The Impact of Usability in Information Technology Projects
The Impact of Usability in Information Technology Projects
Corresponding Author:
Freddy Richard Putra Hulu
Faculty of Computer Science, Universitas Indonesia
10430 Salemba, Jakarta, Indonesia
E-mail: [email protected]
1. INTRODUCTION
Extensive research has been conducted on information technology (IT) projects’ success and failure
factors, revealing the inherent risk involved in such endeavors [1]–[3]. It is well established that achieving
success in IT projects is a complex and challenging process that requires careful planning, execution, and
management. Despite the significant efforts invested in IT project management, the failure rates still need to
be lowered. Therefore, understanding the critical factors that impact project success, such as usability, is
essential for achieving favorable outcomes.
However, it is important to note that successful information system and technology (IS/IT) projects
are not a rare phenomenon [4], [5]. While failures in IS/IT projects have been widely studied, critical success
factors that contribute to favorable outcomes have also been extensively researched. It is imperative to
identify and prioritize these success factors to mitigate risks and ensure the success of IS/IT projects.
Within the triad of cost, time, and quality, quantifying quality is often the most challenging, as it
encompasses a range of factors that vary across projects. While cost and time can be more easily measured,
the measurement of quality is multifaceted and can include aspects such as maintainability and usability. The
present study will focus on usability as a critical quality factor in the success of IS/IT projects. Despite being
an integral aspect of computing since its inception, the contribution of usability to project success has yet to
be fully explored. This paper aims to shed light on this important but often overlooked aspect of IT project
management.
The following research questions will be answered throughout this systematic literature review:
− How is Usability positioned in IS/IT Project?
− How to improve the quality of usability factor in the IT Project Success?
This paper is structured as follows: section 1 provides an introduction to the topic, while section 2
discusses the background and related works (meta-studies) in the field of usability and IS/IT projects. In
section 3, the research questions and methodology will be presented in detail. Sections 4 through 6 will cover
the results for each of the research questions. Finally, section 7 will conclude the paper
2. LITERATURE REVIEW
This section will explore literature relevant to the management of IS/IT projects concerning
usability. We will also examine how usability is an essential aspect of system acceptability. Furthermore, we
will review literature focusing on the success criteria for IS/IT projects, including project management
success, system quality, and project product success.
2.1. Background
Firstly, research about usability and usability evaluation, including the user experience evaluation, is
easily found in academic databases. The methodology of usability evaluation also developed into many kinds
of user interaction, such as e-government [6], mobile application [7], chatbot [8], and virtual reality [9]. In
addition to that, Systematic Literature Review about the usability and user experience also is a common
article published in computer-science-related journals and publications.
On the other hand, IS/IT projects have also been the subject of extensive research, which includes
investigations into success factors, failure rates, and systematic literature reviews. Such research is readily
accessible, and the findings can be leveraged to enhance project management practices. Although the
researchers have not yet come to one conclusion about what is the most critical success or failure factors, it’s
worth noting that likely most parts of the IT project have been researched.
However, the research about the roles of usability in IS/IT projects has yet to be researched to a
considerable extent. This is an important area of research, as usability is a key factor in the success of any
IS/IT project. This research aims to fill this gap by reviewing the literature on usability and IS/IT projects
from the past decade and synthesizing the main findings.
2.2. Usability
Usability is defined in ISO/IEC 25010 as “the degree to which a product or system can be used by
specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified
context of use” [10], [11]. While another definition describes usability as being “easy to learn, useful
(provide necessary functionality), easy to use and pleasant to use” [12]–[14]. Despite the various definitions,
usability is widely acknowledged as being context-dependent. Another scholar emphasizes that usability
needs to be referenced to a particular context [15].
Usability is a component of user experience (UX), which is part of practical acceptability according
to Nielsen’s model [16]. The components of usability are shown in Figure 1. The figure also shows the
position of usability related to the system and practical acceptability.
