0.30 0.20 2.00 1.80 4 1.00 Hannah Bates U P-Fed 1.50 1.00 4 0.50
3.00 1.80 4 1.60 Auto-Destruct Sequence u Int 1.10 0.90 4 0.70 3.00 2.40 4 1.80 Holo-Projectors U Ev 1.30 1.10 4 0.90 j
8.00 7.80 4 7.50 Avert Disaster R M-Fed 4.50 4.00 4 4.00 2.80 2.00 4 1.80 Hologram Ruse U Dil 1.50 1.00 4 1.00 I
20.00 20.00 4 19.50 B'Etor R P-Klg 11.75 11.00 4 10.25 9.00 8.60 4 8.00 Honor Challenge R Int 4.90 4.30 4 4.00
0.40 0.30 4 0.30 Bijik C P-Klg 0.30 0.20 4 0.20 19.50 18.75 4 18.00 Horga'hn R Art 9.00 9.00 4 9.00
1.80 1.50 4 1.00 Ba'el u P-Klg 1.50 1.00 4 0.50 13.50 12.50 4 12.00 Hugh R Int 7.50 6.80 4 6.00
S*.
3.00
P ■10.50
2.00 4 1.80 Baran u P-NA 1.10 1.00 4 0.90 7.50 7.00 4 6.40 Hunt for DNA Program R M-R/K/F 4.10 3.80 4 3.40
9 10.00 4 9.00 Barclay's Protomoris Dis R Dil 5.20 5.00 4.50 2.50 1.80 4 1.60 Husnock Ship U S-NA 1.10 0.90 4 0.70
0.40 0.30 4 0.30 Batrell C P-Klg 0.30 0.20 4 0.20 2.00 1.80 4 1.20 Hyper-Aging U Dil 1.10 0.80 4 0.60
2.00 1.80 4 1.00 Benjamin Maxwell U P-Fed 1.00 0.90 4 0.60 14.50 13.75 4 13.00 I.K.C. Bortas R S-Klg 9.00 7.40 4 7.00
18.00 16.00 4 14.00 Betazoid Gift Box R Art 9.10 8.00 4 6.90 12.00 12.00 4 9.80 I.K.C. Buruk R S-Klg 6.00 6.00 5.50
35.50 33.25 4 30.75 Beverly Crusher R P-Fed 19.75 18.00 t 15.00 12.00 12.00 4 9.80 I.K.C. Hegh'ta R S-Klg 6.00 5.90 4 5.20 1
1.80 1.50 4 1.20 Birth of Junior U Dil 1.00 0.80 4 0.60 0.60 0.40 4 0.30 I.K.C. K'Vort C S-Klg 0.40 0.30 4 0.20
1.80 1.50 4 1.00 Bochra U P-Rom 1.00 0.80 4 0.50 12.00 12.00 4 10.75 I.K.C. Pagh R S-Klg 6.50 6.00 4 6.00
2.30 2.00 4 1.80 Bok U P-NA 1.50 1.00 4 1.00 14.00 13.00 4 12.50 I.K.C. Qu'Vat R S-Klg 8.00 7.50 4 7.00
24.00 20.25 4 16.50 Borg Ship R Dil 13.50 9.00 4 8.00 0.60 0.50 4 0.30 I.K.C. Vor'Cha C S-Klg 0.30 0.30 4 0.20
10.50 10.00 4 10.00 Bynars Weapon Enhancmt R Ev 6.80 5.50 4 4.40 3.00 1.80 4 1.00 I.K.C. Vorn U S-Klg 1.10 0.80 4 0.50
0.40 0.30 4 0.30 Calloway C P-Fed 0.30 0.20 4 0.20 7.50 7.00 4 6.00 Iconia Investigation R M-Rom 4.60 4.30 4 3.80
1.80 1.50 4 1.00 Chalnoth U Dil 1.10 0.80 4 0.50 0.40 0.30 4 0.30 Iconian Computer Weapon C Dil 0.30 0.20 4 0.20 1
0.40 0.30 4 0.30 Christopher Hobson C P-Fed 0.30 0.20 4 0.20 0.50 0.30 4 0.30 Impassable Door C Dil 0.30 0.30 0.20 |
1.80 1.50 4 1.20 Cloaked Mission U M-Klg 1.00 0.80 4 0.60 1.80 1.50 4 1.00 Incom Message-Federation U Int 1.00 0.80 4 0.50 |
0.50 0.30 4 0.30 Combat Vessal c S-NA 0.30 0.30 4 0.20 1.80 1.70 4 1.10 Incom Message-Klingon U Int 1.00 0.80 4 0.50 |
2.00 1.80 4 1.00 Cosmic String Fragment u Dil 1.10 0.80 4 0.50 1.80 1.50 4 1.00 Incom Message-Romulan U Int 1.00 0.80 4 0.50 !
0.60 0.50 4 0.30 Covert Installation c M-Rom 0.30 0.30 4 0.20 15.00 14.00 4 12.00 Interphase Generator R Art 7.90 7.50 4 7.10 |
1.80 1.50 4 1.20 Covert Rescue u M-Rom 0.80 0.70 4 0.60 7.50 7.50 4 6.00 Investigate Alien Probe R M-Klg 4.50 4.50 4 4.00 i
17.75 14.75 4 14.00 Crosis R Int 9.50 9.00 7.00 0.60 0.50 4 0.30 Investigate Anomaly C M-R/K/F 0.30 0.30 4 0.20 1
10.50 10.00 4 8.00 Crystalline Entity R Dil 6.00 5.50 4 5.20 7.50 6.40 4 6.00 Investigate Disappearance R M-Fed 4.50 3.90 4 3.20 I
7.50 6.00 4 6.00 Cultural Observation R M-Fed 4.10 4.00 4 3.80 7.50 7.50 4 6.00 Investigate Disturbance R M-Klg 4.80 4.50 4 4.10 1
9.00 8.00 4 8.00 Cytherians R Dil 4.60 4.30 4 3.60 7.50 7.20 4 6.00 Investigate Massacre R M-R/F 4.50 4.10 4 3.50
0.60 0.50 4 0.30 D'deridex C S-Rom 0.30 0.30 4 0.20 7.50 7.50 4 6.00 Investigate Raid R M-Rom 4.50 4.30 4 3.80
0.50 0.40 4 0.30 Darian Wallace C P-Fed 0.30 0.20 4 0.20 7.50 6.40 4 6.00 Investigate Rogue Comet R M-Fed 4.50 3.90 4 3.20
66.50 56.25 4 55.00 Data R P-Fed 34.75 33.75 4 31.00 7.00 6.40 4 6.00 Investigate Shatter Space R M-Rom 4.50 4.30 4 3.20
38.50 33.25 4 30.75 Deanna Troi R P-Fed 21.50 19.50 t 17.00 7.50 6.40 4 6.00 Investigate Sighting R M-R/F 4.50 4.30 4 3.40

LIMITED UNLIMITED LIMITED UNLIMITED


1 Upper Median Lower Card Name Rarity Type Upper Median Lower 1 ■ upper Median Lower Card Name Rarity Type Upper Median Lower

2.50 1.80 4 1.00 Devinoni Ral U P-NA 2.10 1.30 4 0.60 7.50 6.40 4 6.00 Investigate Time Cont R M-Fed 3.50 3.10 4 3.00
12.00 11.00 4 10.75 Devoras R S-Rom 7.30 6.00 4 5.60 2.50 1.80 4 1.00 Ishara Yar U P-NA 1.50 1.00 4 0.50
1.80 1.50 4 1.20 Diplomacy Mission U M-Fed 1.00 0.80 4 0.60 0.50 0.50 4 0.30 J'Ddan C P-Klg 0.30 0.30 4 0.20
0.30 0.30 4 0.30 Disruptor Overload C Int 0.30 0.20 4 0.20 9.00 8.80 4 8.00 Jaglom Shrek-Info Broker R Int 4.80 4.50 4 4.30
2.00 1.80 4 1.00 Distortion Field U Ev 1.50 1.00 4 0.50 0.50 0.30 4 0.30 Jaron C P-Rom 0.30 0.30 0.20
2.00 1.80 4 1.60 Dist of Space/Time Cont U Int 1.50 1.00 4 0.80 73.75 67.00 4 60.75 Jean-Luc Picard R P-Fed 41.25 37.50 31.00
0.50 0.50 4 0.30 Divok C P-Klg 0.30 0.30 0.20 2.50 1.80 4 1.00 Jenna D'Sora U P-Fed 1.10 0.80 4 0.50
0.50 0.40 4 0.30 Dr. Farek C P-NA 0.30 0.20 4 0.20 0.50 0.30 4 0.30 Jera C P-Rom 0.30 0.20 4 0.20
10.50 10.00 4 10.00 Dr. La Forge R P-Fed 6.00 5.50 4 4.50 2.00 1.80 4 1.50 Jo'Bril u P-NA 1.10 1.00 4 0.90
12.00 11.50 4 10.00 Dr. Leah Brahms R P-Fed 5.40 4.10 4 3.20 12.00 12.00 4 11.50 K'Ehleyr R P-Fed 6.00 6.00 4 6.00
2.00 1.80 4 1.00 Dr. Reyga U P-NA 1.10 0.80 4 0.50 2.50 1.80 4 1.00 K'mpec U P-Klg 1.50 1.00 4 0.50
1.80 1.00 4 1.00 Dr. Selar U P-Fed 1.20 1.00 4 0.60 2.90 2.20 4 1.20 K'Tal U P-Klg 1.10 0.80 4 0.50
0.40 0.30 4 0.30 Dukath C P-Klg 0.30 0.20 4 0.20 0.40 0.30 4 0.30 K'Tesh C P-Klg 0.30 0.20 4 0.20
19.25 17.50 4 15.75 Duras R P-Klg 10.75 9.00 4 8.40 2.50 1.80 4 1.00 K'Vada u P-Klg 1.10 0.80 4 0.50
2.00 1.80 4 1.20 El-Adrel Creature U Dil 1.90 1.30 4 0.70 12.00 12.00 4 12.00 Kahless R P-Klg 7.00 6.40 4 6.00
0.50 0.50 4 0.30 Emergency Tran Armband C Int 0.30 0.30 0.20 2.00 1.80 4 1.00 Kareel Odan U P-Fed 1.10 0.80 4 0.50
1.70 1.50 4 1.10 Energy Vortex u Int 0.80 0.60 4 0.50 12.00 12.00 4 10.50 Kargan R P-Klg 7.50 6.80 4 6.00
0.40 0.30 4 0.30 Engineering Kit c Equ 0.30 0.20 4 0.20 1.80 1.50 4 1.00 Kell U P-Klg 0.80 0.60 4 0.50
0.40 0.30 4 0.30 Engineering PADD c Equ 0.30 0.20 4 0.20 4.00 3.00 4 2.00 Kevin Uxbridge U Int 1.80 1.30 4 1.00
2.50 1.80 4 1.00 Eric Pressman u P-Fed 1.40 1.00 4 0.60 13.50 12.75 4 12.00 Khazara R S-Rom 7.90 7.20 4 6.20
0.60 0.50 4 0.30 Escape Pod c Int 0.30 0.30 4 0.20 7.50 6.40 4 6.00 Khitomer Research R M-Rom 3.30 3.10 4 3.00
0.60 0.50 4 0.30 Espionage: Fed on Klingon c Ev 0.30 0.30 4 0.20 3.20 3.00 4 1.80 Kivas Fajo-Collector U Ev 2.40 1.50 4 1.00
0.60 0.50 4 0.30 Espionage: Klingon on Fed c Ev 0.30 0.30 4 0.20 0.50 0.40 4 0.30 Klag C P-Klg 0.30 0.20 4 0.20
0.60 0.50 4 0.30 Espionage: Romln on Fed c Ev 0.30 0.30 4 0.20 0.40 0.30 4 0.30 Kle'eg C P-Klg 0.30 0.20 4 0.20
1 0.60 0.50 4 0.30 Espionage: Romln on Kling c Ev 0.30 0.30 4 0.20 10.00 9.00 4 8.00 Klingon Death Yell R Int 5.10 4.80 4 4.30
1.80 1.50 4 1.00 Etana Jol u P-NA 0.80 0.60 4 0.50 0.50 0.40 4 0.30 Klingon Disruptor C Equ 0.30 0.20 4 0.20
1.80 1.50 4 1.20 Evacuation u M-Fed 1.00 0.80 4 0.60 0.80 0.50 4 0.50 Klingon Outpost C Out 0.40 0.30 4 0.30
8.00 7.50 4 7.00 Evaluate Terraforming R M-Fed 5.00 4.50 4 4.00 0.40 0.30 4 0.30 Klingon PADD C Equ 0.30 0.20 4 0.10
2.30 1.80 4 1.00 Evek u P-NA 0.80 0.60 4 0.50 0.50 0.50 4 0.30 Klingon Right of Vengnce C Int 0.30 0.20 4 0.20
' 0.60 0.50 4 0.30 Excavation c M-R/F 0.30 0.30 4 0.20 1.80 1.50 4 1.00 Konmel u P-Klg 0.80 0.60 4 0.50
2.80 2.00 4 1.80 Exocomp u P-Fed 1.10 1.00 4 0.90 2.00 1.80 4 1.00 Koral u P-Klg 1.50 1.00 4 0.50
7.00 6.40 4 6.00 Explore Black Cluster R M-K/F 3.50 3.10 4 3.00 2.00 1.80 4 1.00 Koroth u P-Klg 1.50 1.00 4 0.50
7.50 6.40 4 6.00 Explore Dyson Sphere R M-Fed 3.40 3.10 4 3.00 1.50 1.50 4 1.00 Korris u P-Klg 1.50 1.00 0.50
* 7.50 6.40 4 6.00 Explore Typhone Expanse R M-R/K 3.40 3.10 4 3.00 1.80 1.50 4 1.20 Krios Suppression u M-Klg 0.80 0.70 4 0.60
\ 1.80 1.50 4 1.20 Expose Covert Supply U M-Rom 0.80 0.70 4 0.60 0.50 0.40 4 0.30 Kromm c P-Klg 0.30 0.20 4 0.20
7.50 7.00 4 6.80 Extraction R M-Rom 4.50 4.50 4.00 9.30 8.50 4 8.00 Ktarian Game R Dil 5.00 4.80 4 4.00
0.80 0.50 4 0.50 Federation Outpost C Out 0.40 0.30 4 0.30 15.00 15.00 4 14.25 Kurak R P-KIg 8.00 7.80 4 7.10
* 0.40 0.30 4 0.30 Federation PADD C Equ 0.30 0.20 4 0.20 14.25 13.75 4 13.25 Kurlan Naiskos R Art 8.10 7.40 4 7.00
» 2.50 1.80 4 1.00 Fek'lhr u P-Klg 1.50 1.00 4 0.50 16.00 15.00 4 14.25 Kurn R P-Klg 9.00 8.50 4 8.00
J 0.40 0.30 4 0.30 Female's Love Interest c Dil 0.30 0.20 4 0.20 2.00 1.80 4 1.00 L'Kor U P-Klg 1.50 1.00 4 0.50
4^ *
1 0.60 0.50 4 0.30 Fever Emergency c M-Klg 0.30 0.30 4 0.20 12.75 11.75 4 10.25 Leah Brahms R P-Fed 7.00 6.40 4 5.30
2.00 1.80 4 1.50 Firestorm u Dil 1.50 1.00 4 1.00 1.80 1.50 4 1.00 Life-Form Scan U Int 0.80 0.60 4 0.50
1.80 1.50 4 1.20 First Contact u M-Fed 1.00 0.80 4 0.60 0.40 0.30 4 0.30 Linda Larson C P-Fed 0.30 0.20 4 0.20
j 2.50 1.80 4 1.00 Fleet Admiral Shanthi u P-Fed 1.50 1.00 4 0.50 0.30 0.30 4 0.20 Long-Range Scan C Int 0.30 0.20 4 0.10
* 2.00 1.80 4 1.00 Full Planet Scan u Int 1.50 1.00 4 0.50 18.00 17.25 4 16.50 Lore Returns R Ev 8.90 8.40 4 8.00

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9.50 4 8.80 Lore's Fingernail R Ev 5.50 5.00 4 4.50
0.30 4 0.30 Loss of Orbital Stability C Int 0.30 0.20 4 0.20
19.75 4 19.25 Lursa R P-Klg 12.00 11.50 10.25
t
17.50
0.30
1.80
4
4
4
15.25
0.30
1.00
Lwaxanna Troi
Male's Love Interest
Masaka Transformations
R
C
U
P-Fed
Dil
Ev
9.00
0.30
1.50
9.00
0.20
1.00
4
4
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0.20
0.50
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1.80 4 1.20 Matriarchal Society U Dil 1.50 1.00 4 0.60
0.30 4 0.30 McKnight C P-Fed 0.30 0.30 4 0.20 1.80 1.50 4 1.20 Strategic Diversion U M-Rom 0.80 0.70 4 0.60
0.30 4 0.30 Medical Kit C Equ 0.30 0.20 4 0.10 8.80 7.50 4 6.00 Study Hole in Space R M-K/F 4.50 4.40 3.00
t
6.60 4 6.00 Medical Relief R M-Klg 3.80 3.30 4 3.00 8.80 7.50 4 6.00 Study Lonka Pulsar R M-Rom 4.40 3.50 4 3.00
0.40 4 0.30 Medical Tricorder C Equ 0.30 0.20 4 0.10 7.50 7.00 4 6.00 Study Nebula R M-Fed 3.60 3.30 4 3.00
9.40 4 8.80 Mendak R P-Rom 4.80 4.50 4 4.30 0.60 0.50 4 0.30 Study Plasma Streamer C M-R/K/F 0.30 0.30 0.20
0.40 4 0.30 Mendon C P-Fed 0.30 0.20 4 0.20 0.60 0.50 4 0.30 Study Stellar Collision C M-R/K/F 0.30 0.30 0.20
0.50 4 0.30 Menthar Booby Trap C Dil 0.30 0.30 4 0.20 0.30 0.30 4 0.30 Subspace Interference C Int 0.30 0.20 4 0.10
2.00 1.00 0.80 Mercenary Ship C S-N/A 1.50 0.50 t 0.30 2.00 1.80 4 1.00 Subspace Schism U Int 1.00 0.80 4 0.50
M % j .1.50 0.60 4 0.50 Metaphasic Shields U Ev 0.50 0.30 4 0.20 0.50 0.50 4 0.30 Subspace Warp Rift C Ev 0.30 0.20 4 0.20
3pllEf* 0.40 0.30 4 0.30 Microbiotic Colony c Dil 0.30 0.20 4 0.20 15.00 14.50 4 14.00 Supernova R Ev 7.50 7.50 4 7.00
Kp I 1 0.80 0.50 4 0.30 Microvirus c Dil 0.40 0.30 0.20 8.00 7.80 4 7.10 Survey Mission R M-Klg 4.50 4.00 3.00
ia*!' 12.00 1.80 4 1.00 Mirok u P-Rom 1.10 0.80 4 0.50 2.10 1.40 4 1.00 T'Pan U P-Fed 1.00 0.90 4 0.60
' ? on 1.80 4 1.00 Morag u P-Klg 1.50 1.00 4 0.50 0.30 0.30 4 0.20 Tachyon Detection Grid C Int 0.30 0.20 4 0.20
10.75 4 9.90 Morgan Bateson R P-Fed 6.00 5.00 4 5.00 2.10 1.40 4 1.00 Taibak U P-Rom 1.00 0.80 4 0.50
1.80 4 1.00 Mot the Barber U P-Fed 1.00 0.80 4 0.50 0.60 0.40 4 0.30 Taitt c P-Fed 0.30 0.20 4 0.20
1.90 4 1.20 Movar U P-Rom 1.50 1.00 4 0.50 0.40 0.40 4 0.30 Takket c P-Rom 0.30 0.20 4 0.20
1.80 4 1.00 N'vek u P-Rom 1.10 0.80 4 0.50 0.50 0.40 4 0.30 Tallus c P-Rom 0.30 0.20 4 0.20
8.50 4 8.00 Nagilum R Dil 5.10 4.80 4 4.40 14.75 13.25 4 12.00 Tam Elbrun R P-Fed 7.80 6.80 4 6.00
1.80 4 1.00 Nanites U Dil 1.50 1.00 4 0.50 1.90 1.80 4 1.60 Tarellian Plague Ship U Dil 1.00 1.00 4 0.80
0.30 4 0.30 Narik C P-NA 0.30 0.20 4 0.20 0.30 0.30 4 0.20 Tarus C P-Rom 0.30 0.20 4 0.20
1.80 4 1.00 Nausicaans U Dil 1.10 0.80 4 0.50 27.50 24.00 4 22.50 Tasha Yar R P-Fed 15.00 13.50 t 12.00
1.80 4 1.00 Near-Warp Transport U Int 1.10 0.80 4 0.50 0.40 0.30 4 0.20 Taul C P-Rom 0.30 0.20 4 0.20
12.75 4 12.00 Neela Daren R P-Fed 7.00 6.80 4 6.00 0.30 0.30 4 0.20 Taurik C P-Fed 0.30 0.20 4 0.20
1.50 4 1.00 Neral U P-Rom 1.00 0.80 4 0.50 2.10 1.40 4 1.00 Tebok U P-Rom 1.00 0.80 4 0.50
1.80 4 1.60 Neural Servo Device U Ev 1.50 1.00 4 0.80 2.10 1.50 4 1.20 U Ev 1.00 0.80 4 0.60
7.50 4 6.00 New Contact R M-R/K 4.40 3.70 4 3.00 8.30 8.00 4 8.00 Temporal Causality Loop R Dil 4.60 4.30 4 4.00
1.80 4 1.20 Nikolai Rozhenko U P-Fed 1.00 1.00 4 0.60 2.10 1.40 4 1.00 Temporal Rift U Int 1.10 0.80 4 0.50
1.80 4 1.60 Nitrium Metal Parasites U Dil 1.50 1.00 4 0.80 0.60 0.50 4 0.30 Test Mission C M-K/F 0.30 0.30 0.20
1.50 4 1.00 Norah Satie U P-Fed 1.00 0.90 4 0.60 0.40 0.30 4 0.20 Tetryon Field C Ev 0.30 0.30 0.20
1.50 4 1.00 Nu'Daq U P-Klg 1.00 0.80 4 0.50 12.25 11.00 4 9.30 The Devil R Int 6.10 5.50 4 4.70
1.80 4 1.00 Null Space U Dil 1.50 1.00 4 0.50 2.10 1.40 4 1.00 The Juggler U Int 1.00 1.00 4 0.50
2.50 4 1.80 Nutational Shields U Ev 1.90 1.30 4 0.90 3.50 2.40 4 1.60 The Traveler: Transendnce U Ev 2.00 1.50 4 1.00
1.80 4 1.00 Ocett U P-NA 1.00 0.80 4 0.50 0.40 0.30 4 0.20 Thei C P-Rom 0.30 0.20 4 0.20
0.50 4 0.30 Palor Toff-Alien Trader C Int 0.30 0.20 4 0.20 32.00 26.50 4 26.25 Thomas Riker R P-Fed 16.00 14.50 t 14.00
0.40 4 0.30 Palteth C P-Rom 0.30 0.20 4 0.20 16.75 15.50 4 14.75 Thought Maker R Art 9.00 8.50 4 7.80
1.80 4 1.00 Pardek U P-Rom 0.80 0.60 4 0.50 15.00 14.50 4 13.50 Time Travel Pod R Art 9.00 8.00 4 6.80
1.80 4 1.00 Parem u P-Rom 1.00 0.80 4 0.50 1.60 1.30 4 1.00 Toby Russell U P-Fed 1.00 0.80 4 0.50
0.30 4 0.30 Particle Fountain c Int 0.30 0.20 4 0.20 2.10 1.40 4 0.90 Tokath U P-Rom 1.00 0.80 4 0.50
0.30 4 0.30 Pattern Enhancers c Ev 0.30 0.20 4 0.20 14.00 12.75 4 10.50 Tomalak R P-Rom 6.40 6.00 4 5.30
6.40 4 6.00 Pegasus Search R M-R/K/F 4.50 3.20 4 3.00 0.30 0.30 4 0.20 Tomek

