2024 Grade 7 Longhorn Computer Science Scheme of Work Term 3 18 23 Nov 15 11 15
2024 Grade 7 Longhorn Computer Science Scheme of Work Term 3 18 23 Nov 15 11 15
Ref used:
Grade 7 Computer science Curriculum Design
Longhorn Computer Science Grade 7 (Teachers Guide and Learners Book)
Wk LSN strand Sub-strand Specific Learning Outcomes Key Inquiry Learning Experiences Learning Resources Assessment Ref
Question(s) Methods
1 1 Internet By the end of the lesson the 1. Why do you The learner is guided to: Digital devices, Rating scales,
concepts learner should be able to: use internet? • search for the meaning of reference materials, rubrics,
Knowledge 2. How do you the term internet and present productivity tools, questionnaires,
Internet as a connect to compute software projects,
a. describe the internet as a to peers,
COMPUTER NETWORKS
resource that
resource that runs on a global internet? (OS, Utility software journals,
runs on a • debate on the benefits and
network of computers and Application portfolios, oral
global network challenges of the internet, questions,
of computers b. explain benefits of internet in programs), computer
the immediate environment hardware, manila aural questions
Skill papers, Internet, video,
c. use IT devices to access the audio clips
internet
Attitude Longhorn Comp. Scie
T.G Pg. 183-187
d. appreciate the use of internet as
a computer network resource.
Longhorn Comp. Scie
P.B Pg. 141-143
2 Challenges of By the end of the lesson the 1. Why do you The learner is guided to: Digital devices, Rating scales,
the internet learner should be able to: use internet? • in groups, discuss ways of reference materials, rubrics,
Knowledge 2. How do you overcoming challenges of the productivity tools, questionnaires,
a. explain challenges of internet in connect to internet in the immediate compute software projects,
the immediate environment internet? (OS, Utility software journals,
environment,
b. explore ways of overcoming and Application portfolios, oral
challenges of internet in the programs), computer questions,
immediate environment. hardware, manila aural questions
Skill papers, Internet, video,
c. assess the internet connectivity audio clips
in a nearby locality or school. Longhorn Comp. Scie
Attitude T.G Pg. 187-189
d. appreciate the use of internet as
a computer network resource. Longhorn Comp. Scie
P.B Pg. 144-147
3 Basic By the end of the lesson the 1. Why do you The learner is guided to: Digital devices, Rating scales,
requirements learner should be able to: use internet? • discuss the basic reference materials, rubrics,
for internet 2. How do you productivity tools, questionnaires,
connectivity
Knowledge requirements for internet
a. identify basic requirements connect to connectivity (Internet compute software projects,
internet? (OS, Utility software journals,
for internet connectivity Service Provider (ISP),
and Application portfolios, oral
Skill Internet software, questions,
b. observe pictures of the basic communication media, programs), computer
hardware, manila aural questions
requirements for connecting communication device),
papers, Internet, video,
to the internet. audio clips
Attitude
c. appreciate the use of internet Longhorn Comp. Scie
as a computer network T.G Pg. 189
resource.
Longhorn Comp. Scie
P.B Pg. 148-149
2 1 Connecting to By the end of the lesson the 1. Why do you The learner is guided to: Digital devices, Rating scales,
the internet learner should be able to: use internet? • share experiences on reference materials, rubrics,
and using it 2. How do you productivity tools, questionnaires,
Knowledge interaction with the internet
a. identify the basic connect to and list the services available, compute software projects,
internet? (OS, Utility software journals,
requirements for internet • in turns select service
and Application portfolios, oral
connectivity. available in the internet and questions,
Skill use it to search for a programs), computer
hardware, manila aural questions
b. connect to the internet to relevant topical issue,
papers, Internet, video,
search for a topical issue. • use the internet to search for audio clips
Attitude a topical issue. Longhorn Comp. Scie
c. appreciate the use of internet T.G Pg. 190-191
as a computer network
resource. Longhorn Comp. Scie
P.B Pg. 150
2 World Wide By the end of the lesson the 1. How do you The learner is guided to: Digital devices, Rating scales,
Web (WWW) learner should be able to: access internet • use available learning reference materials, rubrics,
Knowledge resources? resources to search for the productivity tools, questionnaires,
Importance of 2. Why do you compute software projects,
World wide a. explain the importance of meaning of the terms World
use a web (OS, Utility software journals,
web WWW as used in computer Wide Web (WWW), web
browser? and Application portfolios, oral
networks browsers, uniform resource questions,
Skill locator (URL), programs), computer
hardware, manila aural questions
b. make posters on WWW. • in turns discuss examples of
papers, Internet, video,
Attitude web browsers (explorer, audio clips
c. appreciate the use of WWW Firefox, Chrome, Netscape, Longhorn Comp. Scie
as a repository of Opera, Safari) T.G Pg. 192-195
information.