Measuring usability presents challenges due to its multidimensional nature, influenced by various
factors such as the user’s task, the product itself, and the specific environment [17], [18]. To address this,
researchers often adopt an approach that involves engaging participants to perform tasks using the system,
and then assessing key factors like the time taken to complete tasks, the rate of successful scenario
completions, and the time required for error recovery [19]. This task-oriented evaluation allows for a more
comprehensive understanding of usability and its impact on the overall user experience, making it a valuable
method in usability research.
In the context of project management, usability is considered a non-functional requirement (NFR)
and part of the quality factor [20], which is one of the three common criteria used to measure project success
[21], [22]. Previous research has demonstrated that usability can improve satisfaction, productivity, and
technology acceptance, ultimately contributing to the success of IS/IT projects [8]. Therefore, understanding
and prioritizing usability as a critical quality factor is essential for achieving favorable outcomes in IT
projects.
To strengthen the argument for how usability success contributes to the overall success of an IS/IT
project, prior research has demonstrated that improved usability leads to enhanced user satisfaction, increased
productivity, and better technology acceptance [9]. Furthermore, assessing usability poses unique challenges
due to its multidimensional nature, which is influenced by various factors specific to the user’s task, the
product, and the environment in which it is used, making it more complex than traditional one-dimensional
product or user characteristics [10], [11]. This nuanced understanding of usability’s impact on the user
experience underscores its crucial role in the success of IS/IT projects and highlights the need for tailored
approaches in evaluating and enhancing usability.
In conclusion, usability is a critical quality factor in IS/IT projects that can impact project success.
Usability is challenging to measure due to its multidimensional nature and its dependence on context.
However, assessing usability can be achieved by asking participants to perform tasks using the system and
measuring factors such as task completion time, success rate, and error recovery time. Prioritizing usability as
an NFR can improve satisfaction, productivity, and technology acceptance, ultimately contributing to the
success of IS/IT projects.
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failure. Other factors identified in the literature include poor supplier selection, data-related technical
problems, and insufficient user involvement and commitment [29]. The causes of project failure can vary
depending on the project lifecycle or phase, geography, and type of measured failure.
Recent research has highlighted the need for customized approaches to understanding project failure
in IS/IT projects. Gupta has suggested the importance of researching project failure prediction under dynamic
scenarios [2], while Money has proposed a forensic analysis framework to comprehensively understand the
causes of project failure in IS/IT projects [30]. These approaches are based on the principle that a
comprehensive understanding of each project is necessary to understand why, where, when, how, and what
causes project failure. Another research shows that IT project failure comes from the neglect of Non-
Functional Requirements in the Development phase [31]. The findings of these studies emphasize the
importance of identifying and addressing critical success factors and potential failure points to improve
project outcomes in IS/IT projects.
According to Figure 2, which outlines the criteria for project success, system quality is an essential
component of both project management success and project product success. System quality is a measure of
users’ perceptions of adaptability, availability, reliability, response time, and usability [32], [33]. Specific
usability characteristics, such as appropriateness, recognizability, learnability, and operability, are also
associated with improved system quality across four factors, including custom software quality,
documentation, time and budget, and new package functionalities [33].
Given these findings, it is evident that usability is a crucial factor in achieving success in IS/IT
projects. By improving system quality, usability can positively impact project management success and
project product success. Therefore, it is crucial to prioritize usability as an essential component of IS/IT
projects to improve the overall success of the project.
3. METHOD
This paper employs the preferred reporting items for systematic reviews and meta-analyses
(PRISMA) methodology to conduct a literature review. PRISMA is a widely-used methodology in the
academic world for conducting systematic reviews or meta-analyses on a topic. The PRISMA methodology
comprises four key steps: identification, screening, eligibility, and inclusion [34]. Table 1 outlines the
inclusion and exclusion criteria employed in this study. The straightforward description of the method
depicted in Figure 3. Using this methodology, this paper aims to provide a comprehensive review of the
existing literature on usability and its impact on IS/IT project success.