LIMITED UNLIMITED LIMITED UNLIMITED


1 Upper Median Lower Card Name Rarity Type Upper Median Lower Upper Median Lower Card Na Rarity Type Upper Median Lower

0.30 4 0.30 Phased Matter C Dil 0.30 0.20 4 0.20 2.10 1.40 4 1.00 Toq U P-Klg 1.00 0.80 4 0.50
10.00 4 10.00 Pi R S-Rom 6.80 5.80 4 5.50 2.10 1.40 4 1.00 Torak U P-Klg 0.80 0.60 4 0.50
0.30 4 0.30 Plasma Fire C Ev 0.30 0.30 0.20 1.40 1.10 4 1.00 Toral U P-Klg 1.00 0.80 4 0.50
1.60 4 1.50 Plunder Site U M-R/K 1.00 0.80 4 0.80 11.25 10.50 4 9.70 Toreth R P-Rom 6.10 5.50 4 4.90
1.50 4 1.00 Portal Guard u Dil 1.00 0.80 4 0.50 0.30 0.30 4 0.20 Torin C P-Klg 0.30 0.20 4 0.20
18.75 4 18.25 Q R Dil 11.00 10.00 9.00 18.25 17.00 4 15.00 Tox Uthat R Art 9.10 8.50 4 7.50
0.50 4 0.30 Q-Net C Ev 0.30 0.30 0.20 2.10 1.70 4 1.50 Transwarp Conduit U Int 1.50 1.00 4 0.80
1.80 4 1.60 Q2 U Int 1.10 0.90 4 0.70 0.90 0.50 4 0.30 Treaty: Fed/Klingon C Ev 0.50 0.30 4 0.20
1.00 4 0.80 Radioactive Garbage Scow U Dil 0.80 0.60 4 0.50 0.90 0.50 4 0.30 Treaty: Fed/Romulan C Ev 0.50 0.30 4 0.20
2.00 4 1.80 Raise The Stakes u Ev 1.30 1.10 4 0.90 0.90 0.50 4 0.30 Treaty: Romulan/Klingon C Ev 0.50 0.30 0.20
1.80 4 1.00 Rebel Encounter u Dil 0.90 0.80 4 0.60 0.30 0.30 4 0.20 Tricorder C Equ 0.30 0.20 4 0.20
0.50 4 0.30 Red Alert! c Ev 0.40 0.30 4 0.20 9.00 8.50 4 7.80 Tsiolkovsky Infection R Dil 4.50 4.50 4 4.00
12.00 4 12.00 Reginald Barclay R P-Fed 7.00 6.00 4 6.00 2.10 1.40 4 1.00 Two-Dimen Creatures U Dil 1.50 1.00 4 0.50
0.50 4 0.30 Relief Mission C M-R/K 0.30 0.30 0.20 0.40 0.30 4 0.20 Type VI Shuttlecraft C S-Fed 0.30 0.20 4 0.20
1.80 4 1.20 REM Fatigue Hallucination U Dil 1.50 1.00 4 0.60 14.75 11.75 4 6.90 U.S.S. Brittain R S-Fed 9.50 6.70 4 3.40
0.50 4 0.30 Repair Mission C M-Fed 0.30 0.30 0.20 48.75 47.50 4 32.00 U.S.S. Enterprise R S-Fed 33.75 29.75 4 19.50
0.50 4 0.30 Res-Q C Ev 0.30 0.30 0.20 10.50 0.60 4 0.50 U.S.S. Excelsior C S-Fed 0.50 0.30 4 0.20
1.50 4 1.20 Restore Errant Moon u M-Fed 1.00 0.80 4 0.60 0.80 0.50 4 0.30 U.S.S. Galaxy C S-Fed 0.40 0.30 4 0.20
14.50 4 14.00 Richard Galen R P-Fed 7.90 7.30 4 7.00 16.25 12.25 4 7.30 U.S.S. Hood R S-Fed 6.00 6.00 4 4.80
1.80 4 1.60 Riva U P-Fed 1.50 1.00 4 0.80 4.10 0.60 4 0.50 U.S.S. Miranda C S-Fed 0.50 0.30 4 0.20
18.75 t 15.00 Ro Laren R P-Fed 10.00 9.00 4 8.00 0.80 0.50 4 0.30 U.S.S. Nebula C S-Fed 0.40 0.30 0.20
18.75 4 16.00 Roga Danar R P-NA 9.40 9.00 4 8.30 19.25 0.40 4 0.30 U.S.S. Oberth C S-Fed 0.30 0.20 4 0.20
1.50 4 0.30 Rogue Borg Mercenaries C Int 0.70 0.40 4 0.30 16.00 13.00 4 8.50 U.S.S. Phoenix R S-Fed 8.00 6.60 4 4.20
0.30 4 0.30 Romulan Disruptor c Equ 0.30 0.20 4 0.20 6.40 3.20 4 1.70 U.S.S. Sutherland U S-Fed 3.00 1.50 4 1.00
0.50 4 0.30 Romulan Outpost c Out 0.40 0.30 4 0.30 18.50 15.25 4 11.50 U.S.S. Yamato R S-Fed 8.60 7.30 4 5.70
0.40 4 0.30 Romulan PADD c Equ 0.30 0.20 4 0.20 2.10 1.40 4 1.00 Vagh U P-Klg 1.00 0.80 4 0.50
0.30 4 0.30 Runabout c S-Fed 0.30 0.30 0.20 0.40 0.30 4 0.20 Varel C P-Rom 0.30 0.20 4 0.20
18.75 4 17.00 Sarek R P-Fed 10.00 9.00 4 8.00 16.75 15.25 4 14.25 Varon -T Disruptor R Art 9.00 8.50 4 7.20
7.20 4 6.80 Sarjenka R Dil 4.80 4.10 4 3.50 17.50 16.25 * 14.25 Vash R P-Fed 7.80 7.50 4 7.10
7.50 4 6.40 Sarthong Plunder R M-R/K 3.30 3.10 4 3.00 0.50 0.40 4 0.30 Vekma C P-Klg 0.30 0.20 4 0.20
9.80 4 9.00 Satelk R P-Fed 6.80 5.50 4 5.00 0.40 0.30 4 0.20 Vekor C P-NA 0.30 0.30 0.20
0.30 4 0.30 Scan C Int 0.30 0.20 4 0.20 2.10 1.70 4 1.50 Vulcan Mindmeld U Int 1.50 1.00 4 0.80
0.30 4 0.30 Science Vessel c S-Rom 0.30 0.20 4 0.20 12.75 12.00 4 11.00 Vulcan Stone of Gol R Art 6.40 6.00 4 5.60
0.50 4 0.30 Scout Vessel c S-Rom 0.30 0.30 0.20 10.50 8.90 4 8.60 Warp Core Breach R Ev 5.50 4.50 4 4.30
1.50 4 1.20 Secret Salvage u M-R/K 1.00 0.80 4 0.60 26.50 25.25 4 24.00 Wesley Crusher R P-Fed 15.75 13.50 4 12.00
7.50 4 6.00 Seek Life-Form R M-Klg 4.00 3.50 4 3.00 0.80 0.50 4 0.30 Where No One Has Gn Bfr C Ev 0.50 0.30 0.20
mo * w.; 18.75 4 18.00 Sela R P-Rom 10.75 9.00 4 8.50 50.50 45.00 t 39.50 William T. Riker R P-Fed 26.00 25.00 t 20.00
0.40 4 0.30 Selok C P-Rom 0.30 0.20 4 0.20 9.90 8.90 4 8.60 Wind Dancer R Dil 5.00 4.50 4 4.30
05(
iK^pp 2.3i 1.80 4 1.00 Shaka, When/Walls Fell U Dil 1.50 1.00 4 0.50 48.00 40.00 t 37.50 Worf R P-Fed 24.00 22.50 t 22.00
12.50 4 12.00 Shelby R P-Fed 7.30 6.30 4 6.00 2.10 0.70 4 0.50 Wormhole C Int 0.30 0.30 0.20
0.30 4 0.30 Ship Seizure C Int 0.30 0.20 4 0.20 9.40 5.80 4 3.10 Wormhole Negotiations R M-R/K/F 5.30 3.50 4 3.00
S|0K> igd'C * 0.40 0.30 4 0.30 Simon Tarses c P-Fed 0.30 0.20 4 0.20 0.30 0.20 4 0.20 Yridian Shuttle C S-NA 0.30 0.20 4 0.10
krfLj | / 15.00 14.00 4 14.00 Sir Isaac Newton R P-Fed 7.50 7.50 4 7.00 0.50 0.30 4 0.20 Zibalian Transport C S-NA 0.30 0.20 4 0.10
1.80 4 1.00 Sirna Kolrami U P-Fed 1.00 0.80 4 0.50
I ' ^j2-50
3PM.50 0.50 4 0.30 Sito Jaxa c P-Fed 0.30 0.20 4 0.20 2199.40 1935.00 1692.10 TOTAL 1175.40 1034.80 889.55
• 1.80 1.00 Soren P-Fed 1.00 0.80 0.50
0.30 Spacedock Ev 0.30 0.20 0.20
* 0.50 0.30 Starfleet Type II Phaser Equ 0.30 0.20 0.10
Afik o.5o 0.30 Static Warp Bubble Ev 0.30 0.20 0.20

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HIGH MEDIAN LOW SET HIGH MEDIAN LOW

DIXIE: BULL RUN 2.00 1.50 0.90 INWO LIMITED 3.30 3.00 * 2.50
0.60 0.50 0.50 1.00 1.00 0.60
0.40 0.30 0.10 0.30 0.30 t 0.10

DIXIE: SHILOH 4.30 3.50 2.80 UNLIMITED 1.50 1.50 1.50


0.90 0.80 0.60 0.80 0.80 0.80
0.40 0.30 0.20 0.20 0.20 0.20

DOOMTROOPER 3.00 2.00 * 1.10 M:TG (ITALIAN) 5.80 5.50 5.30


0.80 0.50 * 0.30 3.00 3.00 3.00
0.40 0.30 * 0.20 0.90 0.80 0.60

INQUISITION 1.50 1.10 0.60


0.80 0.60 0.40 M:TG (FRENCH) 6.00 6.00 5.50
0.40 0.30 0.30 3.00 3.00 2.30
0.80 0.50 0.50
ECHELONS OF FIRE 2.00 2.00 2.00
0.50 0.50 0.50 M:TG (GERMAN) 5.80 5.50 5.30
0.10 0.10 0.10 3.00 3.00 3.00
0.90 0.80 0.60
ECHELONS OF FURY 2.00 2.00 2.00
0.50 0.50 0.50 ON THE EDGE 1.50 1.10 0.60
0.10 0.10 0.10 0.40 0.30 0.30
0.20 0.20 0.20
GALACTIC EMPIRES 5.30 4.50 * 3.80
2.50 2.00 t 1.40 UNLIMITED 0.80 0.60 0.40
1.30 1.00 t 0.80 0.20 0.20 0.20
0.40 0.40 t 0.30 0.20 0.10 0.10

NEW EMPIRES 5,30 4.50 3.80 CUT-UPS 0.80 0.60 0.40


2.50 2.00 1.50 0.20 0.20 0.20
1.20 0.80 0.50 0.20 0.10 0.10
0.40 0.30 0.20
SET RAR HIGH MEDIAN LOW SET

SHADOWS R 0.80 0.60 0.40 FORGOTTEN R 3.50 2.00 1.10


U 0.20 0.20 0.20 REALMS U 0.80 0.50 0.40
C 0.20 0.10 0.10 C 0.30 0.30 0.20

HYBORIAN GATES R 4.00 4.00 4.00


U 1.00 1.00 1.00 ARTIFACTS R 4.30 3.50 2.80
C 0.80 0.80 0.80 U 0.90 0.80 0.60
UC 0.50 0.50 0.50 C 0.20 0.20 0.10

SHADOWFIST R 5.30 4.00 2.80 BLOOD WARS R 3.80 2.50 2.00


U 2.00 1.50 0.90 U 1.00 1.00 1.00
C 0.50 0.50 0.40 C 0.40 0.30 0.20
UC 0.20 0.20 0.00
RAGE LIMITED Gold 5.00 3.00 4> 3.00
SIM CITY R 2.50 2.00 1.50 R 3.00 3.00 2.30
U 0.90 0.80 0.60 U 1.00 0.90 0.60
C 0.20 0.20 0.10 C 0.20 0.20 0.10

STAR OF THE GUARDIANS R 1.00 1.00 1.00 ULTIMATE COMBAT R 5.50 5.00 4.00
U 0.50 0.50 0.50 Black 2.00 1.50 * 1.00
C 0.10 0.10 0.10 Brown 0.50 0.30 4< 0.30
White 0.30 0.30 * 0.30
SPELLFIRE R 2.10 1.30 4 0.30
U 0.80 0.40 * 0.30 WYVERN - PREMIERE R 3.80 2.80 1.40
C 0.30 0.30 4- 0.10 U 1.80 1.00 4 0.90
C 0.40 0.30 4> 0.30
RAVENLOFT R 2.80 1.60 0.80
U 0.90 0.60 0.30 ULTRA RARE Gold 160.00
C 0.30 0.30 0.20 Silver 110.00

DRAGONLANCE R 2.80 2.10 1.60 WYVERN - LIMITED U 0.90 0.60 0.50


U 0.90 0.70 0.40 C 0.30 0.20 0.10
C 0.30 0.30 0.20
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Card Ha me Card Type Allienee Ra □ Fish-hook Maneuver Terran □ Pewter Planet Pilot Award Terran Q Valkyrie Squadron Hellcat V Elite Terran
□ Academy Training Maneuver Terran C □ Forever Loyal Sqdrn Vaktoth Kilrathi □ Pilum Frnd-or-Foe Msle Weapon System Terran ^ Vengeful Pursuit Squadron Darket Kilrathi
□ Acc. Sht Wngmn Btle Dmge Terran R □ Fuel Rupture Battle DamageTerran □ Pounce on the Prey Maneuver Kilrathi Q Vruskt nar Sihkag Rogue Kilrathi
□ Acc. Sht Wingman Btle Dmge Kilrathi R □ Fuel Rupture Battle Damage Kilrathi □ Power of the Emperor Luck Kilrathi Q Warrior Code Maneuver Kilrathi
□ □ □

Adm. Geoff Tolwyn Crew Terran R Furball Fever Maneuver Terran Pulsar Snarls Com Modifier Terran □ Well-Placed Hit Luck Terran
□ Air Mogul Squadron Longbow Terran U □ Furfighter Squadron Draithi IV Kilrathi □ Pulsar Snarls Com Modifier □ Well-Placed Hit Luck Kilrathi
□ Alpha Nav Point Terran N □ Gallahad Squadron Excalibur Terran □ Radio Rollins Crew Terran a William Tell Squadron Longbow Terran
□ Alpha Nav Point Kilrathi N □ Gamma Nav Point Terran □ Rage of Sivar Sqdrn Draithi IV Q Winterblast Squadron Vaktoth Kilrathi
□ Alphonzo's Rdrs Sqdrn Hellcat V Elite Terran R □ Gamma Nav Point Kilrathi □ Ram! Maneuver Terran J Xilerks Nikodaemus Ki'raCrew Kilrathi
□ Angelheart Squadron Longbow Terran U □ Gawain Squadron Excalibur Terran □ Ram! Maneuver Kilrathi a Zeta Nav Point Terran
□ Assault the Carrier! Maneuver Terran U □ Ghostwalker Sqdrn Vaktoth Kilrathi □ Reaper Cannon Weapon System Terran a Zeta Nav Point Kilrathi
□ Assault the Carrier! Maneuver Kilrathi U □ Going Ape Maneuver Kilrathi □ Reaper Cannon Weapon System Kilrathi :J Zombie Wolf Squadron Hellcat V Elite Terran
□ Asteroid Field Modifier Terran R □ Gold Star Pilot Award Terran □ Recover Pilot Luck Terran u Zrank nar Sihkag Longshot Kilrathi
□ Asteroid Field Modifier Kilrathi R □ Golden Cheetah Sqdrn Arrow Terran □ Recover Pilot Luck Kilrathi a Zu'kara Luck Terran
□ Atomic Claw Squadron Drakhai Draithi IV Kilrathi R □ Gray Hornet Sqdrn Hellcat V Terran □ Red Ranger Squadron Hellcat V Terran
□ Attack My Target Maneuver Terran C □ Great White Sqdrn Hellcat V Terran □ Rghteous Vngnce Sqdrn Drakhai Paktahn Kilrathi
□ Attack My Target Maneuver Kilrathi C □ Hadrian's Hmmrs Sqdrn Thunderbolt VII Terran □ Rock & Roll Maneuver Terran
□ Baron Melek Crew Kilrathi R □ Hard Brake Maneuver Terran □ Roll Maneuver Terran
□ Battle Brothers Sqdrn
□ Beta
Paktahn
Nav Point
Kilrathi
Terran
U
N


Hard Brake
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Kilrathi


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Sabak Liegemen Sqdrn Darket
Kilrathi
Kilrathi
Mon system
□ Beta Nav Point Kilrathi N □ Heck Outa Dodge Maneuver Terran □ Savage Fury Squadron Vaktoth Kilrathi
□ Bhuk nar Hhallas Bloodmist Kilrathi R □ Heir to/Kilrathi Thme Prince Thrakhath Kilrathi □ Scarlet Spdster Sqdrn Arrow Terran
□ Black Lion Squadron Hellcat V Elite Terran R □ Hell's Archers Sqdrn Arrow Terran □ Seaking Squadron Arrow Elite Terran
□ Black Widow Sqdrn Longbow Elite Terran R □ Hero o/the H'rai Squdrn Paktahn Kilrathi □ Shake Maneuver Terran
□ Blazing Death Sqdrn Vaktoth Kilrathi C □ Hidden Dagger Sqdrn Strakha Kilrathi □ Shake Maneuver Kilrathi
□ Blazing Draptil Sqdrn Paktahn Kilrathi U □ Hit by Own Heat-Seekr! Battle DamageTerran □ Shake, Rattle & Roll Maneuver Terran
□ Blood Mst Noble Sqdrn Bloodfang Kilrathi R □ Hit by Own Heat-Seekr! Battle Damage Kilrathi □ Shelton Slide Maneuver Terran
□ Blood Rain Sqdrn Draithi IV Kilrathi C □ Honor Bearer Sqdrn Draithi IV Kilrathi □ Shield Failure Imminent Battle Damage Terran
□ Blooded Claw Sqdrn Draithi IV Kilrathi c □ Hurricane Sqdrn Thunderbolt vii Terran □ Shield Failure Imminent Battle Damage Kilrathi
□ Bloodmist's Loyal Sqdrn Paktahn Kilrathi u □ Icon of Glory Pilot Award Kilrathi □ Shift in Battle Luck Terran
□ Blooms o/the Birha Tr Luck Kilrathi u □ Icon of Sivar Pilot Award Kilrathi □ Shift in Battle Luck Kilrathi
□ Blue Devil Sqdrn Arrow Terran c □ Imperial Security Luck Kilrathi □ Show Trial Luck Terran
□ Blue Meanie Sqdrn Hellcat V Terran u □ Improved Comms Weapon System Terran □ Show Trial Luck Kilrathi
□ Braxna Minx nar Caxki Crew Kilrathi c □ Improved Comms Weapon System Kilrathi □ Silent Doom Squadron Strakha Kilrathi
□ Break and Attack Maneuver Terran c □ Improved Shields Weapon System Terran □ Silver Star Pilot Award Terran
□ Break and Attack Maneuver Kilrathi c □ Improved Shields Weapon System Kilrathi □ Sit-'n-Kick Maneuver Terran
□ Break-off Maneuver Terran c □ Imprvd Tac Computers Weapon System Terran □ Sivar's Blessing Luck Kilrathi
□ Break-off Maneuver Kilrathi c □ Imprvd Tac Computers Weapon System Kilrathi □ Sivar's Glory Carrier Kilrathi
□ Bronze Star Pilot Award Terran c □ Intel Inside Luck Terran □ Sivar's Hnrd H'rai Sqdrn Drakhai Vaktoth Kilrathi
□ Burma Tiger Sqdrn Hellcat V Terran u □ lota Nav Point Terran □ Skillful Use o/MsIe Dcys Luck Terran
□ Burn Out Maneuver Terran u □ lota Nav Point Kilrathi □ Skipper Missile Weapon System Kilrathi
□ Canth nar Kur'u'tak Apeshredder Kilrathi R □ Jade Dragonfly Sqdrn Arrow Terran □ Sky Demon Squadron Longbow Terran
□ Captain William Eisen Crew Terran R □ Kabaka Warrior Sqdrn Drakhai Draithi iv Kilrathi □ Sky Giant Squadron Thunderbolt vii Terran
□ Capture Fighter Secret Orders Terran R □ Kappa Nav Point Terran □ Smashed Windscreen Battle DamageTerran
□ Capture Fighter Secret Orders Kilrathi R □ Kappa Nav Point Kilrathi □ Smashed Windscreen Battle Damage Kilrathi
□ Capture Pilot Luck Terran C □ Khantahr's Snarl Sqdrn Draithi IV Kilrathi □ Smiting Pride Squadron Draithi IV Kilrathi
□ Capture Pilot Luck Kilrathi C □ Khitz nar Ki'ra Skitz Kilrathi □ Space Terror Squadron Draithi IV Kilrathi
□ Capture Transport Secret Orders Terran U □ Kickstop Maneuver Terran □ Spcebme Wmng & Cntrl Secret Orders Terran
□ Capture Transport Secret Orders Kilrathi U □ Kickstop Maneuver Kilrathi □ Spcebrne Wmng & Cntrl Secret Orders Kilrathi
□ Change the Hntng Grnd Maneuver Kilrathi R □ Killer Bee Squadron Hellcat V Terran □ Sparrowhawk Sqdrn Arrow Terran
□ Changing Prey Maneuver Kilrathi R □ Kilra'k Demons Sqdrn Darket Kilrathi □ Speed Demon Sqdrn Arrow Elite Terran
□ Chf Tch Rachel Coriolis Crew Terran R □ Kramm nar Caxki Deathfang Kilrathi □ Spicul. Imge Rcgnton... Weapon System Terran
I □ Claw Imge Rcgntn Msle weapon System Kilrathi □ Kuklext Ragitagha Motley Kilrathi □ Stabilizer Destroyed Battle DamageTerran
l Col. Christopher Blair Wing Commander Terran □ Kukubno nar Hhallas Wise Hunter Kilrathi □ Stabilizer Destroyed Battle Damage Kilrathi
I □ Col. Jean. Devereaux Angel Terran □ Lair Master Squadron Paktahn Kilrathi □ Star Pouncer Squadron Draithi IV Kilrathi
□ Col. Ralgha nar Hhallas Hobbes Terran □ Lancelot Squadron Excalibur Terran □ Stealth Technology Weapon System Terran
| □ Com Link Down Battle DamageTerran □ Laser Fangs Squadron Draithi IV Kilrathi □ Stealth Technology Weapon System Kilrathi
! □ Com Link Down Battle Damage Kilrathi □ Leatherhide Squadron Draithi IV Kilrathi □ Steel Death Squadron Darket Kilrathi
□ Court Martial Luck Kilrathi □ Lie in Wait Maneuver Kilrathi □ Storm Bringer Sqdrn Paktahn Kilrathi
□ Crazy Diamond Sqdrn Hellcat V Terran □ Lieut. Laurel Buckley Cobra Terran □ Storm Lord Squadron Thunderbolt VII Terran
□ Crimson Birha Sqdrn Darket Kilrathi □ Lightning Strike Sqdrn Darket Kilrathi □ Summons from Kilrah Luck Terran
□ Crimson Knight Sqdrn Arrow Terran □ Lt. Amanda Carruthers Deadbolt Terran □ Tachyon Gun Weapon System Terran
□ Cruiser Shal'kuz Mang Modifier Kilrathi □ Lt. Anthony Yee Hard-Luck Terran □ Tail Maneuver Terran
□ Dakhath nar Caxki Deathstroke Kilrathi □ Lt. John Hefter Wizard Terran □ Tail Maneuver Kilrathi
j □ Dark Inquisitor Sqdrn Strakha Kilrathi □ Lt. Michael Williamson Zydeco Terran □ Tail Shot Off Battle DamageTerran
j □ Darkpride Sqdrn Vaktoth Kilrathi □ Lt. Mitchell Lopez Vaquero Terran □ Tail Shot Off Battle Damage Kilrathi
1 -I Death fr Beyond Sqdrn Paktahn Kilrathi □ Lt. Regina Ortwin Snapshot Terran □ Taunt Maneuver Terran
□ Death Mrchnt Sqdrn Thndrblt VII Elt Terran □ Lt. Robin Peters Flint Terran □ Taunt Maneuver Kilrathi
□ Death Reaper Sqdrn Drakhai Draithi iv Kilrathi □ Lt. Russ Wilbury Rusty Terran □ TCS Agincourt Modifier Terran
I □ Deathfang's Wrmts Sqdrn Drakhai Vaktoth Kilrathi □ Lt. Simon LeDuke McGoo Terran □ TCS Coventry Modifier Terran
| □ Deathstroke's Pr Sqdrn Draithi IV Kilrathi □ Lt. Winston Chang Vagabond Terran □ TCS Sheffield Modifier Terran
i □ Defend Listening Post Secret Orders Terran □ Lusterfur Squadron Vaktoth Kilrathi □ TCS Victory Carrier Terran
. □ Defend Listening Post Secret Orders Kilrathi □ Magnum Launch Luck Terran □ The Emperor Speaks! Luck Kilrathi
| □ Delta Nav Point Terran □ Main GunsDamaged Battle DamageTerran j The Glorious Hunt Maneuver Kilrathi
Nav Point Kilrathi □ Main Guns Damaged Battle Damage Kilrathi □ The Love of Animals Luck Terran
1 Destroyer Bordrav Modifier Kilrathi □ Maj. James Taggart Paladin Terran □ The Savage Feast Maneuver Kilrathi
□ Destroyer Trak'hmar Modifier Kilrathi □ Maj. Todd Marshall Maniac Terran □ Theta Nav Point Terran
□ Dewclaw Maneuver Kilrathi □ Major Jace Dillon Flash Terran □ Theta Nav Point Kilrathi
1 Dragon Master Sqdrn Thunderbolt vii Terran □ Malf! Luck Terran □ Throat Ripper Squadron Drakhai Paktahn Kilrathi
i Drdnght Vngnce o/Vuk. Modifier Kilrathi □ Malf! Luck Kilrathi j Throat Wolves SquadronHellcat V Terran
J Dynamo Hum Sqdrn Hellcat V Terran □ Mandbls o/DoomSqdrn Draithi IV Kilrathi □ Thundering Anger Squadron Vaktoth Kilrathi
l Earth Shaker Sqdrn Thunderbolt vi Terran □ Manvrng Thruster □ Tiger Killer Squadron Longbow Terran
l Eject! Maneuver Terran Destroyed Battle Damage Kilrathi □ Tight Loop Maneuver
Maneuve Terran
i Eject! Maneuver Kilrathi □ Manvrng Thrstrs Dstryd Battle DamageTerran □ Tight Loop Maneuver
Maneuve Kilrathi
J Enslvr o/Races Sqdrn Strakha Kilrathi □ Maniac Solution Maneuver Terran □ TNS Publicity Tour Luck Kilrathi
J Epsilon Nav Point Terran □ Marjak nar Kur'u'tak Stalker Kilrathi j Too Much Fire Liquor Luck Kilrathi
J Epsilon Nav Point Kilrathi □ Media Blitz Luck Terran J Too Much Vak'qu. Luck Terran
) Eta Nav Point Terran □ Merlin Squadron Excalibur Terran □ Torpedo Weapon System
Sy Terran
l Eta Nav Point Kilrathi □ Minefield Modifier Terran □ Torpedo Weapon System
Sy Kilrathi
J Fang Frnd-or-Foe Msle Weapon System Kilrathi □ Minefield Modifier Kilrathi □ Torpedo Mount Weapon System
Sy Kilrathi
J Fangs o/Death Sqdrn Darket Kilrathi □ Monarch Squadron Longbow Terran □ Torpedo Mount Weapon System
Sy Terran
J Favored by Sivar Sqdrn Drakhai Darket Kilrathi □ Monkey Hunter Sqdrn Darket Kilrathi □ Traitor! Luck Terran
J Fearful Symmtry Sqdrn Vaktoth Kilrathi □ Mr. Kat Luck Terran □ Traitor! Luck Kilrathi
J Fighter Recon Secret Orders Terran □ Mud Shark Squadron Thunderbolt vii Terran □ Transport Modifier Terran
J Fighter Recon Secret Orders Kilrathi □ Najji Ragitagha Fireclaw Kilrathi □ Transport Modifier Kilrathi
i Fire Birds Squadron Hellcat V Terran □ Nebula Modifier Terran □ Tsunami Squadron Thunderbolt VII
vi Elite Terran
J Fire Dagger Squadron Longbow Elite Terran □ Nebula Modifier Kilrathi □ Turn-'n- Spin Maneuve
Maneuver Terran
J Fire-Eater Squadron Vaktoth Kilrathi □ Night Prowler Sqdrn Draithi IV Kilrathi
J Fireball Squadron Arrow Terran □ Northern Lights Sqdrn Arrow Terran
1 Fireclaw's Avngr Sqdrn Darket Kilrathi □ Osprey Squadron Hellcat V Terran
MAG FORCE /
P.0. Box 1106 Mb
Williams Bay. Wl 53191 U.SA
Redemption