Longhorn Comp. Scie
P.B Pg. 151
3 Features of a By the end of the lesson the 1. How do you The learner is guided to: Digital devices, Rating scales,
web browser learner should be able to: access internet • launch and navigate a web reference materials, rubrics,
Knowledge resources? browser to identify its productivity tools, questionnaires,
a. identify the features of a web 2. Why do you features, compute software projects,
use a web (OS, Utility software journals,
browser
browser? and Application portfolios, oral
Skill questions,
b. Using IT devices locate the programs), computer
hardware, manila aural questions
features of a web browser on
papers, Internet, video,
the screen. audio clips
Attitude Longhorn Comp. Scie
c. appreciate the use of WWW T.G Pg. 195-196
as a repository of
information. Longhorn Comp. Scie
P.B Pg. 152-153
3 1 Components By the end of the lesson the 1. How do you The learner is guided to: Digital devices, Rating scales,
of Uniform learner should be able to: access internet • take turns to write URL reference materials, rubrics,
Resource resources? productivity tools, questionnaires,
Locator
Knowledge format:
a. name the components of a 2. Why do you protocol://hostname/other compute software projects,
use a web (OS, Utility software journals,
URL information
browser? and Application portfolios, oral
Skill • participate in giving questions,
b. describe the components of a examples of URL programs), computer
hardware, manila aural questions
uniform resource locator • type a web resource
papers, Internet, video,
(URL) used to access Uniform Resource Locator audio clips
resources in the internet. (URL), and discuss its Longhorn Comp. Scie
Attitude components, T.G Pg. 196-197
c. appreciate the use of WWW
as a repository of Longhorn Comp. Scie
information. P.B Pg. 154-155
2 Components By the end of the lesson the 1. How do you The learner is guided to: Digital devices, Rating scales,
of Uniform learner should be able to: access internet • take turns to write URL reference materials, rubrics,
Resource resources? productivity tools, questionnaires,
Locator
Knowledge format:
a. name the components of a 2. Why do you protocol://hostname/other compute software projects,
use a web (OS, Utility software journals,
URL information
browser? and Application portfolios, oral
Skill • participate in giving questions,
b. describe the components of a examples of URL programs), computer
hardware, manila aural questions
uniform resource locator • type a web resource
papers, Internet, video,
(URL) used to access Uniform Resource Locator audio clips
resources in the internet. (URL), and discuss its Longhorn Comp. Scie
Attitude components, T.G Pg. 196-197
c. appreciate the use of WWW
as a repository of Longhorn Comp. Scie
information. P.B Pg. 154-155
3 Locating By the end of the lesson the 1. How do you The learner is guided to: Digital devices, Rating scales,
resources in learner should be able to: access internet • take turns to demonstrate reference materials, rubrics,
the WWW resources? productivity tools, questionnaires,
using a web
Knowledge how web browsers work,
a. list the different types of web 2. Why do you • practice using a web compute software projects,
browser
use a web (OS, Utility software journals,
browsers. browser to locate relevant
browser? and Application portfolios, oral
Skill internet resources. questions,
b. use a web browser to locate programs), computer
hardware, manila aural questions
resources in the WWW
papers, Internet, video,
Attitude audio clips
c. appreciate the use of WWW Longhorn Comp. Scie
as a repository of T.G Pg. 197-198
information.
