The document appears to be a crash log from a game (GTA/SAMP) containing information about the crash such as:
- It occurred while rendering a texture mip
- Caused by a SIGSEGV fault accessing address 0x448
- Includes register states at time of crash
- Backtrace of function calls leading to the crash point
- Last known function being executed was adding a weapon model to a character ped
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Crash Log
The document appears to be a crash log from a game (GTA/SAMP) containing information about the crash such as:
- It occurred while rendering a texture mip
- Caused by a SIGSEGV fault accessing address 0x448
- Includes register states at time of crash
- Backtrace of function calls leading to the crash point
- Last known function being executed was adding a weapon model to a character ped