Card Marne Color □ Compassion □ Jonathan Purple B, U 2 □ Strength Blue B, C


□ [Ephesians 5:14] of Jeremiah White R □ Joy Purple C □ Submissiveness
□ [Ezekiel 34:12] □ Cornelius Green A, U □ Judas Iscariot Red B,U 2 of Mary White B,R 2 1
□ [Ezekiel 36:19] □ Courage Blue B, U □ Kindness Gold R □ Sword of the Spirit A, B
□ [I Kings 17:12] □ Courage of Esther Purple C □ Lance Green A, C □ Taskmaster Gold A, U 2
□ [II Timothy 2:26] □ Cruelty Brown R □ Leaves for Healing Purple R □ Temperance Red U 2
,
□ [II Timothy 3:6-7] □ Darkness Green A, R □ Locusts from □ Treachery Red B, C 2
I
□ [Isaiah 42:7] □ David’s Sling Red U the Pit Black B, R 2 □ Truthfulness
□ [Job 33:27-28] □ David’s Staff Red A, U □ Long-Suffering of Nathan Blue C :
□ [Luke 13:25] □ Deborah Gold A, U of John Purple C □ Uriah Red A, U i
i?■
□ [Luke 15:6] □ Dedication □ Love Blue □ Vain Philosophy Red
□ [Proverbs 22:14] of Samuel Gold □ Loyalty □ Whore of Babylon Red
□ Aaron’s Rod Green □ Delilah Brown of Jonathan Purple B, C □ Wildness Gray R
□ Abaddon the □ Determination □ Mark Blue B, U 2 □ Wisdom Gold A, U
Destroyer Black R of Nehemiah Green □ Mary White B,R,P 3
□ Abandonment Gold R □ Devotion of Ruth White □ Meditation Purple P A = A Deck Sheet
□ Abihu Gray U □ Discord Red □ Meekness of Isaac White R B = B Deck Sheet
□ Adino Red U □ Doeg Green □ Mercy of James Purple B, C 2 C = Common Sheet
□ Ahab Brown B, U 2 □ Ehud’s Dagger Red □ Mighty Warrior Red A, U, P 3 U = Uncommon Sheet
□ Alertness Purple C □ Endurance Green □ Miriam Green A, U R = Rare Sheet
□ Angle Food White B, C, P 2 □ Esther Purple □ Net Black B, R 2 p = Promo Sheet
□ Angle of the Lord A, B □ Evil Green □ Obedience
□ Antidote White U □ Ezekiel’s Stick Purple of Noah Blue B, R, P 3 Mote: There are 162 different
□ Asahel Red U □ Faith Blue □ Ointment Green A, U 2 named cards in the basic set.
□ Authority of Christ Purple R □ Faith of Abraham Blue □ Othniel . Gold A, U There are an additional 10
□ Axe Brown B, C □ Faithful Servant Green □ Patience Green C promo cards. When variants of
□ Balm of Gilead Blue B, R 2 □ Faithfulness □ Patience of Job Blue R these cards are added in the
□ Banner White B, C of Luke Gold □ Peace Gold A, R 2 total number of different cards
□ Banner of Love Green C □ False Shepherds Gray □ Pharaoh Gold A, U 2 is 218.
□ Barnabas Blue B, U 2 □ False Teachers Gray □ Pillar of a Cloud A, B
□ Battle-axe Red C □ Fearlessness □ Plague of Flies Gold P Cards having more than one
□ Beast from of Joshua Gold □ Poison Black B, C variant are identified but not
the Earth Brown □ Fiery Darts Red □ Prayer and described on this list. Some
□ Beast from □ Five Smooth Stones Fasting Gold A, R 2 cards have a number after the
the Sea Green □ Forcefulness □ Purity of Enoch White B, C card rarity. This number repre¬
□ Boils Brown of Isaiah Green □ Rage Green R sents the number of catalogued
□ Bow and Arrow Red □ Forgiveness □ Rebekah Blue U 2 variants.
□ Bow and Arrow Gray of Joseph White J Red Dragon Red
□ Brass Serpent Gold □ Frog Demons Green } Repentance Green Cards with no number after the
□ Bravery of David Red □ Gentleness Purple } Rob of Iron Blue card name can be assumed to
□ Bread of Life Green □ Gideon Gold } Ruth White exist in only one version.
□ Breastplate of □ Goliath Black J Salome Red
Righteousness □ Goliath’s Spear Black } Samson Gold
□ Buckler □ Goodness Red J Samuel Gold
□ Burial □ Grief Gold } Shamgar Red
□ Cage Brown □ Haman Brown } Shield of Faith
□ Chains Gray □ Hannah Blue } Shimei Brown
□ Chariots of Iron Red □ Hard Hearted Religious } Shoes of Peace
□ Chariots of Leaders Gray } Silas Blue
the Sun Green □ Hate Black } Sleep White
□ Chastisement □ Healing Red } Snare Gray
of God Blue □ Helmet of Brass Red } Son of God
□ Christian Martyr □ Helmet of Salvation J Sound the Alarm Red
□ Christian Soldier Red □ Herodias Gold } Speed
□ Clemency □ Hope Red J Steadfastness
of David Green □ Humility of Moses Gold of Peter Red
□ Coat of Mail Red □ Hushai Red J Stillness Blue
□ Commitment □ Jaazaniah Gold J Stocks Green
of Paul Green □ Jezebel Red ] Stone of Thebez Gold
□ Joab Red J Stone Throwers Red
Swiss Guard Hobbies Brickyard
Featuring:
• Collectable card games
• RPGs
nODDTCfWTjnt Cards
• Board games
• Miniatures.
mw-mommw-m Magic - Star Wars
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Phone: (708)360-1936 in /tock! (all, Tax or Write for Low Prices Fast Service
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Card Marne Rar □ Everyday Hero VC □ Midnight Whisperer C □ Shell of the Tortoise
□ $10,000 Man U □ Evil Twin R □ Might of the Elephant U □ Shifting Loyalties
□ Abominable Lab C □ Expendable Unit C □ Military Commandant u □ Shifting Tao
□ Abominable Wave C □ Explosives U □ Mole Network c □ Shih Ho Kuai
□ Abysmal Daughter R □ Faked Death c □ Monkey King u □ Silver Band
□ Abysmal Horror C □ Family Estate c □ Monster Hunter u □ Silver Fist
□ Abysmal Spirit U □ Family Home VC □ Mooks VC □ Sinister Priest
□ Adrienne Hart R □ Family Restaurant VC □ Mother of Corruption R □ Snake Man
□ Alabaster Javelin U □ Feast of Souls R □ Motorcycle C □ Soul Maze
□ Alchemist’s Lair C □ Final Brawl C □ Mountain Retreat VC □ Soul of the Shark
□ Alpha Beast VC □ Fire in the Lake u □ Mourning Tree R □ Speed Boat
□ Amulet of the Turtle u □ Fist of the Bear u □ Mr. X R □ Sphere of Defilement
□ Ancestor u □ Fists of Legend R □ Muckraking Journalist U □ Spirit Frenzy
□ Ancestral Tomb VC □ Floating Fortress R □ Mutoid U □ Sports Car
□ Ancient Grove c □ Flood on the Mountain U □ Mysterious Return C □ State of Emergency
□ Ancient Temple VC □ Flying Guillotine R □ Mysterious Stranger U □ Sting of the Scorpion
□ Arcanotechnician u □ Fong Sai Yuk R □ Natural Order C □ Stone Garden
□ Arcanowave Pulse u □ Fortune of the Turtle U □ Nerve Gas C □ Strike Force
□ Arcanowave Reinforcer u □ Fox Pass R □ Netherworld Passageway C □ Student of the Bear
□ Arcanowave Researcher u □ Friends of the Dragon VC □ Neutron Bomb U □ Subterfuge
□ Armored in Life c □ Fusion Rifle U □ Nine Cuts R □ Suicide Mission
□ Array of Stunts u □ Fusion Tank U □ NirmalYadav R □ Sun Chen
□ Assassins in Love R □ Gadgeteer C □ Now You’ve Made Us Mad U □ Super Soldier
□ Attack Helicopter u □ Gao Zhang R □ Old Hermit U □ Superior Technology
□ Auspicious Termites VC □ Gardener C □ Old Master R □ Swat Team
□ Average Joe VC □ Ghostly Seducer R □ One Hundred Names U □ Swiss Banker
□ Back for Seconds c □ Gnarled Horror U □ Onslaught of the Turtle U □ Sword of Biting
□ Bag Full of Guns u □ Gnarled Marauder U □ Operation Killdeer C □ Swordsman
□ Banish R □ Golden Candle Society VC □ Orange Monk U □ Tactical Team
□ Baptism of Fire R □ Golden Comeback c □ Orbital Laser Strike C □ TatsuyaYanai
□ Battlechimp Potemkin R □ Green Monk u □ Oscar Balbuena R □ Test Subjects
□ Beneficial Realignment C □ Grenade Launcher u □ Paper Trail U □ The Crucible
□ Big Brother Tsien R □ Grove of Willows VC □ Philippe Benoit R □ The Demon Within
□ Big Bruiser U □ Gruff Lieutenant c □ Poison Needles U □ The General
□ Bite of the Jellyfish U □ Hallowed Earth VC □ Police State U □ The Hanging Coffins
□ Blade Palm [[rare?]] U □ Hands Without Shadow c □ Police Station R □ The Hungry
□ Blessed Orchard VC □ Havoc Suit c □ Political Lock U □ The Pledged
□ Booby Trap c □ Healing Earth c □ Positive Chi U □ The Rackets
□ Brain Bug EQ3200 R □ Helix Chewer c □ Power of the Great R □ The Reconstructed
□ Brain Eater U □ Helix Rethread c □ Probability Manipulator R □ The Red Lantern Tavern
□ Bull Market R □ Heroic Conversion u □ Progress of the Mouse U □ The Unspoken Name
□ Buro Assassin C □ Hill of the Turtle u □ Prototype X R □ Theft of Fortune
□ Buro Official u □ Homo Omega R □ Proving Ground U □ Thing With a 1000 Tongues
□ Cabinet Minister c □ Hopping Vampire c □ PubOrd Officer VC □ Thorns of the Lotus
□ Capoeira Master R □ Hostile Takeover u □ PubOrd Raid C □ Throwing Star
□ Cave Network VC □ House on the Hill c □ PubOrd Sniper C □ Thunder Knights
□ Cellular Reinvigoration U □ IChing R □ PubOrd Squad VC □ Thunder on the Mountain
□ Chains of Bone u □ lalaMane R □ Quai Li R □ Thunder on Thunder
□ Charmed Life u □ Ice Warriors C □ Quan Lo R □ Tomb of the Beast
□ Chin Ken R □ Illusory Bridge C □ Queen of the Ice Pagoda R □ Tomb Spirit
□ Chinese Doctor C □ Imperial Boon R □ Really Big Gun C □ Tooth of the Snake
□ Chromosome Screamer U □ Imperial Guard U □ Realpolitik C □ Tortured Memories
□ Church Official U □ Imprisoned C □ Redeemed Assassin R □ Trade Center
□ City Square R □ Inauspicious Reburial C □ Reinvigoration Process U □ Training Sequence
□ Claw of the Tiger U □ Inexorable Corruption C □ Return to the Center U □ Tranquil Persuader
□ Code Red C □ Infernal Plague U □ Righteous One C □ Turtle Beach
□ Combat Aircar U □ Infernal Temple C □ Rigorous Discipline C □ Twilight
□ Confucian Sage U □ Inner Sanctum VC □ Ring Fighter VC □ Ultimate Mastery
□ Confucian Stability c □ Instrument of the Hand VC □ Roar of the Beast R □ Undercover
□ Contract of the Fox u □ Into the Light U □ Robot Arm U □ Undercover Cop
□ Covert Operation c □ Iron and Silk C □ Robust Feng Shui U □ Vampiric Touch
□ Cry of the Forgotten u □ Jack Donovan R □ Sacred Ground VC □ Vassals of the Lotus
□ Curtain of Fullness u □ Jagged Cliffs VC □ Sacred Heart Hospital R □ Veiling of the Light
□ Dance of the Centipede c □ Johann Bonengel R □ Safehouse R □ Victory for the Underdog
□ Dangerous Experiment R □ Johnny Tso R □ Salvage U □ Vivisector
□ Dawn of the Righteous C □ Jueding Shelun R □ Satellite Surveillance U □ Vladimir Kovalov
□ Death Touch R □ Kan Li R □ Scroll of Incantation U □ Walker of the Purple
□ Deathtrap C □ KarFai R □ Seal of the Wheel R □ Walking Corpses
□ Desdemona Deathangel R □ Killing Rain C □ Secret Headquarters R □ Water Sword
□ Difficulty at the Beginning U □ King of the Thunder Pagoda R □ Secret Laboratory C □ Web of the Spider
□ Dim Mak u □ Kinoshita House R □ Security C □ Whirlwind Strike
□ Disintegrator Ray u □ Kun Kan U □ Seed of the New Flesh U □ White Disciple
□ DNA Mage c □ Larcenous Mist U □ Shadow Creeper C □ White Ninja
□ Dr. April Mucosa R □ Last Outpost C □ Shadowfist R □ Wind Across Heaven
□ Draco R □ Last Stand R □ Shadowy Horror VC □ Wind on the Mountain
□ Dragon Adept U □ Lily Pond VC □ Shadowy Mentor C □ Wong Fei Hong
□ Dragon Fighter C □ Liquidators VC □ Shamanistic Lieutenant R □ Zheng Yi Quan
□ Dragon Mountain R □ Luis Camacho R □ Shaolin Master U
□ Drug Lab R □ Mad Dog McCroun R □ Shaolin Monk VC
□ Dump Warrior C □ Marked For Death C □ Shaolin Sanctuary C
□ Edge Warrior C □ Marsh VC □ Shaolin Warrior c
□ Elderly Monk R □ Masked Avenger U □ Shattering Fire c
□ Eunuch Underling VC □ Maverick Cop U □ Shattering Jade u
Order the Starter Decks
(60-Cards/$8.50 ea.)
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Tortured Memories The Demon Within

j^uys with the Tortured Memories,


then Vivisect them for power....$

State
y I'hwactfe

Him any character into a demon with Demon Within,


then grab them with the Monster llunter.....$3.00
Dump Warrior

With these two cards, you can make


any character nearly invulnerable.$7.00 Floating Fortress
Charmed Life

(Since the Dump Warrior ignores resources,


your set to cruise...and smile!.$6.00

State
Vehicle. Subject charactet*gainti

To place an order please call Mobility antf -Hi Fighting


It took u dozen flouting
PaitarfttGii tent* than an hour
tv level .U1 of Acupuko.

Write to: The Magic Source


342 N. Mohawk St., POB 424-SC9, Cohoes, NY 12047
Fax orders to: (518)238-0543
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Type Name □ External Cyclops □ Mortal Bulbous Clamjack □ Shield Shield Ploog’s Ox
□ Elemental Amber Well □ External Dragon Wing Lord □ Mortal Bungee Bony Ridged □ Shield Shield Warhola’s Snakes
□ Elemental Angel □ External Embryonic Witch □ Mortal Captain □ Shield Stndrd Bearer Lightning 1
□ Elemental Annihilator Cloud □ External Eternal Witch Lord □ Mortal Captain Red Nose □ Shield Stndrd Bearer Lightning 2
□ Elemental Archangel Magnus □ External Female Pixie □ Mortal Cave Giant □ Shield Stndrd Bearer Angelic 1
□ Elemental Archangel Odessa □ External Female Titan □ Mortal Cleric □ Shield Stndrd Bearer Angelic 2
□ Elemental Baal-a-Gog □ External Giant Penguin □ Mortal Corporal □ Shield Stndrd Bearer Demonic 1
□ Elemental Baleful Eye □ External Goldthwaite Jumpers □ Mortal Cow □ Shield Stndrd Bearer Demonic 2
□ Elemental Bealzebub □ External Grand Phooba Schnee □ Mortal Desert Giant □ Shield Stndrd Bearer Dragon 1
□ Elemental Cherub □ External Grim Skull □ Mortal Drooling Clamjack □ Shield Stndrd Bearer Dragon 2
□ Elemental Corruption Stream □ External Groupie □ Mortal Elder Cave Giant □ Shield Stndrd Bearer Skull 1
□ Elemental Darkness Elemental □ External Hair-de-hobbins □ Mortal Floyd the Flying Pig □ Shield Stndrd Bearer Skull 2
□ Elemental Death □ External Humungus Fungus □ Mortal Gn’Obby Gnomes □ Shield Stndrd Bearer Dark 1
□ Elemental Demon Horde of Kabod □ External Iron Crag Bagglers □ Mortal Gn’Olegable Gnomes □ Shield Stndrd Bearer Dark 2
□ Elemental Devil Dog □ External Iron Crag Bog“glers □ Mortal Gn’Omish Gnomes □ Shield Stndrd Bearer Chicken 1
□ Elemental Devil Hedgehog □ External Iron Crag Bugglers □ Mortal Grand Avatar □ Shield Stndrd Bearer Chicken 2
□ Elemental Djinn □ External Kikijub □ Mortal Great Fanged Ogre □ Shield Stndrd Bearer Ox 1
□ Elemental Doomwing □ External King of Mystfall □ Mortal Greedy Fiend □ Shield Stndrd Bearer Ox 2
□ Elemental Dreaded Doom Dog □ External Lake Serpent □ Mortal Grilbus □ Shield Stndrd Bearer Snake 1
□ Elemental Earth Elemental □ External Leprechaun □ Mortal Gringe Commander □ Shield Stndrd Bearer Snakes 2
□ Elemental Earth Mother □ External Male Pixie □ Mortal Gunner □ Spell Contrjol Destiny
□ Elemental Energy Leach □ External Male Titan □ Mortal Haba Naba Daba □ Spell Detect Life Force
□ Elemental Energy Toad □ External Minataur □ Mortal Haba Naba Kaba □ Spell Dispel Magic
□ Elemental Energy Well □ External Old Mold □ Mortal Horse □ Spell Energy Eater
□ Elemental Fire Elemental □ External Phantom Stalker □ Mortal Huge Rock Giant □ Spell Eye of Long Spying
□ Elemental Fire Walker □ External Rik’ Sook □ Mortal Ijce Ogre □ Spell Force Barrier
□ Elemental Gorgal Skag □ External Rock Rat □ Mortal Idiot □ Spell Helm of the Brotherhood
□ Elemental Greater Air Elemental □ External Rot Rat □ Mortal Idiot Fiend □ Spell Ice Storm
□ Elemental Greater Energy Elemental □ External Rouge Specter □ Mortal Jibber □ Spell Magic Feedback
□ Elemental Ice Elemental □ External Schneeble □ Mortal Lancer □ Spell Make Juice
□ Elemental Ice Spirit □ External Shadow of Ashes □ Mortal Mad Fiend □ Spell Pepe’s Slow Down
□ Elemental Iron Lord □ External Skeletal Minion □ Mortal Major Party Animal □ Spell Power Lunch
□ Elemental Lawyer □ External Slippery Slime □ Mortal Marshal □ Spell St. Ballantine's Evocation
□ Elemental Light Elemental □ External Sphinx □ Mortal Master Gunner □ Spell Summon Gravity Well
□ Elemental Lorg Mole □ External Tiny Flying Fungus □ Mortal Merchant □ Spell Summons Gate
□ Elemental Magma Elemental □ External Valkyrie Spirit □ Mortal Mule □ Spell Vitales Dark Cloud
□ Elemental Mist Veiler □ External Vampire □ Mortal Na ‘Boob □ Stronghold Carreg Amroth (C) Stronghold
□ Elemental Moon Spirit □ External Vampire Lord □ Mortal Paladin □ Carreg Amroth (L)
□ Elemental Mud Elemental □ External Wailing Specter □ Mortal Party Animal □ Stronghold Carreg Amroth (R) Stronghold
□ Elemental Old Nick □ External Water Nymph □ Mortal Pauly, Official Parrot □ Flame Cannon
□ Elemental Primordial Goo □ External White Unicorn □ Mortal Pesky Varmit □ Stronghold Khnumian Stronghold (C)
□ Elemental Rain Spirit □ External Wild Nymph □ Mortal Pig Dog □ Stronghold Khnumian Stronghold (L)
□ Elemental Rock Lord □ External Will’o the Wisp □ Mortal Pink Flamingos □ Stronghold Khnumian Stronghold (R)
□ Elemental Rock Spirit □ External Winterseed’s Maiden □ Mortal Ploogak the Conqueror □ Stronghold Large Idol
□ Elemental Roving Force Inferno □ External Winterseed’s Mistress □ Mortal Polar Ice Ogre □ Stronghold Sabu Amantek (C)
□ Elemental Sand Lord □ External Wood Nymph □ Mortal Reverend Smilin’ Jack □ Stronghold Sabu Amantek (L)
□ Elemental Sleeping Spirit □ External Wraith □ Mortal Rock Giant □ Stronghold Sabu Amantek (R)
□ Elemental Smoke Spirit □ External Zombie □ Mortal Seer □ Stronghold Sacrificial Alter
□ Elemental Snow Daughters □ Guardian Finn-Swamp King □ Mortal Shadow Spy □ Stronghold Teleport Tower
□ Elemental Spirit of the Forge □ Guardian Gaar-lnfluencer of the Masses □ Mortal Shadow Warrior □ Terrain Dry Heaps
□ Elemental Spirit of the Hunt □ Guardian Harkin-Spreader of the Wealth □ Mortal Slag Bunny □ Terrain Labyrinth of Spires
□ Elemental Stinking Spirit □ Guardian Rak Nam-Leaderofthe Mighty □ Mortal Sloarch □ Terrain Mountains
□ Elemental Succubus □ Guardian Siin-Stealer of the Power □ Mortal Snibs Bony Ridged □ Terrain Rivers and Lakes
□ Elemental Sun Spirits □ Guardian Tes Let-Leader with Foresight □ Mortal Snogwart □ Terrain Swamp
□ Elemental Tangle Web □ Guardian Thak-Steady Hand □ Mortal Sorcerer □ Terrain Woods
□ Elemental Thunder Hawk □ Guardian Tookle-Leader of the Many □ Mortal Speckled Clamjack
□ Elemental Trumpeter □ Item - Cr Amulet of Flying □ Mortal Super Model
□ Elemental Vapor Elemental □ Item-Cr Heels of Speed □ Mortal Swordsman
□ Elemental Warrior Spirit □ Item - Hnd Anvil of Heaviness □ Mortal Thackle
□ Elemental Water Spout □ Item-Hnd Eye of Missile Mayhem □ Mortal Ugly Wart Fiend
□ Elemental Whispering Spirits □ Item - Hnd Hammer of Doom □ Mortal Vampire Hunters
Elemental Wind Spirit □ Item - Hnd Holy Grail □ Mortal Varmit Archers
□ Elemental Wood Spirit □ Item - Hnd Monolith of Power □ Mortal Visionary
□ Elemental Yandrax □ Item - Hnd Potion Of Movement Essence □ Mortal Watcher
□ External Arms of the Earth □ Item - Hnd Rocks of Skull Cracking □ Mortal Yard Rat
□ External Bantam Drake □ Item-Hnd Rooster □ Other Babes
□ External Black Lung □ Mortal Agent of Shadow □ Other Beer
□ External Black Unicorn □ Mortal Ancient Ogre □ Other Gold
□ External Blackthwaite Jumpers □ Mortal Archer □ Shield Shield Brom’s Angelic
□ External Bold Mold 3 Mortal Axeman □ Shield Shield Brom’s Demonic
□ External Bone Shambler □ Mortal Babe Hound □ Shield Shield Brom’s Dragon
□ External Burrowing Barg □ Mortal Big Groaning Cankerd □ Shield Svhield Brom’s Skull
□ External Crook End Snoot □ Mortal Brap Back Goblins □ Shield Shield Maitz’s Dark
□ External Crook End Snooter □ Mortal Brown Back Goblins □ Shield Shield Maitz’s Lightning
□ External Crystal Flash □ Mortal Bruce the Goose □ Shield Shield Ploog’s Chicken
SINGLE CARPS, COMPLETE SETS, SOOSTER SOXES
Magic: The Gathering, Star Trek, Star Wars, Rage, Highlander, Wyvern, and More
ICE AGE 4TH EDrnON 3RD EDITION OOP STAR TREKUNL LTD
Altar of Bone $ 7 Black Mana Bat $ 7 Braingeyser $ 9 B. Crusher $15 $36
Balduvian Hydr $ 7 Blue Mana Bat $ 7 Clone $ 6 Data $29 $60
Blinking Spirit $ 7 Bronze Tablet $ 7 Cont. from Below $ 6 D. Troi $15 $35
Chaos Lord $ 7 Carrion Ants $ 7 Darkpact $ 6 G. LaForge $15 $40
Crown of Ages $ 7 Clockwork Avian $ 7 Demonic Attorney $ 6 J. Picard $29 $70
Deflection $ 12 Colossus of Sardia $ 8 Demonic Hordes $ 11 Tasha Yar $12 $23
Elder Druid $ 7 Force of Nature $ 9 Demonic Tutor $ 5 Enterprise $25 $55
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fed a powerrunchwitlf^m

tively unimportant combat only to find as the two options above and a little
later that I should have saved it. harder to get into place, the Corruption
Stream has the benefit of not being able
to be dispelled.

I classify the next three cards as


Space Winners. These cards may not win
the game, but are useful in the short
term.

2) St Ballantine's Evocation
Another common spell. This one
allows you to destroy any Knight of
yours along with its opponent in a
match-up. Big deal, right? You would
only play this card if you had already
lost the Knight anyway. But what if your
opponent is a Guardian? Game over. A
particularly mean combo is St. 4) Party Animal
Ballantine's Evocation, a Knight, and an While not much of a fighter, the
Amulet of Flying—a flying, self-detonat¬ Party Animal is immune to any creature
ing, Guardian killer. that can be bribed—that is, to most of
the creatures in the game! While sec¬
ondary attackers will almost always beat
1) Power Lunch the Party Animal, it can be an incredible
This useful little spell has caused I_ , nuisance and stick around for quite a
the demise of more Guardians than I a :f long time, especially if you have a large
can remember. Often I will attack a number of creatures in a shield.
stronghold space with a full shield and fll
win the combat, but lose a few crea¬ 5) Crystal
tures. If my opponent has a good mem- jHp Flash
ory, he will count up the total vitality Because of its
and decide that I pose no threat to his . -'IfIL—C immunity,
Guardian. Little does he know that in ~SaL-. this is my
my Storage hand is this killer spell. Next favorite crea¬
turn, I attack the Guardian, use all my ■).--.j ture in my
little creatures first, then play Power Small
Lunch on my biggest creature, channel 3) Corruption Stream Creature deck.
him up, and end the game. Sometimes I This is a more straightforward If your oppo¬
am tempted to play this spell on a rela- Guardian killer. While not as surprising nent has one
DESIGN YOUR OWN GUARDIANS CARD!
Guardians designer Luke Peterschmidt will choose the three best entries
and award the winners signed, uncut sheets of Guardians cards.
The Grand Prize winner will have his/her card design included in an expansion set for the game!
Feel free to use your own artwork in your card, but only the card design will be used.
One entry per envelope please!
Mail your entries to GUARDIANS CONTEST,
SCRYE Inc., P.0. Box 1627, Troy, NY 12181-1627 by November 15, 1995.

of those "I have one Huge Creature and


seven Small Creatures under my shield"
shields, this card is perfect. Very few
Small Creatures can beat it, and large
ones don't do any damage at all except
as secondary attackers. This card, like
the Party Animal, has a high
"Opponent Frustration Index."

6) The Idiot
This card fits
well into any
deck. The first
time players see
one in a Booster, 8) Force Barrier
they can't imagine Worried about a shield? Just play
this spell and take it out of the game 10) Dispel Magic
what use it is, but
to the experienced for a turn. This often-overlooked staple is
one of the most fun cards to play. As a
^ iz Player'this zer°-
II Vitality creature is demented player, I love pulling this one
like money in the card out of my hand and spoiling an
bank. No other opponent's best-laid plans. Imagine the
card in the game Eye of Missile Mayhem spell being dis¬
can be added under a shield an infinite carded—all those juicy ranged attackers
just sitting there waiting to be clob¬
number of times in this way. While
your Idiots draw out your opponents, bered by your secondary attackers. If it
only worked against bribery...
your secondary attackers get to pick
and choose who and where they fight.
Played correctly, Idiots can almost guar¬
antee a victory in combat.

The last four cards are just plain


cool.

