Secrets of Practical Chess - Compress
Secrets of Practical Chess - Compress
John Nunn
First published in the UK by Gambit Publications Ltd 1 998
Copyright© John Nunn 1 998
The right of John Nunn to be identified as the author of this work has been as
serted in accordance with the Copyright, Designs and Patents Act 1 988.
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chaser.
ISBN 1 90 1 983 0 1 3
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10 9 8 7 6 5 4 3 2 1
Introduction 5
1 At the Board 7
Decision-making 7
The Tree of Analysis revisited 7
Evaluation functions 14
When to analyse 18
DAUT 21
Safety-nets 26
When the tactics have to work 28
Implicit commitments 30
Positional thinking 34
The method of comparison 44
Making your opponent think 46
Oversights and blunders 49
Warning signals 51
'Hard-to-see' moves 55
Time-trouble 59
Laziness 62
Determination 63
2 The Opening 67
Building a repertoire 67
Using opening books 69
Books on offbeat openings 70
3 The Middlegame 82
Good positions 82
Bad positions 88
Attack 98
'Inviting everyone to the party' 98
Over-sacrificing 1 03
Defence 1 05
4 SECRETS OF PRACTICAL CHESS
4 The Endgame 1 12
King and Pawn endings 1 12
Opposition 112
The Reti manoeuvre 117
Triangulation 1 18
Expect the unexpected 120
Chess is more than counting 1 22
Rook endings 1 24
Rook and Pawn vs Rook 125
The extra Pawn 1 28
Positional advantage 135
Minor-piece endings 138
Knight endings 139
Bishop vs Knight endings 141
Bishop endings 143
Queen endings 1 47
Queen and Pawn vs Queen 1 47
The extra Pawn 152
Common endings without Pawns 155
Rook vs minor piece 155
Rook and minor piece vs Rook 158
Quick-play finishes 1 64
5 Using a Computer 1 66
Game databases 166
Playing programs 1 69
Index of Names 1 74
Index of Openings 176
Introduction
This book i s aimed at players who are primarily interested in improving their re
sults. If you are prepared to lose nine games in order to score one brilliant victory,
then it is probably not for you. However, most players are motivated at least
partly by over-the-board success - the thrill of winning is one of the attractions of
chess, and most players feel very satisfied when their rating improves.
The level at which one plays is governed by a number of vague and poorly un
derstood factors. The first is what one might term ' natural talent' . By this I mean
that combination of factors which sets an upper bound to the level one can
achieve by training and practice. One cannot list precisely which factors are rele
vant, but one may divide the possible factors into two classes. The first class con
sists of non-chess-specific elements such as general intelligence and memory.
The second class involves a mesh of inter-related chess factors such as the age at
which one learnt the game, early chess education and so on.
By the time anyone gets around to reading this book, the 'natural talent' factor
will probably be immutable, which brings us to other factors which are more un
der one 's control. These determine how closely one approaches the ceiling im
posed by one's ' natural talent' . It is my belief that most players never get
anywhere near their natural ceiling, and that considerable improvement is possi
ble with appropriate education, training and practice. Most chess books aim to
help readers improve their chess. An opening book, for example, will give gen
eral plans and concrete analysis, both to help the reader prepare his chosen open
ings and, after a game, to compare the course of the game with established
theory. Clearly, concrete knowledge is an important factor in establishing chess
strength; someone who has a detailed knowledge of rook and pawn endings will
have an advantage over someone who does not. An assiduous program of self
training is bound to have a positive effect. In 1 977, Jon Tisdall explained to me
his plan for becoming a grandmaster. He had estimated how many hours of study
were required to advance by one rating point. Multiplying this by the difference
between his current rating and the grandmaster level gave the total number of
hours of study required. I laughed, and pointed out that with each advance, the
number of hours required to gain the next point would probably increase, and so
he might never make it. However, his plan proved justified, because in 1995 he
did indeed gain the grandmaster title.
There are few players who can conduct a training program stretching over
decades, and indeed time limitations apply to virtually all players. In practice this
6 SECRETS OF PRACTICAL CHESS
John Nunn
Chertsey, 1 997
1 At the Boa rd
L. Psakhis D. King
-
more time to those moves early in the Your Chess Now, have discussed the
list. pros and cons of Kotov's recommen
dations, but my concern is to give
practical advice and not to get in
volved in an academic discussion.
There are several problems which
can arise as a result of Kotov's method.
The most obvious is that it can be ex
tremely inefficient. Let us suppose
that you are analysing a possible com
bination l .t xh7+ � xh7 2 lll g 5+.
Fig 2 There are two defences, 2 . . <it> g6 and
.
Figure 2 shows a human being ana 2 . � g8. You start analysing 2 . <it> g6;
. . ..
substantial time investment. Then the i.. b 7, but this leads to the same result
decision is really whether it is worth after 1 . . . cat c7. Finally, there is 1 i.. a6,
while putting in the effort to analyse which avoids the king fork, but after
deeper. We will revisit this question of l . . . cat c7 White nevertheless must lose
whether or not to analyse in the next a piece, as the knight is now trapped.
section. This is all in accordance with Kotov's
A second problem with Kotov's method. While looking at this last line,
method is that it fails to take into ac however, you notice a surprising point:
count the synergistic effect of analys after 1 i.. a6 <l; c? White can try 2
ing several lines. The analysis of move cat c5 ! ?, with the idea that 2 . . . cat xb8 3
A and that of move B are very often catd6 <l; a8 4 rt; c? leads to mate by 5
not independent of one another. Sup i. b7#. Having spotted this, it is cer
pose you have rejected move A, but tainly worth noting that it might be
when analysing move B you suddenly possible to utilize it in the previously
notice a tactical possibility. It makes analysed lines. This jumping back is
sense to return to move A to see if the not in accordance with Kotov's method.
same possibility is applicable there. Sure enough, after 1 i.. b 7 catc7 White
Here is a simple example: can play 2 i.. a 6, and again Black can
not take the knight.
So which line is correct? The an
swer is that 1 i.. a6 rt;c? 2 rt;c5 fails to
2 d6+ 3 <l; d5 <l;xb8, and now 4 rt; xd6
...
A. Kuligowski - J. Nunn
Wijk aan Zee 1 983
queen with the astonishing move 20 least you know where the tricky areas
J. g6. Unfortunately, after 20 J. g6 lie.
Wxd l 21 .:l xe6+ Black can just run The most common errors in 'tree'
with his king by 2 1 . . . � f8 22 i.. a 3+ analysis are:
(22 .:lxf7+ � g8) 22 . . . li::Je? 23 J. xe7+ I) Forgetting to analyse a move
� g8 and White is losing. Now White completely. This is surprisingly easy
can ask 'What if I had a pawn on h6?' . to do. After spending twenty minutes
Then the line with l::lxf7+ would lead analysing defences A and B to your
to mate as .:lxg7+ followed by J. a3+ intended sacrifice, you decide that it
would be possible. is sound and play it. The instant your
20 h6! ! gxh6? hand has left the piece you remember
Black apparently hadn' t seen An defence C, which you had noticed but
and's idea at all, or he would have tried not analysed.
20 . . . li::Jxe3, although White retains the 2) Confusing similar lines. If you
advantage after 2 1 i.. xe3 'ii'e5 22 hxg7 are jumping about a lot between rather
l:r. g8 23 'ii'c l ! . Of course, the variation similar variations, then it is easy to get
20 . . . g6 21 J. xg6 represents the fulfil mixed up as to which position came
ment of White's idea. from which line. In other words, al
21 J.g6!! li::Je7 though you have the positions clear in
Now that h6 is available for White's your mind, the links between them
bishop, the line 2 1 . . . 'ii'xd l 22 l:r. xe6+ which form the branches of the 'tree'
�f8 23 J. xh6+ � g8 24 i.. xf7# ends in have become muddled. You may need
mate. to start rebuilding the 'tree ' in your
22 'ii'xd4 .:lxd4 23 .:ld3 ! l:r.d8 24 mind from scratch when this hap
.:lxd8+ <itixd8 25 i.. d 3! 1-0 pens.
Evaluation functions
14 'ii'd2
Not unexpected, since 14 0-0 ll:ic4
is bad (as mentioned above) and 1 4
�f2 'ilc7 1 5 'ii'b3 (preventing . . . lLic4)
1 5 . . . 'ile7 ! creates unpleasant pressure
along the e-file.
14 'ii'e7
•••
the only way to keep the momentum venting i. g5) 1 8 f4 ll:i g4+ 1 9 i. xg4
going seemed to be by pushing the h i. xg4 20 i. d4 i. xd4+ (20 . . . 'ii'f8 21
pawn. ll:ie3 favours White) 21 'ii'xd4 'ii'f6 22
16 l:hel (D) 'ii'xf6 ll:i xf6 leading to a roughly equal
A T THE BOARD 17
18 �gl
After 1 8 i.. g 5, I intended the pawn
sacrifice 18 . . . 'iic7 19 i.. xh4 'ii'c 5+ 20
� 3 i..h6 21 lLJe4 �g4+ 22 fxg4 :xe4,
but after 23 i. f3 :d4 24 'ii'c3 Black is White now made the very weak
struggling to find any compensation move 25 gxf6?, which allowed the
for the pawn. Perhaps 19 . . . 'ii'b 6+ 20 dead knight on h7 back into the game;
�e3 i. h6 is better, but even so 2 1 after many complications the game
�cd l i s unclear. In fact the mundane ended in a draw.
18 . . . i. f6 19 i.. xf6 'ii'xf6 20 �e4 'ii'e7 Had Seirawan continued 25 'ii'd l f5
is probably best. 26 i.. x g7 'ii'xg7 27 i.. x g4 fxg4 28 'iid2
18... h3 then Black would have been in trou
Now 18 . . . i.. d7 ? ! is bad after 1 9 ble. The d6-pawn is under fire and the
i. g5 ! i.. f6 2 0 f4 i.. x g5 2 1 fxg5 � g7 h7-knight can only emerge in the dis
22 �e4, heading for f6 so, to avoid tant future. Even the solid 25 :n
losing the h4-pawn to i.. g 5, the pawn would have given White a clear advan
has to advance. tage.
19 g4 In this example the chain of events
Cutting off the h3-pawn. was: a bad assessment of the position,
19... �f6 resulting in over-ambitious play by
The sacrifice 1 9 . . . � xg4 20 fxg4 Black; then avoidance of drawing
i..xc3 2 1 bxc3 'iie 4 is refuted by 22 lines, leading to the awful 17 . .. �h5?.
i. f3 ! 'iFxf3 23 gxh5, so the knight has Black only got back on track after his
to retreat with loss of time. position had severely deteriorated.
18 SECRETS OF PRACTICAL CHESS
been tempted to toss a coin at the play it in the end anyway and further
board, but despite the undoubted psy thought is only going to waste time.
chological impact on the opponent, this The situation which represents the
does seem rather unsporting. worst of all worlds is when you want
If you are unable to find a satisfac to play X, but can't find any objective
tory continuation, then once again it reason for doing so; then you analyse
usu ally does not help to think on and on and analyse until you find some half
hoping for a miracle. Of course, if it is baked and dubious reason why X is a
a question of coming up with some good move. Then you end up playing a
thing or resigning, then you may as dubious move and spending a lot of
well continue, but this is uncommon. time. However, it is usually worth
Usually, you are better off playing while spending a few minutes trying
what appears to be the least unfavour to find something concrete wrong with
able continuation and saving the time your intuitive choice, because posi
for accurate defence and possible tional intuition doesn' t insure against
counterplay later on. It is worth noting the possibility that it might be bad
that if you are generally unhappy with for tactical reasons. If, during these
your position, then this might well be few minutes you don't find anything
colouring your assessments. Before wrong, then you should just play the
choosing a move, it is probably worth move.
having a quick review of the alterna The following game is a successful
tives and the reasons why you deemed example of playing (almost ! ) without
them unsatisfactory, to see if they are calculation.
really as bad as you imagine. It is not
unusual suddenly to find that your in J. Nunn P. van der Sterren
-
aS-knight remains offside and White i.. xe4 i.. xe4 25 :%. xe4 'iWf6 26 :%.f4 !
can step up his pressure with natural 'ifg5 27 'ii'xg5 hxg5 28 :%.e4 is similar
moves such as 'ii'g4 and :%. ael . Best of to the game, but with Black's kingside
all, it is simple and risk-free. pawns even weaker.
Home analysis shows that the dou 24 'ii'e2 fxe6 25 i.. xe4 'ifxe4 26
ble piece sacrifice leads to a draw: af 'ii'xe4 i..xe4 27 :xe4
ter 25 � g5+ 'it> g8 26 'iW h5 in the above An ideal outcome. Black will inevi
line , Black can respond 26 . . . e3 ! and tably lose the e6-pawn within a couple
White has nothing more than perpet of moves (e.g. 27 . rt; f7 28 :%. ae l i.. b4
..
J. Nunn M. Pribyl
-
Bundesliga 1 99516
Giuoco Piano
A serious error, which costs Black switch his bishop to the long diagonal,
the game immediately. Other moves: or bring his rook into the attack, and
1) 23 ... <ith7 24 i.e3 i. xe3 25 fxe3 the game will be over. The lines are
'fle7 26 l:r. xf7+ 'ii'xf7 27 e4 dxe4 28 quite straightforward and forcing, so
'ii'xe4 is unpleasant for Black. The there is little possibility of error.
b7-pawn is attacked, and White threat 24 l:r.xd4! 'ii'xd4 25 'ii'x g6+ �h8
ens both 29 l:r.fl and 29 'ii'g4, followed 26 .l:r.el
by 30 :d7. Black is helpless against the threat
2) 23 . . . c5 24 i.e3 i. xe3 25 fxe3 of 27 l:r.e8+.
'ii'c 6 26 l:r. xf7 � xf7 27 e4 ! d4 (White 26 :d7
•••
wins a pawn after 27 . . . dxe4 28 :n + The only way to limp on. Now White
cl; g7 29 'ii'c 3+ '3; g8 30 l:r. f6 'ii'e 8 3 1 can win two pawns by 27 l:r. e8+ l:r. xe8
'ikc4+ cl;g7 3 2 l:r. e6 'ii'd7 3 3 'ii'xe4 28 'ii'x e8+ � h7 29 'ikxd7+ � xh6 30
'ii'd4+ 34 'ii'xd4+ cxd4 35 l:r. d6) 28 'ii'xc7, but Black has a passed d-pawn
'ii'c4+ cl;g7 29 b4 ! with strong pres and in a queen ending a strong passed
sure. pawn can counter-balance the loss of
3) 23 . . . i. xb2 24 l:r. xd5 l:r.e8 25 several pawns. At any rate, White
l:r. fd l i. e5 is Black's best line. How would have to take care, so it is worth
ever, I still prefer White because his looking for a killer move.
king is completely safe, while Black's 27 'ii' b5 ! 'ii'd 3
has only one pawn for protection. There are simply too many threats .
27 . . . '3;g8 28 l:r.e3 is hopeless, and after
27 ... 'ii'c4 28 i.f4+ '3;g8 29 :es+ White
wins the black rook for nothing.
28.l:r.e6
Once the rook enters the attack it is
all over.
28 :gs 29 i.g7+! �xg7 30 'ii'h6+
•••
1-0
It is mate next move.
on White 's mobile e- and f-pawns. If 'ii'xb4 (or 2 0 'iWxb4 gxh4 2 1 l: xd4) is
he can set them moving by f4 and e5, very good for White. Anand did not
gaining tempi with both moves, then play this move because of 19 . d3, . .
Black will be dead lost. At the moment, which is indeed the only reasonable
however, Black threatens a fork on f3. reply. However, White can then con
Anand decided that forcing through tinue 20 'ii'e3 ! and Black is in big trou
f4 and e5 was so important that he was ble. The threat of f4 and e5 is renewed,
26 SECRETS OF PRACTICAL CHESS
When you are thinking about a com After 1 9 ... i.. x eS 20 i.. x e5 'ii'd8 2 1
plex and lengthy tactical line, espe l:r.fl (2 1 i..c7 ll\hs ! ) Black would come
cially one involving sacrifices, it helps under very strong pressure, for which
to have a safety-net, i.e. an alternative he has only a minute material advan
line which you can adopt if, half-way tage as consolation.
through your intended continuation, Shirov did not analyse 1 9 . . . ll:\ c4 ! ?,
you discover that it doesn't work. but perhaps this would have been a
The simplest type of safety-net is way for Black to reach a reasonable
when you have a perpetual check in position. The main line runs 20 l:r. c5
hand (D) . (20 i.. x c4 bxc4 21 llld4 g5 ! is much
This looks like a fairly normal Naj better for Black than the game, as with
dorf Sicilian, but Shirov found an out the bishop on d3 White's threats
imaginative tactical idea. are far less dangerous) 20 . . . i.. xf4 2 1
17 l:r.fS! i..c8 .:r.xc7 i.. x g3 22 hxg3 lllxb2 and White
A r THE BOARD 27
has an active rook, but his pawns are variations can indeed be carried much
shattered. The position should be at further, but in this position there are
least equal for Black. numerous options for both players,
20 l:tc5! and this increases the complexity by a
The stunning point of White's com large factor.
bination. Shirov based his sacrifice largely on
20 gxf4 21 °iWh4 i.xc5 22 'il'xf6+
••• intuition. In this position, with Black's
cio>g8 (D) king seriously exposed, he must have
felt that there would very likely be a
way to play for a win. Moreover, at the
back of his mind there was the com
forting knowledge that if in fact there
was no winning attempt, he had the
safety-net of perpetual check to fall
back on.
23 lt:Jxc5 'lixc5 24 e5!
A risk-free method of playing for a
win. This introduces the d3-bishop
into the attack, and possibly the c3-
knight as well, while all the time re
taining the option of perpetual check.
The first critical moment. White 24 i.b7?!
••.
has no trouble forcing a draw, for ex Gelfand slips up and now gets into
ample by 23 'i!Vxh6, when Black has no serious trouble. The critical line was
reasonable way to prevent perpetual 24 . . . lt:Jd7 ! 25 'i!Vf5 and now:
check (23 . . . 'lid6 24 'lig5+ 'i\i'g6 25 1 ) 25 . . . l:t d8? 26 'i!Vh7+ clt f8 27
'ii'xc5 is very good for White). 'lixh6+ c;i;>e8 (27 . . . c;i;> e? 28 'i!Vh4+ c;i;>e8
Shirov now thought carefully about 29 lL'ie4 'i\i'xe5 30 l:t e l wins) 28 lL'ie4 !
the various options for playing on. 'lie? 29 lt:Jd6+ c;i;> e7 30 lL'i f5+ cio>e8 3 1
This raises the question as to why he e6 winning.
embarked on the combination if he 2) 25 . . . l:te8 ! 26 'i!Vh7+ c;i;>f8 27 i.e4
had no idea how he was going to con (once again, White has a draw by 27
tinue at this stage. The answer is that 'lixh6+ c;i;> e7 28 'i\i'g5+ c;i;> f8, but can
even a leading grandmaster such as play on without risk) 27 . . . lt:Jb6 (it is
Shirov is human. We are already six essential to cover d5 ; 27 . . . 1'b8 loses to
moves away from the start of the com 28 lL'id5 ! ) 28 'ili'xh6+ c;i;> e7 29 l:td l (29
bination, and it is not possible to cal 'ili'xb6 'ili'xb6 30 lt:J d5+ c;i;> e6 3 1 lt:J xb6
culate complex tactics accurately an l:t b8 gives White no advantage) and
indefinite distance ahead. Very forcing now:
28 SECRETS OF PRACTICAL CHESS
2a) 29 . . . :%.b8 30 'iff6+ catf8 3 1 l:dS ! When the tactics have to work
'ifc7 (3 1 . . . �xd5 32 �xd5 wins) 32
e6 ! :%.xe6 33 l: d8+ 'ii'xd8 34 'ifxd8+ If you initiate tactics which involve a
cat g7 35 'ii'g5+ <iti f8 36 'ii'xf4 with a large commitment and have no safety
clear advantage for White. net, then you have no margin for error
2b) 29 . . . i.e6 ! 30 'iff6+ cat f8 3 1 h4 at all. Thus you have to be absolutely
and it is still possible for Black to go sure that your idea works, and it is
wrong, for example 3 1 . . . :%.ac8 32 h5 probably worth double-checking eve
'ii'f2 33 h6 � d7 34 'ii'g 7+ cat e7 35 rything before you commit yourself.
'ii'g 5+ f6 36 exf6+ � xf6 37 �d5+
.t xd5 38 .t xd5 and White wins. How
ever, after 3 1 . . . 'iff2 32 h5 l: ad8 ! 33
:%.xd8 'ife l + 34 �h2 'ii'g3+ the game
finally ends in perpetual check, al
though oddly it is Black who gives it!
Although he could have reached a
draw, the task confronting Gelfand
was enormous. He had to defend very
accurately for a long time against an
opponent who has taking absolutely
no risk, since he always had a perpet
ual check in reserve.
25 'ifxh6 rs 26 exf6 :%.f7 A. Yusupov L. Portisch
-
19 .!LJxc7+! �d7
There is no way back; after 1 9 . . . �fl
20 .:r. n <iti g8 2 1 .!LJd4 Wes 22 .!LJcxe6
White wins a pawn and Black' s h8-
rook is blocked in.