3.1. Identification
This PRISMA Method was applied to a literature review from five of the academic databases. These
academic databases were chosen since they are both prominent and peer-reviewed. The academic databases
are ACM Digital Library (https://dl.acm.org/), Emerald Insights (https://www.emerald.com/insight/),
IEEExplore (https://ieeexplore.ieee.org/Xplore/home.jsp), ScienceDirect, and Scopus
(https://www.scopus.com/search/form.uri).
In searching for the related studies, these main keywords were used, “Information System Projects”
AND “usability”. Next, the term “Information System Projects” expanded into similar words and terms such
as Information Technology as well as the abbreviation. Thus, the produced keywords are as follows, “IT
Project”, “IT Projects”, “Information Technology Project”, “Information Technology Projects”, “IS Project”,
“IS Projects”, “Information System Project”, “Information System Projects”. On the other hand, the usability
keyword is not modified or added with other related terms such as User Experience or User Interface. These
two other keywords will skew the query results since it has different meaning and academic topics.
3.2. Screening
The screening process is an important step in the PRISMA methodology as it aims to remove
duplicate results from various databases. In some cases, articles may be indexed in two or more databases,
resulting in duplication. To identify and remove these duplicates, researchers must manually read and
compare the title, abstract, and keywords of each article. This ensures that only unique articles are included in
the study and eliminates any potential bias or error resulting from the inclusion of duplicate results.
During the screening process, any literature that cannot be retrieved in full text is excluded. This
step is necessary as it allows researchers to determine the quality, details, and methodology of the articles.
Only literature that can be retrieved in full text can be properly evaluated and, therefore, cannot be included
in the study. By excluding these articles, researchers can ensure that the study is based on a thorough and
reliable analysis of the existing literature.
3.3. Eligibility
The third step in the PRISMA methodology is the eligibility check, which involves reading the
entire article that passed the screening step. During this step, researchers evaluate the article based on the
inclusion criteria, which typically involves assessing whether the article can answer at least one of the
research questions. If an article meets the inclusion criteria, it will be selected and included as a reference for
the research. By conducting a thorough eligibility check, researchers can ensure that the selected articles are
relevant and reliable and can provide valuable insights into the topic being studied.
The impact of usability in information technology projects (Freddy Richard Putra Hulu)
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3.4. Included
After passing the first three steps, the last step in PRISMA is to determine how the articles act as a
source for this current systematic review. In the PRISMA model in Figure 3, there are two articles that are
included from other sources, whilst both obtained from the same database source as the database searching.
These two articles were selected from dl.acm.org and scopus.com since it has the same literature relation and
connection to this current research. The final results of the method finally included 10 literatures, which
shown in the Table 2 from identification process up to the included.
To simplify the presentation of the selected articles, they will be summarized in Table 4 based on
the main problem of project management related to usability. The table will also include information on the
type of research conducted to show how the research was carried out. Most of the selected articles are based
on empirical research, with two articles focusing on specific case studies and one article using a qualitative
comparative analysis approach. By presenting the information in a clear and concise format, the results of the
literature review can be easily understood and used to inform future research in this area.
Once the main problems identified in each selected article have been analyzed, Table 5 will be used
to summarize the research findings and recommendations. This summary will serve as a basis for the analysis
related to the research questions in this paper. The column numbering of Table 5 corresponds to Table 3,
which lists the articles to be reviewed. By presenting the research findings and recommendations in a concise
and organized manner, this table will facilitate the comparison and synthesis of the results, providing insights
into the best practices for incorporating usability into IS/IT projects.
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the achievement of project goals in terms of time, cost, and quality. In other words, quality must compete
with the other two factors, as achieving better quality often requires additional time and resources, including
those needed to improve usability.
Previous research suggests that some projects need to conduct usability tests on their products,
despite recommendations to invest up to 10% of the budget in usability [44]. Unfortunately, this study was
unable to determine whether this recommendation was applied in the projects reviewed. Moreover, it remains
to be seen why many projects do not include usability requirements or allocate sufficient time and resources
for usability testing and user involvement.