Longhorn Comp. Scie
P.B Pg. 156
4 1 Computer By the end of the lesson the 1. Why do The learner is guided to: Digital devices, Rating scales,
programming learner should be able to: computers have • use available learning reference materials, rubrics,
concepts programs? productivity tools, questionnaires,
Knowledge resources to search for the
COMPUTER PROGRAMMING
a. define the terms program and 2. How do you meaning of the term compute software projects,
computer programming use computer (OS, Utility software journals,
Meaning of programming and programs,
b. explain the importance of programs? and Application portfolios, oral
program and • in groups discuss the questions,
computer programming as used in importance of computer programs), computer
programming computing hardware, manila aural questions
programs,
Skill papers, Internet, video,
c. using IT devices locate a audio clips
computer program Longhorn Comp. Scie
Attitude T.G Pg. 199-202
d. appreciate using computer
Longhorn Comp. Scie
programs in performing daily
P.B Pg. 157-159
life activities.
2 Application By the end of the lesson the The learner is guided to: Digital devices, Rating scales,
areas of learner should be able to: • take turns to discuss areas reference materials, rubrics,
computer productivity tools, questionnaires,
programs
Knowledge where computer programs are
a. identify areas where used in daily life and list compute software projects,
(OS, Utility software journals,
computer programs are used them,
and Application portfolios, oral
in daily life. • share ideas on the use of questions,
Skill programming in daily life programs), computer
hardware, manila aural questions
b. Group computer applications activities,
papers, Internet, video,
according to functions. audio clips
Attitude Longhorn Comp. Scie
c. appreciate using computer T.G Pg. 203
programs in performing daily
life activities. Longhorn Comp. Scie
P.B Pg. 160-161
3 Launching By the end of the lesson the The learner is guided to: Digital devices, Rating scales,
and learner should be able to: • share experience on reference materials, rubrics,
interacting productivity tools, questionnaires,
with computer
Knowledge performing daily life
a. list the different types of activities (playing computer compute software projects,
programs
(OS, Utility software journals,
computer programmes. games, listening to music,
and Application portfolios, oral
Skill performing mathematical questions,
b. launch and interact with a operations, drawing objects, programs), computer
hardware, manila aural questions
computer program for type text) using available
papers, Internet, video,
awareness. computer programs audio clips
Attitude accessories.
c. appreciate using computer • in groups, start and interact Longhorn Comp. Scie
programs in performing daily with a computer program T.G Pg. 204-206
life activities. accessory such as, a
computer game, calculator, Longhorn Comp. Scie
paint, snipping tool, media P.B Pg. 162-164
player
and note notepad,
accessories.
5 1 Visual By the end of the lesson the 1. Why do you The learner is guided to: Digital devices, Rating scales,
programming learner should be able to: use visual? • use available resources to reference materials, rubrics,
concepts programming productivity tools, questionnaires,
Knowledge search for the meaning of the
a. identify types of visual applications? term visual programming, compute software projects,
Types of visual
2. How do you (OS, Utility software journals,
programming programming applications for • discuss and list examples of
launch and Application portfolios, oral
applications use visual
visual programming questions,
Skill applications used in programs), computer
programming hardware, manila aural questions
b. demonstrate knowledge in application? computer programming,
papers, Internet, video,
visual programming. • in groups discuss the audio clips
Attitude procedure of launching a Longhorn Comp. Scie
c. appreciate navigating a visual visual programming T.G Pg. 207-210
programming application application,
interface. Longhorn Comp. Scie
P.B Pg. 165
2 Launching a By the end of the lesson the 1. Why do you The learner is guided to: Digital devices, Rating scales,
visual learner should be able to: use visual? • in groups, launch a visual reference materials, rubrics,
programming programming productivity tools, questionnaires,
application
Knowledge programming application
a. explain the procedure of applications? such as Microsoft Make compute software projects,
2. How do you (OS, Utility software journals,
launching a visual Code, Scratch, Code.org,
launch and Application portfolios, oral
programming application visual
Sprite box, questions,
Skill • share experiences on programs), computer
programming hardware, manila aural questions
b. launch a visual programming application? navigating the visual
papers, Internet, video,
application in a computer. programming application audio clips
Attitude interface with peers.