20 .!LJxa6 l:la8
The immediate acceptance of the
piece is bad for Black after 20 . . . bxa6
2 1 Wxa6 l:l b8 (2 1 . . . l:l c8 22 'ii' b7+ .:r.c7
23 .:r. ad l + .t d6 24 .:r. xd6+ � xd6 2S
l:. d l + 'ii'd 5 26 'ili'b3 .:r.bs 27 l:l xd5+
exd5 28 'ii'c3 is very good for White)
22 .:r.ed l + and now: was a pawn up in the diagram posi
1 ) 22 ... �c7 23 l:l ac l .tcS (23 . . . l:lb6 tion) and, just as important, he has
24 'iFa7+ .:r.b7 2S .:r. xc6+ � xc6 26 been prepared to expose his own king
.!LJd4+ <t;c7 27 l:l c l+) 24 .!LJd4 l:lb6 25 seriously. In view of the total lack of
1i'a4 .t xd4 26 'ili'a7+ l:.b7 27 'ii'xd4 any safety-net, Portisch should have
and wins. made absolutely sure that there was no
2) 22 ... .t d6 23 .:r. ac l .:r.hc8 24 l:lc3 hole in his calculations.
and there is no way out of the d-file 22 b4 !
pin. White wins by some combination Yusupov pinpoints the flaw in the
of .:r.cd3 and 'ii'a3 . whole concept. Black does not now
Portisch was certainly aware that win a piece and his position has been
taking the knight with the b-pawn irreparably damaged.
would expose his king too much, and 22...l:lxa6
the text-move was the point of his After 22 . . . bxa6 White wins by 23
idea. He aims to take the knight with a :ac t <t;b7 24 .:r.xc6 � xc6 2S .!LJd4+.
piece, leaving the b7-pawn to defend 23 b5 .:r.a3 24 bxc6 b6
his knight and provide his king with Trying to keep some lines closed.
adequate defence. 24 . . . bxc6 loses to 2S l:l ac l i.. c S 26
21 l:ledl+ <t;cs (D) .!LJd4 'fi'eS 27 'ili'c4 ! and the attack
The critical moment. Portisch has breaks through.
staked the game on his ability to take 25 .:r.abl i.. c5
the knight with a piece. If he fails, then Black's position is hopeless owing
he will inevitably lose because the con to his fatally exposed king. The finish
cessions he has made in order to trap was 26 .:r.b3 l:la5 27 'fi'c4 l:lxa2 28
the knight are so large. He has been l:.xb6 .txe3+ 29 �bl .txb6 (or
prepared to go a pawn down (two 29 . . . 'fi'd5 30 l:. b8+ � xb8 3 1 'iF b4+
pawns have been sacrificed, but he �c7 32 1i'b7+ <t;d6 33 1i'd7+ �cs 34
30 SECRETS OF PRACTICAL CHESS
:t xd5+ exd5 35 'ike7+ � xc6 36 'ifxe3) Attack, but the same general principle
30 'ii'xa2 �c7 31 l:r.d7+ �xc6 32 applies in many openings. For exam
'ifa4+ 'ii?c5 33 lL!d2 1-0 ple, it is not unusual for a player to
seize a long-term strategic advantage
I mplicit commitments in return for piece activity or a lead in
development. In this case the player
Almost every move in chess involves with the better development has taken
some sort of commitment. A pawn on an implicit commitment to under
move cannot be reversed and with each take rapid action. Advantages such as
advance the pawn permanently loses a lead in development are inherently
the ability to control certain squares. temporary, because when the oppo
Even a piece move is a commitment; if nent has brought out all his pieces the
the piece turns out to be badly placed advantage disappears. A common mis
on its new square, it may have to go take is to take on such a position, but
into reverse, with consequent loss of not to appreciate that the long-term
time. However, the degree of commit chances lie with the opponent. The re
ment is important. A piece sacrifice sult is a fatal lack of urgency. Here is
involves a greater degree of commit an example.
ment than a natural developing move.
We have already discussed the more J. Nunn J. Mellado
-
then he has simply chosen the wrong fore the game, I quite liked the result
opening. Of course, this is an extreme ing positions for White, so I decided to
example - there are few opening varia go down the same variation.
tions as one-sided as the Velimirovic 9 d5 lLie7
A T THE BOARD 31
Black does not completely equalize trouble feeding across to the other side
after 9 . . exd5 IO 'ii'xd5 .!LJe7 1 1 'ii'xc4.
. of the board. In the endgame the pawn
10 d6 is more likely to promote, as there are
This is the critical continuation. In fewer pieces available to keep it under
Mellado's earlier game White had control. Black would probably have to
played IO .!LJc3, which allows Black to assign one piece to keep a watchful
swap everything on d5, with a more or eye on the pawn, leaving him a man
less equal position. short elsewhere. The only caveat here
10... .!LJec6 1 1 0-0 (D) is that White should not exchange too
many pieces in an endgame, since then
Black could use his king as the block
ading piece.
In return for White' s long-term as
set, Black's minor pieces can converge
to attack the e5-pawn and for some
time White will be tied down to its de
fence. Moreover, Black's development
is quite good, especially as White will
have to invest some time in regaining
the pawn on c4. However, these com
pensating factors are all temporary,
and given time White will complete
This is a typical case of implicit his development and reorganize his
commitment. The extra pawn is not forces to defend e5 efficiently. Black
relevant, as White will win back the has therefore taken on a heavy implicit
c4-pawn in a few moves. The key fac commitment either to keep White off
tor is that Black has allowed White to balance or to convert his temporary
drive a wedge into the middle of his advantages into something more per
position. The protected passed pawn is manent before White puts his house in
not going to promote in the near future order. If Black has not achieved some
- there are simply too many pieces on thing concrete within the next half
the board for that - but it is an asset dozen moves, then we can safely pre
both in the middlegame and in the dict that he will be in trouble.
endgame. In the middlegame it stifles White, on the other hand, can con
the activity of Black's pieces and cuts tent himself with more modest play.
communication between the queen All he need do is consolidate his po
side and kingside. This could help sition and bring all his pieces into
White to mount a kingside attack, for play and Black will 'automatically' be
Black's queenside pieces would have worse. Of course, this might have been
32 SECRETS OF PRACTICAL CHESS
quite difficult if Black had continued the other must play to stir up trouble
accurately, but nevertheless White's quickly.
position is easier to play. He has a very 11 llld7 12 l:r.el g6 13 llla3
••.
clear-cut aim, while Black must try to The first task is to regain the pawn
generate counterplay ' somehow' , i.e. on c4.
he has to formulate a plan from scratch, 13. i. g7
..
whereas White's plan is handed to him Black cannot hang on to the pawn
on a plate. This is a typical situation in by 1 3 . . . 'ii'a6 14 •e2 b5 because 15 b3
such 'long-term advantage vs piece breaks up the queenside pawn struc
play' situations. The piece-play side ture and regains the pawn in a more
has much more work to do, at least to advantageous way.
begin with, to find the best plan. If he 14 lllxc4 'ii'a6 15 'ii'e2 (D)
succeeds, then the other side may also
have to think carefully about how to
'
contain his oppont'.nt:s counterplay,
but if he does not succeed the game
can be quite easy.
To my surprise, Black spent very
little time over the next few moves and
only started to think when he was al
ready in considerable difficulties. Evi
dently he did not appreciate that this is
the critical phase of the game and ordi
nary developing moves will not be
enough.
From all this we can learn an im 15 ... 0-0?
portant lesson. At the end of the open A natural move, but one which al
ing, spend a few minutes deciding lows White to consolidate his central
whether one player has the better pawns. Black should have continued
long-term chances. This may be obvi 15 . . . b5 16 lll a3 (relatively best, as
ous simply from the opening variation White must not block in his bishop)
chosen (for example, in the Exchange 1 6 . . . l:r. b8 (after 16 . . . lll cxe5 17 lll xe5
Ruy Lopez it is obviously White who i. xe5 1 8 ll:\ xb5 0-0 1 9 a4 White has
has the better long-term chances), but some advantage; Black cannot take on
if it is at all unclear then it is worth d6 because of the d-file skewer, so
spending time on this question. The White manages to support his danger
strategy for the two players may then ous passed pawn) 1 7 i. f4 0-0 and
be quite clear: one side must aim to White has more difficulties than in the
consolidate and contain his opponent; game because his knight is offside at
A T THE BOARD 33
a 3. After 18 l:. ad l , for instance, Black covering the queening square, but we
c an continue 1 8 . . . c4 and try to plant a can already see that Black is running
knight on d3 (for which White will out of ideas.
probably have to give up the ex 19 ..e4
change). A typical move from the player
16 .i.f4 lLlb6 who has time on his side. It does not
If now 1 6 . . . b5, then White replies create any immediate threat, but tidies
1 7 lLlcd2; thanks to Black's inaccurate up White's position by unpinning the
15th move, the knight can retreat to c4-knight. Black also has the worry
the centre rather than to a3 . that the white queen might now switch
17 b3 to the kingside and form the basis of a
White must not allow the exchange direct attack.
of queens. His own queen is well 19 l:r.ac8 20 h4
•••
placed in the centre of the board, while Both relieving White's back rank
Black's is marooned on the queenside, (his king would .be very safe on h2)
so such an exchange would clearly fa and making another threatening ges
vour Black. ture against Black's king.
17... lLldS 20 bS 21 lLle3 (D)
•••
The transfer of the knight to d5 has White aims to open the d-file by re
blocked the d-file and prevented White moving Black's best-placed piece, the
backing up his pawn with a rook at d l , blockading knight on d5.
but i t has also relieved the pressure on
the e5-pawn.
18 J.g3
Now the defects of Black's earlier
play start to become apparent. Cer
tainly he has developed his pieces, but
he has done nothing to prevent White
doing the same. All other things being
equal, the position will favour White
because of his superior structure. More
and more, Black struggles to find con
structive moves. He can only under
mine White' s pawns by . . . f6, but then
White would swap on f6, leaving the 21 lLlcb4?
.••
2 1 . . . � xe3 22 'ii'xe3 �b4 was the right 29 ... :%.b2 30 �d4 :%.d2 31 �ab3
way to put the plan into action. After :%.b2 32 'i!Yxb4 'ii'a6 33 'ii'c3 :%.a2 34
23 :%. ac l �d5 24 "ii'e2 c4 25 bxc4 bxc4 �cs 'ii'c8 35 :%.cl 'ii'a8 36 'ii' b 3 :%.d2
26 �d2 'iWxa2 27 :%. xc4, for example, 37 'iWb4 :%.a2 38 'ilb7 :d2 39 'iWxa8
Black has avoided any immediate dis :%.xa8 40 �cb3 1-0
aster, but White's long-term advan
tages remain intact. As the pieces are Positional thinking
exchanged, the d-pawn poses a more
and more serious danger, while Black's Although precise analysis plays some
bishop on g7 is practically dead. part in most chess situations, posi
22 a3! �c3 23 axb4 'iWxal 24 'ii'c2 tional thinking is just as important.
(D) Even in sharp situations, positional
Winning two knights for a rook and factors can still play a major part; for
a pawn. This might not be decisive ex example, there is little point in playing
cept for the fact that the structure of a combination winning the exchange
the position very much favours minor if the result is a position riddled with
pieces over rooks. weaknesses (see Sax-Stean on page
105).
Unfortunately, if you have little
natural talent for it, positional think
ing is one of the most difficult aspects
of chess to learn. One often hears of
how a certain player has a 'natural
feel' for the pieces and instinctively
puts them on the right squares. This is
either an innate ability or something
which is learnt by experience. If you
have played over and studied thou
sands of games, and seen all the differ
ent patterns and plans which can arise
24 'iWa3 25 'ibc3 cxb4 26 'iWd3
... from the main openings, then you al
:%.c3 27 'iWxbS :%.xb3 28 �c4 'ifa2 29 ready have a good start when it comes
�aS to positional play.
The most convincing win. White Most players do not have the time
positions his knights both to prevent for this sort of study and must focus
the advance of the b-pawn and to move their efforts where they will do the
to c6 or b7, assisting the advance of most good. This really means con
the d-pawn. 29 �fd2 :%.d3 30 'iWxb4 a5 centrating on the types of middlegame
would be less clear. position which can arise from your
A r THE BOARD 35
and how each side tries to frustrate the point, which comes into play later in
other's plans . By looking at all these the game, is that White's al -rook may
games in quick succession, you will emerge via a3 .
notice connections and similarities be Of course, this slightly unusual idea
tween them which would not be ap is hardly enough to win the game by it
parent if you looked at them over a self, but it puts Onishchuk off his
period of months. When these posi stride. Instead of the normal patterns
tions arise in your games, you will in this system, he has to work out a
then have a much better idea of what plan for himself. As we shall see, Ad
you should be trying to do. ams has a much better grasp of the re
Even grandmasters depend on this quirements of the position.
type of knowledge, and if they are 7... i..e6 8 :%.el i..xc4 9 dxc4!
thrown into unfamiliar territory, then Once again taking the chance to
they immediately start to play much steer the game along original paths.
less strongly. The following game is The mechanical reply would be 9 .!LJxc4,
an illustration of this, but it also dem when the knight could later drop back
onstrates a second valuable lesson: the to e3 . However, Adams chooses a dif
importance of sticking consistently to ferent move, which greatly strength
a plan. ens his grip on d5 . He has already
formulated his plan for the next phase
M. Adams A. Onishchuk
- of the game: to increase his control of
Tilburg 1997 the light squares as much as possible,
Two Knights Defence with particular reference to d5 and f5.
Rather unusually, this is the only pl�
1 e4 es 2 .!LJf3 .!LJc6 3 .tc4 .!LJf6 4 d3 he needs to win the game ! The first
.te7 5 0-0 0-0 6 a4 d6 7 .!LJbd2 step is to transfer his knight from d2 to
Adams is playing this quiet system e3 .
in a slightly unusual way. White nor 9 . l:e8 10 00
..
but also allows .!LJe3 without loss of up with a concrete line in which a5
time. Already one can see the outlines turned out to be a useful move, but he
of a good knight vs bad bishop position must look to the long term. Given that
shap ing up. he is aiming for light-squared control,
Black should have played 10 . . . h6. the possibility of a6, forcing . . . b6,
He need not worry about l 1 .!LJ g3 .i.f8 would be helpful. Black can, of course,
12 lLJrs, because the knight can be ex prevent this by playing . . . a6 himself,
pelled by 12 .. .� h7 followed by . . . g6. but this would not be without possible
1 1 .i.gS h6 defects. White will at some stage play
Having played ....i.f8, it would have lLJd5, and Black would like to be able
been psychologically very difficult to to expel the knight with . . . c6. If he has
return to e7, although that might have already played . . . a6, then the knight
been the best choice. The move played can settle on b6.
ultimately turns out to weaken Black's Thus Black is presented with a
kingside. choice of evils, which never makes for
12 .i.xf6 ..Wxf6 (D) an easy decision.
14... .!LJe7 15 :a3
Another useful move. Once again,
White is looking forward to the day
when Black will have to play . . . c6,
leaving his d6-pawn weak. Now the
rook can come to d3, stepping up the
pressure against d6 without loss of
time. The firepower could even be in
creased by l:r. el -e2-d2. Note that when
one is lining up the heavy artillery
along an open or half-open file, it is
usually better to have the rooks in
front of the queen. Here White can
13 .!LJe3 'ii'e6 achieve this ideal formation very effi
White has now completed the first ciently.
step of his plan. Both these ideas (gaining a queen
14 a5 side space advantage and developing
In this static position, it is possible the rook via a3) were already inherent
to create plans stretching over a rela in White's 6th move, so Adams's play
tively long time, since the pawn struc has been very consistent.
ture is likely to remain unchanged. 15... g6? !
The text is a typical positional move. Black would like to improve the po
White would be hard-pressed to come sition of his bishop, but he is being
38 SECRETS OF PRACTICAL CHESS
ating a new weak pawn at g6. This desperate bid for counterplay
17 h5 l:ad8 costs material, but in any case White
Again a difficult choice. 17 . . gxh5. could step up the pressure easily
1 8 ll:ih4 is clearly bad, and now it is enough, for example by l:.e2-d2.
rather late for 17 . . . c6, as 1 8 l:d3 l: ad8 27 'ii'g4 'ito>h7
A T THE BOARD 39
27 . . . dxe4 28 .!LJ xh6+ wins the ex wrong pieces; committing yourself to
change. weakening pawn advances.
28 cxd5 cxd5 29 .!LJxh6! 'ifxg4 2) Make sure your plan is realistic.
Or 29 . 'ifxh6 30 l:t h3 winning the
. . There is no point in embarking on a
qu een. five-move plan if your opponent can
30 .!LJxg4 .i.c5 31 l:te2 1-0 wait for the first four moves, and then
Black will be two pawns down for stop your plan by playing one move
nothing. himself.
3) Make sure your plan is not tacti
There comes a point in the vast ma cally flawed. Even if what you are
jority of games when your acquired aiming for is worthwhile, this will not
knowledge will be exhausted and you help if your opponent can mate you
will have to rely on your own re while you are executing it.
sources. This point normally arises in
the early middlegame. The next step is Having decided on a particular
to formulate a plan. You may already plan, you have to strike a balance be
have some idea of the options avail tween consistency and flexibility. On
able from your opening study; this the one hand, pointless changes of plan
will help you to narrow your search. In are very damaging. If you play two
any case, it is time for some serious moves of one plan, then three moves
thought; the plan you choose now will of another, then four moves of a third,
go a long way towards defining the you will probably be back more or less
whole shape of the struggle to come. where you started ! The ideal situation
In some positions, for example, those occurs when you formulate a plan and,
with a blocked centre, it may be ap while you are executing it, your oppo
propriate to construct a long-term plan nent does little either to prevent it or
which may require ten or twenty moves to develop counterplay. Then you can
to execute. More likely, your plan will produce an elegant positional game
be much shorter-range, lasting per which is dominated by a single strate
haps five moves. This applies particu gic thread. However, games like this
larly in relatively open positions. normally only arise between players
Here are some tips on making a of very different strengths (the Adams
plan: Onishchuk game above is an excep
l ) Make sure your plan is benefi tion in this respect) . More often your
cial. There is no point aiming for a tar plan will be blown off course because
get which does not actually enhance your opponent will interfere with it in
your position. Typical misguided plans some way. While consistency is a vir
are: attacking on the wrong part of the tue, sometimes you have to be as prag
board; aiming for the exchange of the matic as a politician in changing your
40 SECRETS OF PRACTICAL CHESS
Plan A, but at the cost of creating a Weakening the queenside like this
weakness elsewhere on the board, it appears rather dubious. 1 l . . . l:.e8 is a
would be foolish to stick to your origi more solid alternative, which has been
nal intention, ignoring the new situa played in a number of games .
tion. Instead you should rethink your 12 lL!e3 'iid7 (D)
strategy. Most games are like this: the
players formulate a series of mini
plans and strike a balance between
forwarding their own plans and inter
fering with those of the opponent.
Eventually the balance is upset, either
by one player's plan succeeding deci
sively, or by the game dissolving into
tactics.
J. Nunn - V. Hort
Wijk aan Zee 1 982
Giuoco Piano
The game has now deviated from
1 e4 eS 2 .tc4 lL!c6 3 lLif3 .tcS 4 c3 known theory, so it is time for White to
lLif6 5 d3 a6 6 0-0 d6 7 lL!bd2 0-0 8 think about his long-term plan and im
.tb3 .ta7 9 :et .te6 10 lL!c4 h6 1 1 mediate 'mini-plan' . Since the posi
a4 tion is still fairly fluid, it is difficult to
White has adopted a quiet opening create any long-term plans; trying to
system which avoids an early d4 in the anticipate what will happen more than
hope of playing it at a more effective a few moves ahead is fruitless, as too
moment later. While this system is many things might happen to throw a
very solid, it has the defect that if plan off course. However, the mini
Black plays in equally solid style, the plan is much easier; as mentioned ear
game may simply peter out to a draw. lier, one of White's ideas in this open
White's last move aims for a5, gain ing is to play d4 in the middlegame,
ing space on the queenside and await when it may be more awkward for
ing a more favourable moment for the Black. White cannot play d4 immedi
thematic move lLie3 (aiming at the ately, as Black could take on b3 and
squares d5 and f5). Readers will al then on d4, so 1 3 .t c2 is indicated.
ready be familiar with this type of Then d4 will be a real inconvenience,
strategy from the Adams-Onishchuk as Black must meet the threatened
game given above. fork by d4-d5.
A T THE BOARD 41
Black ever plays . . . c5, White will re while all the white minor pieces are
ply bxc5 and d5, gaining a massive well placed to create threats on that
central majority. Moreover, the c l side of the board. I decided simply to
bishop can now move to b2, setting up move my pieces towards Black's king
further latent threats against Black's by .!LJg3 and 'iif3 . At this point White
kingside. In a sense, this move falls could think about a breakthrough by
under the heading of 'consolidation' , d5 or e5, or simply play .!LJf5, gaining
because it i s mainly directed against the two bishops.
the possibility of Black breaking up 22 .!LJg3 :ae8 23 'ii'f3 .!LJh7
White's centre by . . . c5. Black could have tried the tricky
19 bxa4
••• 23 . . . a3 , hoping for 24 :xa3 .!LJd5 !, but
Black now threatens to attack the White would just play 24 .!LJf5 .
b4-pawn along the half-open file, and The text-move takes the sting out of
White's first priority is to defend it. d5 or e5, so White goes for .!LJf5.
The pawn on a4 can be recaptured 24 .!LJfS i.xfS 25 'ii'xfS (D)
later.