4.2. RQ2: How to improve the quality of usability factor in the IT project success?
The involvement of end-users in the project is widely recognized as a key factor in achieving project
success, as stated in the literature review. However, the involvement must be done in the correct manner, as
involving end-user managers is not suitable. End-user managers are not the actual end-users who will
regularly use the system. Moreover, the involvement of end-users must be timed appropriately and taken into
consideration during the construction phase.
Furthermore, in addition to involving end-users, improving the development team's HCI knowledge
or skill is also important. This can be achieved by providing additional resources to the team, such as hiring
HCI experts or training software engineers in the basics of user experience. Such efforts will lead to the
development of better products that meet end-users needs and expectations.
In addition to project management and organizational efforts, it is also necessary for governments to
develop and establish formalized standards and guidelines. These standards and guidelines can help small
organizations that lack the resources for usability testing to improve the quality of their products. Ultimately,
this can lead to the delivery of better products to clients and end-users.
4.3. Discussion
This subsection aims to contextualize the present study within the available body of evidence by
providing a discussion that compares and contrasts the findings with those of similar studies. In doing so, we
seek to elucidate the contribution of this research to the field of usability in IS/IT project management.
Furthermore, the limitations of this study will be presented, along with suggestions for future research that
could help fill the gaps in the current body of knowledge regarding usability in IS/IT projects.
who focus more on nurturing and educating usability understanding within the organization and stakeholders
involved in an IS/IT project. Furthermore, the study showed that an iterative usability process, stakeholder
involvement, articulating usability goals and requirements, and avoiding technological constraints are critical
to achieving a successful usability outcome in a project.
While our research and the previous study both recommend the participation of end-users, usability
experts, and practitioners, there are differences in emphasis. The previous research emphasizes the
involvement of usability practitioners rather than end-users. In contrast, our selected research shows that five
studies suggest end-user’ involvement and two studies suggest the involvement of usability experts.
In alignment with the broader objectives identified within the realm of IT project management,
recent studies corroborate the significance of user engagement and satisfaction in determining project success
[48]. Husam AlFahl’s research, particularly relevant in this context, identifies three pivotal constructs –
application design, application utility, and user interface structure – as the strongest predictors of user’s
continued intention to utilize a mobile application and their loyalty towards it. This finding underscores a
parallel in our research, reinforcing the notion that the sustained engagement of end users is a crucial, albeit
often underemphasized, objective in the lifecycle of IT projects. Emphasizing these aspects can significantly
contribute to the holistic success and long-term viability of IT initiatives.
5. CONCLUSION
In conclusion, this paper makes a substantial contribution by highlighting the crucial role of quality
enhancement through usability in the realm of IS/IT projects. The success of an IS/IT project should not be
measured solely in terms of time, financial resources, and technical excellence. Instead, it requires in-depth
consideration of user experience. Even if a project is executed within its allocated resources and schedule, its
long-term viability can still be compromised if end-users are not provided with a satisfying experience. This
research proposes three strategic approaches for improving usability: user engagement, the involvement of
HCI experts, and the adoption of formalized usability standards and guidelines. Organizations have the
option of implementing incremental improvements in usability or can seek the expertise of HCI professionals
for a more standardized approach. It is essential to understand that IS/IT projects involve significant
investments and carry inherent risks of failure. Therefore, comprehensive measures are imperative to prevent
yet another project failure.
ACKNOWLEDGEMENTS
The author extends sincere gratitude to Della Maulidiya for her invaluable insights during the
research and preparation of this manuscript. Additionally, heartfelt thanks are extended to the editors of the
CSIT Journal for their meticulous review and constructive feedback, which significantly enhanced the quality
of this work.
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BIOGRAPHIES OF AUTHORS
Teguh Raharjo got his Ph.D. in computer science from Faculty of Computer
Science, University of Indonesia. His research is focused to develop enterprise agile
framework. He is a lecture in this university. His research interest includes software
engineering and IT project management. He is also a professional working as a Senior Project
Manager at IBM Indonesia. He got a professional certification for PMP, PMI-ACP, Prince2,
Prince2 Agile, Certified Scrum Master (CSM), and SAFe Agilist (SA). He can be contacted at
e-mail: [email protected].