c. appreciate navigating a visual • consult a computer resource Longhorn Comp. Scie
programming application person to demonstrate how to T.G Pg. 210-211
interface. launch visual programming
applications used in computer Longhorn Comp. Scie
programming, P.B Pg. 166-167
3 Launching a By the end of the lesson the 1. Why do you The learner is guided to: Digital devices, Rating scales,
visual learner should be able to: use visual? • in groups, launch a visual reference materials, rubrics,
programming programming productivity tools, questionnaires,
application
Knowledge programming application
a. explain the procedure of applications? such as Microsoft Make compute software projects,
2. How do you (OS, Utility software journals,
launching a visual Code, Scratch, Code.org,
launch and Application portfolios, oral
programming application visual
Sprite box, questions,
Skill • share experiences on programs), computer
programming hardware, manila aural questions
b. launch a visual programming application? navigating the visual
papers, Internet, video,
application in a computer. programming application audio clips
Attitude interface with peers. Longhorn Comp. Scie
c. appreciate navigating a visual • consult a computer resource T.G Pg. 210-211
programming application person to demonstrate how to
interface. launch visual programming Longhorn Comp. Scie
applications used in computer P.B Pg. 166-167
programming,
6 1 Visual By the end of the lesson the 1. Why is visual The learner is guided to: Digital devices, Rating scales,
programming learner should be able to: programming • in groups discuss the reference materials, rubrics,
features popular in productivity tools, questionnaires,
Knowledge features of a visual
a. explore features of a visual introducing programming application compute software projects,
Features of
computer (OS, Utility software journals,
scratch programming application. • match the functions of the
programming?2. and Application portfolios, oral
Skill How do you use
features of a visual questions,
b. match the functions of the programming application to programs), computer
visual hardware, manila aural questions
features of visual programming their functions
papers, Internet, video,
programming application to application audio clips
their functions. features?
Attitude Longhorn Comp. Scie
c. appreciate the application of T.G Pg. 212-215
the features of a visual
programming application to Longhorn Comp. Scie
create a sequence of P.B Pg. 168
instructions
2 Features of By the end of the lesson the 1. Why is visual The learner is guided to: Digital devices, Rating scales,
scratch learner should be able to: programming • in groups discuss the reference materials, rubrics,
Knowledge popular in features of a visual productivity tools, questionnaires,
a. explore features of a visual introducing programming application compute software projects,
computer (OS, Utility software journals,
programming application. • match the functions of the
programming?2. and Application portfolios, oral
Skill How do you use
features of a visual questions,
b. match the functions of the programming application to programs), computer
visual hardware, manila aural questions
features of visual programming their functions
papers, Internet, video,
programming application to application audio clips
their functions. features? Longhorn Comp. Scie
Attitude T.G Pg. 212-215
c. appreciate the application of
the features of a visual Longhorn Comp. Scie
programming application to P.B Pg. 168
create a sequence of
instructions
3 Functions of By the end of the lesson the 1. Why is visual The learner is guided to: Digital devices, Rating scales,
the features of learner should be able to: programming • discuss the functions of the reference materials, rubrics,
scratch popular in productivity tools, questionnaires,
Knowledge features of a visual
a. relate the features of a visual introducing programming application compute software projects,
computer (OS, Utility software journals,
programming application to
programming?2. and Application portfolios, oral
their function How do you use questions,
Skill programs), computer
visual hardware, manila aural questions
b. match the functions of the programming
features of visual programming papers, Internet, video,
application audio clips
application to their functions. features?
Attitude
c. appreciate the application of Longhorn Comp. Scie
T.G Pg. 215
the features of a visual
programming application to
create a sequence of instructions Longhorn Comp. Scie
P.B Pg. 169
7 1 Functions of By the end of the lesson the 1. Why is visual The learner is guided to: Digital devices, Rating scales,
the features of learner should be able to: programming • discuss the functions of the reference materials, rubrics,
scratch popular in productivity tools, questionnaires,
Knowledge features of a visual
a. relate the features of a visual introducing programming application compute software projects,
computer (OS, Utility software journals,
programming application to
programming?2. and Application portfolios, oral
their function How do you use questions,
Skill programs), computer
visual hardware, manila aural questions
b. match the functions of the programming
features of visual programming papers, Internet, video,
application audio clips
application to their functions. features?