7) Earth 9) Pirate Gunners &


Eye of Missile Mayhem Those are some
Mother
This is one of my all- of my personal
I'm not going
time favorite card combos. favorites. Of course,
to ruin the
The Eye of Missile Mayhem I'm not going to
strategy of this
card completely removes give away all my
card—learning
any negative side effects of secrets....
it is half the
fun. Two words: using ranged attackers. No
No Terrain longer do my Pirates worry
Deck (OK, three about being slaughtered in the sec¬
words). ondary attacker round.
a"*pulan>r

M Counterspell by So, when choosing art to buy,


: spell 11■ Mark Poole, get something you like. Get some¬
&St i® Granite Gargoyle thing that appeals to your aesthetic
S by Christopher sense or has meaning for you.
m Rush and Wrath of One of my favorite pieces is
God by Quinton Balance by Mark Poole. Every day
Hoover. Thus it nudges my brain to check the
mmmilmml began my collec¬ balance I bring to the various
Artifa, tion—an ongoing adventure that elements of my life, including
has taken me to art shows and family, business, friends and self.
auctions, created relationships Conversely, Quinton Hoover's
°r ^^Unpkvo^i’ CK“ture, with specific artists, expanded my Nettling Imp was for sale and was
No effects areside- collection to include pieces from the last Hoover available from the
target card. g rdtcd by the
over a dozen different artists and initial print mn. I really wanted
given me some insights to share. another one of his pieces and the
The two reasons for choosing Imp is one of his finest. But I
to invest in CCG art are apprecia¬ didn't feel comfortable with the
tion for the art itself and profit. idea of having a nettling imp
When you consider the high hanging on the walls of my office.
A crazed look in the eyes of the prices of certain individual cards Who knows what havoc he might
local game store employees based on their playability and wreak? And yes, it's only a picture,
should have been my warning to numbers in print, and then con¬ but I knew I couldn't live or work
hightail it back home to my sider that of the thousands and with that piece, so I passed on the
fantasy roleplaying (FRP) dice, thousands of Icy Manipulators opportunity.
mats and figurines. But there I there is only one original piece of There are other things to con¬
stood, watching them leam Magic: art for the Manipulator, the mind sider that will help you make wise
The Gathering, a new game that starts to see dollar signs. investments in fantasy card art.
would be officially introduced a Speculation mns wild, like Art that has broad appeal can
week later at GenCon '93. I'd goblins around a goblin shrine. help sustain the market value of
entered the game store that day as It's important to understand that your purchase. Often this appeal
a basic all-American FRP hobbyist, art has always been speculative. means buying (or not buying) a
and by the time I'd left I'd been What may be hot, hip or smokin' particular artist's works. Choose
converted into a cutting-edge, one week may be passe the next. an artist who consistently creates
mold-breaking Magic fanatic. And A piece that you paid hundreds or good pieces, or who has a particu¬
though I didn't realize it at the even thousands of dollars for may larly appealing style. I've actually
time, I'd also become an art be barely salable when you sud¬ found it helpful to organize my
collector. denly need some quick cash. Also, various Magic card collections by
A month or so into the early when you buy original card art, artist. This way I get familiar with
days of the Magic craze, I pulled you rarely get publishing rights. the different styles and with how
some mles clarifications off the You can't make photocopies and consistent or prolific an artist is.
Internet that made reference to an sell them for $5 each, hoping to You can also get a feel for how an
art dealer in Washington who was recoup your original investment. artist is improving as he/she gains
selling the original art from the Thus, speculating in Magic art car¬ more experience. This may give
cards. I immediately called the ries a fair amount of risk—unless, you insights into up-and-coming
dealer and was amazed to discov¬ of course, you invest primarily for Magic artists.
er that, indeed, the actual art that the first reason: an appreciation o The rarity, playability and
was used to create the images on f beauty. Probably the best reason desirability of collectible cards can
the cards was available. I flipped to buy art is because you like it. also affect the broader appeal of
through my card collection, com¬ Art that gives you pleasure or the art. For example, Walls of vari¬
paring the cards to what he had evokes certain feelings and ous sorts, while they are decent
for sale. Before the end of our emotions is an investment for Magic playing cards, generally
conversation I had purchased the soul. don't fall into the rare or gotta-
I shopping easier," says
Marc Rieck of Wizards
Gallery. Also, since they're
Framing your art not only pro¬
tects it, but gives you a chance to
exercise your own artistic sense
not emotionally involved, when choosing frames and mats.
they can offer honest opinions on Some artists sell their art pre¬
specific pieces and specific artists. framed, so there's not much you
have-it-cuz-it's-so-cool category. A good art dealer will have a need to do unless you don't like
This appeal is reflected in the broad selection of pieces by a vari¬ what they've done. For art that
availability and prices of wall art. ety of artists. The dealer can also comes unframed, you can frame
On the other hand, just try to get help frame pieces and get them it yourself or take it to a framing
your hands on the original art for mounted with the matching shop. I prefer simple, colored,
the Yawgmoth Demon, or, for signed card. When you go metal frames with an appropriate
that matter, any of the Elder through a dealer, you should mat. I also always have the
Dragons. This is familiar to those expect to get superior customer matching playing card mounted
who collect original animation service, and you may have to pay to one side of the piece. Be careful
cells. Cells from "The Simpsons" a small premium for that service. to keep direct sunlight from hit¬
are expensive and hard to get, For budget-minded collectors, art ting the art and fading the colors.
while cells from "The Ewoks" can dealers, game stores and mail In addition to displaying the
be bought with lunch money. order shops now carry a large art in my home and office, I like
The price of the art can also selection of various prints from to find opportunities to share the
affect what you ultimately pur¬ different artists. art with the people who have
chase. For art connoisseurs on a Game/comics conventions and made this new genre of fantasy
budget, prints may be the way to fantasy art shows are another card games so successful—the
go. A large selection of card art is source for art, and you can see the players. I will often bring a piece
now available in limited-mn, actual pieces before you buy. Also, or two to the Zephyr cafe in San
signed, numbered prints. This is a since artists make an effort to dis¬ Francisco on Thursday nights,
great way to collect the art afford¬ play them well, they may already where there's a weekly gathering
ably and with less risk (and prob¬ be mounted and framed nicely. of 40-50 Magic players. People
ably less reward). Prices for prints Often certain pieces will either be enjoy it and it adds to the mood
range from $15 to $35, depend¬ up for silent auction; you bid on a and energy of the evening. Also, I
ing on the artist and the piece. piece by filling out a bid form will sometimes bring several
Prices for the original art with your name and the price pieces to put into the art galleries
range from $200 to $1,000, with offered or sometimes there's a at game conventions. These are
many factors affecting the price. "Quick Sale" price; if you bid it, the same shows where artists have
Art that has a broad appeal, the piece is yours. Another advan¬ pieces up for sale, but I mark
based on the image, the artist or tage to art shows and conventions mine NFS (not for sale).
the playability of the card, may is that you often get to meet the So go ahead and get started.
command a higher price. But the artists in person. Buy your first pack—I mean, your
emotion of the buyer and the More recently, I've found that first print or original—and get
seller/artist can affect the price of it's possible to buy direcdy from hooked on collecting the art.
the art. Someone who's just got some of the artists. By going Choose wisely, and get something
to have a certain piece, for what¬ direct, I get a clearer sense of you like or that has meaning for
ever reason, may be willing to which pieces are available. Also, you. Of course, different things
pay a premium. Conversely, because there's no middleman, I appeal to different peo-
some artists or collectors get very can sometimes get a slightly better pie. My business part- M
attached to some (or all) of their price than through a dealer, while ner, Jeff Brain (an oth-
work, and use high prices (or no at the same time putting more erwise normal per- m
prices) to discourage buyers. money in the artist's pocket. I son) found deep a' I
Some artists don't want to sell don't often haggle with the artists personal meaning M ik
originals because they're using over price because I think they in his recent art m ^
them to keep a steady flow of deserve every penny. purchase—The m
prints coming for dealers and After you've made a purchase Dingus Egg. m j
retailers. of original card art, take some Go figure. HESS
Where you buy the art can steps to protect your invest- _
affect the price and the availability. ment. The very first thing I KNettling Imp
Fantasy art dealers can be a good do, even before it's shipped B
source for M:TG and other col¬ to me, is to add a floater to B
lectible card art "Dealers make my insurance policy. B
For those not familiar with your past logue for video games.
accomplishments...who is D. G. Oh, and I once
Chichester? played a corpse lying in a
Wanted in seven states...but I'm sure bowl of oatmeal in a
they'll drop those charges! I'm one of movie called Deadtime
comics' taller writers, known for a deep Stories.
voice, battered cowboy boots, a funny
haircut and dripping sarcasm. Most read¬ What does the D. G.
ers who've never met me look at the body stand for?
of my work (which tends toward the grim Dear God, Dark &
and over-the-edge action-adventure and Gritty, Don't Guess.
horror, conveyed through complex plots
and stylized wordplay), connect it up with How did you get into
"Chichester" (sounds so veddy, veddy the comics industry?
English, don't you know) and figure I'm Took a left turn at
some British guy with a tweed jacket over film school! Actually,
my shoulder, a pipe in my mouth, and a more like a very right
worn Smith-Corona tucked under one arm turn, seeing as how
(those typewriter keys really dig into the things turned out pretty
skin!). Truth is, I lean more toward durn good. I get to do
Macintosh Powerbooks, Charms Blowpops what I like—tell stories—
and Warner Brothers apparel. See a guy and they pay me for it.
like that, and there's a chance he shares The truth is always bor¬
the same list of credits I do: comics like ing (which is why it's
Daredevil, Elektra, SHIELD, Hellraiser, a more fun to make things
movie script or two, and even some dia¬ up), but in a nutshell, film
school left me putting my writing skills to work on the
— pretty broke (don't even side and that paved the road for my being
start with my parents!), able to go freelance and write when and
and the student employ¬ where I want.
ment office had a seven- Either that or it started with that alien
buck-an-hour job as a typ¬ abduction off the coast of Easter Island.
ist at Marvel Comics. That
didn't pan out, but there
How did you feel when Acclaim
was a four-something-an-
approached you to write for the Magic
hour gig as the editor-in-
chiefs personal gopher (go¬
series?
Very lucky and extremely flattered.
fer this, go-fer that!). Hey, I
Acclaim's goals are very high-profile and
was desperate! One thing
quality-driven on this project, and that's
led to another, and that
just terrific to be a part of. I get a chance
pathetic position was left
to bring my style of writing out there to
behind, first for an assistant
readers who may not be familiar with my
editor's job, and then for a
work—all Magic fans are not comic fans
lofty business card that
and vice versa—and that's a nice bridge to
read "editor." Problem was,
be able to build as a storyteller.
they still paid about four-
something an hour; actual¬
ly maybe I had to pay them
How do you keep the world of
to keep the job. It's a very
painful and destitute time
Dominaria on track? Is there a refer¬
ence book or atlas?
to remember—I've blocked
There may be an atlas somewhere at
it out! To supplement my
WotC, locked in a deep dark vault—or a
meager income, I started
lobe of Richard Garfield's tremendously
"I get to do what I like—tell stories—and they pay me for
it. The truth is always boring (which is why it's more fun
to make things up), but in a nutshell, film school left me
pretty broke (don't even start with my parents!), and the
student employment office had a seven-buck-an-hour job
as a typist at Marvel Comics."

comic ("Here! Do this over and not as often as I like—but my broth¬


the weekend or we'll find a ers, Keith and Peter, are both completely
trained monkey to type "infected." They keep me on my toes, and
something out!") and instead keep threatening to use me as a guinea pig
sent a signal that the goal for the newest insidious deck they've con¬
was to provide readers with structed. And I'm the one who got them
something distinctive and started, so I've only myself to blame.
special.
That said, we did have
one big day-went-by-in-a- What was the most interesting part of
blur meeting with folks out writing the Homelands series?
at WotC, and both John Well, it's like a graphic novel—a one-
Tynes and Scott Hungerford shot, high-quality package—although
(who penned many of the there's so much about the world of
original concepts behind the Ulgrotha (the land where Homelands
Homelands expansion set) takes place) that there's more than enough
were really instrumental in opportunity for an ongoing series (hey,
guiding and encouraging the Acclaim—hint, hint!).
storyline that would go into Really, the most interesting aspect for
creative brain—but it'd have to be a work the comic. me was having the opportunity to work in
in progress, 'cause it's obvious that Magic a new genre. I've covered the bases pretty
and its lands are part of a constantly Did you encounter any
expanding map. problems when writing the
The nice thing about Homelands is Homelands series?
that since it takes place in a specific world I didn't make my connect¬
and involves very specific characters, we ing flight back from the West
were able to focus on that very nicely; it Coast for our big top-secret
not only made for a strong story, but also story meeting, and had to
meant we didn't have to get distracted by wait three hours for another
going off in too many directions at once. plane back to New York...then
This was especially important for readers had to deal with a two-hour
who might not be familiar with Magic cab ride with a ranting lunatic
(hey, there are people living in caves!). (which about sums up most
WotC did supply us with an extensive cab rides that start in NYC!)
overview document, which established the in order to finally make it
background story of the Homeland, as home.
well as a breakdown of the concept Aside from that (and a
behind each card in the set. So with those "it's comics so it's due yester¬
two as tour guides, we were able to navi¬ day!" deadline!), there've
gate around and pick and choose which been no problems. It's been a
characters, artifacts and spells would really real Class A project from word
work to strengthen the comic. one, one that I'm really look¬
ing forward to coming out
and being associated with.
Who do you work with at Wizards of
the Coast? Are you an avid player of
Actually, most of my dealings have M:TG? Have you played
been with Jeff Gomez, the editor at other collectible card
Acclaim. Making sure the magic of Magic games as well?
works as a comic is a full-time job all its I don't think "avid" goes
own, and Jeffs been great about coordi¬ quite far enough to describe
nating those concerns. His (and Acclaim's) the Magic player. Is it possible
obvious passion for the game and the to use the word "rabid" with¬
material behind it really elevated the out it seeming insulting? I do
assignment past the sadly typical licensed play the game—not very well,
manner of projects. But if two had to
stand out, it would be Bill Sienkiewicz
(Moby Dick, Wolverine .Inner Fury) and
Scott McDaniel (Daredevil, Elektra:Root of
Evil). Two different approaches to art,
but very similar in the sense of a person¬
al vision, utter integrity in bringing it to
the page with illustrative power and
excitement, and the fact that we really
"clicked" on projects. Everything's in
sync in moments like that, and the final
piece of work is truly more than the sum
of what you've both brought to the
table.

What has been the most enjoyable


project in your career?
Daredevil, the blind lawyer turned
street crusader. It was a character and
comic title I invested a lot in, over the
course of almost five years. Among other
things, it was a terrific group of creative
individuals to work with, and we were
able to take a great many chances with
story material and the approach to the
character. The reader response was
tremendously positive; it really proved
to us that you can provide the fans with
exciting new angles that don't compro¬
well in suspense, espionage, urban sense of history as they integrate mise what makes the character tick, and
adventure... but I've never really had the Homelands cards into their decks and that you don't have to write/draw down
chance to try my hand at epic, sweeping strategies. to them with tired retreads of the same
fantasy-style storytelling before. Taking old, same old...
my tale-telling techniques (try saying Which artist(s) have you enjoyed
that three times fast!) in that direction working with the most on What should we look for in the future
has been both challenging and invigo¬ Homelands? from D. G. Chichester?
rating. Since there's only one artist on I've got an idea or three for taking
Homelands—Rebecca Guay—the honor storytelling hi-tech, both on the Internet
Can you give us a preview of would have to go to her on that one! I (if some half-baked politician doesn't
Homelands? What happens? know the Hildebrandt brothers are sup¬ shut it down first in search of a sound
It's the story of Feroz and Serra (as in plying the cover, so that's certainly going bite) and by way of CD-ROM electronic
"Serra's Angels"), two Planeswalkers to be fantastic, but we're not working entertainment. In the meantime, there
who come from across Ulgrotha (the back and forth on that to the same are lots more comics to keep me busy:
Homelands of the title), a world that degree. Rebecca and I had a chance to Motorhead, a real wild superhero ride
suffered a tremendous cataclysm in its exchange ideas at our WotC meeting. I from the good folks at Dark Horse;
past. The lands have been largely blasted was very impressed with her obvious tal¬ Hexpionage, a "what if?" story (but aren't
clear of precious Mana, leaving only ent with a paintbrush, but also with her they all?) involving the characters Dr.
select strips suitable for life and sorcery. commitment to treating the project as Strange and Nick Fury in a Marvel uni¬
Taken with the world and its incredible something unique, and not "just another verse overrun by magic (hocus-pocus,
variety of life forms and cultures, Feroz job." Between our own talks and those not card games!); and the Batman/
and Serra set themselves up as its caretak¬ with the WotC crew, we established Daredevil crossover, with my old horn-
ers...which sits none too well with the some very strong atmosphere and head collaborator/accomplice, the
brooding Baron Sengir (he of the approaches for Homelands that I believe incomparable Lee Weeks.
"Sengir Vampires"), who has his own will be markedly different from other And figure on a lot more excuses for
plans for the Homelands. fantasy projects in comics. what the "D.G." stands for.
An interesting aspect of the story in
Homelands is that it leads you right up to On other projects? Illustrations shown here are by
the point where the expansion set lands This is tough, 'cause I know I'm
in the player's hands. In other words, gonna offend someone by leaving a Rebecca Guay from the
while Homelands tells you a story that name or two out—no slight to anyone! upcoming
takes place prior to when the cards Thing is, I've been extraordinarily lucky
graphic novel from
themselves are in play, the philosophies with the caliber of talent I've had the
behind the world itself give readers a good fortune to collaborate with on all Acclaim Comics.

84 S C R Y E Nine
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Magic: The Gathering, Chronicles, Arabian Nights, Antiquities, Legends, and The Dark are trademarks of Wizards of the Coast, Inc. Wizards of the Coast, Inc. is a registered trademark.
JUSTICE AT O
Scott Burke is one of the top would be over 100 degrees.) I phone with me and promised to higher level as players tried to out-
Magic players in the country, and bounced the idea around with think about it. That slim hope was maneuver their opponents: the
ranked #11 in last years Top 25. friends over the Net. "You should enough; I bought a plane ticket meta-game would become more
This is his trip report on the recent go," said one. "Take the chance," with a week to spare. important than any individual
US National Championship, includ¬ said another. But I waffled. duel. The only way to win such a
ing information about all of the top r7SesL$nLn$ a 2 'ZSeck contest reliably would be to come
decks. He can be reached for ques¬ TiuLcs ^touUe Suddenly it was time to with an encyclopedia of premade
tions through [email protected] or I was trying to talk myself design a national-caliber Type 2 decks so that the perfect counter¬
scott@oneworld. com. into it, but I had some severe deck. But I'd never played in a deck was always available. If an
reservations about the fairness of Type 2 tournament! I tried first to opponent played a white weenie
the rules. According to Wizards of convert my proven Type 1 deck deck, out would come a black dis¬
^Zke 7Se^innin^ of the IKoad design, but the Type 2 version of card deck or a red bum deck with
My road to Origins began in the Coast, the semifinals for the
US National Championship my four-color Juzam Djinn deck Earthquakes to demolish it. Part
February 1994, when I opened an
would be a round-robin system was only a shadow of the original. of the meta-game of Magic is that
Arabian Nights pack and discov¬ Back to the drawing board. The nearly every deck has a counter¬
ered the Juzam Djinn. Over the based on five matches of Sealed
Deck tournament play, followed next step was to build all the deck that exploits its weaknesses.
next few months of play, a power¬ But how would it be possible to
"classic" deck types, so I quickly
by five matches of Type 2 tourna¬
built a white "weenie" deck, a beat the field consistently? I
ment play. The
black "discard" deck, a green/red needed to know what the field
final eight players
"bum" deck, a blue/white "per¬ would be playing. Hmm...
would then play
mission" deck and a red/black
f PAKj/|l single-elimination
"Land destruction" deck. Then a
Type 2 on the final Sizing up the ^ield
JULY 13-1 friend came by with the first Ice I picked up the phone. It was
day of the conven¬
Age cards I'd seen. I'd been unable a college friend, Mark Chalice,
tion to determine
to acquire any, although I had a who had placed third at the
the four members
card list from the Net. Now I

SCOTT BURK]E of the US team, Southwest Regional. Turned out


could see what would prove to be he was going to Origins, too.
which would travel
key cards at Nationals: Pyroclasm, Mark still had to qualify (only the
to Seattle in early
Zuran Orb, Anarchy, Orcish top two at Regionals were guaran¬
August for the
Lumberjack, and many others. I teed a place in the semifinals),
World Championship.
ful deck concept emerged that improved the classic decks as best
The problem with WotC's but he was confident that his new
combined the offensive power of I could with a few new spells from
rules was that 64 of the best deck would get through the quali¬
the mighty Djinn and his Ice Age, but playtesting quickly
Magic players in the country fiers there. Mark called his deck
brethren, the holy defensive brought out all the old weak¬
would be at the mercy of fate for "Vise Age"; Henry Stern (from the
strength of white and the subtlety nesses. The weenie decks, already
the Sealed Deck half of the semifi¬ Top 25) had recently won a big
of blue countermagic. I joined the defenseless against Earthquake,
nals. There was no question that a Type 2 tournament with it in Los
Duelists'Convocation (the DC) were absolutely crushed by
good player would win this por¬ Angeles. It sounded like a good
and hit the tournament scene in Pyroclasm. Without the Type 1
tion, but many good players concept, but it was built around Ice
the Northwest with Djinns in power cards like Moxes, the per¬
would be denied any significant Age cards I didn't have. I wasn't
hand. After eight months, a mile¬ mission deck was too slow to
chance to win by receiving a poor about to use somebody else's deck
stone: I made the DC's Top 25 recover from a first-turn Black
set of cards (no trading was idea, either—I wanted to build
list. And with my #11 national Vise. And the Land destruction
allowed). If another player and I my own deck from scratch. The
ranking came an invitation from couldn't get started quickly
were nearly equal in deck build¬ conversation turned to what kind
Wizards of the Coast to take part enough to overwhelm the weenie
ing and playing skill, the cards we of competition we expected to
in the US NationalChampionship decks. These results were nothing
received in the Sealed Deck would face in the semifinals at Origins.
at Origins. new. Back to the spell book.
likely determine our respective After some discussion, we came
"Fly to Philadelphia for some I thought back to the past
placings. I wrote a petition and up with the following guesses. A
game? In July7. You're crazy," said tournament season, looking for
built consensus through the net. I slight majority (maybe 60%) of
my girlfriend. It was likely—too inspiration. I'd always wondered
called up Steve Bishop, the direc¬ the field would be weenie decks
much Magic can do that to a per¬ what a Magic tournament would
tor of the DC, to lobby against and the vast majority (80%)
son—but still, the trip shimmered be like if each player could change
Sealed Deck. With many of the would be playing red for direct
in the distance. (Later, I would decks between each duel. Such a
Top 25 behind me, I hoped he'd damage of some kind. Heavy blue
discover why it was shimmering: mle would take the contest to a
listen. He spent two hours on the decks would be reasonably scarce
the temperature in Philadelphia

8<
tr
ML

the National ^ti


(maybe 10%), and land destruc¬ casting creatures (turn four would session tonight; I had to fix the that and lose the duel. In the sec¬
tion even scarcer. But discard be an Uthden Troll with an extra Mana distribution in my deck. A ond duel, on the fourth turn,
decks might make up 15% of the Mountain to regenerate it). Incine¬ full hypergeometric analysis set¬ what's that? Aargh! Mind Twist
total. Now I had a "field" to rates were tempting, because I fig¬ tles the question: 16 blue sources strikes again, and I'm out of the
work with. I made plans to meet ured the Uthden Troll would be and 10 red sources, not 18 and 8. tournament. I grab my head in
Mark at the convention and went popular, but I settled for the One last-minute change: I replace agony, mimicking the picture on
back to the piles of Magic cards cheaper Lightning Bolts, since I'd the Icy Manipulators in the side¬ the card. That one card accounts
on the floor. want to have Mana free for coun¬ board with Howling Mines as the for most of my Type 1 losses
What beats weenie decks? termagic. I had always been a big best compromise to combat both these days.
Earthquake and Pyroclasm. What fan of Control Magic's efficiency: land destroyers and discard decks.
beats direct damage, specifically it effectively kills your oppo¬ (Later, in a less lucid moment, I 9:00 PM
Lightning Bolts? Creatures with a nent's creature and casts one for will second-guess myself and pull I'm really glad I don't have to mn
toughness of four or more, you. The Black Vises in the side¬ the Howling Mines.) Eight hours the qualifying gauntlet. At the end
Regeneration, or Protection from board were specifically for other of sleep. of the day I get some good news:
Red. What beats discard decks? blue decks, which would likely Mark Chalice has qualified with
Countermagic. What beats Land be slow. The Blasts are among his Vise Age deck, and Mario
^kursday, 1$
destruction? Why, Land. And now the most efficient sideboard Robaina and Les Douglas (two
I could see it! This was the foun¬ cards for their cost. And the Icy /l\eetin$ the (Competition new friends) become alternates. I
dation for a deck. The colors Manipulators were a guess; I meet Henry Stem and Mark
would be blue and red. While it wasn't sure how to complete 9:00 AM Justice. Mark has just won the
couldn't contain some of my those last sideboard slots. Off to the convention center. Four
Type 1 tournament, so I get him
favorite non-Lightning Boltable This deck passed playtesting qualifying tournaments (three
to play me in a grudge match. I
creatures—Sedge Trolls and with flying colors. I'd made a Type 2 and one Sealed Deck) will
win the first duel, but drop the
Serendib Efreets had been decision based on my evaluation be mn today, and I hope to play
next two to his Serra Angel,
removed from the Fourth Edition of the meta-game—-I had a strong in one for practice. But I can only
Erhnam Djinn, and Mana Drain
and were no longer allowed in deck design that should beat the watch; I'm already entered in the
deck. Good deck, that one.
Type 2—it would use their near field I expected to face. I could semifinal round of 64 on Satur¬
day, and Steve Bishop won't risk
cousins, llthden Troll and Ghost hardly wait to see the look on a 11:00 PM
Ship. (The Azure Drake would be white weenie deck player's face my displacing anybody in a quali¬
For four hours at the bar, we
perfect, but he wouldn't be avail¬ when the Pyroclasm hit in the fier. The qualifiers turn out to be a
argue the merits of the Zuran
able until Chronicles.) Their first duel... nightmare—massive delays are
Orb (an artifact with a casting
Regeneration would mesh well the mle. Some have as many as
cost of zero that allows you to
with a Nevinyrral's Disk, which 250 players, and they're mn Swiss-
TOednesdaif, 12 gain two life for each land you
I'd need as a last resort against style, not by elimination, so each
sacrifice). The group includes
Enchantments—one weakness of y^wivat in ^t>kUadetpl\lA round is painfully slow. (In each
Brian Pugnier (#1 in the Top 25),
the deck. For countermagic, I successive round of a Swiss tour¬
Henry Stern, Mark Chalice, Mario
would rely on Counterspells and 6:00 PM nament, players with similar
Robaina, Les Douglas, Frank
Power Sinks. And with red came Arrived safely. Sheesh, this place is records are matched up against
Gilson, and Bo Bell. All of us will
a few more key cards: Lightning hot and humid! I already miss the each other, so the best keep play¬
be playing on Saturday in the
Bolts, Fireballs, and the all- Northwest. On the flight out, I ing against the best.) The last
semifinals. Brian and I think the
important Shatters to deal with prepared for Type 2 by writing bombshell is that, after five two-
Zuran Orb is a card for losers—
the Black Vise. To deal with down all possible sideboard duel matches and nearly 10 hours
you wouldn't need the Orb to
Land destroyers, I'd run high on swaps in advance. Met Matt Place of play, only two will make it
save you if you hadn't wasted a
Land. (Turn the page for the First and Michael Dove (both in the from each qualifier into the semi¬
slot by putting it in the deck—
Draft Deck) Top 25) on the connecting flight finals.
while the others think it's indis¬
The Mana sources were and chatted about Type 2 decks.
pensable. We argue and argue,
designed to get two blue Mana Made a tactical error and told 1:30 PM but never reach a consensus.
into play as soon as possible, to Mike how to use Stormbind effec¬ I'm excited about trying out my
Bo happily contributes some
power up the countermagic so I tively in a red/green deck—oops, I Top 25 deck in the open Type 1
unrelated wisdom: "Any deck
could survive a few turns. The sure hope I don't meet him in the tournament against some real
without a Polar Kraken ain't
Pyroclasms, Earthquakes, and Type 2 tournament. competition. But my deck betrays
worth nuthin'. The look on their
Lightning Bolts were to get me to me in the first duel: I don't draw
face when they see that 11/11
turn four, when I could start 12:50 AM a creature until the 33rd turn. I
Polar Kraken...well, I jus' can't
Headed to bed. Heavy statistics get Mind Twisted shortly after
describe it." Thanks, Bo. Bo also "Godzilla" gets a Verduran have tomorrow with a new Type 2 to dump the Sealed Deck com¬
springs a test on us: "Name three Enchantress deck rolling and deck, built from scratch on a pletely But now he's considering
cards in last year's National spends 15 minutes accumulating whim at 4:32 AM, with no a compromise, which is to weight
Champion's sideboard." (Bo was Mana and life, eventually deliver¬ playtesting? For me, sleep is no the Sealed Deck as 1/3 and the
last year's National Champion.) I ing 200+ points of damage to his longer an option: I'm getting Type 2 as 2/3 of the total score.
say Red Elemental Blast, Blue right-hand neighbor and gaining crushed by Joel, and my deck He asks my advice—my last
Elemental Blast, and Tranquility. 300+ life himself. That's amusing, needs tweaking. At 7:00 AM, Joel chance to make my case. But I'm
We discuss it for about five min¬ but he's also backing up turns all and I go to breakfast, discussing not too eloquent on no sleep; I
utes while Bo laughs at us. We around the table. Godzilla meets Mana percentages, leaving Mark tell him it's his call. He makes it:
turn to him for the answer: his demise when an untapped amid thousands of Magic cards there will be no change to the
"None! Last year's National Nevinyrral's Disk comes into on the floor. I hold firm at 26 mles, and the two halves of the
Champion didn't even have a range and promptly blows up all Mana in a now-60 card deck, semifinals will be weighted equally
sideboard." We've been tricked! his permanents. (The range of while Joel runs at 27. We groan: all that lobbying and
It's unimaginable in this day and effect for spells and permanents in nothing to show for it.
age to win a big tournament with¬ Grand Melee is only one player in Mark Justice and I had practiced
Saturday, tyuLy 15
out a sideboard. But Bo does either direction, and every time a our Sealed Deck at dinner the
admit to having four Mind Twists player is eliminated, you suddenly ^Che Semifinals night before. Here's how: open
in his deck (this was before get a new opponent in that direc¬ two boosters. Look at your cards.
Wizards restricted the card). I tion, who may have quite a stack 8:00 AM If they're lousy, say "I got hosed";
think Bo's mind is definitely of creatures or artifacts waiting to This is it! Registration time at the if they're good, say "I win." If you
twisted. The others agree. crunch you.) Mark and I manage ballroom. The semifinalists show got hosed, then open two more
I get five hours of sleep on to lock down our respective sides up. I drink my third cup of coffee boosters and hope you win. I sit
Bo's floor. of the table with an Abyss and and wish I were in bed. Because
we're not quite
Elemental Augury combination.
At 1:00 AM, the melee goes to at 64 players,
Friday, Quly 14 Steve Bishop
"sudden death" and damage starts
/P\ore Qualifiers and the to multiply. Mark is finally van¬
adds some alter¬ ^Tke initial build came in
nates. Mario at 61 avids:
tfrand /Helee quished by a 55/55 Juzam Djinn
Robaina, anoth¬
in the llx damage round. I'm still
er member of
12:00 Noon doing quite well, having a virtual
Another 1,000 players gear up for lock on both left- and right-hand
the L.A. contin¬ Mana (26): 4 SvyeluniteTemple,
gent, gets in at 14 Island, 8 Mountain
the day's tournaments to take a opponents with my Elemental
the last
shot at eight more spots in the Augury (which lets me rearrange
semifinals. In five rounds of a the top three cards of their
moment. He's Creatures(lO): 4 Ghost Ship, 4 Uthden
playing the Vise Troll, 2 Mahamoti Djinn
qualifier, you have to go 10-0 or libraries), but at 2:30 I finally give
Age deck, along
9-1 to qualify, and that doesn't up because I really should be
leave much room for a bad Mana working on my Type 2 deck for
with Henry, Les, Damage (5): 4 Lightning Bolt,
and Mark. This 1 Disintegrate
draw. I'm starting to get nervous the semifinals. So I resign, leaving
is our final
about the strength of the decks in 10th place in the 15x multiplier
that can survive such a huge field. round. I leave my left-hand oppo¬
chance for rule Control (10): 4 Counterspell, 2 Power
changes to Sink, 4 Control Magic
But after watching several of the nent to deal with my right-hand
downplay the
qualifiers, I'm pleased to note that opponent's 75/75 Shivan Dragon.
my predictions are right in line Heh, heh.
Sealed Deck Defense (10): 2 Earthquake, 4 Pyrodasm,
portion, which 2 Nevinyrral's Disk, 2 Shatter
with the decks being played:
the majority of
mostly weenie decks, a lot of red, 2:30 AM
and a few miscellaneous decks Serious playtesting. I test my
the players still Sideboard (15): 4 Black Vise, 4 Blue
feel is too luck- Elemental Blast, 4 Red Elemental Blast,
appearing once in a while. red/blue deck against Joel Unger's
dependent. I've
blue/white deck (Joel's in the Top 3 Icy Manipulator
already turned
1:30 PM 25 and also took second in the
in a petition
I head off to visit the Wharton Southwest Regional), while Mark
signed by as many of the semifi¬ next to Mark as WotC hands out
School, which is a few miles away Justice (who won the Southwest
nalists as I could round up on our Sealed Deck materials: one
from the city. (I'm thinking of Regional) watches a movie on TV.
Thursday and Friday. Now, Steve Fourth Edition starter deck, two
business school in a year.) It's way At 4:32 AM, Mark looks over at us
Bishop and Jason Carl ask the Fallen Empires booster packs,
too hot, at 100 degrees and 90% and says, "I've got it." "What?" I
assembled group for opinions: and two Ice Age boosters. I really
humidity, for any serious tour, but ask. Mark continues, "I can see
they want to hear from people need a nap, but now is not the
I get a lot of good information. it—my deck for tomorrow." "You
who want to play Sealed Deck. time. It's 9:30 AM, and the clock
Feels odd to switch back to the mean you didn't have a deck
Even though there can be no logi¬ is on! We open our cards. Mark
real world for the afternoon. designed yet?" I ask in disbelief.
cal reason to favor Sealed Deck looks at me and says, "Dude, I
"Well, no... but I can see it!"
(since it's obviously not a level
8:27 PM Strangely, Joel and I were not win." I look at him and say,
playing field due to significant "Yeah? Well I win, too." It
Mark Justice talks me into playing equally inspired by the movie. We
variations in starting cards), we doesn't occur to us until later
in the evening's Grand Melee, run shrug, and go back to playtesting,
manage to argue for an hour. how ironic it is that we, the lead¬
by Beth Moursand. In three min¬ while Mark madly scrambles for
Steve finally calls me over. I know ers of the protest against Sealed
utes, we madly build Abyss-based his cards and starts building. Mark
he's between a rock and a hard Deck, will benefit from it most.
decks and settle into the ring of builds his deck, eschews playtest¬
ing, and falls asleep! I can hardly place, because I've been putting
64 players. Early congestion
believe it. What chance can he pressure on him for the past week To be continued...
occurs when a player we name
Power Games 's/“v
TM