20 i.b2 'iib 6 21 i.c3 lte7
After 2 1 . ..c5 White would ignore
the hanging piece since 22 dxc5 dxc5
23 i. xf6 'iixf6 24 'iixd7 cxb4 is rather
messy. Instead he would continue with
the thematic reply 22 bxc5 dxc5 23 d5,
when the possible counterplay against
f2 is not a serious worry, e.g. 23 ... c4 24
'iid2 (24 :e2? .!LJxe4 ! draws) 24 ... :ab8
25 :e2, and White is ready for e5 .
After the text-move, White must
create his next mini-plan. The centre
is secured and Black cannot attack it Black's next move anticipates e5 by
with . . . c5 or . . . d5 , the latter because White.
the reply e5 would give White an auto 25 ... .!LJfS
matic kingside attack. White now has the two bishops to
Black evidently intends to restrain show for his efforts, but the knight on
White's centre by doubling rooks on f8 is an effective defender of the king
the e-file, which leaves open the ques- side and direct attacking attempts do
. tion as to how White should make not appear promising. White must
progress. My eye was naturally at take care, or else Black's latent pres
tracted to Black's kingside; there is sure along the lines a7-gl and e8-e l
only a single knight defending it, might be unleashed.
A T THE BOARD 43
'ii'd 3 'iihS 34 <iti g2 l:.b8 35 i.c3, threat making one threat after another until
ening f4-f5, White would be much Black collapses.
better but not yet winning. 4S l:.f4 �h8 46 Wf3 i.f8 47 l:.f6
32 l:.xa6 l:.c8 33 g3 l:.b7 34 'iid3 g6 l:.bc7 4S :a2
3S i.c3 i.b6 After l:. af2 followed by e6 there
White has taken the pawn and met will be no defence.
Black's attack on the b-pawn. Now he 48 ... 'ii h7 49 e6 i.g7 SO l:.xf7 l:.xf7
must turn to a mini-plan for exploiting Sl exf7 'iig6 S2 :f2 i.f8 S3 i.d2
his advantage. The natural plan is the <ith7 S4 bS cxbS SS 'ii'xdS 'iid3 S6
one which has been in the position <itb3 i.g7 S7 i.b4 1-0
ever since White played e4-e5, viz. the
advance of the f-pawn. The method of compa rison
36 �h2 i.d8 (D)
Sometimes it is possible to avoid pre
cisely evaluating the consequences of
the various options available. The rea
son is that you are really interested in
relative assessments and not absolute
ones. If, for example, you know that
move A is '0.2 pawns' better than
move B, then you would prefer A to B
- it doesn't matter whether A is 0.3
pawns better for you or 0.1 pawns
worse for you, it is only the relative
evaluation which matters.
In practice, of course, this type of
31 .:.n logic is hard to apply if there are many
Ultra-cautious in time-trouble. 37 different continuations. If you have al
f4 lll xf4 38 gxf4 'ii xf4+ is of course ternatives A, B, C, D and E then com
unsound after 39 � h l , but I wanted to paring A with B, C with E, D with A
make really sure there were no com and so on is going to lead to a logical
plications ! conundrum rather than a decision. It is
37 'iie7 38 'iWe3 'ii'f8 39 f4 ll:\g7 40
••• much simpler to make an absolute as
fS i.gS 41 'iie2 ll:\xfS 42 i.xfS gxfS sessment that A is a bit better for
43 h4 i.e7 44 :xrs 'iig7 White, B is equal, and so on, and then
Black is quite lost. In addition to the pick the move with highest value.
minus pawn, three of his four remain It follows that the method of com
ing pawns are weak and his king is ex parison, as we call it, works best when
posed. The rest is easy and consists of there are very few options (three at
A T THE BOARD 45
most) and the types of position result option of playing . . . 'ii'h4+ first. The
ing from these options are rather simi only difference between these two lines
lar, and so are more easily compared is that in one White's g-pawn is on g2
with each other than evaluated abso and in the other on g3 . There is no
lutely. question that the additional move g3
The most common case arises when helps Black. If White exchanges his
you have the possibility of an interme b5-bishop on c6, then he will have Jess
diary check which forces some kind of control of the light squares in any
concession. case; the weaknesses created by play
ing g3 would then be quite serious. It
A. Meszaros Y. Zimmerman
- may well happen that White will
Balatonbereny 1 994 change his mind and play the bishop
Nimzowitsch-Larsen Attack back from b5, but in this case Black
has gained time.
1 b3 e5 2 .tb2 lL!c6 3 e3 d5 4 .tb5 5 ... 'ii h4+ 6 g3 �e7 7 fxe5 .txe5 8
.td6 5 f4 (D) lL!c3 lL!f6
8 d4 ! ? 9 lL!d5 'i\i'c5 is an interest
. . .
ing alternative.
9 lLif3 .tg4 10 .te2 .td6 1 1 lL!b5
0-0 12 lL!xd6 'iixd6
White has the two bishops, but
Black's development is very comfort
able. The position is equal.
13 lLid4 lL!xd4 14 .txd4 .th3
Black starts to take advantage of the
weakened light squares on the king
side.
15 .tfl .td7 16 .tg2 c5 17 .txf6?
Too ambitious. White plays to win
This is a known theoretical posi a pawn, but his lack of development
tion. White's opening is designed to and weakened kingside make it a risky
exert pressure on the e5-square. Black endeavour. 17 .t b2 would have main
cannot play 5 . . .exf4 owing to 6 .t xg7, tained the balance.
and defending the pawn with 5 . . .f6 is 17 ... 'iixf6 18 .txd5 .tg4 ! 19 'ii'c l
rather ugly - after 6 �h5+ g6 7 'ili' h4 l:tad8 20 .txb7 (D)
Black's kingside is weakened and his 20 ... l:txd2! 21 <it>xd2?
development is impeded. Now Black gains a clear advantage.
Therefore Black should defend the White could still have held on by 2 1
e5-pawn by . . . 'i\i'e7, but he has the �xd2 'ili'xal + 2 2 <it> f2 �f6+ 2 3 <li> g2
46 SECRETS OF PRACTICAL CHESS
l:.d8 24 'ii'a5 ! (24 'ii'c l 'ii'c 3 !) 24 . . . 'ii'e7 Whilst occasions in which one can
(after 24 ...'ii'b6 25 'ii'xb6 l:.d2+ 26 'ito>fl consciously use the method of com
axb6 Black will regain his pawn, but parison are not all that common, in
in the meantime White can extract his some sense it is being used all the
rook and the result should be a draw) time. When one is thinking 'does that
25 .i f3 .i xf3+ 26 'it> xf3 l:.e8 27 :e l knight belong on c4 or g3?' , this is
'ife4+ 2 8 'ito> t2 'ii'x c2+ 2 9 l:.e2 with a really a comparison. There is no at
near-certain draw. tempt to evaluate the consequences
21 l:.dS+ 22 'it>el 'ii'c3+ 23 'ito>fl
•.. of these two alternatives in absolute
l::ld2 (D) terms; one is simply asking which is
better. In this wider sense comparison
is an important part of chess thinking.
case Black can play . . . i. f7 and his 25 'ii'd 3 'ii'xd5 26 'ifxd5 cxd5 27 l:.d4
prospects will have improved as a re and the weak black pawns give White
sult of releasing the bishop from the a winning rook and pawn ending.
trap on g6. 20 l:.d3! (D)
I was faced with a difficult decision Not 20 i. xd6 'ifxd6 21 i. f7 l:. xe l
and it took me just over twenty min 22 .:r. xe l .t xf7 23 'ii'xf7 'ifxd4 and
utes to make up my mind to go for the Black even has the advantage.
immediate capture of the pawn. I also
considered continuing positionally, but
it seemed to me that although White
would hold an undoubted advantage,
making progress would be far from
straightforward. I had plenty of time
on the clock, and so I decided to ana
lyse the pawn capture thoroughly. Fi
nally I concluded that White would
emerge with a clear advantage, but I
still felt a little nervous as I took the
pawn !
18 .txe6!
The other capture, 1 8 i. xd6 'ii'xd6 20... lLJxe6
19 lLJf4 .t f7 20 lLJ xe6, is less accurate There is nothing better, e.g.:
in view of 20 . . . iLJb6 (20 . . . i. xe6 2 1 1 ) 20 ... b5 2 1 'ii' b 3 lLJxe6 22 l:. xe6
.t xe6 iLJf8 2 2 d 5 cxd5 2 3 l:.xd5 'ii'xd5 .:r.xe6 23 'ifxe6 .t xf4+ 24 lLJ xf4 l:. e8
24 i. xd5 l:. xe2 25 .:r. xe2 .:r. xd5 26 25 'ii'b3 l:. el+ 26 �d2 .:r.d l + 27 �c3
l:. e8+ � c7 27 l:. xf8 wins for White) i. f7 28 'ii' b4 and White consolidates
2 1 l:. d3 iLJd5 22 .t xd5 'ifxd5 23 l:. e3 his extra pawn, while retaining a posi
l: xe6 24 l:. xe6 .t xe6 25 'ifxe6 'ii'xd4 tional advantage.
26 'ii'e3 with only a slight advantage 2) 20 . . . lLJxe6 2 1 l:. xe6 .t xf4+ 22
for White. lLJ xf4 .t f7 23 d5 .t xe6 24 lLJxe6 'ife5
18 iLJfS
••• 25 lLJxd8 .:r. xd8 26 d6 'iWe l + 27 .:r.d l
After 18 ... .t f7 19 'iWc4 lLJb6 20 'ii'h 3 'ifx f'2 2 8 'ife6 and the powerful passed
White keeps his material more easily. pawn is decisive.
19 'ifc4 .t hS 21 .:r.xe6 l:.xe6 22 'ifxe6 i.xf4+ 23
The main alternative is 1 9 lLJ xe6... iLJxf4 l:.e8 24 •xrs
20 l: xe6 .t xf4+ (20 'iff7 21 l:. xd6
. . . There is no reason why White should
and 20 . . . .t f7 2 1 l:. xd6 l:. xd6 22 'ii' b4 not take a second pawn. Black gets a
win for White) 2 1 lLJ xf4 .t f7 22 d5 couple of checks, but his counterplay
i. xe6 23 lLJxe6 'ii'd 6 24 lLJ xd8 l:. xd8 is soon quashed.
AT THE BOARD 49
personality tends towards this, try to his minus pawn and crippling light
save it until the end of the game (by squared weaknesses.
which time, hopefully, it may not be 1S... lllb4
necessary). This is another reason why Black not surprisingly tries to force
running short of time is a bad idea. If through . . . d5 before White tightens his
something unexpected happens, you grip.
do not have the possibility of a short 16 'ii'e4?
'time-out' to recover your composure. 16 'ii'b3 was much simpler. After
Here is an example of precisely the 1 6 . . . dS 1 7 a3 d4 1 8 axb4 dxe3 1 9 fxe3
wrong reaction, taken from one of my Black has very little to show for his
own games. two pawns.
16... dS!
J. Nunn D. Cox
- I hadn' t realized that this move was
Norwich Junior International 1 974 possible, although in retrospect it is
Sicilian, Pelikan hard to imagine any other follow-up to
Black's previous move. At once I saw
1 e4 cS 2 ll:\f3 e6 3 d4 cxd4 4 lllxd4 that the position had become rather
lllf6 S lllc3 ll:\c6 6 llldbS d6 7 i.f4 eS more murky than was really necessary
8 i.gS a6 9 llla3 i.e6 10 lll c4 i.e7? and the knowledge that I had made a
11 i.xf6 gxf6 12 llle 3 .:r.cS 13 lllcdS bit of a mess of it was the trigger for
fS? ! 14 exfS .txdS 15 'ii'xdS (D) what followed.
17 "ifxeS f6 18 "ifd4 (D)
warning sign to Black that he should White's queen had earlier moved
look for tactics especially carefully. from dl to c2, so this is also an exam
16... lbb6? ple of overlooking a switchback (see
Walking right into it. page 57).
17 lbdxbS! axbS 18 'ii'd4 We will consider two other warning
and White won easily. signals, but virtually any tactical weak
ness can give the opponent a chance
What is surprising about this exam for a combination. Note that by ' tact
ple is that the initial move of the com ical weakness' I do not mean isolated
bination is one of the most familiar pawns, bad bishops and other such
tactical blows in the Sicilian. It seems long-term weaknesses; these are ' stra
that the idea of it being followed up by tegic weaknesses' . A tactical weak
anything other than i. xb5+ or lb xb5 ness is a short-term vulnerability such
just didn't occur to Black. as an undefended piece, a potential pin
or fork, or a trapped piece. Tactical
Even ex-world champions (or cur weaknesses may exist only for a single
rent ones, depending on your perspec move, so if your opponent creates one,
tive) can fall victim to LPDO (D): you should look for a way to exploit it
Black already has an LP on h5. He straight away.
added a second one by . . . One of the most common errors
u ...i.d6 amongst beginners is to allow an e-file
Christiansen looked amazed. pin of the queen, but even GMs can
12 'ii'd l l-0 underestimate the significance of a
LPDO! queen + king line-up.
A T THE BOARD 53
Our final warning sign is the weak consider it a possibility for his oppo
diagonal . Here is a vivid example: nent. However, an extra piece provides
pretty good compensation for the two
bishops !
Curiously, a similar 'diagonal dis
aster' occurred in another game from
the Open Group of the same event.
awkward situation. After the check on "ii'xd7 1 1 'iie2 IC.xg2+ 12 'iixg2 lhb8
b 5 Black will have to move his king, as 13 dxcS g6 14 IC.c3 i.. g7 Black had
7 . . . IC. d7 loses to 8 IC.e5. In the game some compensation for the piece and
Black chose 6 ... l:r.xb8 7 i.. b 5+ <l;e7 8 managed to draw in the end.
dxcS and soon lost. Perhaps 6 . . 'iixb8
. We deal with the question of how to
7 .t b5+ catd8 was slightly better, but in continue after you have made an over
any case Black's position is hardly en sight under 'Defence' (see page 97).
viable. Here there were three factors
that led to Black's oversight: failure to 'Hard-to-see' moves
take into account the warning sign
'weakness along the b5-e8 diagonal' , Another type of oversight is the sim
the anti-positional nature of i.. x b8 and ple 'blind spot' . In this case it is not a
the soporific effect of White's unam question of a misjudgement, but of a
bitious opening. move, either for oneself or for the op
A similar motif occurred in the fol ponent, simply not entering one's mind
lowing diagram after the moves 1 d4 at all. This is usually because there is
lfil6 2 i.. g5 IC.e4 3 .tf4 d5 4 e3 i.. f5 5 something odd about the move, so that
f3 IC.f6 6 c4 c5? ! 7 cxd5 IC.xd5 (D). it doesn't fit into any of the standard
patterns. Here is a clear example.
were less catastrophic this time as af vantage eventually proved sufficient
ter 8 ... IC.xe3 9 i.. b 5+ i.. d7 10 i.. xd7+ to win. However, Black could have
56 SECRETS OF PRACTICAL CHESS
way towards the enemy piece. The ex Cura�ao Candidates 1962
ception is when there is a very juicy
outpost somewhere on an open file, In this position White is aiming for
practically begging a piece to land on the exchange of light-squared bishops.
it. That was not the case here, so the Then he will have certain potential
winning move was a little hard to see. advantages: pressure against the iso
Nevertheless, it is surprising that Mes lated a-pawn on an open file and the
tel did in fact play a move along the possibility of an eventual good knight
file, so he must have noticed that it vs bad bishop position with White' s
was impossible for White to take the knight occupying d 5 (for example, if
rook after such a move. Evidently the White plays l:r. a2, then �2-c4-e3-
fact that the rook was undefended on d5). Fischer found a simple and ele
d2 formed just enough of a mental gant solution to Black's problems:
block to cause the oversight. 16...i.bS ! . This collinear move leaves
I call such moves along the line of White with three options : to leave the
attack (without capturing the attack bishop on b5, to play lllx b5, or to play
ing piece) collinear moves. They are i. xb5 . If White ignores the bishop,
even more difficult to spot when the then Black's next move will be . . . .t c6,
attacked piece moves away from the both attacking the weak e4-pawn and
attacking piece. Here is one example supporting the thrust . . . d5. To meet
from opening theory: 1 e4 cS 2 lllf3 d6 these threats White will be forced to
3 d4 cxd4 4 lllxd4 ll:\f6 5 lllc3 a6 6 play i. f3 , but this is hardly the most
i.e2 e5 7 lllb 3 .te6 8 0-0 lllbd7 9 f4 active square for the bishop; Black
'flc7 10 rs i.c4 1 1 a4 i.e7 12 i.e3 0-0 would obtain good counterplay by
13 a5 b5 14 axb6 lll xb6 15 .txb6 . . . a5-a4, when the b2-pawn is vulner
•xb6+ 16 �bl (D) able. The second option, 17 lll x b5,
A T THE BOARD 57
swaps off the knight which White was and now 24 . . . l:. xc3 would have left
hoping to put on d5 later, and moves Black a pawn up with a good position.
the weak a-pawn off the open file. The In the later game Unzicker-Fischer,
res ult would be a near-certain draw in Varna Olympiad 1 962, the German
view of the opposite-coloured bish grandmaster chose 21 h3 but lost in
ops, but this might be White's best op only five more moves: 21 ltcS 22
.••
.. . lk8-c4, for example. Now 2 i.. xh4 1if4+ 3 i.. g 3 'ii' h6+
The Tal game continued 21 l:r.adl leads to perpetual check, so I tried ...
J. Nunn R. Filguth
- Based on these lines, Black con
World Student Team Championship, cluded that there was no defence and
Mexico City 1 977 so . . .
1-0
Not, of course, 2 . . . hxg3+ 3 'ii'xg3+ Filguth had overlooked the simple
followed by 4 d8'iF . 4 . . . 'iii>h5 ! , after which White has no
3 'ii'g8+ <itih6 winning chances at all. The reason: he
Black's best move. After 3 . . . �h5 4 had rejected playing the king to h5 the
.i. xh4 ! Black is more or less forced to previous move, but under the changed
play 4 . . . <iti h6, but then White has an circumstances it had become the only
extra tempo. In fact, even this would saving possibility.
only offer White marginal winning As an aside, I am one of those play
chances because he has nothing forced ers who gets up from the board after
and the exchange of White 's danger almost every move (but even when
ous d-pawn for the enemy h-pawn has walking around, I am still thinking
clearly favoured Black. hard about the position). However, af
After the text-move, 4 .i. xh4 i. e6 ter playing i. d6 I stayed at the board.
allows Black to defend comfortably. When players are completely win
4 .i.d6 (D) ning, they often remain at the board in
My opponent appeared surprised by order to accept their opponent's resig
this move, which has the nasty threat nation, and I suspect that Filguth thus
of 5 i. f8+ 'lfi> h5 6 'ii'h8+ � g6 7 'ii'g 7+ interpreted my unusual immobility. In
�h5 8 'ii' h6#. It is quite hard to stop fact, of course, I was frantically trying
this threat, for example 4 . . . 'ii'g 6 5 to find a good reply to . . . �h5 .
.i. f4+ 'iil' h5 6 'ii' h 8+, 4 . . . 'ii'g 5 5 i. f8+
� h5 6 'iF h7+ and 4 . . . 'ii'h7 5 .i. f4+ are I seem to be especially prone to
no help. overlooking 'hesitation' moves.
A T THE BOARD 59
l:. fl .i. g4, which leaves White totally quite shocking what turns up !
paralysed. Black could just continue
with . . . l:. ae8 and . . . .i. e2, eventually Ti me-trouble
winning the pawn on f2 and setting up
possible mating threats along the h The advice here i s quite simple: don' t
file. get into time-trouble in the first place.
I therefore played 18 'iWc2! which, This immediately raises the question:
in addition to the attack on h7, threat what constitutes time-trouble? Some
ens to bring the queenside pieces out people panic when they have ten min
by 19 d3 and 20 .i. f4. Black responded utes left for ten moves, while others
with 18 .. . d3! ?, based on the tactical appear quite calm even when down to
point 1 9 .i. xd3 ? 'ifxf2+ ! ! 20 <it xf2 their last thirty seconds .
.i.d4++ 21 �e2 .i. g4#. I actually played I will propose a definition: time
19 'ti'xd3 .i. xc3 20 bxc3 'ii'xf2+ 2 1 trouble arises if you have less than one
�h2 'ifxel 2 2 .i. a3 ! and won after im minute left per move . In my opinion
mense complications. However, the this is the lower limit for guaranteeing
60 SECRETS OF PRACTICAL CHESS
special threat. Very often this 'default every move until you become fed up
move' will be part of a plan for trans with it and spend a tempo ruling it out
ferring a badly-placed piece to a better completely. The most common mani
square. If they are deprived of any festation of this form of laziness is
such obvious plan, then the result is preventing a possible check by the op
usually confusion or a 'nothing' move. ponent. You have to calculate the check
With any luck, you can use the moves in every single line, and in the end you
before the time-control to gain a posi just pre-empt the check by moving
tional advantage which will set you up your king. There are, of course, many
nicely for next phase of the game. situations in which such a move is per
fectly reasonable, but there are also
Laziness many in which the loss of time is im
portant. Playing �b l after 0-0 (or
Laziness at the chessboard manifests 'it>b l after 0-0-0) may be just such a
itself in two ways. The first is when waste of time. When such a move is
you have a complicated possibility, justifiable, it is normally because of a
but decide not to analyse it on the concrete reason rather than because it
grounds that it would be too much is annoying to have to do a bit more
work. Note that is not the same as the calculation.