Attitude
Longhorn Comp. Scie
c. appreciate the application of the
T.G Pg. 215
features of a visual
programming application to
create a sequence of instructions Longhorn Comp. Scie
P.B Pg. 169
2 Terminologies By the end of the lesson the 1. Why is visual The learner is guided to: Digital devices, Rating scales,
used in visual learner should be able to: programming • in turns discuss and reference materials, rubrics,
programming popular in productivity tools, questionnaires,
applications
Knowledge demonstrate the use of visual
a. describe terminologies used introducing programming terms (reserved compute software projects,
computer (OS, Utility software journals,
in a visual programming words, syntax, variables,
programming?2. and Application portfolios, oral
application How do you use
input output statements, questions,
Skill control structures, programs), computer
visual hardware, manila aural questions
b. demonstrate the use of Visual programming variable declarations).
papers, Internet, video,
programming terms. application audio clips
Attitude features? Longhorn Comp. Scie
c. appreciate the application of the T.G Pg. 216
features of a visual
programming application to Longhorn Comp. Scie
create a sequence of instructions P.B Pg. 172-175
3 Using scratch By the end of the lesson the 1. Why is visual The learner is guided to: Digital devices, Rating scales,
to create a learner should be able to: programming • in groups, create a sequence reference materials, rubrics,
sequence of popular in productivity tools, questionnaires,
instructions
Knowledge of actions using the features
a. name the features of the introducing of a visual programming compute software projects,
computer (OS, Utility software journals,
scratch program. application (animations,
programming?2. and Application portfolios, oral
Skill How do you use
sound) questions,
b. use the features of a visual • share experience on the use programs), computer
visual hardware, manila aural questions
programming application to programming of the features of a visual
papers, Internet, video,
create a sequence of application programming application audio clips
instructions. features?
Attitude Longhorn Comp. Scie
c. appreciate the application of T.G Pg. 218-220
the features of a visual
programming application to Longhorn Comp. Scie
create a sequence of P.B Pg. 176-179
instructions
8 1 Using scratch By the end of the lesson the 1. Why is visual The learner is guided to: Digital devices, Rating scales,
to create a learner should be able to: programming • in groups, create a sequence reference materials, rubrics,
sequence of popular in productivity tools, questionnaires,
instructions
Knowledge of actions using the features
a. name the features of the introducing of a visual programming compute software projects,
computer (OS, Utility software journals,
scratch program. application (animations,
programming?2. and Application portfolios, oral
Skill How do you use
sound) questions,
b. use the features of a visual • share experience on the use programs), computer
visual hardware, manila aural questions
programming application to programming of the features of a visual
papers, Internet, video,
create a sequence of application programming application audio clips
instructions. features?
Attitude Longhorn Comp. Scie
c. appreciate the application of the T.G Pg. 218-220
features of a visual
programming application to Longhorn Comp. Scie
create a sequence of instructions P.B Pg. 176-179
2 Using scratch By the end of the lesson the 1. Why is visual The learner is guided to: Digital devices, Rating scales,
to create a learner should be able to: programming • in groups, create a sequence reference materials, rubrics,
sequence of popular in productivity tools, questionnaires,
instructions
Knowledge of actions using the features
a. name the features of the introducing of a visual programming compute software projects,
computer (OS, Utility software journals,
scratch program. application (animations,
programming?2. and Application portfolios, oral
Skill How do you use
sound) questions,
b. use the features of a visual • share experience on the use programs), computer
visual hardware, manila aural questions
programming application to programming of the features of a visual
papers, Internet, video,
create a sequence of application programming application audio clips
instructions. features? Longhorn Comp. Scie
Attitude T.G Pg. 218-220
c. appreciate the application of the
features of a visual Longhorn Comp. Scie
programming application to P.B Pg. 176-179
create a sequence of instructions
3 Using scratch By the end of the lesson the 1. Why is visual The learner is guided to: Digital devices, Rating scales,
to create a learner should be able to: programming • in groups, create a sequence reference materials, rubrics,
sequence of popular in productivity tools, questionnaires,
instructions
Knowledge of actions using the features
a. name the features of the introducing of a visual programming compute software projects,
computer (OS, Utility software journals,
scratch program. application (animations,
programming?2. and Application portfolios, oral
Skill How do you use
sound) questions,
b. use the features of a visual • share experience on the use programs), computer
visual hardware, manila aural questions
programming application to programming of the features of a visual
papers, Internet, video,
create a sequence of application programming application audio clips
instructions. features?
Attitude Longhorn Comp. Scie
c. appreciate the application of T.G Pg. 218-220
the features of a visual
programming application to Longhorn Comp. Scie
create a sequence of P.B Pg. 176-179
instructions
9 END YEAR ASSESSMENT/CLOSING
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