PELLFIRE
m Master the Magic

Spmsm

POIVERs^^B
©1995TSR,lnc.Al! rights reserved^ "Codec tibU

and TM are trademarks of TSR

GAIN THE UPPER HAND FOR THE RATTLE OF TOTAL DOMINATION WITH
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gies of offense and their hand during their opponent's turn.
defense. However, we saw Nothing is more boring than watching your
that players learned quick¬ opponent read through the text on the cards
most complete settings of ly how to manipulate the he just drew for the fourteenth time, trying
any collectible card game. system to their advantage. to figure out how to kill you this turn with
Originally conceived of as As we expected, despite this one card.
a complete roleplaying layers of strategy, a typical Rich character background provided us
game, Heresy's beautifully two-player game of Heresy with many opportunities to create interesting
rich and perversely twisted takes less than one hour to feuds and vendettas between the various fac¬
combination of cool, high- complete. tions of Hosts and humans inhabiting the
tech, cyber-enhanced The delicate art of Forsaken Earth. Some cards are designed
Seraphim clashing with resource management adds specifically to work with or against other
desperate mongrel humans tactical variety to any cards, and players will find many themes
amid the blasted landscape game, so we included linking cards together, fostering a richer nar¬
of the Forsaken Earth and exhaustible resources in rative playing experience. Who knows what
the remains of the dying the form of Akasha energy the real connection is between corporate
Matrix was the perfect needed to call cards into linchpin Arthur Glaston, the Conventicle of
choice for a card game. play. Chiefly provided by the Chalice, the Excalibur Corporation and
From the beginning we Domains, Akasha is the the Holy Grail? Will Michael's fanatic drive
knew it was important to universal currency of toward reascension cause him to ignore the
capture the desolate, epic Heresy, and must be spent pleas of his newfound
flavor of the Forsaken Earth and combine it carefully to avoid overex¬ coven of followers as
with exciting and absorbing game play. We tending one's power base they square off against
also knew we wanted variety and plenty of it; and becoming an easy target the Raphaelites for con¬
all of us get bored with a staple diet of for attack. However, players trol of Federal Core? And
shoot-em-up combats, so we made sure that must also be careful not to what about the rum¬
Heresy included several political elements. jump headlong into combat blings in the Matrix ema¬
Foremost among these is a voting system that without considering the nating from the emerg¬
engenders a diplomacy-driven playing long-term effects of not ing Voodoo cult based in
atmosphere. being able to vote when the Old New Orleans? Oh,
That's not to say combat isn't important Areopagus is convened. that's a giveaway.
in Heresy. It's through combat that players Players unable to vote must
cripple their opponents, swooping in for the either rely on the kindness
kill and stealing precious Tau points to add of fellow players (yeah,
to their own caches. But we felt combat right) or suffer the conse¬
should take on some sort of narrative struc¬ quences of poor planning. Heresy works best
ture; game events should be easily visualized Hand management was with two to five players,
to make the whole thing more exciting. We also given careful considera¬ although there is no
decided that one of the best ways to achieve tion. After playing many absolute limit to the
this was to create three distinct areas of play, other card games, we decid¬ number of players in a
each representing some relatively concrete ed that having lots of cards single game. Heresy
geopolitical arena of the Forsaken Earth: the available all the time was works equally well as a
Wilds, the Matrix, and the Shadows. more fun than patiently one-on-one game, a mul¬
Besides adding narrative diversity, this waiting for that one miracle tiplayer game, or a team
tripartite division of action lends Heresy card to save our sorry game. However, if more
much of its strategic intricacy. Though the behinds, only to find it on than five people are play¬
actual mechanics of the game are quite sim¬ the bottom of the deck after ing, it plays faster with
ple, successful interplay between the various we'd been toasted. After all, we're playing an even number of players organized into
players' Wilds, Matrix, and Shadows areas immortal Seraphim here, right? The most teams of two. Players assume the roles of the
requires astute tactical planning to maximize powerful beings in the universe waiting for great Seraphim banished from the Empyrean
the benefits of each realm. *r
one stupid card? I think not. into the Forsaken Earth. Players compete
During playtesting, we found initial To speed play we put the draw cards with each another to control the last vestiges
games tended to be on the slow side as play¬ phase at the end of the turn so players can of technology and society left in this shat¬
ers learned the chess-like movement strate- familiarize themselves with the new cards in tered landscape, trying desperately to gain

iff
enough power to rebuild a portion of the Eugenics Ascendant, the Chromeopaths, the (TSR's Spell jammer, Dark Sun, and The
diseased Matrix and construct a techno-spiri¬ Possibility Rakers, and the Maskweavers. Worlds of TSR), Barclay Shaw (hundreds of
tual gateway back to the Empyrean. Mystic and heroic individuals also fight for book covers, including many of Harlan
Initially players stake claims in the for¬ humanity's survival, represented by Presence Ellison's books, and Electric Dreams: The Art
mer geopolitical centers of the world by lay¬ cards such as Arthur Glaston, Charon, the of Barclay Shaw), Darrel Anderson (Mondo,
ing down Domain cards such as the Vatican Iron Maiden, False Messiahs, and Fixers. Wired, Macworld, and digital sequences in
Arcology, the Bordeaux-Barcelona Sprawl, the The action of Heresy isn't confined to Johnny Mnemonic), Craig Hamilton (DC's
Federal Core, or the London Dome. These the Wilds. Characters may jack into the Aquaman, Sandman trading cards, Starman),
sites, placed in the Wilds area of play, pro¬ Matrix, leaving their bodies (referred to as Tim Bradstreet (White Wolfs Vampire: The
vide players with their first flickers of a magi- "Aliases") behind as they cruise the glittering Masquerade, Children of the Inquisition,
cal energy known as Akasha. Later, players datascapes of cyberspace in the form of pure Dark Horse's Motorhead, and The City
I use Akasha to call other types of cards into energy. Within the Matrix, virtual combat Knights), and John K. Snyder (Dr. Mid-
play. happens with lightning speed as cybermystics Nite, trading card sets including Aliens,

and virtual Messiahs battle for control of Predator, Spawn). And still more: Dean
After establishing a solid technological data sites and the all-powerful Tau energy Williams (Vampirella trading card set, con¬
base, players work to rebuild portions of the within them. Constructs (characters existing ceptual art for Walt Disney Studios), D.
Matrix by placing Arrays into play. Arrays only within the Matrix) undergo replication Alexander Gregory (many White Wolf prod¬
such as the Excalibur Megatrust, the Zurich and walk the Wilds as simulacra, their ucts, Jyhad, Everway, The Askani Tome,
Metabank, Purgatory V, and Arctic Razor I cybermystic life force tying them forever to Penthouse Comics), Karl Waller (Dark
represent huge corporate data caches used to the Matrix that spawned them. Many cards in Horse's Motorhead, FASA's Shadowrun, TSR's
store another kind of energy, Heresy are unique, Al Qaddim), Richard Kane Ferguson (Magic:
called Tau. In Heresy, Tau meaning that only one The Gathering, Jyhad), Craig Farley (many
represents the player's "victo¬ of any card with this CD-ROM titles), Courtney Skinner (book
ry points." When a player has special status may be in covers), John Pierard (book covers), Dave
accumulated enough Tau, play at a given time. Seeley (commissioned architectural design),
either by converting Akasha Unique cards may be William O'Connor (Magic: The Gathering,
(the slow way), or by attack¬ characters, Alephs, or Aria, White Wolf products), Darrell Midgette
ing and stealing it from an locations, encouraging (Aria and products for FASA, White Wolf,
opponent's Domains and players to think on and ICE), and Stephen Barnwell (many book
Arrays (the fun way), he or their feet and ensuring covers, and the critically acclaimed film
she can stabilize enough of that even the best-laid Mousie). Whew! We couldn't have packed
the decayed Matrix to con¬ plans (or best-built more award-winning artists into this game if
struct a virtual gate back to decks) can be upset we'd used a front-end loader!
the Empyrean, reascending with a bit of luck and To showcase this fabulous art, Heresy
and winning the game. strategy. will be the first game ever to use entirely
Unique, mystical artifacts gameday-sized cards. This popular trading
known as Alephs can tip the card format is
balance of power with magic one inch longer
as ancient as time itself. The than standard
Ark of the Covenant, the Let's face it—no playing cards,
Holy Grail, Solomon's matter how cool the and allows larg¬
Crown, the Scythe of Saturn background is, no mat¬ er, more colorftil
and more await discovery, ter how well the game reproductions of
perhaps buried in the rubble plays, it just isn't a the artwork
of a blasted Biodome, or CCG if the art can't while lending
drowned in the depths of an keep up. We knew Heresy a unique,
abandoned Seafloor going in that we need¬ tarot-style feel
Metroplex. ed to have the very best artists available perfectly suited
As one of the mightiest of the Seraphim, breathing life into Heresy's landscapes, char¬ to the themes of
players can control many of the Fallen Hosts, acters and artifacts. So we've spared no the game.
calling their cards into their Shadows area of expense to bring to Heresy the finest collec¬ The com¬
play. Enigmatic and powerful entities such as tion of artists this side of the High plete set consists
Gabriel, Raphael, Michael, Uriel, and Renaissance period. Heresy's pantheon of of over 370
Sammael emerge from the Shadows to attack artists reads like a veritable Who's Who of cards and will
an opponent's Domains, or join in assem¬ the comic and fantasy illustration industry, initially be
blies to intervene in attacks against their and a number of them also have personal released in a
own. Ancient vendettas are settled in the trading card sets on the market. Check out Limited Edition
Crucible, where angel battles angel in this lineup of brush-wielding heavy hitters: format of 60-
immortal combat. Berni Wrightson (DC's Swamp Thing, Mary card Starter
Players can wield arcane magicks called Shelley's Frankenstein, A Look Back, The Decks and 15-
Celestial Powers, bending the elemental Studio), Michael Kaluta (The Shadow, card Booster
forces of nature to their will, and harnessing Metropolis, Starstruck, Mage: the Ascension, Packs. An
the spiritual energies of the Shroud. The Acclaim Comics's Magic: The Gathering comic Unlimited
world-altering effects of Apocalyptic Powers covers), Rick Berry (covers for William release of the
call forth a conclave of Hosts called the Gibson's Neuromancer, Count Zero, and game will follow
Areopagus, where the Infernal and the Burning Chrome, covers for DC's Vertigo line, a few months
Divine debate and vote on the fate of the FASA's Shadowrun, and digital sequences in after the Limited
world as humanity waits powerless below. Johnny Mnemonic), James O'Barr (The Crow), Edition, and
Human special interest groups abound, and Tom Kidd (hundreds of Del Rey book you'd better bet
and.cunning players will make use of such covers, Tundra's Tom Kidd Sketchbook, the expansions are
Influence cards as The First Church of forthcoming Gnemo). There's more: Brom already in the works.

S C R Y E N N E 91
m
up and down, To aid in his schemes, the Demiurge created the

f(L
jump and ten Archons, immortal servants of the Demiurge
duck, climb charged to rule over the Illusion and hold humanity at
your trusty bay. The mere existence of the Archons beget the exis¬
grappling tence of the Angels of Death, distorted images of the
hook, and, original ten Archons, a balance to their power. The
most impor¬ Archons in turn created the Lictors, beings destined to
tantly, cast Art exist among us and oversee from within. Likewise, the
This month Bryan Winter, resident CCG gum
spells! The comic series, while being a grand Lictors resulted in the creation of Razides, hideous lieu¬
' for Heartbreaker Hobbies and Target Games AB,
shoot-em-up featuring all your favorite tenants of the Death Angels.
, offers our readers the inside scoop on upcoming
DoomTrooper personalities, will also provide All had their place in the order. The
, projects, including DoomTrooper, Kult, The Crow
hints for the computer game! Look for all three in Archons each controlled a tenth of the
and James Bond!
November. Earth. The Lictors and their servants
And that's not all. The Mutant Chronicles: manipulated humans by infiltrating their
DOOMTROOPER DoomTroopers video game for Sega and Super realms and organizations. Astaroth, the
DoomTrooper has become one of the most Nintendo ships this fall. This gore-fest puts you in dark twin of the Demiurge, and his Angels
| popular CCGs available, especially in Europe. the roles of Mitch Hunter and Max Steiner as they of Death destroyed human resistance with
Every day my infiltrate the domains of the Dark Legion! Play torture and horror in Inferno. The Illusion
email in-bas¬ solo, two-player cooperation, or two-player com¬ was strong, and humanity was content to
ket is full of petitive (competition only available in the Sega believe the stories of creation and salvation
messages version). I've played the beta version and this is that the Demiurge devised.
from players one of the bloodiest games I've ever seen. Just But it was not to last. Humanity,
who are just what you'd expect! The DoomTroopers video unknowingly striving to break their bonds, began to
now discover¬ game is produced by Playmates Interactive and doubt the stories. By the end of the 18th century, the
ing this card will be at your favorite video game seller soon. Demiurge was losing his control over the Illusion. As a
game based on the Mutant Chronicles setting. The For those of you stuck in the Graveton final attempt to regain dominion over the slowly
first expansion, Inquisition, is a set of 175 cards Archipelago for the past few months, the Mutant Awakening human race, the Archons devised a theory
that you simply must have. Players constantly tell Chronicles feature film will be hitting the big of the evolution of the human species and presented it
me that building the perfect deck is almost impos¬ screen in late 1996 (yes, you too can spend the through a Lictor named Darwin. This effort to give
sible, which is exacdy the way it should be. holidays with Alakhai!). The script is scorching, humanity an origin was designed to prevent us from
By the time you read this, the Warzone the budget is approved, and the film is being cast looking too deeply into our past. In place of myths,
expansion should be on sale. This new set of 131 as I write this. The film is produced by Ed we were given a new belief called "science" to fur¬
cards primarily focuses on the five Pressman, who also brought us The Crow,\ Judge ther blind us.
Megacorporations. Included are five Corporate Dredd, Wall Street and a host of others (and gave Sounds fun, eh? It is. During a game of
Leaders (very much like the Apostles in Amie his big break with Conan). When he Kult, each player plays one of the Archons or
Inquisition), plus Commanders for each affilia¬ announced the film, he described it as Aliens Angels of Death. Each controls a deck of cards that
tion. You will also find a slew of heavy-duty meets The Name of the Rose (he nailed it). We will represents his or her own personal Taroticum.
Vehicles in this set for all organizations. definitely keep you posted! Now here is where it gets interesting. As you play
The hottest thing in the Warzone expansion is the game, each player will form their own Mystic
Cross of cards. This Mystic Cross looks exactly like
a new type of card called (appropriately) KIXT
Warzones. Warzones represent actual areas in the the traditional Celtic Cross method of Tarot card
The much-anticipated CCG based on the Kult
Mutant Chronicles setting, from Imperials aster¬ reading, so an unknowing person who sees a
roleplaying game should be shipping in
oid-homeland Victoria to the Dark Legion's dread¬ game in progress will think that each player has a
November. For those of you unfamiliar with the
ed Crater of Anatholia. Warzones are used by war¬ Tarot reading in front of him or her. This Mystic
Kult modem Gothic horror setting, here is the
riors when they defend in combat. The Attacker Cross represents the player's power and ability
introduction straight from the rulebook:
must seek its prey out in their own homelands in a game.
"Reality as you know it is a lie. The world you see
and deal with the bonuses (and penalties) the One of the most attractive aspects of Kult is
around you is a
Warzone offers the Defender. These cards will radi¬ false front hiding that it is not a difficult game to play or learn. We
cally change your games! do not introduce a new vocabulary of terms to try
a more horrify¬
On deck for to enhance the "feel" of the game—believe me,
ing reality. This
DoomTrooper is the the "feel" is already there! The rules are simple,
Illusion was fab¬
third expansion, but not simplistic. The system is easily the most
ricated by our
Mortificator. This elegant yet devised. We have taken great pains to
jailers; immortal
expansion is part of a ensure that the players are not burdened with
beings living within Reality. They maintain the Illusion
trio of linked products pages of combat mles or algorithms to get cards
to keep humanity at bay, and prevent our Awakening.
released concurrently. into play. We did that work for you, and hid
It was not always so. Once the Demiurge walked
In addition to the among us. He called himself Creator. Whether he the complexity in the cards. A game lasts about
expansion, there will 30 minutes.
designed the fabric of entirety, no one can say. Perhaps
also be a Mortificator he was one of us, enlightened in power and possibility, Kult is loaded with horrific ideas and images,
CD-ROM game and a or perhaps we were his equal. Perhaps he is father of and the art will certainly reflect our intentions. We
Mortificator four-issue have gathered some of the most disturbing pieces
all we see, and used to see. That knowledge is lost.
comic book series It was the Demiurge who forged our prison. From from the most talented artists in Europe. I know
released by Acclaim his citadel in the true city of Metropolis, he altered our that every card game boasts that the art is
Comics. The computer perceptions and limited our abilities. He instilled in our "unlike any before seen in a collectible card
game is a first-person bodies and our souls the limitations we now regard as game," but this stuff is going to make your
shooter that puts you fact. The true Reality is only known to us as fables and head spin.
in the Mortificator armor performing missions for fiction. This was his way. Finally, Kult will not be a game for kids. It
the Cardinal. You will be able to look and shoot will be given a "Mature Player" label, and the

ymir_
game earns it. However, this is not the kind of with four Boosters, but we've played games season. The game will incorporate all of the
adolescent "bloody babe" stuff that passes for hor¬ with as few as two Boosters each. The chances elements of this film, plus a great deal more
ror in so many other games. This is the real stuff. of a player getting sets out of a single display from the Bond archives.
Kult deals in personal horror, grown-up horror. box are very good. The game itself will play like a James Bond
The kind that makes you squirm. What do you But for those of you who are hungry for a movie. The center of the table will hold Plot cards,
expect when you mess with the realms of time collectible, we've taken care of you, too! The Crow which must be overcome by James Bond. Each
and space, death, madness, passion and CCG also features 10 chase cards, each with James Plot card will represent a Location, Henchman,
I dreams? Find out this fall! O'Barr artwork (all of the other cards are movie Obstacle or Villain that Bond must deal with.
stills). There will only be one chase card per Each Location or Obstacle will have certain
TIME ( UOW booster display, and each will feature additional requirements that must be met, which will repre¬
Now for the game you've all been wait¬ enhancements. You can also use these cards in sented by icons. If you have a Bond card with the
ing for. Ever since we announced The your games, but to avoid the rich-kid faaor, if you matching icon, you can send him on assignment
Crow CCG, the furor wish to play a chase card it will affea the whole to deal with the Plot. For instance, one of the Plot
hasn't subsided. The Crow will be very game and everyone playing. For instance, if the cards is Monte Carlo (let's say we've determined
different from typical collectible card chase card The that Goldfinger
games. With a strong license like The Atrocity is hiding
Crow, we wanted to make sure that the Exhibition is there). The
game appealed to both a mass-market played, all Monte Carlo
audience and the established CCG crowd. Souls played by all card shows the
We think you'll like the compromise. players will be easier to Seduction and Gambling
The Crow is, first and foremost, a mass- kill. The chase cards have two icons. You have a Bond card
market game. However, we realize that purposes: to give you all some that shows James kissing a woman
mass-market consumers are not stupid, especially real collectibles, and to completely (go figure). That card has the Seduaion
those who dig The Crow. We didn't make a stupid change the game rules around, if icon on it. Now all you need is Gambling.
I game, we made a game that has appeal. you wish. Good thing you can have James report to Q
The Crow will be very easy to learn and play. Why did we make all of the regular Branch to pick up a Bankroll with the
I There are only six pages of rules, for an easy game game cards equally common? Because Gambling icon on it. The agent is ready to
that is amazingly fun to play. The game is essen¬ this is a mass-market game, and we go to Monte Carlo!
tially the DoomTrooper system cut down to its want people who are into The Crow, but That is the game in a nutshell, but there is so
bare bones. There are only two types of card in the not into collecting, a shot at a full set. We know much more. Each person may contain these
game: Souls and Specials. The Souls are divided that there will be some people who will not Obstacle icons as well, but they also carry a
into Angels (good guys like Eric Draven and intend to play the game but will want the cards Physical Rating and/or a Social Rating. For
Sarah), Devils (bad guys like Top Dollar and (although once they discover that the game is instance, you may send Bond after Odd job, who
| Myca) and Bystanders (go-betweens like Darla). aaually easy and fun to play we have a feeling has a wicked Physical Rating, but unless your
Each Soul they will change their minds) and we want to take agent also has the Evasion icon, he's going to be
has an care of then. Mostly, it ensures that every card in hit by that razor-sharp bowler hat!
the game is equal and balanced (in fact, math¬ Our initial playtesting has shown that this
ibeCRpw Attack
Rating
and a
ematically so). A player with only four boosters
actually has a shot at a player with five sets.
game is a joy to play. We already have lots of expan¬
sions planned, including a "Q" expansion and an
Defense The Crow is scheduled to be out in Oaober expansion focusing on all of the evil toadies and
Rating, and the object is for everyone to blow each (well before Halloween). Look for a card list in beautiful women (as well as a few evil women and
other out of the water. The Special cards will pro¬ the next issue! It will be printed in the USA, so we beautiful toadies) that populate Bond films.
vide unique opportunities and important events, won't have to worry about customs holdups and Well, that's it for the remainder of 1995. It's
as well as the places of the game and some impor¬ such. Be ready for it! been a hectic year! The market is currently being
tant items (like Shelly's Engagement Ring). The flooded with collectible card games, and we cer¬
game is very Crow and very cool, and will cer¬ GOLDENEYE tainly are as guilty as anyone else. However, our
tainly appeal to all Crow fans. Finally, the spy who loved me. That's right, quality is speaking for itself. We are dedicated to
And now for something completely different: our final offering for the year will be another bringing our players and customers quality games
the Crow CCG has no commonality! That's right, mass-market CCG based on the amazingly popu¬ that are fun to play without a lot of headache. We
a collectible card game that you can actually col- lar James Bond 007 mythos. have dedicated ourselves to games that are low on
lea! There are only about 110 cards in the total While much of the game is complexity but high on playability, which is exaa-
set, and each one is exactly the same commonality still a seaet, I have the liberty ly what we feel the industry needs at this time. We
as the others (except for about 10 cards that are of letting a few cats out of know that you don't have the time or money to
C2 so you will be able to play a game with a min¬ their bags. invest and play every game that comes along, so
imum number of Boosters purchased). There will Like The Crow, the James Bond game will be we are making sure that our games get noticed,
be no Starter Sets. Instead, Master Boosters will geared toward the mass market, which again and played. You, the players, are too important for
contain 15 game cards and the six-page mlebook means that we are aiming for a simple, elegant us to throw junk in your face and expea you to
(and we are eating the cost of those rulebooks so game that is easy to get into and really fun to play. cough up. 'Nuff said.
you don't have to pay for the same mles 30 The initial James Bond game will be based on
times). We recommend that each player start out Goldeneye, the new 007 film due this holiday (email me at [email protected])
flHjHflflHHHEjgjj j m
f3 EnC1

by Rob Heinsoo
Her. You can even bring an Event or State card you’ve already played
back into your hand from the smoked pile.