'DAUT' principle mentioned on page Here is an unusual example of lazi
2 1 . That represents a conscious weigh ness:
ing of the balance between the time
spent and the possibility of finding a
better move. It comes into play most
often when there is a perfectly ade
quate alternative which can be played
with little calculation. Laziness, on the
other hand, is a deliberate turning
away from a move which may tum out
to be very strong indeed. Losing a
game because you have overlooked a
move is one thing, but losing because
you have spotted the correct move and
could not be bothered to analyse it is
quite another ! J. Nunn Xie Jun
-
Black had been under pressure for above it is quite easy to see that Black
some time and ended up in this rook only has a few checks and then White
ending a clear pawn down. can advance his pawn to the fifth rank
45 g4? ! (59 . . . 'ii'd6+ 60 � g7 'ii'd4+ 6 1 � t7
Both players seemed t o believe that 'ii'c4+ 62 W f8 'ii'b4+ 63 � g8), which
this position should be a clear-cut win would provide further evidence in fa
for White, but in fact it is not so sim vour of assessing it as winning for
ple. The move played is probably al White.
ready an inaccuracy. After 45 'it> f3 4S...l:.e6
l:le6 46 l:td8+ (Shirov comments that Black must try to force White's
46 l:t c3 should win, but White's rook rook into a defensive position.
is tied to the defence of c6 more or le s s 46 l:.dS+
permanently and the win does not look White could still play 46 l:tc3.
at all simple to me) 46 . . . <itt7 47 l:td7+ 46...Wf7 47 l:td7+ l:te7 48 :Xe7+??
l:t e7 48 l:t xe7+ <it xe7 White can force This move throws away the win.
a winning queen and pawn ending by White could still have retreated his
49 � g4 � d6 50 � g5 � xc6 5 1 <it h6 rook and defended the c-pawn along
W b7 52 W xh7 c5 53 � xg6 c4 54 f5 c3 the c-file.
55 f6 c2 56 t7 c l 'ii' 57 f8 'ii' 'ii'c2+ 58 46 �e7 49 gS 1-0??
.••
(it is true that Black can meet 2 l0f3 by line. Secondly, even if the worst hap
2 ... .t g4, but many regard this as some pens and a blockbuster novelty fin
what better for White). However, be ishes off a line, it is usually relatively
cause your openings have been chosen easy to switch to another line within
to fit together, neither of these prob the same opening. Mainstream open
lems will bother you. The Pirc is al ings such as the Ruy Lopez or the Or
ready in your repertoire, and after 2 thodox Queen's Gambit are not merely
l0f3 you can play 2 . . . l0 f6 and enter a single lines; they are massive com
King's Indian, but with the Samisch plexes of different systems for both
having been ruled out. colours. Suppose, for example, you
Likewise, the Caro-Kann and the play the following line of the Chigorin
Slav fit together, and then you can an Defence in the Closed Ruy Lopez: 1
swer 1 c4 by 1 . . .c6, without having to e4 e5 2 l0f3 l0c6 3 i. b5 a6 4 .t a4 l0 f6
undertake any additional learning to 5 0-0 i.e7 6 l::te l b5 7 .tb3 d6 8 c3 0-0
cope with 2 e4. 9 h3 l0 a5 1 0 .t c2 c5 1 1 d4 'ilc7 1 2
There is a temptation to choose some l0bd2 cxd4 1 3 cxd4 i. d7 14 lOfl :acs
really unusual openings, because the 15 l0e3 l0 c6 16 d5 l0b4 17 .t bl a5 1 8
amount of study required is much less. a3 l0 a6. Suddenly you see a game in
However, I would advise against this. this line which seems to cast doubt on
Rarely played openings are usually Black's play. You need a replacement
rare precisely because they have some line, quickly. There is a wide range
defect. Sooner or later your opponents of possibilities to choose from; you
will start to exploit this defect and then could try 1 5 . . . l::tfe8 or, slightly earlier,
you will have to switch openings. If 1 3 . . . l0 c6. Perhaps delaying the ex
you choose another very unusual open change on d4 and playing 12 ... i.d7 or
ing, the process will repeat itself. Af 12 ... l0 c6 might be an idea. All these
ter a few years, you will have spent are viable lines, so there is no need to
just as much effort as if you had cho panic. They all lead to the same gen
sen a mainstream opening in the first eral type of position, so that the expe
place, and you will have little to show rience you have gained with your
for your efforts. former line will not be wasted The
This problem doesn' t arise with a general principles governing play with
repertoire based on main lines. First of these Chigorin Defence pawn struc
all, such lines, which have been tried tures will be still be valid in your new
and tested in thousands of grandmas line. Moreover, all the effort you have
ter games, are unlikely to be 'busted' put into learning how to combat ear
in the first place. The worst that usu lier deviations by White (Exchange
ally happens is that a small finesse Spanish, Lines with 'ile2, etc.) will re
leads to a minor reassessment of one main valid. Instead of facing a major
THE OPENING 69
overhaul, only a minor modification that reviews of opening books tend to
will be necessary. wards a certain blandness. Major pub
Once you have chosen your open lishers are perhaps slightly safer than
ings, how best to study them? There is smaller operations, since they nor
nothing better than a good book, mally have some sort of quality con
which brings us on to our next topic. trol; having said that, they are also
under far more commercial pressure
U s i n g open i ng books to bring a book out on time, which can
lead to a rushed job. The saying 'Don't
These days there are books on virtu judge a book by its cover' is especially
ally every opening under the sun. valid for chess books . The covers are
Some are good, some are competent normally made by designers rather
and some are bad. Unfortunately, it is than chess-players; of course they
often not easy to decide which is should be checked, but even so howl
which. In choosing a good book, re ers occasionally slip through. In the
views are an obvious guide, but these end, the reputation of the author is
are often not very helpful in the chess probably the best guide to the quality
world. This is not necessarily the fault of a book.
of the reviewers; I can testify from Having chosen a book, it is best
personal experience that reviewing first of all to gain an overview of the
openings books is a difficult and opening. Look first at just the main
thankless task. In order to assess an lines to create a mental picture of the
opening book properly, you really general structure of the opening. If the
have to be an expert in that particular book contains illustrative games, it is
opening. Of course, you can check to worth playing these over first; you will
see if it is up-to-date and well-written, probably already notice certain typical
but a really good openings book will themes repeating themselves. In most
contain all those finesses which only a major openings you will have a choice
practitioner of the opening will know. against each of the opponent's possi
Cunning move-orders designed to bilities. As with the choice of the main
avoid particular lines, moves which openings, make a list of the various
caused a particular variation to be options and see which ones suit your
abandoned, but which were never ac style. Keep transpositional possibili
tually played in a game - only a spe ties and move-orders in mind, to make
cialist will know whether such things sure that your opponent cannot cir
are in the book or not. If one adds that cumvent your proposed repertoire by
chess book reviewers are normally un a simple variation in move-order. Sup
p aid (apart from receiving a free copy pose, for example, that you are going
of the book), it is scarcely surprising to play a line of the Sicilian with 1 e4
70 SECRETS OF PRACTICAL CHESS
c5 2 ll:if3 e6, and are thinking about was published may throw doubt on
how to meet the 2 c3 Sicilian. You no some recommendations. In this case it
tice that the defence 1 e4 c5 2 c3 d5 3 is essential to have a source of alterna
exd5 1Vxd5 4 d4 ll:i f6 5 ll:if3 .t g4 is tive possibilities.
currently popular, and decide to play More serious players who have a
that. It would be easy to overlook the chess database (see also page 1 66)
fact that White can play 1 e4 c5 2 ll:if3 may like to check this for recent devel
e6 3 c3 instead. Of course you can still opments before playing a particular
play 3 . . . d5, but now the line with line. A database is also useful for see
. . . .t g4 is impossible. There are ways ing which lines are currently popular,
round this particular problem, but it is and therefore where one should be fo
important to have something ready in cusing one's efforts.
advance, and not to be caught out over At first you may find that your re
the board. sults with a new opening are disap
Notice that so far there has been no pointing. This is more likely with
detailed study. Everything has been strategic openings than ones based on
careful planning - good groundwork precise analysis. When I started play
and thoroughness is the secret of suc ing the Sicilian Najdorf, my results
cessful opening preparation. Once you were very good. This is an opening in
have your repertoire mapped out, then which concrete knowledge of specific
you can study each line in detail. To lines is very important. I had just stud
begin with, only study the main lines - ied the opening in great detail, and so
that will cope with 90% of your my knowledge was often better and
games, and you can easily fill in the more up-to-date than that of my oppo
unusual lines later. nents. On the other hand, playing a
One important question is whether strategic opening requires a positional
it is better to study an opening book understanding which is better learnt
that offers a pre-selected repertoire by experience than from books. It may
(often called 'Winning With . . .' , or a be several games before you get up to
similar title), or one that offers a com speed with such an opening, but be
plete coverage of an opening. Cer persistent - your efforts will be re
tainly both books have their place and warded in the end.
the ideal situation is to have one of
each type for a given opening. It is cer Books on offbeat openings
tainly useful to have someone do
much of the above-mentioned work A particular genre of books which de
for you, but nevertheless some lines in serves special attention is that dealing
the proposed repertoire may not suit with dubious and rarely-played open
you, or developments since the book ings. As in all categories of opening
THE OPENING 71
books, there are good and bad exam Latvian (pages 72- 76 are based on this
ples. Typically, such a book will claim analysis). It is, of course, very rarely
that opening X is unjustly neglected, played and I would not expect a GM to
that recent games have shown X to be dare it, but this enhances its surprise
playable after all and that all sorts of value. It would certainly be embar
hidden resources and novelties are re rassing to face it and plunge into deep
vealed for the first time in the book. thought on move three ! Moreover,
Unfortunately, 99% of the time the when a new book appears on an open
reasons X is rarely played are entirely ing, it always encourages a few people
justified, the 'recent games' turn out to to take it up, so the chances of meeting
be encounters of little value between it were high enough to warrant devot
unknown players, and the resources ing a little time to it.
and novelties will only stand a few When I was a teenager, there were a
seconds' close examination. The tricks couple of junior players who used the
which authors can use to make open Latvian which, if you don't know al
ings such as X appear playable are ready, is characterized by the moves 1
many and varied, and are, of course, e4 e5 2 .!LJf3 f5. For many players this
revealed for the first time in this book! opening offers a huge advantage: it
It is hard to give details without provides a more or less complete de
concrete examples, so that means I will fence to 1 e4. If you play a line of the
have to choose a couple of victims. In Spanish, then you have to worry about
this particular genre there is a depress various white systems in the Spanish,
ingly high proportion of poor books, such as the Exchange Variation and
and it would be easy to choose one of early d3 lines, plus the Scotch and 3
the really bad ones and have some fun. i. c4 - quite a body of theory to study.
In fact I have chosen one of the better Adopting the Latvian short-circuits all
examples, Tony Kosten's The Latvian that; apart from the King 's Gambit and
Gambit (B .T. Batsford, 1 995). This a few other openings, you don't have
book is unusual in that a strong grand to study anything else to meet 1 e4.
master has taken a look at a rarely The question is: can the Latvian be
played opening with a poor reputa considered playable?
tion. Tony was certainly taking on a The move 2 . f5 has a dubious ap
..
real challenge with this title ! When it pearance; it doesn't develop a piece
arrived, I was quite baffled as to how and it weakens the diagonals h5-e8
the author had managed to fill up 144 and c4-g8, the latter being important if
pages; I had thought a detailed refuta Black intends to castle kingside later. I
tion would take I O pages at most. always viewed 3 .!LJxe5 as the most
I decided to use the book as a basis logical reply - Black should be pun
for a couple of hours' analysis on the ished for not defending his e-pawn
72 SECRETS OF PRACTICAL CHESS
condemn his position without con has an extra central pawn, and the po
crete analysis. sition of his queen will turn out to be
Having done away with 3 . . . lbc6, I quite useful if he castles kingside, as
turned my attention to the main line, he will have instant pressure along the
3 .. .'ir f6, again focusing my efforts on f-file . Indeed, it quickly becomes ap
the line I had played decades earlier, parent that Black will have a fine game
namely 4 lbc4 fxe4 5 lbc3. In those if he has a few tempi to complete his
far-off days the main continuation was development. After . . . .td6, . . lbe7 and
.
5 . . . .. g6, after which I racked up quite . . . 0-0 his king is safe, and the white
a few wins with 6 d3 i. b4 7 dxe4 knights are poorly placed. Black's
'iFxe4+ 8 lbe3 . Kosten considers this central pawns prevent the knights from
very good for White, and his main line moving forwards and the knight on e3
is 5 . . . °ii'f7 , a move which was practi blocks in the c l -bishop. A quick look
cally unknown in 1 970. I was aware at Kosten's analysis bears this out; in
of this move, and indeed had faced it most lines White feels obliged to sac
once quite recently against Fritz in a rifice a piece by lbexd5 or lbc4 to dis
man vs computer tournament. I won turb Black before he can castle. All
that game, but my handling of the these lines are very complicated so,
opening was rather cautious due to invoking DAUT again, I decided to re
lack of knowledge. turn to the diagram position. I imme
Kosten' s main line is 6 lbe3 c6 ! (D) diately wondered why White should
(his exclamation mark). not take the pawn on e4. After 7 lb xe4
d5 8 lb gS 'ii'f6 9 lbf3 I was again feel
ing confident about White ' s posi
tion. White has admittedly moved his
knights several times, but Black can
not really boast about this, as so far the
only piece he has moved is his queen.
In terms of development, the two sides
are roughly equal and White's posi
tion is without weaknesses - in fact,
Black's compensation for the pawn is
simply invisible. Kosten gives two
lines: 9 . i.e6, aiming to castle queen
. .
terplay in the centre and on the queen here he gives IO d4 c!Lle7 1 1 c4 ! , which
side. is indeed White's strongest line. The
Suppose White starts with the most continuation is 1 1 . 0-0 12 'ii'b 3 'iii>h8 ! ?
. .
obvious move, 12 0-0, and Black plays (D) 1 3 i. d2 ! ? dxc4 1 4 .t xc4 c!Ll d7 1 5
as in Kosten's line with 12 . . . g5. White 0-0, which he assesses as favouring
plays 1 3 c4 (D) and Black is already in White (and therefore recommends
a very bad way: 9 . . . i.e6 as above).
1) 13 ... .td6 14 'ifa4 �b8 15 c5 .tc7 The point of 13 i. d2 is to prevent a
1 6 b4 with an extra pawn and a very check on b4, and therefore to threaten
strong attack. If Black plays 16 . . . a6, to win a pawn on d5 . It is also possi
White can either sacrifice on a6 imme ble to play 13 i. e2 followed by 0-0,
diately or prepare it by 1 7 :%.b l . when White would also threaten the
76 SECRETS OF PRACTICAL CHESS
White prevents . . . 'ii'a5, and threat The above analysis shows up the
ens 2 1 'ii'c3. Soltis analyses 20... d5, but weakness of the 'Winning With' ap
he doesn't consider the reply 20. . . �f8. proach applied to offbeat openings.
intending . . . � g7 followed by gradual Theory in the Giuoco Piano gives a
consolidation with . . . d5 and . . . 'ii'd 6, unanimous thumbs up to Black; an
when White will be a pawn down in a author claims to have discovered
bad position. White's only active move something new which rehabilitates
is 2 1 h4, but after 2 1 . . .gxh4 22 °ii'h6+ one line. You build your entire reper
<iti g8 23 'i!kxh4 (23 l:r.e4 fails to 23 . . .'ii'f8 toire on the basis of this claim. With
24 'i!Yxh4 d5, while 23 'ii'x g6+ lLJxg6 the Soltis book, this involves learning
24 e7+ d5 25 exd8'ii'+ lt xd8 26 Ji. fl something against the Two Knights
THE OPENING 81
Defence and against the various other turns out that there is something wrong
systems Black might employ in the with 20 'ifd2. What do you do? It is no
Giuoco Piano. In fact your whole rep good switching to another line in the
ertoire is founded on one move, 20 Giuoco Piano, as these have long been
'ii'd 2, which has never been tested in dismissed as offering White nothing.
practice and which is analysed for just In fact, you may as well dust off your
over half a page. Then it suddenly books on the Ruy Lopez.
3 The M idd lega me
will soon collapse. The move played Keeping the pawn for the moment.
alters the character of the position 25 i.gS (D)
completely and presents both players 25 i. f4 is also very strong.
with new problems to solve. 25 . lbbS
..
30 i.c3
White decides to keep his bishops.
Once again there was a tempting alter
native in 30 i. xc6 :xc6 3 1 :e7 �xf6
32 : xf6 :ds 33 l:tft7 lkxd6 34 l:t g7+
�f8 35 : xb7 (35 l:tef7+ �es 36 l:txb7
l: Sd7 offers Black fair drawing pros
pects), but after 35 . . . h5 it is hard to say
whether White's advantage will nec
essarily lead to a win.
30 bS
•••
.i.xf6 .!LJ:xf6 12 g5 .!LJd7 13 rs .!LJcs 14 though Browne failed to win the game,
h4 b4 15 .!LJce2 his novelty was voted the most impor
In retrospect, one can say that White tant of the second half of 1 983. As the
should choose something else round similar vote in the first half of 1 983
about here, for example the sacrifice gave a lower score to the winner, it
1 5 fxe6 !?. would be fair to say that the most stun
15 e5 16 .!LJb3 (D)
••• ning novelty played anywhere in the
world during 1 983 had just landed on
my board.
After I had recovered from the
shock, I settled down to decide on the
best reply. I saw that I could take the
knight, which leads ultimately to a
better ending for Black, or I could try
1 7 .i. g2, which sacrifices a pawn for
not very impressive compensation.
My choice was determined largely by
practical factors. I realized that Browne
would have analysed both these lines
carefully at home, so this was cer
I was feeling quite happy with the tainly a crucial decision. I had spent a
opening. In previous games Black great deal of time sitting at the board
had invariably continued 16 . . . .i. b7, calculating these alternatives and so,
and I had analysed the resulting posi unusually when facing Browne, I was
tions and concluded that they favoured far behind on the clock. In view of the
White. time situation, I doubted my ability to
16 .!LJxe4!!
••• find my way through continuing com
I was dumbfounded when this move plications which Browne would have
appeared on the board and for several analysed at home. I therefore decided
minutes I just couldn't see the point of to go for the ' grim defence' option,
it. After 17 Wxe4 .i. b7 1 8 :%.d5, fol when the many possibilities for both
lowed by .i. g2 if necessary, everything sides would inevitably mean leaving
seemed to be fine for White. Sooner or Browne's analysis within a few moves
later Black would have to take on d5 of entering the ending. Moreover, my
when White would have complete lack of time would be a less relevant
domination of the light squares. Then factor as the complications would be
I suddenly saw the idea (which will be less intense.
revealed in the game continuation) As an aside, there is very little you
and realized I was in trouble. Even can do to prevent the occasional
THE MIDDLEGAME 91
shocking opening novelty - if you Tlris move is the key point which it
play sharp openings then it is an occu took me several minutes to see at move
pational hazard. 1 6 . The upshot is that Black gains a
17 'ifxe4 rook and two pawns for two knights.
In a later game Wedberg-de Fir In an ending, a rook and two pawns is
mian, Oslo 1 984, White did indeed try worth more than two minor pieces at
1 7 i. g2 i.b7 1 8 'iie3 d5 1 9 i. xe4 dxe4 least 90% of the time. Two bishops
20 tl'l g3 aS, but lost after great compli may sometimes hold the balance, but
cations. two knights have almost no chance.
17 i.b7 18 ltd5 ltc8 19 c3!
•.• 23 ltgl !
The only move, since 19 'it>bl i. xd5 White must try to keep Black's
20 °ikxd5 'ii'x c2+ 21 � al 0-0 ! leaves bishop passive. The material situation
White completely tangled up. He can would be the same after 23 lt xh4
try 22 f6 gxf6 23 gxf6 i. xf6 24 lt g 1 + il. xg5+ 24 �c2 il. xh4 25 cxb4, but
'it> h8 25 'iixd6, but after the simple Black would have a far easier time.
25 . . . il. g7 White has not solved any of His bishop can emerge via f2, his h
his problems. pawn is already passed and his king
19 'iWc4 20 'ii'xc4
..• can obstruct White's queenside pawns
Not 20 i. g2 il. xd5 2 1 'iixd5 'iWxe2 by . . . 'it>d7-c7.
and Black wins. 23... bxc3
20 ltxc4 21 il.g2 il.xd5!
.•. After 23 . . . lt h2? 24 il. c4 ! White
Black must take straight away, be gains time by attacking the a-pawn.
cause 2 1 . . . lt xh4? 22 l1 xh4 i. xd5 (or 24 tl'lxc3 l1f4!
22 . . . i. xg5+ 23 l1d2 ! ) 23 lt g4 gives Black fastens onto the weak king
White an extra piece. side pawns.
22 i.xd5 ltxh4! (D) 25 il.c6+!
An important finesse. After 25 il.e4
�d7 Black develops his h8-rook eas
ily, while on 25 g6 fxg6 ! 26 fxg6 h5
Black has no need to develop his h8-
rook - it is already ideally placed be
hind the passed h-pawn.
