Document Merged
Document Merged
GAME DESIGN
DOCUMENT
“LEARN AS IF YOU WILL LIVE FOREVER, LIVE LIKE YOU
WILL DIE TOMORROW.” —MAHATMA GANDHI
CONTENTS
1. Vision, Scope And Goal of Project…………………………………………….number
2. Summary of the team roles/ participation and contribution of members…….3
3. Key requirements summary:
3.1. Design
3.2. Technology
3.3. People
3.4. Timeframe
4. Concept Summary
4.1. Title
4.2. Gameplay hook
4.3. Genre
4.4. Theme
4.5. Platform
5. Target audience/market analysis
6. Game Setting/Story
7. Gameplay System
7.1. Core gameplay
7.1.1. Rules and Mechanics
7.1.2. Gameplay modes
7.2. Summary of Game Options
8. Art Design (visual and audio)
8.1. Visual direction
8.2. Reference Art
8.3. Environment description
8.4. Game characters
8.5. Audio Direction
9. User Interface Design for the target platform
9.1. In-Game UI Design
9.2. Out of Game UI Design
9.3. Control Design
10. Description of any level re-design
11. Detail of the Technical Design
11.1. Requirements Analysis
11.1.1. Technical hardware
11.1.2. Technical software
11.1.3. System intelligence
11.1.4. Data management/ support
11.2. 2D graphics
11.3. Animations
12. Appendices
1. VISION, SCOPE AND GOAL OF PROJECT
VISION:
The idea of "Gun master" was to create an indie platformer. Our team was
inspired by old indie games thanks to games like: the old Super Mario series,
Megaman and Doodle jump. And we can also say that our game is a mini
game due to the fact that there are two different levels with different games.
These games were created with the soul of the developers and an interesting
plot of the game, which is why our game "gunmaster" is so similar to these
games. The idea is just to play, relax and understand the plot of the game
SCOPE:
Looking at our game, we can assume that our game has no scale.
Unfortunately, this is true, because our game is a simple platformer, but you may
be interested in the plot of the game, which we wrote ourselves for this game.
After all, games are not just beautiful graphics or the best physics; it's just a
candy wrapper, but the candy itself is in the plot. In this game, the player must
save a fictional country called Kefganistan, which has been invaded by the evil
and greedy Reds. Since this is a prototype, so far there are only two levels in this
game, but soon we will release DLC for $10 each, and there will be additional
levels, improved graphics and improved physics.
GOAL OF PROJECT:
● CO MP LE TE P R O TO TY P E O F THE GA ME
● FO L LO W TH E P I T CH A S MU CH A S P O S S I B LE
3.2 TECHNOLOGY
For our game we used the pygame library in Python itself. Pygame is a cross-
platform set of Python modules designed for writing video games. It includes
computer graphics and sound libraries designed to be used with the Python
programming language. It is also a good choice for novice game developers.
Pygame is very simple and intuitive with enough functionality to create a game,
and it is also free.
3.3 PEOPL E
In the end, this project should be taken seriously, this is our first game
created in our life, so the head asked what would happen in the game itself
and what the plot would be. And then he was divided into tasks, Abylai worked
on the runner code, Ibrahim worked on the doodle jump code, Dinmuhamed
helped Ibrahim, as well as sometimes helped with Abylai's code, and Alikhan
took up design.
3.4 TIMEFRAME
We had no problems with deadlines since we are at the university and see each
other every day. We were given a deadline of 3 weeks, and on the same day
we began to come up with the plot of the game. Over the next weeks, the
Developers began to write code and the Designer made them designers and
also tried to write codes for them. The code was written for 1.5 weeks and with
an exhalation we began to rest and began testing.
4 CONCEPT SUMMARY
4.1 TITL E
As you know, the name of the game flashed at the beginning of the document. We chose
this name because it sounded ancient or somehow nostalgic. For example, like the cult
game "Megaman".
4.3 GENRE
The genre of this game is indie platformer with minigames.
4.4 THEME
In this game, the player is required to destroy the Reds and the Mefghanistans
who accepted the Reds, and finally free Mefghanistan from the tyranny of the
Reds.
4 . 5 P LA TF OR M
Gunmaster is purely created from the creativity of the authors and the soul of
the author is attached so it will only be released on PC. Why not on consoles? It's
all a matter of time.
Why is it aimed at young people, because there are many of them and perhaps
they will be bored playing something modern and may start playing something
new, for example our game. And we’ll give old gamers a chance to show that
such game developers exist and want to show the whole world that they exist.
6. GAME SETTING/STOR Y
As it was at the beginning of the document, the game takes place in the
fictional country of Kefganistan where they were conquered by the Reds, but
they did not take into account that Kefganistan was the guarantor of the
independence of the large and powerful country of the Democratic States of
America, and gave the main character Kennedy Johnson a particularly
dangerous task, he must defeat the forces of the Reds and liberate Kefganistan.
Our game can amuse the player and give a good impression of the game, we
have simple mechanics of movement and shooting, as well as a good
soundtrack of the game.
7.GAMEPL AY SYSTEM
7.1 CORE GAMEPL AY
7.1.1 RUL ES AND MECH ANICS
The rules of our game are very simple: kill the Reds and liberate Kefganistan. The
mechanics of our game are simple: run, jump and shoot.
8.1VISUAL DIRECTION
Reference: ” https://celes.club/19889-pustynja-piksel-art.html”
On the second level, the background was taken from the Internet, but we
repainted it yellow
Reference: https://pixelartmaker.com/art/5d318725113637a
In the doodle jump level, we platforms were taken from the internet
Reference: https://tr.pinterest.com/pin/414683078173209283/
For the trampoline doodle jump level taken from the internet
Reference:
https://www.vecteezy.com/vector-art/103577-6-trampoline-vector-set
Reference:
https://www.vecteezy.com/vector-art/7530656-pixel-art-airplane-artwork
8.5 AUDIO DIRECTION
So let's finally move on to the sound design. We have a desert, so we took free
wind sounds from the Internet so that we could feel the environment. We also
added sounds of walking and landing after a jump, all without copyright. But we
took the soundtrack seriously, after all, we have the Democratic States of
America at the heart of the USA, we took famous rock songs, but there is a
problem, these songs have copyrights. We think soon we will change it to a
better one without copyright. Soundtracks "Fortunate Son" and "Paranoid"
11.2 2D DESIGN
The game is pixel-based, so it is easy to animate and not demanding in size, as
well as pleasant to the eye and you can play all day.
11.3 ANIMATION
It was easy to make animations for this game. For the first game, the animation
type was used as showing a lot of pictures, so our character in level 1 has
motion animation. As for level 2, the coordinate animation type was used, that
is, the picture moved along the coordinates.