Unlike the Dragons, the Guiding Hand doesn’t place ultimate value
on freedom and the survival of the individual—where the Dragons
Shoolin Monk would never fail to try to rescue a friend, the Masterminds of the
Guiding Hand turn their resources to recovering a key site if that
better served their cause.
Don't let their possive
demeanor mislead you
Orange Monk
Art © 1995 Melissa Benson

HLggCompared to the other resource-provid-


Quan Lo trained the
■ ing characters we’ve looked at, the Orange Monks to turn
] ■ Shaolin Monk doesn’t seem to be any- the Receptive Principle
thing special. He doesn’t have
to warriors' ends.
^u Toughness, or Regenerate, or even
Guts. What he does have is a Chi resource as well as the Hand Art © 1995 Melissa Benson
resource corresponding to his suit.
Quan Lo, the Perfect Master of the
The Hand’s low-level warriors don’t start with unusual powers, they Guiding Hand, teaches six Color
gain them when you use their Chi resources to play Chi States like Principles to his followers. The current Shadowfist card set includes
Armored in Life (Toughness) and Chi Events like Beneficial the Green Monk, who has mastered the Resistance Principle, and the
Realignment (Healing). Compared to characters like Shadowy Horror Orange Monk, one of the game’s most dangerous characters.
and Vivisector, many of the Hand characters don’t look like they
should be a problem. In a multi-player game it can be easy for play¬ In game terms, the Orange Monks have mastered the Receptive
ers using lots of Hand characters to pass themselves off as no one Principle to the point that they even reap extra profit from States that
dangerous. Then wham! The Chi and Hand States and Event cards don’t fit into Quan Lo’s picture of the ideal world, such as a Really
interrupt everyone else’s plans and the Hand make off with the Big Gun or an Attack Helicopter!
victory again.
The Orange Monk’s natural Superleap ability is one of the game’s
most effective powers. Only unturned characters can intercept charac¬
ters who possess the Superleap ability. In our experience, the arrival
of a major superleaping character such as Sun Chen or Fong Sai Yuk
frequently ends the game in a turn or two, unless other players can
The Perfect Master's send them to the smoked pile and keep them there. The Orange Monk
Principle of Reversal isn’t in Sun Chen’s class, but he’s strong enough to do serious dam¬
teaches us that great age to sites that can’t be defended from his Superleap ability. If you
play a few States on the Orange Monk, he’ll be happy to smoke any
defeat must precede unturned interceptors on his way to his ultimate target.
profound victory.
Art © 1995 Kaja Foglio

Speaking of Events, Into the Light is the


Hand Event that can bring characters back from the smoked pile. "Ho! Your Invincible
Note the differences between the Dragons’ Golden Comeback and Crone Stance means
Into the Light. Golden Comeback costs more, but it brings characters
nothing to the Claws of
back into play. Into the Light requires you to play the character nor¬
mally once you’ve got them back in your hand. the Tiger!"
Art © 1995 Edward Beard. Jr.
But Into the Light also allows you to bring any card out of your
smoked pile into your hand. You can recover the feng shui site Shih Ho Kuai isn’t the game’s most dan¬
that was burned for Power by your opponent a few turns ear- gerous character, but don’t tell him that to
W^\ his face. He’s what we call a grower, a character whose Rare. It’s arguably the most powerful card in the game. Get
LJJ Fighting score depends on the number of resources in your used to that shadowy grin. A couple days after I saw the art for
pool. He starts at a Fighting of at least 4, since he provides a Chi the first time I dreamt about this picture—I wish you a lighter brush
resource himself. Since three of the Hand’s four basic resource provid¬ with the power of the Wheel.
ing characters provide Chi resources—along with nearly every other
martial artist in the Hand’s ranks—Shih Ho Kuai is capable of growing
to absolutely lethal levels. faked Death

"Vou're overexposed,
Brother Rooster. Time
to pull on €lvis."
Art © 1995 L. A. Williams

Liquidators
Ml ~ ||| Faked Death is the Ascended’s response
to Golden Comeback and Into the Light.
"They're professional,
It’s not quite as miraculousas the
utterly loyal, and oh so Dragons’ ability to return in a blaze of glory, but blazes of glory are
discreet. Did I leave what the Ascended try to avoid. As a 0 cost Event, Faked Death is a
card that can come in handy to come back from a game you’ve been
out 'deadly'?"
Art © 1995 Richard Thomas

The secret masters of our modern HH Vladimir Kovalov


world call themselves the Ascended. They are the descendants of ani¬
mals who transformed themselves into humans. They seized control His wolf soul suits him
of key feng shui sites from the world’s earlier masters and did their
for the challenges of
best to erase magic from human experience, since exposure to magic
threatens to transform them back into snakes, dragons, and sharks, a the new Russia.
fate they consider worse than death. Art © 1995 Melissa Benson

To the humans who serve them, known as the Pledged, the Ascended
I l 1 We could take a look at Adrienne Hart,
reveal themselves only as members of a secret organization called the
| the Pledged martial artist whose effi-
Lodge. Wheels within wheels within wheels— which happens to be
ciency (8 Fighting score for 4 Power
the Ascended’s insignia and standard code name for their organization.
cost) is the model against which other characters are judged. Or we
could profile Draco, the Lodge Enforcer whose Fighting score of 12
The Liquidators are typical Pledged operatives, eager to impress their
sends him soaring high above lowly humans and even the toughest of
Lodge superiors with their worthiness for elevation in the ranks. In
the so-called Dragons.
themselves, the Liquidators aren’t necessarily prime candidates for
recruitment into decks that focus on other factions. On the other
But Vladimir illustrates the underhanded tricks the Ascended have so
hand, the Ascended resource they provide can be your key to playing
many of. Vladimir has an eye for marking the rubbish that can be
an arsenal of nasty tricks and manipulative Events—all the advan¬
thrown into the trash bin of history. Discarding an extra card can be
tages enjoyed by the incumbent secret masters of the world.
an immense advantage at crucial stages in the game. Unlike the other
Ascended Masterminds, he’s also a fighter. With a Fighting score of
Shadowy Mentor 7, Vladimir can eliminate most would-be attackers all by himself.

He may have a chip on his shoulder, but that’s not all he’s carrying:
"I cannot oppose my that’s the Wheel on his coat. Rather publicly displayed for a secret
Master —even if he in conspiracy of course, but this is the movies! We don’t need to go
turn serves the Ulheel!'1 into the specifics of what happens to people who ask Vladimir what
the symbol on his shoulder means—trash bin of history time, along
Art © 1995 Dennis Detwiller with the foes of the Ascended.

HI * .* ill Taking control of an opponent’s char-


MHHhI acter is one of the nastiest maneuvers
Rob Heinsoo helped edit Shadowfist and is the co-author (with
in the game. The Lotus, Dragons,
Robin Laws) of the Shadowfist Player's Guide. He recently became
Hand and Architect all have methods of taking control of certain
the Shadowfist net rep. He also contributed to Atlas Games’s
types of characters in certain types of situations, but the Ascended
Surviving the Edge and a number of roleplaying
faction truly pulls the strings.
game products.
For 3 Power you can take control of any character in the game.
, Shadowy Mentor represents the Ascended’s standard response to
their problems, so it’s a Common card instead of a hard-to-find
INDING F.
ARADISE B
DECKBUILDING IN REDEMPTION
by William V Niebling
Redemption is unique among collectible card games; it Enhancements (with the Skull), and special cards bearing the
is not based not on a fantasy world, but on the world as it is icons of the Lamb and the Reaper. The Heroes and Evil Characters
described in the Bible. The nature of the conflict is very different are both divided into six colors, as are the enhancements that
from that of other card games. The goal of Redemption is not to expand their power. The enhancements can only be played on
destroy your opponent, or even to conquer far-flung realms. heroes or villains of the same color, and greatly increase the effec¬
Instead, the players seek to rescue Lost Souls from the Land of tiveness of these characters. Therefore it is important to include
Bondage by sending forth heroes. Some are mighty warriors like enhancements lest a powerful foe paralyze your forces.
the Roman Cornelius, and others, such as Moses, are renowned Enhancements are only temporary, so you need several of them in
for their wisdom and generosity. But it is not enough to send your deck.
forth your holy warriors to rescue the Lost, because in The Heroes have a slight advantage with special Power
Redemption you also play the villains. Goliath or Pharaoh, for Enhancements. These represent powerful items that help Heroes
example, can step forth to block the heroes and enslave the inno¬ defeat Evil, such as the Breastplate of Righteousness or the Sword
cent. But that is the beauty and the challenge of Redemption. of the Spirit. They can be played to aid any hero, regardless of
When constructing the deck for play, you must balance the forces color, but you are limited to only one of each in your deck. To
of good and evil. Failure to do so will leave you either powerless balance this advantage, however, the villains tend to be more
to rescue souls, or powerless to resist the rescue attempts of others. powerful in their own right. Without aid, even David would be
The rules for constructing a Redemption deck, like the defeated by the mighty Goliath. It is important, therefore, to
rules for the game itself, are very simple: balance the heroes, villains, and enhancements.
1. Each deck must contain a minimum of 50 cards. The last step in building the Redemption deck is the
2. Each deck must contain a specific number of Lost Soul cards. A Reaper and Lamb cards. These are the most powerful cards in the
50-card deck must contain at least seven Lost Soul cards. An addi¬ deck, representing such forces as the Son of God himself. Like
tional Lost Soul must be added for each seven cards beyond 50. Power Enhancements, these are limited to only one of each card,
3. The deck may contain no more than one each of any cards that but will find their way into almost any deck because of their great
display the image of the Reaper or the Lamb, and no more than power and usefulness.
one each of any "Power Enhancement" cards that show the image The fun of Redemption is the opportunity to play the
of the Bible over a multicolored field. forces of both Good and Evil. Only Evil can prevent your oppo¬
Otherwise, there are no limits on the construction of nents from seizing your lost souls, and only Good can lead the
the deck. The cards can be roughly divided into five categories: Lost into the Light of Paradise. Both these forces must be taken
Heroes (identified by the cross), Evil Characters (identified by the into account on the route to Redemption.
Dragon), Hero Enhancements (showing the Bible), Evil

m ■HWPTAUMftL WPS

- > v Vt* /A
quently sk uestions
about
by William V Niebling
1) How many unique cards are there in the set? What's the 3) When I 'reduce the number of cards in hand to eight,"
distribution of rare, uncommon and common cards in the must I have exactly eight cards in my hand after I play a
Booster packs and Starter decks? character card?
There are 162 unique cards (not counting slight vari¬ A player does not have to play down or discard to exactly
ants, which haven't been officially catalogued yet) in the Limited eight cards. A player must have eight or fewer cards in his hand by
Edition print run. There are ten promotional cards that are not the end of the turn.
available at retail. Each booster pack contains one rare, three
uncommon, and four common cards, and each Starter set (two 4) What happens if a player is unable to draw cards from
decks) contains 15 rares, 43 uncommons, 18 commons, and 24 their draw pile?
cards that only come in Starter Decks. If there are no remaining cards in a player's draw pile,
the player continues to play but is not able to draw additional
2) When do players draw additional cards and how many? cards.
Players draw three cards at the beginning of their second
and subsequent turns and one replacement card for each Lost 5) How many rescue attempts can be made per turn?
Soul card drawn (which must be played as drawn). At the end of Only one. The exception is that a player may use the Son
each turn reduce the cards in player's hand to eight (or fewer) as of God card to make a second rescue during the same turn. The
in Rule 2c, under Sequence of Play. Son of God card may be played any time to rescue any Lost Soul,
including a Lost Soul in your own Land of Bondage.
Generally, when an enhancement card is played that has special
instructions (in the form of text over the illustration), its effects
If no Evil Characters are used to block a rescue attempt, are instantaneous. For example, if a player is blocking a rescue
the rescue is successful. Also, a player does not have to attempt a attempt and plays "Net" to take a Hero prisoner, the Hero is
rescue or block a rescue if he believes he can¬ taken prisoner before any other card is played.
not win or does not believe it is in his best
-i
interest to join
VM9
in battle. An Evil Character that ignores a Hero cannot be defeated
by the Hero and therefore successfully blocks the rescue attempt.

13) How does the Lost Soufs card work?


The Lost Souls card counts as a single Lost Soul card
for deck-stacking purposes, but counts as two Lost Souls when
Yes. If there is a single Lost rescued. After the first successful rescue attempt (maybe with the
Soul card in the blocking oppo¬ Son of God card) by a player, the card is turned sideways (or the
nent's Land of Bondage, using the rescuing player's counter is placed on the card). Once this occurs,
Son of God card would, in effect, the card can only be fully rescued by the same player.
deny the other player the rescue. If
there is more than one Lost Soul, 14) Are any expansion sets planned for the future?
the other player makes a rescue from An expansion set called "The Prophets" is under devel¬
among the remaining Lost Souls in opment. It is tentatively scheduled to ship at the beginning of
that Land of Bondage. 1996. We are working on some additional optional rules and
perhaps some revisions. Below are some variations that we are
8) Is there a limit to the number of playtesting. Please try these out and let us know what you think.
Heroes or Evil Characters that may
be played per turn? a) The Common Land of Bondage
There is no limit to the number of card plays made each -Prior to the beginning of the game, each player places one Lost
turn. However, as stated above, only one rescue attempt may be Soul in the center of the playing area (Common Land of
made per turn, and there is no "banding" allowed Bondage). If, on a player's turn, none of her oppo¬
unless a special card is played allowing banding (i.e. nents have any Lost Souls in their Land of
Sound the Alarm, Ezekiel's Stick or Rage). Bondage, the player may attempt to rescue a
Lost Soul from the Common Land of
9) Can enhancement cards be Bondage. The opponent to the
played other than in the Field of player's left has the option to
Battle? block the rescue attempt or to
Yes. Enhancement cards pass to the next opponent and
may be used on any characters in play. so on. OR...
Note that all enhancement cards other -There is only one Common Land
than Set Aside enhancement cards are of Bondage. Any time a player
discarded at the end of the current draws a Lost Soul it goes to the
player's turn. Here are two additional Common Land of Bondage. The
examples of legal play involving enhance current player attempts a rescue and
ment cards: the opponent to her left has the
a) I am rescuing with a Hero option to block or pass to the next
from the Red Brigade (I have two additional opponent.
Heroes from the Blue Brigade in my -Both of these variations get even more
Territory). My rescuing Red Hero loses the interesting if you also
battle and is about to be discarded. I play the Blue Brigade play the optional rule
enhancement card Healing (it reads, "Heal any Hero that is about allowing players to
to be discarded") on one of my Blue Brigade Heroes, heal my Red help each other.
Brigade Hero and return that Hero to my territory. Healing didn't
make the rescue attempt successful, but I do get to keep my Red b) No Doubles
Brigade Hero. -No more than one of each character card
b) I am blocking my opponent's rescue attempt with a may be put in play at the same
Brown Brigade Evil Character (I have one Black Brigade Evil time. In other words, if I put
Character in my Territory). I can play Net on my Black Brigade Mary in play then none of my
Evil Character to take my opponent's Hero prisoner even though opponents can put Mary in
the Black Brigade Evil Character is not in the Field of Battle. play until my Mary is discarded.
I can have more than one Mary
TO) How are counters used? in my deck, just not in play
Counters are used to keep track of the number of turns (more restrictive). OR...
a card has been "set aside" and may be used to differentiate a -No player may play more than
player's Lost Souls or Heroes taken prisoner as needed. one of each character in his terri¬
tory. In short, I can put Mary in play
11) When do special instructions take effect? and so can all of my opponents. But
There have been a number of timing questions. Here no player can have more than one
are some guidelines. Keep track of when cards are played. Mary in play (less restrictive).
«

BffTiisiy[
When the Gridiron Football Decide which player is the Away team. He puts
CCG hits the stores, you want to down one team card face up. The Home team play¬
er then puts down two Team cards, the Away player
be ready. To give you that compet¬
puts down his last two, and the Home player puts
itive edge, we tiptoed into the down his final team card. Repeat the middle part if
gym late one night and stole the playing with more than three Team cards.
playbook off the coach's desk.
4. Choose starting. Playbooks. Secretly, each play¬
er chooses six Offensive Play cards for nis Offensive
If you know how football works and want to
Playbook and six Defensive Play cards for his
begin playing now, then you're reading the right set
Defensive Playbook. You must choose at least one Run
of rules. If you don't know basics (like Play and one Pass Play for each. Keep the cards you're
you need 10 yards for a not using nearby, as you'll want to swap them in
first down later. (During halftime you may repeat this step and start the
and four second half with new Playbooks.)
downs to 4. Return unplayed Action cards. Put them face
make it), 5. Ready Offensive and Defensive Action cards. down on top of the piles from which they were
you should Shuffle each pile separately and place them face drawn.
read the fat¬ down.
ter rulebook. AT THE START OF A DRIVE
Each player STARTING PLAY 1. The player now on offense picks up his
needs his own 1. Coin toss. Flip a coin. Winner decides who Offensive Playbook and the defensive player picks
deck to play. kicks off for the first half. The other team will then up his Defensive Playbook.
Decide who kick off to start the second half.
will keep track 2. Both players may exchange one Play card in
of the score, 2. Draw your Action cards. If you're on Offense their hand for one they're not currently using.
down, line of (or kicking off), draw five Offensive Action cards;
scrimmage, etc. otherwise, draw five Defensive Action cards. 3. The offensive player draws five Offensive
Action cards and the defensive player draws five
Game play is
Defensive Action cards, (if you run out of cards, you have
based on win¬ 3. The kickoff.
to play with fewer cards for that play. Then, you may reshuffle
ning Challenges. a) The kicking team may play an appropriate your Action card discard pile and make it your Action card
Whoever can kickoff Action card, such as onside kick. draw pile.)
bring the most b) The receiving team may play an appropriate
key abilities to the kickoff Action card, such as kick return. SETTING PLAYS
play wins the c) The receiving team can declare a touchback The following section might seem a little com¬
Challenge and succeeds on that play. and take the ball at their 20-yard line. plicated. But hang in there! It's actually easy to
The key Ability Symbols/Icons are: If the receiving team would rather understand, but not so easy to explain.
* Power (an arm) return the kick, do the following:
* Speed (a foot) d) The kicking team uses their Offensive
* Skill (a football) Action hand and the receiving team uses their PLAY PHASE
* Mental (a helmet) Defensive Action hand. The kicking team declares 1. Both players may flip over any of their team
the ability symbol for the kickoff. cards to make them active (face up) or inactive
SETUP e) Both players secretly place face down a (face down) for this play. Example: On third down
1. Decide game length. Gridiron Football is number (zero to five) of their Action cards that and long, the Nickel Defense team card would be
incredibly dangerous and grueling. (Superstars have this ability symbol on them. turned face up.
occasionally die during a game!) The shrinking f) Reveal the cards and count the symbols. The
attention span of the average fan and the high baseline is the 20-yard line. If it's a tie, the ball 2. The Offense chooses one of his
injury rate have resulted in shorter games. Your first stays at the 20. If the receiving team Offensive Play cards and lays it face down.
game should last four Possessions (Drives). A nor¬ has more sym¬
mal game will consist of a pair of five-possession bols, he gains 3. The Defense chooses one of his
halves. five yards for Defensive Play cards and lays it face down.
each additional
2. Sort cards. Sort your cards into five piles: symbol (putting 4. Both cards are turned over. If both
Team, Offensive Plays, Defensive Plays, Offensive the ball at the 25- are Run plays or both are Pass plays, the
Actions and Defensive Actions. You'll note that the yard line, 30, 35, Defense guessed correctly and has the
backs of the cards are different, making it easy to etc.). If the kicking Advantage. Otherwise, the Offense has the
sort your cards. team has more Advantage.
symbols, subtract
3. Choose Team cards. These are the cards that two yards for each 5. Now look at the Advantage play¬
make your team great, special, a winner. For your additional symbol er's Play card. The Ability symbol(s) on
first game, play with three Team cards each. (Five is (putting the ball at it determines the Dominant Ability for
the norm.) No duplicates (i.e., you can't both put the 18, 16, 14, etc. this play.
down the same Franchise card), and only one Discard played
Coach and one Franchise card are allowed per Action cards into 6. Determine initial Set Values for
team. Action card discard each play by counting the number of
Dominant Ability symbols on each play-
SPECIAL RESULTS
applicable. (The Advantage side usually begins with a Set If the last Action card played by the winning
Value of 1, 2 or 3; the other often has none.) side has Ability symbols on it, that card's Special
Result is applied, even if it doesn't benefit the win¬
THE CHALLENGE ning side. (On rare occasions the Special Result tells you to
do a new Secondary Challenge. When you do this, you do
To win the Challenge, and therefore the play,
count in Team cards, but not Play and Action cards already
both players wish to create the highest Set Value.
played during this play. At play conclusion, do not look at or
For example, in a Skill Challenge, a set of four Skill do a second Special Results.)
symbols beats a set of three Skill symbols.
However, the initial Set Value (explained above) But wait, didn't your opponent just cheat? Did the
can be increased by playing your Action cards, as ref have his glasses on? Was he facing in the right
explained below. direction or gazing at a cheerleader on the sidelines?

The play is considered either Successful or RESOLVING DIRTY PLAYS/PENALTIES


Stopped depending upon whether the Offense or Points After Touchdown: If a touchdown was
1. Look for the lowest number Penalty Risk for
Defense ultimately wins the play by having the each side on both the Play and Action cards just scored, the offensive player has the choice to kick
highest Set Value. played. The ones with the lowest numbers are the an automatic extra point or Go For Two from the 2-
most flagrant fouls. (A card with a Penalty Risk of 1 yard line.
ACTION PHASE has a high chance of being caught, Safeties. Use the Kickoff rules except that the
1. Whoever has the whereas a card with a Penalty Risk of 5 or baseline is the receiving team's 45-yard line. The
lowest Set Value goes first. more is unlikely to be caught.) receiving team may not call a fair catch. Resolve the
Keep in mind that the play¬ mnback like a kickoff runback.
er with the Advantage wins 2. If there are no Penalty Risks,
Field goals. Kicks from the 25-yard line or clos¬
a tie. Example: (If Joe has a there's no penalty.
er are always good. Longer kicks require the play of
Set Value of 3 and the
an Action card that adds distance to the kick.
Advantage, and Bob has a Set 3. If both numbers are the same,
Value of 3 as well, Joe wins the there's no penalty, as the refs won't
tie. Bob has the lower Set TURNOVERS
call it when both sides cheat just as
Value and must play first.) Interceptions. Use the Kickoff mles except that
flagrantly.
the ball only advances four yards per symbol for
2. This player lays 4. If one side has a more flagrant the intercepting team, and no yards per symbol for
down Action cards until foul than the other, a player may De the team that threw the interception.
his Set Value is higher able to call a penalty on the card with Fumble recoveries. There is no advancement of a
than his opponent's, or the lowest Penalty Risk number. If fumble beyond any yards stated on the card.
there's more than one card with the
passes.
same Penalty Risk, the player may
END OF A DRIVE?
choose which one he wishes to call.
3. The other player now lays down Action (Example: Joe played two Action cards that have
Check to see if the half is over. If the second
cards until his Set Value is higher than his oppo¬ a Penalty Risk of 3. Bob can choose which of these will be the half has ended and the score is tied, sudden death
nent's, or passes. penalty for the play.) overtime occurs. Start it with a coin toss!