25 ...'it>fS
After 25 . . . 'it>d8? 26 tl'l a5 ! Black's
king becomes exposed, for example
26 . . . ltxf5 27 tl'lb7+ 'it> c8 28 tl'ld5
i. xg5+ 29 'it>bl and Black is obliged
to play 29 . . . .l:td8 in order to avoid a
worse fate. Therefore Black has to
92 SECRETS OF PRACTICAL CHESS
move his king the other way, but this White has made considerable prog
blocks in the rook on h8 . ress since the last diagram in setting
26 i.e4 h5! up a light-squared blockade; of course,
After 26 . . . d5 27 i. d3 ! Black has he is quite happy to repeat moves. His
rather a lot of pawns attacked. The main problem is the insecure position
move played is best; White cannot af of the bishop on e4.
ford to let the pawn race down the 32 ll:lf3 .l:th3 33 ll:ld2 .l:th4!
board, so he has to exchange on h6, Black finds a way to play on. He
but then Black has activated the h8- both prevents 34 ll:lf3 and threatens
rook. 34 . . . .l:txd2.
27 gxh6 .l:txh6 28 ll:ld2! .l:th2 29 34 ll:lc3!
ll:ld5! This only apparently allows the
Utilizing a tactical point to occupy black bishop to emerge via d8 and b6.
the key d5-square. If now 29 . . . .l:t xd2, In fact, 34 . . . i. d8 could be met by 35
then 30 .l:t hl ! (30 ll:l xf4? .l:td4 3 1 .l:t hl ll:lc4.
i. g5 wins for Black) 30. . .g6 (30...�e8? 34... dS!
3 1 ll:l xf4 .l:td4 32 i. c6+ and White A combination liquidating to a rook
wins) 3 1 ll:lxf4 .l:td4 32 ll:ldS .l:txe4 33 ending favourable for Black. How
f6 i. xf6 and Black has only a slight ever, there is saying that 'all rook end
advantage. ings are drawn' . While this is clearly
'Grim defence' doesn't necessarily not intended literally, it contains a
mean that you should ignore tactics large element of truth. Rook endings
completely. Tactics are not the sole are often tricky to judge, because in
preserve of the attacker. one position an extra pawn may be in
29 ... .l:tff2 30 ll:lf3! .l:th3 31 lLld2 sufficient to win, while in another, one
.l:thh2 (D) player may have a decisive advantage
despite material equality. The reason
for this is that piece activity is very im
portant in rook endings and can often
prevent the exploitation of a material
advantage. Likewise, if material is
equal a difference in piece activity
may decide the game.
35 ll:lxd5 .l:txd2 36 �xd2 .l:txe4 37
ll:lxe7 �xe7 38 .l:txg7 l:tf4?
This wins a pawn, but allows White
to activate his king and rook. By now
Browne had become short of time
himself, and so missed the stronger
THE MIDDLEGAME 93
you can choose one of the defensive on your attack, there is no point hold
techniques outlined above and con ing pieces in reserve, since the game
tinue the struggle. will be decided before reserve pieces
will be of any use.
Attack The following position is a classic
example:
1 '
l nviti ng everyone to the party
have a large local superiority of force, 1 9 lllf3 and the kingside is shored up.
then a sacrificial breakthrough will of Tarrasch's next move brings the c6-
ten arise as a matter of course. You bishop into the attack as well.
still have to calculate that the sacrifice 18... d4!
works, but the odds will be heavily in Not only unveiling the bishop, but
your favour if you have enough wood also ruling out both the defensive ll:\f3
in the vicinity. and counterplay by 'ii'c 3.
This title of this section is Yasser 19 exd4
Seirawan' s catchy phrase for an im There is nothing better as White is
portant attacking principle. Incorpo unable to feed any pieces across for
rating every possible piece into an the defence. Now, however, 1 9 . . . 'ii'M
attack greatly increases its chance of 20 g3 'ii'h3 gets nowhere after 2 1 llle4.
success. If you have staked everything 19 ... .txh2+!
THE MIDDLEGAME 99
The moment is ripe for the double counter these manoeuvres either de
bishop sacrifice. fensively or by generating counterplay
20 'it>xh2 'ii h4+ 21 'it>gl �xg2 22 in another part of the board.
f3 In addition to bringing your own
Forced. After 22 'it> xg2 'iig4+ 23 pieces to bear on the enemy king, it is
'it>h2 %:td5 24 'iix c5 l:t h5+ 25 'ii xh5 also important to block the passage of
"ikxh5+ 26 'it> g2 'i\i'g5+ Black picks up enemy pieces to the threatened area.
the knight on d2, while 22 f4 'iig3 is Sometimes a sacrifice is necessary.
deadly.
22... l:tfeS
With the pawn on f3, 22 ... 'i\i'g3 may
be met by 23 ltJe4.
23 tt:Je4
A desperate bid for counterplay
based on the long diagonal and weak
ness of f6. After 23 l:t fe l l:t xel + 24
l:t xel 'iixel + 25 'it> xg2 'iie2+ 26 'it>g3
%:td5 Black wins easily, for example 27
f4 l:t h5 (threatening 28 ... %:th2) 28 'ili'c l
�h2+ 29 'it>f3 l:t h3+ 30 'it>e4 'ili'g2+ 3 1
'it> e5 %:t e3+ 32 'it>d6 %:te6+ 33 � xc5
%:tc6+ picking up the queen. S. Dvoiris A. Khalifman
-
wrong moment to do so. Having said Other moves are hopeless, for ex
this, it would be a far-sighted player ample 2 1 . . . lLJ xdS 22 .:r.h I lLJc3+ 23
who anticipated White's 2 1 st move. bxc3 'ti'xc3 24 'iF b7+ �f8 25 l:r.dfl
The safest continuation was 1 8 . . . 'fif2 'ii'g 7 26 l:r. xf7+ 'ilxf7 27 'fih8+ 'ii'g8
1 9 i. xe7 l:r. xe7 20 .:r.fl 'fig3, heading 28 l:r. fl + .t f6 29 'ifxf6+ and mate, or
for the exchange of queens and a 2 1 . . . .t xg5 22 l:r. h l lLJh5 23 gxh5 <lt g7
roughly equal position. 24 hxg6 l:r. h8 25 'ii'g 3 exd5 26 'iFxg5
19 hxg5 g6 20 g4 lLJxf4 (D) dxe4 27 'fig4 .t d7 28 'i'xe4 .t f5 29
'ii'xb7 .t xg6 30 l:r. hgl , followed by
l:r. dfl , with equal material and a crush
ing attack for White.
22 l:r. hl lLJh5
Again a forced move; 22 . . . f6 allows
23 'ifh7+ 'it>f8 24 exd5 i. xd5 25 l: xd5
lLJ xd5 26 'ifxg6, while after 22 . . . f5
23 'ii'h7+ 'it>f8 24 exf5 the kingside
pawn-mass is immediately decisive.
23 gxh5 rt;g7 24 exd5
The key feature of the rest of the
game is the way White's blockade on
d5 prevents Black's queen from taking
Now Black appears to have every part in the defence.
thing under control. After 21 .:r.hl Black 24 i.d7
•••
can play 2 1 . . . 'ii'eS, using his queen 24 . . . l:r.h8 loses to 25 dxc6 l:r. xh5 26
like a Dragon bishop. 2 1 'fixf4 is also 'ii'f4, but perhaps Black could have
inferior after 2 1 . . . i. xgS, followed by put up slightly more resistance with
. . . 'ii'e5, when Black has an extra pawn 24 . . . .t bS. However, even in this case I
and a large positional advantage. think White should win by 25 hxg6
21 lLJdS ! ! .:r.h8 26 'iFf4 fxg6 (26 . . .f6 27 'ii'e4 'ii'c7
A n amazing move. Black's defence 28 'ife6 wins) 27 l:r. he l 'ii'c7 28 l:r.e6
is based almost entirely on switching (intending 'ii'e4) 28 . . . l:r. h7 (28 . . . .l:r. hS
his queen to the kingside. White is 29 'ife4 <ltf8 30 c4 gains access to fl ,
prepared to offer another piece to pre while after 28 ... .:r.dg8 29 .:r.de l .t d8 30
vent this. The result is that White is 'ifd4+ <ilt f8 31 i. a4 ! a rook will land
able to operate with his queen and two on either e8 or fl ) 29 l:r.de l and now
rooks on the kingside, whereas Black Black can try:
THE MiDDLEGAME 1 01
bishop has occupied a post on g5 that 23 ... i.xd4 24 i.h7+ <ifi'h8 25 °ii'xd4
is invulnerable to pawn attack. eS
20 f6! Or 25 . . . bxc3 (25 . . . f6 26 :%. h3) 26
White establishes his pawn-wedge. i. f5+ <iti g8 27 :%.db l gxh6 28 :%.xh6 f6
20...b4 29 'Wg4+ �f7 30 l:[ h7+ mating.
The tactical justification for White's 26 'WxeS f6 27 'iWh2 gxh6 28 'iWxb6
last move lies in the line 20 . . . gxf6 2 1 Black is helpless against the many
exf6 e 5 (2 1 . . . ll:i xf6 2 2 :%. xh6 i. xh6 23 threats.
.t xf6 'Wc7 24 l:[ h l wins) 22 :%.xh6 ! ! 28 ... 'We7 29 .trs+ 'iil'g8 30 .te6+!
.t xh6 23 'ii'g3+ <iti h8 24 'Wh4 'Wxf6 25 :r1 31 .:r.h1 1-0
i. xe5 and wins.
Since Black cannot remove the in In the following example, all the
truding pawn, he decides to continue above three elements (inviting every
on the queenside. Now White's task is one to the party, excluding defensive
to remove the only piece left defend pieces and the pawn-wedge) come to
ing Black's kingside, the g5-bishop. gether.
21 l:[bS!
Getting rid of the bishop by the
most direct method possible. The ma
terial loss involved is irrelevant. Not
21 lLie2? i. b5 ! , when the exchange of
the d3-bishop greatly weakens White's
attack.
21 ... ll:ixf6
After 2 1 . . . bxc3 22 :%. xg5 hxg5 23
'ii'g 3 mate is inevitable within a few
moves, and is only delayed by one
move after 23 . . . l:[ b8 24 b3. 2 1 . . .gxf6
22 exf6 bxc3 23 :%.xg5+ hxg5 24 'Wg3
and 2 l . . . i. xf6 22 exf6 ll:ixf6 23 .:r.xh6 N. Short A. Chemin
-
29 �xhS ! Over-sacrificing
. . . Short played it in any case. The
point is that after 29 . . . gxhS White does Most chess players love to attack.
not continue 30 'ii'xh5, which allows Pressing home an assault against the
30 . . . �f2+, but 30 e5 ! . This includes enemy king, sacrificing a couple of
the d4-rook in the attack, excludes the pieces and finally delivering mate is a
c5-rook from the defence and cements great thrill . . . provided it works.
the e5-f6 pawn-wedge. White would One of the great dangers of even a
then threaten the devastating 3 1 l: xg4, correct sacrificial attack is over-sac
and Black wouldn't be able to do rificing. It very often happens that the
much: 30 . . . l:dS (30 . . . l: xe5 3 1 l:h g4 first sacrifice is sound, but then the
l:r. e l + 32 'ii'xel hxg4 33 :xh8+ 'it> xh8 player gets overwhelmed with the de
34 'iFh4+ � g8 35 i. h6 mates) 3 1 sire to finish 'brilliantly ' and instead
i.e3 ! (the simplest, covering f2 and so of just bringing up all his pieces and
threatening to take on h5; after 3 1 mating his opponent, he goes on a
i. xd5? exd5 Black would defend g4, quite unnecessary sacrificial spree,
when the attack would be stopped) endangering the win. As the material
3 1 . . . � xe5 (3 1 . . . � xe3 32 'ii'g5+ 'it>f8 deficit increases, the opponent gains
3 3 : xh5 mates) 32 'ifxh5 i. xf6 33 more and more chances to return some
l:r. xd5 exd5 34 'ii'h 7+ � f8 35 i. cS+ or all of the material in order to fend
winning Black's queen. off the attack. Sometimes some quite
29 l:r.xgS 30 'ifxgS
.•. unlikely-looking moves become pos
White could have won instantly by sible if there is enough spare wood to
30 � g7 ! l:r. h5 (30 . . . �f2+ 3 1 'ifxf2 jettison.
i. xg7 32 fxg7 'it> xg7 33 'ifd2 wins a
piece) 3 1 � xh5 gxh5 32 'ifgS+ <it f8
3 3 e5 �f2+ 34 � g l � xh3+ 35 gxh3
and Black has no defence to the threats
of 36 'if xh4 and 36 : h4 followed by
l:r. xh5.
However, even after the move actu
ally played White retains a clear ad
vantage.
30 �f2+ 31 �gl �xh3+ 32 gxh3
••.
i.c6?
Black collapses. This move fatally
weakens e6.
33 �f4 'it>h7 34 es i.f3 35 <it f2 M. Botvinnik V. Chekhover
-
White's minor pieces are ideally winning line is mundane, but it is effi
placed to attack Black's king, except cient.
for the knight on h3 . The ugly cluster 24 ... <i;xf7 25 g6+ <i;g8? ? (D)
of black pieces on the queenside is not After this Black gets mated. He
doing much and is certainly of little should have played 25 . . <i,;f8 26 'i!Vxe6
.
help in defending the kingside. White llle 5 ! (Black's two extra pieces jus
therefore decides, quite correctly, to tify this odd-looking move) 27 l:t xf6+
sacrifice his one poorly placed piece gxf6 28 °i6'h3 (thus far given by Bot
in the interests of opening up Black's vinnik) and now either 28 . i. c5 ! or
..
need not have lost so quickly, White lj;xf8 19 .!LJxc6 'ifxc6 (D)
retains some advantage after any de
fence.
14 'iPxg7!
••.
27 gS 28 l0h3 f6
.••
This appears very dangerous, since The rook would only be useful on
1 8 lt xf6 is threatened, and 1 7 . . . h6 1 8 h3 if White could play 24 i. xg5 here,
lt xf6 ! i. xf6 1 9 'ii'xh6 .i. xg5 2 0 .i. xg5 but then 24 . . . c!Ll g6 25 'ii'hS lte5 wins a
lt e6 2 1 .i. c4 lt d6 22 c!Lid5 .i. xd5 23 piece.
i. xd5 gives White a crushing attack. 24 :xeS 25 'iig3 (D)
...
17 c!Licd7
.••
pieces are doing little apart from de put White's position under intolerable
fending the pawn on e4. Moreover, the stress.
advance g4 has seriously weakened 29 'ii'e l 'ii'cS 30 l:r.e3
White's kingside, and if Black man The tricky 30 .t xa6 leads only to
ages to play ... f5 under favourable cir self-destruction: 30 . . . .t xa6 3 1 exf5
cumstances then White will be in real .t b7+ 32 .!LJe4 Wxf5 33 l:r.e3 .i. d4.
trouble. 30 .l:r.fl 31 l:[g3
•.•
with a draw.
However, that is not the end of the
story. James Howell realized that the
sacrifice on e4 is Black's only method
of preventing mate on h7, and so dras
tic measures to prevent it are justified. Howell 's stunning innovation was
Howell-Wahls, World Junior Champi widely publicized and sent Black hunt
onship, Gausdal 1 986 continued 18 ing for earlier alternatives. These days
lbdS ! (to block the queen's path to e4) you can only expect to get one point
18 exd5 19 l:d3 l:fc8 20 c3 (D).
..• from a piece of homework, but several
Now Black has no reasonable an years later Howell was the fortunate
swer to the threat of l: h3 . The finish recipient of a second point - Howell
was 20 dxe4 21 l:h3 �f8 22 g6!
•.• E.Ragozin, Cannes Open 1 993 contin
fxg6 23 'ii'xh7 <itie8 24 l:bg6 bxc3 25 ued as above up to move 24, and ended
1Vg8+ �d7 26 'ii'e6+ �d8 27 bxc3 24 <itd7 25 l:xg7 l:r.e8 26 i.f6 'ii' b5
...
Many games are decided in the end King and Pawn endi ngs
game, especially between players of
comparable strength. Mastery of the King and pawn endings very often
endgame is just as important as profi represent the final phase of a game. Of
ciency in the opening and middle course, both sides may promote, in
game. Even though this truth has been which case the players can look for
repeated over and over again, the end ward to a lot more fun, but the major
game still remains a neglected area of ity of 'lt>+8 endings are decided in the
chess study, especially amongst club pawn ending itself. Unlike most other
players. types of position, the concept of an
In the past they had some excuse, as 'inaccuracy' is almost unknown in
many club games were decided by ad � +8 endings. Given sufficient energy
judication before the endgame was and skill, most positions are capable
reached, but quickplay finishes are now of being analysed to a definite conclu
the rule rather than the exception. In sion. This means that errors can only
tournaments, too, the quickplay finish occur in half-point jumps. Also, un
is the most common method of decid like other types of position, in which
ing long games. The practical effect is you may recover from a mistake and
that players can no longer rely on an gradually fight your way back into the
'if I get an endgame, I ' ll work it out game, a slip in a �+8 ending usually
over the board' attitude. The fast means the certain loss of half a point.
time-limit implies that you have to This means that accuracy is at a
know the correct method beforehand. special premium in this type of end
Moreover, familiarity is very impor ing, so it is essential to be familiar
tant. If you have to ransack your mem with the main principles.
ory for some half-forgotten but vital There are three fundamental con
snippet of information, the chances cepts in 'lt> +8 endings. Surprisingly,
are that you will have lost on time be however, not even all GMs are famil
fore your memory cells release the iar with their correct application.
necessary information.
This chapter is therefore designed Opposition
as a quick guide to what it is abso
lutely essential to know about the end This is the most basic principle and has
game. the widest application. The following
THE ENDGAME 113
position provides us with a clear-cut �dS catb7, then White can win in two
example. ways:
1) If White now heads for the g
pawn, he has gained a vital tempo: 4
�es <itib6 s �rs �cs 6 'iii>xgS <itb4 7
�fS �xa4 8 gS �b4 9 g6 a4 10 g7 a3
11 gS'ii'. It is worthwhile thinking for a
moment about why moving one file to
the queenside has actually gained a
tempo in this line. The point is that af
ter 3 cat d5 the black king is not only
unable to approach the a-pawn, but
must actually move one square further
away. Thus White loses one tempo but
Black loses two.
The two kings face ('oppose') each 2) 4 �cs (White mops up the a
other with the minimum possible gap pawn before heading for the kingside)
of one empty square between them. 4 cata6 S �c6 <ita7 6 catbS catb7 7
•••
White has the advantage because his <itixa5 �c6 8 <itb4 �b6 9 <itic4 with an
king is one square further advanced. easy win.
This advantage is sufficient to win if If the black king heads the other
Black is to move, because the black way with 2...<itid6, then White heads
king has to move to one side or the for the a-pawn, having gained an extra
other. This allows White's king to ad tempo because his king is one square
vance to the fifth and run to one or nearer the queenside: 3 <itibS <itie5 4
other of the enemy pawns. In this situa <itxa5 �f4 S �b4 <itixg4 6 aS �h3 7
tion we say that 'White has the opposi a6 g4 8 a7 g3 9 a8'ii' . This position is a
tion' . technical win; if you are unfamiliar
However, even in this relatively with the process, here it is: 9 g2 10•..
simple case there is still one finesse. 'iWf3+ <itb2 11 'ii'f2 'iii> h l 12 .h4+
After 1. ..�c6 White must not run di <itigl 13 catc3 �n 14 'ii'f4+ �e2 lS
rectly to the g-pawn with 2 � e5, be 'ii'g3 catn 16 'ii'f3+ <itigl 17 'ii'f4 cath1
cause after 2 . . � c5 3 cat f5 � b4 4
. 1s 'ii'h4+ <itigl 19 <itd2 �n 20 'ifet#.
rlt xg5 � xa4 5 <it f5 <it b4 6 g5 a4 both The situation after 1 ...<i&i>e6 is virtu
sides promote at the same time and the ally symmetrical. Once again White
position is a draw. Instead, 2 <itc4! is must avoid the immediate dash for the
correct, again taking the opposition, pawn with 2 catc5?. The correct method
but under even more favourable cir is 2 �e4 <itif6 (2 . . . rltd6 3 cat f5 and
cumstances. If Black plays 2 <itb6 3
••• White promotes first; Black's a-pawn
114 SECRETS OF PRACTICAL CHESS
does not reach the seventh rank) 3 With White to play, one's first im
<itii dS 'it;f7 4 'it; cS (4 'it;e5 also wins) pulse is to rush forward with the king
4 'it; e6 S 'iii> b S 'it;eS 6 c;k;xaS �f4 7
... by 1 'it> c3?, but this is a mistake: Black
'ii? bS �xg4 8 aS 'iii> h 3, transposing to replies 1 . . . �c7 ! and after 2 � c4 �c6
line 2 above. or 2 'ito>d4 � d6 Black gains the opposi
While the details of this position in tion and White cannot make progress.
clude one or two subtle points, the The basic principle governing such
basic principle is clear enough: when cases of what is called the 'distant op
White has the opposition, Black must position' is that when the kings face
give way with his king and permit each other with an odd number of
White's own king to advance. It is squares in between, then the player to
worth noting that if White is to move move loses the opposition. The situa
in the diagram, then Black has the op tion when there is just one square in
position, but because of White's ini between the kings (discussed above) is
tially more favourable king position, then just a special case of this rule.
he can hold the draw: 1 'iii> c4 (1 'it>e4 In the above position, it follows that
also draws, but any king retreat to the 1 � c2! is the correct move ( 1 �b3? is
third rank loses, as Black can trans also bad, since after 1 . . . 'ito> d7 ! Black
pose into the above analysis with re can meet 2 'ito> c4 by 2 . . . <itic6 and 2 'ito>c3
versed colours) 1 � c6 (after 1 . . .�e5
... by 2 . �c7). Black replies 1 �d8.
.. ...