4. Repeat 2 & 3 until both players pass consec¬ 5. Screaming to the ref is done by playing one AFTER KICKS OCCUR, IF ANY
utively. Neither player has to play a card, but if a or more of the remaining Action cards in your 1. Place Play decks down and pick up your
card (or combination of cards) is played, it (they) hand that have Ref Alert numbers. You need to other Play decks (swap Offense for Defense and
equal or exceed the Penalty Risk number. (Example:
must improve his Set Value. Action cards with no
If Penalty Risk is 3 on Joe's Action card, Bob could play three
Abilities on them can be played at any appropriate
Action cards each having a Ref Alert of 1, or two that have a
time. Ref Alert of 2.) 2. Each player may exchange one Play card of
An improved Set is the combined effect of one his choice for another Play
or more cards, and becomes: 6. Whenever a penalty is caught (and not card not currently
a) Greater in value than an opponent's Set, declined), all yardage results for this play, including in his Playbook.
b) Greater in value than an opponent's Set in a turnovers and scores, are ignored. However, injuries
Secondary Challenge (see below), and other special results, if appropriate, are still 3. Put your
c) Double the value of the opponent's Set (if applied. Action cards back
applicable), or on top of your
d) Prevents you from being doubled by your FINISHING A PLAY Action pile (on
opponent's Set (if applicable). 1. Return Play cards to Playbooks. the correct one!),
and then draw five
2. Discard all Action cards used during the cards from the
Secondary challenge. Some cards list a
challenge. other.
Secondary Challenge; these provide special effects
(such as an interception, breakaway, or fumble) if
3. Each player may discard one Action card EXTRA NOTES
the specified ability wins in a concurrent second
remaining in his hand. If it's at the end of a drive 1. A touchdown
challenge. Play/Action/Team cards already in play
(a score or turnover has just resulted), players may is scored on any gain
count toward the secondary Set Values.
discard as many Action cards as they wish. that results in the
football reaching an
Doubling. Doubling is similar to a secondary
4. Both players draw until they each have five opponent's 0-yard line
challenge, but instead requires the winning side to
Action cards. (end zone line).
have a Set Value of at least double his opponent's.
If there is no doubling result possible, a Set cannot
2. Remember that penalty yards can never be
be improved to achieve or prevent doubling. KICKING
assessed for more than naif the distance to the goal
Note: When resolving runbacks of kickoffs, punts,
line. (Example: A 15-yard penalty at the 11-yard line moves
RESOLVING THE PLAY kicks after a safety, and interceptions, a full hand of five the ball to the 5-yard line.)
If the offense was successful (had the higher cards of the appropriate Action cards is drawn. If the Defense commits pass interference in
final Set Value), apply the Objective stated on the Punting. Use the Kickoff rules except that the their own end zone, the ball is placed at the 1-yard ^
Offensive Play card. Otherwise, apply the one on baseline is 40 yards downfield. The receiving team line, first down and goal to go.
the Defensive Play card. may call a fair catch. Otherwise resolve it as a kick¬
But wait there's also... off runback.
A s anyone who's dabbled in Ultimate
Combat! knows, our Limited Edition
ideas in CHINA came directly from player sug¬
gestions—and we think that's great.
and long-range attacks, and cards that will allow
players to either Close the Gap or keep your dis¬
release has techniques from judo, karate, jujitsu, Certainly, our CHINA expansion will add tance .
tae kwon do, boxing, and wrestling, none of new dimensions to the game. CHINA will add Movement, which is a critical component in
which are Chinese. Many of you have asked us, new cards (over 120 of them), new gameplay real-life martial arts competition, is one unique
"What about the Chinese arts? Kung fu? Tai chi? concepts (coaching cards, techniques that will aspect of Ultimate Combat! With the introduc¬
Why are you leaving out China?" The answer is inflict more than hit point damage, and others), tion of Winged Sandals, Claw of the Cheetah,
that Ultimate Combat! is designed to be realistic a new level of graphic arts achievement, and and Hot Lava, among others, movement will
and accurate, and nobody who worked on the some surprises for everyone. At the same time, gain even greater importance for the successful
original game knew anything about the Chinese we will strive to maintain the realism and player.
arts. So we stuck to what we knew and gave you integrity of Ultimate Combat! For those of you
Japan, Korea, and the USA. But with over a bil¬ who suggested that we emulate Mortal Kombat
lion people, China could not be ignored. We and increase the blood and guts factor —sorry,
knew from the beginning that we would need to that's not us. You won't see any decapitation, DEVEICRKEHT PROCEDURES
search out experts in many of the Chinese mar¬ any blood spattering, or any evil spirits in One of our cardinal rules in evaluating new
tial arts and include them in our design team for Ultimate Combat! card ideas is the famous TANSTAASI Principle:
our first expansion set. We also wanted to enhance the deck compo¬ "There Ain't No Such Thing As A Stupid Idea."
Our guardian angel, Dr. Chi-Hsiu Weng, a sition variations in our game. In Ultimate That means listening to everyone, taking the
visiting professor Combat! four types of Foundations ideas in and playing with them (mentally at
from Beijing provide the power to do almost first), letting them germinate. Even though
University, was intro¬ everything you can do in the game: something may sound ridiculous at first, we've
duced to us by Knowledge, Conditioning, Fighting discovered that it may hold the seed of an idea
Professor Yoshihiro Spirit, and Experience. And, as most that really works well after mutating and being
Uchida of San Jose of you who have played a few games tugged at by five or six people over a couple of
State University and have figured out, the six possible months.
has proven incredibly Foundation pairs each have a "fla¬ On the other hand, we know that every card
valuable throughout vor" of their own. For example, at idea has to pass the Ultimate Questions, which
the project. Not only the opposite ends of the spectrum, we ask ourselves about every card idea we hear.
does Dr. Weng have Knowledge/Experience decks As just one example, for every talisman we have
an in-depth knowl¬ emphasize powerful psychic abilities to ask: "What happens when it gets Mirrored?"
edge of many of the while Conditioning/Fighting Spirit (That's Moriya's Mirror, which reverses the effect
Chinese martial arts, decks are best for those who want to of any non-drainable talisman.)
he is respected and maximize real world fighting skills If a card idea seems workable and gets
well connected and on offense and defense. through the Ultimate Questions list, we playtest
was able to bring When pre-release playtesting it. This is the fun part. We have a list of all our
together master showed that too great a concentra¬ playtest cards and their names, playing costs,
instructors and top- tion of cards in these categories and effects, which is constantly updated and
ranked fighters from tended to reduce flexibility of deck given to all our playtesters. To play with a new
all over to appear in design and even unbalance play, we card, a playtester jots the card name and cost
the expansion set. spread the "destroy foundation" onto a sticky note and sticks it on an extra foun¬
cards around more evenly and threw dation card, then slips it into a card sleeve and
a few strong "technique-directed" shuffles it into his deck. (No need to copy the
action cards into the psychic foundation groups, card effects; we just refer to our lists.) Since most
CDA15 while pulling several significant mystic cards into of us play with our cards in sleeves, these
One of the best things about the gaming the technique groupings. "instant" versions fit right into our decks.
world is that CCGs aren't carved in stone; they We also want to make certain that Ultimate Of course, it doesn't always go in that order.
develop and grow, largely with your input, to Combat! isn't just a "swords and sorcery" game Some of our more warped and twisted people
become better as time passes. And the games with an Asian personality, so we've created cards find that it's more fun to spring a new card on
that are the most fun to play and have the most like Psychic Boomerang, Mental Agility, and someone without any warning at all! Just make
depth are the ones that listen to you, the real Time Delay to keep the psychic action cards like up the card, stick it in your deck, and add the
game experts, and include your ideas in their Mental Domination and Psychic Subversion in effects to your copy of the card list for future
evolution. With the strong Ultimate Games the proper perspective. inclusion on the master. As you can imagine,
presence on the Internet Another play concept will debut in CHINA: this makes for some unexpected turns during
([email protected]), our owner rank multiple levels and distances of attacks. Now games. (By the way, any of you who care to work
registration system, and our customer support Ultimate Combat! will allow fighters to specifi¬ on new card ideas for submission to Ultimate
telephone lines (408-271-0600), we have the cally target an opponent's head, body, or legs, Games can feel free to take the same approach.
great benefit of hearing from Ultimate Combat! and will increase the effectiveness of attacks that If you come across an idea that really seems to
warriors all over the world. Several of the card aren't blocked correctly. We'll introduce short- work, send it in. But we suggest you tell your
friends what you're doing. Springing it on them about cards like Psychic Boomerang: "But that I won't go into all the logistics of dealing
in mid-game can create a negative atmosphere: isn't Chinese!" he'd yell, rolling his eyes and with the models—flying them in from all over,
Mike plays "Bear's Jaw" (which Anita doesn't sometimes rolling on the floor. "Why do we coordinating meals and hotels, arranging cos¬
have and which she hates him playing)...Anita have things that aren't Chinese in a Chinese tumes that were appropriate for the various
plays "Carnivore Goes Mad" (which she made expansion set?" We'd explain that we didn't martial arts styles, making certain that the mas¬
up last night), and announces that the Bear just have to have only Chinese things in the expan¬ ters were treated with the proper respect and
turned on Mike and ate his legs, inflicting 10 sion, just a strong Chinese flavor and influence, deference in all ways. This was largely handled
hit points of but sometimes he'd still end up shak¬ by the ubiquitous Dr. Weng, and we were very
damage and pre¬ ing his head in disbelief. pleased to have him take care of it for us.
venting him In finalizing card art we adhere to The photo sessions aren't all problems,
SPINNING HEAD KICK
from making several additional principles. though. We had some very pleasant surprises,
any further Environment cards, for example, all are including Rung Li, Jonathan Wang, and Janet
attacks this devoid of people. Weapons aren't Gee. Rung Li is a Chinese kickboxer who
game... Mike shown hitting anyone, just being bran¬ showed up and knocked our socks off. He has a
throws cards in dished. And, as I mentioned earlier, we well-defined and muscular physique, with some
Anita's face and don't want the "bloody" look, so metal of the most dynamic and powerful techniques I
storms out. See or edged weapons are also out. have seen. Jonathan Wang is a tai chi practition¬
what I mean? er from Santa Monica, and one of the most tal¬
As we play ented, helpful, and personable people you'll
with the new ever meet. When we would ask the group of
cards, we con¬
stantly throw
THE models "Who can do this technique?" Jonathan
would always say, "I can do that," and he
AttacH bonus of +1 If altaduer Is mov
tng to thf FRONT or B*TK +1 high pmn always could. Fast, flexible, powerful, with a
good appearance—what more could we ask?
dltfcmal twb
lads this birrs, 5E5S1DU5 (Jonathan is the other half of our ad in this
issue). And then there was Janet Gee, with her
His a crushing After everything is more or less laid
wad. "nothing is impossible" personality and the
out, the next step is trying to bring our
physical prowess to live up to her billing. She
ideas to life. All of our models are real
was dynamic and energetic (during one shot
martial artists doing what they know
she actually started growling), and she stayed
best. We don't use any professional
long after she had expected to be finished. She
models to "fake it," and while some of
also became an immediate and passionate fan
our shots are computer enhanced with special
of the game itself from the first moment she
effects and filters, everything starts with live
saw it, playing hand after hand between shots.
action photography.
Card names are open to changes during the
photo shoots. Panic, for example, was originally
Each player (bat ends their turn with called Run Like a Sissy. How do you tell a
out having had a movement card to
play at some time during that hen
takes 2 damage.
model who just flew in from the opposite coast
that you want him to pose for a card called Run
the mmm TimciiES
After the film was developed (over 40 rolls
Only movement can avoid Like a Sissy? Panic is bad enough. of 36 exposures each) the next step was to go
damage here. We quickly learned that timing is very through the transparencies and select the best
important. In the early sessions for the Limited shot to use for each card. The final selections
Edition we'd have nearly a hundred people are digitized and brought into the computers
scheduled to show up—and they'd all appear at and the graphics people begin doing their
9:00 A.M. wanting to have their pictures taken magic 15-18 hours a day. Each card photograph
RIGHT NOW. Remember that all of these mar¬ requires hours of work, first masking out every¬
out ideas for the pictures we visualize on each tial artists are among the very best in the coun¬ thing but the fighters, enhancing the clarity and
of them, always remembering to make notes try at what they do. They're used to being at the resolution, creating backgrounds, arranging
(since an idea that everyone agrees is good at National and World Championships, the Pan arms and legs and
2:00 A.M. may be impossible to remember the American and Olympic Games, hands and feet;
next day). Then, when we have what we consid¬ and being, pampered. On the adjusting shadows
er to be reasonably good ideas on a significant other hand, none of them are and color, and paint¬
number of the new cards, we go to our graphic models and none of them are used ing in special effects
arts guru for the next step. to posing for photos. and creating motion.
O ur meetings with Louis Saekow are
generally marathon sessions—we get
It's easy to get the attacking
fighters to have a powerful facial
The last touch is
bringing all of the
together early and work very late. Once you get expression—they just make their components togeth¬
on a roll you just don't want to stop. We always normal 150% physical exertion er—graphic layout,
enjoy teasing Louis because he doesn't play and kiai (the focusing shout you picture, all of the
games—any games. He's worked with compa¬ hear when fighters attack) and they icons, and both the
nies like SSI (the AD&D computer game peo¬ look great. The problem is getting descriptive and the
ple), Mindscape, id (Doom, Doom II, etc.), the proper facial expressions on color text. From there
the person being attacked. If we we print out film and
Electronic Arts, GT Interactive and many oth¬
ers—but he doesn't play any of the games he use full-strength attacks to get the send everything off
real expression of devastating pain to the Upper Deck
works on. Why? Because he's a recovering game
that we want on the cards, we Company for print¬
addict! Louis has told us stories about his early
years in graphics. He would spend 12-14 hours won't have many models left. So ing.
playing a single video game when he was sup¬ we have to work with them to get We hope all of
simulated defender expressions, you enjoy this addi¬
posedly working on a project. Eventually he
and that often means doing the tion to the world of
was able to kick the habit, but he's afraid to
shots over and over again. This Ultimate Combat!,
even try one game these days for fear that he
often results in working on two or and that you keep
won't be able to stop.
three card shots at the same time— giving us the kind of
Louis was born in Taiwan and came to the
US when he was 14; as you might expect, he we have one model do a technique two or three positive feedback and volumes of new ideas
times, then switch to another while the first is that you have in the past.
has a pretty good handle on Chinese culture.
catching her breath.
You should have heard him when we talked

1
S C R Y E N inrt MM
order a box today. Also due out is heading. Collectors and dealers in the marketplace, while the
the newest expansion for the Star alike are upset and angry with magnificence of the art will make
COLISEUM ©F COMICS Trek game. I hope this set will look WotC's decision, but I feel there is the game a contender for the col¬
good and renew interest in the no real cause for concern. The orig¬ lectible throne.
ORLANDO, FL game, as it has slowed down in my inal versions of the reprinted cards
Paul H. Lewis II area and needs a boost. I'll let you will retain much of their value.
know next issue. Why? Because collectors still want FANFARE SPORTS A
Greetings once again from the
The next big project out there is the originals, and let's face it, the
sunshi....umm, hurricane state. I ENTERTAINMENT/ INC
the new OverPower game from black border cards are far superior.
don't know what's worse, the hurri¬
canes or the lack of Ice Age—at
Marvel and Fleer. I have seen the Also, the cards that have not been KALAMAZOO, Ml
promo cards and it looks pretty reprinted will undoubtedly experi¬ Joshua Hall
least with hurricanes you can pre¬
neat. If the game plays well and the ence a price surge of dramatic pro¬
dict when they're coming. As you Help! My life was reprinted in
cards look good you will see a nice portions. In the end, things will
can tell, Ice Age seems to be the Chronicles and now it has no
following from both the comic col¬ even out. So, dealers, don't worry—
talk of the town, when you can get value!
lector and the game player. singles and sets will rebound.
it. This product is hot, and very G'day! Here's what's new.
Wildstorm is another comic- Magic is alive and well. Collectors,
much in demand. The artwork is Chronicles arrived last week. Our
related card game that looks neat, now is the time to grab up those
outstanding and the cards them¬ allocation lasted for five days. I was
and should be out around the reprinted cards that you need; the
selves are cool (sorry)! Almost every surprised to see it hang on until the
same time. price will never be lower. You may
card in the set is very useful and weekend, but on Saturday the final
If the games mentioned above also find good deals on other cards
should make for some very differ¬ packs disappeared quickly. I will
don't grab your attention, don't as dealers panic a bit.
ent game play. Now if we could have more to say on Chronicles
worry. I just finished looking over Three games have made dra¬
just see more of it hitting the stores. later. The first expansion for Rage,
an order form from my distributor matic movement, both in sales of
Of course, Ice Age isn't the only The Umbra, was also just released.
and I counted over 40 new games unopened product and in the
game in town. Chronicles hit the This is really sharp. Rage was miss¬
or expansions coming out over the establishment of a singles market.
shelves last week and it will defi¬ ing something by not explaining
next six months. Talk about your Galactic Empires has been the most
nitely make the latecomers very the Umbra fully in the main game.
bandwagons. I'll have to get my prolific, followed closely by Rage
happy. There isn't really a whole lot With this addition, all of the cards
boss to expand the store again just and the newcomer, Shadowfist.
I can say for this set, except that from the original set now have a
to add more room for all the new Galactic Empires has stepped for¬
there is no such thing as a Rare purpose. Other expansions: Wyvem
CCGs coming out. Some of you ward, filling the gap left by Star
card. Of course, those of you who released Phoenix, DoomTrooper
may be wondering what new Trek. Decipher's failure to support
spent big bucks for things like The released Inquisition, Blood Wars
games to get into. Look no fur¬ its system in a timely fashion, cou¬
Wretched, Elder Dragons, Craw released Power & Proxies.
ther—I, the card gum, have given pled with the show's cancellation,
Giant and a long list of other really Unfortunately, DoomTrooper is the
this matter some thought. Looking left Star Trek in disarray. Galactic
neat assorted cards should seek most popular of these games and
over this form, I see five or six that Empires has been supported thor¬
medical attention immediately. even it lacks the audience to float
really reach out and smack me— oughly and shows no signs of
There are also support groups an expansion set very far.
Middle-earth, BattleTech, Wing slowing down. Rage continues to
being formed around the nation. Shadowfist has been out for a few
Commander and maybe even be fueled by its roleplaying coun¬
With the reprints in Fourth Edition weeks and looks to be a rip-roaring
Gridiron (football) sound interest¬ terpart. The game also has proven
and now in Chronicles, single card good time in a multiplayer situa¬
ing enough to me, if done decently, to be a winner and collectors covet
sales have slowed way down as tion. I for one enjoy the total may¬
to merit checking out. its foil cards. Shadowfist, the new
people figure that if they wait long hem this game offers. Redemption,
kid on the block, seems to be a
enough, WotC will get around to the Biblical CCG, has also been out
winner as far as presentation and
reprinting the cards they want. I for a while and has yet to pick up
art are concerned. Only time will
just hope that this won't be the THE DATS OF any following. This seems to be
tell if the game maintains the
case (I can see the hate mail now) KNIGHTS another "Giant Growth" game.
public's confidence.
for the newer expansion sets com¬ (Other examples include Spellfire
ing out in the future.
NEWARK, DE For those of you looking for a
new game, I think FPG's Guardians and Blood Wars.) Finally, Hyborian
Now it's no secret that John M. Corradin
looks like a winner. Phenomenal, Gates opened in our store. The art
Decipher is coming out with one They did what? The sometimes by Boris Vallejo and Julie Bell is
never-before-seen art from fantasy
of the most anticipated games of confusing, but always exciting, great. The game plays all right, but
masters Keith Parkinson, Don
the year, and it's going to be world of M:TG has once again been is also a variant on the "Giant
Maitz, Mike Ploog, James Warhola
tougher than a charbroiled Ewok to turned on its ear. The sale of Magic Growth" game. I will say that
and Brom makes it a visual trea¬
get a box. If this thing is all that singles and sets has been set adrift Hyborian Gates shows more poten¬
sure, one that can be collected for
they say it is, look out. As the into a vortex of uncertainty. With tial than most of the others in this
art alone. However, Keith
release date draws near, I'm getting the reprinting of so many cards category.
Parkinson and Luke Peterschmidt
almost a dozen calls a day from from previous expansions in Fourth Edition and Chronicles
have designed a game that is diver¬
people looking to pick up a box. If Fourth Edition and Chronicles, no have had a profound and probably
sified and simple and enjoyable.
you haven't done so yet, I would one seems certain where prices are long-term effect on the collectibility
The game system will hold its own
check with your local dealer and
of Magic cards. To be fair, Fourth toward expensive,
Edition did not greatly hurt the like the new
value of those sets from which it THE 6AME MASTER GATOR GAMES reprinted cards in
reprinted cards. No one set was FAORLAWN, NJ & HOBBY Fourth Edition. The Elder Dragons,
picked on and it targeted solid and The Wretched, and City of Brass are
Steven McCauley SAN MATEO, (A the most traded and coveted. Even
balanced cards. Chronicles is some¬
thing else entirely. Out of 125 new About 50,000 years ago was the Jean Seaborg as a Common, Feldon's Cane is in
cards, more than half are from last great Ice Age—until now. This The three hottest games in my everyone's binder.
Legends. But they are not the gen¬ Ice Age is definitely cooler than the store now are Magic, Shadowfist, Sales of Magic singles have
erally useful cards to be found in last one. The set of over 300 cards and Powercardz. Shadowfist has slowed down and many cards have
Fourth Edition. The cards reprinted has put some new life into the old been flying out of my store at a dropped in price because of
in Chronicles seem to have been ones. With new artwork on some brisk pace and is second only to reprints or because of individuals
chosen based on their collectible existing cards and some awesome Magic in sales. Everyone seems to selling their cards. Now that
value—all of the Elder Dragons, new cards (Jester's Cap and Mask, love the art on these cards. The Chronicles has come out we will be
Dakkon, even the ever-pungent Polar Kraken), this set will not game plays well and has a movie seeing new cards with Homelands
SoFkanar. Maybe the Chronicles soon become extinct. and roleplaying overtone. and the popularity of Magic should
commons aren't big names like Then, after the great Ice Age, Customers are trading their Magic continue. It's the big sets like Ice
these, but the roll call is impressive, came Chronicles. This new set cards for packs and singles have Age and Legends that get people
and it has had a profound impact means a Magic player does not have been requested, so we will be excited and create the commotion.
on the values of all of the sets from to spend $35 for that Erhnam opening up some soon. We now We expert the same reaction to
which it pulls, primarily Legends. Djinn anymore. This set lets you offer Rage, Illuminati, Wyvem, and Homelands as to other smaller
(We are selling all of the cards put cards into your deck that are Star Trek as singles. sets—it should sell well, but we
reprinted in Chronicles for half of very powerful yet easy to acquire, Powercardz is also hot. My should be able to make a set with
their original value.) One regular and it is considered part of the basic manager, Phill, is really into the one box and a bit of trading.
customer saw a Legends set auc¬ set. Let me check my wallet to see if game and it is a definite hit with Homelands will be hard to get at
tioned at Gen Con for $450. Just a I can afford three expansions within the customers. There are A decks first, with a glut at the end and
few months back it was worth four months of each other. If and B decks and three kinds of everyone selling at retail or below.
$1,200. WotC has, in one fell Homelands is anywhere near the booster packs. The cards seem to be Around November leading up to
swoop, destroyed collectors' trust level of Ice Age, I may never sleep the same in the Starters and the Christmas, the popular single cards
that its product will hold its value. I again. My nights will be spent mak¬ Boosters, so make sure you get will sell again and rise in price
even understand the motivation: ing new decks and my days playing packs with different pictures on value. So if you are a collector or an
get more product out there to get with those decks. For all those peo¬ them. There seems to be no sort¬ investor in Magic, prices should
more players into the game. I'm ple who predicted the end of ing, no randomizing to these cards, pick up by the end of the year.
just wondering how Homelands Magic—I don't think so. and I don't know if the company An enormous number of
will sell. I imagine that we are not There are several new card plans to do so. This game is totally games are coming out in August
going to have many people grab¬ games coming out in the near future different from other card games; and early September. I think it is
bing it as an investment. I don't and the current games are releasing there isn't any type of casting cost, going to be pick and choose now
believe the values of these their new expansions. Rage has on the CCG market. I don't think
for example. It's a nice break from
Chronicles originals will return to released The Umbra, Galactic the other CCGs. anyone can afford to collect them
their former glory, but maybe, with Empires just released two expan¬ Ice Stones by Chessex—if you all, but I think everyone can get a
enough outcry, WotC can be per¬ sions and Illuminati and Wyvem haven't had a chance to get these few Starters to try them out.
suaded to refrain from an encore. expansions are due to arrive. stones and add them to your token
On a positive note, Moxes and Shadowfist has arrived and the art and counter collection, get some!
the Black Lotus were auctioning for looks great. The card stock is good They are really cool and the kids HEROES
about $ 100 and $200, respectively. and the gold stamp on each card is like them. It seems to add more
a great touch. Marvel's OverPower UNLIMITED, ONC
At least some things may never playing variety to the game. In the
change. card game is getting a lot of press. couple of games I've played with ROSELLE, DL
The only CCG that tugs at my Let's hope this game is as good as them, play has actually stopped so Tom Klein
attention is Star Wars. their comic books. The most eagerly I could explain where I got them
awaited card game is Star Wars, and The Chicagoland summer has
Unfortunately, I do not expert to (same with the Jyhad Stones with
from the buzz this game is getting it been hot in more than just daily
see it released for quite some time. the ankhs on them produced by
should be an instant hit. The one temperature! The releases of Ice
Also due out are a host of super¬ Shield Games).
I'm most interested in is the first Age, Fourth Edition, and
hero games, the most requested of Towers in Time. I can't even get
sport turned into a card Chronicles have set store sales on
which is OverPower from Marvel. people to try the game because
game...Gridiron. I hope it does well fire. Although there have been allo¬
Finally, Highlander should be arriv¬ they didn't include the rulebook in
because I'm a big sports fan. cation problems throughout the
ing any time now. the starter decks.
Whatever your game taste, it country, we've been able to keep up
Just in case you still don't Chronicles. It is better for the
seems there's a game out there for with the demand with the support
know: there can be only one. player that cards are being reprint¬
you...enjoy! of an excellent distributor and
ed. Most popular cards are leaning
access to sec¬ afternoon and adding space. Chronicles being printed for a Infinity. I had the good fortune to
ondary markets. 1 while as opposed to a limited run, speak to the Spellground artist this
However, the release of Fourth
HOBBTCRAFT, INC. these cards will also never increase week. Spellgrounds are protective
Edition and Chronicles affected the ANCHORAGE, AK much. Basic cards such as Force of playing surfaces that make your
single card market. Sales appear to Randy Lockard Nature, Nightmare, and Lord of the cards easier to pick up or move. He
be slowing, with the exception of Hello from the Last Frontier! Pit are now the focus. These cards, mentioned a new dragon design in
the OOP Unlimiteds and Arabian Two years ago Wizards of the which have been around since day the works. Look for it.
Nights. This coincides with a recent Coast carved a niche in the game one, have proven themselves to be Our store's pick for the soon-
purchase of a rather large private market with Magic: The Gathering. good sellers as well as good play to-be-released game with the great¬
collection at a reasonable price. The Before that many companies had cards. The prices for these Revised est potential is Heresy. The advance
new collection expanded our sin¬ introduced card games, and and Fourth Edition cards have been artwork looks great and the
gles inventory and allowed us to although many were popular, not a set by demand and rarity, not by a premise is interesting.
pass the savings along to the cus¬ single one rivaled what WotC has limited mn. When I first heard of WotC's
tomer. given us. Every so often people write me plan for a year-long Ice Age release,
Summer is sizzling for two of As of today, there are at least with ideas for killer combos, so I felt that interest would peak after
our Magic tournament judges as two dozen collectible card games here are a few recent ones: the first or second shipment and
well! Cliff Yahnke and Allen Hege competing for your dollars. 1) With the reprint of Fallen the game would sell steadily but at
have won titles that expand their Looking into my collectible crystal Angel, Breeding Pit becomes a very reduced levels for the rest of the
Magic expertise into the realm of ball, I see no fewer than a dozen playable card again. This will never year. Instead we are seeing Ice Age
other collectible card games. Earlier more being released before the year be the focus of a deck, but it does waves. Since the cards are going to
this summer at Origins in ends! No doubt many of these will make for a powerful combination be available for a year, my initial
Philadelphia, Cliff won the title of be fine games, but will they be able in a slower deck. pricing was similar to Fourth
National Champion for On the to sway you from spending your 2) Icy Manipulator has come Edition pricing, with my best Rare
Edge. Atlas Games awarded him a money elsewhere? back with a vengeance! Combine it cards at about $15. Wrong again.
box of Arcana and uncut sheets of In the not-so-distant future Star with Blight for extra Land destruc¬ The most expensive card, the
the original game, and will intro¬ Wars will be shaking the founda¬ tion. City of Brass is back, so either Jester's Mask, has climbed to $25
duce a Dr. Cliff Yahnke card in the tion of this new market. If any new of these cards will work well and will probably be $30 by the
next expansion. What a nice gradu¬ game has the potential to take a against it. time you read this. Why? The
ation gift for Cliff, who recently lion's share of the market, it will be 3) Enduring Renewal, Atog and answer lies in mythology. There is a
completed his Ph.D. Allen has this one. I can foresee this game Omithopter. Enduring Renewal classic tale of a visitor to Hades
become the World Champion of easily outselling Star Trek, and causes creatures sent to your grave¬ who sees a man bound in a
Wyvem. He earned this title in maybe even making WotC take yard to come back into your hand, parched desert who can almost,
Milwaukee at Gen Con. His prizes notice. The black-bordered version Omithopter is free to cast, Atog's but not quite reach water. The man
included a premier set of Wyvem of Star Wars will most certainly be ability lasts until the end of the screams for it. When the visitor
and card #136 in silver and gold. collectible. The price per Booster turn....you figure it out! believes no one is watching he
(Hey, Wyvem, why not name a pack could easily reach $20, as it 4) Green is speedier than ever gives the man a drink. This only
dragon Allen?) has with Star Trek. The question I now with Wild Growths, Fyndhom increases the man suffering, as it is
Monday night tournaments have is: how long will any new Elves, Llanowar Elves, Fyndhom just enough to remind him of what
continue to be our time for experi¬ game last if it plays badly? I hope Elder, Juniper Order Druid, Birds of he cannot have, and too little to
menting. Customers are encour¬ that Decipher Games has put out a Paradise and Instill Energy. These quench his thirst. Ice Age ship¬
aged to use the open table areas to game that plays as well as it col¬ cards make for a ton of Mana ments are a lot like this.
play new games or old favorites. lects. After all, who wouldn't want quickly. You can easily afford Singles are easy to get for about
We also have a sealed deck Ice Age to be the Empire, trying to squash power like Force of Nature, Scaled three weeks after a new shipment.
League that tries to follow the the rebels, or play the Rebel Worms, Craw Wurms and such by About a week or two after the
guidelines established by The Alliance, making daring raids and the fourth turn, and think of the Boosters and Starters are gone, the
Duelist However, we've made a few bold escapes at every turn? Sounds devastation if you add Concordant best Rare singles begin to disap¬
modifications to stimulate interest too cool to pass up. Crossroads so that you can use pear. Soon it is hard to find an
and promote a more competitive The fate of M:TG as a col¬ them the turn they come out! Uncommon Kjeldoran anything.
spirit. For example, we recently lectible card game seems shaky at That's all for this issue, so In my last column I noted that
voted to award extra Booster packs best. I have noticed a trend in the go and play! Fourth Edition has 72 more cards
to players with lesser scores. singles market, and it seems to be than Third Edition. Because of this,
I thought the busy summer for the worse. With each passing getting any one specific card in a
months would show decreased pack, especially Uncommon cards,
day it appears that individual card INFINITY COMKS
attendance at our Friday Magic sales are slowing down on all has become more difficult. Enter
tournaments, but they have * GAMEl INC Chronicles. One hundred twenty-
expansions. There are exceptions,
remained popular and drawn new but those exceptions center around LAFAYETTE, CO five reprints, 46 UlRare
faces. After Labor Day, we hope to the cards not reprinted, such as Ali Uncommon cards. With 45 packs
Jonathan Greschler
increase playing capacity by mov¬ from Cairo, Moxes, and Time Walk. in a box and reasonably good ran¬
ing younger players to Saturday Greetings from Colorado and domization, some cards that were
With series such as Ice Age and