'it>d4 and Black has nothing better than and of course 2 �c3? 'iii>c7 and 2 <itid3?
to return to d6. <itid7 give Black the opposition. The
The situation becomes only a little correct move is 2 <iti d2!, again in ac
more complicated when the kings are cordance with our 'odd-square' rule.
further back: At first sight White is not getting any
where, since if Black just keeps mov
ing his king up and down the first rank
by 2 �e8, White can apparently only
•••
one square between the kings and then lose nothing by allowing White's king
we have the situation discussed in the to penetrate in that direction. Simi
previous diagram. Here White exe larly there must be a queenside target
cutes a by-pass with 3 'iii>c 3! . Now or Black could safely move his king to
there is a direct threat to play 4 'it> c4 the other side of the board. The by
and 5 'it> bS, so Black has to head for pass manoeuvre is almost always per
c6 by 3 'it>d7. White continues 4 'it>d3
••• formed on the file which is equidistant
and he has achieved his objective. between the two targets . In the above
Now the situation is simpler. 4 . . . c;t> c7 case this is the d-file.
and 4 . . . 'it> e7 lose because White just
heads for the g-pawn or the a-pawn
respectively, so Black's king must ad
vance to third rank. White just op
poses the enemy king and gains the
'close' opposition, winning as in the
previous diagram. Had Black played
2... 'itc8, White would have by-passed
on the other side by 3 c;t> e3 .
attacker has two targets. In the above <itc4 and 2 . . 'it>d6? 3 'it> d4 allow White
.
diagrams these are the pawns on as to gain the 'close' opposition, and in
and g5. This is perfectly natural: the addition Black's king must also be
nature of the opposition is that if ready to stop White lunging for the a
Black's king goes to the queenside, pawn. It follows that 2 'it>c7! is the
•••
then White's king slips through to the only drawing move. This would be the
kingside and vice versa. If there were ideal time for a by-pass, except that
no kingside target, then Black would the e4-square, which White needs for
116 SECRETS O F PRACTICAL CHESS
the operation, is controlled by a black White to play can draw, but only if
pawn. he starts with the paradoxical move 1
In the above examples, the 'two-tar <it h l ! . Other moves fail, for example 1
get' situation was quite obvious, be � fl ? (this loses because White cannot
cause the targets were far apart. Cases maintain the close opposition) 1 . . . <it>d2
in which the targets are closer together 2 <it> f2 <itd3 (White would like play 3
are governed by the same principles, <it f3, but his pawn is in the way) 3 � g3
even if their nature is less transparent. �e3 4 � g2 �e2 5 � g3 �fl and Black
reaches a target. Other first moves fail
similarly: 1 <it>h2 �d2 ! (preparing the
by-pass) 2 � gl (2 <it g2 <ite2) 2 . . . �e3
(by-pass executed) 3 � g2 �e2 and
wins, or 1 <it g3 �el 2 � g2 �e2.
After 1 �h i ! Black cannot make
progress, as White can always main
tain the opposition:
1 ) 1 . . . �e2 2 � g2 � d3 3 <it>h3 !
<it e3 4 � g3, etc.
2) 1 . . .<it> c l 2 �g l ! (the only move)
2 . . . �c2 (2 . . . g4 is met by 3 <it> g2 ! , but
not 3 fxg4? e4 4 �f2 � d2 and Black
H. Neustadtl, 1 890 wins) 3 � g2 <it> c3 4 � g3 � d3 5 �h3
and so on.
In this position the target squares
for Black are (obviously) f3 and (less We end this section on the opposi
obviously) fl . The latter is a target be tion with the usual warning that while
cause if Black's king reaches fl then general principles can provide excel
White is losing no matter where his lent guidance, in the end it is the spe
king is (within reason) or who is to cific position on the board that matters
play. For example, if White's king is and a forced win overrides any other
on g3, then, with White to play, 1 <ith3 considerations.
� f2 2 � g4 � g2 wins easily. If Black The following diagram is very simi
is to play then 1 . .. <it> g l forces the same lar to the Neustadtl position given
line. It follows that the opposition ma above. On this basis one might assume
noeuvres will take place along the the position to be a draw, because after
ranks (because the ranks are at right 1 �f6 �b6 or 1 � g6 � a6 Black gains
angles to the line j oining the two tar the distant opposition. However, there
gets) and that any by-passing will take is a slight difference because the kings
place on the second rank. are further apart than in the Neustadtl
THE ENDGAME 117
A. Mandler
Prager Presse 1 929
win for White, the last line being a sides promote at the same time) 3
by-pass) 4 c5 dxcS 5 e5 and promotes <itie5 ! 'it>xc6 (3 . . . h3 4 <Ji; d6 and again
with check. In this case the logic of the both sides promote) 4 'it>f4 and the im
opposition broke down past a certain possible has been achieved.
118 SECRETS OF PRACTICAL CHESS
If you have not seen this position The use of a second threat as a kind
before, it is worth playing over the so of warp-drive for White's king occurs
lution several times to see exactly why in quite a wide range of situations. The
it works. Once again, the 'two-threat' above diagram is a second example in
concept is important, but this time it is which White's king goes on a lengthy
not a question of tempo play, but the detour before catching the enemy
exploitation of the fact that a diagonal pawn.
king move, if measured with a ruler, is In this case the white king is one
longer than an equivalent horizontal or tempo short of catching the h-pawn,
vertical one. In terms of catching the for example 1 a6? <itic6 2 catc8 � b6 3
h-pawn, the routes 'ii? h7-h6-h5 and 'ii?b8 <iti xa6 4 r3; c7 h5 and White is too
'iP g7-f6-e5 are identical. The advan late. However, by correctly exploiting
tage of the latter is that it activates a the threat of promoting the a-pawn
second threat, that of promoting the White can make up the time: 1 cat c8 !
c-pawn. It takes Black two tempi to <iti c6 2 <itib8 <itibS 3 r3;b7 (this is the key
deal with this threat, by taking the c move; the white king just makes it into
pawn with his king, and this is exactly the square of the pawn) 3 <iti xa5 4
. . .
the time White needs to catch up with catc6 and White is in time.
the h-pawn.
Despite this coldly logical explana Triangulation
tion, it is a remarkable idea and there
still seems to be a whiff of magic about
the position.
which, by losing a tempo, transfers the with mystic numbers). The opposi
move from White to Black. However, tion, triangulation and a little bit of
before starting this manoeuvre White brain-power are all that are needed
has to play what is, in any case, a forced for the types of position that arise in
move: 1 'iPdS. Now l . . �d8 2 <it>d6 is a
. over-the-board play. Of course there a
win even without the a-pawns, so few esoteric positions which cannot
1 'iPc8 is forced. White cannot then
... be solved by such straightforward
win with the direct 2 <it>d6 <it> d8 3 c7+ techniques, but in all my career I have
<it>c8 because 4 <it>c6 is stalemate - he never seen such a position arise in
must be more subtle. While the white practical play. The following position
king remains adjacent to c5 Black's represents about the limit of complex
king cannot occupy c7, and so is re ity that one can anticipate over the
stricted to shuffling back and forth board.
along the first rank. If the white king
moves around the triangle c4-d4-d5
the effect will be to transfer the move
to Black: 2 'iPc4 �d8 3 �d4 �c8 4
'iPdS and now we have the position af
ter the first move, but with Black to
play. White wins after 4 ... � d8 5 � d6
or 4 . . . <it> c7 5 �c5.
White's triangulation worked be
cause of Black's lack of space; he
could not emulate White's manoeuvre
without stepping off the edge of the
board.
If you have looked at an advanced N. Grigoriev
book on king and pawn endings, you K novoi armii, 1 920
will probably have noticed something
called 'the theory of corresponding A position such as this would be an
squares ' . This is normally accompa easy win for White if his king were on,
nied by diagrams with lots of little say, d4, but here the win is difficult be
numbers (or letters, or sometimes both) cause of Black's active king position.
on the squares. While this is an inter The first point to note is that after 1
esting subject from the theoretical d4? <it>e4 2 <it>c3 Black does not play
point of view, to be quite honest it is of 2 . . . <it> d5 ?, when 3 <it>d3 forces the en
almost no practical value (not to men emy king back, but 2 . <it> f5 ! . If White
. .
tion that your opponent might object moves anywhere except to d3, then
when you start adorning the board Black just returns to e4, but after 3
120 SECRETS OF PRACTICAL CHESS
plays 1 � c2, then Black must reply 12 ... b4 13 d6 b3 (interposing 1 3 ... <itc6
1 . . . � f4 (since l . . . 'it>e3 2 <itc3 loses at 1 4 <it e6 doesn't change the situation)
once, and after other moves White 14 d7 b2 15 d8'ii' bl'ii' 16 'ii'c8+ and
wins by either 'it>c3-d4 or 2 d4). Read 17 'ii'b8+, winning Black's queen.
ers may now recognize a pattern emerg
ing: the situation is basically the same Expect the unexpected
as in the previous diagram rotated
through 90 degrees, with c3-e3 taking Readers will have noticed several odd
the place of c5-c7 and c2-f4 the place king manoeuvres in the preceding po
of d5-c8 . Now the solution should be sitions. This is no coincidence; para
apparent. While the white king remains doxical king moves are quite common
adj acent to c3, Black's king must re in king and pawn endings. It is very
main adj acent to e 3 ; in other words important to take into account the pos
Black can only oscillate between f3 sibility of 'unnatural' king moves,
and f4 (e2 and f2 are out because the both for you and for your opponent. It
d-pawn advances). White only has to is impossible to give rules for finding
triangulate c2-b2-b3-c2, all the time such moves, precisely because they
staying adjacent to c3, and he will lose are often ' one-off' events which only
a tempo. The solution runs 1 �c2 �f4 work in that precise position. How
2 �b2 <itf3 (2 . . . � e5 3 <it c3 <itd5 4 ever, this won't prevent me from giv
'it>c2 'it> e5 5 'iii> d l transposes) 3 <itb3 ing a few entertaining examples.
'it> f4 4 �c2 (unlike the previous dia
gram, there is still quite a lot of play Shirov had headed for the position
left in the position) 4 �eS (the most
•.. in the following diagram because it
resilient defence; 4 . . . 'it>e3 5 <it c3 and seems an obvious draw after, for ex
4 . . . 'it> f3 5 'it>d2 lose more quickly) 5 ample 1 <it g5 � g2 2 f4 � f3 3 f5 'it>e4.
THE ENDGAME 121
However, after the surprising 1 'it> g3! agreed the players suddenly noticed
Shirov resigned. The threat is simply that White could play 3 'it> f5 ! (D) in
to push the pawn to f6 and then run stead of 3 <it xf4.
with the king to take the f7-pawn, si
multaneously defending White 's own
pawn. Black can only try to extract his
king from the box by 1 . . . 'it> g l 2 f4 'it> fl
3 f5 <ite2, but White can keep Black's
king at bay: 4 � f4 f6 (or 4 . . . 'it> d3 5
'it>e5 and wins after 5 . . . 'it>e3 6 f6 or
5 . . . <it c4 6 <it f6) 5 <ite4 ! � f2 6 <it d5 .
The backward move of White's king is
sufficiently counter-intuitive that even
such a strong player as Shirov over
looked it.
play his king to g2 at move 8) 5 <l,; xg7 trying to fulfil two tasks at the same
<l,; e7 6 <Ji; xh6 <l,;f6 is hopeless because time.
White can extract his king by using
up his one remaining tempo with the Chess is more than counting
h-pawn: 7 �h7 � fl 8 h6 <itii f8 9 <t> g6
� g8 10 'it> f5 'it> h7 1 1 'iii> g 5 followed by One technique applicable in king and
1 2 � xf4. pawn endings, which is often recom
Having analysed both 3 . . . 'it> d4 and mended in textbooks, is that of 'coun
3 . . .<Ji;d6 to a loss, one might be tempted ting ' . This name refers to the method
to assess the position as a win for of working out how many moves both
White, but remember: 'Expect the Un sides will take to promote a pawn. Of
expected' . What does Black need to course, this is only useful in 'race'
achieve in order to draw? First of all, situations, where each king marches
he must be able to defend his g7-pawn into the opposing pawn-mass with the
if White plays � xf4 followed by aim of creating a passed pawn as
� f5-g6. That means that his king quickly as possible.
must stay within three squares of f8 . If I strongly advise against using the
White adopts his alternative plan of technique of 'counting' .
heading straight for g7 without both There are several flaws with this
ering about the f4-pawn, then Black method, and its unrestricted applica
has to be able to answer 'it>xh6 with tion can result in dreadful blunders .
. . . 'iii> xf3 ; one move slower and White The main problem is that this method
will win as in the bracket given above. cannot detect any of the finesses which
Since it takes three moves for White to make king and pawn endings so inter
reach h6, it follows that Black's king esting and which arise quite often in
must stay within three squares of f3 . practice.
The first criterion implies that Black The first cause of confusion is that
must move to c5, c6 or d6 and the sec you have to take account of who moves
ond implies that he must move to c4, first. If White takes seven moves to
d4 or c5. Luckily for Black, there is promote and Black eight, when White
one square common to both these sets, promotes does Black reply by promot
namely c5. Thus 3 . . . 'it>c5 ! ! draws, e.g. ing or by pushing his pawn to the sev
4 'iii> g6 'it> d4, 4 'iii> xf4 <Ji; d6 or 4 <J;; e s enth? The answer is that it depends on
'it>c6. who moves first. In the heat of battle it
It is quite hard to describe exactly is quite easy to get this wrong and be
what this motif depends on - it cer 'out by one' (computer programmers
tainly has nothing to do with the oppo know all about being 'out by one' ).
sition. Perhaps it is closest to the Reti The second cause is that the count
manoeuvre, in that Black's king is ing method gives you no clue as to the
THE ENDGAME 123
queen ending. However, even this hope 2 . . . <iti b4 3 � c6 'iii>a5 4 <iti b7 he cannot
is in vain: after 7 'ii'b8 (7 'ii'h8 g2 8 move to b6.
'iFxh4 g l 'ii' 9 'ii'xf4+ 'iig 3 1 0 'iixf5 There is far more to king and pawn
'ii'x h3 1 1 'ii'g4 ! ? 'ii'g 3 and 12 ... � g2 is endings than counting, and if you use
also a draw) 7 . . . g2 8 'ii'xf4+ �b l 9 this method you are asking for trouble.
'ii'xf5 g l 'ii' the ending is a sure draw.
Finally, if you don't calculate the Rook endi ngs
whole variation, how can you be sure
that the moves you are intending to Rook endings are the most common
play are actually possible? Here is a type of ending to occur in practical
simple example. play. The reason is that if there are no
open files, a relatively frequent occur
rence, then exchanges of rooks are
rather unlikely. Minor pieces and
queens can be exchanged far more
readily. The ability to play rook and
pawn endings well is a great distin
guishing feature between a master
player and a club player. In simultane
ous displays, it is noticeable how the
club players routinely lose completely
equal rook endings, and how easily the
master manages to escape with a draw
from lost rook endings.
W. Schlage C. Ahues
- Part of the reason for this is that
Berlin 1 921 rook and pawn endings are genuinely
complicated, with a great deal of the
It takes White five moves to take on ory. Experience is perhaps even more
a7 and it takes Black five moves to important; the master will probably
reach c7, so Black can meet � xa7 by have encountered many rook endings
. . . �c7 and the position is a draw. This in the course of his career, the club
was borne out by the game, which player far fewer. However, the situa
duly finished 1 <itie6 �c3 2 <iti>d6 �d4 tion for club players is certainly far
3 �c6 <itieS 4 <itb7 <itd6 S <itixa7 �c7 from hopeless; indeed, this is one of
1/z-1/z . Right? Wrong ! If White had those areas in which a few hours'
played 2 �d5 ! then he could still take study can provide great dividends. We
on a7 in five moves, but Black would start with the ending of rook + pawn
take longer as the moves he wants to against rook, which is fundamental to
play are illegal, for example after all rook endings.
THE ENDGAME 125
The above example makes this clear. try 4 :rs ( 4 'iii>e6 � g7 ! and 4 : as � g8
If it is White to play then he should do not help White) intending 5 <iti e7,
continue 1 'iii> g 6, which creates the followed by 6 f6. If Black keeps his
most awkward problems for Black. If rook in its current position then he will
White waits, then Black sets up the eventually lose, but Black can change
third-rank defence by . . . :b6. 1 �f6 direction by 4 l::l a l ! . If White now
.••
l::l b6+ leads to the same thing, while 1 plays a king move to free his pawn,
f6 : g t + is an immediate draw (note then Black starts checking from the
the large checking distance). side. There is no shelter, so in view of
After 1 � g6 it is easy for Black to the large checking distance White
go wrong, for example the passive line cannot effectively meet the barrage of
1 . . . l::lb 8 2 f6 � g8 fails to 3 l::l g7+ <itf8 checks. White can, of course, play
(or 3 . . . <ith8 4 l::l h7+ <iti g8 5 f7+) 4 :h7 other moves but they do not help, for
and White's plan of 'switching to the example after 5 l::le 8 (to meet 5 . . . l::la6+
other side' leaves Black defenceless. by 6 l::le 6) the simplest draw is to re
Note that this line would be a draw if turn to fl with the rook.
White's pawn were on g6 and his king On the other hand, 2 . . . �e8? loses.
on h6, because there would be no After 3 l::la8+ <itid7 4 l::lf8, there is noth
room to switch to the other side. This ing Black can do to prevent White
leads us to the important conclusion playing 5 <it g7 (or � f7, if the rook
that in the type of position in which leaves the f-file), followed by f6, and
Black has been forced to defend pas there is no way to stop the pawn.
sively with his rook on the first rank, Black's problem is that he lacks the
the result is a draw with an a-, b-, g- or lateral checks which saved him after
h-pawn, but lost with a pawn on one of 2 . . . <it g8. There is no space for his rook
the other four files. on the kingside, and he cannot give
Here we have an f-pawn so this de checks from the queenside because his
fensive plan is not good enough for own king gets in the way.
Black. Instead, he should play 1 ..l::lfl.. This principle is usually formulated
This ensures that after 2 l::l a 8+ <it e7 as 'move the king to the short side' in
White cannot play 3 f6+. White can order to leave the other side free for
only make progress by playing 2 'iii>f6, long-range rook checks, but in the end
which threatens mate. Black has to it all comes down to ensuring adequate
choose between 2 . . . �e8 and 2 . . . � g8. checking distance.
One move loses and the other draws. Here is another example (D):
The correct choice depends on en Black is to play, and he faces the
suring that Black has sufficient check threat of <it c4 followed by b5 . If he
ing distance in the subsequent play. plays I . . . l::lh5, then White advances his
After 2 � g8! 3 l::la8+ � h7 White can
... pawn by 2 'iii> a4. The only possibility
THE ENDGAME 127
hides on a7 (this is why White must diagram, then Black has no time to set
not push his pawn to a7 prematurely) up the Vancura draw. The precise de
and again his rook is freed. tails of how close White has to be to
Black to play draws by being flexi win are rather complicated and may be
ble with his rook: 1 .. . l:r. fl + 2 <ite4 l:r.f6 ! . found in specialized endgame books.
This change o f direction i s the key;
a7 is no hiding place when Black is The extra Pawn
checking from the side. Play might
continue 3 'iii> d5 : b6 4 'iii>c 5 (4 l:r. a7+ One of the most common endgame
<it g6 5 catc5 l:r. f6 is the same) 4 ... :f6 5 situations in practical play is a rook
<it> b5 (now White threatens to move his and pawn ending with an extra pawn
rook, so Black must start checking) on one side of the board, and the posi
5 . . . l:r. f5+ 6 � c4 l:r. f4+ 7 �d5 l:r. f6 and tion otherwise symmetrical.
White cannot make progress. If White Here is a typical situation:
plays a7 at any stage, Black replies
. . . l:r. a6 followed by . . . : al , and if the
white king then approaches the pawn,
Black draws by checking the king from
behind (the nook on a7 is no longer
available). This double change of di
rection (al to f6 and then back to al ) is
quite hard to see, and in fact it was not
discovered until 1 924 by Vancura.
Several years ago I was asked to
check some rook ending analysis, but I
couldn't understand any of it - White,
who had the advantage, seemed to be
forcing Black to reach a drawn posi An ability to win positions such as
tion, which Black then avoided ! Fi this is fundamental to successful chess.
nally, I looked at the date of the White may have won a pawn with a
analysis - 1 9 1 2 - and realized that be combination, or perhaps Black had an
cause the Vancura draw wasn't known isolated e-pawn which White picked
at that time, all positions of the type up with subtle strategic play - what
shown in the previous diagram were ever your chess style, situations in
thought to be winning for White. Not which you win a pawn for essentially
surprisingly, this led to some odd no compensation are very common.
moves. The question then arises: how often do
I should add that if White's king is you convert the resulting positions
nearer to the a-pawn in the above into a full point?
THE ENDGAME 129
I showed this position to some of like it, nor do standard works on the
the world's leading grandmasters, in endgame such as Levenfish and Smys
cluding Karpov, Kramnik and Anders lov's famous Rook Endings.
son, and asked them to estimate their Fine's old Basic Chess Endings
winning chances as White, assuming contains perhaps the most helpful ad
an opponent of equal strength. The an vice. He recommended that if the de
swers were all in the range 80-90% . fender's king is on the side where the
The general feeling was that such a po pawns are balanced then you should
sition should obj ectively be a win, and adopt the following plan:
the 'missing' 1 0-20% represented the 1 ) place the king and rook on the
probability of making a mistake one best possible squares;
self rather than the probability of run 2) advance the pawns on the other
ning into exceptionally good defence. wing as far as convenient, without ac
A search of 500,000 games re tually setting up a passed pawn;
vealed 94 clear-cut examples of this 3) transpose to a won ending with
type of structure (3 vs 3 on one side, 3 an outside passed pawn.
vs 2 on the other, no doubled pawns What he means is that you should
and pawns not blocked). The result not necessarily create the passed pawn
was 72 wins, 19 draws and 3 losses( !). as quickly as possible, as some posi
The 77% success rate was slightly tions with an extra outside passed
lower than the GMs thought, but at pawn are drawn. Instead, you should
their level technique is better and so, continue to manoeuvre until the passed
assuming that the position is objec pawn can be created under favourable
tively won, they would be more likely circumstances, for example with your
to round up the point. They probably rook behind it.
also wouldn't lose a rook ending with If the defender's king is on the side
a clear extra pawn ! with the potential passed pawn, then
Unfortunately, such situations are the decisive manoeuvre is the penetra
poorly covered in endgame theory tion of the attacking king on the oppo
books, which tend to concentrate on site wing.
more simplified positions. While they Having played over all the 94 ex
devote a lot of attention to the situation amples mentioned above, I failed to
with 3 vs 3 on one side and an outside find any clear-cut examples of this
passed pawn on the other wing, the winning plan. Either the ending was
situation in which there is a majority misplayed by one side or the other, or
rather than a passed pawn is hardly the defender seemed to assume that he
covered at all. The massive Encyclo would lose in the long run and em
paedia of Chess Endings, with 1 727 barked on a desperate bid for counter
positions, doesn't contain anything play. Thus readers will have to make
130 SECRETS OF PRACTICAL CHESS
do with Nunn vs Fritz5 from the dia the black rook may switch behind the
gram on page 128: pawns, and this could prove very awk
ward if Black has pawns on a4 and b4.
l h4 Now that Black has advanced a pawn
We are in the second of Fine's cases to a4, White can conveniently halt the
mentioned above, so White 's long pawns by a3 and c3, which also makes
term aim will be to penetrate amongst his quecnside safe against an attack by
the queenside pawns with his king. Black's rook.
However, at the moment this pawn 4 ... l::td l 5 h5
structure offers no avenues of approach In rook endings it is quite often a
for the king, so White must find a way good idea to have such a chain of
to induce the pawns to advance. One pawns . If the white rook defends the
plan would be to play 'ito>el and then at base of the chain, then all the pawns
tack the pawns by .:r.e3-a3, etc., forc are secure against enemy rook attack.
ing them to move forwards. Then 5 ... l::t b l 6 c3 g5
White could play lld3 and 'it> d2, cross An attempt to obstruct White on the
the d-file with his king and then try to kingside.
get amongst the pawns. 7 hxg6+ hxg6 8 'ittf4 l::td l (D)
Perhaps this plan is the most sys
tematic, but I decided on another idea,
that of advancing the kingside pawns.
If Black remains passive, White will
gain a great deal of space on the king
side and should eventually be able to
create a passed pawn there under fa
vourable circumstances. If Black tries
to generate counterplay by advancing
his queenside pawns, then White will
again have the possibility of switching
his king to the other side of the board.
1 ... b5
I doubt that a human would defend 9 'it>e3
in such forthright style ! Fritz decides This is where Fine's advice came in
to gain space on the queenside, but it is helpful. The immediate attempt to ad
creating precisely the sort of openings vance with the king leads nowhere,
that will help White later on. since after 9 'it>e5 c6 Black is ready to
2 g4 as 3 'itg3 a4 4 a3 drive the king back with . . . l::t d 5+. In
It is a good idea not to let the queen stead, White intends l::td2, followed by
side pawns advance too far. Later on 'it>d4-c5. In fact Black can prevent this
THE ENDGAME 131
plan, but White loses nothing by try 16 l:xa3 17 :c7+ cate6 18 <it>xg6
•••
The pawn is continually threatening to situation is just as if he had lost the op
advance, so Black has to block the position in a king and pawn ending.
pawn with his rook. Not only does the After . . . c;i? d5 , White plays � b4 and
rook become tied down, but Black is supports his pawn with the king; after
left open to the possibility of zugzwang. . . . �b5, White can head for the king
The classic example of this situation is side pawns with his king. Black can
also one of the best: only avoid these lines by playing pawn
moves on the kingside, but White can
always move his rook up and down, so
that Black is sure to fall into zugzwang
sooner or later.
S9 ... liPb5 60 liPb3
Black is helpless, so White can af
ford to gain time on the clock by re
peating moves.
60...c;tcS
After 60 . . . l:l xa5 6 1 l:l xa5+ c;i;> xa5,
White wins by 62 �c4 liPb6 63 liP d5
�c7 64 � e5 c;1;> d7 65 c;i;> f6 c;1;>e8 66 f4
!iPf8 67 f5 gxf5 68 � xf5 and 69 <iti g5.
A. Alekhine J. Capablanca
- 61 c;1;>c3 �bS 62 c;1;>d4
Buenos Aires World Now the king heads for the vulner
Championship (34) 1 927 able enemy pawns. Black's king is
too far away to prevent this, so Capa
54 l:la4 blanca decides to use his king to
In accordance with the above prin blockade the a-pawn and his rook to
ciple, the rook is better behind the fight against the penetration of the
pawn than to the side of it. white king. This is indeed the best de
54...c;i?f6 fence, but however Black plays he
White's immediate threat is to run cannot overcome the fatal handicap of
his king to b5 and lift the blockade of having one or other of his pieces fully
the pawn. Black can prevent this using occupied blockading the a-pawn.
his own king, but he quickly runs into 62....:r.d6+
zugzwang. If Black tries to arrange a perpetual
55 liPf3 �es 56 �e3 hS S7 c;i;>d3 attack on White's rook by 62 ... �b4 63
!iPdS 58 !iPc3 �cs S9 l:la2 l:l al c;i;> b3, then 64 c;1;> c5 <itib2 65 'iil' b 5
This is the reason why having the wins.
rook behind the pawn is so favourable. 63 !iPeS l:le6+ 64 liPf4 c;i;>a6 6S <itigS
Since Black cannot move his rook, the l:leS+ 66 <itih6 :rs (DJ
THE ENDGAME 133
The alternative is to defend the f7- 7 1 . ..gxf5 72 � xf5 l:. c5+ 73 � f6 l:. c7
pawn along the second rank by 66 ...l:.e7 74 l:.f3 � xa5 75 l:.f5+ wins easily.
67 ril g7 l:l d7 68 � f6 l:k 7, but White 70 gxrS 71 �h6 r4 72 gxr4 l:.dS
•••
wins after 69 l:.e2 � xa5 70 l:. e7 l:.c2 73 'it>g7 :rs 74 l:.a4 'it>bS 7S l:. e4 �a6
7 1 l:. xf7 l:. xf2+ 72 � xg6 l:. g2 73 l:. f3 . 76 �h6 l:.xaS
Black could have put up more resis
tance by 76 . . . �b7, but White can still
win with 77 l:.e5 l:. xf4 78 � g5 l:. fl 79
l:.f5 ! l:.gl + 80 <it xh5 'it>a6 8 1 �h6, and
so on.
77 l:.eS l:.al 78 'it>xhS l:.gl 79 l:.gS
l:.hl 80 :rs �b6 81 :xr7 �c6 82
l:.e7 1-0
Positional advantage
At this point London conceded the g-pawns) 4 l:r. a8 (4 :a7+ �e6 5 a5 l:r. a4
game. Chigorin gave analysis indicat 6 a6 �e5 7 f4+ �d5 8 l:r. a8 : a3+ 9
ing that White could win and the posi �fl �e4 is also a draw) 4 ... catg7 5 a5
tion has been subject to considerable l:la4 6 a6 'iii>h6 7 f4 (trying to prevent
debate ever since. Levenfish and Smys the king's entry; 7 a7 <it> g5 is a clear
lov gave the verdict that Black could cut draw) 7 ... g5 8 f5 (8 fxg5+ fxg5 9
draw, but only with very precise play. �d3 <j;; g 7 is also drawn) 8 . 'iii>g7 and
..
The white rook can range freely White cannot make progress. If White
across the fifth rank, while Black's is plays a7 at any stage, then there is no
restricted to just three squares. First of shelter for White's king on the queen
all, defending passively is no good. side. However, if the pawn stays on a6
White can move his king towards the then Black can safely take the g4-
vulnerable a-pawn and the defence pawn and return to a4.
eventually breaks down: I . . :a? 2 �e4.
and the white king has to talce the long queenside. Thus after 57 ... 'it>h5 58 'it>c3
way round to attack the knight again. �a6 59 � xf5 'it> g4 60 �e3+ 'it> xh4
White wins by 6 1 �xd5 'iii> g 5 62 �c4
Moving on to knight vs knight end � f5 63 �b5 � b8 64 �b4 'iii>e6 65
ings, the most important point to note �c6 �d7 66 a6. The line 57 . . .f4 58
is the devastating effect of an outside 'it>e2 �h5 59 'it> f3 � xh4 60 � xf4 is
passed pawn. The knight is such a similar, for example 60 . . �h5 61 �e5
.
S. Dolmatov A. Beliavsky
-
his king will then be faster to reach the Now the d-pawn is lost.
THE ENDGAME 141
The relative value of the bishop and endgame players of all time, just about
the knight is a familiar topic in every managed to save the game, but I would
phase of the game, and the basic prin doubt my ability to do likewise ! He
ciples are the same in an ending. adopted what is undoubtedly the cor
On average, a bishop is worth a lit rect plan, namely to avoid allowing
tle more than a knight. A bishop is at any more pawns to be fixed on light
its best in an open position with a fluid squares. He therefore played . . . b6,
pawn structure. Pawns fixed on the ... a5, ... .i.d7 and . . . f6, and waited to see
same colour as the squares on which if White could make progress.
the bishop moves are an obstruction; It is worth noting that if Black had a
the more such pawns exist, the more dark-squared bishop, then the position
restricted the bishop is and the weaker would be a comfortable draw. If, on
the squares of the opposite colour. the other hand, Black had a further
Knights favour blocked pawn struc pawn weakness, for example the pawn
tures and like stable, invulnerable on b7 were on b5 (so that White could
squares on which they can settle with fix the queenside pawns by playing
out being disturbed by enemy pawns. b4), then he would be lost.
A typical such situation arises when a It is worth adding one point which
knight occupies the square in front of applies particularly to the endgame.
an isolated pawn, as in the following Bishops prefer positions with unbal
diagram. anced pawn structures. If both sides
We will not discuss this very com create a passed pawn, a bishop can sup
plicated endgame in detail here. Capa port the friendly passed pawn while at
blanca, who was one of the greatest the same time holding up the enemy
142 SECRETS OF PRACTICAL CHESS
passed pawn. Knights, being short knight in this open position, and his
range pieces, have to be committed to king is slightly more active.
one or the other task. 30... hS
Players often underestimate the ad There is nothing wrong with this
vantage which is conferred by having move. It allows a possible penetration
a bishop against a knight, even in posi by the white king via f4 to g5, but in it
tions with symmetrical pawn struc self this is not dangerous as the simple
tures. reply . . . rilf7 secures the kingside pawn
structure.
31 .i.el llles 32 .i. f2 (D)
White aims to provoke a pawn move
on the queenside, so as to provide a
possible entry route for White's king
on that side also.
z. Ilincic - G. C abrilo
Cetinje 1992
Certainly not 34 . . . � f5? 35 � c3, 45 liP xg6 'ii?e6 (45 . . . b5 46 'iii> xh5 wins
winning after 35 . . . �d l + 36 'iii> c2 or as in the note to Black's 35th move) 46
35 . . . lb a4+ 36 'it> b3 b5 37 'it> b4. <iti xh5 liP f7 47 � h6 ! 'ii? g8 (or 47 . . . b5
3S i. b8+ liPe6 48 !iP h7 b4 49 g4 b3 50 i. c l lb c4 5 1
One of the problems facing the side g5 lbe5 5 2 h4 lb g6 5 3 h5 �f8+ 54
with the knight is that a 'race' situation 'iii>h6) 48 liPg6 b5 49 h4 �c4 50 i. f6 b4
normally strongly favours the bishop. 5 1 h5 b3 52 h6.
Here 35 . . . liPc6 36 'it>e5 lbc4+ 37 'it> f6 42 a4 b6?
� xa3 38 � xg6 �c4 39 liP xh5 b5 40 This loses straight away, although
i. f4 b4 4 1 'it> g6 b3 42 i. c l b2 43 the position was in any case very diffi
i. xb2 �xb2 44 h4 wins for White. cult for Black. After 42 . . . lb b2 43 a5
36 <itcS 'iPd7 �d3 44 i.e3 �e l 45 g3 lbd3, White
Black also cannot afford to let the continues 46 'iii>d4 ! �b4 (46 . . . �e l 47
white king get at the b-pawn, e.g. 'iii>e 5 'iii>e7 4 8 i. g5+ <iti f7 49 'iii> d6) 47
36 ... catf5 37 <iti b5 ! 'ii?e4 38 a4 �e3 39 cate5 and Black cannot play 47 . . . 'ite7.
a5 � f2 40 i. e5 �d3 4 1 i. d4+ liP xg2 43 i.e3 �b2
42 !iP b6 and wins. 43 . . . 'it> c7 44 'iPe6 is also an easy
37 <itdS win.
By now Black is in serious trouble. 44 i.xb6 �a4 4S i.d4
White's main plan is to cover e7 with The knight is trapped and can only
his bishop and then play �e5-f6. be rescued at the cost of both Black's
37 lLld3 38 i.g3 �b2 39 i.el �d3
... kingside pawns.
40 i.d2 lbb2 41 h3 (D) 4S h4 46 �es 'iii> e7 47 'iPf4 <ite6
•••
from the remaining pawns there is a passed pawns are better than passed
small chance of a blockade. pawns with only one file between
With all the pawns on the same side, them, but two widely-separated passed
a 3 vs 2 or 4 vs 3 ending with fluid pawns are best of all.
pawns should normally be a draw. 3) If you are trying to draw an
Since bishops are heavily influenced opposite-coloured bishop ending, then
by fixed pawns, one of the most im it is better to have your pawns on the
portant questions is how many pawns same-coloured squares as your bishop.
are fixed on the same-coloured squares This is practically the only type ofpo
as one's bishop. The more there are, sition in which this reversal of the nor
the worse it is, all the more so in that mal principle applies. The reason is
the opponent's bishop will automati that your drawing chances depend on
cally be a ' good' bishop. Two pawns setting up an unbreakable fortress.
fixed on the same colour as one's Everything has to be defended, and a
bishop may be a fatal weakness, espe pawn which is capable of being at
cially if they can both be attacked si tacked by the enemy bishop will just
multaneously by the opposing bishop. drop off.
This completely immobilizes one's
own bishop, and zugzwang may not be Here are a couple of examples illus
far away. trating these principles:
winning. However, his king is too far At first sight this is a dead draw. If
away and by attacking the pawns with White's king attacks the g5-pawn,
his bishop, Black can force them to ad then Black plays . . . .1 h4 and waits
vance to dark squares, when it is easy with his king, while if White's king
to blockade them. The defender must approaches the c-pawn, then Black's
keep his pawns on the same-coloured bishop is freed and so he can just keep
squares as his bishop, but the opposite his king on c7. This is in accordance
holds true for the attacker. He must try with the principle that you need two
146 SECRETS OF PRACTICAL CHESS
typical situation with the pawn on the optimally over the board? Our objec
sixth. tive is only to establish some general
principles helpful in practical play and
for this the 50-move rule is not espe
cially relevant.
This diagram already reveals many
of the important principles governing
'ii'+8 vs 'ii' . We can ignore the 'special
case' squares a7 and a8, which are
only marked because White to play
can mate in one. There are basically
two drawing zones. One lies near to
the pawn and these squares are drawn
because with the enemy king so close
to the pawn, Black can very often ex
We will display several diagrams of change queens and catch the pawn with
this type, the aim being to convey a his king. Virtually all 'ii'+8 vs 'ii' posi
great deal of information in a visual tions (except those with the pawn on
form. The various stars indicate the re the seventh) have such a zone, which
sult when the black king stands on that we call the proximity zone. When the
square. A white star indicates that the black king lies in the proximity zone,
position is a win with White to move, White is restricted in his attempts to
but a draw with Black to move. A black avoid perpetual check, as he can only
star indicates that it is a win whoever interpose his queen in favourable cir
moves first. Unmarked squares are cumstances. There is a popular myth
drawn whoever moves first. that when defending 'ii+ 8 vs 'ii, it is
In the case of squares that are under always best to have your king as far
attack by White, then the position is away from the pawn as possible; as we
only legal with Black to move and a shall see, this is true only in certain
black star indicates that it is a win; no circumstances.
star indicates that it is drawn. The second drawing zone is in the
A few positions are illegal because lower right-hand comer, i.e. diago
the kings stand next to each other; nally opposite the pawn. White's main
these are also unmarked. weapon in preventing perpetual check
Readers should note that we take no is to interpose his queen in such a way
account of the 50-move rule in our dis as to force the exchange of queens, ei
cussion. With optimal play, some of ther by checking or by pinning the en
the positions are drawn only because emy queen. When the black king is
of this rule, but who is going to play poorly placed, for example on f7, then
THE ENDGAME 149
there are many chances to achieve this L. . rt;g3 ! (although it would be amaz
and Black's options are consequently ing if anyone realized over the board
restricted. White can set up a position that 1 . . . �h3? is losing). If the king
with his king on b7 and queen on c6. starts on e4, there is a choice between
Then l . . . 'iWe7+ is answered by 2 'iWc7, l . . . rt; dS and l . . . � f3 . but I would al
1 . ..'il b4+ 2 � c8 'ii'f8+ 3 rt;c? ends the ways go for the proximity zone if pos
checks, 1 . . . 'ii'b 3+ 2 �c8 and 1 . . . 'ifb l + sible, as the draw is far simpler.
2 �a8 likewise. The toughest check to Summing up, the proximity zone is
meet is l . . . 'ii'b2+, but even in this case the best location for the black king,
White can manoeuvre so as eventually then the bottom-right comer, then the
to force Black to give one of the infe bottom-left comer. The top right cor
rior checks mentioned above. In the ner is by far the worst.
end Black's checks dry up, and White If we move the pawn back to a5, the
can push his pawn. This problem af drawing zones expand enormously:
flicts Black whenever his king is in the
top right-hand comer. The lower left
hand comer is also not ideal, but this
largely depends on Black's queen po
sition. If Black can occupy a good
square with his queen, then this is suf
ficient to draw. The bottom right-hand
comer is the best of the distant areas;
White has very few chances to inter
pose with check and so Black has few
problems drawing.
While much of the play is governed
by general principles, there are a few
anomalies. The isolated loss with the The lower-left squares are marked
black king on h3 (when 1 'iWd4 ! is the only because White has the possibility
only winning move) is hard to explain, of "ifa3+, forcing an immediate ex
as is the loss with Black to move when change of queens, so we can fairly say
his king is on c2. that Black is only in danger if his king
The point about the two drawing is in the upper-right comer.
zones is emphasized if we imagine We can summarize by saying that
the black king starting somewhere on with an a-pawn, the pawn needs to be
Black's fifth rank. With the king on on at least the sixth rank in order to
d4, the only drawing move is 1 . .. <itid5 ! , have decent winning chances.
entering the proximity zone. When Not surprisingly, the b-pawn offers
the king is on h4, the only move is far more winning chances . There are
150 SECRETS OF PRACTICAL CHESS
the pawn is on at least the fourth rank, It follows that if you have various
so in this case Black is left only with methods of liquidating to 'i!V+8 vs 'ii' ,
the proximity zone. the c-pawn is the one to go for. The de
The situation with the pawn on c6 fender's only chance is to bring his
needs no diagram, because Black is king near to the pawn, but even with
losing except if his king is in front of the pawn as far back as the fourth rank
the pawn. When the pawn is on c5, the there are still good winning chances.
drawing chances are still very slim, Central pawns offer significantly
except if the king is in front of the fewer chances than with the c-pawn.
pawn: Once again, there is no distant draw
ing zone and the defender should have
his king somewhere near the enemy
pawn. Here are two typical diagrams:
In the second diagram the drawing 'ii'b 3-c3-c5 and drive the enemy queen
zone has expanded considerably and away. The pawn can then be advanced
encompasses quite a large part of the and, if necessary, the manoeuvre can
board. The square a4 is rather anoma be repeated all the way down the
lous (White to play wins only with 1 board.
�c5 ! ) . This would be the winning tech
Just as with the c-pawn, the defend nique in the case that the kings are on
ing king should be as near to the pawn the kingside and White 's king is safe
as possible. It is worth noting that it is from perpetual check. Note that we
much better for the defender to have are assuming that Black cannot ex
his king on the short side of the pawn change queens. This is normally a safe
than the long side. assumption, but there might be cases
in which Black could swap on c5, take
The extra Pawn the c-pawn with his king and return to
the kingside in time to save the game.