N I N E
only in one of four Legends expan¬ except for the glaring error of "Wall pointed many players and collec¬ still awaiting
sion boxes are suddenly fairly easy
to get. It is still very hard to find a
Johan from Legends for less than
of Shadows" having the Antiquities
symbol instead of Legends. With
WotC's huge growth in personnel,
tors and we feared for the demise
of Magic. But Magic proved to be
stronger than even a poorly pro¬
Vampire while
continuing to
enjoy the cards they have. Most
m
$15. But a Chronicles Johan will it's surprising that this doesn't hap¬ duced product and has gone on to players are not concerned about
probably sell for about $ 10 ini¬ pen more often. get better and better. the different backs and intend to
tially. Elder Dragon Lords will suf¬ Here at the Sci-Fi Shop we Some of the new and popular play with a mix of Jyhad and
fer the most because they are wide¬ make up our lists of single cards card games are Shadowfist and Vampire cards. The expansion sets
ly thought of as a grouping, not as with commonality and prices. Rage. Shadowfist cards look good continue to interest everyone.
individual cards. This means Chronicles has presented us with and many Magic artists have cards Interest in Rage has all but disap¬
roughly five Elder Dragon Lords to quite a challenge since we only use in the Shadowfist series. Shadowfist peared, most likely due to Ice Age,
a box. If there were roughly five the categories of Rare, Uncommon, plays like Magic, so if you like Chronicles, and the hope of
Shivan Dragons in a box of Fourth and Common. Magic, you'll love Shadowfist. Rage Highlander.
Edition cards, the price on Shivan The card layout per sheet is is very popular and is a fast game. Star Trek sales are now nonexis¬
Dragons would fall dramatically now easily available, but we also The art is excellent and it is a pleas¬ tent and there is no interest in the
Chronicle Elder Dragon Lords will sort out two or more boxes to ant surprise to see a UV coating expansion sets. Players felt they had
initially sell for less than their now check this ourselves. With used on playing cards. to invest too much money to get a
rarer cousin the Shivan Dragon. It Chronicles we had to make certain That's it for this month. Give us playable deck, and had to wait too
remains to be seen what impact adjustments within our categories. a call if we can be of any help. long for the new expansions. These
this will have on the Legends Chronicles was printed on two players stuck with the collectible
expansion black border versions of sheets, a Rare-Uncommon sheet card games, drifting to
these cards. and a Common sheet with the C-l, DoomTrooper and/or M:TG.
You can leam Shadowfist in 10 C-2, C-3, U-l, and U-3. With this WARHOR5E HOBBOE8 Wyvem Sales are slower, but still
minutes, play against seasoned kind of breakdown the C-l and U- PERU, DL active. The Phoenix set has met with
players with a newly opened 3 categories become very close. As a strong approval. Players like the hid¬
result we get the following break¬ Linda Corrie
Starter, and win (very rarely, but den action cards and the equalizing
you can put up a good fight). With down: C-l, C-2, and U-3 become As the dog days of summer effect on scouts. The down side is
a few additional Boosters you can Uncommon, C-3 is very Common, approach, we see our customers not in game play, but in packaging;
design a very effective play deck. and U-l becomes Rare. staving off the inevitable return to the eight-card boosters are not
This game should do very well. It We haven't seen any Ice Age school by escaping into collectible well liked.
combines strategy and luck with a cards for over a month now and we card games. Here are the trends DoomTrooper players had
system that is its own. The artwork probably won't see any until and tendencies I see in our area. mixed reactions to the Inquisition
is from many of the same talented September. Which brings up an Chronicles met with initial expansion. They liked the good
artists who are making names for interesting thought—what if, after approval and sales have been ade¬ cards, but felt the other cards weren't
themselves specializing in card art. all this time, the Ice Age starter quate, although not outstanding. worth the money. Sales are down,
Infinity was sent an advance copy decks are still priced at $7.95 on The biggest effect has been to drive but people still play the game.
IB of the game. Three of my staff the box but dealers must now sell area collectors to tears. Our individ¬ At the time of this writing,
jp already were familiar with the mles them at $8.95 because of the price ual card market has dropped Highlander cards were only avail¬
I and this helped expand the games increase? We hope that Wizards has sharply, and card prices are becom¬ able at Gen Con. Luckily, one of
Hf interest. Now I play, and if sales repriced all of the product at that ing merely outrageous (as opposed our employees was able to try the
continue, singles may happen. end and won't have to resort to a to unbearable). The real desire of game out. The card stock and pic¬
Till next time, Juxtapose dealer letter explaining why dealers our M:TG crowd is for Ice Age. It tures are both good, and the game
Primordial Ooze. have to charge a higher price. seems that our players are drawn to play is fairly quick. The decapita¬
Heaven knows they have had the excitement of new cards and tion option is really great. We hope
enough time to print new boxes. the chance of actually acquiring a future expansions will include
Land is now getting to be in full set much more than the excite¬ characters from the movies to sup¬
SARATOGA
short supply. Our supply of Land is ment of owning a full set of (white plement the TV characters.
ICO-FD «hop mnning out and getting more border) Elder Dragons. We have Star Wars still looks promising,
SARATOGA SPRDNGS, NT means opening up starter decks. already seen a drop in Fourth as there are enough fans in the area
But starter decks are in short sup¬ Edition sales due to Ice Age, and to support the game regardless of
Karl Olsen
ply. Maybe we will see a price of expect to see a similar drop in play quality. We also feel that The
Chronicles arrived with little $0.50 per Land card in the future. Chronicles sales. Homelands may Crow has potential; it looks to be
fuss from our customers but has When Fourth Edition arrived a draw a bigger crowd because of the combat-oriented. Far future sights
had very steady sales. Our first few months ago we were all very new card aspect, but players here are on BattleTech, Middle-earth,
shipments are still not sold out and pleased with the card selection and would really like an Ice Age expan¬ and Shadowrun.
it appears that Chronicles will be design. Finally WotC had done the sion. Overall, WotC is still our
around and selling well for the right thing and corrected everything biggest card seller, but it is becom¬
time it is available. that was wrong with Revised. All ing its own competition.
The cards are nicely done the pastel and faded cards disap¬ Our faithful Jyhad players are
DRAFTING TEAM PLAYERS!
prices come from reports made by retail stores sell¬
ing single cards nationwide. If your local retail store isn't list¬
ed here, all they have to do is call us to request our free
Retail Support Package and report their sales to us each issue.
SCRYE, Inc. (518) 266-0501 or FAX (518) 266-9381

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Gator Games & Hobby Billings MT Miniature Militaria of Mon [ANA Skowhegan ME
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415-571-PLAY Earthbound Comics & Cards 406-665-3558 The Cosmos
Heroes Unlimited, Inc. Englewood CO Mystic Castle Thornton CO
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708-980-1080 Eclectic Trader 408-364-0845 The Game Zone
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Anchorage AK 812-331-4178 Scarborough ON 813-482-4755
907-349-5815 Elite SportsCards 416-285-6421 The Mithril Shoppe
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Lafayette CO 970-204-4165 Clifton NJ 805-325-4332
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403-459-1055 R & R Sports Cards 207-947-4939
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Rochester NY 517-882-0101 Ron's Sport's Cards 206-821-9755
716-342-1070 Heroes & Hitters Rockport ME Trek-In-Time
All Ages Comics, Inc. Rocky Hill CT 207-836-2092 Fort Lauderdale FL
Coventry RI 203-529-8824 Shanandoe Enterprises 305-563-8735
401-828-0909 Hot Comics New Hope Boise ID Wargames West on Central
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Now held at Exit 8 Quality Inn, Danbury, CT. Guardians
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Magic:The Gathering SEPTEMBER 10 & 24. 1995
StarTrek:TNG OCTOBER 8 & 22. 1995 Shadowfist
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Thousands of Singles
and others Call for more information and directions.
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Clearance Sale
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Need we say more?
We BUY/SELL Singles, Packs, ❖ Magic: the Gathering ™ Set (363) - $500
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♦♦♦ INWO ™.and more!
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4000 DISTRIBUTORS ANDCON ‘95 Sci-fi and game convention. Play-by-mail 4050 CARDS FOR SALE
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ATTENTION RETAIL STORES! We are distributors of POB 1740, Renton, WA 98057-1740. Phone MAGIC COMMON CARDS. Get 500 Magic cards for
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Dakkon Blackblade, Globlin War Drums, Elder Druid, $90. (914) 927-8398
are distributors for collectible card games, non-sports f«t| .:;i?=
cards, fantasy art cards, sports cards, and collector sup¬ Essence Flare, unmatted 5”x7”, $20 + $3 s/h. POB 462
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PLAY QUEST! Your party and hundreds of others trek


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BUYING COLLECTIBLES FROM the 1950s-1980s.
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JOIN THE WIZARD’S GUILD, a special members-only Please call or fax a list of what you have to sell: Star
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NY 12866 or call 1-800-95-SCI-FI When possible, it is advisable to pay by credit card or C.O.D.
■-— . .... . ....-----— —-
o
>

R D .

[■OEM
Weve haven't played the last card in a while; perhaps Megan (need we say more?), Dinner for 4?, your life or 5) Do you want me or the Milkshake?
it is fitting we should play games again here in our new yquem, sofm-finally!, katch-275, disappearing monitors, 4) Two words—Viking Helmets.
offices. lust for the record, let's settle a few running ram¬ a valentine for chris & art, bone-box gentleman, wanted: 3) Boris for a buck, I don't think so.
pant rumors: Scrye is not out of business (this is obvious, computer any kind, a few nails and an extra set of keys. 2) "I went to the potty with Scotty!"
yes?), WotC is not suing us and we have not been bought 1) Don't eat at Pizza Man.
by a monolithic company. So there! And direct from the "tasting party"
at the Hyatt... So what should we tempt your card-hungry hearts
In the tradition of past issues, I share with you a bit with this issue? Do you desire Chronicles? Ice Age? 4th
of the chaos of the game...Richard & Max (Richard was Top 10 overheard comments at Gen Con: Edition? Perhaps Homelands? Hmm...the real question is
the cool one...) at The English Room, panting for Michel 10) Feet, they're like hands but lower. do you know it's Christmas? No, that's not it...oh yes, the
Rostang, the priceless port, auslese, The Butt Policy, cook¬ 9) Wow, that looks tight. question is: If the first shipment of Ice Age was a hundred
ies at 5, Queen's Head, "....are you ready for this?", The 8) Look out for the waiter, especially when million cards, how many cases were shipped? Prize? How
Asylum, 3 skilled gentlemen & decadence, al-rassan, committing vandalism. about a box of Ice Age? Last Card, PO BOX 1627, TROY,
mauve roses and silver and citrine, ice cream cocktails, 7) Pack it up? You can take this outside and bury it. NY 12181-1627
6) Is there some way to speed up this restaurant?

Scrye Nine
108
CARD SETS HIGH MEDIAN LOW FALLEN EMP1RES-BOOSTER 1.45 1.10 1.00
IYHAD STARTERS-BOX 90.00 90.00 80.00
ALPHA SET 3450.00 3000.00 2750.00 IYHAD STARTER 8.95 8.95 7.00
BETA SET 2700.00 2500.00 2225.00 IYHAD-BOOSTERS-BOX 100.00 90.00 70.00
UNLIMITED SET 1975.00 1850.00 1760.00 JYHAD-BOOSTER 2.95 2.75 2.00
REVISED SET 400.00 350.00 300.00 SPELLFIRE STARTERS-BOX 50.00 42.00 35.00
ARABIAN NIGHTS SET 770.00 725.00 610.00 SPELLFIRE STARTER 9.00 8.90 7.85
ANTIQUITIES SET 375.00 350.00 250.00 SPELLFIRE BOOSTERS-BOX 90.00 89.00 55.00
LEGENDS SET 1525.00 1200.00 950.00 SPELLFIRE BOOSTER 2.50 2.50 2.00
THE DARK SET 265.00 200.00 180.00 SPELLFIRE RAVENLOFT-BOX 93.00 90.00 55.00
FALLEN EMPIRES SET 100.00 75.00 50.00 SPELLFIRE RAVENLOFT-BOOSTER 2.50 2.50 1.90
4TH EDITION SET 450.00 375.00 300.00 SPELLFIRE DRAGONLANCE-BOX 93.00 90.00 55.00
ICE AGE SET 500.00 450.00 400.00 SPELLFIRE DRAGONLANCE-BOOSTER 2.60 2.50 2.10
FRENCH REVISED ALPHA SET 1000.00 SPELLFIRE ARTIFACTS-BOX 75.00 55.00 40.00
ITALIAN REVISED ALPHA SET 940.00 875.00 810.00 SPELLFIRE ARTIFACTS BOOSTER 2.75 2.50 1.75
GERMAN REVISED ALPHA SET 1000.00 BLOODWARS STARTER BOX 47.00 45.00 30.00
JYHAD SET 425.00 300.00 250.00 BLOODWARS DOUBLE DECK 10.00 9.95 9.95
SPELLFIRE LIMITED SET 125.00 100.00 88.00 BLOODWARS BOOSTER BOX (#1) 85.00 80.00 75.00
SPELLFIRE UNLIMITED SET 50.00 50.00 35.00 BLOODWARS BOOSTER (#1) 2.50 2.50 2.10
SPELLFIRE RAVENLOFT SET 90.00 75.00 65.00 STAR TREK:TNG LIMITED BOOSTER 12.25 11.00 7.75
SPELLFIRE DRAGONLANCE SET - 50.00 STAR TREK:TNG LIMITED BOOSTER BOX 360.00 280.00 250.00
SPELLFIRE AD&D SET - 50.00 STAR TREK:TNG LIMITED STARTERS 25.00 22.50 19.50
SPELLFIRE ARTIFACTS SET - 50.00 STAR TREK:TNG LIMITED STARTER BOX 300.00 265.00 205.00
BLOOD WARS SET 320.00 240.00 155.00 STAR TREKTNG UNLIMITED BOOSTERS 3.00 2.90 2.50
STAR TREK: TNG SET 1000.00 900.00 800.00 STARTREKTNG UNLIMITED BOOSTER BOX 93.00 86.00 80.00
STAR TREK: TNG SET (UNLIMITED) 500.00 425.00 400.00 STAR TREKTNG UNLIMITED STARTER 9.10 9.00 7.95
GALACTIC EMPIRES ALPHA SET 240.00 230.00 215.00 STAR TREK:TNG UNLIMITED STARTER BOX 110.00 90.00 85.00
GALACTIC EMPIRES BETA SET 146.00 143.00 139.00 GALACnC EMPIRES ALPHA BOOSTER 4.00 3.00 2.75
GALACTIC EMPIRES PRIMARY SET 410.00 375.00 340.00 GALACTIC EMPIRES BETA STARTER 9.20 5.75 2.50
GALACTIC EMPIRES NEW EMPIRES SET 145.00 138.00 130.00 GALACTIC EMPIRES BETA BOOSTER 6.00 4.00 3.20
WYVERN SET (138) 400.00 395.00 350.00 WYVERN PREMIERE STARTERS-BOX 110.00 100.00 98.00
DIXIE SET 105.00 100.00 95.00 WYVERN PREMIERE STARTERS 10.00 9.95 9.50
DOOMTROOPER LIMITED SET 275.00 250.00 225.00 WYVERN PREMIERE BOOSTERS-BOX 97.00 90.00 85.00
ILLUMINATI LIMITED 400.00 250.00 250.00 WYVERN PREMIERE BOOSTERS 4.00 3.95 3.00
WYVERN ALPHA SET (135) 275.00 250.00 225.00 DIXIE STARTER 9.00 9.00 7.85
WYVERN BETA SET (239) 190.00 150.00 125.00 DIXIE STARTER-BOX 100.00
ULTIMATE COMBAT SET 195.00 135.00 120.00 DOOMTROOPER LMTD STARTER 9.00 8.00 6.50
RAGE SET 375.00 250.00 200.00 DMTRPR LMTD STARTER BOX 108.00 105.00 103.00
SHADOWFISTSET 325.00 300.00 200.00 DOOMTROOPER LTMD BOOSTER 2.75 2.45 2.00
TOWERS IN TIME SET - 50.00 DMTRPR LTMD BOOSTER BOX 118.00 115.00 113.00
ON THE EDGE SET (LIMITED) - 50.00 IN WO LIMITED STARTER 11.00 10.00 9.50
SIMCITYSET 50.00 INWO LIMITED STARTER BOX 95.00 75.00 60.00
REDEMPTION SET 100.00 INWO LIMITED BOOSTER 3.00 2.75 2.25
INWO LIMITED BOOSTER BOX 80.00 75.00 50.00
PACKS & BOXES ON THE EDGE LIMITED STARTER 8.00 7.95 7.85
ON THE EDGE LIMITED BOOSTER 1.95 1.95 1.60
ALPHA STARTERS-BOX 1600.00 1600.00 1550.00 ON THE EDGE UNLIMITED STARTER 8.00 7.95 5.00
ALPHA STARTER 205.00 190.00 175.00 ON THE EDGE UNLIMITED BOOSTER 1.95 1.95 1.60
ALPHA BOOSTERS-BOX 2200.00 2200.00 2100.00 WYVERN STARTERS LIMITED ED 8.00 7.00 6.00
ALPHA BOOSTERS 100.00 80.00 65.00 WYVERN STARTERS LIMITED ED BOX 70.00 65.00 60.00
BETA STARTERS-BOX 1400.00 1100.00 1000.00 WYVERN BOOSTERS LIMITED ED 2.50 2.50 2.00
BETA STARTER 170.00 150.00 120.00 WYVERN BOOSTERS LIMITED ED BOX 70.00 65.00 45.00
BETA BOOSTERS-BOX 1700.00 1600.00 1550.00 ULTIMATE COMBAT PROMO DK 19.75 14.50 9.25
BETA BOOSTER 105.00 80.00 55.00 ULT. COMBAT BOOSTER BOX 85.00 75.00 70.00
UNLIMITED STARTERS-BOX 810.00 800.00 800.00 LILT. COMBAT BOOSTER 3.00 2.75 2.00
UNLIMITED STARTER 115.00 100.00 90.00 ULT COMBAT STARTER BOX 72.00 65.00 55.00
UNLIMITED BOOSTERS-BOX 2025.00 1725.00 1500.00 ULTIMATE COMBAT STARTER 7.95 7.95 7.00
UNLIMITED BOOSTER 80.00 70.00 55.00 RAGE BOOSTER BOX 42.00 40.00 40.00
REVISED STARTERS-BOX 150.00 135.00 120.00 RAGE BOOSTER 2.40 1.95 1.95
REVISED STARTERS 15.00 15.00 13.00 RAGE STARTER BOX 74.00 71.00 69.00
REVISED BOOSTERS-BOX 170.00 150.00 135.00 RAGE STARTER 7.95 .
REVISED BOOSTER 5.00 4.95 4.00 SIMCITY STARTER BOX 90.00 85.00 70.00
4TH EDITION STARTERS-BOX 88.00 80.00 70.00 SIMCITY STARTER 8.50 7.95 7.65
4TH EDITION STARTERS 9.00 7.95 7.95 SIMCITY BOOSTER BOX 85.00 80.00 60.00
4TH EDITION BOOSTERS-BOX 90.00 88.00 80.00 SIMOTY BOOSTER 2.50 2.40 1.50
4TH EDITION BOOSTER 2.80 2.45 2.45 SHADOWFIST BOOSTER BOX 81.00 80.00 79.00
ICE AGE BOOSTER BOX 100.00 90.00 88.00 SHADOWFIST BOOSTER 2.50 2.50 2.20
ICE AGE BOOSTER 3.00 2.50 2.45 SHADOWFIST STARTER BOX 91.00 85.00 77.00
ICE AGE STARTER BOX 90.00 80.00 80.00 SHADOWFIST STARTER 8.50 8.25 7.90
ICE AGE STARTER 10.00 8.00 7.95 REDEMPTION BOOSTER BOX - 80.00 .
ITAUAN REVISED BOOSTER 11.50 11.00 10.50 REDEMPTION BOOSTER 1.50 1.50 1.25
ITALIAN REVISED BOOSTER BOX . 225.00 REDEMPTION STARTER BOX - 80.00 .
FRENCH REVISED BOOSTER 8.50 8.00 7.50 REDEMPTION STARTER 8.95 8.00 6.50
GERMAN REVISED BOOSTER 7.40 7.25 7.10 HYBORIAN GATES STARTERS 9.45 8.95 8.45
ITALIAN DARK BOOSTER 12.00 6.95 6.00 HYBORIAN GATES BOOSTERS 2.40 2.25 2.10
ITALIAN DARK BOOSTER BOX 390.00 340.00 295.00
COLLECTOR'S SET (DOMESTIC) 300.00 300.00 260.00 M:TG SPECIAL CARDS
COLLECTOR'S SET (INTERNATIONAL) 340.00 300.00 280.00
COLLECTOR'S SET (DOMESTIC OPND) 200.00 150.00 125.00 NA1ATHNI DRAGON 5.00 5.00 4.00
COLLECTOR'S SET (INTERNL OPND) 170.00 155.00 150.00 ARENA 5.50 5.00 4.00
ANTIQUITIES-BOX 1200.00 950.00 700.00 SEWERS OF ESTARK 5.00 5.00 4.25
ANTIQUITIES-BOOSTER 25.00 22.00 20.00 WINDSEEKER CENTAUR 7.50 7.00 6.00
ARABIAN NIGHTS-BOX 3025.00 2750.00 1880.00 MANA CRYPT 5.50 5.00 5.00
ARABIAN NIGHTS BOOSTER 65.00 60.00 50.00 GIANT BADGER 8.00
LEGENDS-BOX 1250.00 1100.00 910.00
LEGENDS-BOOSTER 40.00 35.00 30.00 ON THE EDGE "S" SERIES 4.00 4.00 4.00
THE DARK-BOX 380.00 350.00 275.00
THE DARK-BOOSTER 8.00 7.00 6.25 STAR TREK
FALLEN EMP1RES-BOX 70.00 60.00 50.00 DATA LAUGHING 12.50
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Imsnl
SCRYE ISSUE MEDIAN
7 8 9 CARD NAME PRICE SET OTHER AVAILABILITY GAME
2 11 BLACK LOTUS $200 ULTD (ALPHA $325, BETA $275) M:TG
4 2 2 THE FIVE MOXES $120 ULTD (ALPHA $175, BETA $140) M:TG
6 3 3 TIME WALK $100 ULTD (ALPHA $160, BETA $120) M:TG
11 6 4 TIMETWISTER $82.50 ULTD (ALPHA $110, BETA $90) M:TG
12 5 5 FORCEFIELD $80 ULTD (ALPHA $135, BETA $105) M:TG
6 3 5 GAUNTLET OF MIGHT $80 ULTD (ALPHA $117.50, BETA $100) M:TG
16 9 7 ANCESTRAL RECALL $75 ULTD (ALPHA $108, BETA $88.75) M:TG
12 10 7 CHAOS ORB $75 ULTD (ALPHA $112.50, BETA $80) M:TG
8 7 9 ALI FROM CAIRO $72.50 AR M:TG
8 11 10 GUARDIAN BEAST $68.75 AR M:TG
5 7 11 IEAN-LUC PICARD $67 LTD (ULTD $37.50) STCCG
41 23 12 IUZAM DJINN $65 AR M:TG
8 12 13 DATA $56.25 LTD (ULTD $33.75) STCCG
18 17 14 CYCLOPEAN TOMB $50 ULTD (ALPHA $108.75, BETA $70) M:TG
12 14 14 MIRROR UNIVERSE $50 LGNDS M:TG
18 14 14 WORD OF COMMAND $50 ULTD (ALPHA $70, BETA $60) M:TG
15 13 17 U.S.S. ENTERPRISE $47.50 LTD (ULTD $29.75) STCCG
17 17 17 ICY MANIPULATOR $47.50 ULTD (ALPHA $65, BETA $47.50, ICE $6) M:TG
18 20 17 TIME VAULT $47.50 ULTD (ALPHA $90, BETA $50) M:TG
18 17 17 LICH $47.50 ULTD (ALPHA $77.50, BETA $60) M:TG
18 23 21 WILLIAM T. R1KER $45 LTD (ULTD $25) M:TG
18 20 22 GEORDI LA FORGE $43.25 LTD (ULTD $23) STCCG
25 28 22 TWO-HEADED GIANT $43.25 ULTD (ALPHA $90, BETA $52) M:TG
28 20 24 ILLUSIONARY MASK $40 ULTD (ALPHA $72.50, BETA $52.50) M:TG
33 23 24 BLAZE OF GLORY $40 ULTD (ALPHA $70, BETA $50) M:TG
24 27 24 WORF $40 LTD (ULTD $22.50) STCCG
33 16 24 RAGING RIVER $40 ULTD (ALPHA $68.75, BETA $45) M:TG
31 23 28 DIAMOND VALLEY $38.75 AR M:TG
31 28 29 JIHAD $37.50 AR M:TG
29 28 29 OLD MAN OF THE SEA $37.50 AR M:TG
33 36 31 NATURAL SELECTION $35 ULTD (ALPHA $60, BETA $34) M:TG
29 31 31 SINGING TREE $35 AR M:TG
- 35 33 KHABAL GHOUL $34.50 AR M:TG
27 31 34 DEANNA TROI $33.25 LTD (ULTD $19.50) STCCG
26 34 35 BEVERLY CRUSHER $33.25 LTD (ULTD $18) STCCG
41 36 36 THE WRETCHED $32.50 LGNDS M:TG
- 38 36 LIBRARY OF ALEXANDRIA $32.50 AR M:TG
43 33 38 ISLAND OF WAK-WAK $32 AR M:TG
- 38 39 ALL HALLOWS EVE $30 LGNDS M:TG
- 38 40 DROP OF HONEY $30 AR M:TG
ALSO OF INTEREST:
33 38 - FIVE ELDER DRAGONS $27.50 LGNDS (CHRON $10) M:TG
- - - JESTER'S CAP $20 ICE AGE M:TG
- - - JESTER'S MASK $16.50 ICE AGE M:TG
- - - FORK $18 REV (ULTD $19, OTHERS) M:TG
- - - DUAL LANDS $10 REV (ULTD $8, OTHERS) M:TG
- - - SHIVAN DRAGON $15 4TH (BETA $23, ULTD $18, OTHERS) M:TG
NOTES: ALPHA AND BETA EDITIONS OF M:TG WEREN'T FACTORED IN FOR THESE RANKINGS BECAUSE THE ENTIRE LIST WOULD THEN BE
ALPHA EDITION CARDS. SO WE USED THE UNLIMITED EDITION PRICES, WHICH MAKES SENSE TOO, BECAUSE MOST OF THE CARDS
BEING SOLD ARE REVISED AND UNLIMITED, NOT ALPHAS OR BETAS. "THE FIVE MOXES" ARE MOX EMERALD, MOX JET, MOX PEARL, MOX
RUBY, AND MOX SAPPHIRE. "FIVE ELDER DRAGONS" ARE ARCADES SABBOTH, CHROMIUM, NICOL SOLAS, PALLADIA-MORS, AND
VAEVICTUS ASMADI.
What’s the most exciting thing
that has ever happened to you
at a card convention?
The World Championship match for
Magic in Seattle in August of 1995.
The video coverage and color com¬
mentary were very exciting.

What don’t you like about card


conventions?
Price gouging.

What have you splurged on now


that you’re successful?
Not much. No time! Mostly I
splurge on my friends. I took three
friends to Europe last year for the
Essen and Lucca shows.

What’s a non-WotC card game


that you really like?
Hearts.

What makes you happy?


Playing games, particularly
sealed-deck Magic with fans.

What’s your worst quality?


I'm a workaholic. I tend to ignore
my wife too much. I've avoided
having children because I know
I wouldn't be a good father.

son
mmm^President, Wizards of the Coast
What do you dislike most in
other people?
Racism or sexist attitudes.
Rudeness. Impatience.

"WotC will be a leading entertainment company What books do you like to read?
Business and philosophy. Godet,
known for great games, great events, and other Escher, Bach is my all-time favorite.
entertainment—comics, fiction, and beyond."
Looking into the SCRYE crystal
ball, what do you see for WotC in
If you were a card, which one 20 years?
would you be? WotC will be a leading entertain¬
Time Walk. It's my favorite art, by one of my favorite artists,
ment company known for great
and the card is great in game play too.
games, great events, and other
entertainment—comics, fiction,
What has success meant to you? and beyond.
The opportunity to learn, to provide entertainment to the
world, and to provide meaningful jobs.
Any words to live by for our
readers?
What’s your most treasured or
Life isn't about accomplishments,
interesting possession?
it's about a journey. Take time to
Memories of great times: seeing magic cards for the first
enjoy the journey, play nicely with
time, the Toronto sealed-deck Ice Age
others, always tell the truth, and
tournament, or playing Magic in Italy with kids who didn't
make your own decisions.
know English, but knew how to play according to the art!

112 SCRYE Nine


1

GUARDIANS created by Keith Parkinson and Luke Peterschmidt.

© 1995 Keith Parkins on ancfPPG, Inc.

GUARDIANS™ is a trademark of PPG, Inc. Artwork <§) 5R0M


THE FIRST EXPANSION SET FOR VAMPIRE: THE ETERNAL STRUGGLE ".
THE DECKMASTER7M TRADINGS CARD GAME OF GOTHIC INTRIGUE.
U A K R
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