Just as in the case of rook endings, In that case White might do better to
queen endings with an extra outside play 'ii' b3-a3-a5 in order to advance
passed pawn are relatively common. It the pawn. The problem with this is
is hard to say whether the winning that it badly decentralizes the white
chances are greater or less than in the queen, and while the queen is away,
case of rooks. Objectively speaking, I Black's own queen can take up an ac
suspect that they should be greater, but tive post, increasing his chances of
there are far more chances for things perpetual check.
to go wrong with queens on the board ! If the white king is not safe from
The main danger is that of perpetual perpetual check, then the win is much
check, so king safety is an important more complicated, if indeed it is pos
factor. sible at all. The plan is again to try to
Unlike the corresponding situation push the pawn using the above ma
with a rook, a queen is capable of noeuvre, and when the black queen
shepherding a pawn to the promotion starts checking, the white king will
square all on its own. Suppose, for ex run to the queenside, where his pawn
ample, White has a passed pawn on b4 and queen stand ready to provide shel
supported by a queen on bl , and that ter. It is important to bear in mind that
Black has blockaded the pawn with his a barrage of random checks from the
queen on b5 . If the queens were re enemy queen very rarely amounts to a
placed by rooks, then the pawn could perpetual, provided that one's own
not advance without either zugzwang queen occupies a central position and
or the approach of White's king. With there is at least one pawn for shelter.
queens, however, White can continue Therefore White should have no
THE ENDGAME 153
brings his queen nearer the centre with Realizing that there is no perpetual
gain of time. check, White decides to halt the pawn's
49 'ii'c2+ 50 �gl "ifdl+ 51 'ito>g2
••• advance by pinning the pawn: this is
"ife2+ 52 �gl 'ii'e3+ 53 'it>g2 "ife2+ 54 also a typical motif in queen and pawn
�gl c4 endings.
Black has achieved all he can with 61 hS
.••
checks and now takes the opportunity As a matter of fact, this position
to push his passed pawn. This allows would be a win even without the h
White to start his own barrage of pawns, but their presence certainly
checks, but Black's king can eventu makes Black's task simpler. White has
ally evade the checks by moving to the no threat, so Black simply creeps for
queenside . One unusual feature of the ward with his h-pawn. When it arrives
position is that Black is prepared to on h3, White will have mating threats
leave his h6-pawn undefended. Nor to contend with in addition to the
mally, every pawn has to be protected passed c-pawn.
to avoid being gobbled up by the en 62 "ifb5 'it>c2! (D)
emy queen, but in this special case the The immediate 62 . . . h4 would be a
possibility of . . . 'ii'e 3+ provides an in mistake because of 63 'ii' b l + 'ito> d4 64
direct defence. "if b6+ � c3 65 "iff6+ 'it> d2 66 'ii'd4+
154 SECRETS OF PRACTICAL CHESS
true that Black's position is so strong Black decides to improve his queen
that he might win even after losing his position before advancing the c-pawn
h-pawn, but understandably he does further. If Black plays . . . h3, he must
not wish to test this theory. start to take care about possible stale
mates.
67 'iii>fl 'ii'f3+ 68 'iii>g l 'ii'g4+ 69
�f2
Or 69 'iii> f l � e3 70 'iWc5+ 1i'd4 7 1
'ii'e7+ 'ii'e4 7 2 'ii'c 5+ 'iii>f4 7 3 'ii'd6+ (73
'ii'c7+ � g4 74 'ii'g7+ <itih3) 73 . . . � g4
and the checks run out.
69 'ii'd4+ 70 <itifi <itid2 (D)
...
63 'ii'a4+
White must start checking, as Black
threatened to check on g4 and then
play ... c3.
63 �d2 64 'ii'a2+ �d3 65 'ii'a6?
.•.
occupies g7 (b7, b2 and g2 are equiva Or 83 ... catg3 84 l:lc7 ! �f3 (84 . . . ll:\a4
lent, of course). The position with the 85 catd5 lllb 2 86 l:r. c l ! ll:\ a4 87 'iPd4
black king on g8 and knight on g7 is wins) 85 l:r. c3+ ! (a surprising winning
one of the worst defensive formations move, but a typical motif in such end
and is quite often lost if the white king ings; moving to either the second or
is nearby (for example, with the king fourth rank allows White to chase the
on f6 and rook on al Black loses even knight) 85 . . . 'iii>e 2 (85 . . . 'ite4 86 :tc6 !
if he moves first). lll a8 87 'iP d6 followed by l:r. a6) 86
The second category consists of po l:r. c6 ! ll:\a4 87 l:r. c4 ! lll b 6 88 :b4 lllc 8
sitions in which the king and knight 89 <itid7 and the knight is trapped.
are separated and cannot join up. 84 l:r.f3+! 'iii>g4
Sometimes the win is quite simple, but White wins easily after 84 ... 'iP g2 85
in others subtle play is required to l:r.c3 ! ll:\a5 86 'iPd5 lllb7 87 l:r. a3 llld 8
keep the king and knight apart while at 88 l:r. a7, followed by l:r.d7.
the same time making progress. If the 85 l:r.d3 'iii>gS
knight cannot be trapped directly, then The knight cannot move, for exam
it is important to keep the defender's ple 85 . . . ll:\a5 86 �d5, 85 ... lllb6 86 l:r.b3
king restricted. The attacker some ll:\c8 87 :b7 or 85 . . . lllb2 86 l:r.d2 ! .
times has to use his own king for this 8 6 'iPdS! lllb6+
purpose, even though it is counter The alternative is 86 . . . lllb2 87 :d4
intuitive to move it away from the en <itif5 88 <itic6! (not 88 � c5? � e5 ! with
emy knight. zugzwang; White must use triangula
tion to ensure that this position arises
with Black to move) 88 . . . 'iii> e5 89 �c5 !
cate6 90 'iPb4 � f5 9 1 �b3 ! (not 9 1
cat c3? �e5 and again White i s in zug
zwang) 9 1 . . . �e5 92 l:r. d8 and wins.
87 �es ll:\c4+
Black has little choice, for example
87 . . . � g4 (87 . . . ll:\ c8 88 'iPe6 lllb 6 89
l:[d4 wins similarly) 88 <itie6 <iti g5 89
l:[d4 'iii> g6 90 :b4 or 87 ... ll:\ a4 88 l:r.b3
ll\ c5 89 l:[bS ll:\ a6 90 'iPd6+ � f6 9 1
l:[b6.
88 'iii>e4 (D)
A. Karpov - L. Ftacnik Karpov could have won more rap
Thessaloniki Olympiad 1988 idly by 88 � e6, e.g. 88 . . . <iti g6 89
l:[ g3+ <ith5 90 <it d5 lllb6+ 9 1 �e5
158 SECRETS OF PRACTICAL CHESS
J. Polgar G. Kasparov
-
vious note.
89 l:tb8+ 90 l:tg8 �e8 0-1
•••
away from the comer. However, even Spanish Team Championship 1 996
if you do find yourself in a less favour
able position, don't despair - even with along the edge of the board away from
the king in the comer many positions the white king. Thus Black avoids the
are drawn. most dangerous situation, that in which
White creates mating threats by hav
The ending of l:t+i. vs : is one of ing his king directly opposite Black's.
the most common pawnless endings 78 <itid5
to arise in practice. In general it should Of course 78 <itid3 is answered by
be a draw, but the defence requires 78 . . . �aS .
considerable accuracy and grandmas 78 �a3
•••
ters have been known to lose it even in It is worth pointing out that the Co
the days of adjournments. There are chrane Defence is most effective when
two basic drawing techniques, and it is the black king is near the mid-point of
worth knowing both of them because one edge. If, for example, the same
the position you find yourself in may formation were set up along the third
be more suited to one rather than the rank, then the corresponding move
other. would take the black king to a2, dan
gerously near the corner.
The following diagram is the basic 79 i.d3 l:b4
position of the 'Cochrane Defence' . Black takes the chance to release
The black rook is pinning the enemy his king from the edge.
bishop and this prevents the white 80 l:tb8 l:g4 81 i.c4 'iii> b4 82 .ie2
king approaching its counterpart. The l:g7
only way to unpin is to play cat d5 or Now Black can meet 83 � d4 by
�d3, but then the black king moves 83 ...:ct7+. Black should try to maintain
THE ENDGAME 161
a good checking distance for his rook, 109 ltd3+ �cl 1 10 ltdS <itb2 1 1 1
and it is helpful to position the rook so �e3 <itc3 1 12 .te4 :h8 1 13 :cs+
that it can check along both files and <itb4 1 14 <itd4 :h4
ranks. Cochrane again.
83 :bs+ �c3 84 ltc8+ 'iii>d2 8S l lS ltcl <itbS 116 :bl+ tf2.1/z
.tf3 �e3 86 ltc3+ �d2 87 :a3 :d7+
88 �c4 ltc7+ 89 �d4 ltd7+ 90 i.dS
ltd8 91 :a2+ �dl (D)
J. Norri S. Atalik
-
- - - -
wm - - -
- - - -
- - - -
- -·- -
m m m ma
m : m� m m Philidor, 1 749
- - - -
This is the characteristic Philidor
This is Black's other winning at position. The kings face each other
tempt. At first it seems that White is in with Black's king trapped on the edge
zugzwang as any rook move loses in of the board, and his rook restricted to
stantly (93 ltc l lth2+ 94 <iti dl <itid3). one file by mating threats.
93 'iii>d l! 1 ltf8+ ! lte8 2 :f7!
Now 93 . . . <iti d3 is answered by the First White improves the position
stalemate defence 94 .:r.d2+ and the of his rook with gain of tempo, and
king has to retreat. confines Black's king to the first rank.
93 ... lthl + 94 �e2 'iii>d4 95 'iii>f3 The immediate threat is 3 lta7.
Given the chance, White's king 2 .:r.e2
•••
manoeuvres; the bishop appears ide between el and c l , but this gives
ally placed on d5, so the idea of mov White the chance to transfer his rook
ing it away is counter-intuitive. from h7 to b7 with gain of tempo.
Black cannot run with his king, as 4 . l:tcl (D)
..
Here the win is analogous to the It should be noted that in most cases
note to Black's second move. the speeding up of play will favour the
8 l::ld7+ Wc8 side trying to win, because he can go
8 . . �e8 9 : g7 and f3 is out of
. round and round several times, each
bounds. time hoping for a mistake, whereas the
9 l::l h7 'it>b8 10 l::lb7+ 'lt>c8 1 1 l::lb4 defender only has to go wrong once.
�d8 12 .tc4 <iltc8 13 .i.e6+ and White Here is a quick round-up of the most
mates. common endings where the result
might be affected:
Quick-play fin ishes 1 ) Rook and bishop vs rook. The
drawing techniques are fairly well
These days the normal method of fin known, but to apply them in practice
ishing a long game is the 'quick-play requires considerable thought. I would
finish' in which, from a certain point not care to defend this in a quick-play
on, the players have a fixed amount of finish.
time to complete the game, no matter 2) Rook and knight vs rook. Should
how many moves this might take. In be comfortably drawn at a normal
international competitions, the quick time-limit, but in a quick-play finish it
play finish normally comes into effect might be worth continuing (as Kaspa
at move 60, and players are generally rov showed).
given half an hour (sometimes an 3) Queen and pawn vs queen. Of
hour), in addition to any time they still course, some positions are objectively
have, to complete the game. lost, but even many of the drawn posi
Quick-play finishes only affect a tions require very accurate defence. I
relatively small percentage of tourna imagine that the 'marginal' drawn po
ment games, but it is important to be sitions would be almost impossible to
aware of the impact such a finish may defend in a quick-play finish, and even
have on certain endgames. There are some of the fairly comfortable draws
many endings in which the odds would would probably be difficult.
favour a draw at a traditional time 4) Rook and pawn vs rook. Posi
limit, but in a quick-play finish the tions which are drawn by the standard
balance of probabilities is changed. 'third-rank' defence would still be
Quick-play finishes also put a pre drawn in quick-play. In more complex
mium on memorized knowledge; after positions, there would of course be
the exhaustion of six hours' play, and more errors, but in these endings the
with limited time on the clock, work attacker also has to play accurately, so
ing out a complex ending is very diffi the accelerated tempo probably makes
cult - you just have to know how to the task equally difficult for both play
play certain positions. ers.
THE ENDGAME 165
merged into a single game with varia current position. A method of pasting
tions, so that you can easily see the this analysis into the game is highly
general structure of the variation. If desirable.
the database program has an interface That deals with the program, but
to a playing module, then at a key what about the data? Nobody is going
stroke you can set the computer to to enter a million games by hand, so
work analysing any given position. one is utterly dependent on commer
The range of features available is cial offerings. However, here the situa
truly astounding, and these days any tion is much less satisfactory than with
serious player is virtually obliged to the programs. Even the best databases
use a database. contain a significant number of errors.
The main features which I regard as Poor-quality data is commonplace;
essential for a database program are: indeed, sometimes it is so poor as to
1) It should handle databases of up make the data practically useless.
to a million games without struggling. Some 'commercial' databases are lit
Of course, you will need a powerful tle more than games collected from
computer to handle such large data every available source, and just lumped
bases, but even so operations on very together - the 'kitchen sink' approach.
large databases can be rather slow. Typical problems are:
2) It should have facilities for en 1 ) Inconsistent spelling of names.
tering both variations and text annota This is perhaps the most irritating. If
tions, and manipulating these. you are considering buying a data
3) It should run under the current base, have a look to see if Korchnoi is
version of Windows. DOS is dead; spelt more than one way in the data
forget anything running under DOS . base. If it is, then just forget it. There
Mac users will have to make do with is nothing more irritating than missing
what is available. a critical game because you have
4) It should support openings keys failed to guess whether the player is
of unlimited depth, and should have ' Korchnoi' , ' Korchnoj ' , ' Kortschnoi'
facilities for users to modify and ex or any of his other close relatives. The
pand these. same applies to tournaments; you may
5) The ability to merge several find games from the same tournament
games into one game with variations described as 'Wijk aan Zee' , 'Wijk' ,
is critical. Once you have used this 'Hoogovens' , 'WaZ' , etc.
feature, you will not want to do with 2) Duplicate games. This is often a
out it. result of problem 1 . Sometimes whole
6) There should be an interface to a tournaments are duplicated because of
playing program, so that you just have some minor difference in the spelling
to hit a key to see the analysis of the of the event name.
168 SECRETS OF PRACTICAL CHESS
3) Incorrect results. This is one of you may say. Well, a Trabant and a
the most common errors. When enter Rolls-Royce are both cars with four
ing data, most programs have a default wheels. Unfortunately, the defects of a
option. If the operator forgets to enter database are not visible by looking at
the result, you will just get the default the shiny surface of the CD-ROM; you
result - with a two-thirds chance of actually have to use it before you spot
being wrong. You may even find com the problems.
binations of these errors, for example At the end of the day much of the
Korchnoi beat Bareev, but in an amaz blame for this situation must be laid at
ingly similar game Kortschnoj lost to the door of the chess players them
Barejew. selves. Copying of data is common
4) Incorrect moves. The above er place. Why should a company invest
rors are often fairly noticeable, but in thousands of man-hours producing
correct moves are trickier to spot. Of high-quality data if it is just going to
course, if the error is such as to leave be stolen (because that is what copy
one player's queen en prise then you ing is in this case)? Software piracy is
might be a bit suspicious, but if it is the illegal - don' t do it.
wrong rook to d 1 , then you might never
know unless you compare the game Once you have a database you will
with another source. Once, when deal probably want to keep it up to date.
ing with a collection of games that There are various commercial services
contained many errors, I came across a which offer regular 'top-ups' for your
particularly grotesque example. I later database. These days much of the in
mentioned it to the grandmaster con formation can be downloaded from
cerned: the Internet, although then you have
"Do you know how your game was all the problems of inconsistent names,
mangled in this game collection? Ac forgetting which tournaments you
cording to their score, your opponent have already included, etc. For really
could have mated in two, but instead up-to-the-minute material, the Inter
left his queen en prise with check", I net is unbeatable, but it requires con
laughed. siderable effort to keep on top of the
"But that really happened", he re flow of data. Unless you really need
plied. new games on a week-by-week basis,
the pre-packaged commercial offer
Employing a poor-quality database ings are probably better. The Internet
causes immense frustration and waste is wonderful for e-mail, news and spe
of time; the small amount of money cific enquiries for which you can use a
saved is not worth it. 'But they are search engine. Otherwise it strikes me
both databases with the same games .. . ,' as being a great time-waster.
USING A COMPUTER 169
Playi ng progra ms of the ' game' and see where the stu
dent could have played better. Most
The availability of cheap but very players don't have a suitable opponent
strong playing programs for the home on hand for such exercises, but the
PC provides many new opportunities computer can perform a similar job
for training and self-improvement. If and can also help in the post-mortem
you already have a computer, I would analysis. Even though computers play
strongly recommend buying such a endings less strongly than the middle
program. The most obvious use, that game, they can still be useful. As dis
of checking over one's own games, is cussed on page 1 3 1 , if you have trouble
also one of the most useful. It is amaz winning rook and pawn endings with
ing how often a computer check re an extra pawn, play out such a position
veals missed tactical ideas. Even if against the computer. It is a good idea
nothing shattering is found, the com to play out the same position several
puter often suggests interesting alter times, trying different plans. You will
native ideas which were overlooked soon develop a feeling for which plans
during the game. It is important not work and which are ineffective. If you
only to play over the game itself, but experience trouble winning at all, you
the tactical lines on which your deci may get some ideas by reversing the
sions were based. For this reason, you colours !
should only consider buying a pro The computer does have several
gram that supports the entry of varia limitations; in the areas of positional
tions, and can afterwards store the judgement and plan-forming it is of
games and variations in a database. practically no help, and long-term sac
You may well find a pattern in the rifices are almost always rejected by
ideas you have missed, and this will the machine. Analysing the Najdorf
provide you with useful information Poisoned Pawn with the aid of a com
about which areas of your game need puter is a futile exercise; White's com
special attention. pensation is so long-term that the
Another use is to play out training computer does not see it at all, and
positions against a computer. The fa resolutely assesses every position as
mous Russian trainer Mark Dvoretsky winning for Black.
recommends the method of 'playing Curiously, I find playing normal
out' interesting positions . The idea is games against computers much less
that if, for example, one of his students helpful. Computers have a particular
is weak in tactics, Dvoretsky would style of play and one soon learns how
set the student to play tactical posi to avoid their strengths and exploit
tions against a strong opponent. After their weaknesses. This knowledge is
wards they would go over the course of no value against human players,
1 70 SECRETS OF PRACTICAL CHESS
1 8 'ii' b 3 and lost quickly. The text is a Black is lost after 1 6 . . . ltl xe5 1 7
counter-improvement by Gavrikov. .t xb7 ltb8 o r 1 6 . . . 'ii'c7 1 7 exf6 ltl xf6
12 g6 ltlf6 13 gxf7+ 'iPxf7 14 0-0 1 8 ltld5 .i. xd5 1 9 lt xf6+ 'iP xf6 20
ltlbd7 (D) 1i'xd5.
Now Kulaots-Gavrikov, Hallsberg 17 exf6 ltlxf6 18 'iPxg2 ltc8
1 99617 continued 1 5 e5 .t xg2 16 exf6 18 . . . We8 is no improvement, owing
.t xfl 1 7 ltlxe6 'if xf6 1 8 ltlg5+ 'iP g6 to 1 9 :t xf6+ 'iPxf6 ( 1 9 ... gxf6 20 "ifd5+
1 9 'ii'd5 and here Black could have �e7 2 1 'ii'b 7+ � e6 22 : e l wins) 20
gained a large advantage by 1 9 . . . :M "ifd5 � g6 (20 . . . 'ii'xe3 2 1 ltle4+ rile7
20 ltlce4 l:r.g4+ 21 ltl g3 lt xg5 22 22 1i'xd6+ �e8 23 1i'e6+ ritd8 24
.t xg5 Wxg5 23 Wxa8 .th3. ltd l + mates) 2 1 'ii'd3+ � f7 22 :n+
USING A COMPUTER 1 71
0. Korneev - Y. Piskov
Linares Open 1 996
The innovation (with lnformator's survive after the obvious 22 . . . lLJ xeS,
exclamation marks), deviating from but unfortunately this move isn't men
16 i. xd7+. Fritz probably failed to tioned at all in Timoshenko's notes. I
find it for two reasons: firstly, it is not cannot see anything better than 23
clear if it is really better than talcing on 'ii'c3 lLJg4+ 24 cate2 l:l a8 25 lLJxc8 h5
d7 ; secondly, the combination would 26 'iib4+ cat g8 27 'ii'xb7 l:l a2 with a
be simply too deep for Fritz, even were likely draw.
it sound. 22 :as? 23 'ii'g S!
.•.
This is really the critical moment of Or 24 ... �e7 25 'ii'f7+ �d8 26 fxe6 ! .
the whole combination, and we are al 25 'ii b6+ catg8 2 6 lLJe8 �f7 27
ready 1 2 ply away from the starting lLJd6+ �g8 28 lLJe8 �f7 29 'ii'g7+
point. Fritz still feels that Black can catxe8 30 'ifxh8+ lLJf8 31 exf6 1-0
I nd ex of N a mes
In this book, John Nunn helps you to do precisely that. Drawing upon more
than three decades of experience, he provides advice that will help players
of all standards, playing styles and temperaments to achieve improved
results. His methods take into account psychological factors and are firmly
based on good common sense and the objectivity that has made John Nunn
one of the world's favourite writers on chess.
Topics include:
• When to calculate
• Avoiding time-trouble
Dr John N u n n has been one of the world's leading grandmasters for nearly
twenty years and regularly competes in both grandmaster tournaments and
domestic events. He has won four gold medals in chess Olympiads and
finished sixth overall in the World Cup in 1 989. He has twice won the British
Chess Federation Book of the Year Award.
Vishy Anand: My Best Chess Games The GAMBIT Gulde to the Bogo-lndian
Vishy Anand Michael Rohde